Character art pipeline in video game industry Part01

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  • เผยแพร่เมื่อ 28 ก.ย. 2024
  • In this video, I explain how characters are made for video games and share the whole process and the pipeline.
    this video is a good general idea for anyone to understand the pipeline better! if you want to work in the game industry as a character artist, you will definitely need to have some general knowledge about the character art pipeline and the process. when you go to game job interviews, they will ask you key questions about the process and the way you answer them shows how much experience you have.
    This is the first part and I had to split it into two parts so that I can explain the whole process.
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ความคิดเห็น • 119

  • @EdgeloopAcademy
    @EdgeloopAcademy  4 ปีที่แล้ว +9

    if you guys have any questions feel free to ask in the comment section! cheers!

    • @davidubeda-medrano6822
      @davidubeda-medrano6822 3 ปีที่แล้ว +1

      That shirt is so nice, where can I get one??

    • @spinree1321
      @spinree1321 3 ปีที่แล้ว +1

      is it better to start with spheres or a base mesh when building the blockout/ high res scuplt? I am working to practice character creation and build a portfolio... I know in a studio you might be handed a base mesh that might already have some UVs

    • @EdgeloopAcademy
      @EdgeloopAcademy  3 ปีที่แล้ว

      @@davidubeda-medrano6822 this was from zara if I remember.

    • @EdgeloopAcademy
      @EdgeloopAcademy  3 ปีที่แล้ว +1

      @@spinree1321 if you are learning then don’t use a base mesh. Start from scratch and use primitive shapes as a base and work on primary forms before moving into secondary forms. Base mesh doesn’t really help much.

  • @yamens2433
    @yamens2433 4 ปีที่แล้ว +19

    Every time you say "I will cover that in a separate video" I just get more and more excited! Keep up the awesome work! Can't wait for the rest of the videos!

    • @EdgeloopAcademy
      @EdgeloopAcademy  4 ปีที่แล้ว +1

      Haha man! I am glad to hear this! Will do mu best to provide as much info as possible for free. Cheers!

  • @FourFeetElevenInches
    @FourFeetElevenInches 4 ปีที่แล้ว +2

    This is amazing !!! Quality thought process and execution is perfect !

  • @BRZRKKK
    @BRZRKKK 4 ปีที่แล้ว +2

    Awesome video once again, thanks man!

    • @EdgeloopAcademy
      @EdgeloopAcademy  4 ปีที่แล้ว +1

      you are welcome man! I am glad it was useful! I wish i could do it all in one part!

  • @alirezaghorbani8092
    @alirezaghorbani8092 2 ปีที่แล้ว +1

    I enjoyed your useful video Siamak Jan!

  • @jannisf.5107
    @jannisf.5107 4 ปีที่แล้ว +1

    Very good and interesting video! :D Would love to see more.
    I would like to see a pipeline for character hair/grooming. There are a lot of different methods like xGen or 3D-modeled hair. So a guide/pipeline when to use wich technique and what issues could appear would be very nice! :D

  • @erickendoka2953
    @erickendoka2953 4 ปีที่แล้ว +1

    Great Video mate thanks !

    • @EdgeloopAcademy
      @EdgeloopAcademy  4 ปีที่แล้ว

      You are very welcome! Glad you liked it!

  • @matheusbragaart
    @matheusbragaart 2 ปีที่แล้ว

    Thank you for be doing this kind of video! It's very helpful for newbies like me 👊

  • @JonNancyH
    @JonNancyH ปีที่แล้ว

    Thank you. This is incredible information.

  • @revocolor
    @revocolor 3 ปีที่แล้ว +1

    Great video ♥ thank u

  • @pukey82
    @pukey82 4 ปีที่แล้ว +1

    Awesome video, spot on! :)

  • @venucorey
    @venucorey 4 ปีที่แล้ว +1

    Thanks, man you are awesome 💓 .

    • @EdgeloopAcademy
      @EdgeloopAcademy  4 ปีที่แล้ว

      you are welcome! thank you for watching and I am glad it was useful!

  • @jinkazu3810
    @jinkazu3810 4 ปีที่แล้ว +2

    a chracter can take up to 1 year

  • @salman1234537
    @salman1234537 4 ปีที่แล้ว +1

    Amazing video. You described in detail about character art pipeline. Thanks for the video. I am going to SUBSCRIBE you :)

  • @Anak1t
    @Anak1t 4 ปีที่แล้ว +2

    When you were talking about the block out model, the example you showed had a lot more detail and work done than I was expecting. Is that the normal level of detail and work expected on a block out model? 15:30

    • @EdgeloopAcademy
      @EdgeloopAcademy  4 ปีที่แล้ว +1

      Not really. I didn't have the earlier version. Blockout can be just simple model or early stages of the highres. The one i have here is more like a concept blockout.

    • @Anak1t
      @Anak1t 4 ปีที่แล้ว +2

      @@EdgeloopAcademy Okay thanks lol, I was feeling like, holy crap, that's a simple block-out?!

    • @EdgeloopAcademy
      @EdgeloopAcademy  4 ปีที่แล้ว

      @@Anak1t hahah but that is not anywhere close to finish though haha :D

  • @ZouUuu
    @ZouUuu 4 ปีที่แล้ว +1

    Very valuable informations. I suggest you reduce music

    • @EdgeloopAcademy
      @EdgeloopAcademy  4 ปีที่แล้ว

      You are welcome. Sure. I'm trying to find a goos balance.

  • @Ali-sn8gw
    @Ali-sn8gw 4 ปีที่แล้ว +1

    great video Good Luck, is it good to work on all the different types, or you should just to stick to a one type?

    • @EdgeloopAcademy
      @EdgeloopAcademy  4 ปีที่แล้ว

      If you mean style of the work then I would say do what you most likely enjoy doing.

  • @z3d402
    @z3d402 3 ปีที่แล้ว +1

    Hey man! What Tablet do you use for ZBrush/Sculpting?

    • @EdgeloopAcademy
      @EdgeloopAcademy  3 ปีที่แล้ว +1

      I use intuos pro large one. It’s great and works great. I never needed a cintique and I would not recommend spending that much in a tablet.

    • @z3d402
      @z3d402 3 ปีที่แล้ว

      @@EdgeloopAcademy That's good to hear a honest opinion! Thanks for the fast response and your videos are great btw, really helping people wanting to get into the industry understand the game development pipeline.

  • @rifathasan515
    @rifathasan515 4 ปีที่แล้ว +1

    Hi, Can I know which pen tablet do you use for zbrush? and do you continuously tap the pen button for navigation? I have used a huion pen tablet, and I continuously tap the pen button for navigation, Suddenly it stopped working and stuttering I think its pen buttons are not durable.

    • @EdgeloopAcademy
      @EdgeloopAcademy  4 ปีที่แล้ว

      I suggest to get an intuos pro wacom tablet. It's really the best to me. Check out the reviews.

    • @rifathasan515
      @rifathasan515 4 ปีที่แล้ว

      ​@@EdgeloopAcademy hi, many many thanks for the reply. I want to know if you continuously tap the pen buttons for navigation? or any alternatives?

    • @EdgeloopAcademy
      @EdgeloopAcademy  4 ปีที่แล้ว

      @@rifathasan515 oh no, it is like mouse.

  • @hadiasgp
    @hadiasgp 3 ปีที่แล้ว

    داداش منظور از pipeline چیه؟؟

  • @garrickdeanlucasan9304
    @garrickdeanlucasan9304 4 ปีที่แล้ว +1

    yes please feed us peasants

  • @roie255
    @roie255 4 ปีที่แล้ว +7

    you said that other teams like rigging and animation can start testing the block out model, so it means even the block out should have a clean topoloy already? also great and useful video as always

    • @EdgeloopAcademy
      @EdgeloopAcademy  4 ปีที่แล้ว +4

      Not really. It can be a zremesher topology. Something useable and doesn't have to be perfect.

  • @dianatinkerbell5862
    @dianatinkerbell5862 2 ปีที่แล้ว +1

    I really like your T shirt

  • @johncarter1852
    @johncarter1852 4 ปีที่แล้ว +2

    I wish you were my AD.

  • @tamizhankeyframe6365
    @tamizhankeyframe6365 4 ปีที่แล้ว +1

    How much time to finish a character fully in AAA. Quality and scope of the project and timeline is distube a quality in some project is it correct ????

    • @EdgeloopAcademy
      @EdgeloopAcademy  4 ปีที่แล้ว +1

      the deadline for each character is different. I have done characters in 3 weeks and also worked on characters for 4 months. what I can say is characters won't consider finished until the end. in the game industry, the quality of the really depends on several factors. from my experience, studios will find time to increase the quality. All the studios that I worked in, tried to always increase the quality and deadline was not an issue at all.

  • @troyhayder6986
    @troyhayder6986 4 ปีที่แล้ว +2

    Zbrush.. Open.. Sphere.. More spheres.. Move tool... Refine.. Silhouette... Refine.. Dynamesh a million times... Sculpt... Refine... Add details... Finished high poly... Save a billion trillion times just in case... Low poly... Pull out you hair cause zbrush doesn't want to give it up... Zremesher.. Dynamesh... Unwrap... Infinite handle loop... Scream... Paint or project details onto low rez... Texture and normal map... Let out sigh of relief... Open max or goz.. Cat rig... Weight bones to mesh... Mirror mode... Sigh... Half an hour later... Mirror mode... Test rig... Export... Import into substance painter... Scratch head and wonder why all this shit isn't in zbrush... Export maps after setting up materials... Import skeletal mesh into unreal engine... Cross fingers.. Check poly count after import... Setup materials... Sigh... Apply materials... Set up in player blueprint... Test... Spend half an hour tweaking materials cause substance painter is shit... Sigh... Run around and kill shit... The end...

  • @flawlessking99
    @flawlessking99 3 ปีที่แล้ว +2

    Hi, vsauce, micheal here...

    • @EdgeloopAcademy
      @EdgeloopAcademy  3 ปีที่แล้ว +1

      Lol I get that a lot! Maybe I should message him and collaborate with him

  • @nappashow
    @nappashow 4 ปีที่แล้ว +3

    Thank you so much for these videos. You know what would be great? A full on course for a AAA game character creation from modeling to texturing but without the annoying fast forwarding and weird skipping of specific parts of the process. I would absolutely instantly buy it. Just food for thought... I know schedule might be an issue but I'd assume I'm not alone when I suggest this. Thx again for the vids!

    • @EdgeloopAcademy
      @EdgeloopAcademy  4 ปีที่แล้ว

      Hey Pablo, I am actually planning to do workshops. If you are interested send me an email. siamak.roshani@gmail.com

  • @torororororo
    @torororororo 4 ปีที่แล้ว +1

    nice beard bro

  • @Tracks777
    @Tracks777 4 ปีที่แล้ว +3

    amazing stuff

    • @EdgeloopAcademy
      @EdgeloopAcademy  4 ปีที่แล้ว

      thank you! I am glad you liked it :D

  • @soheilhooshmandi3076
    @soheilhooshmandi3076 2 ปีที่แล้ว

    thanks Siamak

  • @kambizmahmoudi298
    @kambizmahmoudi298 4 ปีที่แล้ว +1

    سیامک یک پیشنهاد دارم . یوتیوب مملو از این سبک ویدئوها به زبان انگلسیس هست . بنظرم اگر ویدئوهات رو به زبان فارسی منتشر کنی بی شک تعداد بیننده هات بسیار بیشتر خواهد شد .
    البته فقط یک پیشنهاد بود رفیق

    • @EdgeloopAcademy
      @EdgeloopAcademy  4 ปีที่แล้ว +2

      I understand. But I'm not targeting one nation only. if anyone wants to work as a game artist worldwide then they SHOULD learn how to communicate in English. that is the most important step to take.

  • @animewithaakash6789
    @animewithaakash6789 10 หลายเดือนก่อน

    blink brother blink please

    • @EdgeloopAcademy
      @EdgeloopAcademy  9 หลายเดือนก่อน

      Sometimes I do 🤣 these were my first videos and I wasn’t used to the camera.

  • @zaidkhamash770
    @zaidkhamash770 4 ปีที่แล้ว +1

    following you since the atlas of CG :)
    amazing stuff and amazing efforts as always
    thx man

    • @EdgeloopAcademy
      @EdgeloopAcademy  4 ปีที่แล้ว

      glad you liked it! this time I am not going to stop! :D lets get this channel to 1m sub! :D

  • @rifathasan515
    @rifathasan515 4 ปีที่แล้ว +1

    amazing.
    I would like to see hard surface retopo process for the game environment.
    Xgen to realtime hair making process.
    Thank you, sir!

  • @AeditZ
    @AeditZ 7 หลายเดือนก่อน

    in AAA games character clothes have thickness or one side. please answer 🙏

    • @EdgeloopAcademy
      @EdgeloopAcademy  7 หลายเดือนก่อน +1

      There are no thickness. Just sided shaders.

    • @AeditZ
      @AeditZ 7 หลายเดือนก่อน

      @@EdgeloopAcademy thanks for your valuable reply 👍

  • @aruinoranimations7775
    @aruinoranimations7775 4 ปีที่แล้ว +1

    Wish there was a video just like this but for character animation. talking about constraints, dopesheets, storyboarding, workflows, actor analysis, etc.

    • @EdgeloopAcademy
      @EdgeloopAcademy  4 ปีที่แล้ว

      I will probably ask someone in the future to help me do that! Need to grow the channel a bit first!

  • @bagaskarahadjarputra6070
    @bagaskarahadjarputra6070 4 ปีที่แล้ว +1

    Deserve more subcribers, TH-cam DO YOUR FREAKIN JOB

  • @TantawyAhmad
    @TantawyAhmad 4 ปีที่แล้ว +1

    Love it!! Very informative, to the point stuff in awesome quality, keep this up Siamak. Waiting p02👏👏

    • @EdgeloopAcademy
      @EdgeloopAcademy  4 ปีที่แล้ว +1

      thanks ahmad! very nice of you for all the support! uploading part 2 soon. it will be finished tonight.

  • @giovanehenriques5052
    @giovanehenriques5052 4 ปีที่แล้ว +1

    very good... Excellent video!! thanks!!

  • @shaswataindra2404
    @shaswataindra2404 4 ปีที่แล้ว +1

    Awesome, bro. Look forward to some character modelling stuff in here, keep them coming.

    • @EdgeloopAcademy
      @EdgeloopAcademy  4 ปีที่แล้ว

      glad you liked it! i will do that for sure in the future.

  • @i7rooper
    @i7rooper 4 ปีที่แล้ว +1

    I learned a lot from this video! Now I know the importance of communication in these teams.

    • @EdgeloopAcademy
      @EdgeloopAcademy  4 ปีที่แล้ว

      Glad to hear that. I'm recording part 2 now!

  • @nestorlichev8531
    @nestorlichev8531 4 ปีที่แล้ว +1

    Damn dude. Really top quality video and info. Keep it up!

    • @EdgeloopAcademy
      @EdgeloopAcademy  4 ปีที่แล้ว +1

      Thank you. I'm glad you liked it. Cheers!

  • @megamanx9346
    @megamanx9346 4 ปีที่แล้ว +1

    Hello Siamak,
    Do you think you can make a tutorial on creating a realistic persons head please? I know there is some here on TH-cam but they don't explain why they're doing certain things, its more of a "look at me and follow along". I would like to know why they use certain brushes for certain areas, what are the best brushes to make eye lids and why, which brushes not to use for eyelids etc... I would really appreciate a detailed tutorial.

    • @EdgeloopAcademy
      @EdgeloopAcademy  4 ปีที่แล้ว

      Hello, i have plans for that. Might do live sculpting.

    • @megamanx9346
      @megamanx9346 4 ปีที่แล้ว +1

      @@EdgeloopAcademy Thank you! When can I look forward to that?

    • @EdgeloopAcademy
      @EdgeloopAcademy  4 ปีที่แล้ว

      I'm planning for it but i don't have a specific date. Just check the channel and i will post it here or do a live session.

  • @victoriacaedo1626
    @victoriacaedo1626 2 ปีที่แล้ว +1

    So Glad I found this channel!!

    • @EdgeloopAcademy
      @EdgeloopAcademy  2 ปีที่แล้ว

      Thank you! You are the 2nd person today! I need to make more videos 😅

  • @alirezanassr2103
    @alirezanassr2103 4 ปีที่แล้ว +1

    perfect and unique video, I'm excited for the next one :D

  • @mohammadhoseinmayahi324
    @mohammadhoseinmayahi324 7 หลายเดือนก่อน

    Thanks for all the organized information you provided.

  • @Andres_DC.
    @Andres_DC. 4 ปีที่แล้ว +1

    Thanks for this video Siamak!

    • @EdgeloopAcademy
      @EdgeloopAcademy  4 ปีที่แล้ว +1

      You are very welcome! Glad you liked it.

  • @marcferrer7021
    @marcferrer7021 4 ปีที่แล้ว +1

    hey nice video ! my question is, can i have the reference of your chair ? i have been looking for something like this..

    • @EdgeloopAcademy
      @EdgeloopAcademy  4 ปีที่แล้ว

      You are welcome. You want images?

    • @marcferrer7021
      @marcferrer7021 4 ปีที่แล้ว +1

      @@EdgeloopAcademy don't bother ! If you have have the brand it is enough, if not, no big deal, you're welcome anyway ;)

    • @EdgeloopAcademy
      @EdgeloopAcademy  4 ปีที่แล้ว +1

      @@marcferrer7021 I will take photos for you and the link if i can find it. Send me your email.

  • @izeta3d
    @izeta3d ปีที่แล้ว

    Man your videos are gold!!!

  • @omidmardan
    @omidmardan 4 ปีที่แล้ว +1

    it was great, keep going

  • @iliatalebzade8751
    @iliatalebzade8751 2 ปีที่แล้ว

    damet garm mard🔥🔥🔥🔥

  • @Michael-px9il
    @Michael-px9il 4 ปีที่แล้ว +1

    This is awesome! Thank you!

    • @EdgeloopAcademy
      @EdgeloopAcademy  4 ปีที่แล้ว +1

      Glad it was useful. Part 2 is coming tomorrow :D

    • @Michael-px9il
      @Michael-px9il 4 ปีที่แล้ว +1

      @@EdgeloopAcademy I am eagerly waiting :)

  • @abdullahalmulla4846
    @abdullahalmulla4846 2 ปีที่แล้ว

    This is awesome 👏

  • @pronoydutta614
    @pronoydutta614 4 ปีที่แล้ว

    Hi!
    Do you use 1 tile when Uving a single character or a UDIM system for heroes and NPCs?

    • @EdgeloopAcademy
      @EdgeloopAcademy  4 ปีที่แล้ว

      characters for games use multiple shaders and uvs now. it is more like cinematic characters at this point.

  • @DxXNA
    @DxXNA 3 ปีที่แล้ว

    Hey, do you have any input on Pipelines for multiple layer clothing that has a chance to have inner layers pop through the outer layers E.g. Skin poking through T Shirts and T Shirts poking through Jackets? Either in T Pose or Animated and what solutions might be used to solve these?

    • @EdgeloopAcademy
      @EdgeloopAcademy  3 ปีที่แล้ว

      That’s something the tech team works on. As a character artist I only work on character design and models/textures.

    • @DxXNA
      @DxXNA 3 ปีที่แล้ว

      @@EdgeloopAcademy Alright, well if you're ever able to obtain that information and share that would be really awesome and i'm sure many people would love to see that.

  • @InstagramWanker
    @InstagramWanker 4 ปีที่แล้ว +1

    Can i make a career just out of modeling characters, meaning no texturing, retopo etc?

    • @EdgeloopAcademy
      @EdgeloopAcademy  4 ปีที่แล้ว +1

      It really depends on the studio. You still need to be able to texture. Even if you want to be a character designer, you still need to paint some colors. Be best at modeling and learn some texturing.

    • @InstagramWanker
      @InstagramWanker 4 ปีที่แล้ว +1

      @@EdgeloopAcademy thanks a lot. I actually know how to texture 😁 Im also confused on how the mouth should sculpted for rigging/ animating purpose.

    • @EdgeloopAcademy
      @EdgeloopAcademy  4 ปีที่แล้ว +1

      @@InstagramWanker thats a good topic for me to cover :D