Correction: When using the term "safe jump" in this video I really meant safe jump OS. What this means is instead of reacting to whether someone blocks or gets hit, you input the follow up attack regardless. So what I said wake up DR beats Safe Jump I was wrong, what I meant is that it beats safe jump OS. Also, the viability at high level for this technique is lower than I originally thought. That being said, it MIGHT be more viable on PS5 because it has more input lag but we'll have to wait and see.
Slight correction on command grab supers, only Zangief's level 3 is the only one that's both fully invul on start up and also you can't jump after the super freeze. Both Lily's and Manon's supers do have invul but you can hold up during the super freeze to avoid them and then punish them for massive damage and for Akuma's raging demon you can't hold up after the super freeze however it doesn't have any invul so it can't be used as a reversal. Great tech tho!
Maybe I worded it poorly in the video. The idea is that if you do this option select you’ll parry before the freeze and thus get grabbed so I was tryna warn people not to use the OS in that situation. Edit: I don't know where the hell that emoji came from because I didn't type it lol. Just removed it.
@@GimR The freeze for Lily's and Manon's grab will come out while you are still in the air like for other supers so it's still not a problem. Your parry + block + button will be eaten. Though Akuma's demon according to the frame meter in training mode does have 1 frame of true full invulnerability on the first frame. So in his case it could maybe be a thing he can do.
@@JaiOfManyNames yeah but if you do my option selectit locks you in place so you can't jump after the freeze which is kind of the point, and that 1 frame of invul makes the safe jump whiff
Thank you so much for watching my first Street Fighter video! Please like the vid and consider subbing if you like the content! EDIT: Wanted to post a follow up comment here. I definitely cut out part of the script explaining that I was focusing on certain situations regarding optimal buttons / slow buttons / creating an option where you don't have to react. The video was just getting too long and I had put far too much work into it already. But basically, there are buttons fast enough that you can delay them and you'll block the DR before it comes out. If you do it might cause other things to happen (Like holes in block strings) that you might not want if you think the opponent might mash DP between them. Also, I have a certain standard I follow when calculating reaction time, but SF6 has less input lag then Smash Ultimate so I might have to re-evaluate that aspect when I'm labbing in the future, etc.
I saw you at EVO 2023 and we didn’t chat long but it was super nice. I’ve known of you and your role in smash for a very long time, so it was really cool to hear you were just there to compete in sf6. GL on future fgc content.
I don't think thats a good idea, parrying costs half a bar of drive guage, which is less than what you'll typically take from a dp. Parrying there might just burn you out anyways.
As someone that is trying to move away from smash and into other fighting games, it's so cool to see one of my favorite smash content creators move into a game I've been actively practicing, especially with such important new tech. Keep up the good stuff King!
What do you mean "trying to move away from smash"? That's such a bizarre way to phrase that. As if smash is some kind of disease you're trying to get rid off. Also "trying", dude you can just do it. You could have just said you're getting into other fighters but apparently that wasn't enough. We all know where this is coming from, pathetic
@@Bladieblah I just don't enjoy smash as much anymore after years of competing in smash 4 and ultimate. I still go back to it sometimes because I've invested a lot of time into learning about them and I have a lot of friends that still play, but I don't have fun with the games anymore. That's all I meant. You might wanna drink some water, I wasn't trying to tell anyone else what to think or do.
This is a great first SF6 video, GimR. Even though I never got deep into competitive smash, I loved watching your tech videos for them. Keep up the good work, dude.
Thank you for slowing down frame-by-frame for explanations like this. It's hard to visualize how interaction works in my head when frame data is involved. Like how everything happens so instantly it always feels like every hit happens on the first frame unless it's over 5 frames.
Little detail but, when you talk about Akuma having a 0 frame throw - assuming you mean the raging demon - in this game it has 7 frames of non-invincible startup before the super flash (after which you can no longer jump out if you were right next to him) so it's no longer a wakeup option at all and just way weaker in general. Even after the startup it only has invincibility against fireballs, anything else just hits him out of it.
For sure, when I said frame 0 I meant 0 after the freeze. Also, I was trying to warn people against going for this option select on throws like this (The ones with non 0) because it gets you stuck in a parry state when you'd normally be able to react to the freeze and jump
Glad to see you continue to enjoy labbing videogames. This actually makes me inspired to put more work into using the option selects already discovered for smash ultimate like the footstool out of shield one
Maybe I'm not understanding some nuance here, but can't you always hit confirm your jump normal? ie continue buttons if your opponent gets hit or blocks, otherwise you just block? I don't automatically hit a button afterward for the Drive reversal to eat, so this seems of limited use as described? the parry OS is nice for some extra Drive gauge though
I think you’re right. Might also depend on the air button. Some have more Hitstop than others. Also I guess depends on whether or not your reactions are on point
@@GimR omg you replied!! I realise this is your first sf vid - I think something that helped me go from games like smash to SF was videos that explained the more simple things about the game, such as how frame data works in this game (+ on block, etc) - maybe putting out some beginner vids in your style will help out other newbies making the leap! I would defs watch !
TIL people don't just react to the safe jump hit/block and follow up accordingly so I was confused why DR would 'beat' a safe jump. But yeah Parry OS is a great thing to have in your kit and the video was really well made.
Apparently most top players do. Maybe some air heavies are easier to react with than others. Plus i guess it depends on how your go to follow up button is
I'm not really that big of a smash player but I love watching your videos, so it's pretty cool to see you branch into more traditional fighting games. Godspeed man, amazing content as always.
This is one reason I sub to to tech channels for games I don't play! Not just to learn gow to approach things better in general, but you never know when you'll find out someone loves sf6 too!
Why not just do the safejump and react to whether it hit/got blocked/a DP comes out instead of just mindlessly pushing 5HP after? Then you'd beat drive reversal too. It's totally within the realm of being able to react and hit/block confirm, we're not talking about stuff like 2MK hit confirming here.
Love this! I play loads of Smash but don't take it as seriously as I do SF, still loved your Smash analysis and tech tho. This is a great new angle, looking forward to more!
Nice video! There is one other consideration and that is that you need to do the os parry timing so that you don't get a perfect parry on their reversal.
Great video! one small comment though: if lily has wind stock she is able to beat any safejump no matter what OS you do as her light and OD dps with wind are 4 frames
You always had a keen eye for tech in smash, so I figured you'd find some really interesting and useful techs if you decide to branch out. Looking forward to new content!
I love that you found this, but I absolutely hate this kind of tech. It takes a lot of the mind games out and replace it with a knowledge check. Once I've learned how to do this, the game feels like it plays itself when I get a knockdown. I hope the devs comes up with defensive options on wakeup so there are ways to counter this. Great video!
Well, it really depends, because in certain scenarios (Like if the tech in place) you will be close and might want to go for throw after the air button instead of doing the option select.
I made the mistake of not clarifying what I meant by "Safe Jump". I meant "Safe Jump into Buffered Button". It's pretty clear that at this point that was a mistake on my end and I'll make sure to not make the same mistake in future videos.
The party doesn't come out if they block/get hit. The blockstun/hitstun is too long and will eat the parry input and just allow you to continue the combo
I've played with it a bit in lab, half the time my safejump gets blocked by the cpu when he should do drive reversal wake up and he slightly delays it not exactly sure what does that. And all the other time he wake up dp it was perfect parry so huge scaling on it, not sure i'll implement it but nice tech nontheless. Nvm: I found out, I put cpu on drive reversal on random, i thought it would mean it would randomly drive reversal on wakeup but it also does it on block. Still, I think i prefer reacting to it
@@GimR absolutely not, bro. "Gayj" or "ɡāj". Derived from French but even the French pronunciation is nothing close to whatever hate crime you've committed by pronouncing it that way.
@@GimR The other Fatal Fury team themes from other KoF’s are also good for this kind of content. I reccomend giving the arranged versions a listen as well :) especially the ‘99 one.
@@GimR I'm sorry I didn't know it was a speech impediment. I just know some people say random words incorrectly to bait out comments talking about it. 😅 Instead, try saying "bar" opposed to saying "gauge". I hear most players/creators here say "bar/meter".
Is your mic on binaural settings for this video? I swear everytime you move left to right I can hear your voice jump in my headphones but that doesn't happen in any other video on youtube
do you actually know what is the meaning of option select in SF? what this video showing is like pressing tech after medium punch everytime immediately so the input is within the active frame of the punch this is not OPTION SELECT
It seems *you* don't know the meaning of OS. OS is when you hit a input and it does different things depending on what option your opponent picked. If you press parry at the right timing it comes out if they Iframe and gets eaten by hitstun/blockstun if they don't allowing you to continue the combo. This is classic OS and I'm just assuming you didn't understand what was being shown here.
Number one reason I don’t like this game. Safe jumps are such a garbage mechanic and ruined this game. Worse is jump landing recovery is to fast. You do a super to ant air and the dude is clearly in the air but miraculously lands safe all of a sudden. Don’t love my comment…I’m a scrub
Let's see... Official support for Smash is dead, Nintendo is intentionally killing tournaments and whatnot... It's bound to happen. I don't understand what was your goal with this smartass comment.
@@GimR now, don't get me wrong. There's nothing wrong with that and you're not the problem really. That said, you can't deny there's been a pattern recently with several Smashtubers also doing the same. I'm personally up for it. I love SF6 and Tekken 8, so to me, more content on those would be great. Of course, don't forget Smash. Ultimate does not deserve to last less than Melee.
A SMASH PLAYER TELLING MEEE HOW TO PLAY STREET FIGHTER HOW DAAARE. Lol jk this is great for your audience too for newcomers and veterans alike. I’m just spoofing the general haters you’re gonna see in comments.
Correction: When using the term "safe jump" in this video I really meant safe jump OS. What this means is instead of reacting to whether someone blocks or gets hit, you input the follow up attack regardless. So what I said wake up DR beats Safe Jump I was wrong, what I meant is that it beats safe jump OS. Also, the viability at high level for this technique is lower than I originally thought. That being said, it MIGHT be more viable on PS5 because it has more input lag but we'll have to wait and see.
Hi gimr
How do you make the dummy wake up dp
@@marvinmetellus7919 they have recording options on SF6
It was really funny when you said “aerial” instead of “jump normal” or something else, cool that you’re finally branching out in terms of tech.
It's a habit I'm having trouble breaking 😆
i immediately got outed as a smasher when i used the word aerial in a street fighter discord XD
Let’s go! I feel like SF6 will be well suited to your style of analysis and mechanics exploration. Great video :)
tyty! I think so too!
Slight correction on command grab supers, only Zangief's level 3 is the only one that's both fully invul on start up and also you can't jump after the super freeze. Both Lily's and Manon's supers do have invul but you can hold up during the super freeze to avoid them and then punish them for massive damage and for Akuma's raging demon you can't hold up after the super freeze however it doesn't have any invul so it can't be used as a reversal. Great tech tho!
Maybe I worded it poorly in the video. The idea is that if you do this option select you’ll parry before the freeze and thus get grabbed so I was tryna warn people not to use the OS in that situation. Edit: I don't know where the hell that emoji came from because I didn't type it lol. Just removed it.
@@GimR The freeze for Lily's and Manon's grab will come out while you are still in the air like for other supers so it's still not a problem. Your parry + block + button will be eaten.
Though Akuma's demon according to the frame meter in training mode does have 1 frame of true full invulnerability on the first frame. So in his case it could maybe be a thing he can do.
@@jesperpersson465I tested it myself. The freeze doesn’t happen on frame 1 like normal supers. Actually I didn’t test Manon’s.
Its frame 1 invul but literally goes away instantly then frames 6-27 are projectile invul
@@JaiOfManyNames yeah but if you do my option selectit locks you in place so you can't jump after the freeze which is kind of the point, and that 1 frame of invul makes the safe jump whiff
Its so cool seeing you do videos on diffrent games, this is so cool!!!
Thank you so much for watching my first Street Fighter video! Please like the vid and consider subbing if you like the content!
EDIT: Wanted to post a follow up comment here. I definitely cut out part of the script explaining that I was focusing on certain situations regarding optimal buttons / slow buttons / creating an option where you don't have to react. The video was just getting too long and I had put far too much work into it already. But basically, there are buttons fast enough that you can delay them and you'll block the DR before it comes out. If you do it might cause other things to happen (Like holes in block strings) that you might not want if you think the opponent might mash DP between them. Also, I have a certain standard I follow when calculating reaction time, but SF6 has less input lag then Smash Ultimate so I might have to re-evaluate that aspect when I'm labbing in the future, etc.
Let's go GimR glad you're back on the sf6 videos!!
I saw you at EVO 2023 and we didn’t chat long but it was super nice. I’ve known of you and your role in smash for a very long time, so it was really cool to hear you were just there to compete in sf6. GL on future fgc content.
TY! And it was nice meeting you!
Sick tech, this is also good for when you only have a sliver of drive left and would be burned out from blocking a dp
yeah honestly, just in general getting a bar back is always better than losing a bar so people should probably go for it regardless
I don't think thats a good idea, parrying costs half a bar of drive guage, which is less than what you'll typically take from a dp. Parrying there might just burn you out anyways.
As someone that is trying to move away from smash and into other fighting games, it's so cool to see one of my favorite smash content creators move into a game I've been actively practicing, especially with such important new tech. Keep up the good stuff King!
Thanks!
What do you mean "trying to move away from smash"? That's such a bizarre way to phrase that. As if smash is some kind of disease you're trying to get rid off. Also "trying", dude you can just do it. You could have just said you're getting into other fighters but apparently that wasn't enough. We all know where this is coming from, pathetic
@@Bladieblah I just don't enjoy smash as much anymore after years of competing in smash 4 and ultimate. I still go back to it sometimes because I've invested a lot of time into learning about them and I have a lot of friends that still play, but I don't have fun with the games anymore. That's all I meant. You might wanna drink some water, I wasn't trying to tell anyone else what to think or do.
@@TheBurningTrain You could have said that, but you didn't
@@Bladieblah my b
This is a great first SF6 video, GimR. Even though I never got deep into competitive smash, I loved watching your tech videos for them. Keep up the good work, dude.
Tyty!
Thank you for slowing down frame-by-frame for explanations like this. It's hard to visualize how interaction works in my head when frame data is involved.
Like how everything happens so instantly it always feels like every hit happens on the first frame unless it's over 5 frames.
Glad it was helpful!
Love seeing you talk about street fighter!
Little detail but, when you talk about Akuma having a 0 frame throw - assuming you mean the raging demon - in this game it has 7 frames of non-invincible startup before the super flash (after which you can no longer jump out if you were right next to him) so it's no longer a wakeup option at all and just way weaker in general. Even after the startup it only has invincibility against fireballs, anything else just hits him out of it.
For sure, when I said frame 0 I meant 0 after the freeze. Also, I was trying to warn people against going for this option select on throws like this (The ones with non 0) because it gets you stuck in a parry state when you'd normally be able to react to the freeze and jump
I don't play sf6 but it's fun to watch. Best wishes on growing your viewerbase!
Tyty
SF6 has been my main game since it came out, I'm very excited to see this and hopeful for more 👀
Glad to see you continue to enjoy labbing videogames. This actually makes me inspired to put more work into using the option selects already discovered for smash ultimate like the footstool out of shield one
Maybe I'm not understanding some nuance here, but can't you always hit confirm your jump normal? ie continue buttons if your opponent gets hit or blocks, otherwise you just block? I don't automatically hit a button afterward for the Drive reversal to eat, so this seems of limited use as described? the parry OS is nice for some extra Drive gauge though
I think you’re right. Might also depend on the air button. Some have more Hitstop than others. Also I guess depends on whether or not your reactions are on point
My man is back and is dropping tech in my new main fighting game!
ayee leggo!
My god, GimR plays SF6??? Can't wait for all the new tech man, keep up the good work.
Brooooo we got GimR on SF!?! The game is about to change! Love the content man, your brain doing FGC content, I'm sold!
Best explanation of option select I’ve seen so far
waitttt gim does sf now?? lets gooo
I’m trying!
@@GimR omg you replied!! I realise this is your first sf vid - I think something that helped me go from games like smash to SF was videos that explained the more simple things about the game, such as how frame data works in this game (+ on block, etc) - maybe putting out some beginner vids in your style will help out other newbies making the leap! I would defs watch !
TIL people don't just react to the safe jump hit/block and follow up accordingly so I was confused why DR would 'beat' a safe jump. But yeah Parry OS is a great thing to have in your kit and the video was really well made.
Apparently most top players do. Maybe some air heavies are easier to react with than others. Plus i guess it depends on how your go to follow up button is
When you said DR I immediately thought drive rush and I was so confused, how does drive rush beat safe jump but you meant drive recovery/reversal
I saw the thumbnail and was like; "universal overhead is back!?!"
I'm not really that big of a smash player but I love watching your videos, so it's pretty cool to see you branch into more traditional fighting games.
Godspeed man, amazing content as always.
Thank you, I appreciate that!
This is one reason I sub to to tech channels for games I don't play! Not just to learn gow to approach things better in general, but you never know when you'll find out someone loves sf6 too!
Glad you enjoyed it!
Didin't even know what a safe jump was before this ty for the info I'm gana make the most of it
That Dexter earned my sub lol and the sf6 tips were cool too 😊
Your lab videos are the perfect fit for more fighting games
thx!
Let's fucking go, im so down for more fgc content
5:06 fun fact, Manon's lvl3 won't actually grab you before the freeze frames, so you can jump on reaction (contrary to Zangief's, for example)
So cool to see you now playing sf6
GIMR ON SF6 HYPE
Nice video, love tbe vibe you have explaining SF tech.
Cool to see you in SF Mr. GIMR 😎
Didn't expect to learn something about SF6 here. Well done editing and presentation.
Thanks!
The music selection is the cherry on top of the cake.
Chef kiss!
the song is soooo good
What is the song being used?
Why not just do the safejump and react to whether it hit/got blocked/a DP comes out instead of just mindlessly pushing 5HP after? Then you'd beat drive reversal too.
It's totally within the realm of being able to react and hit/block confirm, we're not talking about stuff like 2MK hit confirming here.
Always down for fgc and especially sf6 content, thanks Gimr
Love this! I play loads of Smash but don't take it as seriously as I do SF, still loved your Smash analysis and tech tho. This is a great new angle, looking forward to more!
sweet lets see some more sf6 content
Nice video!
There is one other consideration and that is that you need to do the os parry timing so that you don't get a perfect parry on their reversal.
Yeah you gotta time it to happen during landing frames
Excited for SF6 on this channel!
Great video! one small comment though: if lily has wind stock she is able to beat any safejump no matter what OS you do as her light and OD dps with wind are 4 frames
You always had a keen eye for tech in smash, so I figured you'd find some really interesting and useful techs if you decide to branch out. Looking forward to new content!
Ty!
subbed commented hope you make more sf6 content!
Ty Vincent!
Glad to see you branch out!
I love that you found this, but I absolutely hate this kind of tech. It takes a lot of the mind games out and replace it with a knowledge check. Once I've learned how to do this, the game feels like it plays itself when I get a knockdown. I hope the devs comes up with defensive options on wakeup so there are ways to counter this. Great video!
Well, it really depends, because in certain scenarios (Like if the tech in place) you will be close and might want to go for throw after the air button instead of doing the option select.
LETS GO SF6 CONTENT!
This reminds me of the reflect OS from DBFZ, good tech. As a Chun Li player this is super useful.
How do you make the dummy wake up dp to practice
uh oh, the Gimz hit the streets
0:29 a bit of a mistake here. The safe jump worked, and Ed could’ve recovered in time. But you pressed st.HP again, and got counterhit for it.
I made the mistake of not clarifying what I meant by "Safe Jump". I meant "Safe Jump into Buffered Button". It's pretty clear that at this point that was a mistake on my end and I'll make sure to not make the same mistake in future videos.
As a smash player I've been doing this without even realizing, no wonder I barely get punished for jumping
Nice stuff gimr
I didn't realize people just delayed their follow up after the jump in. I've been trying to react to the jump normal hitting this whole time.
I might have been mistaken on this. At top level they do seem to hit confirm everything.
as the defender, cant you just block the aerial and throw after that? because of the parry you get Punish Counter Throw no?
The party doesn't come out if they block/get hit. The blockstun/hitstun is too long and will eat the parry input and just allow you to continue the combo
Thank you ! Very useful tech
Yo! I saw the video thumbnail and asked who is this?? 👀 clicked when I saw GimR name!! 👍
ty!
Y'all got any more of them GimR SF6 content?
Working on it
I've played with it a bit in lab, half the time my safejump gets blocked by the cpu when he should do drive reversal wake up and he slightly delays it not exactly sure what does that. And all the other time he wake up dp it was perfect parry so huge scaling on it, not sure i'll implement it but nice tech nontheless.
Nvm: I found out, I put cpu on drive reversal on random, i thought it would mean it would randomly drive reversal on wakeup but it also does it on block. Still, I think i prefer reacting to it
I figured this is a hitstop os so if you play JP you can use od amnesia rather than parry for a stronger punish.
That could actually be really nice if it works!
Drive "goj" is it? 🧐
Some people say it that way…right? 😭
@@GimR absolutely not, bro. "Gayj" or "ɡāj". Derived from French but even the French pronunciation is nothing close to whatever hate crime you've committed by pronouncing it that way.
@@ParabolaTool I can't help myself. Speech therapy isn't working
Using the kof ‘94 Italy stage theme, nice
It's such a dope song!
@@GimR The other Fatal Fury team themes from other KoF’s are also good for this kind of content. I reccomend giving the arranged versions a listen as well :) especially the ‘99 one.
How did you record the reversals wakeups?
very nice video ty
So if I fall to the ground once, I lost the match? They can technically just loop me with jumps? What are you supposed to do to survive oki?
For this tech in particular you can just block the safe jump
wow this is very helpful
What's with the KOF soundtrack on a SF6 video :P
The song is too godlike I just had to use it
I know I said in your stream before but I feel like somethings off about your audio in SF6 for some reason-the top end sounds seem weirdly sharp
Yeah in game it sounds fine but recorded it sounds very meh. I don’t know why 😂
Akuma Raging Demon has no invencibility at all, it will eat the safejump so you don't need to worry about akuma when doing the parry OS
It has 1 frame of invul that will go through a perfect safe jump, I tested it myself.
also, manon level 3 can be jumped after the super flash
@@cong5805 yeah but if you do this option select you'll likely parry thus getting stuck.
This is SOOOOOO good
How's it been labbing a game like street fighter compared to smash for such a long time?
It's honestly a lot of fun! Also, tech in this game seems to be more impactful since it's got more set in stone rules
@@GimR lmao i felt that. Smash is so difficult for that reason
This isnt really tech, im confused. Do you know what a safe jump is?
Did bro say "Drive Gawge"???
Cool tech
Let’s just pretend that’s the British way to say it 😂
I don’t think anyone has pointed this out, but Lily’s “dp” has no invincibility! This is because Capcom hates her.
the light and OD windclad DPs do come out so fast that they actually beat all safejumps though, probably more worth mentioning for this video
It has air invincibility
Yeah but it has frame 1 air invul so the jump button will whiff
Gimr playing street fighter? Insanity
I enjoy the game a lot!
Awesome tech gimr! but "Drive GOUGE?"
Great video but did you really say "Drive Goouge"?
You're the 800th person who has pointed out my speech impediment 😆
@@GimR I'm sorry I didn't know it was a speech impediment. I just know some people say random words incorrectly to bait out comments talking about it. 😅 Instead, try saying "bar" opposed to saying "gauge". I hear most players/creators here say "bar/meter".
@@GregInTechnicolor LOL I'm just joking. For some reason I grew up saying Gawg and I've had trouble changing it
So is drive reversal on wake up not a good idea?
It’s great when you’re getting throw looped
So VERY technically speaking it’s like those wake ups in MK11 right?
Sorry, I don't know much about mk11 so I'm not sure
What does DI mean?
drive impact
Is your mic on binaural settings for this video? I swear everytime you move left to right I can hear your voice jump in my headphones but that doesn't happen in any other video on youtube
Yeah I dunno what happened but I think something is up with my OBS settings
GimR making SF6 videos? This is a big deal
the gims always win
do you actually know what is the meaning of option select in SF?
what this video showing is like pressing tech after medium punch everytime immediately so the input is within the active frame of the punch
this is not OPTION SELECT
It seems *you* don't know the meaning of OS. OS is when you hit a input and it does different things depending on what option your opponent picked. If you press parry at the right timing it comes out if they Iframe and gets eaten by hitstun/blockstun if they don't allowing you to continue the combo.
This is classic OS and I'm just assuming you didn't understand what was being shown here.
What's it like labbing in a game with a functioning training mode :D
Beautiful
Smash ain’t paying the bills like it used to, huh
I just feel like making street fighter content it’s not that deep
ok he got based
AAAAHHHH GIMR SF6?????????
I think this would lose to delayed tech though.
That’s a good point, definitely important to mix things up and not go form this every time
🤣😂🤣😂🤣
Number one reason I don’t like this game. Safe jumps are such a garbage mechanic and ruined this game. Worse is jump landing recovery is to fast. You do a super to ant air and the dude is clearly in the air but miraculously lands safe all of a sudden.
Don’t love my comment…I’m a scrub
self aware i guess
Once again dhalsim mains stay losing 😭
DR is always gonna work on someone attempting to go for a throw so there's still that!
This is no new tech
I never said it was.
Translation: Smash content is dying lol
Let's see... Official support for Smash is dead, Nintendo is intentionally killing tournaments and whatnot... It's bound to happen.
I don't understand what was your goal with this smartass comment.
I’ve made like 100 Ultimate tech videos. Sometimes a guy just feels like branching out
@@GimR now, don't get me wrong. There's nothing wrong with that and you're not the problem really. That said, you can't deny there's been a pattern recently with several Smashtubers also doing the same.
I'm personally up for it. I love SF6 and Tekken 8, so to me, more content on those would be great. Of course, don't forget Smash. Ultimate does not deserve to last less than Melee.
"drive gŏj"
was not expecting that
T.T I'll work on it for next time
@@GimR live your truth. Embrace your gŏj
A SMASH PLAYER TELLING MEEE HOW TO PLAY STREET FIGHTER HOW DAAARE. Lol jk this is great for your audience too for newcomers and veterans alike. I’m just spoofing the general haters you’re gonna see in comments.