OMG 😳 Piccana, you didn’t have to do it…, you are gonna make me cry..😭 Thank You sooo much Piccana!! We can talk if you mistyped a 0 at the end yk…😂 Thank You Chief!!
Using A Lot can definitely cause fps issues. In these areas shown here, these are not that much. But if you have seen my Abandoned Railyard Video and Waterfall one, the amount of assets and decals and surfaces I have used I have definitely tanked the fps. Went from solid 60 to around 35 ish fps. But what is Shown here, these will not affect too much unless you go crazy. But yes I will show the before and After for Sure
@@Envqu funny enough, I got hit with a Mandela Effect when I too thought that CS1 had Transitions between road and ground, and when checked, no road except Dirt pathway has a transition…, but yes the 100% clean things do look a bit off now…
Too much work if you want to build 500k population city. The only reason we need those decals is because texturing in the base game is just low quality. Everything is so clean, sharp and fake.
Yes I can see this getting a bit too much if you are making such a big city, BUT, I also think, rather than building a city fast, we can take our sweet time, detail every corner and make it look good. That’s why with both of my series, I an taking time to build something unique unlike my First City that hit 130K population in just a few months. 😊
@@semberspirit and these detailings are specially for them so they don’t feel like they’re not getting 100% out of this game cause this game has Potential. My Thoughts on the game will be coming on 26th.
@@OfficialCloverPie Agreed. It's much more satisfying to have a 50k city that looks realistic than a 500k city that looks like plastic and runs at 10 FPS
@@semberspirit true, that's why i'm building 500k detailed city :😀 but I keep the texturing to a reasonable level. The city itself will probably take me around 1k hours :D, if I had to texture everything to realistic level it would be crazy :😀 I just wanted to share my thoughts that when I'm texturing i actually often think that i'm doing that only because someone in paradox didn't take enough time to do it good :(
1k subs! Congrats man! Guess we can say you're kind of a big deal huh? 😜 Appreciate you man.
OMG 😳 Piccana, you didn’t have to do it…, you are gonna make me cry..😭
Thank You sooo much Piccana!!
We can talk if you mistyped a 0 at the end yk…😂 Thank You Chief!!
Hi Clover! Great tutorial!! Thanks for including my stuff!!!
@@elgendo87 Blessed to be using Your Stuffs!!! They make things look so much better
Hell of a good job mate!
Thank You!! 🙌🏼
Caught the second half of the premier, and just finished rewatching. Will probably keep referencing this too! This is fantastic!
@@CrispyChickenMando Thank You so Much!!! 🙌🏼🙌🏼🙌🏼
Fantastic tips! Thanks so much.
Glad you liked it!! 🙌🏼
finally gonna catch a premiere again!
Damn some pictures feels google map ! Gonna add this texture pack
The texture pack is indeed really good!!
Will these texture detailing slow down the rendering a lot by any chance ? Can you post the FPS before and after here as a reference ? Thanks !
Using A Lot can definitely cause fps issues. In these areas shown here, these are not that much. But if you have seen my Abandoned Railyard Video and Waterfall one, the amount of assets and decals and surfaces I have used I have definitely tanked the fps. Went from solid 60 to around 35 ish fps. But what is Shown here, these will not affect too much unless you go crazy. But yes I will show the before and After for Sure
This should be as base road texture like in CS1
@@Envqu funny enough, I got hit with a Mandela Effect when I too thought that CS1 had Transitions between road and ground, and when checked, no road except Dirt pathway has a transition…, but yes the 100% clean things do look a bit off now…
Too much work if you want to build 500k population city. The only reason we need those decals is because texturing in the base game is just low quality. Everything is so clean, sharp and fake.
Yes I can see this getting a bit too much if you are making such a big city, BUT, I also think, rather than building a city fast, we can take our sweet time, detail every corner and make it look good. That’s why with both of my series, I an taking time to build something unique unlike my First City that hit 130K population in just a few months. 😊
Most people don't have a PC that can handle a 500k city, so that's not a meaningful metric
@@semberspirit and these detailings are specially for them so they don’t feel like they’re not getting 100% out of this game cause this game has Potential. My Thoughts on the game will be coming on 26th.
@@OfficialCloverPie Agreed. It's much more satisfying to have a 50k city that looks realistic than a 500k city that looks like plastic and runs at 10 FPS
@@semberspirit true, that's why i'm
building 500k detailed city :😀 but I keep the texturing to a reasonable level. The city itself will probably take me around 1k hours :D, if I had to texture everything to realistic level it would be crazy :😀
I just wanted to share my thoughts that when I'm texturing i actually often think that i'm doing that only because someone in paradox didn't take enough time to do it good :(