These Mods will Change How YOU DETAIL in CITIES SKYLINES 2

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  • เผยแพร่เมื่อ 14 ธ.ค. 2024

ความคิดเห็น • 26

  • @piccana_
    @piccana_ 2 หลายเดือนก่อน +2

    1k subs! Congrats man! Guess we can say you're kind of a big deal huh? 😜 Appreciate you man.

    • @OfficialCloverPie
      @OfficialCloverPie  2 หลายเดือนก่อน

      OMG 😳 Piccana, you didn’t have to do it…, you are gonna make me cry..😭
      Thank You sooo much Piccana!!
      We can talk if you mistyped a 0 at the end yk…😂 Thank You Chief!!

  • @elgendo87
    @elgendo87 2 หลายเดือนก่อน

    Hi Clover! Great tutorial!! Thanks for including my stuff!!!

    • @OfficialCloverPie
      @OfficialCloverPie  2 หลายเดือนก่อน

      @@elgendo87 Blessed to be using Your Stuffs!!! They make things look so much better

  • @edwardciurea4573
    @edwardciurea4573 2 หลายเดือนก่อน +2

    Hell of a good job mate!

  • @CrispyChickenMando
    @CrispyChickenMando หลายเดือนก่อน

    Caught the second half of the premier, and just finished rewatching. Will probably keep referencing this too! This is fantastic!

    • @OfficialCloverPie
      @OfficialCloverPie  หลายเดือนก่อน +1

      @@CrispyChickenMando Thank You so Much!!! 🙌🏼🙌🏼🙌🏼

  • @gfv74
    @gfv74 2 หลายเดือนก่อน +1

    Fantastic tips! Thanks so much.

  • @HarbourmasterJay
    @HarbourmasterJay 2 หลายเดือนก่อน

    finally gonna catch a premiere again!

  • @jeremyrochet5773
    @jeremyrochet5773 หลายเดือนก่อน

    Damn some pictures feels google map ! Gonna add this texture pack

    • @OfficialCloverPie
      @OfficialCloverPie  หลายเดือนก่อน

      The texture pack is indeed really good!!

  • @spacebear777
    @spacebear777 หลายเดือนก่อน

    Will these texture detailing slow down the rendering a lot by any chance ? Can you post the FPS before and after here as a reference ? Thanks !

    • @OfficialCloverPie
      @OfficialCloverPie  หลายเดือนก่อน

      Using A Lot can definitely cause fps issues. In these areas shown here, these are not that much. But if you have seen my Abandoned Railyard Video and Waterfall one, the amount of assets and decals and surfaces I have used I have definitely tanked the fps. Went from solid 60 to around 35 ish fps. But what is Shown here, these will not affect too much unless you go crazy. But yes I will show the before and After for Sure

  • @Envqu
    @Envqu 2 หลายเดือนก่อน

    This should be as base road texture like in CS1

    • @OfficialCloverPie
      @OfficialCloverPie  2 หลายเดือนก่อน

      @@Envqu funny enough, I got hit with a Mandela Effect when I too thought that CS1 had Transitions between road and ground, and when checked, no road except Dirt pathway has a transition…, but yes the 100% clean things do look a bit off now…

  • @gawel772
    @gawel772 2 หลายเดือนก่อน +1

    Too much work if you want to build 500k population city. The only reason we need those decals is because texturing in the base game is just low quality. Everything is so clean, sharp and fake.

    • @OfficialCloverPie
      @OfficialCloverPie  2 หลายเดือนก่อน +2

      Yes I can see this getting a bit too much if you are making such a big city, BUT, I also think, rather than building a city fast, we can take our sweet time, detail every corner and make it look good. That’s why with both of my series, I an taking time to build something unique unlike my First City that hit 130K population in just a few months. 😊

    • @semberspirit
      @semberspirit 2 หลายเดือนก่อน +2

      Most people don't have a PC that can handle a 500k city, so that's not a meaningful metric

    • @OfficialCloverPie
      @OfficialCloverPie  2 หลายเดือนก่อน +1

      @@semberspirit and these detailings are specially for them so they don’t feel like they’re not getting 100% out of this game cause this game has Potential. My Thoughts on the game will be coming on 26th.

    • @semberspirit
      @semberspirit 2 หลายเดือนก่อน

      @@OfficialCloverPie Agreed. It's much more satisfying to have a 50k city that looks realistic than a 500k city that looks like plastic and runs at 10 FPS

    • @gawel772
      @gawel772 2 หลายเดือนก่อน

      @@semberspirit true, that's why i'm
      building 500k detailed city :😀 but I keep the texturing to a reasonable level. The city itself will probably take me around 1k hours :D, if I had to texture everything to realistic level it would be crazy :😀
      I just wanted to share my thoughts that when I'm texturing i actually often think that i'm doing that only because someone in paradox didn't take enough time to do it good :(