Archaon in warp: THEY PROMISED ME GLORY! THEY BETRAYED ME! Tzeench, giggling: "lmao, he fell for that "chosen one" meme just like 12 idiots before him"
Just a step below the canon of the Storm of Chaos; getting heabutted into submission by Grimgor right after his duel with Valten. How did Grimgor manage to sneak close enough to do such a thing? Who knows
@@maksimilianmihaljevic9584 the author changes after that and the following titles are without many of the established characters or at least in a changed form, also it does not follow the stream of storytelling of the start of the series. Besides that at least book 13&14 are mid at best even if you consider them as stand alone titles, but that is just my personal opinion.
Imagine how absolutely epic this would have been if sieges weren't shit and Praag was designed to be lore accurate. That city is basically the Minas Tirith of Warhammer fantasy in both lore and design.
I like that the siege maps are so bad and unnecessarily huge, that even though legend has 40 troops instead of the normal like 16 garrison units, he use like 10% of the settlement and just camps the final capture point plus leaves some units at the wall
They're so useless! I was playing WH2 recently and had to defend empire forts a couple of times. So much easier and FUN than anything I've experienced in WH3 sieges.
@@thedanklordger5094 yep, i'm still stunned they managed to find a worse siege mechanic than warhammer 2 had, but they somehow did it. Then to make sieges even more frustrating they made unit pathing absolutely abysmal to the point you largely want to throw your PC out a nearby window than have to endure another siege battle.
Distinct faction towers mod is a must have! when fighting siege battles. My group of friends who play this game call the default towers 'Unga Bunga Towers' 🤣 they are hugely distracting
I just recently found that you can click and drag reinforcing armies to other locations before a battle. I've got a lot of time in the game and somehow never realized this. It seems that they are just automatically put at the fastest spawn location, so moving them will add to reinforcing time, but it is extremely helpful if your reinforcing army is spawning on enemy reinforcing army. Hope this helps some people that may not be aware.
I don't often watch entire disaster battles, but this one was exceptional so I stayed for the whole thing. A rare fight to get a pseudo recreation of a lore battle
I love seeing fights with mixed units, where you have to use all/most of them. It's more similar to how I play, so there's more to learn for me. Thanks!
In my Katarin playthrough Archaon was the biggest pain in the ass. The early game was dominated by Valkyr invading from the north. I beat her back all the way to that very well defended stronghold on the shore, and then Archaon showed up to the south. So I had to leave Valkyr, and go after Archaon. The game basically turned into the Archaon / Valkyr tag team: they're both hard to finish off, and they keep coming back relatively quickly. At this point I did not know the map, and for the life of me I could not finish off Archaon because I couldn't find the few regions he controlled. I think I defeated Archaon in battle 10 times before he finally stayed dead.
I've found at times that to be at war on multiple fronts in different directions at once can be beneficial, just so you can feed more armies with loot money, and so that the AI don't have a soft underbelly to attack. :P Soldiers who aren't fighting, cost the same as the ones that are looting and pillaging settlements. Slow and steady progress as opposed to playing whack-a-mole with your whole army jumping from front to front. I mainly play Empire and TEB factions though, so YMMV with other factions.
Epic. Back in Warhammer 2, I once held Praag (on Normal) as Belegar against the End Times horde as well. Fun fact: held the walls the whole time and never lost them. Most of my army was dead by the end though =). Had the gate covered by guns and flamethrowers. Good times. That was back when there was only one wall though.
Okay I think this would be the good place for asking for advice - how do I start out as Archaon? Even on normal campaign and battle difficulty I still struggle with the start (usually getting double teamed from the Kislevite and Warriors of Chaos faction from both sides)? Any tips, like what to focus on and what units to primarily recruit? Cus like I had no issues with like Taurox start and stuff but this campaign gives me lots of issues
Try to minimise losses at the start - recruit what you can at the start, fight the 1st battle, fight the siege for the first settlement and then hurry to kill the slaneesh faction. Use your vassal to set war targets on Boris. Get the Raiders Raiment chaos gift as quick as you can, and spam Marauders. Boris is the first big hurdle, the war bears are scary but the Chaos Knights and Swords of Chaos should be able to deal with them. Archaon and the Hero can duel Boris for safety. Then just clean up his territory and you should be good.
I always like to consolidate in Norsca, first, or the Chaos Wastes. Kislev is either something you want to steam roll early before they are built up, or push hard when you are later and stronger. They win the middle ground, usually. Vassalize the tribes, awakening them or what have you, focus on being the dominant Chaos force in your area. After that, you can focus yourself into Kislev and the Old World proper
Like DarkStar already said: Avoid auto-resolves at the start, as that will tank your strength rating and make other factions more likely to declare war on you.
Start with normal kossars and kislevite warriors (roughly 2 range to 1 melee) Then upgrade the kislevite warriors to armored kossars Then upgrade the kossars to streltzi. Armored kossars (the shielded ones) + streltzi is an army you can run with until like turn 100. Then lategame iceguard is good too, bear chariots are good, especially en mass.
Why is it such a major issue now with units stopping in the middle of chasing down enemies. They just stop for no reason. Other issues are them walking (instead of running) toward routed units or units that are far away. I've also seen pursuing units suddenly slow when the target unit gets close to the border. It is like they reprogrammed the unit AI to intentionally let enemies get away so that you have to deal with them again. I wouldn't put it past them doing as a way to add difficulty. Except it seems to be random as to when and how it happens.
sounds to me like another pathfinding issue. they change something in pathing or how obstacles or fleeing enemies are handled? stopping is usually a completw reroute within pathing and that means it got heckin confused and had to reset at current position. which means new commands, which means a stop
Had worse than this once. It was turn 70. Archaon and two of his armies, Kholek, Azazel, Throgg and 3 weak maraurder armies, Wulrik and Thrott the Unclean with another slave army. I had Katarin with 120 WoM in fully upgraded Pragg. I was ready for a siege that would've been Legendary. Instead, Archaon held the siege for 10 turns even with all those reinforcements and there was barely any men to hold the city. Massive disappointment and i tried everything I could to get him to launch the siege. Beyond disappointing.
To be fair, if this is the sender's first time playing Kislev, I'm not surprised at all. Especially if they're also new to Total War games on top of that. Katarin's start has you surrounded by hostile factions that can get become unstoppable if you leave them alone (Azhag, Clan Moulder, Azazel... even Drycha might randomly decide to go after you if she's not pressured enough by her other neighbours), and every time you expand, there's yet another enemy waiting not too far away, especially to the north. If you let AI Malakai get bodied, you'll have no buffer at all between you and ALL of Chaos. So your first couple of turns are crucial. You have to be ultra-aggressive, prioritise and optimise your actions so you can take out as many enemies as possible before they snowball. And... that's just not something that a new player will find intuitive. They will see the position they're in and assume the answer is to turtle instead, but that's one of those unspoken player traps that only leads to... campaigns like this. Plus, Kislev early game units are also not very beginner-friendly. No early artillery so everything else outranges you, archers with very low ammo and no armour-piercing options for a long, long time. And you either have to come up with highly layered formations or have amazing micro to get the most value out of those "hybrid" units. Also, from the severe lack of Akshina Ambushers I noticed in this battle, it's also possible that the person does not have Shadows of Change (which is understandable), so that means they must have been stuck with basic Kossars the entire game until a sudden (and likely recent) tech jump to Ice Guard. There's definitely a lot of things the player could have done differently. At the very least, there should be absolutely no way to lose the supporter race against AI... all it takes is building like 6 churches and Kostaltyn can never catch up. But I'd still give them the benefit of the doubt and assume the roughness of the Kislev campaign just caught them off-guard and forced them into a defensive mindset at the expense of all the advantages they could have taken.
Because Kislev is categorically one of the hardest factions to play, on any difficulty. Possibly even harder now than it used to be given all the recent Chaos updates.
I've been playing some Kislev and man I've come to hate By Our Blood. All it seems to do is get my characters killed in combat, just like what happened here.
"Ward save for the entire army probably could've helped the Golden Knight out a little bit." Yeah....maybe take four hits from the level 30 lord before she gets pasted instead of three. Super helpful.
DONT PUT USELESS UNITS IN KATARINS ARMY!!! Seriously she buffs to insane level her Ice Guard. Streltsi have no job in that army. Tzar guard are also cool af but IG with halberds can get around 60 Melee defense as well. Seriously, no point shooting yourself in the foot making incoherent armies. Her IG are cheaper than Kozzars which lets you recruit another army instead of having expensive units like Streltsi in the army.
A lot of things about this game make me mad but a real zinger is how that streltsi got smashed while running away by the AI but when I try to smash a running away unit the AI will spread their unit out all over the place to where my guy has to attack one single entity at a time. The AI can maneuver their unit in ways that I as a player cannot do. That is one of the many reasons why after 2500 hours I struggle to even play this game anymore. The moronic stuff the AI does and the cheats they have like spreading out units in ridiculous ways or knowing where all your armies are without line of sight over your territory. The game is way more frustrating than fun.
Yeah, I feel your pain. I also think what AI does very well is chasing to finish off your fleeing lord/hero/monster that you try to save. When I send a hero to finish off enemy hero or lord, they help him get off battlefield even faster, by pushing him and giving him extra speed.
after 2500 hours you may have just had enough of the game. not saying there aren't any bullshit stuff, there is indeed plenty. but those can be ignored as long as you find novelty in whatever parts you play.
The most annoying part of this game and why I hardly play anymore is because half of the "strategy" is just finding the best way to cheese the AI since its so ass.
can you tell me which game, okay, let's narrow it down, which **Total War** game has impeccable, "perfect" AI? (whatever that means). That one's worth buying right? Name the game. Just one. Or piss off mate.
Imagine this one in lore, the Everchosen gets gunned down by archers like a dog before they even taken the walls.
Archaon in warp: THEY PROMISED ME GLORY! THEY BETRAYED ME!
Tzeench, giggling: "lmao, he fell for that "chosen one" meme just like 12 idiots before him"
The chaos gods made Archaon Everchosen, Samuel Colt made him equal
😂
Who wins: the Everchosen champion, or this powder we make from sulphur and pig shit?
Just a step below the canon of the Storm of Chaos; getting heabutted into submission by Grimgor right after his duel with Valten.
How did Grimgor manage to sneak close enough to do such a thing? Who knows
Pretty lore accurate. Your just missing an empire army appearing behind the chaos army midway through the battle.
Sounds like second siege of Vienna in which the Polish-Lithuanian winged hussars helped Austria defend against Ottomans.
*You're
And yeah, it would be cool to see an Empire army showing up as reinforcements.
@1tsbag134given the cultures this is more like Austria showing up to save Poland
Kislev has Winged Lancers and the Gryphon Legion as cavalry units
@@capadociaash8003 *partition, if you want to be lore accurate ^,^
I just started reading Beastslayer, the Gotrek and Felix novel set during a siege of Praag, so this is great timing
Really good book, enjoy it!
bro, enjoy your journey but stop after book 12 xD
@@VanHold why lmao
which part is that? i've read 1-4
@@maksimilianmihaljevic9584 the author changes after that and the following titles are without many of the established characters or at least in a changed form, also it does not follow the stream of storytelling of the start of the series. Besides that at least book 13&14 are mid at best even if you consider them as stand alone titles, but that is just my personal opinion.
Imagine how absolutely epic this would have been if sieges weren't shit and Praag was designed to be lore accurate.
That city is basically the Minas Tirith of Warhammer fantasy in both lore and design.
This was still epic tho
5:00 you have become a dad, so a dad joke is very appropriate
I love how The Severed Claw is a reoccurring villain in the Lore of Legend. At least he's got hero arcs too like Vecteek
26:19 that was their favorite Kislevite Warrior unit Legend
I like that the siege maps are so bad and unnecessarily huge, that even though legend has 40 troops instead of the normal like 16 garrison units, he use like 10% of the settlement and just camps the final capture point plus leaves some units at the wall
They're so useless! I was playing WH2 recently and had to defend empire forts a couple of times. So much easier and FUN than anything I've experienced in WH3 sieges.
@@DaUziel which is kinda ironic because settlement sieges was a thing most gamers wanted a rework of.
i like the large intricate maps. i dislike the tiny field battle maps though
As someone who mainly played Medieval 2 and Loved Siege Battles ITS realy a huge letdown in wh3. And the field Battle Maps are so small.
@@thedanklordger5094 yep, i'm still stunned they managed to find a worse siege mechanic than warhammer 2 had, but they somehow did it. Then to make sieges even more frustrating they made unit pathing absolutely abysmal to the point you largely want to throw your PC out a nearby window than have to endure another siege battle.
Distinct faction towers mod is a must have! when fighting siege battles. My group of friends who play this game call the default towers 'Unga Bunga Towers' 🤣 they are hugely distracting
He actually put units on the wall. 😮
I just recently found that you can click and drag reinforcing armies to other locations before a battle. I've got a lot of time in the game and somehow never realized this. It seems that they are just automatically put at the fastest spawn location, so moving them will add to reinforcing time, but it is extremely helpful if your reinforcing army is spawning on enemy reinforcing army. Hope this helps some people that may not be aware.
I don't often watch entire disaster battles, but this one was exceptional so I stayed for the whole thing. A rare fight to get a pseudo recreation of a lore battle
My end time has appeared as well. We successfully captured Praag
passive campaign as Katarin? with all enemies around? :O
Better then End Times book :D
Merry Christmas Legend and family
THEN THE WINGED KOSSARS ARRIVED
Every freaking time i play siege battles the AI attacks me from 10 sides. This was fun battle
I love seeing fights with mixed units, where you have to use all/most of them. It's more similar to how I play, so there's more to learn for me. Thanks!
I imagine the Chaos Gods being so angry that the everchosen got shot to death before even reaching the walls of Praag.
In my Katarin playthrough Archaon was the biggest pain in the ass. The early game was dominated by Valkyr invading from the north. I beat her back all the way to that very well defended stronghold on the shore, and then Archaon showed up to the south. So I had to leave Valkyr, and go after Archaon. The game basically turned into the Archaon / Valkyr tag team: they're both hard to finish off, and they keep coming back relatively quickly. At this point I did not know the map, and for the life of me I could not finish off Archaon because I couldn't find the few regions he controlled. I think I defeated Archaon in battle 10 times before he finally stayed dead.
What campaign was this cause valkia is on the other side of the map in immortal empires and archaon isn’t in realms of chaos
How many times do we have to teach you this lesson, old man? Lol
I've found at times that to be at war on multiple fronts in different directions at once can be beneficial, just so you can feed more armies with loot money, and so that the AI don't have a soft underbelly to attack. :P
Soldiers who aren't fighting, cost the same as the ones that are looting and pillaging settlements. Slow and steady progress as opposed to playing whack-a-mole with your whole army jumping from front to front. I mainly play Empire and TEB factions though, so YMMV with other factions.
That might be the only siege battle ive actually enjoyed
Epic. Back in Warhammer 2, I once held Praag (on Normal) as Belegar against the End Times horde as well. Fun fact: held the walls the whole time and never lost them. Most of my army was dead by the end though =). Had the gate covered by guns and flamethrowers. Good times. That was back when there was only one wall though.
I sort of want to see the "Open the gate! they can't attack the gate if it's open!" logic applied in some sort of epic movie siege or something ^^
It's been a while, but don't they do a version of that at the siege of Helms Deep in LOTR? (Don't tell the elf:P)
At this point, this channel is basically water to me.. Necessary for survival.. Taste varies.
I LOVE this one , defensive settlement battles when it is critic is so fun. Better in multiplayer against friend guys, you should try
Normal campaign difficulty doesn't necessarily mean "newer player". Sometimes (like in my case) it indicates "full blown casual".
It turns to be kind of sweet how he cared so much to the golden naryska
Okay I think this would be the good place for asking for advice - how do I start out as Archaon? Even on normal campaign and battle difficulty I still struggle with the start (usually getting double teamed from the Kislevite and Warriors of Chaos faction from both sides)? Any tips, like what to focus on and what units to primarily recruit? Cus like I had no issues with like Taurox start and stuff but this campaign gives me lots of issues
I'd suggest you watch Legend's Archeon livestream, it might be of help!
Try to minimise losses at the start - recruit what you can at the start, fight the 1st battle, fight the siege for the first settlement and then hurry to kill the slaneesh faction. Use your vassal to set war targets on Boris. Get the Raiders Raiment chaos gift as quick as you can, and spam Marauders. Boris is the first big hurdle, the war bears are scary but the Chaos Knights and Swords of Chaos should be able to deal with them. Archaon and the Hero can duel Boris for safety. Then just clean up his territory and you should be good.
I always like to consolidate in Norsca, first, or the Chaos Wastes. Kislev is either something you want to steam roll early before they are built up, or push hard when you are later and stronger. They win the middle ground, usually.
Vassalize the tribes, awakening them or what have you, focus on being the dominant Chaos force in your area. After that, you can focus yourself into Kislev and the Old World proper
@@vIDarkStarIv pretty much this. once you get rid of bearsus you can just insta-recruit your way to victory
Like DarkStar already said: Avoid auto-resolves at the start, as that will tank your strength rating and make other factions more likely to declare war on you.
I went to Praag for vacation a week before this happened 😨
Great quality vid mate
It happens to me constantly that when i order unit to chase broken unit they give up on it on their own after some time.
The master bait joke was so bad even slaanesh demon was disappointed and just f offed
Kislev need a legendary lord that pumps up their non bear cavalary to the high heavens
Isnt this a plot in Gotrek and Felix? Praag getting surrounded by a massive chaos army
Yes. I'm actually reading through that very book right now.
Kieslev music is so good.
Hi legend, is there any chance you could send me a copy of this save file so I could play this disaster for myself? It looks fun.
Materbaaaate... Good one Legend...Good one! lol
Legend being a legend as usual.
Im new to playing kislev so I would like to know what would be a good army comp that will do well in most situations
Start with normal kossars and kislevite warriors (roughly 2 range to 1 melee)
Then upgrade the kislevite warriors to armored kossars
Then upgrade the kossars to streltzi.
Armored kossars (the shielded ones) + streltzi is an army you can run with until like turn 100.
Then lategame iceguard is good too, bear chariots are good, especially en mass.
4:52 Yes. Yes they are.
loved the siege defence
Wait until Boris is out of a settlement and try to vassalize him without fighting his army.
Why is it such a major issue now with units stopping in the middle of chasing down enemies. They just stop for no reason. Other issues are them walking (instead of running) toward routed units or units that are far away. I've also seen pursuing units suddenly slow when the target unit gets close to the border. It is like they reprogrammed the unit AI to intentionally let enemies get away so that you have to deal with them again. I wouldn't put it past them doing as a way to add difficulty. Except it seems to be random as to when and how it happens.
sounds to me like another pathfinding issue. they change something in pathing or how obstacles or fleeing enemies are handled?
stopping is usually a completw reroute within pathing and that means it got heckin confused and had to reset at current position. which means new commands, which means a stop
Had worse than this once. It was turn 70. Archaon and two of his armies, Kholek, Azazel, Throgg and 3 weak maraurder armies, Wulrik and Thrott the Unclean with another slave army. I had Katarin with 120 WoM in fully upgraded Pragg. I was ready for a siege that would've been Legendary. Instead, Archaon held the siege for 10 turns even with all those reinforcements and there was barely any men to hold the city. Massive disappointment and i tried everything I could to get him to launch the siege. Beyond disappointing.
"Master bait" 😈
Meet the Scream of Ice Finger Shes the Queen with the Fridged touch you get the Raor from the bear Her hands so cold she loves only cold..
For Kislev! For Ursun!
how to beat Lizardmen using Chaos factions that lack range units? I always got smacked by Lizardmen players especially their monstrous units.
First disaster battle in a while where I am absolutely confident I could win this battle
Wish Praag had a unique siege map.
@LegendofTotalWar What happened? You decided to stop streaming all together?
Favorit i repris
31:11 not even you have an answer to the Shitty Tza Guard Auto-Resolve, LOL
Baffles me how someone can reach such a predicament on Normal difficulty.
not everyone is a Legend
To be fair, if this is the sender's first time playing Kislev, I'm not surprised at all. Especially if they're also new to Total War games on top of that. Katarin's start has you surrounded by hostile factions that can get become unstoppable if you leave them alone (Azhag, Clan Moulder, Azazel... even Drycha might randomly decide to go after you if she's not pressured enough by her other neighbours), and every time you expand, there's yet another enemy waiting not too far away, especially to the north. If you let AI Malakai get bodied, you'll have no buffer at all between you and ALL of Chaos. So your first couple of turns are crucial. You have to be ultra-aggressive, prioritise and optimise your actions so you can take out as many enemies as possible before they snowball.
And... that's just not something that a new player will find intuitive. They will see the position they're in and assume the answer is to turtle instead, but that's one of those unspoken player traps that only leads to... campaigns like this.
Plus, Kislev early game units are also not very beginner-friendly. No early artillery so everything else outranges you, archers with very low ammo and no armour-piercing options for a long, long time. And you either have to come up with highly layered formations or have amazing micro to get the most value out of those "hybrid" units. Also, from the severe lack of Akshina Ambushers I noticed in this battle, it's also possible that the person does not have Shadows of Change (which is understandable), so that means they must have been stuck with basic Kossars the entire game until a sudden (and likely recent) tech jump to Ice Guard.
There's definitely a lot of things the player could have done differently. At the very least, there should be absolutely no way to lose the supporter race against AI... all it takes is building like 6 churches and Kostaltyn can never catch up. But I'd still give them the benefit of the doubt and assume the roughness of the Kislev campaign just caught them off-guard and forced them into a defensive mindset at the expense of all the advantages they could have taken.
Because Kislev is categorically one of the hardest factions to play, on any difficulty. Possibly even harder now than it used to be given all the recent Chaos updates.
Maybe because of stalk the ai resets its logic to a defensive position and they dont advance on you?Usually its 1 -2 spells and they charge?!
Warhammer Stalingrad
cheese masterful of masters yes-yes
Lore-wise.
I feel legend was more distracted this battle. Not his best. But still enjoy watching him
he has a kid now
@splattbinat1542 thats awesome!
We need skulltaker live stream
I've been playing some Kislev and man I've come to hate By Our Blood. All it seems to do is get my characters killed in combat, just like what happened here.
"Ward save for the entire army probably could've helped the Golden Knight out a little bit."
Yeah....maybe take four hits from the level 30 lord before she gets pasted instead of three. Super helpful.
That looks pretty empty town (in regards of buildings) to be Praag. (l don't play WH total war, only watch videos)
DONT PUT USELESS UNITS IN KATARINS ARMY!!! Seriously she buffs to insane level her Ice Guard. Streltsi have no job in that army. Tzar guard are also cool af but IG with halberds can get around 60 Melee defense as well. Seriously, no point shooting yourself in the foot making incoherent armies. Her IG are cheaper than Kozzars which lets you recruit another army instead of having expensive units like Streltsi in the army.
A lot of things about this game make me mad but a real zinger is how that streltsi got smashed while running away by the AI but when I try to smash a running away unit the AI will spread their unit out all over the place to where my guy has to attack one single entity at a time. The AI can maneuver their unit in ways that I as a player cannot do. That is one of the many reasons why after 2500 hours I struggle to even play this game anymore. The moronic stuff the AI does and the cheats they have like spreading out units in ridiculous ways or knowing where all your armies are without line of sight over your territory. The game is way more frustrating than fun.
Yeah, I feel your pain. I also think what AI does very well is chasing to finish off your fleeing lord/hero/monster that you try to save. When I send a hero to finish off enemy hero or lord, they help him get off battlefield even faster, by pushing him and giving him extra speed.
after 2500 hours you may have just had enough of the game. not saying there aren't any bullshit stuff, there is indeed plenty. but those can be ignored as long as you find novelty in whatever parts you play.
The most annoying part of this game and why I hardly play anymore is because half of the "strategy" is just finding the best way to cheese the AI since its so ass.
I pity player how are not at least level 50 with their ll onn turn 50.
I dont like Kislev, i dont get how they can supply their troops with so much ammo while living in a tundra.
bad ai, not worth buy this game.
Written like a bad AI 🤔
can you tell me which game, okay, let's narrow it down, which **Total War** game has impeccable, "perfect" AI? (whatever that means).
That one's worth buying right? Name the game. Just one. Or piss off mate.
@@Sercotani All Total War AI is bad, but Warhammer 3's is especially shit. It literally breaks during sieges and bridge battles.