ขนาดวิดีโอ: 1280 X 720853 X 480640 X 360
I'm more a developer than a youtuber, but I hope I did an okay job at explaining what I've done.If you want to support this content, please consider my Patreon: www.patreon.com/Kazestuff
I fudging love u God's work
This means it's a new improvement for the Rom Hack, like a 25th anniversary hack, Kaze Emanuar
I really enjoyed this video!I also enjoyed the rendering code optimization video, and I haven't watched the bird video yet, but I think I'm going to like that one as well!
How do I download the hack Patch?
This is amazing Kaze! Great work on this and good explaining.Also Peanutbuttergamer replayed Chaos Edition on his peebs channel, check it out!
Do you have any plans to release your adjustments to the engine after the project is finished? It sounds like it could very beneficial to the romhacking community as a whole, almost like a modding framework of sorts to allow people to make more complex levels and mechanics without impacting performance!
he will probably have some legal troubles for sharing modified code of a licenced software
No what are you even taking about?? My uncle works at Nintendo and does Mma he could beat you up
@Ski wattentotten Oh hey if you found it interesting you should check out Thomas Game Doc's video "Nintendo STOLE this game..." that they made on the subject, it's really good and well made. Also you're good you seemed like you were in good faith or I would've dismissed your comment to begin with. How ever that's not fully true either, it's not wrong, but that also ignores the many different forms of public licensed works. Like open source emulators are a good example, they're generally licensed against commercial use of the product. But I get what you're saying, I just know IP doesn't stop there and there's more to it. I'm not a lawyer or legal expert, but I can point to times where the base of my understandings was legally used.
@wargex interesting note on dk arcade. I didn't read the other comment replies you're referring to, but the ability to profit from commercial sale is the primary reason to safeguard IP... Wasn't trying to imply that you said it or meant it
@Ski wattentotten Oh I don't think he has that right, I never said or implied that he does whatsoever, other people just assumed that for me. I just think regardless it doesn't make him a narcissist to want to mod and trying to hold it away from public use so others can continue to work on the foundation he's laid out is literally antithetical to the spirit of modding. It's ridiculous, if that's the way people feel about modding then why tf are they even here? People wanna act like I'm saying he can legally release the game because he modified the code are stupid and just making bs up. Watch Nintendo try to illegally re-release there game with his code without legal agreements in place between them. He wrote the code he has a copyright on the codes he's made. People are acting like its now Nintendos. Wrong, why did Mojang/Microsoft try to buy the rights to Optifine, a mod made for Minecraft? When apparently (to these morons) they can just have it? Why doesn't Nintendo just release the character mods other people have made, why doesn't that mean Nintendo just gets to own it if that were the case? Because that would be illegal for them to take, it's not their code it's not their ownership. Nintendo was sued for producing Donkey Kong and Donkey Kong Jr arcade games because they only owned the assets, name, and characters, they were sued for 14 million because they didn't have a legal right to the code because they didn't write or own the code it ran on, every port of the game since has been ports of the NES version that they did write, not the arcade, except for the case the original arcade version made it to Donkey Kong 64. If these people want to make up bs I didn't say or don't understand sarcasm and clear devil's advocacy, that's on them. They're making up dumb arguments to things I never said or clearly do not believe. Regardless if people just don't understand Kaze owns the code he has written, that's on them.Kaze just writes the code, he can't release the roms, he can only release his code to be applied to a rom, that's it. That's the only reason he can do what he does.
You could full on remake the original at this rate. Imagine the original game with all those improvents and new levels, like a mash between SM64 and SM64DS!
Why? Isnt it Wayne more interesting to create new worlds, instead of the one we know for 25 years?
Would love to see even more music on that version too, if he's finding so many optimizations there has to be some for the amount of music that can be stored.
@Catma Copter Truee
@PeacefulSkies can you run it on original N64?
@PeacefulSkies SM64plus is not as impressive as where this man is taking us. Kaze is going to give us the sonic mania experience the world has been craving since 1996.
At this point this doesn't even look like a SM64 rom hack anymore due to how beautiful it looks! Seriously, if you can make wonderful stuff like this, i wonder why Nintendo couldn't do the same.
Nintendo should hire this dude and release this mod for switch
The tools we have now are so much more powerful and user-friendly. While Kaze is insanely talented, he has a base to work off of as well, a base created by Nintendo itself who had no prior base to work off of.Nintendo flew blind with computers that took hours to render a 360p quality image, we’re much more well off nowadays in that regard!
We've learned a lot of lessons since then. What took them a year to prototype and homebrew, we have documented and crowd sourced.
@Sordas Volantyr Not to mention computers nowadays can run and compile code way faster too. So play testing is a lot better.
@Sordas Volantyr Should not be overlook that 3d was its infancy at the time too, surely did not help :)
Amazing Progress, Kaze. Success for the project!
@Caio Santos Opa, valeu!
Você por aqui ruivo? Eu sempre passo no teu canal para ver as traduções de games de ps1
It's incredibly remarkable to see how much progress you make as time goes by. Course 1 alone has such a drastic improvement compared to what it was last year alone! This is an entirely new game altogether now 😎👌
What you’ve been able to do with sm64’s engine is incredible. I feel like the sm64 community doesn’t deserve something as amazing as this.
i really need to see you using all that programming knowledge and power on a Zelda mod regardless of scale
@Kaze Emanuar I am crazy to see that
a zelda mod is planned some time in the future! After missing link, I think I want to make a full mod. After the 3 Mario projects are finished, though.
You never cease to amaze me, Kaze. You're an inspiration to me, and I'm sure tons of game developers all over the world. Never stop being awesome!
No but seriously, I loved the demo skybox, this one looks bland in my opinion but keep up the awesome work.
Definitely agree about the old one. Gave the level a cosy feel, similar to Click Clock Woods in Banjo Kazooie. Made it feel like you were in a real place as opposed to a floating island in a featureless sky.
@Kaze Emanuar I actually think that the new one is a lot better, its not as distracting as the old one.
that's fair. It is a pretty nice skybox. i do prefer the new colors and obviously the performance gain though.
This honestly makes me excited to see you make your own game one day. Your passion in these romhacks are one of the reasons I bought an EverDrive and I cant wait to experience these on the N64 I've had since I was a kid.
Just so you know Kaze, I absolutely love when you go into specifics with code optimization! As a beginner learner, I love seeing all that you can do to optimize the source code of SM64. So don't shy away from it! I've watched your recent code optimization vid 3 times already
It's great to see you in a mindset of not just "I wanna make a game," but an actual drive to improve and eventually master tampering with the structure of these games and their applications.
it's so incredible that, at this point if you swapped the mario ip characters it would just be an absolutely solid platformer
I hope these optimizations can be applied to the original SM64 in the future. 60 FPS on console would be a dream.
Is that impossible?
This is so incredibly impressive Kaze, absolutely mind blowing how far you've come - I'd say you'll make a great game dev someday, but you're already there lad!
I would still recommend an option for a locked 30fps framerate to be added for real N64 hardware. While it's great to see what you have done to improve the overall feel of the unlocked framerate on N64, I think many people would still prefer to have the option for a perfectly steady 30.
@Kaze Emanuar That's nice!
that'll be the default setting actually!
Love the work you do, i hope to see a full game from you one day.
You are the Goku of the SM64 rom hack community, you never stop improving!
Describing Kaze As Goku Is An Understatement.
God, imagine what Nintendo could put out if they had people like this on the team for the SM64 re-releaseLike, imagine a Workshop Page like on Steam, where people could make mods for ROMs, and then there's an avenue for people where they wouldn't get Take down noticesIf only Nintendo were nicer to modders
0:52 i do prefer the demo sky box here, the newer one feels kinda empty. it's probably just personal preference because i like the forest theme and being surrounded by trees. other than that tho that's a huge improvement 👌👌
You are absolutely incredible Kaze, your work really does blow my mind.
Really love seeing all of these improvements you’ve been able to make, and even more than that, just to see your passion for this.
I love the level design and music that's put into this hack, it feels like a sequel to Mario 64! Amazing work on this hack, can't wait for it to come out.
I would say; don't worry about speedrunners not being able to use bugs you've fixed.Speedrunners will find a way!
Holy smokes that looks amazing! All the micro optimizations are really paying off!
I am overwhelmed by your work! Thank you for existing! I can't wait to play your SM64 hack!!!
This is beautiful and so clean. This just inspired me to get back to making my OoT maps, but sadly i still have so much to learn before theyre somewhat playable lol. Keep it up these romhacks are amazing!
Amazing pogress, honestly this is looking to turn out an amazing game, i cant wait to see the levels you created once your project is finished!!!
I love these videos. I hope that one day you can apply all these changes and fixes to the Vanilla SM64. Would love to see what FPS could be gotten on real N64 hardware.
Aw man, I was in love with the original Bunny Brushwoods theme, I even thought it was custom at the time. Even though I do prefer custom music, I really hope the new theme manages to catch that excitement and energy of the original! I feel like it was perfect for an energetic and visually stunning first level.
Watching these gives me a bit of hope that maybe soon I'll be able to make amazing stuff on my own too.
Absolutely amazing! Sometimes I wonder how the original SM64 developers would react to stuff like this lol
It would be cool to have the original game with this and other improvements you made.
kaze blowing my mind by making a 3d skybox less resource intensive than a 2d one. Incredible
Oh my god, the transition between last year and now was absolutely awesome
That's amazing!! I admire your persistence against N bullshittery. Thank you for your creative work
Can't wait to play this on my Everdrive!!
It's amazing to see what you're able to do with the N64 hardware with modern knowledge! I might have to get an everdrive to try this on my own N64...
This is so cool! Amazing work! I see your passion in this project and I believe you have much more potential in the programming scene. Optimizing the N64’s specs opens up the opportunities for more homebrew games and advancements with current games on the platform. It’s awesome that you are pushing the console over its limits by optimization!Here’s an idea: I think you should look into consoles with hidden potential ready to be unlocked like the PS3 and Sega Saturn. They are complex systems which game companies struggle to optimize games for. However I believe they have hidden potential to bring out the best when utilizing its specs. Multi platform games like Tomb raider on the Saturn and Bayonetta on PS3 could be optimized to work better then their counterparts: Bayonetta on Xbox 360 and Tomb Raider on PlayStation. It’s exciting to think about!I’ve read that a fully optimized PS3 (using all of its cores properly) has the potential to outperform the PS4! It’s so cool to think of this being a reality. If this is true, I can only imagine what is possible in terms of unique and innovative games brought to life on these systems!
This is fascinating. Thanks for posting this whole Mario 64 modding and optimizing series. It was clearly a whole lot of work.
I'm really looking forward to when you inevitably remove the last of the code from the rom, replace all the models with custom models, and end up with your own game engine.
I love your dedication, I am learning C/C++ to try to "remaster" some old games I love but I don't know where to start. I started coding since 2020 and I'm still at a very early stage of my adventure because I don't see any interesting project to get into.
Can't wait to play this, dude!! I'm sure you've been asked this a lot, but what are your thoughts on mod development with the PC port? Obviously your current projects are way too far along to restart from scratch, but would future projects in the PC port be possible?
@Kaze Emanuar That's understandable. Thanks for answering!
Of course it's possible, but i don't see a reason to use the PC port. If i did go for a "PC exclusive" game, I'd simply port the SM64 code to unity or unreal and have a much much better engine than the PC port could ever hope to be.
Oh hell yes, Yoshie's Island! I'm actually getting into N64 Modding myself, and would love to learn what tools and learning material you use. That way I can join in and create content as well.
A year ago, I thought your new romhack looked awesome. And now I think it looks so much better than before, I love how much you've improved, and you sound so much happier too :)I wish you the best Kaze
this is amazing! i was in awe to see a rom hack of an n64 game could looks so damn good whilst also running so smoothly!Would it be possible for you to optimize Conkers bad fur day? it runs really bad on real hardware. A Conkers bad fur day 60fps would be a dream!
It'd be really cool to see an entirely original game from you one day you have insane skills
This guy just apologize for unintended fixed bugs and it just warmed my heart. We need more people like you in this world my friend.
As always, Amazing work. Any plans to optimize another N64 game like you did here? I would love to see you tackle Zelda with what you’ve learned.
You've added so many (impressive) gameplay features, like swinging ropes, the sliding against the wall when wall jumping. Didn't know the engine could do all this in the right hands.
Kaze. You're amazing. You're the best romhack dev out there, for any platform. The Missing Link was incredible. So please, I'm begging you, at some point in your life, make a full length Zelda game for N64. I KNOW it would be nothing short of spectacular.
This is gorgeous. It's mindblowing to think N64 games could have looked like this. What a technical marvel.
Love all the effort you put into your work Kaze. That Mario X Dragonball crossover is like a fever dream that I don't want to wake up from. Thank you for being awesome
you don't know how much i wanna watch your clips and videos about this hack, but i also don't wanna get spoiled lmfaokeep up the great work kaze, i'm really excited for the finished product
It's always much more impressive to me to see retro tech being pushed to its absolute upper limits than any of those "mario in the unreal engine" videos you see plastered all over youtube all the time.
you're so inspirational buddy, the way you are constantly improving yourself is delightful
I am not joking when I say that if it weren't for the classic Mario model I would have no clue this was an N64 game. Congratulations!
Kaze you are legend. So good when it comes to game dev!
You are fantastic! I could only dream of having such programming knowledge!
Wow simply incredible. I cannot wait to play this on N64!
Dude, this looks like a 100% remake of the SM64 code, that's amazing.
Man not sure if I'm ready to get a new favorite sm64 romhack, this is looking phenomenal
Awesome ! Have you planned to make Last Impact compatible with real N64 using all these optimizations one day or the other?
The fact you optimise first for the ACTUAL n64 is phenomenal. I never knew the console could run things as gorgeous as rhis
This is so awesome and comprehensive!
Seeing all these custom levels makes me wish there was a sequel to Mario 64 back in the day, so much potential, just like there's a lot of potential for BOTW2 and a possible Mario Odyssey 2
Imagine one day having an open source engine that could run on n64
I really appreciate you making custom songs making custom levels are pretty easy and it's simple but when somebody goes out of their way to make their own songs it really gives it its own experience as if it was its own Mario game. I really highly appreciate the effort
0:18 that visual jump is impressive. Great job
Great job, you are amazing!Can you replace the Mario model with a more modern look one that's better and more efficient?
Dude, you're constantly out doing yourself. Congrats!!!
This is crazy impressive! And so interesting! Awesome!
Unreal talent. Keep it up man, nobody can do it like you do.
Amazing what you're doing. Would be interesting your documentation some day
Damn... those better textures and improved motion make this feel more like SM64 2 than anything else!
Working tirelessly to optimize programming techniques for a 20 year old computer, because why not. Honestly it's quite the feat of engineering
Being a developer myself (web development mostly) I love those videos. Really expands on the knowledge you already have about certain things. Keep the videos coming! :)
It's so pretty! Excited to play!