Can You Figure Out Why These 5 Things Happen?
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- เผยแพร่เมื่อ 15 ก.ย. 2023
- In today's video, I go over 5 very weird things in Mario maker 2 that seem like they would be intentionally coded but that would make no sense if they were. Can you explain them?
Psycrow was a really great help when I researched these, so big thanks to him! He has a discord where they share all sorts of ways to break Mario Maker 2 and Game Builder Garage / discord - เกม
I have a theory of #3, i think its because the game treats the thwomp moving as him attacking, so the game just makes it attack
not a theòry, dolt who can’t write properly
I guess this is Like an Emergency bc the thwomp shouldn't Move so If the thwomp changes it's Position it Starts attacking
@@sosmitklos372what about night time ground theme
That head scratcher joke was honestly funny.
The "headscratcher" joke at 2:45 was honestly good. That's the hardest I've laughed at a joke since I got hooked on _The Loud House_
I was once a die hard Loud House fan (Mid 2018 to early 2019)
@@Cyberraptor14Why'd you stop watching it?
@@pvzmariosonica8fan I moved onto Total Drama (then next was BFDI, now it's Droners and the movie 2012)
Nice short and sweet explanations of each scenario, great video. I’m really curious about how these things occur, but most are likely just small programming issues or results of shortcuts taken.
1:03 are the saws visually the same size? I think it might have something to do with the 8 bit pixels making the saw slightly bigger.
Though it would be weird for the saw size to be based off the visuals and not pre set.
Having done a bit of coding myself i think 2-5 are just simple oversights:
- For 2 i think the hitbox for mario is a bit different in the mario 1 and 3 style
- for 3 i think its because when a thwomp hits a note block or a spring it will usually bounce up and get triggered again, but they didn’t expect you to use a track to do that so they made the thwomp always get triggered when it hits a note block or spring
- for 4 i think its just a bug to do with the physics system or something
- and for 5 i think that the pink coin animation is counted as an entity for some reason and thats why it affects the limit
I have absolutely no idea why 1 is a thing though
Edit: since a few other people are doing it, im the 26th
You don’t even know what 1, 3, and entity mean.
@@alysdexia i have no good way to respond to this so im just gonna let you keep your opinion
@@PossiblyCoolAnimations fact, not opinion
@@alysdexia ok then i’ll let you keep your “fact”
@@PossiblyCoolAnimations ok as in awk as in you’re awkward.
The last one it’s because it counts the animation as an entity, I think
The score counter and background are entities.
@@alysdexiano
@@NotBest713 wrong
That is the obvious part - the question is _why_.
In many game engines, though, some forms of particle effects are also done as objects temporarily spawned, and destroyed when the effect is over. It's not surprising that the red coin animation does just that.
What's more surprising is that all the stuff on the effect layer, be it the N64 logo animation, the fireworks, the laughing mouths etc. aren't taking up such an entity slot too.
And this is my suspicion: they do, but of a different group / layer of entities. Nintendo probably could have easily made the red coin animation use a slot for those effects too - but Nintendidn't.
for #1, i think what’s happening is that the p switch, pow, and springs all change the random number generation of SMM2 because it has spaghetti code.
and for #5, the game counts the pink coin as an object entity and not a tile entity (tile entities are the blocks and object entities are enemies and sometimes collecting animations like PINK COINS)
Now my SMM2 knowledge is higher than before. Thanks DannyB!
In SMM1 you couldn't crouch as small Mario in the SMB1 and SMB3 styles. That's gotta have something to do with the saws since the saws don't hurt you if you crouch and they can only hurt you with that setup in the SMB1 and SMB3 styles. My hypothesis is that SMM2 was likely built off of SMM1 - it's a sequel after all - and the saws thing is just some kind of oversight
Cool video idea!
Nice video. Could you please list the background music? I would love to use it.
Gotta love Nintendo logic. Nice vid!
nescius like you
Only one reply 😂
for the last one i think its because of the game isnt only counting for enemies but for sprites and the animation is a sprite
#1 is because the spring is facing in that direction so if the spring is facing left the shell goes left if the spring is right the shell goes right I think #5 is because the coin is on top of the block so the goomba has the path to go out blocked by the key coin
Why did Mario Maker change basic functions from the original games? Such as, spin jumping on saws in SMW?
Probably for consistency across the four main styles. You can't do this in the NSMB series
@@pvzmariosonica8fan
Give you the option to enable or disable it in/for both games no?
How have i not subscribed until now?
New video!
lol the head scratcher
3:00 I think I know this one from Ceave lol
Very, very interesting
for number five nintedo made the animation into an entity possibly so it follows mario but idk im just guessing
I'm no expert but i think pink coins use a similar system to Mario 3 ? blocks where they're replaced by entities when they're interacted with. Doesn't explain why it does though.
Also maybe bc if Mario 3 and 1 getting crouches in MM2, they might've altered their hitbox unlike the other 2 who have the same hitbox.
1# um I don't know why but its good for trolling
*_mystery mysterious zoink_*
Many Animations get counted as enemies like the pink coin. Another Example is when you hit a block and then switch to editor mode, the block will be invisible for a second. I think this was made to save code or due to limitations in the code.
not enemies, dolt
A P switch can also activate a thwomp
I think this is false
This proves that you are an actual mario maker fan and I am still glad you make other videos again.
Interesting
one more thing
why do thwomps not show their parachutes
panga always gets baited as a result
Nice video, Nintendo logic is there own after all.
dolt
real
*real not fake*
@@brianboy2151Yeah dude its real never fake
Love ya dannyb
It's been a while
relly weird, so good lol
The saw's shadow in SMB1is visible, which might show something
EDIT: 20th comment
There’s no SMB1, dolt.
@@alysdexiaYes, there is: 1:07
@@captainoftheorangejuice Mario 1 is Donkey Kong and is irrelevant to SMB1, which still doesn’t exist.
@@alysdexia But the game Super Mario Bros is the first SUPER Mario Bros game so it's SMB1
@@captainoftheorangejuice that isn’t a game either.
Oh no! I know this isn't the right series but I went to space while playing and it froze the cargo note until it broke and my switch slammed against TBE ceiling and broke
WtF is wrong with you?
The biggest mistery for me is why You colled them "pink" coins and not "red" or "key" coins
First learn how to read and write.
Because that's what the game calls them.
I wonder if these will be in Mario maker three
(And first I think)
Edit: i’ve been informed I am 19th
Edit again: I counted with the newest feature by going to the bottom and scrolling back up I am 7th
you are 19th
@@waterbottle195 that’s almost 1st
@@thesteveteam1753 i also counted with the newest feature and you were 19th
@@waterbottle195 let’s agree to disagree
@@thesteveteam1753 yeah youtube being wack i guess
Wassup
LOL MAKES NO SENSE
(😊👋🏻 hello super mario maker 2 godless guards i love you guys i love📹😇)
Remove your keyboard.
Like 388
First one!
Comment number 15
First
you’re 1 minute late
i honesly think its worst game ever
😡
@@lolbit.exe.8062 love you 2 🥰