I have to say right off the bat, just seeing numbers 2 and 3, that no one is better at breaking rules than GW. If you’re ever worried about your homebrew chapter or character being too main-character-y or overpowered or whatever, go read some of the stuff on Astarion Moloc. I’ve never seen a more Mary Sue-esque character.
@@christophersmith8848I love my Red Wake, but there has never been a more apt description. Massive impossibly stealthy semi termi armored marine, who devastates things by looking at them just about
My homebrew chapter has 42 Gloriana class battleships because my chapter master won them by defeating the chapter master of the Ashen Claws in single combat (thanks to his unique mutation that gives him laser eyes and makes him immune to Chaos corruption).
Too bad my chapter master will take all those at once. He has rare mutation that makes him able to make clones of hismelf Including all he wears. Entire chapter of 300 000 marines is just chapter master
Weak. My chapter is blessed by the Emperor of Man himself. They are the long lost II legion, their primarch died whilst wrestling with Khorne. They don't believe in the codex astartes and have a 100,000 marines.
My first homebrew chapter, the amber clad, were white scars and I was super proud of their lore but I wasn’t 100% sure on their color scheme so I looked up existing white scars successor chapters and that's when I realized I had just made the Mantis Warriors again.. like it was almost 1 to 1 it was uncanny On a positive note guess who started a Mantis warriors army!
Holy fuck does number 20 speak to my soul. If I had a nickle for every time someone tried to tell me I was wrong about something becuase they saw a lore video or read the wiki when I experienced it in full context in the book, I'd be a millionaire.
The new movement style is... not the best, honestly. It feels like the avatars are yeeting themselves at the camera. It might be better if it was dialed back a bit because the intensity of the effect when someone is being loud is something else
@astartesanonymous Experimenting and trying new things are great! It was really just a bit jarring, and I think it could work with a bit of tweaking (Alex explodes every time he talks)
My homebrew, The Phoenix Sentinels, is a successor chapter of (most likely) the Ultramarines. They started as a large detachment near Tau space that got completely cut off from the imperium by warp storms and was considered lost. However, when the warp storms eased after an exceedingly long time, they found a new chapter of space marines and even a planet of guardsmen. The Phoenix Sentinels, however, had undergone a split as a section of their forces believed that the Tau were worth talking to. This "mini-heresy" resulted in the death of their chapter master and the loss of a third of their forces, leaving them under-powered... and they were re-discovered right in time for the first round of Primaris creation. And Cawl was more than happy to use them as a testbed for the Primaris, since their process for accepting a new marine includes a ritual of immolation. See, the Phoenix Sentinels worship "The Phoenix", which they claim is a facet of the emperor's light. Now the Inquisition was skeptical, but with their position and their absolute devotion to the imperium meant they accepted this TENTATIVELY. Part of this worship stems from a mutation in their Mucranoid that adds a layer of flamable material allowing them to self-immolate without harm (while also boosting their resistance to flame). The chapter is codex compliant, though some positions have additional roles like their Immolator Chaplains who keep the Phoenix flame. Importantly, after the 13th black crusade and the split of the galaxy the Phoenix Sentinels ended up in the dark imperium. However, the Phoenix Flame kept on their homeworld swelled and lit up - becoming a micro-beacon in the warp allowing for very localized navigation. This is praised as the Emperor guiding his sheep even beyond his reach... But a single Immolator Chaplain was looking at the flame when this happened, and he saw something he believes isn't of the emperor. But he also knows he cant claim as such, or else he would be executed for heresy. (Outside of lore, im fairly certain that this phoenix may be a C'tan shard)
2 questions that i think if answered can make your homebrew better. Where does the mutation come from or why does it manifest ? (I think a drawback and an advantage to the self imolation thing would be a great idea to further deepen the character of your chapter). What is the c'tan shard's goal in all of this ? I figure it would try to trick in some way the chapter into releasing it. Another thing i want to talk about : the inquisition wouldnt let them worship the phoenix but maybe the Phoenix could be a way to receive the emperor's advice. Like a shaman reading patterns in a burning fire. Since they then get cut off by the new rift the advices would be even more important making them more zealous and protective of the Phoenix hence why the chaplain wouldnt dare say anything.
My first homebrew chapter was a White Scars successor that had an obsession with flying vehicles like the Xiphon. That's where it stood for a while. Now, ten-ish years later, they've 1) lost their homeworld, 2) become honor-debted to a Rogue Trader, 3) have inner political schisms due to the relationship with the Rogue Trader, 4) lost nearly their entire First Company to a Dark Eldar raiding party, and 5) have been delayed getting Primaris reinforcements due to being considered wiped out when their homeworld was lost and the record only being set straight relatively recently. The only reason they're still around is because a Rogue Trader found the idea of having an entire Space Marine chapter in their debt very tantalizing and gave them a dedicated recruiting world, but it's been a *while* since they were above 600 active members. I love traumatizing my little Nebula Lancers.
2:31:06 I love the idea of a chapter who’s like a little kid always going to the inquisition like ‘look what I did, I purged an entire planet of heretics’ hoping for a ‘very good sweetie’
Really like the new movement style. While the change was jarring for the first minute or so, It's very neat for telling apart who's speaking at that moment, since my dumbass has a hard time telling apart voices and I tend to just listen while painting. My only piece of feedback is maybe making the jumps lower when someone goes loud. Oh, and also the video's pretty great. Been thinking of getting into homebrew and you guys deliver just in time. Thank ya for the great work.
On the topic of "writing a thing where your homebrew loses can be really fun", the first thing I'm writing for my homebrew chapter is about the role they played in the Devastation of Baal, and they're going to die. A lot. It's going to include fun things as the previous Chapter Champion 1v1ing the Swarmlord (and lasting a whole thirty seconds), and the next chapter champion being one of two survivors of his company.
Love that! My successor Chapter's world was besieged in a surprise attack by the World Eaters and Kharn, the Master of Sanctity and his veteran Chaplains facing the great evil in blade to blade combat. Most of the Chaplain's die as the Master of Sanctity is getting beaten down and quickly. At the last moment, the Chapter Master and his 1st Captain show up, the Chapter Master forcing his own 1st Captain and Master of Sanctity to retreat as he goes to his death in a duel with Kharn, but ensures his Chapter lives on.
This is a delight to listen to as I just pivoted over from my Orks to starting some space marines and I am working on my first space marine homebrew. Very early stages but what I got so far is: (I just want to preface this by saying I’m a massive sucker for loyalist remnants of traitor legions. I love it and you can’t stop me.) So in the short time before Istvaan 3, the Sons of Horus dispatched the 51st chapter to deal with what was believed to be a minor xenos race. What was supposed to be an in and out, 20 minute adventure turned into a several month long slog. They were doing well, but they couldn’t disengage from the fight, even when given orders to mass for a major operation at Istvaan. So the Sons of Horus 51st chapter end up missing the Istvaan 3 and 5 incidents and only find out when they come out the other side of this fight victorious. The leader of the 51st’s warrior lodge was killed in the fighting, which seriously hampered the traitorous forces within their ranks. When they made their move on the celebratory night, the traitors in their ranks were slaughtered. Once they found out about the heresy after recovering from the attempted coup, they became black shields, destroying their iconography and beginning a guerrilla campaign but SoH flavored. They win some, they lose some. They get clapped by a dark Mechanicum trap at one point and have to fight their way out. They really hate the dark Mechanicum after this. They do some good in the scouring and Guilliman and at least 2 other remaining primarchs may have deliberated on what to do with loyalist SoH. One (Dorn or Guilliman probably) says purge them but other voices, maybe the Khan or Corax argue that they be included in the 2nd founding. They fought alongside other marines doing guerrilla warfare and testimony is given to their loyalty. They are allowed to exist as a chapter, officially marked a white scars successor, named the Storm Hounds. Fastforward to when the high lords are left on their own with no primarchs, and their origins are quickly found out. Instead of purging them, the high lords or faction of the high lords uses this to blackmail the storm hounds. They do their dirty work, and the storm hounds are allowed to survive, even given a little priority in restocking equipment. They get sent on some awful deployments, forced to do some really messed up things to tie loose ends. Like if you forced Lamenters to do Minotaurs work. This arrangement persists until Guilliman returns and kills the high lords. The storm hounds reaction to this is similar to the guy posing on a grave. That’s about where I’m at so far. Posting this while listening so I’m hoping I’m not falling into any of these already. Still need to come up with chapter culture and such. Edit oh god #18. Immediately I got called out lol
You were asking about the chapter that could hear lies when told, they were the truth seekers, who were with the orto hereticus, asked the emperor for the ability, but tzeentch. They went nuts and went chaotic and are now known as the scourged.
The very first point: its easy to make them somewhat involved in important events. They were *supposed* to be at the important event in whatever battle, but somehow they werent told about needing to be deployed, so now they have this bit of a chip on their shoulder for it.
I had a similar thought of what if they encountered a splinter of the main force that pulled an emperor's children at the siege of terra and fucked off to a defenseless world. The chapter got called to cadia but was held up and missed the fall due to this splinter
@igoryst3049 yeah, you can't have a chapter that wasn't at cadia be at cadia, but you can sure as hell say they were supposed to be. The main way of travel has a chance to send you through time.
Another way to explain it could be Warp Fuckery, that's the biggest problem when moving across a realm where linear time is a joke and your deadline is the punchline, you could arrive ten years early or a thousand years too late.
Make modified plate armour or shield out of loyalist books "My Faith is my shield" or "Bind yourself to the pages of the codex and it will shield you from the glare of heresy."
Re: Point 3. Crisis and/or calamity is a great way to justify variations on a theme. Chapter has some interesting quirks in their geneseed? They had their original gene reserves either wiped out or corrupted and as such are reliant on a limited pool of geneseed that's of dubious quality. Chapter has a lot of/lack of a certain unit? Either they've lost a lot of (insert unit here) so they've been forced to rely on what they have, or they've learned a harsh lesson that's led to them promoting or eschewing certain units. So on and so forth. And you can do this with characters as well. For example, my homebrew chapter's oldest dreadnaught is their second Chapter Master, and it's a point in his history that he wasn't that exceptional a commander on the field, and indeed has relatively few battle honours. However, it was his medical knowledge (he was an Apothecary before he became a Chapter Master) and diplomatic skills that allowed his chapter to rebuild after it's near-destruction during the Age of Apostasy, so he's venerated as a saviour of the chapter and an honoured ancient.
I always run into someone who says “the Inquisition is super powerful and instawins against any chapter they don’t like.” No, keep in mind the Marines Malevolent and Flesh tearers don’t get along with the Inquisition and they’re still fine.
The offhand mention of a wolverine-esque healing factor had me thinking about a cursed founding chapter that had that trait, but also would, after a few centuries, develop that one kind of bone cancer where wounds are healed with bone tissue instead of normal tissue, dooming them all to a shorter lifespan, and precludimg the use of dreadnoughts entirely
1:02:13 "Wait, I thought the second company captain was (insert name)?" *The 15th company captain who also has gold shoulder trim:* "Oh, we uh, just swapped the shoulder trim colors to confuse the enemy. It's in the codex, don't worry about it."
I don't know a lot about 40k lore but my brother has been getting a bunch of Nurgal models. Asked him if Nurgal managed to corrupt some of the Emperor's person space marine guards, would the be called Corrodes? Kinda wanna try to make Nurgal Custodes now lmao
I disagree on the “no good guys chapter” rule. Rogue trader shows that there can be genuine morally good people despite how fucked up things are. The galaxy is grim dark but not everything in it needs to be.
@@lupisvolk2420 Mine keeps oaths of protection, which became a disaster after the Great Rift. The only reason they survived is Primaris reinforcement, and they're still in the thick of it. Doesn't help they're also Dark Angels successors and also need to hunt the Fallen on top of that. They are not having a good time.
@@zenoblues7787Mines pre Angron War Hounds, they were picked up by the lion when the war spat them out to they do try to work with the DA whenever they call for aid. The companies of the chapter are scattered throughout the Imperium.
If you make everything as grim as possible you end up with edgelord Marines, and we already have Night Lords for that. Its a balancing act. My Blood Giants are very protective of civilians and Guardsmen, especially on their homeworld. However this gets them in trouble when they smack the jaw clean off an Imperial noble for talking smack or fight other Imperium forces for threatening them and have access to certain supplies restricted. However they are also Chaos hunters and if you are a heretic they will hunt you like a vengeful god before Akira sliding over your corpse (they really like bikes). In that case the Blood Giants being kinder to citizens has given them problems, forcing them down a harder path. However it can translate into benefits, like a loyal populace to recruit from with relatively few temptations to Chaos, not that it doesnt happen.
Adding to number 18 "Misunderstanding the Role of the Inquisition" people also need to know that the Inquisition is not a single entity. This gives more options with homebrew exploring internal power struggles. My homebrew chapter often works with the Ordo Xenos, has a rough relationship with Ordo Hereticus, hates the Ordo Malleus, and all other Ordos are hit or miss.
Even within an ordo, there are numerous conflicting schools of thought, organized conclaves, synods, etc., spread across segmentum, sector, and subsector. My own heterodox Astartes Chapter is actually under the aegis of a Hereticus Inquisitor Lord. He holds their martial value greater than their doctrinal deviations, and the character of those deviations make them excellent for purging other brands of heretic. It also helps that they are fanatics (accept the divinity of the Emperor).
@johnduquette7023 being fanatics definitely helps; but yeah I completely agree the Inquisition and it's Ordos is extremely diverse overflowing with incredibly powerful agents and personal agenda's
@@ImNtDead Even what constitutes an "Inquisitor" is up for grabs. While we normally understand Inquisitor to be an office granted to an individual person, by quirk of Administratum rules they might pass the office on to a trust after death, so that their assets continue to operate without them. That way that particular "Inquisitor" lends their authority indefinitely to a board of trustees as a superlegal investigative corporation.
My primaris turned chaos marines currently stand at about 300 strong and are facing imminent rebellion from the worlds they oversaw as loyalists. They're entirely indebted to a dark mechanicum forge world that maintains what's left of their war gear as well as their fleet, which is the battered remnant of the torchbearer fleet that took them across the Great Rift. They're also actively falling apart because while the chapter initially fell to Slaanesh, the chapter champion took some over to Khorne worship, the sole remaining librarian is actively worshipping Tzeentch now, and the apothecary is starting to smell suspiciously like a Nurgle worshipper. It probably won't be long before they become a fleet based bunch of pirates who have exactly 5 minutes to prove themselves worthy recruits of the Black Legion or else get harvested for geneseed. I think I got point 2 covered now lol.
On the grimdark aesthetic, it's very easy to go the other way and fall into the trap of no one even trying. Or of leaving the audience with no reason to care about the story because it's going to devolve into a pit of iredeemable pricks punching various equally iredeemable pricks for eternity. Or especially of accidentally creating the exact headspace of a spiralling depressive episode where there is no future and no reason to see tomorrow. You don't need to have the good guys win every time, you don't need to shy away from making tough decisions and facing consequences. But a chapter that chooses to be better and fights for that can be a very powerful vibe and an excellent drive to try and bottle.
Before I started my current homebrew, I had a chapter known as the Astral Sharks with the symbol of a Thresher shark's tail. I wasn't sure how I felt about them, I had a really strong character, was still learning a lot of the lore, but then I discovered the Carcharadons Chapter. Thought it out and realized, it'd be really cool to have this Chapter whose whole M.O. was sieging worlds Ocean Worlds and similar, just get screwed over by the great rift. Getting absolutely destroyed when a World Eater Warband and the various cultist and renegade guard regiments ambushed them from the warp. Killed to a man. It helped the original idea for the location was right in the center of part of the rift XD
my home brew chapter are a ninth legion successor with no idea how many marines are running around, because the companies rarely run into each other, they know roughly how many ships they have assuming mia ships are active and how many they have assuming all the mia ships were destroyed. the hawks sanguine dont have a "scout" company. each company has its own scouts because they "collect" aspirants on the move (abduct war orphans) they collect misplaced wargear as well so occasionally you'll find a hawk toting around another chapters heavy bolter. the hawks sanguine throw themselves at space hulks. partly because they have boarding action trauma from the vengeful spirit, partly because theres no civilians on a space hulk when the hulk turns into the vengeful spirit for several battle brothers. the hawks are surprisingly adept at identifying civilians when they're losing their shit, as well as other blood angels or dorns kids. anyone else though... you better hope theres a chaplain around. as far as the hawks are aware none of the death company has encountered a custodian so weather they'd recognize the watchers of the throne is still a mystery. (dorns successors are always addressed as imperial fist or occasionally dorn, (despite said captain being dressed in all blue armor with red gauntlets during the most notable instance)) the hawks dug their current "cruiser" flagship out of a space hulk. (one of their battlebarges disappeared with the first company and the second is a recurring guest of ryza for repairs, ) the hawks from the end of the scouring have been subject to 381 inquisitorial inquiries (mostly related to space hulks), 72 inquisitorial taskings, and 12 shootings. (2 inquisitors, 4 interrogators, and 6 agents)
Sounds similar to mine, except they're seventh legion successors and don't have access to a forge world so they lack a lot of the more rare wargear (like plasma weapons and land raiders) and have to improvise with their equipment. They're supplied from a semi-local industrial world that they maintain a garrison on. They commit minor tech heresies like adding non-standard armour plating (counts as gravis, resembles Mark 3 suits) to conserve their limited supply of terminator armour, or stripping down their armour for scouts (counts as phobos) in favour of having to manufacture and maintain scout armour. The logic being, it saves on logistics having to only maintain one kind of armour instead of three. Their rank structure is a little non-standard too, baring similarities to rogue trader. So despite them not having primaris reinforcements they still have lieutenants; additionally their first captain is referred to as Lieutenant Commander while their chapter master is referred to as Commander. Haven't decided on any names for them yet.
@@roguecarrick816 That's not a bad name! Phalanx works well with the boarding shield aesthetic too. Thanks for the suggestion! Got a question about your Death Company; do they wear the traditional black and red, or do you have something more rebellious like the white used by Angels Encarmine?
@@Feroce the hawks find the black is rather handy for accidental camo aboard space hulks or in any of a number of darker battlegrounds. The sanguinary guard wears silver with gold wings
My personal idea of a chapter was of unknown funding, but only nominally. The chapter was founded in an unremarkable founding, around the 7th or 8th. Things are what they are, they simply missed all major stuff. They always arrived late to the big events, never managed to get in the prestigious fight, but even minor skirmishes somehow always ended befpre they could arrive. After a few centuries this trend got noticed by the ordo astarte of the inquisition, which prompted a decade long, invasive investigation of the chapter in all it's form to search for potential corruption. The inquisition was somehow baffled by the seemingly lack of any cause, so they just kept an eye on the chapter afterward. Greatly irritated and wounded in their honor, the chapter quickly launched in a serie of protracted, terrible wars every time they could to redeem their records, and following a serie of catastrophic losses got almost destroyed in the span of a century. Despite being of a normal line of geneseed (dorn or guilliman depending on what i'm fancing) the few survivors, a few garrison marines and mostly chaplain and apothecaries for random chance, they decided in atonement to remove any mention of the primarch and lineage to not shame his memory. In tge following centuries/millenia this kept on, the secret of the primarch identity kept by the chaplains/apothecary (position got merged following the catastrophies and kept as tradition). Now the modern marines are kinda detatched and diffident of this system they feel enforced on them and there is a rift in the heart of the chapter among the new chapter command and the old 'ruling council' (aforementioned chaplain/apothecaries that had worked as a council since after the chapter near death experience. Also many of the other chapters know of the origins of the chapter thanks to pre catastrophe interactions, and thinks of them as weirdos as any new interactions is prefaced by the chaplain/apothecarie demanding absolute secrecy be kept on the primarch identity.
Had a project on hold for a while where I was making a homebrew loyalist sucessor chapter for each of the 18 legions. I found a lot of these points helpful 👍
I have a character in my homebrew chapter who claims to have fought along side Dante before the formation of their chapter, in reality he saw Dante a few times and Dante likely doesn’t remember him. His nickname the tomb sword was gained by killing necrons really well but, the reason he was entombed was he was struck from behind by a necron. He has a massive grudge and likely never kill enough necrons to get over it. The chapter is a blood angels success based off Icelandic culture and polar bears. Big singers and composers of poems and sagas, they also enjoy fishing. They are called the hvitabirnir
They had a few companies decimated during more stringent times nearer to the Horus heresy to to their home planet’s spirituality being perceived as heretical. Despite being similar in some of their beliefs to the vika Fenryka whom they hold in high regard, they were not granted the same leniencies to practice that culture until later on and thus are a small chapter, still recovering from their little dark age.
I'm working on a homebrew Blood Angels successor chapter, notable for having 8 companies, and in addition to having about 12 squads to a company, they also have about 1,200 non-augmented human soldiers assigned to each company. They also use both Primaris and Firstborn geneseed, and have banned crossing the Rubicon Primaris in most circumstances. This is because they have suffered very heavy casualties, both from previous wars with Daemons after the opening of the Great Rift, and their current one with a Tyranid splinter hive fleet. 2 companies were wiped out, and have never been truly replaced, but the remaining companies are frequently broken up into smaller formations, made easier by them having 12 squads each. Like the blood angels, they tend to like deep strike melee units, so the Imperial Guard tends to provide the gunline. They also have very good relations with a nearby forge world, which allows them to use and maintain lots of good Horus-Heresy era equipment, because I like the models more than the 40K primaris ones.
Gray Sue the Space Marine would be interesting... if he does the whole heroic thing and gets instantly gibbed by something. Because the idea of 'This guy was amazing... and now he's dead and the rest of us have to pick up the slack' works. Because you don't have to cover for their personality; If all the writings and knowledge about them are coming from other people remembering their interactions with them, there is the shading of personal bias coloring the situation.
Oh hey! That Jump Pack Helbrecht is me! Yeah, he got toned down, but im still learning. Tom's points are entirely fair too, let me make that entirely clear. Sorry i made you so angry lol. As another mention, I did take a LOT of the feedback. He was pretty stupid OP (and might still be oops)
Speaking of different ways to view factions, one of my favourite personal creations was a Chaos warband called the Warp Dragons. The core concept was a cabal of sorcerers with a sworn bodyguard of warriors defending them, that over time the cabal fell in with Tzeentch and the martial nature of their bodyguards leaned them towards Khorne. So the warband ends up with this internal tension between these brutal but incredibly honourable warriors, the sorcerers carefully balancing their plots and agendas against their minion's desire to Purge the Witch and rank and file of the warband who don't fall into either of those two camps.
Two questions. 1. Where can I find examples of a well written homebrew chapter? 2. When I finish creating a homebrew chapter, where do I go to see if people think it's good?
With the mention of Space Marines with short term memory loss being on a constant quest, I am half imagining that they're making it through most situations, somehow. Like their forgetfulness works in their favour to a ridiculous extent.
@@gardanothdaedra-blood6834 why are we down here? I don't remember. "Goes back up the lift to call the ship for instructions, misses the plasma venting that liquidates everything in the shaft they were just in.
Although I’ve been trimming the fat off my own homebrew chapter for years this has been a nice way of reinforcing my own thoughts on what I should and shouldn’t keep or add to my homebrew. I am guilty of not having real consequences for my chapters action. But one you guys mentioned it I opened up my writing folder and started editing right away. So thanks for saving me from myself.
I feel like one way to start is brining some marines back from a penitent crusade where most of their history was lost in the meantime so you can put in some vague wide things and then build up more detailed lore from that point
44:12 I can't recall this. It does sound like the main antagonist civilization in Dorn's primarch novel. They were once slaves to a now dead alien race. Dorn was ready to bring them into the Imperium when they learned these humans had been altered genetically to grow a structure in their brains that the aliens previously used to control them. iirc it was basically vestigial, but this made them strictly non-human and Dorn slaughtered their entire civilzation after they surrendered. It was his brutal following of the Emperor's instructions despite his own personal objections that made Dorn the Praetorian.
I personally thought that was a poorly written ending to force a grimdark outcome. The Imperium uses various mutants/abhumans in the forms of navigators, astropaths, ogryns, ratlings, and other types of sanctioned psyker. It makes no sense to exterminate a surrendered population that was prepared for compliance. Especially one that can raise troops literally immune to psychic control. Based on everything else the 31st Millennium Imperium considered acceptable human baseline, Dorn’s conclusion they were alien felt very forced to me. The notion that this event contributed to his selection for praetorian hinges on me accepting the books over premises, which I don’t.
Someone made a budist style chapter with wolverine type healing, with the downside of them turning into unkillable flesh mounds eventually that their brothers have to lock away in the basement.
I actually like that, the healing factor getting so out of control that they turn into immortal chronenberg Marines. Kinda limits you to not be able to use Dreadnaughts tho.
@@MootsTheFunnySwede you have no idea lmao I legit though whoever was editing the episode put it in as a meme. Was even funnier when I checked my phone, realizing it was an actual ad.
I feel like homebrew in the Imperium Nihilus should be discussed more, because sure you probably can’t get away with black templars 2.0 or something over there, but I really do feel that to a certain extent the rules really are different over there, especially the further out into the fringes of the galaxy you get.
I started with Imperial Guard, with Cadian Shock Troops and 30k Solar Auxilia as proxys. My homebrew is that they were survivors of Cadia trapped in the warp and have been surviving off any supplies they find, hence the 30k armour :P
Continuing to listen... Holy snap some people put in so much work into their home brews. Lol my second homebrew is a company of Space Wolves in all Gravis armour. I have all currently available Space Wolf characters, so my homebrew is the Gravis Marines are just reserve and fight with whatever great company needs them lol
2:36:11 Oooh, too late...I can't wait to send you guys my HB shenanigans. The main theme is Whalers, Lighthouses, and Physchers turning into Tentacle Abominations *Wouldn't a Xenos species that have Borg'd themselves, turned off their pain receptors, and possess technology (like people with heavy cybernetics), be a very Cyberpunk Undead 40k analog? **if we're going with the Primarchs living there best lives; Then Angron is either dead or the most aggressive planetary social defender XD
When I heard the mention of a character who'd fought Kharn I went a little wide-eyed because the leader of my renegade Space Marines has done that...but he did *not* come out clean, he lost his arm in that fight.
Not a bad way to do it. Keeps the existing character at their height of power and yet makes a good way to measure your characters strength. They're not good enough to win, but unlike most people, they are good enough to survive
My homebrew Chapter are a 3rd Founding Imperial Fists Successor. Their first Chapter Master was a former Black Templar Marshall, and they intended to follow in their footsteps as a Crusading Chapter. Their Battle Barge almost immediately crash-landed on a Fortress world near the Eye of Terror. They're totally definitely planning to repair it. They just happen to be busy helping fortify the Planet they're on.
I made a few overpowered Space Marines for my custom chapter. Over time they have been toned down a bit. One was basically amazing at everything so I just split him into two characters who have their pros and cons. I had a super overpowered OC chapter master that was a master duelist who 1v1d daemon princes daily, with a sword that steals souls, who also had psychic powers who could see the future. I changed him when I updated his model to primaris. He's now just a captain, he lost his psychic powers due to his many injuries and exposure to Chaos artifacts, he's slowly losing his mind due to his countless injuries, he has a robot arm and battered armor, his sword is now a relic sword that hurts daemons more, he hasn't 1v1d and named characters, and the whole chapter now has a bit of Night Lords DNA so now a few people in the chapter get glimpses of the future including the captain. He's still a bit overpowered, but more toned down. I have like a whole timeline planned out for my chapter and this captain dies toward the end. He also can't jump 100 feet in Gravis armor and rip a Lord of Skulls' head off. That would be some real anime Mary Sue nonsense.
Idea: Some expedition Fleet consisting of Salamanders and Space Wolves returned after being lost in space. They bonded and got friends and want to protect the imperium now as an joint group. But whenever deployed they get into infight if to rescue the people or their pets first.
I have two Space Marine chapters that are basically twisted mirrors of each other. One was a joke chapter I made with the intention of making them over-the-top anime/Power Metal Marines that kick logic and canon to the curb for the sake of being the badass space knights that made me want to get into the setting in the first place. They follow the logic of Ancient Chinese historians, with ridiculous numbers and feats against equally ridiculously powerful enemies. Any contradictions or deviations from canon are handwaved because I didn't make them to be lore-friendly anyway. The other is like the first, but if I took it seriously. They are noble space knights in a galaxy that doesn't want nor deserve such outdated concepts as honor or justice, constantly suffering for their good intentions yet still loyal to their beliefs. Everyone hates them, they constantly get beaten horribly just for sticking to their principles, and yet they continue to take the hardest path because someone has to. I'd say you can make your Marines as "nice" as you like, but keeping in mind that in the 40K universe, good deeds rarely go unpunished.
Loved this episode, I *edit* the lex and I agree, but honesty doing editing has been the thing that got me into reading primary sources more thoroughly and it has helped my own homebrew quality substantially
My two space marine persona chapters that I work on off and on, one is Raven Guard successor (ATM) which is fleet based and focused on close quarters fighting in hives or ships/stations in boarding actions. Less developed so far but they specialize in reducing collateral damage to the area. The other is descended from Iron Warrior loyalists, focused on siege warfare (defense and offense), Though they mostly stay in their area of the galaxy and ensure the lines are held against chaos attacks from the great rift and all. Though it's been so long that they don't really know Perturbo is their primarch, but absolutely hate the Iron Warriors chaos marines. I've dabbled with them being labeled under another legion (Like Ultramarines) for records and paperwork after the Heresy due to working with the loyalists to fight the heretics. All WIP, but also going through various revisions.
My personal chapter is one that came from a long time ago, basically I'd started out in 3e while in high school and then college when we were running a 500pt game with minimal books (mainly just the main rulebook with the lists in it with a few allowed exceptions). I had gotten ahold of some of the old Death Watch upgrade kits, and used that as the basis for it where it was using 3 five man squads with two of them being more of which mission we would be running due to force org charts. So I kind of wanted to try Death Watch, but then kind of ended up another direction. The chapter started out as a Death Watch force with an Inquisitor who got stuck in a warp storm that screwed with the timeline of the worlds inside that they were stopping at to pick up supplies. To the outside, it was about 2k years, for the inside it was longer. As they started taking casualties there, the Inquisitor suggested that they start recruiting while they had the numbers to keep training them. When the warp storm cleared, well, they'd been there for a long, long while and the marines there were more loyal to their own group than the chapters that they came from, and several of the original ones were blackshields to start with. And the entire group seems far more aligned with the Inquisition than most chapters would be happy about to the point where the ongoing bearer of the rosette of the Inquisitor that had led them is the Chapter Master. They also developed closer ties to the Sisters of Battle that were there...meaning that they're relatively close to two of the branches of the Inquisition. Their major divergence from the Codex is that each squad is essentially broken up into 2 smaller ones on a semi-permanent basis...if they'd get special rules it would be larger numbers of various bodyguard type abilities since their main thing is, essentially, the people a lot of Inquisitors call up for bodyguards or some heavier enforcers... Part of the way they tend to train is more of a mentorship thing with initiates tending to find (or be assigned to if they can't mesh with anyone) an older marine to advise them...this can change as things go along in their training for better matches. This is normally someone from the same chapters geneseed, but not always there and even there, some sub groups that keep some internal lore about their home chapters. This also tends to create more conflict between them and other chapters...mainly because of the disconnect between individual members and the chapters their geneseed originated from where many want to learn about the chapter they descended from which can create its own issues, especially when you have oddball mixes with attitudes that wouldn't fit that chapters normal mindset. They still use the bog standard marine rules there.
I'm using the Black Templars as my homebrew base. BT send out crusades all the time, so I'm having my Marshal/Captain be a Castellan who is promoted after his master dies. He inherits the crusade and I've been going from there.
Throwing in my two cents by saying it is VERY fun to build up a chaos warband as a BBEG force. I love building up my band of wretched little guys basically made to build up another army as the "hero" in a story. There's no feeling bad about making your Super Special Guy when he's a supervillain going up against your friend's plucky sergeant/lieutenant like it's the climax of a BL novel. Whether you win or lose, that's just a setup for narrative revenge plots and neat little moments for either side. It's just like playing with tiny, expensive action figures And you should always have a Starscream-esque character in there somewhere, it's just correct
My own Homebrew, the Dawn Hammers, is mostly the story about its chapter master, whom really never wanted the job, but whom has had it thrust upon him regardless. That being said, this homebrew started almost 20 years ago, and for much of it, he never was chapter master. That is because he was for the logest time the sole survivor of his chapter sacrificing themselves to buy time to fight back an ork waaagh, and the fact he survived he is deeply ashamed of. at the time he was justa seargant, and lacking any understanding on how the imperium works, vowed to journey to terra to petition for help to restore his chapter, with a reinforcing chapter vowing to safeguard the chapter relics and recovered geneseed as best they can, in honour of their sacrifice. to shorten his long story, along the way he has to basicly hitch a ride, helping inquisitors, rogue traders, and for a time joining the deathwatch and eventually making watch captain. it was only when robute came back that he was able to reach terra around the same time, and only through a chance meeting was able to put his plea for help before the primarch after aiding in fighting off the chaos invasion of terra. he ofc had no idea about teh primaris at the time, but was surprised to have his request accepted so (relativley) quickly, and then told that he is now the chapter master, a title he never wanted or asked for or thought of in teh centuries it took him to reach terra to begin with. He now struggle with guilt of running a restore chapter, not knowing how to instill his chapters culture into these primaris marines, whilst also realising the weight of his responsibilities and challenges. He may have a chapter again, but he must now return to his homeworld... on the other side of the cicatrix maledictum! He doesnt even know if the chapter relics are still there, and although equiped with primaris, his chapter have few ships. It is only then that the many favours hes done for others come back to help him. the daughter of a Rogue trader he aided for a century leasing her fleet to him for transit (in exchange for favours down the line). A techpriest he saved now an arch magos helping to provide some much needed weapons and gear. An old apothecary friend from a fellow successor chapter whom served in the deathwatch being allowed by his chapter to go on lease to aid and advice him. at the same time, he has to contend with the fact that he is the only firstborn in his chapter. He is unsure what to think and feel of these new primaris, and finds himself in conflict over doctrine more than once with his marines, especially with the 2nd captain whom belives that as a highly trained officer, he "knows better". the story of the dawn hammers is a long journey, from a single marine looking to ensure his chapter survives, to an old veteran marine turned chapter master, with no idea how to tackle the challenges his reborn chapter must face
I love kitbashing with Necrons. I originally did it because it looked cool, but the lore I've decided in for them is that their repair protocols are damaged from the long nap. So, instead of returning to the true necron form they will incorporate the form of things around them. This dynasty went into self imposed exile as they don't see themselves as true necrons So my most recent kitbash is using Sister of battle penitent engine arms that I cut up to add a tau gun & flamer. It also has a mechanium head.
my salamander successor, librarian heavy, urban specialist marine homebrew chapter has sadly been retired to their shelf :( the army just isnt fun if youre not running them with either ultramarines, space wolves, blood angels, or dark angels. Hope it changes in 11th
46:18 that’s because they hardly exist in the lore. I don’t think it’s clear that the writer’s intended the salamander successors to be explicitly not kind, it’s more that we’ve barely gotten any story with at all.
Hearing how "you SHOULD make a homebrew chapter's story like a bunch of Mary Sue's" just so it gets toned down later naturally.. I can attest to that. I wanted to make a turned to chaos set of Battle Sisters that were effectively noise marines, but to try crank the dial so far past 50 that they rip off the dial. It's just 3 different Slaanesh Battle Sisters, but one was so pissed that she forced MORE of this "gift" into her body so she became strong enough to literally punch Tzeentch so hard that half of his bones break and dislocate. The second has a pocket dimension that just makes you experience a harsher death forever. And the third can make fire do literally anything. Even consume other chaos marines' souls so they're forever experiencing a never ending increasing brightness of light in their eyes and ever loudening screams... Yeah.... I trashed that lore the year after and now I'm more into the idea of a Salamanders successor chapter that's a little less insane with their love of fire that specialize in self reliance with the occasional teamwork and martial art type of fighting. Think Kazuya uppercutting Night Lords, while in black and orange armor. So yes.. make your homebrew chapter OP, because you'll naturally realize how ridiculous it is. And you'll know, because you'll realize that you made Kaldor Draigo.
Sometime I need to collect the latest versions of all my homebrew notes and jump in you guy's discord, I'd love to chat with folks and get feedback on some of this stuff
2:03:07- A primarch sized bolt pistol would be bigger than a melta and shaped like a bolt pistol... have you ever held a fake pistol the size of your chest? That would not be usable, and that's if it was used by a small primarch like Guilliman! If it's a medium or large one it's gonna be even bigger! You'd have to be Squirrel With A Gunning it at that point, which is almost as absurd as lifting a necron pylon!
Old Necromunda had a Zombie faction, led by a necromantic psyker named Karloth Valois. Really wish they'd bring him back, especially since he "died" off screen.
I’m not as dedicated to making stuff in the warhammer universe as others but this has been very insightful and actually makes me want to make a homebrew chapter so thank you and can’t wait for more homebrew spotlights
I have a character i made for Warhammer 40k who is a Tempestus Scion perpetual who just has a bad bad life every time. First time he died and realised he was a perpetual he respawned on a chunk of Cadia after it exploded and just choked to death in space. Second time he came back he managed to survive for a while actually, untill he ended up on a planet where there was a full-on chaos cult and ended up purged by the grey knights because of chaos taint. Time and time again he just ended up dying, he never has had a good time ever since his first death.
Space wolves are really good when they are in small numbers - like one squad - but they do get a bit annoying when there are hundreds of them. There is defiantly a time and a place for space wolves though: like when the Nighthanuter was about to kill Guilimans mother and the space wolves squad sent to watch him suddenly appear.
The idea of a chapter that sees the dead is pretty cool. They'll often see their fallen brothers and it will cause them to stall or to think they have someone watching their backs and it will get them killed. Either that or it's like the Black Rage but they randomly see their fallen brothers instead of Horus fighting against them and they'll often just stop fighting and leave the planet.
My successor Chapter the Dragon Guard is a "theorized" descendant of the Salamanders, however their founding is mysterious due to records being incomplete, especially after their homeworld of Undirax was destroyed by Kharn and the World Eaters in an event the Chapter calls the Second Sundering. They are now fleet based and were sent on a penance crusade by the Inquisition due to suspected corruption via close range to Chaos in such a concentrated area. After their crusade ended, their numbers significantly reduced even from what they had left post Sundering, they were surprisingly reinforced by the Indomitus Crusade, being granted the new Primaris Marines and ability to create new marines. They however hide a deep secret that only the original 2 "living" founders know. They are descended of The Fallen, almost all of them dead by this point, only Gabrius and Tanamor remaining, interred in Dreadnoughts they "procurred" from a heresy era Salamanders ship lost in the Warp after the battle between The Fallen and Dark Angels Loyalists. The Fallen were freed of The Warp in M.39 and forged documents alongside some eager Mechanicus specializing in Gene-Splicing, who assisted the secret Fallen in creating a "Salamanders" successor through Chimaric gene seed experiments, granting the new marines red eyes but relatively regualr skin tones for where they originated from. Gabrius was the first Chapter Master, and alongside his brother Tanamor, led the new Dragon Guard in a path to redemption. After many centuries of leadership, Gabrius and Tanamor were all that was left of the original Fallen, and upon discovering the planet Undirax being assaulted by an Ork force they stepped in. This however ended in the internment of Gabrius in a Contemptor Dreadnought and Tanamor into a Leviathan Dreadnought. From the Dreadnought Gabrius continued to lead, but having to awaken him so often was straining, the Chapter deciding that the council they held when a major event occurred was leaderless and aimless in strategy. All leaders of the council inducted Nihilen Calgurius as the second Chapter Master in M.41, who upheld the chivalric nature of their elders, the care for mortals, but their righteous fury against their enemies as well. I could go on and on, but I would rather save it for a reddit post or something, lol.
@@Sabert00thsa They are primary Leadbelcher or dark steel, khorne red secondary (ironically enough) and abbadon black tertiary. Their weapons have a mid tone green casing, sergeants wear red helmets instead of dark steel, and Veterans wear helmets. Their logo is the Salamanders logo hence the "procured" Salamanders supplies in the Warp the original Fallen took, it's just red on the black background with red trim.
That concept of writing about a time your chapter got beat hard Funny enough that’s how I got the idea for my chapter when I first got introduced to 40k through kill team in college 4 years ago My first match: “oh you’re fighting tyranids” “What the fuck is a tyranid” By the end I somehow won but the image of 1 lone space marine survivor being charged by like 4 genestealers influenced the background of my chapter losing their home world
I feel called out, I'm doing the same thing for the Luna Wolves lol, but the more stuff I add and read the Horus Heresy, the more I wanna take it seriously.
@@RainyFun Yeah, I'm semi-making it a relatively lore-accurate thing. Void Hounds, Ultima-Founding successor chapter of the Ultramarines though whispers claim they're of Horus' geneseed in reality. Wearing white with black trim armor marked with a black wolf/hound on their shoulder, these marines are specialized in void warfare (because I think void warfare is cool :^)) and boarding actions. Thats bout as far as I go. I thought about adding a tidbit that they found a stash of ancient Banestrike bolter rounds that they save for important battles, but that might be a massive stretch.
@Kottery Sick, I'm about that far with my own. Lunar Spears Founding: Ultima Primarch: Unknown (Horus Lupercal) Warcry: Pierce their hearts, break their backs!" The Lunar Spears embrace the idea of the space marine being a tool of overwhelming force completely. In their earlier days during the Indomitus Crusade, the chapter we enraptured with the goal of finding out the truth of their gene lineage, but at every turn, it seemed like everything was trying to prevent this. As the Indomitus Crusade came to an end, they seemed to almost exclusively remain on the outer rim of the galaxy seemingly haven given up on their quest for knowledge but whispers say they indeed found the answers to their burning question but didn't like the answer they found.
When listening to point 18, My mind went; "Ah yes, bring careful with using the Inquisition when writing a Short Story about my Inquisitor." But I agree, carefully handling how the Inquisition is used is extremely important
Amazing video. Yeah listening to this made me think a lot more about the idea for a chapter I've had for a while. It had been stuck in "idea hell" where I couldn't come up with anything to make it more interesting besides the basic idea and color scheme. I might actually write about it now. My first homebrew chapter so it'll probably be dogshit but whatever. Oh and I love the new talking movements and I hope it's a thing that stays. Maybe could be toned down on the higher end when people get louder (like at 26:35), but that's about it.
50:28 as a DM for multiple ttrpgs and has looked at a warhammer one holy yes please Bankcrasha Coingrabba is an amazing character idea please play it. I would love to see them in a game
Re: Grey Knights and corruption: I annoyed a bunch of people by using Grey Knights parts (It just fit the archaic feel I wanted for the figure) for a Chaos Champion of Tzeentch who I named Konrad the Silent. So it became canon that he *might* have been a Grey Knight. Being Tzeentch, it could all be a lie. Or it could be true. Or, given how perverse Tzeentchian plans can be, maybe even both.
@@henrychurch6062 Yup. But the main point was to keep the truth vague and hard to pin down, because Tzeentch. Also he wasn't the big power-player in the warband I was building, that was his master Zaraphiston.
My chapter is newly founded, but has roots in the Great Crusade as they operated as a monastic lavra on a lost knight world, founded by some word bearers on a personal pilgrimage to better understand the emperor’s will. Only with the advent of Imperium Nihilis and the addition of primaris to their ranks have they refounded so that they may use their miracle relic to revive dead knight houses. Also that is definitely the emperor in the relic and not an AI. Don’t ask why it only started working miracles once vashtor hit the scene.
My first ever try at a home brew chapter is to graduate my love for imperial fists into an imperial fists successor chapter. My chapter master is to be an imperial fist recruited from Mars as a member of a knight royal family, and as such his chapter is to be very anti-vehicle/anti monster unit from his knowledge of them, along with maybe a big monster homeworld where they might hunt them for sport or something. They have a defect that causes them to develop dementia when using the organ that causes them to go into stasis when wounded, and the reclusium and apothecarium of the chapter doubles as an adult day care and assisted living situation as the marines suffer from different stages of memory loss, similar to or related to dorns darkness. The chapter is rife with paranoia, mood swings, anxiety and depression from the degrading state of some of their brothers. Despite this, they stay at full strength, or slightly less than full strength. I don't have an idea for a color scheme or name or insignia but I'm open to critique and recommendations. Despite the sound of the whole mechanical aspect I don't really like the whole iron hands vibe so I might not go with that aesthetic.
Agemman has a Plasma-Blaster, a pre-Heresy heirloom weapon. He had rules in 2nd Ed, and index Astartes optional ones in 3rd, but never got an official model.
My space marines started out with "man i think this is a really cool color scheme" when i was in like middle school I used it for both my Space Marines in dawn of war and my spartans in Halo (and I still do lmao) Yeah it's not anything super original but I still like it and as I grew and learned more about 40k and about writing I started to fluff out my guys, defining their progenitors, their tactics, and a little bit of history. In the end though it's really just "i like the way this scheme looks on my marines." And not much more lol
I have to disagree about the Blood Angels. I think you can have an angels successor without the red thirst, but only if you screw them over in other super unfair ways. Like my Angelis Moirai. Their red thirst and black rage vanished when they came out of the cursed founding. And now their black rage is directed by a yet-to be born screaming warp entity, and while their thirst is lessened and disappears with age, it gets replaced with the Ba'al Rot- where no wound ever heals, they bleed thick blood constantly, and eventually theyre trapped in a state of constant pain as they slosh about in their armour. You can change the faults of a chapters gene seed, but make sure to replace it with something worse.
*Points to dreadnought*
"He fought Khârn in one on one combat."
"Did he win?"
"Let's say he wasn't a dreadnought before they threw hands."
He probably got lucky too
I have to say right off the bat, just seeing numbers 2 and 3, that no one is better at breaking rules than GW.
If you’re ever worried about your homebrew chapter or character being too main-character-y or overpowered or whatever, go read some of the stuff on Astarion Moloc. I’ve never seen a more Mary Sue-esque character.
Asterion Moloc is like Tyberos, those aren't characters, they're plot points, they happen to other, real characters
@@christophersmith8848I love my Red Wake, but there has never been a more apt description. Massive impossibly stealthy semi termi armored marine, who devastates things by looking at them just about
My homebrew chapter has 42 Gloriana class battleships because my chapter master won them by defeating the chapter master of the Ashen Claws in single combat (thanks to his unique mutation that gives him laser eyes and makes him immune to Chaos corruption).
That is dumb, only like 20 were ever made and they were mainly gifts to primarchs to be flagships of the first legions.
@@YourStylesGeneric321woosh
Too bad my chapter master will take all those at once. He has rare mutation that makes him able to make clones of hismelf Including all he wears.
Entire chapter of 300 000 marines is just chapter master
@@YourStylesGeneric321the post is being obviously sarcastic
Weak. My chapter is blessed by the Emperor of Man himself. They are the long lost II legion, their primarch died whilst wrestling with Khorne. They don't believe in the codex astartes and have a 100,000 marines.
My first homebrew chapter, the amber clad, were white scars and I was super proud of their lore but I wasn’t 100% sure on their color scheme so I looked up existing white scars successor chapters and that's when I realized
I had just made the Mantis Warriors again.. like it was almost 1 to 1 it was uncanny
On a positive note guess who started a Mantis warriors army!
Holy fuck does number 20 speak to my soul.
If I had a nickle for every time someone tried to tell me I was wrong about something becuase they saw a lore video or read the wiki when I experienced it in full context in the book, I'd be a millionaire.
The new movement style is... not the best, honestly. It feels like the avatars are yeeting themselves at the camera.
It might be better if it was dialed back a bit because the intensity of the effect when someone is being loud is something else
We're trying new things! Thanks for the feedback!
@astartesanonymous Experimenting and trying new things are great! It was really just a bit jarring, and I think it could work with a bit of tweaking (Alex explodes every time he talks)
honestly i like the idea, but what should be done is have the model increase in size by going up rather than beneath the frame.
@@astartesanonymousdon't listen to them, increase the jump
True, but its actually funny lol
My homebrew, The Phoenix Sentinels, is a successor chapter of (most likely) the Ultramarines. They started as a large detachment near Tau space that got completely cut off from the imperium by warp storms and was considered lost. However, when the warp storms eased after an exceedingly long time, they found a new chapter of space marines and even a planet of guardsmen.
The Phoenix Sentinels, however, had undergone a split as a section of their forces believed that the Tau were worth talking to. This "mini-heresy" resulted in the death of their chapter master and the loss of a third of their forces, leaving them under-powered... and they were re-discovered right in time for the first round of Primaris creation. And Cawl was more than happy to use them as a testbed for the Primaris, since their process for accepting a new marine includes a ritual of immolation.
See, the Phoenix Sentinels worship "The Phoenix", which they claim is a facet of the emperor's light. Now the Inquisition was skeptical, but with their position and their absolute devotion to the imperium meant they accepted this TENTATIVELY. Part of this worship stems from a mutation in their Mucranoid that adds a layer of flamable material allowing them to self-immolate without harm (while also boosting their resistance to flame).
The chapter is codex compliant, though some positions have additional roles like their Immolator Chaplains who keep the Phoenix flame. Importantly, after the 13th black crusade and the split of the galaxy the Phoenix Sentinels ended up in the dark imperium. However, the Phoenix Flame kept on their homeworld swelled and lit up - becoming a micro-beacon in the warp allowing for very localized navigation. This is praised as the Emperor guiding his sheep even beyond his reach... But a single Immolator Chaplain was looking at the flame when this happened, and he saw something he believes isn't of the emperor. But he also knows he cant claim as such, or else he would be executed for heresy. (Outside of lore, im fairly certain that this phoenix may be a C'tan shard)
2 questions that i think if answered can make your homebrew better. Where does the mutation come from or why does it manifest ? (I think a drawback and an advantage to the self imolation thing would be a great idea to further deepen the character of your chapter).
What is the c'tan shard's goal in all of this ? I figure it would try to trick in some way the chapter into releasing it. Another thing i want to talk about : the inquisition wouldnt let them worship the phoenix but maybe the Phoenix could be a way to receive the emperor's advice. Like a shaman reading patterns in a burning fire. Since they then get cut off by the new rift the advices would be even more important making them more zealous and protective of the Phoenix hence why the chaplain wouldnt dare say anything.
My first homebrew chapter was a White Scars successor that had an obsession with flying vehicles like the Xiphon. That's where it stood for a while.
Now, ten-ish years later, they've 1) lost their homeworld, 2) become honor-debted to a Rogue Trader, 3) have inner political schisms due to the relationship with the Rogue Trader, 4) lost nearly their entire First Company to a Dark Eldar raiding party, and 5) have been delayed getting Primaris reinforcements due to being considered wiped out when their homeworld was lost and the record only being set straight relatively recently. The only reason they're still around is because a Rogue Trader found the idea of having an entire Space Marine chapter in their debt very tantalizing and gave them a dedicated recruiting world, but it's been a *while* since they were above 600 active members.
I love traumatizing my little Nebula Lancers.
I've once fought against a Peter Griffin gene stealers army. That was the best game I've ever had.
2:31:06 I love the idea of a chapter who’s like a little kid always going to the inquisition like ‘look what I did, I purged an entire planet of heretics’ hoping for a ‘very good sweetie’
Really like the new movement style. While the change was jarring for the first minute or so, It's very neat for telling apart who's speaking at that moment, since my dumbass has a hard time telling apart voices and I tend to just listen while painting. My only piece of feedback is maybe making the jumps lower when someone goes loud.
Oh, and also the video's pretty great. Been thinking of getting into homebrew and you guys deliver just in time. Thank ya for the great work.
On the topic of "writing a thing where your homebrew loses can be really fun", the first thing I'm writing for my homebrew chapter is about the role they played in the Devastation of Baal, and they're going to die. A lot. It's going to include fun things as the previous Chapter Champion 1v1ing the Swarmlord (and lasting a whole thirty seconds), and the next chapter champion being one of two survivors of his company.
Love that! My successor Chapter's world was besieged in a surprise attack by the World Eaters and Kharn, the Master of Sanctity and his veteran Chaplains facing the great evil in blade to blade combat. Most of the Chaplain's die as the Master of Sanctity is getting beaten down and quickly. At the last moment, the Chapter Master and his 1st Captain show up, the Chapter Master forcing his own 1st Captain and Master of Sanctity to retreat as he goes to his death in a duel with Kharn, but ensures his Chapter lives on.
This is a delight to listen to as I just pivoted over from my Orks to starting some space marines and I am working on my first space marine homebrew. Very early stages but what I got so far is:
(I just want to preface this by saying I’m a massive sucker for loyalist remnants of traitor legions. I love it and you can’t stop me.)
So in the short time before Istvaan 3, the Sons of Horus dispatched the 51st chapter to deal with what was believed to be a minor xenos race. What was supposed to be an in and out, 20 minute adventure turned into a several month long slog. They were doing well, but they couldn’t disengage from the fight, even when given orders to mass for a major operation at Istvaan.
So the Sons of Horus 51st chapter end up missing the Istvaan 3 and 5 incidents and only find out when they come out the other side of this fight victorious. The leader of the 51st’s warrior lodge was killed in the fighting, which seriously hampered the traitorous forces within their ranks. When they made their move on the celebratory night, the traitors in their ranks were slaughtered.
Once they found out about the heresy after recovering from the attempted coup, they became black shields, destroying their iconography and beginning a guerrilla campaign but SoH flavored. They win some, they lose some. They get clapped by a dark Mechanicum trap at one point and have to fight their way out. They really hate the dark Mechanicum after this.
They do some good in the scouring and Guilliman and at least 2 other remaining primarchs may have deliberated on what to do with loyalist SoH. One (Dorn or Guilliman probably) says purge them but other voices, maybe the Khan or Corax argue that they be included in the 2nd founding. They fought alongside other marines doing guerrilla warfare and testimony is given to their loyalty. They are allowed to exist as a chapter, officially marked a white scars successor, named the Storm Hounds.
Fastforward to when the high lords are left on their own with no primarchs, and their origins are quickly found out. Instead of purging them, the high lords or faction of the high lords uses this to blackmail the storm hounds. They do their dirty work, and the storm hounds are allowed to survive, even given a little priority in restocking equipment. They get sent on some awful deployments, forced to do some really messed up things to tie loose ends. Like if you forced Lamenters to do Minotaurs work.
This arrangement persists until Guilliman returns and kills the high lords. The storm hounds reaction to this is similar to the guy posing on a grave.
That’s about where I’m at so far. Posting this while listening so I’m hoping I’m not falling into any of these already. Still need to come up with chapter culture and such.
Edit oh god #18. Immediately I got called out lol
You were asking about the chapter that could hear lies when told, they were the truth seekers, who were with the orto hereticus, asked the emperor for the ability, but tzeentch. They went nuts and went chaotic and are now known as the scourged.
You feel especially… wobbly today
The very first point: its easy to make them somewhat involved in important events.
They were *supposed* to be at the important event in whatever battle, but somehow they werent told about needing to be deployed, so now they have this bit of a chip on their shoulder for it.
I had a similar thought of what if they encountered a splinter of the main force that pulled an emperor's children at the siege of terra and fucked off to a defenseless world. The chapter got called to cadia but was held up and missed the fall due to this splinter
that's like ultramarines being late to siege of terra kind of
@igoryst3049 yeah, you can't have a chapter that wasn't at cadia be at cadia, but you can sure as hell say they were supposed to be. The main way of travel has a chance to send you through time.
Another way to explain it could be Warp Fuckery, that's the biggest problem when moving across a realm where linear time is a joke and your deadline is the punchline, you could arrive ten years early or a thousand years too late.
Make modified plate armour or shield out of loyalist books "My Faith is my shield" or "Bind yourself to the pages of the codex and it will shield you from the glare of heresy."
Re: Point 3.
Crisis and/or calamity is a great way to justify variations on a theme.
Chapter has some interesting quirks in their geneseed? They had their original gene reserves either wiped out or corrupted and as such are reliant on a limited pool of geneseed that's of dubious quality.
Chapter has a lot of/lack of a certain unit? Either they've lost a lot of (insert unit here) so they've been forced to rely on what they have, or they've learned a harsh lesson that's led to them promoting or eschewing certain units.
So on and so forth. And you can do this with characters as well. For example, my homebrew chapter's oldest dreadnaught is their second Chapter Master, and it's a point in his history that he wasn't that exceptional a commander on the field, and indeed has relatively few battle honours. However, it was his medical knowledge (he was an Apothecary before he became a Chapter Master) and diplomatic skills that allowed his chapter to rebuild after it's near-destruction during the Age of Apostasy, so he's venerated as a saviour of the chapter and an honoured ancient.
I always run into someone who says “the Inquisition is super powerful and instawins against any chapter they don’t like.” No, keep in mind the Marines Malevolent and Flesh tearers don’t get along with the Inquisition and they’re still fine.
The offhand mention of a wolverine-esque healing factor had me thinking about a cursed founding chapter that had that trait, but also would, after a few centuries, develop that one kind of bone cancer where wounds are healed with bone tissue instead of normal tissue, dooming them all to a shorter lifespan, and precludimg the use of dreadnoughts entirely
1:02:13 "Wait, I thought the second company captain was (insert name)?"
*The 15th company captain who also has gold shoulder trim:* "Oh, we uh, just swapped the shoulder trim colors to confuse the enemy. It's in the codex, don't worry about it."
I don't know a lot about 40k lore but my brother has been getting a bunch of Nurgal models.
Asked him if Nurgal managed to corrupt some of the Emperor's person space marine guards, would the be called Corrodes? Kinda wanna try to make Nurgal Custodes now lmao
Custodes can't be corrupted.
@Your_Landlord I know lore-wise it can't happen but I just wanted to make the joke about the Nurgle-ized name
I disagree on the “no good guys chapter” rule. Rogue trader shows that there can be genuine morally good people despite how fucked up things are. The galaxy is grim dark but not everything in it needs to be.
Just do a Lamenters and have them suffer for it but not be completely disparaged.
@@zenoblues7787My Homebrew chapter suffers from a high casualties rate because they actively answer every imperium call for aid.
@@lupisvolk2420 Mine keeps oaths of protection, which became a disaster after the Great Rift. The only reason they survived is Primaris reinforcement, and they're still in the thick of it.
Doesn't help they're also Dark Angels successors and also need to hunt the Fallen on top of that. They are not having a good time.
@@zenoblues7787Mines pre Angron War Hounds, they were picked up by the lion when the war spat them out to they do try to work with the DA whenever they call for aid. The companies of the chapter are scattered throughout the Imperium.
If you make everything as grim as possible you end up with edgelord Marines, and we already have Night Lords for that. Its a balancing act.
My Blood Giants are very protective of civilians and Guardsmen, especially on their homeworld. However this gets them in trouble when they smack the jaw clean off an Imperial noble for talking smack or fight other Imperium forces for threatening them and have access to certain supplies restricted. However they are also Chaos hunters and if you are a heretic they will hunt you like a vengeful god before Akira sliding over your corpse (they really like bikes).
In that case the Blood Giants being kinder to citizens has given them problems, forcing them down a harder path. However it can translate into benefits, like a loyal populace to recruit from with relatively few temptations to Chaos, not that it doesnt happen.
Adding to number 18 "Misunderstanding the Role of the Inquisition" people also need to know that the Inquisition is not a single entity. This gives more options with homebrew exploring internal power struggles. My homebrew chapter often works with the Ordo Xenos, has a rough relationship with Ordo Hereticus, hates the Ordo Malleus, and all other Ordos are hit or miss.
Even within an ordo, there are numerous conflicting schools of thought, organized conclaves, synods, etc., spread across segmentum, sector, and subsector.
My own heterodox Astartes Chapter is actually under the aegis of a Hereticus Inquisitor Lord. He holds their martial value greater than their doctrinal deviations, and the character of those deviations make them excellent for purging other brands of heretic. It also helps that they are fanatics (accept the divinity of the Emperor).
@johnduquette7023 being fanatics definitely helps; but yeah I completely agree the Inquisition and it's Ordos is extremely diverse overflowing with incredibly powerful agents and personal agenda's
@@ImNtDead Even what constitutes an "Inquisitor" is up for grabs. While we normally understand Inquisitor to be an office granted to an individual person, by quirk of Administratum rules they might pass the office on to a trust after death, so that their assets continue to operate without them. That way that particular "Inquisitor" lends their authority indefinitely to a board of trustees as a superlegal investigative corporation.
My primaris turned chaos marines currently stand at about 300 strong and are facing imminent rebellion from the worlds they oversaw as loyalists. They're entirely indebted to a dark mechanicum forge world that maintains what's left of their war gear as well as their fleet, which is the battered remnant of the torchbearer fleet that took them across the Great Rift. They're also actively falling apart because while the chapter initially fell to Slaanesh, the chapter champion took some over to Khorne worship, the sole remaining librarian is actively worshipping Tzeentch now, and the apothecary is starting to smell suspiciously like a Nurgle worshipper. It probably won't be long before they become a fleet based bunch of pirates who have exactly 5 minutes to prove themselves worthy recruits of the Black Legion or else get harvested for geneseed. I think I got point 2 covered now lol.
On the grimdark aesthetic, it's very easy to go the other way and fall into the trap of no one even trying. Or of leaving the audience with no reason to care about the story because it's going to devolve into a pit of iredeemable pricks punching various equally iredeemable pricks for eternity. Or especially of accidentally creating the exact headspace of a spiralling depressive episode where there is no future and no reason to see tomorrow.
You don't need to have the good guys win every time, you don't need to shy away from making tough decisions and facing consequences. But a chapter that chooses to be better and fights for that can be a very powerful vibe and an excellent drive to try and bottle.
Before I started my current homebrew, I had a chapter known as the Astral Sharks with the symbol of a Thresher shark's tail. I wasn't sure how I felt about them, I had a really strong character, was still learning a lot of the lore, but then I discovered the Carcharadons Chapter. Thought it out and realized, it'd be really cool to have this Chapter whose whole M.O. was sieging worlds Ocean Worlds and similar, just get screwed over by the great rift. Getting absolutely destroyed when a World Eater Warband and the various cultist and renegade guard regiments ambushed them from the warp. Killed to a man.
It helped the original idea for the location was right in the center of part of the rift XD
my home brew chapter are a ninth legion successor with no idea how many marines are running around, because the companies rarely run into each other, they know roughly how many ships they have assuming mia ships are active and how many they have assuming all the mia ships were destroyed. the hawks sanguine dont have a "scout" company. each company has its own scouts because they "collect" aspirants on the move (abduct war orphans) they collect misplaced wargear as well so occasionally you'll find a hawk toting around another chapters heavy bolter. the hawks sanguine throw themselves at space hulks. partly because they have boarding action trauma from the vengeful spirit, partly because theres no civilians on a space hulk when the hulk turns into the vengeful spirit for several battle brothers. the hawks are surprisingly adept at identifying civilians when they're losing their shit, as well as other blood angels or dorns kids. anyone else though... you better hope theres a chaplain around. as far as the hawks are aware none of the death company has encountered a custodian so weather they'd recognize the watchers of the throne is still a mystery. (dorns successors are always addressed as imperial fist or occasionally dorn, (despite said captain being dressed in all blue armor with red gauntlets during the most notable instance)) the hawks dug their current "cruiser" flagship out of a space hulk. (one of their battlebarges disappeared with the first company and the second is a recurring guest of ryza for repairs, ) the hawks from the end of the scouring have been subject to 381 inquisitorial inquiries (mostly related to space hulks), 72 inquisitorial taskings, and 12 shootings. (2 inquisitors, 4 interrogators, and 6 agents)
Sounds similar to mine, except they're seventh legion successors and don't have access to a forge world so they lack a lot of the more rare wargear (like plasma weapons and land raiders) and have to improvise with their equipment. They're supplied from a semi-local industrial world that they maintain a garrison on. They commit minor tech heresies like adding non-standard armour plating (counts as gravis, resembles Mark 3 suits) to conserve their limited supply of terminator armour, or stripping down their armour for scouts (counts as phobos) in favour of having to manufacture and maintain scout armour. The logic being, it saves on logistics having to only maintain one kind of armour instead of three. Their rank structure is a little non-standard too, baring similarities to rogue trader. So despite them not having primaris reinforcements they still have lieutenants; additionally their first captain is referred to as Lieutenant Commander while their chapter master is referred to as Commander.
Haven't decided on any names for them yet.
@@Feroce phalanx knights? The imperium is very familiar with the 7th legions flagship. A chapter sharing it's name is likely also dorns legion.
@@roguecarrick816 That's not a bad name! Phalanx works well with the boarding shield aesthetic too. Thanks for the suggestion! Got a question about your Death Company; do they wear the traditional black and red, or do you have something more rebellious like the white used by Angels Encarmine?
@@Feroce the hawks find the black is rather handy for accidental camo aboard space hulks or in any of a number of darker battlegrounds. The sanguinary guard wears silver with gold wings
My personal idea of a chapter was of unknown funding, but only nominally. The chapter was founded in an unremarkable founding, around the 7th or 8th. Things are what they are, they simply missed all major stuff. They always arrived late to the big events, never managed to get in the prestigious fight, but even minor skirmishes somehow always ended befpre they could arrive. After a few centuries this trend got noticed by the ordo astarte of the inquisition, which prompted a decade long, invasive investigation of the chapter in all it's form to search for potential corruption. The inquisition was somehow baffled by the seemingly lack of any cause, so they just kept an eye on the chapter afterward. Greatly irritated and wounded in their honor, the chapter quickly launched in a serie of protracted, terrible wars every time they could to redeem their records, and following a serie of catastrophic losses got almost destroyed in the span of a century. Despite being of a normal line of geneseed (dorn or guilliman depending on what i'm fancing) the few survivors, a few garrison marines and mostly chaplain and apothecaries for random chance, they decided in atonement to remove any mention of the primarch and lineage to not shame his memory. In tge following centuries/millenia this kept on, the secret of the primarch identity kept by the chaplains/apothecary (position got merged following the catastrophies and kept as tradition). Now the modern marines are kinda detatched and diffident of this system they feel enforced on them and there is a rift in the heart of the chapter among the new chapter command and the old 'ruling council' (aforementioned chaplain/apothecaries that had worked as a council since after the chapter near death experience. Also many of the other chapters know of the origins of the chapter thanks to pre catastrophe interactions, and thinks of them as weirdos as any new interactions is prefaced by the chaplain/apothecarie demanding absolute secrecy be kept on the primarch identity.
Had a project on hold for a while where I was making a homebrew loyalist sucessor chapter for each of the 18 legions. I found a lot of these points helpful 👍
I have a simmilar project but with 9
I have a character in my homebrew chapter who claims to have fought along side Dante before the formation of their chapter, in reality he saw Dante a few times and Dante likely doesn’t remember him. His nickname the tomb sword was gained by killing necrons really well but, the reason he was entombed was he was struck from behind by a necron. He has a massive grudge and likely never kill enough necrons to get over it. The chapter is a blood angels success based off Icelandic culture and polar bears. Big singers and composers of poems and sagas, they also enjoy fishing. They are called the hvitabirnir
They had a few companies decimated during more stringent times nearer to the Horus heresy to to their home planet’s spirituality being perceived as heretical. Despite being similar in some of their beliefs to the vika Fenryka whom they hold in high regard, they were not granted the same leniencies to practice that culture until later on and thus are a small chapter, still recovering from their little dark age.
I'm working on a homebrew Blood Angels successor chapter, notable for having 8 companies, and in addition to having about 12 squads to a company, they also have about 1,200 non-augmented human soldiers assigned to each company. They also use both Primaris and Firstborn geneseed, and have banned crossing the Rubicon Primaris in most circumstances. This is because they have suffered very heavy casualties, both from previous wars with Daemons after the opening of the Great Rift, and their current one with a Tyranid splinter hive fleet. 2 companies were wiped out, and have never been truly replaced, but the remaining companies are frequently broken up into smaller formations, made easier by them having 12 squads each. Like the blood angels, they tend to like deep strike melee units, so the Imperial Guard tends to provide the gunline.
They also have very good relations with a nearby forge world, which allows them to use and maintain lots of good Horus-Heresy era equipment, because I like the models more than the 40K primaris ones.
Gray Sue the Space Marine would be interesting... if he does the whole heroic thing and gets instantly gibbed by something. Because the idea of 'This guy was amazing... and now he's dead and the rest of us have to pick up the slack' works. Because you don't have to cover for their personality; If all the writings and knowledge about them are coming from other people remembering their interactions with them, there is the shading of personal bias coloring the situation.
Oh hey! That Jump Pack Helbrecht is me! Yeah, he got toned down, but im still learning. Tom's points are entirely fair too, let me make that entirely clear. Sorry i made you so angry lol. As another mention, I did take a LOT of the feedback. He was pretty stupid OP (and might still be oops)
Speaking of different ways to view factions, one of my favourite personal creations was a Chaos warband called the Warp Dragons. The core concept was a cabal of sorcerers with a sworn bodyguard of warriors defending them, that over time the cabal fell in with Tzeentch and the martial nature of their bodyguards leaned them towards Khorne. So the warband ends up with this internal tension between these brutal but incredibly honourable warriors, the sorcerers carefully balancing their plots and agendas against their minion's desire to Purge the Witch and rank and file of the warband who don't fall into either of those two camps.
Two questions.
1. Where can I find examples of a well written homebrew chapter?
2. When I finish creating a homebrew chapter, where do I go to see if people think it's good?
this discord?
@@JoshuaKevinPerry ah, thanks. I’ll have to download it.
Bolter and Chainsword forums have a lot of great homebrews.
I had a friend of a friend say his Chapter master has killed 5,000 Fallen in battle. I don't even know if there are 5,000 Fallen.
With the mention of Space Marines with short term memory loss being on a constant quest, I am half imagining that they're making it through most situations, somehow. Like their forgetfulness works in their favour to a ridiculous extent.
@@gardanothdaedra-blood6834 why are we down here? I don't remember. "Goes back up the lift to call the ship for instructions, misses the plasma venting that liquidates everything in the shaft they were just in.
@@roguecarrick816 And everything that gets caught in that is maybe some traitors or whatever instead.
Although I’ve been trimming the fat off my own homebrew chapter for years this has been a nice way of reinforcing my own thoughts on what I should and shouldn’t keep or add to my homebrew. I am guilty of not having real consequences for my chapters action. But one you guys mentioned it I opened up my writing folder and started editing right away. So thanks for saving me from myself.
I feel like one way to start is brining some marines back from a penitent crusade where most of their history was lost in the meantime so you can put in some vague wide things and then build up more detailed lore from that point
Might work well for an escalation game
Gives an excuse for why you might have extra scout companies as well, might be a hold over after you bring your chapter back up to strengthz
44:12 I can't recall this. It does sound like the main antagonist civilization in Dorn's primarch novel. They were once slaves to a now dead alien race. Dorn was ready to bring them into the Imperium when they learned these humans had been altered genetically to grow a structure in their brains that the aliens previously used to control them. iirc it was basically vestigial, but this made them strictly non-human and Dorn slaughtered their entire civilzation after they surrendered. It was his brutal following of the Emperor's instructions despite his own personal objections that made Dorn the Praetorian.
I personally thought that was a poorly written ending to force a grimdark outcome. The Imperium uses various mutants/abhumans in the forms of navigators, astropaths, ogryns, ratlings, and other types of sanctioned psyker.
It makes no sense to exterminate a surrendered population that was prepared for compliance. Especially one that can raise troops literally immune to psychic control.
Based on everything else the 31st Millennium Imperium considered acceptable human baseline, Dorn’s conclusion they were alien felt very forced to me. The notion that this event contributed to his selection for praetorian hinges on me accepting the books over premises, which I don’t.
Someone made a budist style chapter with wolverine type healing, with the downside of them turning into unkillable flesh mounds eventually that their brothers have to lock away in the basement.
Hi there Fleshchange
@@Arenuphis exactly, i think it was called the burning lotus or somthing.
I actually like that, the healing factor getting so out of control that they turn into immortal chronenberg Marines. Kinda limits you to not be able to use Dreadnaughts tho.
@1:18:28 when he said “Something near and dear to my heart” a fucking McDonalds ad came on…coincidence? I THINK NOT
Incredibly fucking funny
@@MootsTheFunnySwede you have no idea lmao I legit though whoever was editing the episode put it in as a meme. Was even funnier when I checked my phone, realizing it was an actual ad.
Please make a follow up video, this was great! Some of the most interesting and fun 40k content I've seen so far.
Keep an eye out for next week : )
My homebrew chapter's art has been used in this channel's shorts. So i think mine works lol
Blommon cunders sound like a slur made by Germans for other Germans
As a German, no.
@@GrandDadmiralYeah, it doesn't sound German at all. I'm with you on that.
I feel like homebrew in the Imperium Nihilus should be discussed more, because sure you probably can’t get away with black templars 2.0 or something over there, but I really do feel that to a certain extent the rules really are different over there, especially the further out into the fringes of the galaxy you get.
Sounds like I got quite a bit to work on regarding my iron hands successors and their close connection to the xenarite sect of mechanicus
My army are all Fulgrims and can make you do weird things to your men.
I started with Imperial Guard, with Cadian Shock Troops and 30k Solar Auxilia as proxys. My homebrew is that they were survivors of Cadia trapped in the warp and have been surviving off any supplies they find, hence the 30k armour :P
Continuing to listen... Holy snap some people put in so much work into their home brews. Lol my second homebrew is a company of Space Wolves in all Gravis armour. I have all currently available Space Wolf characters, so my homebrew is the Gravis Marines are just reserve and fight with whatever great company needs them lol
2:36:11 Oooh, too late...I can't wait to send you guys my HB shenanigans.
The main theme is Whalers, Lighthouses, and Physchers turning into Tentacle Abominations
*Wouldn't a Xenos species that have Borg'd themselves, turned off their pain receptors, and possess technology (like people with heavy cybernetics), be a very Cyberpunk Undead 40k analog?
**if we're going with the Primarchs living there best lives; Then Angron is either dead or the most aggressive planetary social defender XD
When I heard the mention of a character who'd fought Kharn I went a little wide-eyed because the leader of my renegade Space Marines has done that...but he did *not* come out clean, he lost his arm in that fight.
Not a bad way to do it. Keeps the existing character at their height of power and yet makes a good way to measure your characters strength. They're not good enough to win, but unlike most people, they are good enough to survive
1:06:17 - The setting should be "I hope to survive the day", not "I hope we'll get along"
My homebrew Chapter are a 3rd Founding Imperial Fists Successor. Their first Chapter Master was a former Black Templar Marshall, and they intended to follow in their footsteps as a Crusading Chapter.
Their Battle Barge almost immediately crash-landed on a Fortress world near the Eye of Terror. They're totally definitely planning to repair it. They just happen to be busy helping fortify the Planet they're on.
I made a few overpowered Space Marines for my custom chapter. Over time they have been toned down a bit. One was basically amazing at everything so I just split him into two characters who have their pros and cons.
I had a super overpowered OC chapter master that was a master duelist who 1v1d daemon princes daily, with a sword that steals souls, who also had psychic powers who could see the future. I changed him when I updated his model to primaris. He's now just a captain, he lost his psychic powers due to his many injuries and exposure to Chaos artifacts, he's slowly losing his mind due to his countless injuries, he has a robot arm and battered armor, his sword is now a relic sword that hurts daemons more, he hasn't 1v1d and named characters, and the whole chapter now has a bit of Night Lords DNA so now a few people in the chapter get glimpses of the future including the captain. He's still a bit overpowered, but more toned down.
I have like a whole timeline planned out for my chapter and this captain dies toward the end.
He also can't jump 100 feet in Gravis armor and rip a Lord of Skulls' head off. That would be some real anime Mary Sue nonsense.
Idea: Some expedition Fleet consisting of Salamanders and Space Wolves returned after being lost in space.
They bonded and got friends and want to protect the imperium now as an joint group. But whenever deployed they get into infight if to rescue the people or their pets first.
A bunch of stuff I don't need to know is my jam. literally I watched videos to learn how to make jam
I have two Space Marine chapters that are basically twisted mirrors of each other.
One was a joke chapter I made with the intention of making them over-the-top anime/Power Metal Marines that kick logic and canon to the curb for the sake of being the badass space knights that made me want to get into the setting in the first place. They follow the logic of Ancient Chinese historians, with ridiculous numbers and feats against equally ridiculously powerful enemies. Any contradictions or deviations from canon are handwaved because I didn't make them to be lore-friendly anyway.
The other is like the first, but if I took it seriously. They are noble space knights in a galaxy that doesn't want nor deserve such outdated concepts as honor or justice, constantly suffering for their good intentions yet still loyal to their beliefs. Everyone hates them, they constantly get beaten horribly just for sticking to their principles, and yet they continue to take the hardest path because someone has to. I'd say you can make your Marines as "nice" as you like, but keeping in mind that in the 40K universe, good deeds rarely go unpunished.
Loved this episode, I *edit* the lex and I agree, but honesty doing editing has been the thing that got me into reading primary sources more thoroughly and it has helped my own homebrew quality substantially
My two space marine persona chapters that I work on off and on, one is Raven Guard successor (ATM) which is fleet based and focused on close quarters fighting in hives or ships/stations in boarding actions. Less developed so far but they specialize in reducing collateral damage to the area.
The other is descended from Iron Warrior loyalists, focused on siege warfare (defense and offense), Though they mostly stay in their area of the galaxy and ensure the lines are held against chaos attacks from the great rift and all. Though it's been so long that they don't really know Perturbo is their primarch, but absolutely hate the Iron Warriors chaos marines. I've dabbled with them being labeled under another legion (Like Ultramarines) for records and paperwork after the Heresy due to working with the loyalists to fight the heretics. All WIP, but also going through various revisions.
My personal chapter is one that came from a long time ago, basically I'd started out in 3e while in high school and then college when we were running a 500pt game with minimal books (mainly just the main rulebook with the lists in it with a few allowed exceptions).
I had gotten ahold of some of the old Death Watch upgrade kits, and used that as the basis for it where it was using 3 five man squads with two of them being more of which mission we would be running due to force org charts. So I kind of wanted to try Death Watch, but then kind of ended up another direction.
The chapter started out as a Death Watch force with an Inquisitor who got stuck in a warp storm that screwed with the timeline of the worlds inside that they were stopping at to pick up supplies. To the outside, it was about 2k years, for the inside it was longer.
As they started taking casualties there, the Inquisitor suggested that they start recruiting while they had the numbers to keep training them.
When the warp storm cleared, well, they'd been there for a long, long while and the marines there were more loyal to their own group than the chapters that they came from, and several of the original ones were blackshields to start with. And the entire group seems far more aligned with the Inquisition than most chapters would be happy about to the point where the ongoing bearer of the rosette of the Inquisitor that had led them is the Chapter Master. They also developed closer ties to the Sisters of Battle that were there...meaning that they're relatively close to two of the branches of the Inquisition.
Their major divergence from the Codex is that each squad is essentially broken up into 2 smaller ones on a semi-permanent basis...if they'd get special rules it would be larger numbers of various bodyguard type abilities since their main thing is, essentially, the people a lot of Inquisitors call up for bodyguards or some heavier enforcers...
Part of the way they tend to train is more of a mentorship thing with initiates tending to find (or be assigned to if they can't mesh with anyone) an older marine to advise them...this can change as things go along in their training for better matches. This is normally someone from the same chapters geneseed, but not always there and even there, some sub groups that keep some internal lore about their home chapters.
This also tends to create more conflict between them and other chapters...mainly because of the disconnect between individual members and the chapters their geneseed originated from where many want to learn about the chapter they descended from which can create its own issues, especially when you have oddball mixes with attitudes that wouldn't fit that chapters normal mindset.
They still use the bog standard marine rules there.
I'm using the Black Templars as my homebrew base. BT send out crusades all the time, so I'm having my Marshal/Captain be a Castellan who is promoted after his master dies. He inherits the crusade and I've been going from there.
the movement of the avatars looks like as if it was rendered on top of a sphere
Throwing in my two cents by saying it is VERY fun to build up a chaos warband as a BBEG force. I love building up my band of wretched little guys basically made to build up another army as the "hero" in a story. There's no feeling bad about making your Super Special Guy when he's a supervillain going up against your friend's plucky sergeant/lieutenant like it's the climax of a BL novel. Whether you win or lose, that's just a setup for narrative revenge plots and neat little moments for either side. It's just like playing with tiny, expensive action figures
And you should always have a Starscream-esque character in there somewhere, it's just correct
My own Homebrew, the Dawn Hammers, is mostly the story about its chapter master, whom really never wanted the job, but whom has had it thrust upon him regardless. That being said, this homebrew started almost 20 years ago, and for much of it, he never was chapter master. That is because he was for the logest time the sole survivor of his chapter sacrificing themselves to buy time to fight back an ork waaagh, and the fact he survived he is deeply ashamed of. at the time he was justa seargant, and lacking any understanding on how the imperium works, vowed to journey to terra to petition for help to restore his chapter, with a reinforcing chapter vowing to safeguard the chapter relics and recovered geneseed as best they can, in honour of their sacrifice.
to shorten his long story, along the way he has to basicly hitch a ride, helping inquisitors, rogue traders, and for a time joining the deathwatch and eventually making watch captain.
it was only when robute came back that he was able to reach terra around the same time, and only through a chance meeting was able to put his plea for help before the primarch after aiding in fighting off the chaos invasion of terra.
he ofc had no idea about teh primaris at the time, but was surprised to have his request accepted so (relativley) quickly, and then told that he is now the chapter master, a title he never wanted or asked for or thought of in teh centuries it took him to reach terra to begin with.
He now struggle with guilt of running a restore chapter, not knowing how to instill his chapters culture into these primaris marines, whilst also realising the weight of his responsibilities and challenges. He may have a chapter again, but he must now return to his homeworld... on the other side of the cicatrix maledictum! He doesnt even know if the chapter relics are still there, and although equiped with primaris, his chapter have few ships.
It is only then that the many favours hes done for others come back to help him. the daughter of a Rogue trader he aided for a century leasing her fleet to him for transit (in exchange for favours down the line). A techpriest he saved now an arch magos helping to provide some much needed weapons and gear. An old apothecary friend from a fellow successor chapter whom served in the deathwatch being allowed by his chapter to go on lease to aid and advice him.
at the same time, he has to contend with the fact that he is the only firstborn in his chapter. He is unsure what to think and feel of these new primaris, and finds himself in conflict over doctrine more than once with his marines, especially with the 2nd captain whom belives that as a highly trained officer, he "knows better".
the story of the dawn hammers is a long journey, from a single marine looking to ensure his chapter survives, to an old veteran marine turned chapter master, with no idea how to tackle the challenges his reborn chapter must face
I love kitbashing with Necrons. I originally did it because it looked cool, but the lore I've decided in for them is that their repair protocols are damaged from the long nap. So, instead of returning to the true necron form they will incorporate the form of things around them.
This dynasty went into self imposed exile as they don't see themselves as true necrons
So my most recent kitbash is using Sister of battle penitent engine arms that I cut up to add a tau gun & flamer. It also has a mechanium head.
Never thought of making a homebrew Astartes chapter. But homebrewed SoB I'm all onboard for. Ultimately, the guidelines are the same.
my salamander successor, librarian heavy, urban specialist marine homebrew chapter has sadly been retired to their shelf :( the army just isnt fun if youre not running them with either ultramarines, space wolves, blood angels, or dark angels. Hope it changes in 11th
46:18 that’s because they hardly exist in the lore. I don’t think it’s clear that the writer’s intended the salamander successors to be explicitly not kind, it’s more that we’ve barely gotten any story with at all.
Hearing how "you SHOULD make a homebrew chapter's story like a bunch of Mary Sue's" just so it gets toned down later naturally.. I can attest to that.
I wanted to make a turned to chaos set of Battle Sisters that were effectively noise marines, but to try crank the dial so far past 50 that they rip off the dial. It's just 3 different Slaanesh Battle Sisters, but one was so pissed that she forced MORE of this "gift" into her body so she became strong enough to literally punch Tzeentch so hard that half of his bones break and dislocate. The second has a pocket dimension that just makes you experience a harsher death forever. And the third can make fire do literally anything. Even consume other chaos marines' souls so they're forever experiencing a never ending increasing brightness of light in their eyes and ever loudening screams...
Yeah.... I trashed that lore the year after and now I'm more into the idea of a Salamanders successor chapter that's a little less insane with their love of fire that specialize in self reliance with the occasional teamwork and martial art type of fighting. Think Kazuya uppercutting Night Lords, while in black and orange armor.
So yes.. make your homebrew chapter OP, because you'll naturally realize how ridiculous it is. And you'll know, because you'll realize that you made Kaldor Draigo.
1:36 if a cundy is a sink drain, a cunder would be someone who works with drains, so cundering would be the act of plumbing
Sometime I need to collect the latest versions of all my homebrew notes and jump in you guy's discord, I'd love to chat with folks and get feedback on some of this stuff
2:03:07- A primarch sized bolt pistol would be bigger than a melta and shaped like a bolt pistol... have you ever held a fake pistol the size of your chest? That would not be usable, and that's if it was used by a small primarch like Guilliman! If it's a medium or large one it's gonna be even bigger! You'd have to be Squirrel With A Gunning it at that point, which is almost as absurd as lifting a necron pylon!
Calgar said "nah, I'd win"
Old Necromunda had a Zombie faction, led by a necromantic psyker named Karloth Valois. Really wish they'd bring him back, especially since he "died" off screen.
I’m not as dedicated to making stuff in the warhammer universe as others but this has been very insightful and actually makes me want to make a homebrew chapter so thank you and can’t wait for more homebrew spotlights
I have a character i made for Warhammer 40k who is a Tempestus Scion perpetual who just has a bad bad life every time. First time he died and realised he was a perpetual he respawned on a chunk of Cadia after it exploded and just choked to death in space. Second time he came back he managed to survive for a while actually, untill he ended up on a planet where there was a full-on chaos cult and ended up purged by the grey knights because of chaos taint. Time and time again he just ended up dying, he never has had a good time ever since his first death.
Have you perhaps thought about inviting Bruva Alfabusa on the show, I think that would make for a fun episode!
I feel like that ship has passed but speaker D or zorin the bear would be good alternatives. Both being on TTS and both now on a new 40k podcast.
I would explode out of sheer joy if Alfa joined
Space wolves are really good when they are in small numbers - like one squad - but they do get a bit annoying when there are hundreds of them. There is defiantly a time and a place for space wolves though: like when the Nighthanuter was about to kill Guilimans mother and the space wolves squad sent to watch him suddenly appear.
The idea of a chapter that sees the dead is pretty cool. They'll often see their fallen brothers and it will cause them to stall or to think they have someone watching their backs and it will get them killed. Either that or it's like the Black Rage but they randomly see their fallen brothers instead of Horus fighting against them and they'll often just stop fighting and leave the planet.
This has me motivated to finally write down my lore for my crimson heralds
My successor Chapter the Dragon Guard is a "theorized" descendant of the Salamanders, however their founding is mysterious due to records being incomplete, especially after their homeworld of Undirax was destroyed by Kharn and the World Eaters in an event the Chapter calls the Second Sundering. They are now fleet based and were sent on a penance crusade by the Inquisition due to suspected corruption via close range to Chaos in such a concentrated area. After their crusade ended, their numbers significantly reduced even from what they had left post Sundering, they were surprisingly reinforced by the Indomitus Crusade, being granted the new Primaris Marines and ability to create new marines.
They however hide a deep secret that only the original 2 "living" founders know. They are descended of The Fallen, almost all of them dead by this point, only Gabrius and Tanamor remaining, interred in Dreadnoughts they "procurred" from a heresy era Salamanders ship lost in the Warp after the battle between The Fallen and Dark Angels Loyalists. The Fallen were freed of The Warp in M.39 and forged documents alongside some eager Mechanicus specializing in Gene-Splicing, who assisted the secret Fallen in creating a "Salamanders" successor through Chimaric gene seed experiments, granting the new marines red eyes but relatively regualr skin tones for where they originated from.
Gabrius was the first Chapter Master, and alongside his brother Tanamor, led the new Dragon Guard in a path to redemption. After many centuries of leadership, Gabrius and Tanamor were all that was left of the original Fallen, and upon discovering the planet Undirax being assaulted by an Ork force they stepped in. This however ended in the internment of Gabrius in a Contemptor Dreadnought and Tanamor into a Leviathan Dreadnought. From the Dreadnought Gabrius continued to lead, but having to awaken him so often was straining, the Chapter deciding that the council they held when a major event occurred was leaderless and aimless in strategy. All leaders of the council inducted Nihilen Calgurius as the second Chapter Master in M.41, who upheld the chivalric nature of their elders, the care for mortals, but their righteous fury against their enemies as well.
I could go on and on, but I would rather save it for a reddit post or something, lol.
That is awesome man, what are the chapter colors? And what type of dragon did you use for an emblem/heraldry?
@@Sabert00thsa They are primary Leadbelcher or dark steel, khorne red secondary (ironically enough) and abbadon black tertiary. Their weapons have a mid tone green casing, sergeants wear red helmets instead of dark steel, and Veterans wear helmets. Their logo is the Salamanders logo hence the "procured" Salamanders supplies in the Warp the original Fallen took, it's just red on the black background with red trim.
Veterans wear black helmets*
That concept of writing about a time your chapter got beat hard
Funny enough that’s how I got the idea for my chapter when I first got introduced to 40k through kill team in college 4 years ago
My first match: “oh you’re fighting tyranids”
“What the fuck is a tyranid”
By the end I somehow won but the image of 1 lone space marine survivor being charged by like 4 genestealers influenced the background of my chapter losing their home world
1:11:11, how REASONABLE those marines sound, i personally say they would fit Star Trek better, they would probably enjoy tea with Picard.
Thanks for telling me I can punish my chapter. It really helps my anger issues. My children haven't gotten the belt in weeks.
1:47:56 The carcharadons second book just got released on audible and it made me love the third captain
My "homebrew" is lazy and more me adding fluff to the fact I just wanted to play with Luna Wolves in 40k.
I feel called out, I'm doing the same thing for the Luna Wolves lol, but the more stuff I add and read the Horus Heresy, the more I wanna take it seriously.
If Aaron Dembski Bowden made Shadow Wolves just because his wife liked the concept of loyalist Luna Wolves in 40k, you can go for it too.
@@RainyFun Yeah, I'm semi-making it a relatively lore-accurate thing.
Void Hounds, Ultima-Founding successor chapter of the Ultramarines though whispers claim they're of Horus' geneseed in reality. Wearing white with black trim armor marked with a black wolf/hound on their shoulder, these marines are specialized in void warfare (because I think void warfare is cool :^)) and boarding actions.
Thats bout as far as I go. I thought about adding a tidbit that they found a stash of ancient Banestrike bolter rounds that they save for important battles, but that might be a massive stretch.
@Kottery Sick, I'm about that far with my own.
Lunar Spears
Founding: Ultima
Primarch: Unknown (Horus Lupercal)
Warcry: Pierce their hearts, break their backs!"
The Lunar Spears embrace the idea of the space marine being a tool of overwhelming force completely. In their earlier days during the Indomitus Crusade, the chapter we enraptured with the goal of finding out the truth of their gene lineage, but at every turn, it seemed like everything was trying to prevent this. As the Indomitus Crusade came to an end, they seemed to almost exclusively remain on the outer rim of the galaxy seemingly haven given up on their quest for knowledge but whispers say they indeed found the answers to their burning question but didn't like the answer they found.
When listening to point 18, My mind went; "Ah yes, bring careful with using the Inquisition when writing a Short Story about my Inquisitor."
But I agree, carefully handling how the Inquisition is used is extremely important
I’m only 22 but the next generation is my jam!
Amazing video. Yeah listening to this made me think a lot more about the idea for a chapter I've had for a while. It had been stuck in "idea hell" where I couldn't come up with anything to make it more interesting besides the basic idea and color scheme. I might actually write about it now. My first homebrew chapter so it'll probably be dogshit but whatever.
Oh and I love the new talking movements and I hope it's a thing that stays. Maybe could be toned down on the higher end when people get louder (like at 26:35), but that's about it.
Good timing, I’m making a metal themed raven guard successor
50:28 as a DM for multiple ttrpgs and has looked at a warhammer one holy yes please Bankcrasha Coingrabba is an amazing character idea please play it. I would love to see them in a game
Re: Grey Knights and corruption:
I annoyed a bunch of people by using Grey Knights parts (It just fit the archaic feel I wanted for the figure) for a Chaos Champion of Tzeentch who I named Konrad the Silent. So it became canon that he *might* have been a Grey Knight.
Being Tzeentch, it could all be a lie. Or it could be true. Or, given how perverse Tzeentchian plans can be, maybe even both.
It doesn't even need to be complicated. He killed a grey knight and went "Well now, that is some FANCY armor."
@@henrychurch6062 Yup.
But the main point was to keep the truth vague and hard to pin down, because Tzeentch. Also he wasn't the big power-player in the warband I was building, that was his master Zaraphiston.
My chapter is newly founded, but has roots in the Great Crusade as they operated as a monastic lavra on a lost knight world, founded by some word bearers on a personal pilgrimage to better understand the emperor’s will. Only with the advent of Imperium Nihilis and the addition of primaris to their ranks have they refounded so that they may use their miracle relic to revive dead knight houses. Also that is definitely the emperor in the relic and not an AI. Don’t ask why it only started working miracles once vashtor hit the scene.
VOTANN WEAPONS GETTING THE RECOGNITION THEY DESERVE
My first ever try at a home brew chapter is to graduate my love for imperial fists into an imperial fists successor chapter.
My chapter master is to be an imperial fist recruited from Mars as a member of a knight royal family, and as such his chapter is to be very anti-vehicle/anti monster unit from his knowledge of them, along with maybe a big monster homeworld where they might hunt them for sport or something. They have a defect that causes them to develop dementia when using the organ that causes them to go into stasis when wounded, and the reclusium and apothecarium of the chapter doubles as an adult day care and assisted living situation as the marines suffer from different stages of memory loss, similar to or related to dorns darkness. The chapter is rife with paranoia, mood swings, anxiety and depression from the degrading state of some of their brothers. Despite this, they stay at full strength, or slightly less than full strength.
I don't have an idea for a color scheme or name or insignia but I'm open to critique and recommendations. Despite the sound of the whole mechanical aspect I don't really like the whole iron hands vibe so I might not go with that aesthetic.
500 Scout Marines due to high rate of attrition it is
Agemman has a Plasma-Blaster, a pre-Heresy heirloom weapon. He had rules in 2nd Ed, and index Astartes optional ones in 3rd, but never got an official model.
My space marines started out with "man i think this is a really cool color scheme" when i was in like middle school
I used it for both my Space Marines in dawn of war and my spartans in Halo (and I still do lmao)
Yeah it's not anything super original but I still like it and as I grew and learned more about 40k and about writing I started to fluff out my guys, defining their progenitors, their tactics, and a little bit of history. In the end though it's really just "i like the way this scheme looks on my marines." And not much more lol
I have to disagree about the Blood Angels. I think you can have an angels successor without the red thirst, but only if you screw them over in other super unfair ways. Like my Angelis Moirai. Their red thirst and black rage vanished when they came out of the cursed founding. And now their black rage is directed by a yet-to be born screaming warp entity, and while their thirst is lessened and disappears with age, it gets replaced with the Ba'al Rot- where no wound ever heals, they bleed thick blood constantly, and eventually theyre trapped in a state of constant pain as they slosh about in their armour. You can change the faults of a chapters gene seed, but make sure to replace it with something worse.