An often underappreciated element of Battletech. Vehicles fill so many roles and so many niches that to attempt to list them all would be a comprehensive and daunting endeavor. I have used them to great affect many times, often catching other Mech Commanders off guard when they either ignore them or discount them.
The grand duo/lance of Saladins just sitting there menacingly behind a terrain feature can alter a lot of movement for your opponent simply by existing. And when they get the opportunity to pounce, many a backline Heavies/Assaults suffered their unkind attentions. CVees are great.
Vehicles, Aerotech and infantry/BA all provide a good bang for you buck BV wise. Main issues is Catalyst doesn't make alot of mini's for them. Bright side is there is a massive amount of models out there for them if you have SLA printer.
The combination of urban terrain, hidden unit rules, and SRM Carriers can be a divisive topic depending on if the SRM Carriers were on your side or not. As the guy running the SRM Carriers in the game in question, I had the joy of placing them to watch over an intersection and then got to ambush an opposing 'mech with a full salvo. Good times. If I remember correctly, the opposition then dropped the building on the SRM Carrier, but fair is fair.
Honestly, I’ve played with vehicles since early on when learning how battletech was played. While the can understand the aversion to adding vehicles (I have a friend who simply won’t play with them) I do think they are an interesting dynamic to both the game and the interplay between traditional war fighting tactics and Battlemechs capabilities as the new fangled toys (well, new for us anyways) I especially love that vehicles can often times be more fragile than mechs, causing them to be a risky buy in for battles if you don’t use caution with them, where as mechs can be a little more loose with their precautions
They're more fragile and easier to knock out, but I assume they're generally cheaper on average and a hell of a lot easier to repair. Even a vehicle that uses a fusion engine is probably cheaper cheaper a mech of equal weight, and they can pack some serious firepower. That said, never played tabletop. They do serve as nice Goombas for early-game combat tho.
@@BoisegangGaming BV to BV, vehicles tend to bring more bang to the fight. It just makes them glass cannons, and due to mobility hits they're not great on the attack. On defense, though, they can be killer. The pre-TW rules made vehicles even more brittle. Motive hits weren't a separate table, it was a kind of combined critical and motive damage system. This meant there was just a better overall chance the vehicle would simply cease to exist after a hit that didn't even penetrate the armor. That's the ruleset the Clan vehicles of TRO 3060 was designed under, which is why they tended to have very low armor for their weight category: since the vehicles were unlikely to live long, might as well load up on more weapons instead. Post-TW, it makes Clan vehicles have a very strong "praise Kerensky and pass the ammunition" vibes to them.
My favorite merc company runs a lance of Warrior choppers as scouts for their skirmishing force. I've also run some fun scenario games where the players needed to put down an insurrection, so we fielded for the op-for a selection of infantry, LRM trucks, and a few lighter tanks against the mechs. To spice things up we were using battlefield intelligence rules and hidden units. The resulting fight was a bit on the brutal side as they had to engage a lot of smaller threats while trying to get lines on the LRM trucks that were harassing them. A Beagle Probe save them as the Raven's pilot began to seek and destroy those pesky spotters.
Good for the most part. A significant aspect that wasn't covered were motive damage rolls. This is a major distinction for vehicles. a lucky submuntion can imobilize a vehicle while otherwise doing minor damage.
@@MechanicalFrog You did a good job, IMO. Though I agree that motive hits are so incredibly critical to how vehicles play, they can't really be ignored. Would also have liked that VTOLs/hovers get a mention, if for no other reason to note that they're not getting covered because there's some extra rules for them that make them more complex.
@@MechanicalFrog Its also very necessary for 3rd/4th succession war era campaigns. Mechs are a BIG deal. If every PDF has a battalion plus of mechs then their "Rarity" is debatable. Tanks, Vtols, heck even just plain rifle infantry add a layer of challenge (and the aforementioned flavour) without taking away from value of Battlemechs... they also make damn fine NPCs for players to bond with.
My favorite vehicle story was back when I was at senior school and we was doing a campaign during the summer break. Clans vs Inner Sphere and during one battle where I was defending a town, I had some Pike light tanks sat at the back just blazing away with their AC-2's. I had a full Lance of Pikes, so 12 x AC-2's and each Pike has 8 tons of ammo, so I was shooting all the time and whilst it wasn't doing much damage, the sheer hail of door dings was annoying. Then I got a TAC on a Mad Dog and blew its LRM ammo up, and suddenly those irritating little nibbles became a lot more serious :D
@@MKmaki6094 heh Indeed! And because they were blazing away from the very limit of their range, it was the odd door ding at first through sheer weight of fire :D And then boom :D
Bear in mind that any fast vehicle ground from a scout 'tank' to an amored car to a technical can move over appropriate terrain at 20-60kph and launch a missile, including narcs
4:31 I prefer the Tactical Operations rules where the front firing arc is smaller and the side firing arcs are bigger, so they are the same as the vehicle-gets-hit-from-side-X diagram.
BTA3062 and the dedicated vehicle lances have given me a serious appreciation for vehicles in not just their sheer utility but their cost. They're easier to replace, cheaper to field, and I don't need to worry about my pilots eating dirt because they failed a charge or something like that. Unfortunately vehicles can't ram (asides from an amazingly hilarious bug from one versions) which means the art of tank-fu has been lost in the succession wars. Also the SRM carrier from HBS battletech made me aware of what fear truly means because even in vanilla those things are nasty.
Most of the players here were expecting vehicles to have the same life expectancy they do in the HBS Battletech game. I love watching their faces when not only does the vehicle not pop like a zit, but traverses the turret and opens up with a full salvo. I would not use vehicles with new players until they were used to the base rules, but they certainly add some flexibility and variety, especially when that hovercraft screams into the rear arc of your heavy hitter.
(As always thank you for the work you put into this, genuinely the first table game of Battletech I ever watched was a infantry and vehicle city battle without any mechs. It was really fun even without mechs.) This might be the Magistracy girl in me talking but I fully agree with the MAFs doctrine when it comes to vehicles. You can’t always count on using a big expensive mech for scouting, line filling, reserves, and so much more so train you vehicle crews and infantry as hard as you do your mechs and find ways to use them. The mech is not the end all, be all even if I love being a mech warrior. My mother made sure I’d learned how to be a competent infantry woman and vehicle crew before I ever sat in a mechs cockpit. So I would better understand combined arms and you can’t always count on your mech staying combat effective in a long campaign in the deep periphery. So yeah, I’ve got some strong feels about vehicles, infantry, and VTOLs. Which was only reinforced by the fact that my first big independent command was to hold a town against a pirate mech company with a mixed light/medium lance supported by a company of armoured vehicles, infantry, and some desperate local militia. It was a nightmare of a fight but we dug in like ticks and broke the bastards. I’ll never forget seeing what a tank can do to a mech with a lucky hit or what a infantry woman with a satchel charge can do to a mech.
@@MechanicalFrog Exactly! And they are cheaper to get, cheaper to transport, easier to transport, and easier to find trained crew for. I’d put good odds on a well trained tank crew over a green mech pilot any day. (Thank you also for putting up with all my long In character posts.)
I've parked 3 LRM Carriers (loaded with Semi-Guided) and an SRM Carrier (loaded with 50/50 standard ammo & Inferno) behind a hill. Had a couple Scorpions & some TAG infantry spotting. My opponent was so impressed, he called it "practically obnoxious". We had a great time.
Also had a great time with a player that wanted to play with hover tanks so I set up a massive board to give them space to zoom around the map punishing a recon Lance with a Saladin, two scimitars, and a Saracen. It was a fun game
A Zephyr with an ER PPC and a C3s tied to a light 'mech that can mark targets like...oh I dunno...a Raven with a light PPC, TAG, and C3m. Make a lance with 3 Zeps and 1 Raven or add 3 Skulker squads (1 Skulker to 3 Zeps, tie the Skulker to the Raven). Keep the Zeps on the edges on their range and have the Raven do their targeting.
Once you understand and appreciate what vehicles can and cannot do in the Battletech universe, their strengths and benefits tend to show why they are still very much around (and should be very much respected) in a world filled with giant stompy robots. I used to think of vehicles as a joke. Then a Demolisher came along and gave me a very rude awakening via an AC20 shell to my Atlas II's cockpit.
I kind of miss these rules videos of yours. I think the vehicle support rules out of the Mercenaries Box are fantastic, and I recommend everyone try then
Some are old pewter Ral Partha tanks. Others are 3D printed from various files found online. The Tan/Red tanks were created by Locust_Labs who has a patreon where she makes Battletech vehicles/mechs for printing.
I've played with vehicles quite a bit and now I'm about to buy up a whole merc force made entirely of vehicles. Since I'm a big fan of Transformers, I'm calling these mercs 'Cemetery Wind'
Honestly the way I've always looked at it is things like vehicles and infantry only add to the game of BattleTech. It just would be nice if they could figure out how to balance both to where they are reflected how they should be in the game is how they should be in universe, because there are a lot of stories of tanks bullying assaults or something ridiculous like that if you go looking for em.
I've played a couple of games as a Society force... without mechs. It's interesting. Not very powerful, and you can get shut down hard if the enemy brings a bunch of inferno ammo. But due to motive damage, the protomechs are the spearhead of the force (preferably some ultraheavies like the Sprite or Boggart), while vehicles follow up. In my experience, cavalry tanks are the most useful (stuff with at least 5/8 movement), since anything slower has trouble getting into position fast enough. Plus once motive hits start coming in, speeds slow down rapidly.
I try the game on vehículos first and the mech besarse we roleplay as infantery. We did good and gor two lightech in our firts battle and spend more that we had on repair them...
in my games, elementals weren't as bad ass as in the canon. my vehicles didn't stay too far from their main purpose...taking on other units other than mechs. that meant they were able to take on the elementals, when encountered, with much less of a problem than they caused for mech only battles.
As long as you're not a moron like me and insist on using Nisos Attack WiGEs vehicles are easy to use ......... but hosing your enemy down with plasma rifles and then unleashing an SRM 6 into their back as you fly past thanks to your turret is pretty hilarious
I just ordered some nisos, should pair nicely with my j edgars that I field on a regular basis. But the thing I field more than that is vtol infantry, it's a source of moderate amusement at my lgs
Been using vehicles forever. Hovercraft are my favorite, though I use all kinds, VOLs included. I've even fielded conventional fighters a time or to. Having your raid busted up by a squadron of Mechbuster fighters and a couple of lances of Scimitar hovertanks is just not a good day.
Was the Battle Armor video ever created? I‘m looking for a standard infantry video. Most other channels just talk and show a picture of the rulebook every 20 minutes. I prefer your style a lot.
At time index 3:20-3:25. What is the vehicle in the lower left hand corner. It looked like some sort of LRM carrier with extra weapons. Wanted to know what it is and where did you get it? I want one myself now.
I think we should be teaching new players with tanks instead of battlemechs. They’re a lot easier to understand intuitively and the escalation would probably feel awesome.
@@MechanicalFrog Having seen so much content and having the luxury to choose, I started my collection with tanks as my friends like Mech most and because I am also used to making them in a similar scale for other games. :D
@@MechanicalFrog Unsure yet, currently got an assortment of five tanks, two post clan invasion IS lights and a star + 1 combined with a elemnetal star of clan stuff. My two current army plans is to expand my exiled PDF turned merc army and my Clan Ghost Bear 'reserve' force, theme it for pre and post dominion.
Not a particularly interesting or long story, but I had a Rommel slide and crash into an defense objective building once. It collapsed and crushed the tank.
While there can be well armored vehicles as heavy as 100 tons, they make no sense in the game. One can put a fusion XL engine into a vehicle but it will cost more than the vehicle can be worth.
Sometimes I wish Tanks could handle crits a little better and that would be all I need in life. I do not know why tanks take 1 engine crit and become inmobile while the same engine on a 'mech still leaves it free to move.
I can see no reason to not add vehicles. Tho I understand when people wanna ban the stupid ones like carriers, demolishers and shreks. They are not that fun to play, not that fun to play against and honestly make no sense lore wise, tho I guess this is a game about giant robots so realism takes lower priority.
review drop ships for troop and vehicle carriers. figure a just for a lance you want at least a company of infantry for support. That is min for protecting your base camp Figure if you are running a company sized mech element, and have a scout company or plt, armor company, one or two mechanized inf companies, say one or two jump or leg infantry, then say eng company or plt, arty battery or plt. Now you are running into OMG I have so much I need just a company or two worth of mechanics, Medics, communications, signals, fuelers, transportation, cooks, armorers, and intel. figure a union for the mechs and what for transporting all the other stuff, a few other drop ships. Ran one lance+ (6) with an armored plt, 3 leg inf plt, one Jump inf PLT, two mech inf plt, arty plt, eng plt and a scout plt. Then a HQ company to run and support the battalion. Great in the Defence, but even with the offensive they hold ground and the scouts are gold.
An often underappreciated element of Battletech. Vehicles fill so many roles and so many niches that to attempt to list them all would be a comprehensive and daunting endeavor. I have used them to great affect many times, often catching other Mech Commanders off guard when they either ignore them or discount them.
They can definitely throw a wrench into the best plans.
The grand duo/lance of Saladins just sitting there menacingly behind a terrain feature can alter a lot of movement for your opponent simply by existing. And when they get the opportunity to pounce, many a backline Heavies/Assaults suffered their unkind attentions.
CVees are great.
Vehicles, Aerotech and infantry/BA all provide a good bang for you buck BV wise. Main issues is Catalyst doesn't make alot of mini's for them. Bright side is there is a massive amount of models out there for them if you have SLA printer.
The combination of urban terrain, hidden unit rules, and SRM Carriers can be a divisive topic depending on if the SRM Carriers were on your side or not. As the guy running the SRM Carriers in the game in question, I had the joy of placing them to watch over an intersection and then got to ambush an opposing 'mech with a full salvo. Good times.
If I remember correctly, the opposition then dropped the building on the SRM Carrier, but fair is fair.
Locust pilots and SRM Carrier drivers... nerves of steel.
@@MechanicalFrog And big brass onez.
Honestly, I’ve played with vehicles since early on when learning how battletech was played. While the can understand the aversion to adding vehicles (I have a friend who simply won’t play with them) I do think they are an interesting dynamic to both the game and the interplay between traditional war fighting tactics and Battlemechs capabilities as the new fangled toys (well, new for us anyways)
I especially love that vehicles can often times be more fragile than mechs, causing them to be a risky buy in for battles if you don’t use caution with them, where as mechs can be a little more loose with their precautions
Absolutely agree.
They're more fragile and easier to knock out, but I assume they're generally cheaper on average and a hell of a lot easier to repair. Even a vehicle that uses a fusion engine is probably cheaper cheaper a mech of equal weight, and they can pack some serious firepower.
That said, never played tabletop.
They do serve as nice Goombas for early-game combat tho.
@@BoisegangGaming BV to BV, vehicles tend to bring more bang to the fight. It just makes them glass cannons, and due to mobility hits they're not great on the attack. On defense, though, they can be killer.
The pre-TW rules made vehicles even more brittle. Motive hits weren't a separate table, it was a kind of combined critical and motive damage system. This meant there was just a better overall chance the vehicle would simply cease to exist after a hit that didn't even penetrate the armor.
That's the ruleset the Clan vehicles of TRO 3060 was designed under, which is why they tended to have very low armor for their weight category: since the vehicles were unlikely to live long, might as well load up on more weapons instead.
Post-TW, it makes Clan vehicles have a very strong "praise Kerensky and pass the ammunition" vibes to them.
My favorite merc company runs a lance of Warrior choppers as scouts for their skirmishing force.
I've also run some fun scenario games where the players needed to put down an insurrection, so we fielded for the op-for a selection of infantry, LRM trucks, and a few lighter tanks against the mechs. To spice things up we were using battlefield intelligence rules and hidden units. The resulting fight was a bit on the brutal side as they had to engage a lot of smaller threats while trying to get lines on the LRM trucks that were harassing them. A Beagle Probe save them as the Raven's pilot began to seek and destroy those pesky spotters.
Good for the most part. A significant aspect that wasn't covered were motive damage rolls. This is a major distinction for vehicles. a lucky submuntion can imobilize a vehicle while otherwise doing minor damage.
True, but I was trying to strike a balance with this and not get too far out into the weeds. Thank you for the clarification.
@@MechanicalFrog You did a good job, IMO. Though I agree that motive hits are so incredibly critical to how vehicles play, they can't really be ignored.
Would also have liked that VTOLs/hovers get a mention, if for no other reason to note that they're not getting covered because there's some extra rules for them that make them more complex.
Adding vehicles is a great thing, especially for a DM/Player run campaign
Adds some flavor
@@MechanicalFrog Its also very necessary for 3rd/4th succession war era campaigns. Mechs are a BIG deal. If every PDF has a battalion plus of mechs then their "Rarity" is debatable. Tanks, Vtols, heck even just plain rifle infantry add a layer of challenge (and the aforementioned flavour) without taking away from value of Battlemechs... they also make damn fine NPCs for players to bond with.
My favorite vehicle story was back when I was at senior school and we was doing a campaign during the summer break. Clans vs Inner Sphere and during one battle where I was defending a town, I had some Pike light tanks sat at the back just blazing away with their AC-2's. I had a full Lance of Pikes, so 12 x AC-2's and each Pike has 8 tons of ammo, so I was shooting all the time and whilst it wasn't doing much damage, the sheer hail of door dings was annoying. Then I got a TAC on a Mad Dog and blew its LRM ammo up, and suddenly those irritating little nibbles became a lot more serious :D
Every point of damage counts
Excellent story.
Those Pikes really said "ITS TOIM I SWITCHED MAH SHOOTAH FROM TICKLE TA SLAP"
@@MKmaki6094 heh Indeed! And because they were blazing away from the very limit of their range, it was the odd door ding at first through sheer weight of fire :D And then boom :D
@@MKmaki6094 I do love Shakespeare...
Extremely well done video. This took 1/5 of the time I needed to wrap my head around all of this with Total Warfare.
I'm glad I could be helpful. The advanced rules can be a bit dense.
The merc kickstarter has me pumped to play with some new units!
Absolutely.
Love using vehicles in battletech. Vtols, tanks and conventional aircraft are extremely underrated in the game.
I think so! Mechs get all the attention.
@@MechanicalFrog yep they get all the glory. That's why I like Vtol transports and anti mech infantry 😁
Since I play Alpha Strike 99% of the time I am planning on a whole mixed arms battalion (that I will actually field). It's going to be epic.
Should be a blast.
Bear in mind that any fast vehicle ground from a scout 'tank' to an amored car to a technical can move over appropriate terrain at 20-60kph and launch a missile, including narcs
4:31 I prefer the Tactical Operations rules where the front firing arc is smaller and the side firing arcs are bigger, so they are the same as the vehicle-gets-hit-from-side-X diagram.
Hmm... going to have to ponder.
BTA3062 and the dedicated vehicle lances have given me a serious appreciation for vehicles in not just their sheer utility but their cost. They're easier to replace, cheaper to field, and I don't need to worry about my pilots eating dirt because they failed a charge or something like that.
Unfortunately vehicles can't ram (asides from an amazingly hilarious bug from one versions) which means the art of tank-fu has been lost in the succession wars.
Also the SRM carrier from HBS battletech made me aware of what fear truly means because even in vanilla those things are nasty.
Most of the players here were expecting vehicles to have the same life expectancy they do in the HBS Battletech game. I love watching their faces when not only does the vehicle not pop like a zit, but traverses the turret and opens up with a full salvo. I would not use vehicles with new players until they were used to the base rules, but they certainly add some flexibility and variety, especially when that hovercraft screams into the rear arc of your heavy hitter.
Totally agree.
Absolutely love the Manticore, it's definitely one of my go to tanks.
(As always thank you for the work you put into this, genuinely the first table game of Battletech I ever watched was a infantry and vehicle city battle without any mechs. It was really fun even without mechs.)
This might be the Magistracy girl in me talking but I fully agree with the MAFs doctrine when it comes to vehicles. You can’t always count on using a big expensive mech for scouting, line filling, reserves, and so much more so train you vehicle crews and infantry as hard as you do your mechs and find ways to use them. The mech is not the end all, be all even if I love being a mech warrior. My mother made sure I’d learned how to be a competent infantry woman and vehicle crew before I ever sat in a mechs cockpit. So I would better understand combined arms and you can’t always count on your mech staying combat effective in a long campaign in the deep periphery.
So yeah, I’ve got some strong feels about vehicles, infantry, and VTOLs. Which was only reinforced by the fact that my first big independent command was to hold a town against a pirate mech company with a mixed light/medium lance supported by a company of armoured vehicles, infantry, and some desperate local militia. It was a nightmare of a fight but we dug in like ticks and broke the bastards. I’ll never forget seeing what a tank can do to a mech with a lucky hit or what a infantry woman with a satchel charge can do to a mech.
Mechs might get all the limelight, but a good tank will win battles.
@@MechanicalFrog Exactly! And they are cheaper to get, cheaper to transport, easier to transport, and easier to find trained crew for. I’d put good odds on a well trained tank crew over a green mech pilot any day.
(Thank you also for putting up with all my long In character posts.)
@@Bluehairedgirl89 They are a good read. Have a great one!
Been learning how to make STL files in blender. One of my projects is an MML variant of the Striker Light Tank.
Awesome. I've dabbled a bit but mostly making bases and terrain.
I've parked 3 LRM Carriers (loaded with Semi-Guided) and an SRM Carrier (loaded with 50/50 standard ammo & Inferno) behind a hill. Had a couple Scorpions & some TAG infantry spotting. My opponent was so impressed, he called it "practically obnoxious". We had a great time.
That'll ruin someone's plans...
Do turrets next!! I've struggled so hard figuring out how to do turrets!
Troublesome Turrets...
Thank you for making this
Thanks for watching! I really appreciate the support.
Great video!! Looking forward to using more vehicles!
Also had a great time with a player that wanted to play with hover tanks so I set up a massive board to give them space to zoom around the map punishing a recon Lance with a Saladin, two scimitars, and a Saracen. It was a fun game
Sounds like a zoom zoom sort of match.
A Zephyr with an ER PPC and a C3s tied to a light 'mech that can mark targets like...oh I dunno...a Raven with a light PPC, TAG, and C3m. Make a lance with 3 Zeps and 1 Raven or add 3 Skulker squads (1 Skulker to 3 Zeps, tie the Skulker to the Raven). Keep the Zeps on the edges on their range and have the Raven do their targeting.
Correction: Zeps can only mount regular PPC's
Once you understand and appreciate what vehicles can and cannot do in the Battletech universe, their strengths and benefits tend to show why they are still very much around (and should be very much respected) in a world filled with giant stompy robots.
I used to think of vehicles as a joke. Then a Demolisher came along and gave me a very rude awakening via an AC20 shell to my Atlas II's cockpit.
They can leave a mark, that's for sure.
I kind of miss these rules videos of yours. I think the vehicle support rules out of the Mercenaries Box are fantastic, and I recommend everyone try then
My first mercenary unit had a sniper tank I loved using it in the 90s had good luck with it
Where'd you get all those beautiful vehicle minies?
Some are old pewter Ral Partha tanks. Others are 3D printed from various files found online. The Tan/Red tanks were created by Locust_Labs who has a patreon where she makes Battletech vehicles/mechs for printing.
I've played with vehicles quite a bit and now I'm about to buy up a whole merc force made entirely of vehicles. Since I'm a big fan of Transformers, I'm calling these mercs 'Cemetery Wind'
Should be quite the experience getting them out onto the field.
Tukkayid rulebook has simplified rules for vehicles and infantry that does not require record sheets.
Good point.
Very informative video. Thank you!
Thanks for giving it a go. I think I might need to update it before the kickstarter arrives.
Where do I find record sheets for the different basic vehicles?
Honestly the way I've always looked at it is things like vehicles and infantry only add to the game of BattleTech.
It just would be nice if they could figure out how to balance both to where they are reflected how they should be in the game is how they should be in universe, because there are a lot of stories of tanks bullying assaults or something ridiculous like that if you go looking for em.
I'm excited by the possibilities.
I've played a couple of games as a Society force... without mechs. It's interesting. Not very powerful, and you can get shut down hard if the enemy brings a bunch of inferno ammo. But due to motive damage, the protomechs are the spearhead of the force (preferably some ultraheavies like the Sprite or Boggart), while vehicles follow up. In my experience, cavalry tanks are the most useful (stuff with at least 5/8 movement), since anything slower has trouble getting into position fast enough. Plus once motive hits start coming in, speeds slow down rapidly.
Interesting...
How to add vehicles:
1) Download STL
2) 3d print
3) paint
4) replace mech with tank
5) ???
6) Profit
I try the game on vehículos first and the mech besarse we roleplay as infantery. We did good and gor two lightech in our firts battle and spend more that we had on repair them...
in my games, elementals weren't as bad ass as in the canon. my vehicles didn't stay too far from their main purpose...taking on other units other than mechs. that meant they were able to take on the elementals, when encountered, with much less of a problem than they caused for mech only battles.
People sometimes complain about their HP being too high, but that's just how it rolls.
Good stuff. I plan AlphaStrike but this let me know a lot about how vehicles are in CBT. Thank you!
Glad it was helpful!
5:10 - I don't have the TW with me but doesn't that critical hit circle back to 6 rather than 2? Excellent tutorial btw!
Maybe. I'm too tired to wander downstairs to check at the moment. Laziness wins. Thanks for watching. :D
@@MechanicalFrog Pretty much what I meant by saying I don't have TW with me. It's in the other room 😆
As long as you're not a moron like me and insist on using Nisos Attack WiGEs vehicles are easy to use ......... but hosing your enemy down with plasma rifles and then unleashing an SRM 6 into their back as you fly past thanks to your turret is pretty hilarious
Sounds feisty.
I just ordered some nisos, should pair nicely with my j edgars that I field on a regular basis. But the thing I field more than that is vtol infantry, it's a source of moderate amusement at my lgs
Been using vehicles forever. Hovercraft are my favorite, though I use all kinds, VOLs included. I've even fielded conventional fighters a time or to. Having your raid busted up by a squadron of Mechbuster fighters and a couple of lances of Scimitar hovertanks is just not a good day.
Poor little Bulldog... :(
It fought bravely.
Was the Battle Armor video ever created? I‘m looking for a standard infantry video. Most other channels just talk and show a picture of the rulebook every 20 minutes. I prefer your style a lot.
I have not yet done a pure, "This is how you use battle armor in the game" video yet.
Amazing!
Hope to see more combined arms videos: VTOLs, BA, infantry, BA
They're on the list of things to do. Love the JF avatar!
@@MechanicalFrog I'm fan and player of JF
@@vladforgot Awesome. Thank you!
0:05 41st and 42nd centuries? Has the battletech timeline advanced all the way to the year 4000 already?
I blame the shoddy voice actor.
@@MechanicalFrog don't be too hard on the VA, they seem pretty cool to me :)
At time index 3:20-3:25. What is the vehicle in the lower left hand corner. It looked like some sort of LRM carrier with extra weapons. Wanted to know what it is and where did you get it? I want one myself now.
It's a 3D printed tank. Unfortunately, I don't recall the name. It was likely found on thingiverse or myminifactory.
@@MechanicalFrog Thank you for the Info and quick response. Your videos rock. I lean so much from them.
@@jacobrothenbeck4041 Thank you. Sorry I couldn't be more specific.
Can you suggest APCs to give non Battle Armor and non jump troops some much needed mobility?
www.sarna.net/wiki/Heavy_Tracked_APC Quicksell makes a heavy tracked APC which will do the job.
I think we should be teaching new players with tanks instead of battlemechs. They’re a lot easier to understand intuitively and the escalation would probably feel awesome.
Would be interesting to attempt.
I am going to vehicle so god damn hard when these plastics come out. Nothing will be stopping me as out out vehicle their weapons.
Awesome!
@@MechanicalFrog Having seen so much content and having the luxury to choose, I started my collection with tanks as my friends like Mech most and because I am also used to making them in a similar scale for other games. :D
@@spamuraigranatabru1149 Hell's Horses Clanner or IS?
@@MechanicalFrog Unsure yet, currently got an assortment of five tanks, two post clan invasion IS lights and a star + 1 combined with a elemnetal star of clan stuff. My two current army plans is to expand my exiled PDF turned merc army and my Clan Ghost Bear 'reserve' force, theme it for pre and post dominion.
@@spamuraigranatabru1149 Sounds like fun no matter what.
Vehicle our good facing clan mechs
Can be.
Not a particularly interesting or long story, but I had a Rommel slide and crash into an defense objective building once.
It collapsed and crushed the tank.
Live by the slide, die by the slide...
Where can we get record sheets for combat vehicles?
Those are harder to come by. beyond official CGL website, I don't have a handy website for free ones.
While there can be well armored vehicles as heavy as 100 tons, they make no sense in the game. One can put a fusion XL engine into a vehicle but it will cost more than the vehicle can be worth.
6:00 Critical hits are not the only issue: Any hit in the locations 2W6: 3 4 5 9 have a 32.5% of motive system damage!
Sometimes I wish Tanks could handle crits a little better and that would be all I need in life. I do not know why tanks take 1 engine crit and become inmobile while the same engine on a 'mech still leaves it free to move.
Beats me.
at least people love playing with house rules in BT. Helps keep my demolishers chugging just that little bit further.
@@R4V3-0N A testament to the flexibility of the game system.
Can you talk about the empire aflame au.
I'm sure I will eventually.
@@MechanicalFrog Thanks its just that it’s a good au but no one on TH-cam talk about it.
@@MechanicalFrog Did I do something wrong?
@@tristianrodriguez4380 No?
@@MechanicalFrog No it’s just all the likes you put on my comments are gone?
I can see no reason to not add vehicles. Tho I understand when people wanna ban the stupid ones like carriers, demolishers and shreks. They are not that fun to play, not that fun to play against and honestly make no sense lore wise, tho I guess this is a game about giant robots so realism takes lower priority.
The gimmick tanks are harder to justify. The more generalist ones can be quite fun. I just finished a bulldog Megamek game that was a trip.
review drop ships for troop and vehicle carriers. figure a just for a lance you want at least a company of infantry for support. That is min for protecting your base camp Figure if you are running a company sized mech element, and have a scout company or plt, armor company, one or two mechanized inf companies, say one or two jump or leg infantry, then say eng company or plt, arty battery or plt. Now you are running into OMG I have so much I need just a company or two worth of mechanics, Medics, communications, signals, fuelers, transportation, cooks, armorers, and intel. figure a union for the mechs and what for transporting all the other stuff, a few other drop ships. Ran one lance+ (6) with an armored plt, 3 leg inf plt, one Jump inf PLT, two mech inf plt, arty plt, eng plt and a scout plt. Then a HQ company to run and support the battalion. Great in the Defence, but even with the offensive they hold ground and the scouts are gold.
I've never used a dropship in game before so I would have to do some learning on the topic.
@@MechanicalFrog look up seeker or vulture drop ships
Battletech with just Battlemechs is boring.
Hopefully many more will realize the added fun that vehicles/infantry can bring with the new kickstarter.