You forgot the part where you telepathically learn of another civilization somewhere in the world obtaining a resource you don't have, and immediately invading them as a result.
"Zippy Totec." I was falling asleep after three nights of restless sleep and I just got whiplash as I realized you were trying to say Xipetotec. The X makes a "sh" sound. It's closer to "sheepy toe tech".
This game reminds me so much of Caesar 3. Spent way too much time playing that game during my teenage years. Can't believe that was nearly 30 years ago. Saw another similar game also in in development - Citadelvm. Haven't heard anything new about Nebuchadnezzar, a similar Caesar style game in a few years now. BTW, the trick to handling unemployment in Caesar? Build tons of Prefectures and Engineer Posts - the fire/police service and maintenance huts. The point isn't to make them useful, though they can be. It is just to stop unemployment.
It's pronounced ma-GAY (seriously, not joking). That's the general term for most of the agave species that are harvested for sugar. Not only are you using it for fiber, but also for your pulque and mezcal.
Not reclaiming from the sea, rather from a lake. Reclaiming from the Atlantic is a whole lot different than from the coast off the Netherlands. And even that one required a lot of Technology like windmills etc. But the Aztecs were amazing at building and reclaiming form their lakes.
i thought it was dams and levees that made it a proper lake to begin with though, that it was originally connected to the ocean during high tide and brackish?
Ma-Goo-Ey (Maguey) Maguey may refer to various American plants: Genus Furcraea, a source of natural fiber Source: Wikipedia I had never heard this word before in my life, and now I've heard it like 500 times. At times like 20 times in a minute.
Those endless suburban developments without any amenities - what a nightmare. And to make it worse, the poor residents don't even have cars to escape, like the American suburbanites of today.
Aren't city building games wit square tiles and no realistic landscapes a bit boring? It all boils down to the same most optimal patterns and the results always look alike. Like you never feel the difference between a city growing on 5-7 hills around a river like Rome and a city along sharp valleys in the mountains like Innsbruck
The tools to interact with a game like that never really end up sufficient for me and it can get pretty exhausting to deal with, Workers and Resources: Soviet Republic would be the prime example of that to me. I think I get what you're saying, that once it's a solved formula you're not doing anything more than applying the same principles over and over with no variable (he even wished for a copy/past blueprinting system in this game) I'm also drawn in by the appeal of truly serious terrain considerations but approximation can be fun too, at least for a while. This vid and PMcW's Transit Tycoon vid are sort of the end goal of these kinds of games, attaining mastery and finding joy in seeing the end result of that on the map but yeah, ultimately the optimal approach is pre-determined.
I wouldn't say boring since they are popular and people like playing them, but they are formulaic and "solvable" to a level where you can replicate a build pattern found online and get the same result. On the other hand it's hard to make a city builder that doesn't become formulaic and has no "meta builds", for a minute I was thinking about giving "Memoriapolis" as a good example but it isn't what I would call it an actual city builder and more of a themed puzzle/idle game.
I feel it necessary to point out the Aztec didn't start from scratch. From what I understand (citation needed) they were the downswing of a previous middle america empire. Hence the constant sacrifices and all. Their primary cities and places of worship *weren't built by them,* but their predecessors. It's genuinely fascinating and I should probably make the effort to go down that anthropological rabbit hole.
@ahmicqui9396 Your rebuttal can be boiled down to 'nuh uh,' and is entirely unhelpful. We are all aware of the commonly told history, which at this stage is understood by anthropology to be generally incorrect. Edit: Like... what people would start building a civilization in such a place? How did they get there? What resources were available to have them decide such a location is a viable place to put down roots? Your premise has many, many holes when one puts thought into it.
@@Eeraschyyr No, it's definitely correct. Everything confirms it, from written sources to archaeology. Well, the 'Aztecs' were not a civilization. In this regard you are correct; Mesoamerica had thousands of years of civilization and urban tradition already by the time the 'Aztecs' settled in central Mexico. But their capital of Tenōchtitlān was built from scratch on a swampy island in the middle of the lake Texcohco. The reason for it was quite simple: there was no space left. No livable place was unoccupied by the time the Āztēcah entered the valley. During their semi-nomadic assimilation period they were subjects to the lord of Cōlhuahcān, which settled them on a barren land called Tizaapan, where they had to eat venomous snakes to survive at all. When they defied the Cōlhuah they got exiled and retreated to the last possibly unclaimed area that they had spotted way before from the Chapōltepēc hill: the middle of the lake. It was necessity that drove them there.
Are the graphics finished? I get that they're going for a Pharoah/ Caesar vibe, but these graphics look too 1999. Especially when compared to Manor Lords or Farthest Frontier.
Stop being so obsessed with graphics. This is totally a Pharaoh /Caesar vibe game and it's okay. Every city builder games shouldn't looks like Manor Lords or Farthest Frontier every single time.
@@zemasterbenb Okay... Why is the color saturation so low? Why are the textures so blurry? Can you rotate the camera? Can you zoom the camera in? If your game is all about looking at the city you've built, it's not too much to ask for the game to be interesting to look at. This just looks washed out, even when compared to the original Age of Empires in the mid nineties.
@@henryglennon3864 When you will understand that the gameplay/mechanics in that type of old school city builder games are far more important than graphics, you will become mature.
@@zemasterbenb I played Caesar II and III when they came out. They looked amazing then. The creators back then cared about how their games looked, it wasn't irrelevant. It's art. Aesthetics matter. Graphically, this game looks like it might be in beta, if it isn't the visual art aspect is very underwhelming.
Potato playing everything but Civ 6 💀 (im mostly kidding calm down buckeroo Im aware hes probably waiting until civ 7 to, well wait that makes no sense. WAIT IS HE NEVER PLAYING CIV 6 AGAIN!?!?!?........oh wait, hes probably going to make a civ 6 video right before release as like a "Final Civ 6 Series DUN DUN DUN!" or something like that blah blah blah okay byye)
I BUILT THIS CITY FOR YOU THAT MEANS YOU CAN CLICK THIS LINK TO BUY THE GAME - play.paradoxarc.com/potatomcwhiskey
THANK YOU FOR BUILDING THIS CITY FOR ME
Done. Thank you for the recommendation, good sir.
You forgot the part where you telepathically learn of another civilization somewhere in the world obtaining a resource you don't have, and immediately invading them as a result.
"I will start importing as much Maguey as humanly possible."
I was not ready for that sentance.
"Zippy Totec."
I was falling asleep after three nights of restless sleep and I just got whiplash as I realized you were trying to say Xipetotec. The X makes a "sh" sound. It's closer to "sheepy toe tech".
Spiffing Brit felt a distrubance in the force when you found out about broken stuff 😂
Finally, someone who actually /tried/ to engage with and optimize the game's systems, love the Aztec culture so I'm very excited for this game
This game reminds me so much of Caesar 3. Spent way too much time playing that game during my teenage years. Can't believe that was nearly 30 years ago. Saw another similar game also in in development - Citadelvm. Haven't heard anything new about Nebuchadnezzar, a similar Caesar style game in a few years now. BTW, the trick to handling unemployment in Caesar? Build tons of Prefectures and Engineer Posts - the fire/police service and maintenance huts. The point isn't to make them useful, though they can be. It is just to stop unemployment.
I hope you feel better soon Spiff. Your voice seems a little different for this video. XD
I think this is called the irish flu
13:47 Deer are actually a kind of herbivore that prefer the middle zone between grasslands and forests, so that tracks actually
At first glance (till 2:00) it looks like sequel to Ceasar, Pharaoh and Poseidon
This looks so much like old Caesar/Zeus/Cleopatra, fills me with joy
It's pronounced ma-GAY (seriously, not joking). That's the general term for most of the agave species that are harvested for sugar. Not only are you using it for fiber, but also for your pulque and mezcal.
Not reclaiming from the sea, rather from a lake.
Reclaiming from the Atlantic is a whole lot different than from the coast off the Netherlands. And even that one required a lot of Technology like windmills etc.
But the Aztecs were amazing at building and reclaiming form their lakes.
i thought it was dams and levees that made it a proper lake to begin with though, that it was originally connected to the ocean during high tide and brackish?
the netherland's reclaimed land not the aztec's i mean
Plus it wouldn't exactly make sense to dig irrigation ditches to flood your farmland with saltwater.
Potato lost his mind and descended into suburban sprawl
Crunchy, delicious hills ... Potato, please stop snacking on the landscape
5 minutes in... is this the perfect meeting point of Banished and Tropico 4 I never knew I wanted?
16:34 Feels like AmbiguousAmphibian took over the video for a minute there. Or maybe city builders just makes people wax poetic?
Ma-Goo-Ey (Maguey)
Maguey may refer to various American plants:
Genus Furcraea, a source of natural fiber
Source: Wikipedia
I had never heard this word before in my life, and now I've heard it like 500 times. At times like 20 times in a minute.
Maybe we can nickname hom Mr. Magoo-y now.
@@hieracium3317 it's 2 syllables! Mah+Gay
Those endless suburban developments without any amenities - what a nightmare. And to make it worse, the poor residents don't even have cars to escape, like the American suburbanites of today.
at the end you just invented suburbs
"I am like Joker, but for housing"
"Oh, god, what a horrible city I'm building!"
We built this city on rock and roll
Well that answers the question of 'What happens when you have a benevolent God?'
Damn...just spend another 16 potato dollars. YOUR FAULT.
feeling like a dutch man I see.
Potato is building them plazas with stone palaces and temple pyramids, while drinking cacao bean hot chocolate
It's not an ocean. It's a semi brackish lake
I love how you just break games. I admire that.
Do you know of the spiffing brit?
ah yes, the aztec cities skylines
Lolled at magooey fibers!
If interested however, it’s pronounced mag-way, a type of agave, which is what tequila and mezcal are made from!:)
Well, when the performance get's this bad with not even half the map being used, the devs have still a lot of optimization to do.
for some reason i dont have the option of building a clay pit
and then the spanish showed up
Reminds me of Emperor: Rise of the Middle Kingdom
All hail The Grid
Optimize humanity
It's remarkable how much happier Potato sounds playing Tlatoani than Civ 5.
Have you played songs of syx ?
32 sec nice
damn off by a bit to be first
@@kingcharles2010 mb bro I just refreshed yt and bam its there, anyway his cpu was about to simulate so hard that it might melt everything.
You should try Victoria 3 realms of exether!
it's your 5 fatorial attempt?
My Men
Basis of Silo and the sequel, Shift. 50:00
Aren't city building games wit square tiles and no realistic landscapes a bit boring? It all boils down to the same most optimal patterns and the results always look alike. Like you never feel the difference between a city growing on 5-7 hills around a river like Rome and a city along sharp valleys in the mountains like Innsbruck
The tools to interact with a game like that never really end up sufficient for me and it can get pretty exhausting to deal with, Workers and Resources: Soviet Republic would be the prime example of that to me.
I think I get what you're saying, that once it's a solved formula you're not doing anything more than applying the same principles over and over with no variable (he even wished for a copy/past blueprinting system in this game)
I'm also drawn in by the appeal of truly serious terrain considerations but approximation can be fun too, at least for a while. This vid and PMcW's Transit Tycoon vid are sort of the end goal of these kinds of games, attaining mastery and finding joy in seeing the end result of that on the map but yeah, ultimately the optimal approach is pre-determined.
I wouldn't say boring since they are popular and people like playing them, but they are formulaic and "solvable" to a level where you can replicate a build pattern found online and get the same result. On the other hand it's hard to make a city builder that doesn't become formulaic and has no "meta builds", for a minute I was thinking about giving "Memoriapolis" as a good example but it isn't what I would call it an actual city builder and more of a themed puzzle/idle game.
damn actually first for once
I feel it necessary to point out the Aztec didn't start from scratch.
From what I understand (citation needed) they were the downswing of a previous middle america empire. Hence the constant sacrifices and all. Their primary cities and places of worship *weren't built by them,* but their predecessors.
It's genuinely fascinating and I should probably make the effort to go down that anthropological rabbit hole.
No, they absolutely did start from scratch. On a small, empty swampy island in the middle of a lake.
@ahmicqui9396
Your rebuttal can be boiled down to 'nuh uh,' and is entirely unhelpful.
We are all aware of the commonly told history, which at this stage is understood by anthropology to be generally incorrect.
Edit: Like... what people would start building a civilization in such a place? How did they get there? What resources were available to have them decide such a location is a viable place to put down roots?
Your premise has many, many holes when one puts thought into it.
@@Eeraschyyr No, it's definitely correct. Everything confirms it, from written sources to archaeology.
Well, the 'Aztecs' were not a civilization. In this regard you are correct; Mesoamerica had thousands of years of civilization and urban tradition already by the time the 'Aztecs' settled in central Mexico.
But their capital of Tenōchtitlān was built from scratch on a swampy island in the middle of the lake Texcohco.
The reason for it was quite simple: there was no space left. No livable place was unoccupied by the time the Āztēcah entered the valley. During their semi-nomadic assimilation period they were subjects to the lord of Cōlhuahcān, which settled them on a barren land called Tizaapan, where they had to eat venomous snakes to survive at all. When they defied the Cōlhuah they got exiled and retreated to the last possibly unclaimed area that they had spotted way before from the Chapōltepēc hill: the middle of the lake. It was necessity that drove them there.
Are the graphics finished? I get that they're going for a Pharoah/ Caesar vibe, but these graphics look too 1999. Especially when compared to Manor Lords or Farthest Frontier.
Stop being so obsessed with graphics. This is totally a Pharaoh /Caesar vibe game and it's okay. Every city builder games shouldn't looks like Manor Lords or Farthest Frontier every single time.
@@zemasterbenb Okay...
Why is the color saturation so low?
Why are the textures so blurry?
Can you rotate the camera?
Can you zoom the camera in?
If your game is all about looking at the city you've built, it's not too much to ask for the game to be interesting to look at. This just looks washed out, even when compared to the original Age of Empires in the mid nineties.
@@henryglennon3864 When you will understand that the gameplay/mechanics in that type of old school city builder games are far more important than graphics, you will become mature.
@@zemasterbenb I played Caesar II and III when they came out. They looked amazing then. The creators back then cared about how their games looked, it wasn't irrelevant. It's art. Aesthetics matter. Graphically, this game looks like it might be in beta, if it isn't the visual art aspect is very underwhelming.
what is that high pitched squealing noise? is that the music??? it's terrible, i can't stand even watching the video
I really wanted to watch this entire video but 20 minutes in and it was just boredom to me.
Potato playing everything but Civ 6 💀 (im mostly kidding calm down buckeroo Im aware hes probably waiting until civ 7 to, well wait that makes no sense. WAIT IS HE NEVER PLAYING CIV 6 AGAIN!?!?!?........oh wait, hes probably going to make a civ 6 video right before release as like a "Final Civ 6 Series DUN DUN DUN!" or something like that blah blah blah okay byye)