For those wondering, the total damage of this combo was 1,704,781 It could be a bit more or a bit less depending on how many cards are in the opponents deck when it goes off.
last input 12:54 pm, turn finished at 2:25_am .... dear god 1846 last draw damage.... that is insane XD following the equation [x*(x-1)/2]+x=n it should be [1846*1845/2]+1846=1.704.781 damage
Assuming your average person has 30 Hitpoints (We are dealing with various heroes of Azeroth, but since some of them include unarmored murlocs I’m going to just assume people on average have 30 health), Marks single play here did enough damage to take out the entire population of Greenland by fatigue. I love math!
@@LifeAura123 true, both works but your is more refined. i just took a notebook and started to see what was the equation XD i knew it was a connection between the number and the number before or after because the moltyplication of a even and odd number is always divisible by 2 and makes the right result
During the crazy amount of animations I was trying to figure out what the combo actually was and when I did finally figure it out, oh man it had me cackling. Absolutely insane, awesome job Mark.
seeing that randomly generated aegwyn gave me a funny idea that Mark might want to try: give aegwyn's deathrattle to an amalgam, and then keep killing off and redrawing the amalgam, doubling the aegwyn effect each time for (eventually) huge spell damage :) and maybe you could copy the aegwyn with reverberations etc to accelerate this (and hope the opponent has no silence/transform effects but that never stopped Mark)
Honestly I alwayd loved not being told the combo, sometimes even skip the intro - during the game thinking why did he not use that card in his hand it would have been perfect, oh it must be part of the combo - then from that and the title guessing the combo.
How about a similar shenanigan, but let them draw all of the cards themselves. Give the amalgam (or a surrogate like in this video) a 'deal damage to your hero' deathrattle (such as elementium geode as long as the card draw can't draw itself), taunt, and recursive summoning, then treachery it over to the opponent before playing the Wave Pool
So, FYI: the priest was at -1704751 health when the combo stopped resolving. And somehow it's still not even close to the most damage you've dealt with a warlock combo
you can ladder w any deck. most of my homebrews have negative winrates but I end up back in diamond every season because the MMR carries me to 5 tiers below my last run, and I just play good for a dozen or so games and get back where I was lol. this games ladder is a mess, zero skill based gameplay, so the ladder and your personal rank actually mean nothing. netdeck early to set high MMR, that allows you to homebrew and climb ladder next season.
I was gonna make a joke about how instead of mark overdrawing now hes making the opponent overdraw but after watching that game. I just feel bad for them even if they were playing priest lol
millythefox, indeed was milled. considering the amount of games you infer it took to achieve this combo, what were the odds of it succeeding on someone named like that lol.
This is the kind of thing that should make Blizz pause and wonder if there shouldn't be some code included in order to get animation times down to a more manageable speed, given how the game's reached levels of complexity that make for some stupid interactions.
it's a giant pasta salad - some combos will immediately crash the game and instant resolve on reboot, some will just perma crash the game and cause a draw, sometimes damage will stop early into the negatives, sometimes it will keep going for hundreds or thousands. They don't even know what will happen when cards get played together, the game doesn't always know the outcome of a combo before it happens lol. I don't think they're ever untangling that mess.
im not kidding when I say this: blizzard literally uses clunky slow animations on purpose as a way to discourage APM spam. I don't like it, but thats how it is
@@DaXurk but there are animation cancel hacks that AFAIK do not get punished and a several-minute animation chain that will eventually resolve can usually be skipped by closing and relaunching the game or switching your internet connection (game will immediately go to resolved state upon rejoining the game). Nothing stops you from playing more cards before your own animation is over so long as you know what the resolved state of an animation or animation-chain is (ie; a prepared combo), but if you are thinking and playing on the fly it's a bit different. Aside from clicking the sidebar and riffling your hand I'm not sure there's much you can do to speed things up if you're playing like a miracle rogue or something.
Mark you're the only person I can think of who could pull this combo off on a real human, but in death knight you can use infinite amalgam, death growl'ed with murloc tastyfin and blatant decoy, and then set to 0/0 with helm of humiliation, to cast any 4 or less cost spell that you apply using silk stitching, infinitely. There are some spells that can go face, as well as handbuffs, so if it's possible to play a stonetusk boar afterwards, that would also get you lethal. Here's me doing the combo vs. the innkeeper: th-cam.com/video/oIx3g5U0FB0/w-d-xo.html
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1,706,627 damages 😂
For those wondering, the total damage of this combo was 1,704,781
It could be a bit more or a bit less depending on how many cards are in the opponents deck when it goes off.
menwhile chris and his 1 milion armor druid
Thats insane lmao. That "gottem" at the end was a nice touch lmao
love when he does that after some insane shenanigans xD
> tamsin involved
> “This Combo Lasts for 2 HOURS?!”
checks out
Finally I can beat armor druid
You Mean deck with a lot of millions armor?
Sorry, it's only 1.7 million, you can't beat it
@@aldanimared368 You have to fight exponential armor with exponential damage. Logarithmic won't cut it. XD
my armor druid hits the cap of over 1 billion so im not sure about that haha
Still a win if you can keep an armour druid in game for 2 hours.
Your opponent: "Nice, got a 30 minute break from work! Time to play a couple quick games of Hearthstone!"
Mark: "ARE YOU SURE ABOUT THAT"
mark: “deck intro time”
Technically they can concede and move on while you are stuck in the loop ! :D
@@fabriceclement6587 or you just restart the game to skip all the animations
"Please don't crash game"
Famous last words
last input 12:54 pm, turn finished at 2:25_am .... dear god
1846 last draw damage.... that is insane XD
following the equation [x*(x-1)/2]+x=n it should be [1846*1845/2]+1846=1.704.781 damage
The sum of the first n natural numbers is n * (n + 1) / 2. You don't have to include an extra n term outside the fraction
Assuming your average person has 30 Hitpoints (We are dealing with various heroes of Azeroth, but since some of them include unarmored murlocs I’m going to just assume people on average have 30 health), Marks single play here did enough damage to take out the entire population of Greenland by fatigue. I love math!
@@LifeAura123 true, both works but your is more refined.
i just took a notebook and started to see what was the equation XD
i knew it was a connection between the number and the number before or after because the moltyplication of a even and odd number is always divisible by 2 and makes the right result
almost enough to kill Linecracker Druid lul
Thank you sir. 🫱🏻🫲🏼
During the crazy amount of animations I was trying to figure out what the combo actually was and when I did finally figure it out, oh man it had me cackling. Absolutely insane, awesome job Mark.
seeing that randomly generated aegwyn gave me a funny idea that Mark might want to try:
give aegwyn's deathrattle to an amalgam, and then keep killing off and redrawing the amalgam, doubling the aegwyn effect each time for (eventually) huge spell damage :) and maybe you could copy the aegwyn with reverberations etc to accelerate this (and hope the opponent has no silence/transform effects but that never stopped Mark)
You know it's gonna be a banger when Mark mentions the current time.
Had the fatigue damage kept actually hurting the opponent, they would have been at -1,704,751 life. Thats a lot of damage!
integer cap armor druid: all that for a drop of blood
It is said that MillyTheFox was never seen again after getting to live up to their name, Mill.
You would not believe my hapiness when I saw that the HP go even after it hit the negatives
And my sadness when it stopped on the 1k
Love the Wizard 101 Sound Track at the end-
really brought back some nostalgia ❤
Mark came back just to say gottem
Respect
Honestly I alwayd loved not being told the combo, sometimes even skip the intro - during the game thinking why did he not use that card in his hand it would have been perfect, oh it must be part of the combo - then from that and the title guessing the combo.
8:05 “it’s thinking about it..” 😂
Mark always find ways to break the game and I love it.
OMG the most Toxic Combo. I don't want to mess with you mark.
How about a similar shenanigan, but let them draw all of the cards themselves. Give the amalgam (or a surrogate like in this video) a 'deal damage to your hero' deathrattle (such as elementium geode as long as the card draw can't draw itself), taunt, and recursive summoning, then treachery it over to the opponent before playing the Wave Pool
Thats the most amazing thing I've seen on HS
7:55 the strings playing really sold it
Someone needs to do this in a tournament or some twitch promotional thing.
Would be funny to force everyone to watch it for hours
I think your opponent is.. a little fatigued
you are goin to blizz jail
How come Mark always finds a time rift to play against decks from 2018?
you could complete the questline, do it with octosari and then do this for 4x the damage, you could win more game with more dmg
I wonder if Aegwynn + Adaptive Amalgam for infinte spell damage would be an interesting combo.
That's about two million damage! A new record!
Now we add Demon Seed and nuke ourselves for another 2 hours.
What a crazy combo lmao!!!!
why marks decks only work against priests? XD
Esse é o Mark do velho testamento aí sim em papai
So, FYI: the priest was at -1704751 health when the combo stopped resolving.
And somehow it's still not even close to the most damage you've dealt with a warlock combo
Can u do the same but with defile? Theoretically you then have one more Tasmin and one more deathrattle, the damage should go up a ton right?
Damn that’s epic.
Final boss gg !
Opponent went for lunch after an hour. I am still in the game!
if you also play a baron then it should go on for longer right?
Would this work with Threads of Despair so you could put Tamsin in all 7 spots? Or does that mess up the chain?
If your combo lasts for more than 1.5 hours, you might have to consult a physician.
The funniest part is it would still lose to max combo linecracker armor.
amazing!!!
Finally a counter to linecracker
I wonder if you could somehow make opponent immune and held them as a hostage for 2 hours
oh no.. as soon as I saw that you were getting the amalgam into the deathrattle pool I think I figured out the combo, might be wrong though
Opponent be like : can I go already? 😢
Mark: We're done when i say we're done
really hard to use but it's an awesome combo !
The fastest way to climb the ladder.
One of the most ridiculous ones you've ever done.
Go on.
Why run Fracking in any combo deck? I always get tense when you play it lol.
because its like the edgy, bad boy brother of the best combo setup card in the game: Tracking
GOT 'EM
when you take fatigue damage IRL
Uhh where are the rest of the games?
Gottem
I was SO waiting the gotem
Got em
Maby not worth the time, but at the same time, so worth it! 😂
Now do it after a "Hakkar, the Soulflayer" died for a 4 hour combo!😂
How do you do this combo, and how does it work?
The sum of integers from 1 to 1846 is 1,704,781
that's over 1.7 million damage
nobody was milled so hard before
I like how at -1051 game even stopped counting fatigue damage because it stopped he is already dead...
Imagine climbing ranked with this deck
you can ladder w any deck. most of my homebrews have negative winrates but I end up back in diamond every season because the MMR carries me to 5 tiers below my last run, and I just play good for a dozen or so games and get back where I was lol.
this games ladder is a mess, zero skill based gameplay, so the ladder and your personal rank actually mean nothing. netdeck early to set high MMR, that allows you to homebrew and climb ladder next season.
Still shorter games than TGT control warrior mirrors
When you hit legend month ends and you start again
MADNESS hahaha 😂
is this enough to kill Druid 1m shield combo v:?
All you need to do now is repeat this combo after finding a way to fill your opponent's board with Package Dealers
I was gonna make a joke about how instead of mark overdrawing now hes making the opponent overdraw but after watching that game. I just feel bad for them even if they were playing priest lol
Only if i had endless demons
That was 1.704.781 fatigue damage 💔
👌
millythefox, indeed was milled.
considering the amount of games you infer it took to achieve this combo, what were the odds of it succeeding on someone named like that lol.
Normally I would feel bad for the opponent, but it's a priest player, so well deserved :)
2 hour combo. 12 minute video. Were we robbed?
If the numbers kept going negative, they would be at -1,711,021.
This deck has a win rate of 1% of strength due to randomness
exacties
This is the kind of thing that should make Blizz pause and wonder if there shouldn't be some code included in order to get animation times down to a more manageable speed, given how the game's reached levels of complexity that make for some stupid interactions.
it's a giant pasta salad - some combos will immediately crash the game and instant resolve on reboot, some will just perma crash the game and cause a draw, sometimes damage will stop early into the negatives, sometimes it will keep going for hundreds or thousands. They don't even know what will happen when cards get played together, the game doesn't always know the outcome of a combo before it happens lol. I don't think they're ever untangling that mess.
im not kidding when I say this: blizzard literally uses clunky slow animations on purpose as a way to discourage APM spam. I don't like it, but thats how it is
@@DaXurk but there are animation cancel hacks that AFAIK do not get punished and a several-minute animation chain that will eventually resolve can usually be skipped by closing and relaunching the game or switching your internet connection (game will immediately go to resolved state upon rejoining the game). Nothing stops you from playing more cards before your own animation is over so long as you know what the resolved state of an animation or animation-chain is (ie; a prepared combo), but if you are thinking and playing on the fly it's a bit different. Aside from clicking the sidebar and riffling your hand I'm not sure there's much you can do to speed things up if you're playing like a miracle rogue or something.
Nobel prize when?
You should do this again and the time it takes to finish you should use for a QnA
yup its amalgam again
im pretty sure that my russian opponerats in eu wouldnt even concede after 2 hours. They are mad stubborn
1’703’858 Damage?
Nice
1846! damage in fatigue right? Lol
Omega big nose of London
How the hell does tamsin give copies of cards, that cost 0?
Mark you're the only person I can think of who could pull this combo off on a real human, but in death knight you can use infinite amalgam, death growl'ed with murloc tastyfin and blatant decoy, and then set to 0/0 with helm of humiliation, to cast any 4 or less cost spell that you apply using silk stitching, infinitely. There are some spells that can go face, as well as handbuffs, so if it's possible to play a stonetusk boar afterwards, that would also get you lethal. Here's me doing the combo vs. the innkeeper: th-cam.com/video/oIx3g5U0FB0/w-d-xo.html
nvm, saw you did something really similar with helm/thunderbringer the other day!
Still not enough damage to beat linecracker druid or odd warrior
Octosari + quest when?
Wow
"66 exp"
1846 cards for 66 battlepass xp
Exacties
If your combo lasts for more than 4 hours, consult a physician.
Highly unlikely, clearly the combo only lasts for twelve minutes and thirty five seconds MAX
Now do it with octosari
This should not be played at any time we will have less and less players at hearthstone after they enjoy this 😂
Basic math tells you that this actually took -11h 28min