The warden only comes out if you've activated a sculk shrieker 4 times or more within ten minutes. Same would happen if you were to trigger them simultaneosly. Multiple wardens can be summoned at a time if said conditions are repeated, there is no cooldown for summoning the warden. They are trigered by signals from sculk sensors (the thing that glows when sound is detected) or stepping on them, even while sneaking. Sculk sensors and wardens cannot hear the player if they are either sneaking, or placing, destroying, or stepping on wool or carpet (unless you were to land on the edge of them while standing). However wardens can also smell you (hence the sniffing), so sneaking wont really help after summoning one. The warden also has an attack with a range of 15 blocks horizontally and 20 vertically. This attack can go through blocks and entities. It will despawn after 60 sec without stimuli.
i hate the deep dark... also, the first part's audio is a bit laggy, apologies for that.
the creeper explosion was bass boosted lol
@@Dossay27 fr
The warden only comes out if you've activated a sculk shrieker 4 times or more within ten minutes. Same would happen if you were to trigger them simultaneosly. Multiple wardens can be summoned at a time if said conditions are repeated, there is no cooldown for summoning the warden. They are trigered by signals from sculk sensors (the thing that glows when sound is detected) or stepping on them, even while sneaking. Sculk sensors and wardens cannot hear the player if they are either sneaking, or placing, destroying, or stepping on wool or carpet (unless you were to land on the edge of them while standing). However wardens can also smell you (hence the sniffing), so sneaking wont really help after summoning one. The warden also has an attack with a range of 15 blocks horizontally and 20 vertically. This attack can go through blocks and entities. It will despawn after 60 sec without stimuli.
You really don’t know how to handle the warden, do you?
no, lol
Lmao