Okay the teleport was causing black screen issues so they reverted it back to invisibility and a speed boost but everything else is the same Pretty annoying as they could just get rid of the flash frame when he teleports to you and it'd fix it but they prefer that over the teleport Also found you being a teleport move could be balanced if they completely rework god unbound. I don't know why but they decided to replace final act with an insanely overpowered speed+damage buff that gives stamina on activation AND has a really short cooldown
Tbh likely for the better, the general consensus that its ability set now outputs so much damage that he doesn’t even need to run NORMALLY to kill you, almost completely offsetting his reworked speed.
@@christopherdangelo1292 I'd rather they nerf the damage heavily and keep the teleport due to the uniqueness, many other characters have abilities that give you a speed boost or turn you invisible so having something that teleports you to the nearest player and damages them feels refreshing even with massive endlag.
@@christopherdangelo1292 God unbound is the most unbalanced ability in the game, PCX with just that could server wipe easily without the Final Act LMS. Ignoring that, with any other balanced non-speed related ability, found you would work well with the balances I mentioned
Agree, that's why I was super hyped for PCX in the first place because of his uniqueness, I still play him but I prefer the tp Found you not invisibility@@clurtzy
I'm not entirely sure how to balance it, but I think the Final Act needs to *not* have the exit ring, since if you pay attention to the timer, it's going down twice as fast as normal. Ideally, as a survivor, your goal in the final section would be to just SURVIVE at all costs. Who knows, maybe they could make it so you have to *collect* a bunch of rings around the arena in order to open the exit ring, similar to how you need (I believe) 50 rings in order to access the bonus stage in the original Sonic game. Once you collect all the rings, you can escape. Alternatively, you just have to survive long enough in Final Act to win.
Alr alr im liking where the God’s unbound move is going, Im liking we are switching PCX into a more buff based monster like WYST, Springtrap and eventually Jeff, but here’s what I think could make him better or perhaps more unique and fun to play. (Oncoming wall of text, If your curious I’d recommend reading his third move which replaces his jump or afterwards for where I think PCX’s playstyle should be) Tbh I’d say his stamina and damage rn is good it’s just his abilities. Found You: Found You should remain the same as it is in the current non testing Pillar Chase 2 BUT, Instead of being able to see PCX’s shadow when he goes invisible, the mini jumpscare will appear slightly earlier, maybe with a bit of static before building up to the jumpscare and appearance. If that doesn’t sound appealing then maybe the next change could be better, PCX upon going invisible will highlight all players for like 1 second like Fogborn’s Thunder Warp, or maybe just highlight the closest player, something to nerf his detection because thats why he is so good at hunting down and targeting players. Now for God’s Unbound I’d say it should stay the same with the buff he gets but maybe make it seem cooler, it doesn’t look as cool or fun to use because there’s nothing new, it’s just the rings exploding and PCX saying one of his original final act moves, maybe make him laugh before initiating the buff similar to Jeff or WYST. Also his attack animation should be different, perhaps with slightly larger range but with a longer windup. Now for the move which makes him unique, PCX has a passive meter called “Souls”, it builds up everytime he uses God’s Unbound, Upon completing this meter, PCX unlocks his last move called “Berserk”. PCX will stop in place and a piece of music will buildup before he states that “You Can’t Run”. Across the map a smaller timer will appear at the top of the screen with PCX’s head next to it indicating how long this will last, during this move PCX gets buffed significantly more, his attack cooldown is decreased and he is slightly faster, his damage is the same as it is in God’s Unbound. During this time, PCX will be able to quickly rush around the map and quickly score a few kills pretty easily before the timer hits zero, during this move PCX is much easier to hear and music will play for all players to hear to show he’s not messing around. (Playstyle overview): I took inspiration from Doom Eternal’s Battlemode and the character DreadKnight, who was a Feast or Famine/High Risk High Reward playstyle, where he has two fairly decent abilities to keep on top of the enemy and they charge a really strong third ability which can be used endgame. Something to make PCX more satisfying to play and go against would be a high action paced third move where regularly he would be much more aggressive to make players slip up and score an easy and satisfying kill, perhaps with a different kill animation as well? All I’m saying is that it could be really cool to incorporate a character which has two moves to build up a very strong third move to wipe players quickly mid-late game, like how Vita Mimic builds up his Damage with every kill he gets. Idk just a thought.
Seems a bit op imo, will also kill blade ninja with the amount of extra work required. I feel like they should just nerf god unbound's damage (heavily) as well as found you's damage while keeping it as a tp
JUMP kill animation idea: The PCX (in the spindash) bounces off the survivor's head, causing the survivor to fall on their back, then lands on their chest and stomp their head. OR: It lands on survivor in the form of spindash, Scrolling like a circular saw for a bit of time.
Blade said that this rework is balanced but i SEE it a little unfair You can just easily actívate soul unbound get a damage and stamina Boost use found You teleport to the nearest Survivor and easily get a free kill, IMO they should leave current found You cause is way better and much fun to use, reworked found You is kinda boring if You can just easily teleport to the nearest Survivor
This looks *VERY* fair but in all seriousness if they do keep this make the cooldown to found you like 20 or 25 seconds long because really it’s just a free kill also you shouldn’t get a free win if you make it out of final act instead make the timer when you get back like 30 seconds long so PCX actually has a chance to win
i DESPISE the new change with last man standing i think if it gets to last man standing it should either NOT USE FINAL ACT or, if it wants to use final act, i have a fun little idea for this! the timer would go to 666 and stay as that, and final act would be a straight line with no obstacles. it'd be a similar situation to tails from the original EXE game, where the last man standing is tails, and you slowly but surely gain on them, giving a guaranteed kill if blade keeps the new change to last man standing, server wiping and winning as PCX is going to be GENUINELY IMPOSSIBLE if anything, i think he should genuinely just leave PCX how he is in the normal pillar chase 2, as he's super fun and has a super fun playstyle, which you can get good at if you're skilled and you can also avoid a PCX if you're skilled at managing stamina current PCX -requires skill to play -you need to know how to use your stamina effectively because while you ARE fast, you don't have much stamina -you need to be able to land your moves well -you need to know when to use final act and how to use it, because it can either be a game changer or game ender rework PCX -2 1 m1 -0 chance at actually winning unless the last man standing is LOBOTOMIZED
Going to be honest I want it to be like a teleport move because it could be better to kill cheaters with it because last time I killed a cheater my shadow clone killed the guy. Also yeah I don’t like the LMS thing either like a 1000 meters is not hard to escape as a player like if I used flimsy guess what game over for the killer because they could not get close to me at all
i mean, when you have a monster that's meant to be fast in a game where people are supposed to outrun them, it doesn't really work as well as people think. Especially when said monster is fucking evil sonic
WDYM LAST MAN STANDING LETS THE LAST SURVIVOR JUST WIN WHEN HE/SHE ESCAPES BRO WHAT! This is the dumbess change to final act so far considering How many times it has been changed
Everything else is fine except Final Act Replacement, Current PCX was already balance, Now with Final Act Take off whole minute once escape, i feel like PCX was made to absolutely murder everything with god unbound and let the last player escaped easily
@ well… I did try pcx for the first time when it first came out and I sucked at it! And since I heard about pcx’s rework, I decided to try him again……… I still suck as him (I think in my opinion the hitbox is bad)
Hey, yeah it has been ages due to FMR not updating at all. Kypher Studios is focusing on FWTD and has teased nothing relating to FMR since the release, so I've had nothing to make a video on. Gonna continue making Pillar Chase 2 videos whenever that updates because the updates are actually quite frequent and it's my favourite game on roblox though I'm still gonna make FMR videos each time it updates. PC2 is probably gonna update at the VERY end of January or the very start of February which will include 4 new maps (5 when including the Gilgamesh holding facility), many map reworks, and Jeff the Killer Can't wait because Jeff looks REALLY fun to play as (I missed out on testing him)
Ok I try to be fair to blade but why did he do this? He was good and fun before now they took away the movement from found you what made it satisfying soul split was basically God's unbound just with the soul if you wanted to change it make it appear on a death or something it was cool cmon blade and the win after final act is cool I guess but i can see all of the complaints there will be on it stop trying to artificially make him fair just settle
You know what. Blade is a absolute idiot. He could've kept old PCX, but with Final Act, he could've gave the player 5 or 6 more stamina back when teleported to Final Act.
With all do respect, that wouldn't really do anything, all the pcx would have to do is chase them for a bit or get broken bone, and that doesn't make the game any more fun for pcx or the survivor it's just an unstoppable death cutscene, also can the community leave blade alone he's been working on this stupid rodent forever and he just wants to be done but he can't just leave him in his current state because the survivor vs pcx experience just isn't fun
@@lel-w6pI think of the community keeps putting pressure on blade, he will one day have a mental breakdown I wish they could let him do what he wants honestly :(
This character is bland... The new PCX rework transformed him into a broken character where it's very easy to play with him... I used to like playing with PCX because he was very challenging to play with, especially on mobile. The mechanic The powers PCX was perfect. But now... PCX is a broken monster. Since PCX was released, he has gotten rework after rework... I say this as a PCX user, I'm tired... He doesn't stay in one way...
Yeah, I like the current one tbh. But honestly, most of this reworks are due to the 2nd ability It's so horribly made, so bad I fact that they should remove it and only keep 2 abilities Like as a survivor, If pcx sends me to final act, and it so happens that I carry a medkit, I can easily camp final act the whole round and still win Just please END THE REWORKS PLS
@CursedOrangeDoll True, the final act is a very bad ability I remember at the launch the final act was better. It was just to wait for the survivors to run out of stamina and take them to the domain. It was perfect, but Blade ruined this ability
Okay the teleport was causing black screen issues so they reverted it back to invisibility and a speed boost but everything else is the same
Pretty annoying as they could just get rid of the flash frame when he teleports to you and it'd fix it but they prefer that over the teleport
Also found you being a teleport move could be balanced if they completely rework god unbound. I don't know why but they decided to replace final act with an insanely overpowered speed+damage buff that gives stamina on activation AND has a really short cooldown
Tbh likely for the better, the general consensus that its ability set now outputs so much damage that he doesn’t even need to run NORMALLY to kill you, almost completely offsetting his reworked speed.
@@christopherdangelo1292 I'd rather they nerf the damage heavily and keep the teleport due to the uniqueness, many other characters have abilities that give you a speed boost or turn you invisible so having something that teleports you to the nearest player and damages them feels refreshing even with massive endlag.
@@clurtzy yeah, tbh it doesn’t even fix that fact anyway, even with the end lag god unbound afterwards quickly makes it obsolete
@@christopherdangelo1292 God unbound is the most unbalanced ability in the game, PCX with just that could server wipe easily without the Final Act LMS. Ignoring that, with any other balanced non-speed related ability, found you would work well with the balances I mentioned
Agree, that's why I was super hyped for PCX in the first place because of his uniqueness, I still play him but I prefer the tp Found you not invisibility@@clurtzy
I'm not entirely sure how to balance it, but I think the Final Act needs to *not* have the exit ring, since if you pay attention to the timer, it's going down twice as fast as normal. Ideally, as a survivor, your goal in the final section would be to just SURVIVE at all costs.
Who knows, maybe they could make it so you have to *collect* a bunch of rings around the arena in order to open the exit ring, similar to how you need (I believe) 50 rings in order to access the bonus stage in the original Sonic game. Once you collect all the rings, you can escape. Alternatively, you just have to survive long enough in Final Act to win.
Good idea for keeping the LMS gameplay unique
I bet in 10 years time, PCX will somehow still be getting reworks
It might get to the point where he just straight up deletes him until he figures out a completely new functionality
Alr alr im liking where the God’s unbound move is going,
Im liking we are switching PCX into a more buff based monster like WYST, Springtrap and eventually Jeff, but here’s what I think could make him better or perhaps more unique and fun to play.
(Oncoming wall of text, If your curious I’d recommend reading his third move which replaces his jump or afterwards for where I think PCX’s playstyle should be)
Tbh I’d say his stamina and damage rn is good it’s just his abilities.
Found You: Found You should remain the same as it is in the current non testing Pillar Chase 2 BUT,
Instead of being able to see PCX’s shadow when he goes invisible, the mini jumpscare will appear slightly earlier, maybe with a bit of static before building up to the jumpscare and appearance. If that doesn’t sound appealing then maybe the next change could be better, PCX upon going invisible will highlight all players for like 1 second like Fogborn’s Thunder Warp, or maybe just highlight the closest player, something to nerf his detection because thats why he is so good at hunting down and targeting players.
Now for God’s Unbound I’d say it should stay the same with the buff he gets but maybe make it seem cooler, it doesn’t look as cool or fun to use because there’s nothing new, it’s just the rings exploding and PCX saying one of his original final act moves, maybe make him laugh before initiating the buff similar to Jeff or WYST. Also his attack animation should be different, perhaps with slightly larger range but with a longer windup.
Now for the move which makes him unique, PCX has a passive meter called “Souls”, it builds up everytime he uses God’s Unbound,
Upon completing this meter, PCX unlocks his last move called “Berserk”. PCX will stop in place and a piece of music will buildup before he states that “You Can’t Run”. Across the map a smaller timer will appear at the top of the screen with PCX’s head next to it indicating how long this will last, during this move PCX gets buffed significantly more, his attack cooldown is decreased and he is slightly faster, his damage is the same as it is in God’s Unbound. During this time, PCX will be able to quickly rush around the map and quickly score a few kills pretty easily before the timer hits zero, during this move PCX is much easier to hear and music will play for all players to hear to show he’s not messing around.
(Playstyle overview): I took inspiration from Doom Eternal’s Battlemode and the character DreadKnight, who was a Feast or Famine/High Risk High Reward playstyle, where he has two fairly decent abilities to keep on top of the enemy and they charge a really strong third ability which can be used endgame. Something to make PCX more satisfying to play and go against would be a high action paced third move where regularly he would be much more aggressive to make players slip up and score an easy and satisfying kill, perhaps with a different kill animation as well?
All I’m saying is that it could be really cool to incorporate a character which has two moves to build up a very strong third move to wipe players quickly mid-late game, like how Vita Mimic builds up his Damage with every kill he gets. Idk just a thought.
Seems a bit op imo, will also kill blade ninja with the amount of extra work required. I feel like they should just nerf god unbound's damage (heavily) as well as found you's damage while keeping it as a tp
JUMP kill animation idea:
The PCX (in the spindash) bounces off the survivor's head, causing the survivor to fall on their back, then lands on their chest and stomp their head.
OR:
It lands on survivor in the form of spindash, Scrolling like a circular saw for a bit of time.
Blade said that this rework is balanced but i SEE it a little unfair You can just easily actívate soul unbound get a damage and stamina Boost use found You teleport to the nearest Survivor and easily get a free kill, IMO they should leave current found You cause is way better and much fun to use, reworked found You is kinda boring if You can just easily teleport to the nearest Survivor
I agree with keeping final act, but they should also nerf found you's damage heavily
@@clurtzyyeah that i agree with but they should leave found You as how it is
I dont have Any fun with found you needing to be aimed
This looks *VERY* fair but in all seriousness if they do keep this make the cooldown to found you like 20 or 25 seconds long because really it’s just a free kill also you shouldn’t get a free win if you make it out of final act instead make the timer when you get back like 30 seconds long so PCX actually has a chance to win
i DESPISE the new change with last man standing
i think if it gets to last man standing it should either NOT USE FINAL ACT
or, if it wants to use final act, i have a fun little idea for this!
the timer would go to 666 and stay as that, and final act would be a straight line with no obstacles. it'd be a similar situation to tails from the original EXE game, where the last man standing is tails, and you slowly but surely gain on them, giving a guaranteed kill
if blade keeps the new change to last man standing, server wiping and winning as PCX is going to be GENUINELY IMPOSSIBLE
if anything, i think he should genuinely just leave PCX how he is in the normal pillar chase 2, as he's super fun and has a super fun playstyle, which you can get good at if you're skilled and you can also avoid a PCX if you're skilled at managing stamina
current PCX
-requires skill to play
-you need to know how to use your stamina effectively because while you ARE fast, you don't have much stamina
-you need to be able to land your moves well
-you need to know when to use final act and how to use it, because it can either be a game changer or game ender
rework PCX
-2 1 m1
-0 chance at actually winning unless the last man standing is LOBOTOMIZED
Pcx has like 7 reworks
7 reworks?! Like is he trying to be flesh out? Or something?
To be honest his 57th change is fine but his jump i feel like didnt need that much of a nerf
Going to be honest I want it to be like a teleport move because it could be better to kill cheaters with it because last time I killed a cheater my shadow clone killed the guy. Also yeah I don’t like the LMS thing either like a 1000 meters is not hard to escape as a player like if I used flimsy guess what game over for the killer because they could not get close to me at all
i mean, when you have a monster that's meant to be fast in a game where people are supposed to outrun them, it doesn't really work as well as people think. Especially when said monster is fucking evil sonic
Am I the only one who struggles to hit survivors, maybe it’s just a skull issue and how hard it is to control characters like these on mobile
Monsters are definitely harder to control on mobile, not a skill issue. PCX also has a small hitbox compared to other monsters
Skull issue.
I usually get 2 kills (in actual servers)
@@clurtzythen I'll get LESS kills yayy
WDYM LAST MAN STANDING LETS THE LAST SURVIVOR JUST WIN WHEN HE/SHE ESCAPES BRO WHAT! This is the dumbess change to final act so far considering How many times it has been changed
IM SICK AND TIRED OF THE PCX REWORKS MAKE IT STOP
The rodent's curse
Nerf pcx
@@finn2895bh9f Don't touch My boy anymore... nerf MX
it doesn’t effect u in any way bro, sybau
It’s should only stop when they finally make him perfect
2:57 when will this man learn that closing doors won’t do anything
It does for every device but pc
We’re finished with this PCX Rework
The PCX of despair and agony
That mx player You killed Was me :)
How are u supposed to predict his tp ?
Don't think you can, but I'd prefer they keep the tp with the massive endlag and then heavily nerf the damage over the invisibility + speed boost
Everything else is fine except Final Act Replacement, Current PCX was already balance, Now with Final Act Take off whole minute once escape, i feel like PCX was made to absolutely murder everything with god unbound and let the last player escaped easily
LOVE PCX REWORKS 😭😭😭🙏🙏🙏
I think Blade just hated PCX so much he decided to just make it impossible to win as him 😭
I genuinely like this version, i hope its the last, but knowing blade it won't be :(
pillar chase is my favorite roblox game and pcx is so cool but hes too hard to play so i want the teleport remake
I have to ask, is pcx a very big skilled character or not?
He was super skilled, but with the new TP and the new move's damage he now might be low/mid skill
@ well… I did try pcx for the first time when it first came out and I sucked at it! And since I heard about pcx’s rework, I decided to try him again……… I still suck as him (I think in my opinion the hitbox is bad)
@@dinethsfunvideos6449 He takes skill, yes. I'm level 40 with him. To win you must know how to use his habilities properly.
holy shit what happend just why? like why not keep it as it was that was average pcx WHY DID YOU DO THIS BLADE
Buff vapor, give to him the same speed that PCX has, and give 850 stamina
why do i feel like pcx has became the new best monster?
Blade needs to chill with these reworks, bro
how do you even know that there’s a rework bro like where do they tell you that
In the discord but I'm pretty sure it's closed rn because it's usually linked under the game
i will not be satisfied until he does 1 damage and has 2 stamina
Bruh what?! If they caught that should be one shot like snapping your neck just like tails and win the game
Final act oneshots
MAKE ANOTHER PCX REWORK, BLADE
AND I'M GOING TO FEED YOU TO THE FOREST
Anybody miss final act (v2)
Hey clurtzy its been a month isnt it? Btw i had enough they reworked him a lot...
Hey, yeah it has been ages due to FMR not updating at all. Kypher Studios is focusing on FWTD and has teased nothing relating to FMR since the release, so I've had nothing to make a video on. Gonna continue making Pillar Chase 2 videos whenever that updates because the updates are actually quite frequent and it's my favourite game on roblox though I'm still gonna make FMR videos each time it updates.
PC2 is probably gonna update at the VERY end of January or the very start of February which will include 4 new maps (5 when including the Gilgamesh holding facility), many map reworks, and Jeff the Killer
Can't wait because Jeff looks REALLY fun to play as (I missed out on testing him)
@clurtzy it's fine but I'm curious if they lied about fnaf 6 update
When is this rework gonna came out
Probably when Jeff comes out but I'm not sure because they keep reworking him over and over
I actually kinda like this rework ngl ¯\_(ツ)_/¯
PLS MAKE MY WORD WITHOUT OBSTACOLES AND THE RING IS NOT THE INSTAWIN ☠️🙏
Not instawin but keep the obstacles
👏👏
Blade just made him more op😭🙏
MAKE THE PCX REWORKS STOP PLEASE, *I B E G Y O U*
He's delaying Jeff's release lol
Ok I try to be fair to blade but why did he do this? He was good and fun before now they took away the movement from found you what made it satisfying soul split was basically God's unbound just with the soul if you wanted to change it make it appear on a death or something it was cool cmon blade and the win after final act is cool I guess but i can see all of the complaints there will be on it stop trying to artificially make him fair just settle
Blade's losing it
Bro can they like stop reworking him
All he needed was some tweaks to his abilties not complete reworks
This is so assss bro
Fr like they didn’t have to rework pcx at all he just needed some tweaks giving that he’s unbalanced when he came out
honestly, i don't like this at all, final act is good enough and his found you ability is great so nah
It could definitely be balanced with a massive damage nerf to both abilities
Blade hates final act
every single update bladeninja makes this game significantly worse and makes the already unbalanced monsters even more unbalanced
You know what. Blade is a absolute idiot. He could've kept old PCX, but with Final Act, he could've gave the player 5 or 6 more stamina back when teleported to Final Act.
With all do respect, that wouldn't really do anything, all the pcx would have to do is chase them for a bit or get broken bone, and that doesn't make the game any more fun for pcx or the survivor it's just an unstoppable death cutscene, also can the community leave blade alone he's been working on this stupid rodent forever and he just wants to be done but he can't just leave him in his current state because the survivor vs pcx experience just isn't fun
Bro it's just a rework just chill down and.leave blade alone
@@lel-w6pI think of the community keeps putting pressure on blade, he will one day have a mental breakdown
I wish they could let him do what he wants honestly
:(
This character is bland...
The new PCX rework transformed him into a broken character where it's very easy to play with him...
I used to like playing with PCX because he was very challenging to play with, especially on mobile.
The mechanic
The powers
PCX was perfect.
But now... PCX is a broken monster.
Since PCX was released, he has gotten rework after rework...
I say this as a PCX user, I'm tired...
He doesn't stay in one way...
Yeah, I like the current one tbh.
But honestly, most of this reworks are due to the 2nd ability
It's so horribly made, so bad I fact that they should remove it and only keep 2 abilities
Like as a survivor, If pcx sends me to final act, and it so happens that I carry a medkit, I can easily camp final act the whole round and still win
Just please END THE REWORKS PLS
@CursedOrangeDoll True, the final act is a very bad ability I remember at the launch the final act was better. It was just to wait for the survivors to run out of stamina and take them to the domain.
It was perfect, but Blade ruined this ability
God Unbound is all he needs to server wipe ngl, the cooldown is actually crazy