@@mr_exclusive9799 Eh, wouldn't hold my breath on it. Writing good AI takes money and experience. Which none of it the developer has. They are based in Turkiye and have two games (Kabus 22 (PC, 2006, Space Cake (Mobile, 2014)). This is going to be a sh*t game.
Not comparing tô this game because it's another genre, but Miyazaki games has some atrocious dumb buggy AI and people don't complain just because it's a game made by Miyazaki.
Another game where the enemies that are supposedly trained soldiers just dumbly stand around, make very little attempt to move into cover, and just have no apparent concern for their life whatsoever... All the advancements in graphics and computing technology we've made through the years and NPC AI is still virtually the same as it was 20 years ago... They can sometimes duck behind cover, but will often just stand out in the open and wait to get killed.
Hang in there. Reasoning, Adapting, improvising, acting enemy models will be coming to games in the next few years. It's going to be INCREDIBLE. The first game that tackle this well will be an instant classic for the ages, like Half Life 2 with pyhsics.
Here is an example for what is needed for an Ai to compete at a championship level. "OpenAI Five plays 180 years worth of games against itself every day, learning via self-play. It trains using a scaled-up version of Proximal Policy Optimization running on 256 GPUs and 128,000 CPU cores"
@@Ccodebits yeah, I'm hoping this new AI "revolution" can be used for stuff like tactics and realistic behavior. Most of the articles and videos I've come across about applying these new AI technologies to video games has been around improving dialogue, which is great, but I want behavioral advancement more than anything. It's just been so stagnant in the industry for so long...
they keep marketing it as a “metal gear protege” when it looks like a cheap unreal engine 5 test or some sort of blender animation. it’s only alpha so i pray it makes some drastic improvements soon so the cooler gameplay elements like bullet time are worth it though
This game has the look and feel of dark sector from ps3 except with guns and even his suit and character looks exactly the same. That game was good. I can't wait until this comes to ps5.
@@zafercorapc8603 The impressive thing about it is that it's only their second game and their first at the AAA level. They turned the entire gaming industry upside down by releasing the most graphically realistic and detailed game yet. Future shooters will have to be measured against this title. The entire project was completed toward the end with only 32 employees. The low FPS animation of the sea will be fixed with future updates.
Former Sea and Mountain Rescue crewmen here. Yes vessels like this one can hold art, exotic vehicles and even gold for high network families. I’ve boarded one with a research lab and medical suite for a prominent family in my country.
The art gallery was in a different location entirely. The door he passed through on the boat didn't lead to a room on the boat. It was a portal to another location / dimension. That's a big premise of the game: Non-euclidean spaces.
Why isn't the main character wearing a helmet or something. Why go through the trouble to have a super suit but leave your head exposed. It looks nice, but it seems to be a graphics engine presentation, not a full game.
I agree. I absolutely loved splinter cells 1 to 3. I remember them being actually challenging. Having to die multiple times to learn how to beat certain areas of a level. Felt real and row. Every splinter cell after that turned into a hollywood action movie. What I hate most is the ability to spot every freaking enemy through walls and they just stay spotted ez mode.
@@hugocarvalho8906 its cuz the dev team who made first 3 splinter cell games are not there anymore. the current team is made of mostly almost new people so thats why they can't put out a good game since SC3 Chaos Theory.
Protagonist: Where is this place? NPC Helper: i don't know... Protagonist: How'd they spot me? NPC Helper: I don't know... Peak writing, honestly on par with Death Stranding
It's not perfect but for me it has alot ot very cool Details, it feels right when the Glas shatters and all the stuff in the lab flys around and breaks, plus the when you shoot some one it has impact and the Enemys behave very realistic...Could turn out very Interesting!
The cleanest ship / environment of all time. It will only look 'realistic' when developers stop creating clinically clean environments in places that should actually be dirty. It looks good - but not "realistic" at all
Please note that the luxury liner belongs to a billionaire who insists on the pristine cleanliness shown. He uses the ship as a modern museum to showcase himself and his artifacts to his guests.
The running animation and the speed he’s moving do not match. He’s moving at a brisk walking pace, but looks like he’s lightly jogging. It looks weird.
It doesn't look like a real, playable full game. It looks like a playable tech showcase, and if any more levels existed, there is no way this level of fidelity could be retained. This is the most vertical slice demo looking stuff ever.
Honestly I'm really digging this. I know a lot of things look really rough in the gameplay, but this is alpha footage. The sounds, animations, and visuals will definitely get much more polish before release, so I'm not too worried. What I really love is how surreal the world is. One minute you're on an oil tanker, next you're in a maze of an art gallery, then in some kind of scifi research facility. I have no idea what the story is or why the environments keep shifting, but I'm intrigued.
When I saw this kind of scene, I almost couldn’t figure out reality and virtuality. I felt that the sense of immersion was so strong that I seemed to be really in the game.
The environment is quite amazing, the visual effects including ray tracing is astounding as well. However, the hair and the face? Not so much… I hope they fix those before the actual release.
This is not related to Metal Gear Solid in any way, they are simply trying to sell themselves as "similar". Completely different Developers, completely different Story, completely different World, completely different Game.
I don’t know what’s weirder, the ocean moving while the ship stands still or there is a multi level fine art gallery inside an oil tanker. Oh well, atleast it looks cool 🤷🏽♂️
There was a game called “Fear” some old people might remember. I got in a shootout in a corridor lined with the typical boxes and such for cover, got killed. The next time I got to the hallway, surprise no baddies? As I walked down the hall a grenade casually rolled in front of me from a doorway on my right, killed me again. It was different each time. I’m not sure if they coded the AI that way or if they had several sets of random responses but I will always remember that dramatic change in the npc’s tactics. Fun game.
I’m already in love. Regardless of what I consider small issues, I’m going to enjoy playing this. Also, I don’t know why I keep thinking about IMF while watching this haha. Mission impossible the video game but Matrix Doors and MGS bosses? Lol!
Honestly, I thought this game inherited Hideo Kojima’s memes and elevated them into a work of art much more than others. While there are rough edges, I expect it to become an outstanding game. In comparison, Metal Gear Solid Delta just mimics the appearance, without any of the aesthetics Kojima cherished, such as new experiences or the passing down of memes. It’s nothing more than an outdated, expensive remaster that recycles 20-year-old game design.
This game looks great! The only thing I could say is that me being an army guy, those guns on his back are a bit small. Just the trigger assembly, looks like his fingers are so big they couldn't even fit in to pull the trigger lol. But I also know it's alpha footage, but yeah. Make the guns a bit bigger! The rifle on his back, the muzzle should be slightly grazing his butt cheek when he runs or walks, as a frame of refrence.
And when he pulls the charging handle when we puts in a fresh mag. So dumb. Don't they know by now that the bolt locks back to the rear when the mag is empty? 😆
It looks like you walk into a picture. Everything but the water is static which gives such a weird sensation and by no means a realistic one. There's more to be done but it's ok for now.
The character movement is so unrealistic and lack way better animations to achieve realism but the graphics in general is insane and this is the right way.
When I was playing 2k13, my grandma asked if I was watching a real game, she’s going to think I’m holding a controller just to prank her, when I play this game
The map maker, featured previously in Alien Promethous, is a catcopy job, right off the bet, and got the guts to show, you think we dont know? Also the character modeling is extremely ugly.
Beautiful looking shooter, looks fun, but very dumb, glad its a tps and not and fps for controllers. Bofy explosion gun is nice. Edit: 2nd trailer is muchh better
Yea as andrewcerberusok said in the comments section, the ocean movement need few more touches (looks good don't get me wrong) and the fidelity on the ship is wayyyy up there but I do think many people will have issue with the way the character runs because it looks super slow lol then again this is alpha
The running is actually good because people aren't sprinting at 100 m sprinter level getting to the end of a tanker to the other end in a few seconds. That's not real. I ran track trust me. If you have been on a ship or tanker they are huge. He's still getting from the beginning to end fast. If you are referring to the metal gear sprint I get it but it's not metal gear.
This game looks fun as hell and the changing scenery plus bullet time 🎉 can’t wait to play, don’t know why the hate lol, bit tired of playing highly difficult games so this is refreshing
MGS is undoubtedly number one, but this video game falls short of expectations. The graphics and technical quality aren't realistic, leading to a very poor experience 👎. It’s disappointing to see a game like this, especially on next-gen consoles, where we would expect much more, particularly with the new Unreal Engine 5 🤦🏻♂️
I don't want to sound like a hater, but this seems like the typical game that has hyper-realistic graphics but has mediocre gameplay and generic lore. I hope it's not like that, but nowadays the industry is focused on releasing games that are more and more graphically realistic but are empty in terms of content.
I would say the character needs to open doors with his hands. Also the combat needs more than just throw a drone grande and shoot. The character should be acrobatic and able to get close to the enemy with hand to hand attacks. This will help create variety.
I love these graphics and the setting. But I don't understand that they never implement something like dynamic water puddles or movable/ destructible environment. That would make it way more realistic. Chairs falling, moving puddles reflecting and Mobiliar destroyed.
"Work in progress" mark typically means get ready for massive downgrade in graphical fidelity for full game release. Tbh this seems more like a "proof of concept" video than anything
The better the graphics are the dumber the AI becomes...
Alpha footage give them time
@@mr_exclusive9799 Eh, wouldn't hold my breath on it. Writing good AI takes money and experience. Which none of it the developer has. They are based in Turkiye and have two games (Kabus 22 (PC, 2006, Space Cake (Mobile, 2014)). This is going to be a sh*t game.
Not true, Last of us 2 AI is crazy. The best in any game ever.
@@Flowriter And they had immense budget, super large team and extremely experienced programmers...
Not comparing tô this game because it's another genre, but Miyazaki games has some atrocious dumb buggy AI and people don't complain just because it's a game made by Miyazaki.
"We have Metal Gear at home" lol
🤣
🤣🤣🤣
Looks way better
@@CriticalShot1 plays much worse
@@WatashiWaTraneDesu it's not even out wtf u talking about? Are u that much of a Kojima fanboy that u just assume anything challenging it is inferior
Another game where the enemies that are supposedly trained soldiers just dumbly stand around, make very little attempt to move into cover, and just have no apparent concern for their life whatsoever...
All the advancements in graphics and computing technology we've made through the years and NPC AI is still virtually the same as it was 20 years ago... They can sometimes duck behind cover, but will often just stand out in the open and wait to get killed.
It just might be on easy to showcase the game.
Hang in there. Reasoning, Adapting, improvising, acting enemy models will be coming to games in the next few years. It's going to be INCREDIBLE. The first game that tackle this well will be an instant classic for the ages, like Half Life 2 with pyhsics.
@@Decision333 That would be a terrible excuse. Why would they want to show a lesser version of their product. NPC AI in this game looks pretty bad.
Here is an example for what is needed for an Ai to compete at a championship level.
"OpenAI Five plays 180 years worth of games against itself every day, learning via self-play. It trains using a scaled-up version of Proximal Policy Optimization running on 256 GPUs and 128,000 CPU cores"
@@Ccodebits yeah, I'm hoping this new AI "revolution" can be used for stuff like tactics and realistic behavior. Most of the articles and videos I've come across about applying these new AI technologies to video games has been around improving dialogue, which is great, but I want behavioral advancement more than anything. It's just been so stagnant in the industry for so long...
Goes into an oil tanker and finds an art gallery. Totally normal. 😂
I thought the same thing 😂😂😂
presses the biggest red button in an unlocked room that he just happened to know would raise the bars.....top notch security lol
Ultra rich hold on to art as means to preserve/transport wealth. Don't know what "catastrophe" has happened in this game but it looks to hold true.
Really stupid premise, yeah.
I believe the game deals with narrative and gameplay themes of teleportation and alternate dimensions.
I love it when the ships are bigger on the inside than the outside. Thank goodness for portal technology.
idk why and I don't want to hate but somehow this looks like a generic unreal engine game to me
I agree I want to be excited for it. But I think the last of us has much more emersion and more realistic combat..
Go make one loser
Looks like a free asset game
Same bro
they keep marketing it as a “metal gear protege” when it looks like a cheap unreal engine 5 test or some sort of blender animation. it’s only alpha so i pray it makes some drastic improvements soon so the cooler gameplay elements like bullet time are worth it though
This game has the look and feel of dark sector from ps3 except with guns and even his suit and character looks exactly the same. That game was good. I can't wait until this comes to ps5.
I still play it every once in a while on PC. Great game
That’s it! I was trying to remember the game from back then that this looks like. I always meant to play that.
I own it. Cool game
@@markofsouth8786 That game was a true gem from the PS3-360 era!!
If it weren't for the ocean moving at 8 fps, I would have thought this was a live action footage, because the lighting is insanely good.😮
world of worldship like the sea.
This will certainly be fixed with one of the upcoming updates.
Turks are made this game 🇹🇷🇹🇷🇹🇷🙏🙏😎😎😎😎
@@zafercorapc8603 The impressive thing about it is that it's only their second game and their first at the AAA level. They turned the entire gaming industry upside down by releasing the most graphically realistic and detailed game yet. Future shooters will have to be measured against this title. The entire project was completed toward the end with only 32 employees. The low FPS animation of the sea will be fixed with future updates.
Yeah the ocean ruined it for me. Jelly on the plate
Former Sea and Mountain Rescue crewmen here. Yes vessels like this one can hold art, exotic vehicles and even gold for high network families. I’ve boarded one with a research lab and medical suite for a prominent family in my country.
The art gallery was in a different location entirely. The door he passed through on the boat didn't lead to a room on the boat. It was a portal to another location / dimension. That's a big premise of the game: Non-euclidean spaces.
@@JosephDalrympleu beat me to this reply
@@vidsurfer0725 By a hair! :D
@@JosephDalrymple a ball hair!
this just proves that we're gonna be gettin more games that looks shiny but hollow
Why isn't the main character wearing a helmet or something. Why go through the trouble to have a super suit but leave your head exposed. It looks nice, but it seems to be a graphics engine presentation, not a full game.
The hero has to look good.
First rule of combat is look cool
Snake and Raiden didn't wear a helmet lol
@wildbill1775 snake doesn't need a helmet, apparently, and Raiden needed his face exposed, so we kinda knew he was a he lol
Helmets are practically useless irl btw
We just need a new spy game like Splinter Cell
this will be hard, since even the splinter cell devs doesnt know how to make their own stealth game nowadays... only rambo flashy stuff
I agree. I absolutely loved splinter cells 1 to 3. I remember them being actually challenging. Having to die multiple times to learn how to beat certain areas of a level. Felt real and row. Every splinter cell after that turned into a hollywood action movie. What I hate most is the ability to spot every freaking enemy through walls and they just stay spotted ez mode.
like seriously. Why can't they make another blacklist or something.
@@hugocarvalho8906 its cuz the dev team who made first 3 splinter cell games are not there anymore. the current team is made of mostly almost new people so thats why they can't put out a good game since SC3 Chaos Theory.
@@hugocarvalho8906 Blacklist is frikkin awesome
Too much focus on "Graphics" in Early Stages of Game Development will mean that's their main selling point, not Gameplay Mechanics.
Unreal Engine: Cardio
Protagonist: Where is this place?
NPC Helper: i don't know...
Protagonist: How'd they spot me?
NPC Helper: I don't know...
Peak writing, honestly on par with Death Stranding
hey, death stranding was actually peak
@@idzidz833 I know im being sarcastic this game has terrible dialog it's probably Ai generated
It's not perfect but for me it has alot ot very cool Details, it feels right when the Glas shatters and all the stuff in the lab flys around and breaks, plus the when you shoot some one it has impact and the Enemys behave very realistic...Could turn out very Interesting!
The color looks natural, that is what makes this game look even incredable.
Definitely has a lot of potential let's give the developers time to cook
Looking forward to it and the splintercell remake when they release
One thing I liked is when he got knocked down at 7:46 and he shoots from the drops position. Very interesting mechanic!
Seen it a dozen times before, a dozen years ago even.
@@phant0mdummy oh wow you’ve seen it all..👁️👌🏽
in mgsv snake does the same
graphic look stunning
Ill take this over Division 3 I guess
The cleanest ship / environment of all time. It will only look 'realistic' when developers stop creating clinically clean environments in places that should actually be dirty. It looks good - but not "realistic" at all
agreed!
Please note that the luxury liner belongs to a billionaire who insists on the pristine cleanliness shown. He uses the ship as a modern museum to showcase himself and his artifacts to his guests.
@@user-ws1tz4zu3l Haha what? You do realize that this game uses "portals"? That's why it changes from environment after opening a door
@@lr6465 What did you not understand about my statement 😂
@@user-ws1tz4zu3l aaah I see haha. Was a little bit slow on this one
The running animation and the speed he’s moving do not match. He’s moving at a brisk walking pace, but looks like he’s lightly jogging. It looks weird.
Agree especially when climbing up the stairs. The animation remains the same
If you look from your peripheral vision he looks like he's not going forward
It doesn't look like a real, playable full game.
It looks like a playable tech showcase, and if any more levels existed, there is no way this level of fidelity could be retained. This is the most vertical slice demo looking stuff ever.
NO, THAT IS NOT SOLID SNAKE!
Steamed Cobra
@@whosdondadaunderrated comment
No duh, it's not supposed to be solid snake.
Crisis and Dark Sector vibes nice 👍🏻👍🏻👍🏻
Honestly I'm really digging this. I know a lot of things look really rough in the gameplay, but this is alpha footage. The sounds, animations, and visuals will definitely get much more polish before release, so I'm not too worried. What I really love is how surreal the world is. One minute you're on an oil tanker, next you're in a maze of an art gallery, then in some kind of scifi research facility. I have no idea what the story is or why the environments keep shifting, but I'm intrigued.
That is the first ocean water I've seen that looks terrifying....like the real ocean.
Runs down middle of corridor, straight though doors without checking..."How'd they spot me!"
The voice acting is poor. Cringeworthy at times.
This is Snake. Do you read me Otacon??
Loud and Clear ;))
The overly perfect animation of releasing the drone as if you wouldn't just toss it like it's your thousandth time 😂
😳 The graphics 😱 The graphics 🤪 THE GRAPHICS 😍🤤
damn, the ray traced reflections is out of this world. very very good!!!
I am surprised that there is no cleaning staff when the floors are spotless.
This has influences from Neil Blomkamp, reminded me of scenes from District 9 and Elysium. The guns do the same as they did in District 9.
When I saw this kind of scene, I almost couldn’t figure out reality and virtuality. I felt that the sense of immersion was so strong that I seemed to be really in the game.
This is basically the Division 2!
All I know is, those raincoats were ballin
The environment is quite amazing, the visual effects including ray tracing is astounding as well. However, the hair and the face? Not so much…
I hope they fix those before the actual release.
Everybody would love a balaclava.
Devs: naaaaah.. a head without everything is perfect
Wow I love the way the guns move, really makes you think about all the games where you can carry like 20 weapons and they just appear and disappear 😂
NOT ABOUT THE GAME STORY OR GAMEPLAY BUT TE GRAPICS TE PHYSICS HOLY
Hate that futuristic armor.
The sudden change from being in a subway cart to suddenly be in a military base 🤦♂️😒
I hope this game doesn't forget it's roots. MGS is more of a stealthy game not a FPS call of duty game
This is not related to Metal Gear Solid in any way, they are simply trying to sell themselves as "similar". Completely different Developers, completely different Story, completely different World, completely different Game.
That looks a lot similar to the museum in John Wick 2...
As long as its fun. The stealth looks very basic though, there's no way the enemies didnt hear all clicking.
my 3070 is already crying :D
I don’t know what’s weirder, the ocean moving while the ship stands still or there is a multi level fine art gallery inside an oil tanker. Oh well, atleast it looks cool 🤷🏽♂️
not a sign of rust, that literaly the cleanest oil tanker I ever saw.
There was a game called “Fear” some old people might remember. I got in a shootout in a corridor lined with the typical boxes and such for cover, got killed. The next time I got to the hallway, surprise no baddies? As I walked down the hall a grenade casually rolled in front of me from a doorway on my right, killed me again. It was different each time. I’m not sure if they coded the AI that way or if they had several sets of random responses but I will always remember that dramatic change in the npc’s tactics. Fun game.
I love that game. I still have it for the 360
They really don´t want you to smoke on that boat.
I’m already in love. Regardless of what I consider small issues, I’m going to enjoy playing this.
Also, I don’t know why I keep thinking about IMF while watching this haha. Mission impossible the video game but Matrix Doors and MGS bosses? Lol!
It looks like metal gear solid
I got heavy MGS2 vibes from this
It actually looks like Dark Sector from PS3 the character at least and movement and metal gear environment.
No.
The oil tanker from MGS2 and the military base is from MGS5
@@Kureno137def reminds me of that first opening scene on the tanker in mgs2 took me back to my childhood
Seems like people already hate this game simply because it looks good.
It's because it only looks good
Storm troopers would win a shooting contest against these enemies
Honestly, I thought this game inherited Hideo Kojima’s memes and elevated them into a work of art much more than others. While there are rough edges, I expect it to become an outstanding game. In comparison, Metal Gear Solid Delta just mimics the appearance, without any of the aesthetics Kojima cherished, such as new experiences or the passing down of memes. It’s nothing more than an outdated, expensive remaster that recycles 20-year-old game design.
9:36 i like this take down
Bro I just need a new splinter cell
Bolt held open at 7:14 he doesn't need to rack it.
ULTRA REALISTIC, guns gets pasted on his back and floats around as he runs
I don't understand this thumbnail, this game is being developed for PC, there is no mention for PlayStation at this point.
Solid Dark Sectored Gears of Splinters
Oh they’re not messing around with the violence this time. 😮 Let’s go!
Tons of futuristic tech. Pulls out carry handle M4 😂
This game looks great! The only thing I could say is that me being an army guy, those guns on his back are a bit small. Just the trigger assembly, looks like his fingers are so big they couldn't even fit in to pull the trigger lol. But I also know it's alpha footage, but yeah. Make the guns a bit bigger! The rifle on his back, the muzzle should be slightly grazing his butt cheek when he runs or walks, as a frame of refrence.
And when he pulls the charging handle when we puts in a fresh mag. So dumb. Don't they know by now that the bolt locks back to the rear when the mag is empty? 😆
amazing game wishlisted already 👍
The boat ain’t moving on those waves
Been a while since I heard Nolan North in a lead role.
It looks like you walk into a picture. Everything but the water is static which gives such a weird sensation and by no means a realistic one. There's more to be done but it's ok for now.
i guess they don't only look like storm troopers but shoot like them as well.
Yes, slow-mo is indeed ULTRA realistic…
The character movement is so unrealistic and lack way better animations to achieve realism but the graphics in general is insane and this is the right way.
I feel that the graphics are far from ultra-realistic when every surface in the world is pristine and cleaner than an operating room…
When I was playing 2k13, my grandma asked if I was watching a real game, she’s going to think I’m holding a controller just to prank her, when I play this game
Derp Division Solid 0.5.
It needs a lot of work for sure, from sounds, to animations, AI, environmental details, etc.
Character models are horrendous. Did you see that cutscene😂😂😂 graphics just is not going to cut it for this game
Lighting is great, world models.and.textures look great, but i hope the character faces get better before launch...
0:24
こんな凄えリアルな映像なら、一定のリズムじゃなく、人間らしい微妙なバラツキの「小走り」を表現してくれ
ここまで背景リアルだと、そこで、急に「あ、ゲームだった」って戻っちゃう
The map maker, featured previously in Alien Promethous, is a catcopy job, right off the bet, and got the guts to show, you think we dont know? Also the character modeling is extremely ugly.
😊 enemy remember, make sure you stand still so we can showcase the takedown animation😂😂😂
Nice lighting and cg on deck but for me the ship should have been moving a bit, swaying slightly in the waves and the sea looked a little off too.
Beautiful looking shooter, looks fun, but very dumb, glad its a tps and not and fps for controllers. Bofy explosion gun is nice.
Edit: 2nd trailer is muchh better
Yea as andrewcerberusok said in the comments section, the ocean movement need few more touches (looks good don't get me wrong) and the fidelity on the ship is wayyyy up there but I do think many people will have issue with the way the character runs because it looks super slow lol then again this is alpha
The running is actually good because people aren't sprinting at 100 m sprinter level getting to the end of a tanker to the other end in a few seconds. That's not real. I ran track trust me. If you have been on a ship or tanker they are huge. He's still getting from the beginning to end fast. If you are referring to the metal gear sprint I get it but it's not metal gear.
The sea itself looks impressive and they will fix the the low-FPS-Animation of it in a future update.
"Black State", also the name of my computer after running this.
This game looks fun as hell and the changing scenery plus bullet time 🎉 can’t wait to play, don’t know why the hate lol, bit tired of playing highly difficult games so this is refreshing
Deus ex, bullet time, ...
I would love to play again Deus ex with this tech. It was so hard but incredibly fresh.
It’s like splinter cell meets syphon filter omega strain meets max payne. Looks fun
Just reminded me of socom, man that game needs a comeback...
The boat looks stuck with no gravity 😂
MGS is undoubtedly number one, but this video game falls short of expectations. The graphics and technical quality aren't realistic, leading to a very poor experience 👎. It’s disappointing to see a game like this, especially on next-gen consoles, where we would expect much more, particularly with the new Unreal Engine 5 🤦🏻♂️
I don't want to sound like a hater, but this seems like the typical game that has hyper-realistic graphics but has mediocre gameplay and generic lore. I hope it's not like that, but nowadays the industry is focused on releasing games that are more and more graphically realistic but are empty in terms of content.
I would say the character needs to open doors with his hands. Also the combat needs more than just throw a drone grande and shoot. The character should be acrobatic and able to get close to the enemy with hand to hand attacks. This will help create variety.
I love these graphics and the setting. But I don't understand that they never implement something like dynamic water puddles or movable/ destructible environment. That would make it way more realistic. Chairs falling, moving puddles reflecting and Mobiliar destroyed.
If MGS and Splinter Cell had a baby controlled by psycho mantis
"Work in progress" mark typically means get ready for massive downgrade in graphical fidelity for full game release. Tbh this seems more like a "proof of concept" video than anything
What do you mean Alpha footage? This thing will cause pc’s all round the world to blow up.
I thought this was metal gear this whole time. Looks cool
How can anyone say this is like Metal Gear Solid? There's no stealth system at all; this is just a ordinary TPS.
3:10 bullet + wound
star war graphic is also insane and unbelieveble thing is It has been already ten years ago
Blood splatter is nice but the pools are too generic.