Improving Upon My Previous Smooth Stop-Motion Animation Videos

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  • เผยแพร่เมื่อ 9 ก.ค. 2024
  • Join me as I try to improve my old 'smooth stop-motion animation' videos even further with smart motion blur and other tricks.
    Aside from motion blur I also masked out people from the shots with monsters in them (where doable). I did this in later videos, but I hadn't done this for my earlier stop-motion animation videos. So you'll see a mix of 24 fps people and 60 fps monsters + motion blur. Hopefully this will reduce that soap opera effect.
    NOTE: Please watch at 720p or above to get 60 fps and the full effect.
    Let me know if you think it looks better in the comments down below!
    📇 Index:
    0:00 - Intro
    0:00 - Comparison of Old vs. New method
    0:23 - The 7th Voyage of Sinbad (1958)
    1:37 - Clash of the Titans (1981)
    3:37 - King Kong (1933)
    5:37 - Jason and the Argonauts (1963)
    ✨ Programs used:
    -I used Flowframes with RIFE to interpolate the framerate from 23.98 fps to 191.74 fps and then used FFMPEG to reduce that back to 60 fps. Flowframes is free and you can find it here: nmkd.itch.io/flowframes
    -I used DaVinci Resolve (video editor) to add the motion blur. You can get Resolve here:
    www.blackmagicdesign.com/prod...
    📝 Credits:
    Rez Drone 1 by Eric Matyas: www.soundimage.org
    I'm #captrobau and I like to make interesting videos about AI and games. Don't forget to like this video and subscribe to my channel if you want to see more videos like this. I regularly upload AI upscaling examples, reviews/tutorials for AI software and more.
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ความคิดเห็น • 387

  • @CaptRobau
    @CaptRobau  2 ปีที่แล้ว +46

    NOTE: You will need to watch at 720p or above to see videos at higher framerates. So check your resolution first, if you can't see the difference.

    • @BorisBerlin
      @BorisBerlin 2 ปีที่แล้ว +4

      Sorry, I did not see an appreciable difference. FX still look tacky and stop-motion-ny. Did you ever try frame blending instead? That may solve the stop-motion issue and introduce its own motion blur as it will have to smooth (= blu) the differences between frames. There are various algorthithms on the market for this. Appreciate your hard work, but don't do any more of this unless you're hired and paid by a studio for a re-release. I do think frame-blending is the solution, not up-framing and adding motion blur.

    • @nathantheallosaurus238
      @nathantheallosaurus238 2 ปีที่แล้ว +3

      Can u do part two of it next time try valley of gwangi

    • @cariosusstudio1460
      @cariosusstudio1460 2 ปีที่แล้ว +4

      1.In some cases the Motion-stoped characters should be rotoscoped. Because there is too much of motion blur in rest of the image that looked originally good, but now is too blurry .
      2 . after the rotoscope is done try to use on motion stopped character layer something like Twixtor to fill the missing frames. An it will look smoother. In some frames you can fix it manually.
      3.Now add the motion blur to rotoscoped layer
      4 . Final video should be resampled back to 24fps. Because 50,60,120 fps looks horrible. It is not videogame .
      Or don't mess with the original footage and keep it on 24fps and changes mentioned above apply only to rotoscoped layer. And than downsample back to 24fps.
      But this is going to be lot of work, but still much less work than the creators of that movies originally have had. And rotoscoping isn't that hard than it was back in 2008 for example.

    • @mtrivelin
      @mtrivelin 2 ปีที่แล้ว +1

      I have to agree with Cariosus Studio. Increasing the number of frames does not improve the cinematic experience or improve the animation. The artifacts created by the IA ​​are terrible, like swords and arms disappearing.
      The best option is to create additional frames just for the animated characters, reduce to 24 fps and add motion blur. You would have to rotoscope the characters to achieve that.

    • @JinzoCrash
      @JinzoCrash ปีที่แล้ว +1

      Man. "Land of the Lost" episodes sure need this tech lol.

  • @Del-Canada
    @Del-Canada ปีที่แล้ว +29

    Ray Harryhausen was a legend. He'd go off for months at a time and hide himself in a room to animate all of this stuff. The dedication is almost supernatural.

  • @roysekulich5763
    @roysekulich5763 ปีที่แล้ว +23

    I would love to see the entire Jason and the argonauts completed with your updates, what a treat that would be.

    • @vallum12100
      @vallum12100 5 หลายเดือนก่อน +4

      Right? It's such a treat, as a project like this lets us modern audiences see as close as we can to what audiences would have seen the film as back in the 50's in theater!

  • @LukeLane1984
    @LukeLane1984 ปีที่แล้ว +47

    The enhanced stop motion actually looks better than a lot of CGI nowadays.

    • @mrbungle3310
      @mrbungle3310 9 หลายเดือนก่อน

      CGI is shit...stop motion and partical effects nowdays in Hollywood would be amazing,but they are lazy asses

    • @klausbrinck2137
      @klausbrinck2137 8 หลายเดือนก่อน +4

      That´s not difficult: CGI always looks shitty...

    • @brandongregori995
      @brandongregori995 8 หลายเดือนก่อน +8

      Really makes you wonder, with this technology combined with 3D printers and subtle CGI enhancements, what could someone really do? Sadly the bar for CGI was set really high over a decade ago with movies like District 9, and yet CGI characters still look like crap in most movies today, even AAA movies with massive CGI budgets.

    • @jpettltd
      @jpettltd 5 หลายเดือนก่อน +2

      The 60 fps stop motion just looks soulless to me. But thats just my opinion

    • @anth636
      @anth636 4 หลายเดือนก่อน

      @@klausbrinck2137🤐

  • @maxanderson8259
    @maxanderson8259 2 ปีที่แล้ว +154

    Okay, now resample it at 24fps.

    • @familyvideos9895
      @familyvideos9895 ปีที่แล้ว +15

      This is what I would rather see too

    • @mrburns366
      @mrburns366 ปีที่แล้ว +4

      exactly!

    • @def2rites686
      @def2rites686 6 หลายเดือนก่อน +6

      That... might actually help it. The weight of the original stop-motion is lost when everything is "too smooth." All the smoothing makes it feel like an uncanny valley effect, to me.

    • @jimslim2831
      @jimslim2831 6 หลายเดือนก่อน +1

      I think thats the missing piece

    • @damy2000
      @damy2000 6 หลายเดือนก่อน +1

      Right!

  • @johnchavis1157
    @johnchavis1157 2 ปีที่แล้ว +53

    When I was a boy, I remember being enthralled by Harryhausen's work and i never thought it could get any better. But you've been able to enhance it greatly while stilling retaining the original magic of Harryhausen's animation. I'd love to see how Kali would look with a little motion blur. It's been too long now - it's time for either a remake of one of Harryhausen's movies or produce one of the many films he never got to make. Hollywood is boring the crap out of me with unoriginal CGI movies. i would love to see The Thing vs The Hulk in stop-motion utilizing your motion blur. When will someone somewhere make that 4th Sinbad movie? We fans have waited long enough!

    • @Tosslehoffe
      @Tosslehoffe ปีที่แล้ว +5

      I misread the first few words as "When I was a toy" and thought you were Pinocchio for a second.

    • @Mr.HotRod
      @Mr.HotRod 10 หลายเดือนก่อน +1

      One Million Thumbs UP!!! 👍

    • @salvie777
      @salvie777 9 หลายเดือนก่อน +1

      You said basically everything I am thinking about this topic, cgi is super cool and can open new doors as its own medium but i cant get enough of the tactical mediums! There is such reality and rawness and so many creative directions to take and the techniques you could come up with are endless!

  • @all1nerd377
    @all1nerd377 2 ปีที่แล้ว +86

    Makes a subtle but significant difference. Great work!

    • @CaptRobau
      @CaptRobau  2 ปีที่แล้ว +5

      Glad the improvement was an improvement for you!

  • @PeGeProd
    @PeGeProd ปีที่แล้ว +11

    This is all sorts of incredible. First, your own additions / work on this is great. But even slightly more impressive is how GOOD those effects were already back then. You can only improve so much on them because they are so incredibly well done in the first place. The scene where the skeleton throws their shield had my jaw dropped. It looks soooo incredible. It's amazing how well they did the original stop motion, and how accurate the motions were so that the interpolation makes it look so believable!
    But yeah, I too would love to see it sampled to 24fps!

  • @KiskeyaLife
    @KiskeyaLife 2 ปีที่แล้ว +15

    Interesting. I feel that in shots were the animations share screen time with the actors, especially the skeletons and scorpions, it works very well. The shot footage has its natural motion blur, so adding it to the comps makes them look more natural too. Now, if only the color contrast could be refined. Especially in the scorpion scene I think with the some color correction on the animals and the motion blur, the scene could look almost photorealistic, or close to it.

  • @markparee99
    @markparee99 5 หลายเดือนก่อน +2

    Well done. You have no idea the feeling of seeing Jason and the Argonauts on a big screen drive-in movie as an eight year old. Wow! Thanks for the memory!

  • @niklasernecke8963
    @niklasernecke8963 2 ปีที่แล้ว +44

    Great job! No please try to resample it at 25 or 24 fps. I tried frame interpolation with flow frames but than resampled the footage back to 25 fps. It will still look more smooth than the original animation because some interpolated frames will be kept in. In addition the motion blur will make more sense with 25 fps.

    • @DerekReznik
      @DerekReznik 2 ปีที่แล้ว +7

      This sounds like it would be very interesting to try. The high-frame rate of the puppets makes it looked awkward with the normal 24fps of the human footage. Lowering the frame rate after interpolation of the stop motion footage would smooth it out even more.

    • @creatorsubscriptions7821
      @creatorsubscriptions7821 ปีที่แล้ว +4

      @@DerekReznik That is my glaring observation with all of these videos-- make your smoothed out stuff the same as the surrounding film framerate-wise! It looks just as strange in a different way otherwise

    • @stickfigure31
      @stickfigure31 ปีที่แล้ว +6

      Fun fact the only reason why the cinema industry settled on 24fps was because any faster and the projector technology of the 1920s-1950s would destroyed the film, it had nothing to do with what looks "good" or "limit of the human eye" the human eye has actually been measured to detect flashes as fast as 1/1000th of a second which would be 1000fps, but putting a frame rate on biological eyes doesn't work every well because they don't see in desecrate time stamps rather continuous motion. However ideally you'd want a frame rate faster then human perception if you want to mimic continuous motion like in real life. Especially now with digital files and high refresh displays (we have displays as fast as 300hz now) we can use whatever frame rate we want, but even during the 20th century we had Showscan.
      If this video doesn't do it for you, the next logical step would be up-scalling the stop-motion and the actor's footage separate so they both match 60fps before merging them again. Ideally if the original prints before compositing still exist using them, but if not manually separating the stop motion and actor footage by masking and object removal tools fill in the missing background good enough before AI increasing the frame rate of your two separate clips.

    • @DoubleMonoLR
      @DoubleMonoLR 8 หลายเดือนก่อน +1

      @@stickfigure31 I don't think that was the reason(at the very least not the main one), after all "slow motion" was inherently always filmed faster - the famous "Trip to the moon" movie in 1907 had some slow motion for example. A camera is effectively just the same as a projector, but with light used in the reverse manner. A projector does typically have to manage much bigger reels, but extra speed shouldn't have made any significant difference in relation to those, as cogs and loops prevent the sudden jumps of film at the gate/lens jerking on the reel.
      If anything it could have made it safer, as flammable nitrate film was used until the 50s - a faster frame rate would've meant less time for each frame in front of the hot projection bulb.
      Using a higher than necessary frame rate would've simply cost a fortune in film/processing/distribution/screening, along with significantly shortening shot times before changing film. It would've also limited the amount of light the film was exposed to, degrading the image.
      The stop motion in the films used here was already moved/photographed at 24fps, so motion blur alone likely would've improved the fluidity considerably (while retaining the original frame rate) Artificially increasing the frame rate isn't the same as shooting at a higher frame rate. eg: the actors already have natural motion blur from shooting at a shutter speed suited to 24fps, and of course AI will just never be perfect.

  • @eldesgraciado6690
    @eldesgraciado6690 ปีที่แล้ว +4

    Makes me happy that in present times, people are giving lots of love to the old masters of stop motion.

  • @harlow2047
    @harlow2047 2 ปีที่แล้ว +17

    It works well in the dimmer scenes but in brighter ones, it highlights the matting artifacts and inconsistent lighting of the models.
    Quite reminiscent of last-gen gaming graphics.

  • @c0mradec0c0nut9
    @c0mradec0c0nut9 3 หลายเดือนก่อน

    Really goes to show how much attention to detail were put into body and face movements back in those days. Fantastic stuff

  • @merrillmilner8717
    @merrillmilner8717 11 หลายเดือนก่อน

    I've been spoiled by ILM, I'm sorry to say. I almost crapped my pants as a child when I saw the creature from The Beast From 20,000 Fathoms on a small TV, then watching Jason and The Argonauts in a theater - but to see that T Rex in Jurassic Park simply blew them all away.
    I've done some animation work in Blender, but it's primitive compared to these others.
    Honorable Mention: Revenge of the Sith Battle opening scene and Guardians of the Galaxy opening scene Baby Groot dance. Both great.
    Still, Ray Harryhausen deserves a lot of love and credit for the work he had done all those years before, when cinema was still in it's infancy - it must have been a magical time.

  • @KeefyKat
    @KeefyKat 2 ปีที่แล้ว +14

    I'm surprised by how the weighting and movements feel more like the puppets they are.
    I feel like I can see what the animators were doing more clearly.

  • @cookdrewcook
    @cookdrewcook 11 หลายเดือนก่อน +6

    For some scenes there is a notable improvement without losing the original artistry too much. I will point out that, for me, the scenes like Talos where he is lumbering and stiff (a bronze statue come to life) it feels more realistic as Harryhausen's original than the sped up and smooth version. for wings or animals & perhaps Kali etc the improvements are noticable.

    • @brandongregori995
      @brandongregori995 8 หลายเดือนก่อน +1

      I just can't agree with that. The choppiness really takes me out of it. It reminds me that I'm watching a stop motion puppet, which is the opposite of intimidating

    • @cookdrewcook
      @cookdrewcook 8 หลายเดือนก่อน

      @@brandongregori995 fair enough, but I don't see it that way. A corroding bronze statue come to life weighing probably hundreds of tons wouldn't be as fluid and organic in its movement as a regular sized animal person or even, in my imagination at least, a construct of a smaller size. As a TTRPG player It is how I see it. I prefer the original in the case of Talos. However the frame rate changes are generally an improvement. (Like it is believable the skeletons & harpies as magical monsters demonstrate more alaricity)

    • @cookdrewcook
      @cookdrewcook 8 หลายเดือนก่อน

      @@brandongregori995 like, he is literally freaking as the metal rubs against itself or bends.

  • @michaelmarcel1894
    @michaelmarcel1894 2 ปีที่แล้ว +15

    Fantastic! Another great movie to do would be the endoskeleton scene from the original "Terminator"!

  • @DrakeNS42
    @DrakeNS42 2 ปีที่แล้ว +4

    The motion blur I think really helped. Related side note, I know at least one movie, Dragonslayer, had the model on a special platform that shifted as the picture was taken, to give dragon some motion blur.

  • @terryloh8583
    @terryloh8583 ปีที่แล้ว +4

    Amazing! A subtle but definite improvement! Really helps the stop-motion integrate with the live action. This is such a great way of honoring the work of Harryhausen in these classic films. Thanks for your hard work!

  • @windowbreezes
    @windowbreezes 3 หลายเดือนก่อน

    Man i would love to rewatch the full movies with these improvements

  • @Stilton_Steak
    @Stilton_Steak 11 หลายเดือนก่อน +3

    I want to watch the full movies now, but with you improvements. They look amazing you have done an impressive job.

  • @CaptainHarris-ip2kg
    @CaptainHarris-ip2kg 11 หลายเดือนก่อน

    I proposed this idea years back after a popular cameraman website got started, and got a lot of heat for it, but all I was suggesting was to smooth out the SFX, not alter the film at all. I really don't like movies anymore, but I'm glad someone came up with the same idea and ran with it. Good to see.

    • @winsomehax
      @winsomehax 2 หลายเดือนก่อน

      I don't see anything wrong with enhancing it. Harryhausen did incredible work with the tools and techniques he had available then. You can be sure he would have jumped on anything available to make it better. If anything it interests a whole new audience.

  • @annfrank5959
    @annfrank5959 ปีที่แล้ว +1

    It's crazy but wonderful that this type of old school animation is being appreciated to me it needs to make a serious comeback Seth Greens Robot Chicken is a good example. It really has a wow factor that CGI can never match. If not what was the last current movie that used stop motion . That blue snake woman was by far the freakiest thing in the whole video

  • @shafiqlee3348
    @shafiqlee3348 2 ปีที่แล้ว

    The lighting is what by far makes the stop motion animation feels life-like. Half of the creatures are actually terrifying because of the lighting.

  • @jesterspawn
    @jesterspawn 2 ปีที่แล้ว +17

    The skeleton scenes work the best, in my opinion, because they were already incredibly well-animated with a great sense of weight and timing. The reason it is hard to perceive as much improvement on some of the other shots is because the limitations of the original (with all due respect to the pioneers who created them) often lie in the timing, "acting," and inconsistent arcs of the overall motions, rather than the framerate. Simply adding more frames and motion blur cannot fix those kinds of fundamental problems. (Though, interestingly, such fixes are likely already within the reach of a properly-trained AI focusing on kinesthetics.)

  • @elizabethtanter8824
    @elizabethtanter8824 2 ปีที่แล้ว +10

    I mean it looks great it 480p 30fps but I don't really like 60fps smoothed stuff. I'd love to see it at high resolution 24fps with motion blur.

    • @JonathanReichel
      @JonathanReichel 2 ปีที่แล้ว +2

      This exactly! The motion blur doesn't work at 60 frames per second. Because it doesn't make sense. Motion blur looks great at 24 frames per second in particular. Cinema standard. Slow it down from the smooth version to 24 frames and increase the motion blur slightly and you've got probably a perfect scenario in combination with some color grading. I almost want to try myself

  • @JackWolf10
    @JackWolf10 2 ปีที่แล้ว +4

    Props for taking the feedback onboard and experimenting with it! I think it definitely helps add a more natural quality to the motion. I’m glad you tried this one out!
    It would be nice to see the motion blur applied to the raw 24fps footage. I just personally find the 60fps look a little distracting for these films.

    • @CaptRobau
      @CaptRobau  2 ปีที่แล้ว +1

      Thanks. I will so some more variations

  • @dashfatbastard
    @dashfatbastard ปีที่แล้ว +2

    Wow! I like what you did before, but the motion blur REALLY makes a difference, most especially in scenes involving wings, swordplay, skeletons, and the creatures that had reptilian characteristics and serpentine motion. It REALLY works on Kong for me....you took on the most herky-jerky moments and made them shine. An excellent proof of context!
    Of course I believe that the original artists work has to be preserved first and foremost, but my heart and mind have plenty of room for anyone with the skill, vision, and drive to breathe new life into these beloved classics. O'Brien and Harryhousen would surely have approved :)

  • @nocillis
    @nocillis 2 ปีที่แล้ว +6

    It's great, some of the scenes it works so much better, like larger and further away objects. The final major challenge would be to add proper acceleration and deceleration in body part movements, rather than seeing arms go from full stop then to sudden full speed movement, but what you done is all a heck of a lot of improvement already. Fantastic work, keep it up.
    On a lighter note, now i don't have to worry about watching the latest Kong V Godzilla, the one you remastered is better Cap.

  • @TheRealNormanBates
    @TheRealNormanBates 2 ปีที่แล้ว

    I was a kid in the 70’s, so I grew up with a lot of these. I would _love_ to see these with the motion blur added!

  • @bentleyaudio
    @bentleyaudio 2 ปีที่แล้ว

    Before I offer my comments regarding the before and after clips, I think it’s important to give you an honest preface: I am a major Ray Harryhausen fan, and have been my whole life, so I’ve studied these frames countless times. I completely respect the hands on approach, and although CGI and modern technology in general has finally advanced to the point of being capable of believable animation and effects, When it comes to classic animation - I believe the flaws inherant in the stop-motion technique are just as important to the final product as the puppet animation itself. I also firmly believe that it's not the tools (either traditional stop-motion, or CGI animation) as much as it is the creative application of the tools which has the biggest impact on the final result. When it comes to CGI, more often than not it's a "miss" rather than a "hit", but with some notable exceptions in recent years in particular.
    So, I went into this with curiousity, but with a good dose of skepticism. I have to be honest with you, when I saw the title “What if...” I was already slightly biased and ready to dismiss the attempts before I even saw them, or worse, post a highly critical review. Boo! (to me!), for I am happy to be the first to say "Shame on me" for my initial bad attitude! Observing your tests was both interesting and impressive, and they may have caused me to rethink the current state of video manipulation (effects), and my attitude regarding the potential use of tools like these.
    To my surprise, I was kind of blown away by your test results, in a good way. I knew simply going to 120fps would do nothing at all, by itself. But aha.....but frame nterpolation... now that should be interesting, I thought to myself. I must admit that the algorithm that your application is using is quite remarkable, indeed. It was far more subtle than expected, and therefore far more effective than I anticipated.
    Not only were you successful in smoothing out the animation (even before the motion blur was added - which offereed a distinct benefit, but only to certain scenes, or actions within a scene (in my opinion, of course) but not necessarily all scenes - more on that later), but it had the unexpected effect of increasing the perceived resolution of the animated images themselves (the image clarity).
    Now that could be a good thing, but in the case of older footage, like Harryhausen's, not necessarily. Whether the increased clarity is a benefit or not is for the most part dependent on how well it “sits” with each particular live action plate, and also how visually cohesive it is when taken in context with the scenes that immediately preceeded it, as well as those that immediately followed it. Does it "belong", or does it suddenly jump out noticeably, with the clarity simply beling lowered to being a distraction, rather than a benefit? But just to make a general point: I am incredibly impressed with the software, and no doubt your specific manipulation of it. However, I wonder if you had control of that clarity (via dedicated parameters) and if you made use of those parameters when preparing for the render, or if the increase in clarity was a direct result of the interpolation algorithm? It's a pretty cool effect, for sure, but ideally the clarity effect should be cointrollable (dialed IN or OUT as needed, or as appropriate) in order to better match the background plates in any given scene. In otherwords, for the software to offer that kind of control would be of huge "artistic" benefit to the stop-motion animation filmaker (or the remastering technician, as the case may be). Any comments in that regard?
    As far as the effectiveness of your technique - Generally speaking, I can not deny its effectiveness. it was completely noticeable in every scene, but it was more impressive and truly added something special in certain scenes more than in others.
    For example, I noticed that the more complex the animation, or the faster and more elaborate the model’s movements, the more effective the improvment of the frame-to-frame motion smoothness was. I was already duely impressed by most of the before and after scenes, but by the time you got to the the 7 skeleton sword fight from Jason and the Argonauts….. my jaw had hit the floor. WOW! My God that was quite astonishing. Just incredible smoothness AND increased detail overall, almost as if the movement had been motion-captured! The increased detail was a little too much, however. That is to say, when comparing the skeletons directly with the background plate. The live action plate, of course, had already been re-filmed by Harryhausen (so Ray couldn't avoid adding both some general graininess, as well as losing a little sharpness of focus during the refilming process). So after running it through your process: if you look ONLY at the skeletons, they look absolutely sublime! But once I zoomed-out my gaze and looked at the entire frame as a whole, I found the skeletons to be very noticibly distinct and seperated from the background plate. This was due mostly to the skeletons overall clarity (which were sharper than the background plate to begin with, and which now stand out quite a bit from the background live action place. Again this is a consequence predominantly due to more to their heightened clarity, than to their improved smoothness. This is an example of where a "less than ideal quality" of a live action plate, may well demand a conscious application of technology to "roughen up the edges", or lower the "pereceived resolution" of the newly "smoothness improved" skeletons so that their overall clarity "sits" within, or is matched and integrated more naturally within the background.
    A couple of other interesting observations.... On the negative, regarding a failing in both the interpolation and the motion blur: Slow movements did not seem to benefit much, if at all, from the smoothness process. Such as during the Kraken's slow vertical decent in frame. Ie: With the Kraken is shown in a side view, facing the left of the screen, and his body, very slowly, begins to lower within the frame. It's Interesting that with such a simple movement, the software offered no improvement to speak of. The movement remained noticably jerky.
    On the positive, regarding the 120fps interpolation smoothness along with the additional motion blur: As I mentioned, in my opinion, the addition of the motion blur only sometimes added an improvement. One area where it added a stunning improvement, again in my opinion, was in the Harpies flapping wings! Bravo! Magnifico! They've never looked so beautiful!
    There is one aspect to all of this that seems to consistently shine through. Whenever there was a marked improvement in smoothness, there was a direct correlation with the quality, or the INTENSITY of the animation. The "artistry", if you will. We already knew that the skeleton fight scene from Jason, was one of, if not THE best single piece of animation EVER attempted by Ray, or possibly any individual. And smoothing it out even further, and noticing just how effective the smoothing effect was on THAT particular scene, really just confirms to me what a BADASS Ray was. The improved smoothness, for me, did NOT diminish my appreciation for what Ray achieved - it only intensified and reaffirmed it! No one could have been more surprised by that, than ME, I assure you!
    What you have done here is remarkable, and I would be a fool to dismiss it. But, like anything, it's just a tool and it's not the tool itself, but how the artist chooses to use that tool that matters, in the end. I think that - when applied judiciously - it can be a VERY powerful tool. There's no doubt about it. Good job!

  • @markc.7984
    @markc.7984 7 หลายเดือนก่อน

    The difference is certainly noticeable; I don't know that it's particularly "better," from a movie-watching perspective. The miniatures seem more crisp and with smoother movement, but it's almost all the more obvious they aren't real. I'd love to see you throw some film grain back on top of your smoothened versions, or down-res them somehow, to help the models stand out less from the background. Thanks for doing this experiment, it's been fun to watch.

  • @ThiloAdamitz
    @ThiloAdamitz 2 ปีที่แล้ว +10

    The addition of motion blur is definitely an improvement.
    How would the smoothed out footage look when you reduce the framerate down to the original again?

    • @RootinrPootine
      @RootinrPootine 2 ปีที่แล้ว +2

      This

    • @NRubric
      @NRubric 2 ปีที่แล้ว +4

      Indeed the higher framerate give it the sope opera effect.

    • @Taramushi
      @Taramushi 2 ปีที่แล้ว +4

      I want to see this too. If the goal was to smooth out the stop motion, then great, but the smoothed out everything else is distracting.

    • @1337billybob
      @1337billybob 2 ปีที่แล้ว

      Motion blur is something video editors put in they think the public can't see and it generally looks terrible to me. The videos are nearly identical except the one this person worked on is slightly fuzzy at times.

    • @ThiloAdamitz
      @ThiloAdamitz 2 ปีที่แล้ว

      @@1337billybob You must have a very hard time, then, watching any movie shot on film... right?
      Motion blur is - and always has been - present when footage is shot and recorded on filmstock.
      Digital media can record footage without motion blur. But that's where the higher framerate needs to come in; the footage would otherwise look "stutter-y" to the human eye at the usual 23.976 - 25 fps movies are filmed at.
      In short: You are wrong. Motion blur isn't just something that is added in post.

  • @BeeDub57
    @BeeDub57 2 ปีที่แล้ว +33

    Good job! The motion blur definitely makes it smoother and more natural-looking.

    • @CaptRobau
      @CaptRobau  2 ปีที่แล้ว +4

      Glad you think so!

  • @RODDERZ1983
    @RODDERZ1983 ปีที่แล้ว +3

    Very cool, i remember watching these as a kid thinking it was janky,it would be awesome if they hired u to integrate in the actual films. Awesomeness

  • @brantime90210
    @brantime90210 10 หลายเดือนก่อน

    These were my favorite movies as a kid. Most of my toys were monsters and skeletons, I would love to see all these classics remastered with the improved smooth stop motion.

  • @truthandreality8465
    @truthandreality8465 2 ปีที่แล้ว +2

    Have you tried increasing it to 240FPS and 480FPS and higher? That would smoothen it out much more. Try adding any subtle blur after the transfer back to 24/30FPS as well as before when subtle motion blur at the higher frame rates will make it subliminal. Maybe very subtle to both for the complete effect. Perhaps try the higher FPS blur for the overall motion blur and the subtle 24/30FPS motion blur for the moments of quick acceleration by the characters. Hey, thanks for all these videos and all your work. Always fantastic stuff from you.

  • @mayomonkey3810
    @mayomonkey3810 ปีที่แล้ว

    I still love the stop motion, it's like the brush strokes in a painting!

  • @keithfulkerson
    @keithfulkerson 2 ปีที่แล้ว +9

    I think it looks awesome. Curious about what it would look like if you then converted it back to 24fps.

    • @Sirinava
      @Sirinava 2 ปีที่แล้ว +4

      This. it would be great to see it as an actual movie as opposed to a drama series lol

  • @MANNY100123
    @MANNY100123 2 ปีที่แล้ว +3

    Really cool! Never thought about adding motion blur.

  • @grillodofus
    @grillodofus ปีที่แล้ว

    Harrihausen was a true genious! Those skeletons look alive.

  • @CaesiusX
    @CaesiusX 2 ปีที่แล้ว +9

    I love this. And I really am please with what you've been doing.
    After reading some of the comments, apparently it's not as beloved as I would have expected. I am wondering if that's a generational thing.
    If we had high-frame-rates since the start of Cinema, we might not know any better and motion blur might look strange. But instead, at least for most of us, it's the reverse. Without motion blur films can look like 80's soap operas filmed on videotape, or modern football games. Perhaps because I'm older, having motion blur is simply far more aesthetically pleasing *to me.*

    • @CaptRobau
      @CaptRobau  2 ปีที่แล้ว +2

      Happy to hear you like it. Compared to the originals the response has been better than to those. A lot of people can't see it there. But with millions of views there are always going to be some. I've had a lot of good, long responses to this improvement. Good, as it took a while to edit and record.
      I agree with you about HFR. It's all what you're used to. Similar to games. Once it's all 60 fps or higher it's be hard to go back to 30 fps.

    • @tinyspecks
      @tinyspecks 2 ปีที่แล้ว +1

      not sure I understand what you're saying here. High framerates + motion blur are exactly what causes the soap opera effect. Did you mean as opposed to the framerate shift alone?

  • @Raziaar
    @Raziaar 2 หลายเดือนก่อน

    You know these are far more iconic as stop-motion than smooth, right?

  • @Kousaburo
    @Kousaburo ปีที่แล้ว

    That's astonishing. The creatures I'm seeing are real, tactile, this really makes them come to life.

  • @robertadler4354
    @robertadler4354 2 ปีที่แล้ว

    So good, amazing work!

  • @jmssun
    @jmssun 8 หลายเดือนก่อน +1

    The blur does make it look better 🎉🎉

  • @PKTraceur
    @PKTraceur 6 หลายเดือนก่อน

    I hope this takes off as a reliable method of making special effects. There’s a certain element of realism that can’t be achieved through CGI but can through physical objects/photogrammerty. It’s why I think the original Jurassic park effects look better than Jurassic world.

  • @homemaderamblings1457
    @homemaderamblings1457 ปีที่แล้ว +1

    This is so very cool! 👍👍

  • @MatthewBaileyBeAfraid
    @MatthewBaileyBeAfraid ปีที่แล้ว

    I have been working on something similar, but with Traditional Animation, to update things to be more faithful to the original works, or to simply improve the animation.
    But with AI being what it is, I realized that we are likely to see this occur, such as with Ray Harryhausen VFX to update the movies to be more “accurate” in the depiction of either History or the VFX applications.
    Eventually you could probably even get AI to re-cast an entire movie with actors from any era, such as Star Wars with Humphrey Bogart as Han Solo, or Leonardo DiCaprio as Rick in Casablanca.
    Or, using the original actors, create entirely new scenes so that Classics like Casablanca could be expanded to become an entire Series that explores the Backstories of each Character up to the end of the War (trivia: In Casablanca, Rick signs the order for a Casino Payout of 20,000Fr on Dec. 2, 1942. This date is interesting, because, unbeknownst to even the filmmakers at the time, that was when the Imperial Navy High Command sent the orders “Noboru Niitaka” or “Climb Mount Niitaka,” which was the order to “Begin Hostilities, Dec. 8 - Dec. 7th, our time - against the Designated Targets,” which would include Pearl Harbor).
    But we could see classics like Jason and the Argonauts, classics that they are, turned into even more compelling features or series, with little effort.
    Kind of scary when you think of what that means for “Reality.”

  • @rogerstalder7184
    @rogerstalder7184 6 หลายเดือนก่อน

    AAAAnd you hit the nostalgic trigger lol.. Sindbad was one of my favourite as Child. The monsters are still frinking awsome. 2 headed vulture, a cyclops, a dragon, skeletons and a 4 armed dancing snake-god women. what the heck did you wanted more. Michel Bay movies? 🤣🤣

  • @arbaguincci7591
    @arbaguincci7591 ปีที่แล้ว

    the animation on those skeletons is pretty crazy, it translates well into the edits since they were animated so good to start with

  • @Rich4098
    @Rich4098 ปีที่แล้ว

    I love this! It might have been herky jerky when I was a kid, but the way I saw it was as the improved version. Heh.

  • @ian2057
    @ian2057 8 หลายเดือนก่อน

    Some of this is seriously impressive, some of it is limited by the original work, all of it is still great with or without the improvements, i feel like the stuff that looks the best is the stuff that looked really natural in the first place, not just in the manipulation of the stop motion elements, but in how it actually moves on screen, the harpies for instance would look a lot better smoothed out if they didnt move so erratically in the original film, whereas the skeletons dont move across the screen a lot and look incredible with the high framerate and motion blur, i dont think theres much you could do without completely recreating the shot from scratch but this would be insane for modern stop motion animation to make use of, could be an entire new form of stop motion

  • @ChillBuddies
    @ChillBuddies 2 ปีที่แล้ว +1

    Love it!👍

  • @faissalo
    @faissalo ปีที่แล้ว

    I think one of the main problems with the stop motion is that it looks like its moving in slow motion and the unnatural stationary parts of the body! I know its impossible but if the stop motion was played at 1.5x with motion blur and x8 quality it works better giving a much more natural reactionary movement and shortening the stationary intervals and can suspend disbelief. Great work

  • @osvaldoprado9906
    @osvaldoprado9906 2 ปีที่แล้ว

    If did it look better? Seriously? Ofc is amazing, gorgeous. Motion Blur effect is something that really adds quality to the animations. Splendid.

  • @nigeldonaldson1647
    @nigeldonaldson1647 2 ปีที่แล้ว

    Did you like the fx used in DRAGON SLAYER (1980) i think they still stand up today it looks at times as if theve used a puppet/stop motion combination, BUT you can't see the join.
    I changed my mind- stop motion smoothed out looks BETTER than some CGI

  • @Masamatt90
    @Masamatt90 2 ปีที่แล้ว +1

    CaptRobau: "you know what? fuck it." *unstops your motion*

  • @regibson23
    @regibson23 2 ปีที่แล้ว +5

    The problem is going to be the differential between the live action elements and the stop motion. If you use motion smoothing on a frame containing both, they'll both just get smoother and the stop motion will still look more stilted than live action.

    • @Zefrem23
      @Zefrem23 2 ปีที่แล้ว +1

      Yeah ideally you'd have to rotoscope out the FX plates and work on them separately, but luckily these days there're also really good tools to automate that, too. And then you'd have the added bonus of being able to re-composite the plates much more cleanly without matte lines while paying attention to black levels, light direction, and color grading, so it'd be a win-win situation.

  • @Plumfan_
    @Plumfan_ 7 หลายเดือนก่อน

    With the smoother animation you get a better feeling of the volume of the characters. The only thing perhaps is for some of the bigger monsters it lacks a bit of weight inertia

  • @DavidRTribble
    @DavidRTribble ปีที่แล้ว

    Definitely the winged flying sequences look a lot better.

  • @CaptainHarris-ip2kg
    @CaptainHarris-ip2kg 6 หลายเดือนก่อน

    Excellent stuff. It looked 1000 times better. Good job.

  • @DMDvideo10
    @DMDvideo10 2 ปีที่แล้ว

    Another noticeable difference is the film grain of the live action vs the stop motion. The stop motion elements are very focussed and detailed. The film however has a certain grain and blur to it. It was a limitation of that era of film making.

  • @flomojo2u
    @flomojo2u ปีที่แล้ว

    Really amazing stuff! I don't really notice the motion blur, however the smoothing is on another level. Having it run at 60fps also seems to make it look like a video game, where everything is perfectly smooth already.

  • @knytrydr73
    @knytrydr73 2 ปีที่แล้ว +3

    I can't see the difference between your original improvements and the motion blur improvements. Regardless, your work is awesome!

    • @00Resev
      @00Resev 2 ปีที่แล้ว +2

      You can't see it...........because it was done right!
      Motion blur is only there to smoothen the transition between frames.
      If the motion is slow, there is barely anything to notice, but once any motion is fast, it becomes noticeable (for the better).
      If it was overdone, the blur would be prevalent, and ruin the picture, but because its only really there in fast transitions, your brain compensates for the janky low frame animation.
      Go back, and on those side by side examples, pause the video whenever there is a fast movement of the models.
      That's when you will notice how the motion blur is affecting the picture.

  • @craigbaker6382
    @craigbaker6382 7 หลายเดือนก่อน

    Short answer: sometimes (it looks better). Things like skeletons fighting and their swords sorta improves the most. I'd love to see a proper AI interpolation smoothing PLUS something like the Cascadeur AI application added to some of the characters and physics of mass and size taken into account
    BUT this would require literally on a shot per shot basis recreating a per character rig and then processing. You might be able to AI mocap some of the stop motion stuff and see if the mocap AI can track an artificially animated stop-motion figure providing an automated rigging to which you apply the Cascadeur physics +motion smooting+blur (not sure in which order?!).
    But , much like colorization managed in the 80's to attract some younger viewers who found B&W a deal breaker, perhaps reprocessing VFX and "restoring" (altering!) the old classics could be a legit way for owners of old properties to find new buyers.

  • @vanannavarasan4522
    @vanannavarasan4522 5 หลายเดือนก่อน

    How do you rip the bluray to do the stop motion comparison? what software used?

  • @bensilva9842
    @bensilva9842 2 ปีที่แล้ว +25

    Maybe it's just me, but I prefer many of the 'before' clips. The motion blur removes more detail than the smoothness can make up for

  • @Ryandotsvg
    @Ryandotsvg 2 ปีที่แล้ว +1

    You’re fucking killing it, dude!

  • @TrentDitto
    @TrentDitto 2 ปีที่แล้ว

    Excellent!

  • @meursault7030
    @meursault7030 ปีที่แล้ว

    The scorpions were amazing with this technique.
    I feel the colossus worked better in the original version, though, just because it sort of added to the impression of it being an animated statue. Y'know, because it basically was an animated statue.
    All the others were much improved though.

  • @harem137
    @harem137 ปีที่แล้ว

    i love these movies while growing up..i wish all of them where remastered like this

  • @TelcomTransmissions
    @TelcomTransmissions 2 ปีที่แล้ว +1

    Excellent work!

  • @DamonCzanik
    @DamonCzanik ปีที่แล้ว

    I think this looks worlds better in some scenes. I know if these guys had the ability to look at their work in 60fps, they could tweak things to be smoother and have the characters carry weight better. But they were designing for 24 fps. Thanks to the authentic lighting some of these could pass for CG.

  • @michaelm6867
    @michaelm6867 2 ปีที่แล้ว +2

    Looks amazing

    • @CaptRobau
      @CaptRobau  2 ปีที่แล้ว

      Thank you!

    • @michaelm6867
      @michaelm6867 2 ปีที่แล้ว

      @@CaptRobau I may have shared it on reddit.com/r/videos

  • @madmanthepope6448
    @madmanthepope6448 ปีที่แล้ว

    The scorpions looks really good

  • @lloyddobler2227
    @lloyddobler2227 2 ปีที่แล้ว

    That's amazing looking! Much improved.

  • @Jaytee.
    @Jaytee. 2 ปีที่แล้ว +5

    I think Willis and Ray would be astonished and delighted with what you've achieved.

  • @RRRCCCDDD
    @RRRCCCDDD 2 ปีที่แล้ว

    Awesome work. Brava!

  • @wormglow
    @wormglow ปีที่แล้ว

    Fantastic work. And yes it looked much better in my opinion and I am a lifelong harryhausen fan. Good job.

  • @bellofbelmont
    @bellofbelmont 2 ปีที่แล้ว

    Very pleasant to watch in 1080p

  • @ExceptionalPleb
    @ExceptionalPleb 2 ปีที่แล้ว +1

    Wow man. This would be worth a re-release

  • @Jay-yy9ol
    @Jay-yy9ol 9 หลายเดือนก่อน

    Hi.how do u actually produce the smoother version? U say AI. But how specifically? I would really like to learn the tools but I don’t know what they would be. Thank you.

  • @taecentro6169
    @taecentro6169 ปีที่แล้ว

    Wow so much better!

  • @marvinnation
    @marvinnation 2 ปีที่แล้ว +1

    this is fantastic

  • @garystreile9143
    @garystreile9143 ปีที่แล้ว +1

    You know, this is going to contradict the opinions of essentially all the comments I've read; but I don't like the revised soother/motion blur versions as much as the originals. Granted, the motion is smoother, which is more what you would see in the movement of real life figures. And I think I notice the motion blur adding something to the motion of the animated creatures that is more like the way real life figures appear when they move. ... HOWEVER, now the animated creatures seem to me to be much more like artificial CGI objects visually. In the original versions, the motion may be jumpier, but the original creatures looked more like I was seeing an actual physical object, not a CGI-processed "special effect". I've had the same aesthetic feeling when looking at the CGI-generated Enterprise-E on Star Trek, relative to the actual physical miniature Enterprise-D. In the Star Trek example, even though the CGI technology is quite advanced, the Enterprise-E doesn't look quite real to me. So it jumps out at me much more like a "special effect'. The Enterprise-D miniature model has some nuances to its look that make it appear like something real to me (which it is -- it's just not a real full-size starship in space). That's not exactly what's going on here in this video, because both versions of a scene are based on real miniature models. But the motion smoothing and motion blur add an aesthetic air of visual CGI fakery, for me.

  • @dmsdrumcovers9506
    @dmsdrumcovers9506 ปีที่แล้ว

    Super cool! I think the treated clips look great! I think they would have used this if it was available back then.

  • @WinstonWilliamsofficial
    @WinstonWilliamsofficial 6 หลายเดือนก่อน

    Way better than CGI.

  • @patsyheart2630
    @patsyheart2630 ปีที่แล้ว

    Cool. Thanks!

  • @frogoat
    @frogoat 2 ปีที่แล้ว +2

    Incredible work!

    • @CaptRobau
      @CaptRobau  2 ปีที่แล้ว

      Glad you think so!

  • @PhonePhone-sf8te
    @PhonePhone-sf8te 2 ปีที่แล้ว +2

    it look really good

  • @MaxHohenstaufen
    @MaxHohenstaufen ปีที่แล้ว

    Man that two headed dog barked so fkn loud on my headphones, I think I might have gone deaf, ffs!

  • @alanbernal5599
    @alanbernal5599 7 หลายเดือนก่อน

    Absolutely amazing.

  • @reginaldooliveira7345
    @reginaldooliveira7345 ปีที่แล้ว

    Congratulations technology! Congratulations on the video! 👍🏽

  • @billthetailor
    @billthetailor 3 หลายเดือนก่อน

    It's a thing of beauty.

  • @kristianlagrange
    @kristianlagrange ปีที่แล้ว

    Is there a difference if you take the refined footage and make it 24fps again?

  • @DanFiebiger
    @DanFiebiger 2 ปีที่แล้ว +1

    I knew Harryhausen. He would have loved to use this technology and he probably would have lobbied the various movie companies to re-release his films with this smoothing. which he always wanted to achieve but didn't have access to technology, time, or budget for that.
    As for blurring, one size (amount of blurring) doesn't fit all shots. Some shots would need it just like you did it (skeleton in Sinbad, harpies in Jason), some would need less, (7 skeletons in Jason) and some maybe no blurring at all (C.U. of brontosaurs in Kong clip, cuz it moves less dangerously with blur, the very 'jerkiness' makes it look angrier and thus more dangerous.) 8 times smoother alone (with no blur) would have been enough, maybe only 4 times smoother for some shots. Sometimes less is more when you're trying to manipulate the audience's emotions. Ridley Scott got RID of natural blurring during the gladiator fight with the tiger in his "Gladiator" movie. Suddenly then tiger became MORE vicious and more frightening. You feared for the protagonist gladiator even more cuz the tiger looked almost supernatural in its power over the "more-frail" human.
    Another side effect is that too much blurring sometimes make the characters look a little too soft with edges too-much less-defined all around their entire edges. Great (and really needed) for Kong's very first entrance. Smoothing alone was good enough for Talos in Jason, cuz remember, he's made entirely out of metal, as the soundtrack reinforces. Not as much smoothing (and maybe less blur?) is needed for the dragon or cyclops in Sinbad so as not to overly-diminish the violence of their battle.
    On the other hand, some interesting experiments could be done by making the animated characters as soft as the live-action background plates (footage), then use sharpening technology to improve the sharpness and definition of ALL of the shot! What would that look like? Harryhausen always fretted about the differences in sharpness, color, gamma, white-grey-black levels of the backgrounds compared to the sharpness of the creatures. Only with the release of Kodak's 5247 finer-"T-Grain" negative stock in the early-mid 70s was Harryhausen able to somewhat improve this imbalance starting with Golden Voyage.
    I'd also love to see what all this does to the octopus in "It Came" and the saucers in "Earth verses"! And could it improve the way-too-"wobbly" frame-by-frame hand-roto-travelling-matte work in the close-ups of the "huge" pieces of the Lincoln Memorial crumbling apart over the actors heads that Harryhausen always was unhappy with but couldn't do anything about after the fact.
    Used with the right "flexible-finesse" for each shot, this smoothing-blurring technology is sensational! From My many technical talks with him, I know Harryhausen would have agreed!

  • @hilarioph
    @hilarioph ปีที่แล้ว

    Awesome 👍

  • @Kreln1221
    @Kreln1221 ปีที่แล้ว

    *I absolutely love what you have done with these, and would like to see ALL of the Harryhausen films remastered like this..., (as long as the classic originals were not discarded in favor of the remasters... BOTH versions should be available.) I also feel that if these modern digital techniques were available to him at the time, Ray would have definitely used them...*

    • @CaptRobau
      @CaptRobau  ปีที่แล้ว

      Thanks. Your in luck, I'm working on a new video about One Million Years B.C. So you won't have to wait long for more content like this.

    • @Kreln1221
      @Kreln1221 ปีที่แล้ว

      @@CaptRobau Hell yeah! If I had to pick a favorite, it would probably be, _The Golden Voyage of Sinbad._ That was the film that impressed the B.B.C. so much that they ended up giving Tom Baker the 4th Doctor Who gig because of it...