My clip for Aggregation Collab

แชร์
ฝัง
  • เผยแพร่เมื่อ 6 ก.พ. 2025
  • More info about collab: • Collab announcement (m...
    Sounds from:
    Cturix - / thejoyspoiler1996
    Half-Life 2 (Mmod, Raising The Bar Redux)
    Garry's Mod Addon (Customizable Weaponry 2.0)
    Madness Combat by Krinkels:
    / krinkelsng

ความคิดเห็น • 46

  • @mikehatlover8650
    @mikehatlover8650  ปีที่แล้ว +1

    The collab has announced (17-th of July)!! You can watch it here: th-cam.com/video/yysgZLgNrmM/w-d-xo.html

  • @tescatlipoca2351
    @tescatlipoca2351 2 ปีที่แล้ว +7

    this is the best thing I've seen, of course, apart from your other animations, they are all very cool, you can watch forever!

  • @TheHotDogGuy.
    @TheHotDogGuy. 11 หลายเดือนก่อน +1

    0:18 god i love how your character is actually struggling. the armor works as well very nice
    (Gave me a weird satisfying feeling when he finnaly hit that weak spot)

  • @mrpenguin8731
    @mrpenguin8731 ปีที่แล้ว

    Liked how no one got killed by a head shot, a nice detail for the writing on the wall

  • @Vortextual
    @Vortextual ปีที่แล้ว

    I love how the main character doesent have that much plot armor

  • @sainnth777
    @sainnth777 ปีที่แล้ว +2

    Damn you are good,keep going never give up you are made for this man!Your sniamtion style is so smooth and good

  • @julvin801
    @julvin801 2 ปีที่แล้ว +1

    Very good and high-quality animation, you are a cool animator for madness combat.

    • @Mus_insterat
      @Mus_insterat 2 ปีที่แล้ว

      whaat

    • @mikehatlover8650
      @mikehatlover8650  ปีที่แล้ว +1

      @@Mus_insterat I didn’t want to accidentally post my clip to the public before the publication of the collab itself from the author, so it was available only to members of the collab via the link. But the author doesn't care, so I turned on full video access

    • @Mus_insterat
      @Mus_insterat ปีที่แล้ว

      @@mikehatlover8650 oh that make sense 🙂

  • @vipahxxx7640
    @vipahxxx7640 ปีที่แล้ว

    I love the animation on this along with teh agent designs.

  • @adrienburgerham9741
    @adrienburgerham9741 ปีที่แล้ว +1

    the soundwork is top tier

  • @thenamesvaston5002
    @thenamesvaston5002 ปีที่แล้ว

    love the little elevator sounds

  • @sabsan8300
    @sabsan8300 ปีที่แล้ว +1

    0:35 oh damn, he got shoot

  • @Random-dj4je
    @Random-dj4je ปีที่แล้ว

    Its soooooo good!

  • @terenceTulin
    @terenceTulin ปีที่แล้ว

    Rare sighting of modern sprite usage 😳

  • @tin4654
    @tin4654 ปีที่แล้ว

    Underrated

  • @abcengenir3309
    @abcengenir3309 2 ปีที่แล้ว

    looks great!

  • @The_fuselage
    @The_fuselage ปีที่แล้ว +1

    Respect for the hat that never fell from the head of the hatlover

  • @WilliamMillerMCA
    @WilliamMillerMCA 2 ปีที่แล้ว

    Big improvement pal, keep going

  • @Ogg-m9o
    @Ogg-m9o 2 ปีที่แล้ว

    Damn you’ve improved alot

  • @NEXGOO-CAFE
    @NEXGOO-CAFE ปีที่แล้ว

    You have a lot of talent to be honest, very nice job

  • @danielmullenix4087
    @danielmullenix4087 ปีที่แล้ว

    love it

  • @BasedBrutallyBruverr
    @BasedBrutallyBruverr 2 ปีที่แล้ว

    Epic!

  • @ElCarnesX20
    @ElCarnesX20 ปีที่แล้ว

    Awesome, ❤ your animation.

  • @Eko-m
    @Eko-m ปีที่แล้ว

    Average roblox town debug base raid

  • @Projetado085
    @Projetado085 2 ปีที่แล้ว +1

    0:16 (that was close, right?)

    • @mikehatlover8650
      @mikehatlover8650  ปีที่แล้ว

      (Yup)

    • @Projetado085
      @Projetado085 ปีที่แล้ว +1

      dude were you or have you worked at AAHW? it's because you remind me a lot of an agent... and it's not just because of your glasses and just one more question do you already or intend to spare the life of an enemy in the style: don't kill me, I'm sorry, understand?

    • @Projetado085
      @Projetado085 ปีที่แล้ว +1

      sorry for the long text but beyond the doubts I need to confess it's an honor for me that you replied to my comment I admire you a lot like a fan thing hahaha

    • @mikehatlover8650
      @mikehatlover8650  ปีที่แล้ว

      ​@@Projetado085 My character is not a member of AAHW, but I can agree with You, his appearance is identical to them (too lazy to make a new design lol). In my main animation (project: 057a) I plan to create 2 organizations: the first, a good organization that my OC works for and is one of the most professional dudes; the second organization, very very bad, and cooperates with AAHW.
      That is why the AAHW guys were in the first part. But at that moment I simply didn't think about creating a new organization. I really like their designs, so I want to implement them, along with a new evil organization, in the following parts, when I get my hands on them.
      My character spares practically no one, especially those who intended to harm him. That's why he kills the dude with the baseball bat, despite the fact that he gives up - he originally wanted to kill OC

    • @mikehatlover8650
      @mikehatlover8650  ปีที่แล้ว

      @@Projetado085 Nah, it's fine, I'm happy to answer questions like this :)

  • @scintesto
    @scintesto ปีที่แล้ว

    How did u get those nice lighting effects?

    • @mikehatlover8650
      @mikehatlover8650  ปีที่แล้ว +1

      If I remember correctly, make an oval with the color You need for the light. Turn it into movie clip symbol. Make it very blurry and increase the size to the values You want. For the red lighting near door I made cone-like figure and "played" with the gradient (from red alpha 100% to red alpha 0%...or 1%, don't remember that). The same as the white light, I made it blurry. I'm making 3 timelapse videos where I made those lightings, so I'm hoping if my comment helped at least a little bit, then timelapse will "reinforce" the comment

    • @scintesto
      @scintesto ปีที่แล้ว

      @@mikehatlover8650 Thanks a lot man :]

    • @mikehatlover8650
      @mikehatlover8650  ปีที่แล้ว

      ​@@scintesto​ You're welcome!

    • @mikehatlover8650
      @mikehatlover8650  ปีที่แล้ว

      @@scintesto Almost forgot, but You can also make Your characters reflect lighting. But I can't fully recommend this, because in my case, the background had plenty of lighting sources, so for more realism, I had to change everytime angle and reflection strength on every character. Was it worth it? I don't know, but I can say for sure it was tedious. So... You can do this only if You fully aware that it might happen with You also. Or, You can just make 1 light source and You don't need to change everytime those values. Or You can just don't do this thing with reflection lights :)