2D Artists - you have a 3D SECRET WEAPON in Blender

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  • เผยแพร่เมื่อ 14 ต.ค. 2024

ความคิดเห็น • 361

  • @marcobucci
    @marcobucci  2 ปีที่แล้ว +251

    Hey folks, the series is fully complete!
    Part 2: t.co/tXTekzYlx2
    Part 3: th-cam.com/video/VmekmH0QJMs/w-d-xo.html
    Thanks to the Blender community for all the tips in the comments! I've incorporated them into the vids where possible :)

    • @pedrocompas8931
      @pedrocompas8931 2 ปีที่แล้ว +9

      Next month!!??? I will get crazy by wating the next episode! This one was awesome!! Thanks Marco for bringing this up to ya for free!

    • @MrsKachsa
      @MrsKachsa 2 ปีที่แล้ว +3

      @@pedrocompas8931 i feel the same way! That's the type of video i was waiting for. Thank You Mr Bucci :)

    • @obadayahiaoui6586
      @obadayahiaoui6586 2 ปีที่แล้ว +2

      It's okay entail next month practice this one

    • @stefan1977full
      @stefan1977full 2 ปีที่แล้ว +2

      Thank you! Great work!

    • @nehafathimasartcraft2265
      @nehafathimasartcraft2265 2 ปีที่แล้ว +2

      Thanks for Sharing

  • @teinili
    @teinili 2 ปีที่แล้ว +435

    I really appreciate you spreading the usefulness of blender to the 2D artworld. I've spent so much time in Blender to learn about color and light and perspective and everything. If I don't find a reference I can just build it in blender its absolutely amazing

    • @SeaSerpentLevi
      @SeaSerpentLevi 2 ปีที่แล้ว +31

      This is pure gold man what a time to be alive

    • @Reach3DPrinters
      @Reach3DPrinters 2 ปีที่แล้ว +7

      @hjf4a2 True, but they have other skill sets, like social media engagement, which is highly social and communicative to reach decent attention. Marco has a special cross section of 2d art, 3d art, social media skills like networking, along with program adaptability. Not a lot of people bridge the artistic creative world with the analytical world of tech. I mean, plenty do, game designers especially, but to also have the skills to build an audience... well Marco is exceptional in a few fields. Cant expect the Blender Guru to be all that skilled in 2d art... so I do agree with you.

  • @clayanderson3567
    @clayanderson3567 2 ปีที่แล้ว +343

    16:38 actually you can have layers !
    - When you add your emission at 2:45, instead of choosing directly "Image Texture" choose "Mix" instead.
    - Then instead of just one "color" you'll have two (representing your two layers). You can then proceed by creating your two textures for your two layers. You can also choose your mix mode to tell blender how you want to mix your layers.
    - The active layer on which you paint is driven by the "texture slots" option on the top right side of the screen in texture paint mode.
    - By the way a "trick" instead of creating textures for each of your object is to create a big texture (8k for example) to save all the paintings of your scene. You can unwrap several objects together by selecting all your objects (you can press "A"), go to the "UV Editing" menu and unwrap all of them at once using the "smart UV project".
    - Then assuming you configured your material on one of your object with the big 8k texture, select all the objects( press "A") then shift-select the object with the material you configured (this active object should be highlighted in yellow whereas the other selected objects should be highlighted in orange), press "ctrl+L" and choose "Link materials".
    - Now all your objects can be painted with multiple layers, all of this configured in just a few seconds independently of the number of objects in your scene and only one picture per layer will need to be saved ;)
    - Don't forget to save your images regularly ! Saving the blender file WILL NOT save the texture images when you save the file ;) Instead go to the UV editor and click on image / Save as (once it's saved properly the button "Save all pictures" in the texture slots should work also).

    • @Ryanin2D
      @Ryanin2D 2 ปีที่แล้ว +32

      This guy Blenders

    • @SeaSerpentLevi
      @SeaSerpentLevi 2 ปีที่แล้ว +3

      Thanks for sharing!

    • @KevinCBurke
      @KevinCBurke 2 ปีที่แล้ว +3

      @@Ryanin2D Hahahahahahahahaha

    • @marcobucci
      @marcobucci  2 ปีที่แล้ว +71

      Thanks for the tips! The mix shader is a great addition to this process. I'll almost certainly use it in part 2 and show your comment as the source!

    • @dungeonmaster217
      @dungeonmaster217 2 ปีที่แล้ว +3

      Just wanted to advice the same, but using shader editor.
      - If you want for example add shadow layer with multiply, or coloring layer on greyscale, you can make another image texture, use MixRGB node and pick blending mode you want.
      -In shader nodes there's also such input as "Factor". Factor is the same as clipping mask in photoshop. In this way you can blend multiple image textures, or add noise, or blend in photo texture to your painting.
      -It's really handy because if your nodes are connected properly you can pick "single image" mode in texture paint, pick the layer or mask you need and see changes in real time.
      The only downside is that you will have a a lot of separate files with different layers and masks, so be sure you name them properly and save in one folder.

  • @PizzaBoxDemon
    @PizzaBoxDemon 2 ปีที่แล้ว +249

    15:23 - Instead of doing each object individually you can shift select all objects then ctrl A - apply - scale. :)

    • @SeaSerpentLevi
      @SeaSerpentLevi 2 ปีที่แล้ว +2

      Very useful thank you good sir

    • @fivos1993
      @fivos1993 2 ปีที่แล้ว +3

      Could you tell me what apply scale does as a function? :)

    • @jozseflaszlo7445
      @jozseflaszlo7445 2 ปีที่แล้ว +18

      ​@@fivos1993
      Objects in 3D start off with a (transform) scale value of 1 on each axis, you can find this value display in the object properties menu (orange box icon) or if you press the N key in the Item tab you will find the same info.
      If you modify the scale of a mesh in Edit mode, the reference for scale will be taken from the properties, so if it's 1 everything functions correctly. But if you modify the scale in Object mode, the scale changes in the properties and must be applied because if you edit the mesh in edit mode with a different scale to 1 (depending how much the scale has been modified) 1cm for example will not be read as 1cm, and maybe you bevel and want a 1 cm round bevel but you scaled on Z(height) and your bevel goes waaaaay down because on Z the scale is 10 and now 1cm vertically is referenced as 10cm instead.
      So, that's why you apply scale. :)
      tl;dr; - everything that references the scale property of a mesh will be skewed and will not function correctly without the scale applied.
      Best of luck, enjoy 3D ^^

    • @marcobucci
      @marcobucci  2 ปีที่แล้ว +57

      I ... did not know that. Thank you!

    • @ImixWayeb
      @ImixWayeb 2 ปีที่แล้ว +2

      @@fivos1993 If you start sculptimg without applying scale to an object, you'll start getting artefacts. (one of reason).

  • @oskarilemmetyinen570
    @oskarilemmetyinen570 2 ปีที่แล้ว +72

    It is honestly criminal that these tutorials are free considering the immense quality. Just brilliant work!

    • @rishirajsaikia1323
      @rishirajsaikia1323 2 ปีที่แล้ว +5

      And the Blender software itself is free and open source.

  • @nicoc330
    @nicoc330 2 ปีที่แล้ว +14

    Marco, your commitment to teaching people through your entertaining lessons is so admirable. Before jumping into the technical know-how of the software, you made sure we understand some basic principles of good value structure. That type of knowledge is just as essential as actually modeling the scene, yet if anyone else were to make this tutorial, I doubt they would include it.
    Thank you for making these for us, and I can't wait to follow along with this project!

  • @HexYan
    @HexYan 2 ปีที่แล้ว +11

    This has been one of the most intuitive tutorials that you can watch. I do know how to do this in Blender and yet you showed me a much better and faster way. Thank you for this!

  • @AlexiBalian
    @AlexiBalian 2 ปีที่แล้ว +16

    Sweet machine!
    I’m so happy to see you sharing your 2D skills within a 3D environment, including your use of the Grease Pencil to visualize such constructs, off the charts amazing- thank you !!!

  • @samdoesarts
    @samdoesarts 2 ปีที่แล้ว +9

    sold. imma learn blender now

    • @unicornhuntercg
      @unicornhuntercg 2 ปีที่แล้ว +1

      Good. Conquer the new dimension

  • @terminarnold
    @terminarnold 2 ปีที่แล้ว +8

    12:22 Blender (since 2.83) has a built-in addon called "Real Snow". Once enabled, you can access to its panel by pressing N. By clicking the button "Add Snow", it will generate (in object mode) procedural snow onto selected objects/faces, with a realistic snow material included :) great vid mate!!

  • @honeydragon3909
    @honeydragon3909 2 ปีที่แล้ว +8

    this was great because I've been trying to figure out how to get started on using Blender for a while now, but all the introduction tutorials were just going over my head. Going at it from this angle has been incredibly helpful in understand what each of the tools does.

  • @Cathair
    @Cathair 7 หลายเดือนก่อน +1

    SUPER helpful. That mock-up sketch is so tasty.

  • @nightfallnoir
    @nightfallnoir 2 ปีที่แล้ว +8

    Your tutorials are so helpful and inspiring, thanks for all the effort you put in to show us all these things with so many steps. ✨

  • @cwgochris71
    @cwgochris71 2 ปีที่แล้ว +3

    Thanks for the tip on the sculpt brush for moving a few points. I do toon shading, and I really needed a simple way to make the 3D models less rigid. Please keep making Blender videos - I love to see the various ways an artist with your background puts Blender to use!

  • @jozseflaszlo7445
    @jozseflaszlo7445 2 ปีที่แล้ว +6

    Thank you so much, even as a 3D artist this helps a lot creatively! Also seeing the Concept D in action and hearing about it was great, totally wishlisted as my next machine, wish it had an even better config!
    For anyone else wondering about technical reasons for some things I've answered the 'why apply scale' question in a reply but here it is too:
    Objects in 3D start off with a (transform) scale value of 1 on each axis, you can find this value display in the object properties menu (orange box icon) or if you press the N key in the Item tab you will find the same info.
    If you modify the scale of a mesh in Edit mode, the reference for scale will be taken from the properties, so if it's 1 everything functions correctly. But if you modify the scale in Object mode, the scale changes in the properties and must be applied because if you edit the mesh in edit mode with a different scale to 1 (depending how much the scale has been modified) 1cm for example will not be read as 1cm, and maybe you bevel and want a 1 cm round bevel but you scaled on Z(height) and your bevel goes waaaaay down because on Z the scale is 10 and now 1cm vertically is referenced as 10cm instead.
    So, that's why you apply scale. :)
    tl;dr; - everything that references the scale property of a mesh will be skewed and will not function correctly without the scale applied.
    q: 'what does the unwrap do?'
    the unwrap makes a thing called a UV map, it's exactly like a pattern in clothing, the mesh is cut on the edges and layed out flat so you can paint on it
    If you want to do it manually just select the edges, right click and 'make seam' it will turn red as an indicator that it is now a seam, press U and unwrap, you can use the UV Editing tab up there over the viewport. Keep doing that until you're satisfied with what you have, avoid stretching where you can, definitely avoid overlapping.
    Best of luck, enjoy 3D ^^

  • @martians1028
    @martians1028 2 ปีที่แล้ว +6

    As a blender guy interested in learning some 2d for blender it's really exciting seeing someone take on a project like this from the other way, you make amazing stuff!

  • @artofmina111
    @artofmina111 2 ปีที่แล้ว +2

    Just wanted to let you know, I've watched a loooot of art tutorials and videos. Like a lot, a lot. Free and paid ones. But no one is as good as a teacher as you in my opinion. Thank you so much for making me a better artist! ♥

  • @th9
    @th9 2 ปีที่แล้ว +3

    Sketching directly in Blender seems amazing! You just brought my motivation back to learn 3D. Thank you so much!

  • @pitavant4348
    @pitavant4348 2 ปีที่แล้ว +1

    Dude I've been drawing for many years now and I just wanted to tell you that throughout all the Art youtubers and tutorials I've watched, none have helped me improve more than your vids. Keep it up!

  • @swordofkings128
    @swordofkings128 2 ปีที่แล้ว +17

    15:15 you can use A to select all objects, then control+A to bring up the menu to apply the scale to all selected objects! (works in right click select configuration but I know some short cuts are different in the left click select setup)

  • @krysidian
    @krysidian 2 ปีที่แล้ว +3

    I am really excited for this series since I am loving the combination of 2D and 3D workflows. I have painted and done 3D work but never truly tackled a combination of both. I've been dabbling in Grease Pencil recently so this video is right up my alley. As always, fantastic explanation!

  • @kevandram
    @kevandram 2 ปีที่แล้ว +2

    Thanks for sharing this workfllow! I appreciate your knowledge complementing a 2D workflow with 3D features. Just a quick note on grease pencil, at 9:10 , drawing from your camera view is just one of the drawing planes for grease pencil. You can actually change that by selecting the options at the top of brush strength, where it says "Origin" and "View". There, can you orient your drawing plane to the front, side, or top, or whatever suits your needs.

  • @ok_listen
    @ok_listen 2 ปีที่แล้ว +16

    This, this is what I needed. I’m so scared of starting blender, this might push me to do it. Thank you!

  • @francofoohs2667
    @francofoohs2667 2 ปีที่แล้ว

    You are the best teacher available on youtube, and I believe that anywhere. You really understand how to teach tthrough video, this is everthin I could want from a blender class. Congrats Marco, congrats.

  • @المعتصمباللهسالم-ب7ج
    @المعتصمباللهسالم-ب7ج 2 ปีที่แล้ว +1

    Let me say that you have a wonderful way of explaining your process it made the software much easier to use, much thanks to you man, and I'm dying to see the next two chapters, I believe they will be fantastic.

  • @spaderkungskuk
    @spaderkungskuk 2 ปีที่แล้ว +7

    Everything in the viewport is transformed by a setting under Color Management in the lower right. By default it’s sRGB. Historically you often sample colors, and with the color picker it’s possible to sample an average as well as single pixels. Looking forward to the next part!

  • @haksin2179
    @haksin2179 2 ปีที่แล้ว +9

    Thanks to your tutorial 3D modeling doesn't seem so scary now. You threw in another perspective on the subject. Wasn't so tech-y about it as the rest that I've seen. Thanks

  • @Dnightartist
    @Dnightartist 2 ปีที่แล้ว +2

    This is fantastic...I have learned more in these few minutes than any other video on Blender. Thanks😎

  • @titoeloshhyris2304
    @titoeloshhyris2304 2 ปีที่แล้ว +1

    very nice, clean, helpful and amazing ... the big point is u explain important things repeatedly... this is nice .. thanks a lot marco bucci

  • @adamthorntonillustration9281
    @adamthorntonillustration9281 2 ปีที่แล้ว +3

    I'll admit that I kinda watched this one only because Marco puts the jokes at the start (still love the fresnel one!). I hadn't intended to watch further into the video because Marco's forays into Blender and 3D always scared me a little. I feel that I'm still coming to terms with 2D art. So adding even more learning, with Blender, would be too much.
    I thought, as a 2D artist, I'll never be able to do 3D, until Marco delivered the killer line - "You can! And with your existing skill set".
    This is where my ears really started to listen. As usual, Marco makes it easy for us!
    Thanks Marco!

  • @delhiheroin
    @delhiheroin 2 ปีที่แล้ว +1

    Thank you so much for this Marco - your art-with-Blender content is always god-tier (and super-valuable, as it's from a 2d artist's perspective - quite rare in the 3d tutorial space!). I discovered 3d via your first video on the subject and have since been able to convert my learnings into regular paid 3d illustration work with a tech company - all of which I owe to you - so thanks again! I insist on buying you a beer if you're ever in London, UK!

  • @peterholub4375
    @peterholub4375 2 ปีที่แล้ว +1

    These 2D+3D tutorials are just amazing...
    As most objects in the real world don't have sharp edges to better visualize the edge highlights on your 3D objects I recommend to use the bevel modifier.
    Quick setup values:
    Amount something very small like 0.02m, Limit angle, Turn off clamp overlap.

  • @FuzzballStudios
    @FuzzballStudios 2 ปีที่แล้ว +6

    I've actually found that if you're working in Eevee, it's better not to use an emission shader unless you specifically want bloom or other emissive effects. For flat colours, a simple RGB node is far more efficient If you just go into the shading workspace, you can connect an RGB input node directly into the shader output, without the need for an emission shader. Because the RGB input means the shader doesn't have to calculate any emissive properties, you can get an identical result with a much shorter render time.
    I did some basic tests, and although the render time is pretty much identical for simpler scenes, more complex scenes benefit greatly from the use of an RGB input node instead of an Emission shader. The more complex the scene and the higher the render resolution, the more an Emissive material slows rendering.

  • @noxlotl_
    @noxlotl_ 2 ปีที่แล้ว +2

    Looking forward to more of this series cos I’ve been looking for more blender tutorials that are specifically for 2d artists and ive been wanting to add more 3d for my work but its just so daunting;; painting on the 3d object itself is something i never considered but im excited to try this out !

  • @ashleymorrison3984
    @ashleymorrison3984 2 ปีที่แล้ว +2

    as someone who's recently started studying environmental art, this is such a great workflow.

  • @Erindale
    @Erindale 2 ปีที่แล้ว +1

    Aw yes! One of my favourite 2D artists sharing my favourite software!

  • @Mother_of_Pigeons
    @Mother_of_Pigeons 2 ปีที่แล้ว

    Thank you! This was super helpful in grasping some of the basic tools and commands in Blender!! Your videos are always so clear and concise. I usually struggle following the average tutorial, but with your videos I never feel lost!

  • @Kavukamari
    @Kavukamari ปีที่แล้ว

    this is such an interesting way to work, as someone who has been using blender for a while, it's so different to see someone painting the light rather than casting it with the light objects

  • @strawberriez880
    @strawberriez880 2 ปีที่แล้ว +1

    You have no idea how excited I get every time you upload!!

  • @nemam83
    @nemam83 2 ปีที่แล้ว +3

    Shortcuts my man, blender is surprisingly piano-like. :D From the top of my head after watching:
    You can switch between vertices, edges and faces with 1, 2 and 3 respectively.
    Shortcuts for move, rotate and scale are G, R and S. Loop cut is Ctrl + R, mousewheel or pageup/pagedown keys change the number of loops.
    Texture sizes come in powers of 2 for a reason, seeing you use 2000 instead of 2048 as texture size causes me pain. :D
    Shortcut to apply location, rotation or scale is Ctrl + A, usable on multiple objects at once. Switch to different views using the numpad.
    The numpad . key focuses on the selected objects, numpad 0 goes to camera, ctrl + alt + 0 aligns camera to your view, other numbers for different views.
    Happy Blendering.

    • @marcobucci
      @marcobucci  2 ปีที่แล้ว +2

      Haha, I agree - shortcuts are a more efficient way to work, absolutely. As a teacher, though, I always get reprimanded for teaching using the shortcuts. People just can't retain them in a short lesson, and then are lost as to how to access the tool! (My first Blender vid on my channel was only shortcuts, and boy did I hear about it.) So now I show the normal menu locations, and folks can take the next step into piano-playing if they like :)

    • @nemam83
      @nemam83 2 ปีที่แล้ว +2

      @@marcobucci Fair enough, if that is the feedbeck you got. :) To help with said next step (and to get reprimanded less ;D), you might want to look for the Screencast Keys addon for Blender - it's free and, when turned on, whatever key you press is displayed on screen for a few seconds, very helpful if you're trying to follow someone's workflow.

  • @nicolasbourniquel4444
    @nicolasbourniquel4444 2 ปีที่แล้ว

    Marco you are amazing ! The final piece is so cool, what you do with blender is dope !!! Thank you I think we all improve with your tutorials. CHEERS !!!

  • @Daosx89
    @Daosx89 2 ปีที่แล้ว +1

    The art style reminds me of the long dark amazing art!!

  • @moCusto
    @moCusto 2 ปีที่แล้ว

    Hey Marco, just wanted to say thank you for your top notch quality! Being a professional myself I can only admire the fact of how precise, clear and entertaining you transport fundamental art knowledge. Its always a bliss to come back to your videos and refresh those fundamentals! :)

  • @sakura1sama
    @sakura1sama 2 ปีที่แล้ว

    I'm so freaking excited for this serie! thank you so much!

  • @zeldinart
    @zeldinart 2 ปีที่แล้ว +1

    Even though I have no interest in 3D art, I always watch your videos. There's always something new to learn from you 😀

  • @manoelafvb
    @manoelafvb 2 ปีที่แล้ว

    Bucci, you're a life savior. I can't believe we're getting this content for frEAKING FREE!!!!!!!!!!!!111!!!!! I've been looking for good tutorials on grease pencil for like 2 years, but when I saw this series of yours, I knew it would be exactly what I needed. Thank you for existing and doing what you do!

  • @thefriendlyaspie7984
    @thefriendlyaspie7984 2 ปีที่แล้ว

    1. there is an add on that scatters snow instead of using metaballs,
    2. when doing subdivisions you can adjust how many subdivisions you want each time instead of repeating
    3. you could remesh your object to get more vertex, points for sculpting.
    4. it would be really handy if you could learn the shortcuts for speeding up workflow, such as numpad 0 for switching to camera, N for togleing edit tools, etc :)
    thanks for the lovely tutorial by the way

  • @لالهوةإلالهوتي
    @لالهوةإلالهوتي 2 ปีที่แล้ว

    this merged 2D 3D format is the best thing I've seen in forever!

  • @c0sm1cb0y
    @c0sm1cb0y 2 ปีที่แล้ว

    THE ONLY REAL ART TEACHER ON TH-cam FOR F***ING FREE!
    thanks a lot marco, you are a SUN, please dont stop shining

  • @ronvance
    @ronvance 2 ปีที่แล้ว

    Wow. This is really cool! Being an artist who's been using Blender for about a year now (and loving it), this gives me so much inspiration. Can't wait for the follow up parts.

  • @animatorFan74
    @animatorFan74 2 ปีที่แล้ว

    Awesome awesome tutorial!! Thank you so much!
    I used to do a lot in 2d drawing and have used Blender 3d for quite a few years now, but I never put it all together like you have in this video.
    This has really inspired me to get back into drawing again.... thanks so much :)

  • @mokarinsu3883
    @mokarinsu3883 2 ปีที่แล้ว +1

    thank you for this tutorial! always loving the mix of 3D and 2D

  • @heinschultz8970
    @heinschultz8970 2 ปีที่แล้ว

    Thanks so much for this amazing series of combining 2D and 3D. Its what I've been wanting for a good while now.

  • @TNinja0
    @TNinja0 2 ปีที่แล้ว +1

    I'm impressed how well he integrated the sponsored product into the whole workflow video.

  • @ziosilver9640
    @ziosilver9640 2 ปีที่แล้ว +39

    Love this, maybe one tip I could give as a 3d Artist is to add some bevels (edge loops) to the hard edges you were referring to at 17:15 (all of them) and then using the smooth modifier on the object itself. (It should be possible, but i talk from my experience with maya, it should work on blender too)

    • @JosephDavies
      @JosephDavies 2 ปีที่แล้ว +5

      Yup, you can bevel in Blender very easily for the same effect, and it helps a lot with this!

    • @cryochamberlabel
      @cryochamberlabel 2 ปีที่แล้ว +1

      You can also use the bevel node in the shader, not the best method, but a fast one.

    • @RuthwikRao
      @RuthwikRao 2 ปีที่แล้ว +1

      @@cryochamberlabel bevel shader happens at the render level, so perhaps not as good for realtime viewport lookdev that 2D art workflows like this demand, but it's definitely a great option if geometry based bevelling can become a bit too difficult to control with shoddy geo that wasn't meant for production haha.

    • @cryochamberlabel
      @cryochamberlabel 2 ปีที่แล้ว

      @@RuthwikRao Yeah that's a fair point

  • @bobstone8446
    @bobstone8446 2 ปีที่แล้ว +1

    Wow!!!21k views in 21 hours...Great work Marco!, your content deserves more views

  • @kiwii3849
    @kiwii3849 2 ปีที่แล้ว

    Is there a video about portrait painting in traditional art? I mean the values on a face and mixing the right colors. This channel is a literal life saver!

  • @kezhkya7523
    @kezhkya7523 2 ปีที่แล้ว

    Waw these 3D/2D videos are incredible, tbh I still haven't opened Blender back yet, but if the videos keep coming I might just feel comfortable enough by watching you

  • @WerrinLotsuvhats
    @WerrinLotsuvhats 2 ปีที่แล้ว +1

    hey a tip, you don't need to remap a stylus button to MMB if you check "emulate 3 button mouse" in preferences. then you only need to hold Alt to rotate, Shift+Alt to pan, and Ctrl+Alt to Zoom

  • @mica4977
    @mica4977 2 ปีที่แล้ว

    Have been using Blender on and off for a few years & still managed to learn of a few useful tools and workflow shorcuts.
    Also loved the intro section. I "know" the fundamentals of values but have been struggling to find ways to study & apply them in order to actively understand them. Shall be giving this lesson a try!

  • @theomaia1460
    @theomaia1460 2 ปีที่แล้ว +1

    this channel is gold

  • @zenosyeetgalvus
    @zenosyeetgalvus 2 ปีที่แล้ว +1

    Man straight up dropping those sponsored moments so seamlessly I can’t skip them 🤣🤣🤣

  • @brendanjennings3393
    @brendanjennings3393 2 ปีที่แล้ว

    I love this, because this is the art direction I want to go in for many of my projects I am working on. I can really add my own personal style to my work this way. Bravo

  • @fabio_gioffre
    @fabio_gioffre 2 ปีที่แล้ว

    you really make painting in 3d accessable! I really have been looking for a tutorial just like this to get started with GreasePencil! also you have a great balance of being engaging and providing usedul info!

  • @Uzzmauzz
    @Uzzmauzz 2 ปีที่แล้ว +2

    Nice!
    You could change objects in paint mode: just hover over the object you want to paint and hit alt+Q

    • @Ziflinz
      @Ziflinz 2 ปีที่แล้ว +1

      Or click to the left of the object's name in the outliner window (top left). The object with a paint brush icon there is the one being painted.

  • @mA-nd1xr
    @mA-nd1xr 2 ปีที่แล้ว +3

    8:58 HE DID THE THING

  • @FrancescoMariotti-i8y
    @FrancescoMariotti-i8y 8 หลายเดือนก่อน

    Amazing and really helpful lectures! Grazie! Hope to meet you soon during Lightbox Expo this year.

  • @wufo1238
    @wufo1238 2 ปีที่แล้ว +1

    This has some great potential for animation. Exciting to see what will come out from this workflow

  • @danabu-reish8743
    @danabu-reish8743 2 ปีที่แล้ว

    So cool. I think the best way to make my art is both using your techniques on 2d methods with other 3d methods I normally use. 2d makes it a lot easier to slap on the idea quick with a sketch. Also helps to make the objects so I could follow along the sketch. Beautiful

  • @karmatatsu2084
    @karmatatsu2084 2 ปีที่แล้ว +3

    Please continue 10 minutes to better painting I love that series...

  • @ant666a
    @ant666a 2 ปีที่แล้ว

    Thank you for the video! I started to learn blender for improving my 2d art and I watched a ton video tutorials to find answers for my questions, but this one video is pretty much answer for a most of I had! Looking forward to next video

  • @vince-1337
    @vince-1337 2 ปีที่แล้ว +1

    Oh my… Remember amazing Grease Pencil tutorial of Jama Jurabaev. Blender made it so easier to use now. Definitely going to try it, thanx Marco !

  • @luinybarbosa6003
    @luinybarbosa6003 2 ปีที่แล้ว

    Man Marco Bucci is amazing watching him working motivates me to do my stuffs

  • @kaksspl
    @kaksspl 2 ปีที่แล้ว

    Oh wow, I've used Blender as a light reference a couple of times, but never to the full extend, I see. Similarly, I tried texture painting a bit, but it didn't go well. Hopefully I've improved since then enough that I can try again with better luck. And using emission instead of normal material is clever. I had a huge problem with shadows affecting my colours.
    But sketching for 3D. My biggest issue with 3D is how many things stand in the way between you and your work while drawing is so direct and you can make a sketch that looks like a thing so much easier than in 3d. Using grease pencil to use that advantage of 2D to make handy reference in 3D? Without needing to jump between programs and import references? Brilliant!

  • @mcastream
    @mcastream 2 ปีที่แล้ว

    I love this tutorial. I cant wait to start along. You are a great teacher , I really appreciate all the info you are giving us.

  • @paweuuu27
    @paweuuu27 2 ปีที่แล้ว

    Im only starting blender and this is so much fun! Thank you for doing such a great tutorial.

  • @SonoraWolf
    @SonoraWolf 2 ปีที่แล้ว

    If you want a consistent view of your scene, you can use orthographic view by either clicking the axis balls in the top right of the scene view or hitting the grid icon from a 3D view to 2D

  • @rosascreativeworks5403
    @rosascreativeworks5403 2 ปีที่แล้ว +1

    Love blender. I use it all the time to establish 3D relationships in my art these days. Awesome. 😃

  • @borisvdb
    @borisvdb 2 ปีที่แล้ว

    You can use a particle emitter with the metaball as an instance object and the tombstone as a collision to rain snow on the tombstone. This is esp helpful if you have a large scene.

  • @juliankunchev
    @juliankunchev 2 ปีที่แล้ว

    Marco this is amazing and thank you so much for sharing all of this. Can't wait for the next parts!

  • @christophermoonlightproduction
    @christophermoonlightproduction ปีที่แล้ว

    Really great tutorial, thank you. It goes by a bit fast but keeps it simple.

  • @jeffreypostma6832
    @jeffreypostma6832 2 ปีที่แล้ว

    Amazing how much information you put in your video! I am an absolute 3D newbie so this is great help. Thanks a lot!

  • @TonyG718
    @TonyG718 2 ปีที่แล้ว

    I’m a real life Cop, Anime Comic book artist and 3D artist. Let me tell you-THIS should be the standard on HOW to properly do a tutorial on TH-cam. You have Cadence, you’re clear and concise and for goodness sakes you even Zoom in to show your audience the section/button you’re clicking. That’s a simple yet crucial function many miss and they speed through each step because they’re brain subconsciously takes them through the process of “showing” rather than “teaching” They can’t help it but It’s a very common misstep in the thousands of tutorials on TH-cam. You have the fundamentals perfectly which should be the standard. Anything less should be rejected by TH-cam before uploading. Sub’d-excellent work.

  • @DanielThiele
    @DanielThiele 2 ปีที่แล้ว

    you could also hit a to select all objects and then apply scale for all objects at the same time. you should also see a menu when you hid subdivide and be able to add a number for how many subdivision steps you want.... foor the floor you could also change shading to smooth from the context menu and then you wont see the induvidual polys. nice tutorial!

  • @tv_utoob
    @tv_utoob 2 ปีที่แล้ว

    if the rendered viewport slows your computer down too much, the material preview settings can provide some visual feedback with very little performance loss compared to standard or wireframe views.

  • @alaiakeith7420
    @alaiakeith7420 ปีที่แล้ว

    Wow, this would be great for a scene that spreads over several panels/pages, and being able to pump out several panels from various perspectives in that scene quickly. The investment of time spent setting the scene up in 3d at the beginning really pays off. And it seems to be a pretty fluid process allowing for the artist to enjoy and have fun with it, at least it appears to me that way anyway.
    Thanks for sharing!

  • @chrisskjrvik4568
    @chrisskjrvik4568 2 ปีที่แล้ว

    wow you really packed so much information into one video!

  • @cut-no-one4082
    @cut-no-one4082 8 หลายเดือนก่อน

    Learned a lot of points, highly appreciated!

  • @purizumuart
    @purizumuart 2 ปีที่แล้ว

    This is a serious game changer, it opened up so many possibilities for me!
    With great power comes great responsibility.

  • @Safetyman99
    @Safetyman99 2 ปีที่แล้ว +1

    FYI - there is an addon built into Blender called Real Snow that makes adding snow to objects super easy.

  • @Jptoutant
    @Jptoutant 2 ปีที่แล้ว +1

    This is immensely inspiring

  • @dimwarlock
    @dimwarlock 2 ปีที่แล้ว

    For a while I was using blender to help me with a few stuff, but my process was incomplete, so I abandoned it because it took time and ended up looking way too sharp on edges and too soft on lighting, forcing me to work on a 2D canvas anyway for most of the process. this seems to be able to fix my problems and make more versatile backgrounds, thanks!

  • @Neimykanani
    @Neimykanani 2 ปีที่แล้ว

    I was secretly hoping you will teach us how to use blender as a 2d artist so I was so thrilled to see this video on the timeline 😭✨✨✨✨

  • @owlet_dev
    @owlet_dev ปีที่แล้ว

    You can also quickly switch between objects in your current mode by using alt + Q. So if you're texture painting one object and need to switch to a different one, you can just press alt Q while hovering your mouse over the desired one, and then you're now painting on that one.

  • @MultiSweetbanana
    @MultiSweetbanana 2 ปีที่แล้ว

    thank you thank you thank you ) I have a little knowledge of Blender but your tutorial is super helpful and easy to understand

  • @theomaia1460
    @theomaia1460 2 ปีที่แล้ว

    great snow tecnique I never thought about that

  • @RYOkEkEN
    @RYOkEkEN 2 ปีที่แล้ว

    Thanks man, first time i can wrap my head around this subject 😍

  • @tapesidegaming7417
    @tapesidegaming7417 2 ปีที่แล้ว

    Fun thing to add- you can projection map that 2D painting onto the 3D surfaces with project from view in the UV editor! It makes it very easy, as you can paint it in photoshop and slap that texture right on with no problems!

  • @Dantti
    @Dantti 2 ปีที่แล้ว +1

    Awesome tutorial man! 🥰

  • @VazP-qn8jo
    @VazP-qn8jo 2 ปีที่แล้ว

    useful and inspiring as usual, thank you very much Marco!