Tekken 5 Version 5.1 King gameplay Namco System 256

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  • เผยแพร่เมื่อ 16 ธ.ค. 2024

ความคิดเห็น • 19

  • @adidas1984x
    @adidas1984x 3 ปีที่แล้ว +10

    All those secret characters. I need!!

  • @2009lucho
    @2009lucho 2 ปีที่แล้ว +11

    What are the differences between T5 and T5.1? Besides aesthetic details like life bars and those red lights of the VS screen

    • @FIGHTERSCHOICEArcade
      @FIGHTERSCHOICEArcade  2 ปีที่แล้ว +4

      Balance in fighting mechanics and some other stuff, some characters also had some of their moves altered or completely removed, one of the noticeable ones being Steve’s infinite combo glitch which has been removed in version 5.1. I’ll copy and paste this excellent comment I got from a Redditor explaining the changes in T5.1
      “Okay I found the changes
      - GENERAL INFORMATION -
      Cosmetic changes. You can now see 5.1 sported in the T5 logo. Also lifebars have different colors now.
      Big changes with things in the system. You can now fully block while in tech roll state. Sucks for tech catches. But it adds more to the mid/low/throw mixup.
      Ground moves do only about 70% damage as opposed to 100% and possible CH damage before.
      POSSIBLE 2 new characters added. More information later. (NOT true,but Eddy Gordo has been added as an alternate costume for Christie using the Tekken 5 IC cards)
      Wall system has changed slightly. More information on this later.
      - CHARACTER UPDATES -
      Nina Williams
      - u/f+1 can not be used in longer juggles now, the speed of the move has been decreased.
      - u/f+1 is also techable when used in juggles.
      - d,d/b+3 is no longer safe
      - JF spider knee with Nina is no longer safe.
      - d/f+1,2 has delay on both hit and block.
      Steve Fox
      - d/f+2 does not launch.
      - Infinites are gone.
      - CH ALB 2 does not stun.
      - b+1~B FLK b_f+2 is gone.
      - CH 1,2,1,2, and 2,1,2 no longer launch.
      - 1,2,1 and 2,1 into FLK~ALB is gone.
      - Juggles after d/f+1+2 hits close are no longer possible.
      Bryan Fury
      - b+1 does not launch on normal hit.
      + CH WS+3 stun can not be escaped.
      +/- 1+3+4 taunt and f,b+2 punch remain the same.
      - f,f+2 has more delay.
      - 1,2,4 has more delay.
      - 1,2,1, d/f+3 catch no longer works.
      Devil Jin
      + TGF used in juggles can now be linked to TGF~U/F for the extra move like when TGF~U/F hits standing opponents.
      + Devil Jin seems to be the best as of now. Not that many changes.
      Feng Wei
      - b+1 is now -10 on block.
      - SS+4 has more delays on block.
      - qcf+3_WS+3 has more delays on block.
      - d/b+3 on CH no longer trips.
      - d/b+1+2,1 has more delays between the two hits.
      King the 2nd
      + f+4 on normal hit can cause wall stun. On CH causes opponent to fall down. Free ali kick after CH push back.
      + Tombstone throw(d/b,f+2) now recovers faster and gaurantees a free ali kick when it connects.
      Yoshimitsu
      + 4~3 has less delays on block.
      - after f+3+4 hits, d/b+3 is no longer gauranteed.
      Lei Wulong
      + f,f+2 has less delays on block.
      + f,f+4 on hit gaurantees the 3+4 followup.
      - No more auto parry in TGR stance.
      Ling Xiaoyu
      + From RND punch parry, damage has been increased and now juggles.
      + RND 1 makes opponent fall.
      Kazuya Mishima
      - After CH d/f+2 no more full EWGF launch but you can still do regular juggles.
      +/- WS+2 stun can not be escaped, but the stun effect is that of CH d/f+2.
      + d/b+3 has less delay on block and knocks down on CH.
      Kuma/Panda
      + f+1+2 on block has less delays.
      + f,f+2 is completely safe.
      Wang Jinrey
      - d+4,1 has more delay on block.
      - 1,1,1 is worse on block than before(doesn't push back as far).
      - d/f+1+3+4 on block puts Wang at disadvantage.
      Hwoarang
      - d/b+4 has more delay on hit.
      Marshall Law
      - CH qcf+1,2,1,2 does not launch anymore.
      - CH d/b+3 does not juggle anymore.
      - b+1,2,1 does not launch anymore unless CH. b+1,2 is natural combo on normal hit however.
      - u/F+4 is -14 on block now. No longer safe.
      Craig Marduk
      - d+1 does not have as much advantage on hit/block anymore.
      - d+4 is -3 on hit.
      Jack-5
      + u/f+1+2 = d,D/F+2 link throw escape glitch is gone. No more universal easy escape.
      + d/b+2 crushes high moves easier now.
      Jin Kazama
      + d/f+3 on CH stuns and d+3+4 will full launch afterwards.
      - Nothing gauranteed after 2,4 anymore.
      Heihachi Mishima
      - 2,2,1 does not connect like it does now.
      + f+1+2 damage increased
      Asuka Kazama
      + After f+2~d cancel you can input an extra move 3+4.
      - f+3 on block is even on frames.
      - d/b+4 crouching status after move is performed has changed. Not as safe as it used to be.
      Baek Doo San
      +/- Punch Parry window is larger but you get less advantage from a successful parry.
      + CH b,b+2 causes an unescapable stun.
      Christie Montiero
      - d/f+1,1 has worse recovery on block. -4.
      +/- b+4 knocks down and can not be tech rolled after side/back hit.
      - 1:3~4 is gone.
      - d/b+1+2 crouching status is gone, recovery is worse.
      Julia Chang
      + Recover on standing 4 has been increased making CH 4, into f,f+1 juggles easier.
      + d/f+3 damage has increased.
      Roger Jr.
      - f+1,2,1,2 if the first hit is CH, the opponent is air juggled on the 4th hit. No more free followup from a stun.
      + f,f+2 on gaurd pushes back further, making it safer/harder to punish.
      - d/b+3 is more punishable on block. -16.
      + d/f+1,2 is easier to connect as natural combo(no more whiffing if first hits on max distance).
      - d/b,f+2 tombstone throw into ali kick is no longer gauranteed.
      Lee Chaolan
      + d+3 knocks down on CH. Afterwards FC d/f+4 is gauranteed as is HMS 4 if you use d+3~HMS.
      Anna Williams
      - WS+1,2 and d/f+1,2 have worse recovery on hit and block.
      + WS+1,2,3 and d/f+1,2,3 knocks back on gaurd and knocks down opponent on hit.
      - u/f+1,3 is more punishable on block and worse recovery on normal hit.
      + d/b+4,3 can be delayed.
      Bruce Irvin
      + d/b+4 on CH gives crumple stun and juggle followup.
      + d+3,4 not counterable on hit now.
      + SS+3 knocks down on normal hit.
      Paul Phoenix
      + qcf+1+2 and FC, d/f+1+2 cancels now have crouching status.”

    • @2009lucho
      @2009lucho 2 ปีที่แล้ว +1

      @@FIGHTERSCHOICEArcade Wow very noticeable changes as i see it

    • @Pol74698
      @Pol74698 4 หลายเดือนก่อน +1

      Some fixes, for example Steve's bugged infinite

  • @khroxas
    @khroxas 2 ปีที่แล้ว +3

    Damn that Jinpachi destroyed u

  • @YassineTorchani-dc2cm
    @YassineTorchani-dc2cm 4 หลายเดือนก่อน

    Remember back when arcade games used to get separate updates before DLC was even a thing

  • @the_real_ali_the_great
    @the_real_ali_the_great 2 ปีที่แล้ว +5

    When I was kid I hated fighting jinpachi to me he was difficult and what's crazy is when I got older playing Tekken tag tournament 2 he was easy to beat just in Tekken 5 they made him so powerful I guess u have to alot of dodging

    • @Blizzard-kf3qm
      @Blizzard-kf3qm 2 ปีที่แล้ว +1

      Well yeah, it’s a lot harder when he’s the final boss.

    • @the_real_ali_the_great
      @the_real_ali_the_great 2 ปีที่แล้ว

      @@Blizzard-kf3qm sure is man but he was so easy to beat in Tekken tag tournament 2

  • @phillippihikari2567
    @phillippihikari2567 2 ปีที่แล้ว +4

    Another deception Namco does for PS2 users, for not creating the Tekken 5 version of console without uniting the two revisions of the Arcade version.
    PS2 Tekken 5 is based on ver.5.0, literally from the first version of Arcades. Boring also the console not obtained Dark Ressurection upgrade.

    • @FIGHTERSCHOICEArcade
      @FIGHTERSCHOICEArcade  2 ปีที่แล้ว +4

      The PlayStation 2 version is indeed based on the first release of tekken 5, which is very unbalanced and has issues, not to mention that it literally came out six months later on the PlayStation 2. Namco of course redeemed themselves and released the arcade exclusive Tekken 5.1 to arcades which fixed a lot of issues. Namco later learned from this mistake and later released the the home ports after the arcade updates.

    • @phillippihikari2567
      @phillippihikari2567 2 ปีที่แล้ว +3

      @@FIGHTERSCHOICEArcade playing Tekken 5 DR on home is only on PSP, as the Arcade version had almost none machines released in South America, as an example.

    • @FIGHTERSCHOICEArcade
      @FIGHTERSCHOICEArcade  2 ปีที่แล้ว +3

      Interesting! Well, it was also released on the PlayStation 3 as a digital exclusive, never has a physical copy.

    • @phillippihikari2567
      @phillippihikari2567 2 ปีที่แล้ว

      @@FIGHTERSCHOICEArcade I play DR on PSP emulator, as the only way to learn about this upgrade.

    • @CarlosLopez-be5bh
      @CarlosLopez-be5bh 2 ปีที่แล้ว

      @@FIGHTERSCHOICEArcade lo único que no me gustó de la versión de ps3 es que no tiene una campaña como tal. En cambio la versión de PSP si la tiene y el Tekken 5 de PS2 también.

  • @김세열-v3x
    @김세열-v3x 3 ปีที่แล้ว +2

    왕 05