Yea, figured it out when i raged at my Flavia for missing close range , then I noticed the red dot and reminded myself this is not the Grapple corsair since I dont have grapple , its not Apex... Never thought I'll play a waifu shooter but this game is freaking addictive
Take away notes: The game prioritizes crosshair placement, otherwise determining target from a secondary gun angle indicator. In other words, aim slightly to the right of your opponent, either you're on point and you hit or you just miss them and the game makes up for it.
i stopped using shoulder aim, felt it was weird and removed the key binds. The hipfire accuracy is good in this game so did not feel like i missed out on it till now.. learned something new thanks❤
I am not an expert in Programming, but I think this game is using projectile for the bullet. -You can kill each other at the same time. -You can make the Straight line with the bullet instead of just bullet hole. For game like CS, the bullet coming from your pov teleported to target. This game is like PUBG, the bullet shooting out of your weapon's barrel
The game is not projectile. The reason you can kill each other at the same time is because hits are registered client side, not server side. This means if you shoot the enemy on your screen the server doesn't check if the hit is valid or not, and just accepts it. While this makes cheating significantly easier, it also allows to people to play the game with over 50 ping and not have it feel like crap.
@@YunaLiv Plus if you take into account that this is only online in the steam version, some players use the official launcher without steam. So online can be even more than 40K
@@sandwich-plays yeah its just going through the new game hype phase. plus all these streamers are boosting it up too. We will see its real player count a month later when content creators and players only here for the hype will leave and move on to the next thing.
the idea of the extra crosshair at close distance is pretty neat but it's of no use. the normal crosshair also work for close range shooting. I'm testing it rn but for some reason the game recognises both crosshairs. Don't know if it's a glitch or not/
So basically, spray and pray on the right side of the enemy's body? Is that more reliable that trying to hit heads? Strinova is the first shooter game I play so this is all very new to me
i did not know this! i was wondering how i killed someone from close range even though my crosshair was nowhere near their body hahahah thanks for the tip! now if only we can move the minimap to the left side of the screen :")
my english is not my first language, so : the red circle is here when the bullet don't hit the crosshair because ennemi/environnement block it ? if the cursor was blocked, the ennemy still takes the bullet cuz just him can block the crosshair, no ?
The circle is relevant when the enemy is close enough to you & the distance from the red circle all the way to your crosshair will count as a valid hit on the enemy.
I did not watch video completely but how does it help? I tried it myself in polygon and it seems that game sends 2 bullets, at crosshair and at parallax line and i dont see any point of aiming not at your crosshair.
basically at close distance you will have more leeway if you adjust your aim to try to hit the right side of your opponent. (right from your pov) That way even if you are a bit off your shots can still hit. This of course does not apply to the left side. It also means when hitting someone behind cover you don't have to aim perfectly at the pixel poking out, instead its better to aim your crosshair slightly more to the right and your shots will land anyway even if your opponent suddenly pops out.
@@Minedeployder its just something to keep in mind that basically when following ppl with the crosshair you wanna overcorrect a little moving the mouse right while remain more accurate towards the left
aiming what is you not think
Was hoping to find this😂
Thats how i first read it 😂
dont dead open inside
Beautiful analogy. I notice the red circle but didn't know the mechanism behind it. Your video is so helpful!
it would be funny to mess with people if they had different characters that are left handed vs right handed
Or a button that lets you switch
Yea, figured it out when i raged at my Flavia for missing close range , then I noticed the red dot and reminded myself this is not the Grapple corsair since I dont have grapple , its not Apex...
Never thought I'll play a waifu shooter but this game is freaking addictive
Take away notes: The game prioritizes crosshair placement, otherwise determining target from a secondary gun angle indicator.
In other words, aim slightly to the right of your opponent, either you're on point and you hit or you just miss them and the game makes up for it.
OMFG THIS HAS HELPED ME SO MUCH. I had no idea this was a thing!
So basically if ur close to the enemy hitbox gets +30% in size
Yes, since it is a third person shooter there is a camera advantage.
so should we ask more to the right in those closer range fights?
yep
damn this is acttually quite useful, thank you so much!!
I think i talk for the most people: "Wait this circle give a advantage?"
I feel that this discovery could be big personally. Can't wait to try it out
that's interesting, i did notice that red dot while in the firing range but didn't know what exactly it meant.
i stopped using shoulder aim, felt it was weird and removed the key binds. The hipfire accuracy is good in this game so did not feel like i missed out on it till now.. learned something new thanks❤
I am not an expert in Programming, but I think this game is using projectile for the bullet.
-You can kill each other at the same time.
-You can make the Straight line with the bullet instead of just bullet hole.
For game like CS, the bullet coming from your pov teleported to target.
This game is like PUBG, the bullet shooting out of your weapon's barrel
i believe the bullets in this game are all hitscan, i think this is just an effect of being a third person shooter
The game is not projectile. The reason you can kill each other at the same time is because hits are registered client side, not server side. This means if you shoot the enemy on your screen the server doesn't check if the hit is valid or not, and just accepts it. While this makes cheating significantly easier, it also allows to people to play the game with over 50 ping and not have it feel like crap.
Great video, explanation and tips!! Thank you so much!
let's make this game mainstream somehow
There are so little players rn
Atleast 25-30k players at any given time is not little tbh
@@YunaLiv yes
@@YunaLiv Plus if you take into account that this is only online in the steam version, some players use the official launcher without steam. So online can be even more than 40K
@@YunaLiv Yeah but the game just launched tho, kinda hard to maintain this amount of players later
@@sandwich-plays yeah its just going through the new game hype phase. plus all these streamers are boosting it up too. We will see its real player count a month later when content creators and players only here for the hype will leave and move on to the next thing.
Thank you mate now I understand why I can't hit people lmao
Best fix ever:
Right click - rebound to shoulder aim
Middle mouse button - rebound to ADS
Shift could be something else
There is better option, hold for shoulder aim and tap for ADS, and shift for string
@@jeownekbro is a genius 🎉
@@jeownek glad to see I'm not the only one who uses this. But some people may prefer them on both tap or both hold so yeah
shift for stringify is best.
then whats ctrl for?
So when is it advantage to use ADS?
the idea of the extra crosshair at close distance is pretty neat but it's of no use. the normal crosshair also work for close range shooting. I'm testing it rn but for some reason the game recognises both crosshairs. Don't know if it's a glitch or not/
It’s not a glitch, the full distance from the two crosshair counts as a valid hit
(⭕️ - - - ⭕️)
@GFysikGaming oh shit. Dang. Mb
Thanks!
Funny thing is if u scope then unscope the crosshair goes back to the target
interesting thanks for the advise
So basically, spray and pray on the right side of the enemy's body? Is that more reliable that trying to hit heads?
Strinova is the first shooter game I play so this is all very new to me
You should still try to aim for the head, but just try to keep in mind that you should try to aim at the right
@hanyuee1160 Isn't it the opposite, don't aim from the left? Did I understand the video incorrectly?
@@kalistaxd1041 well, I'm talking from our perspective so, you should try to aim at the right of the target (aka the target's left side).
Aiming you not is what think
Im stupid
I read "aim is not you what think"
I only ADS when the enemy is far.
i did not know this! i was wondering how i killed someone from close range even though my crosshair was nowhere near their body hahahah thanks for the tip! now if only we can move the minimap to the left side of the screen :")
No wonder I keep losing close up 1v1s. Always confused as to why the enemy has like able to get 3 head shots off and I hit their body like 10 times.
I wish I could just get rid of my crosshair and keep the circle ⭕️
That's crazy...
Aiming what is you not think
OMG THAT MAKES SENSE, MY GAMEPLAY GOT BETTER TY
my english is not my first language, so : the red circle is here when the bullet don't hit the crosshair because ennemi/environnement block it ? if the cursor was blocked, the ennemy still takes the bullet cuz just him can block the crosshair, no ?
The circle is relevant when the enemy is close enough to you & the distance from the red circle all the way to your crosshair will count as a valid hit on the enemy.
@@GFysikGaming oh okay thanks !
I wish it was first person.. xD
So does that means that if I have good aim in this game my aim will bad, but if my aim is bad then it will be good? I didn't understand you lol
watch the other video i made about this ”Aiming is not what you think”
I did not watch video completely but how does it help? I tried it myself in polygon and it seems that game sends 2 bullets, at crosshair and at parallax line and i dont see any point of aiming not at your crosshair.
basically at close distance you will have more leeway if you adjust your aim to try to hit the right side of your opponent. (right from your pov) That way even if you are a bit off your shots can still hit. This of course does not apply to the left side. It also means when hitting someone behind cover you don't have to aim perfectly at the pixel poking out, instead its better to aim your crosshair slightly more to the right and your shots will land anyway even if your opponent suddenly pops out.
@@ganimol9691 thats all is cool but this is not a tank game. I cant aim for right side when players change direction constantly.
@@Minedeployder its just something to keep in mind that basically when following ppl with the crosshair you wanna overcorrect a little moving the mouse right while remain more accurate towards the left
Yeup another reason why this game is weird asf.
More like unique
aiming what is you not think