Well, they didn't piece together the mechs successfully did they. They got the cause of enrage wrong, it's the 2 bosses proximity to one another (like 1st boss in scalecaller peak), the totem does not enrage, it grants dmg immunity to either boss it tethers to. Tank slow on retaunting wolf after the targeting a random player ends as well. But the dps was also an issue, the fight wasn't pushing at all.
Well, they didn't piece together the mechs successfully did they. They got the cause of enrage wrong, it's the 2 bosses proximity to one another (like 1st boss in scalecaller peak), the totem does not enrage, it grants dmg immunity to either boss it tethers to. Tank slow on retaunting wolf after the targeting a random player ends as well. But the dps was also an issue, the fight wasn't pushing at all.