1 Year Progress - What I've Learned!

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  • เผยแพร่เมื่อ 18 มี.ค. 2024
  • Optimization Video: • Why Mario 64's Render ...
    Bird Video: • The Bird Incidence
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    🎥 / kazesm64
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ความคิดเห็น • 440

  • @KazeN64
    @KazeN64  2 ปีที่แล้ว +354

    I'm more a developer than a youtuber, but I hope I did an okay job at explaining what I've done.
    If you want to support this content, please consider my Patreon: www.patreon.com/Kazestuff

    • @Cliffordlonghead
      @Cliffordlonghead 2 ปีที่แล้ว +3

      Wow

    • @Cliffordlonghead
      @Cliffordlonghead 2 ปีที่แล้ว +2

      You done good with this hack even more then last impact

    • @Cliffordlonghead
      @Cliffordlonghead 2 ปีที่แล้ว +4

      Port last impact to wide screen

    • @blacksunshine7485
      @blacksunshine7485 2 ปีที่แล้ว +2

      You gave a great explanation!

    • @vinyboiler
      @vinyboiler 2 ปีที่แล้ว +1

      You are still very apt at being a TH-camr too, sometimes people don't realize Video Editing and Game Development Programming are 2 very different disciplines with not that much overlap. Same goes for Game Design too which I think you are also getting much better at. Would love to hear you talk about Game Design and the lessons you are learning from that as well.

  • @novantric
    @novantric 2 ปีที่แล้ว +264

    You could full on remake the original at this rate. Imagine the original game with all those improvents and new levels, like a mash between SM64 and SM64DS!

    • @peacefulskies9320
      @peacefulskies9320 2 ปีที่แล้ว +5

      SM64Plus exists, you know.

    • @kevinsuttonmusic
      @kevinsuttonmusic 2 ปีที่แล้ว +34

      @@peacefulskies9320 SM64plus is not as impressive as where this man is taking us. Kaze is going to give us the sonic mania experience the world has been craving since 1996.

    • @catmacopter8545
      @catmacopter8545 2 ปีที่แล้ว +26

      @@peacefulskies9320 can you run it on original N64?

    • @tonyg_fgc8152
      @tonyg_fgc8152 2 ปีที่แล้ว +1

      @@catmacopter8545 Truee

    • @goblinjones
      @goblinjones 2 ปีที่แล้ว +4

      Would love to see even more music on that version too, if he's finding so many optimizations there has to be some for the amount of music that can be stored.

  • @mysticat
    @mysticat 2 ปีที่แล้ว +1

    insane

    • @guyug6940
      @guyug6940 หลายเดือนก่อน +2

      Only insane thing here is this ratio

  • @ruivoplay
    @ruivoplay 2 ปีที่แล้ว +202

    Amazing Progress, Kaze. Success for the project!

    • @UmTalDeCaio
      @UmTalDeCaio 2 ปีที่แล้ว +6

      Você por aqui ruivo? Eu sempre passo no teu canal para ver as traduções de games de ps1

    • @ruivoplay
      @ruivoplay 2 ปีที่แล้ว +5

      @@UmTalDeCaio Opa, valeu!

  • @Keanine
    @Keanine 2 ปีที่แล้ว +306

    Do you have any plans to release your adjustments to the engine after the project is finished? It sounds like it could very beneficial to the romhacking community as a whole, almost like a modding framework of sorts to allow people to make more complex levels and mechanics without impacting performance!

    • @neb8512
      @neb8512 2 ปีที่แล้ว +41

      i've been wondering the same thing, i really hope he releases the modified engine.

    • @kanesmith8271
      @kanesmith8271 2 ปีที่แล้ว +11

      This is the point where Narcissism is discovered

    • @Keanine
      @Keanine 2 ปีที่แล้ว +57

      @@kanesmith8271 Well he's under no obligation to give out his code. I don't think it's fair to shame him if he decides not to release it, but rather praise him if he does

    • @clouds-rb9xt
      @clouds-rb9xt 2 ปีที่แล้ว +18

      @@Keanine Well yes, I think they just mean it would be a very nice thing for the community overall. It could help others making projects make bounds and leaps with more control over those kinds of things.

    • @wargex
      @wargex 2 ปีที่แล้ว +8

      @@kanesmith8271 I agree it's very narcissistic Kaze should def do everything in his power to protect his IP and not let anyone modify or use his resources or the content he has made. It is disgusting anyone would ever treat any IP they don't own as something they would like to use whatsoever. I agree and people like you and me with a disconnected incoherent brain are better than people who just hope people would rather help a community out rather than prefer they just be independently selfish. It's certainly narcissistic, I agree, also mods should be illegal I guess, so that you and I can be philosophically consistent. Because otherwise, what would that make us?

  • @thelegendofzeina1707
    @thelegendofzeina1707 2 ปีที่แล้ว +94

    It's incredibly remarkable to see how much progress you make as time goes by. Course 1 alone has such a drastic improvement compared to what it was last year alone! This is an entirely new game altogether now 😎👌

  • @maxrichards5925
    @maxrichards5925 2 ปีที่แล้ว +39

    What you’ve been able to do with sm64’s engine is incredible. I feel like the sm64 community doesn’t deserve something as amazing as this.

  • @Thirteen13551355
    @Thirteen13551355 2 ปีที่แล้ว +14

    It's great to see you in a mindset of not just "I wanna make a game," but an actual drive to improve and eventually master tampering with the structure of these games and their applications.

  • @PastaPower
    @PastaPower 2 ปีที่แล้ว +33

    You never cease to amaze me, Kaze. You're an inspiration to me, and I'm sure tons of game developers all over the world. Never stop being awesome!

  • @Oliveira-rp9md
    @Oliveira-rp9md 2 ปีที่แล้ว +27

    i really need to see you using all that programming knowledge and power on a Zelda mod regardless of scale

    • @KazeN64
      @KazeN64  2 ปีที่แล้ว +42

      a zelda mod is planned some time in the future! After missing link, I think I want to make a full mod. After the 3 Mario projects are finished, though.

    • @DannynetZ
      @DannynetZ 2 ปีที่แล้ว +6

      @@KazeN64 I am crazy to see that

    • @KiraSlith
      @KiraSlith 2 ปีที่แล้ว +6

      @@KazeN64 So many projects, try not to get yourself too bogged down! Or burn out.

  • @CYBER_FunkER
    @CYBER_FunkER 2 ปีที่แล้ว +16

    This honestly makes me excited to see you make your own game one day. Your passion in these romhacks are one of the reasons I bought an EverDrive and I cant wait to experience these on the N64 I've had since I was a kid.

  • @iannilles160
    @iannilles160 2 ปีที่แล้ว +18

    Just so you know Kaze, I absolutely love when you go into specifics with code optimization! As a beginner learner, I love seeing all that you can do to optimize the source code of SM64. So don't shy away from it! I've watched your recent code optimization vid 3 times already

  • @hrkinezz4419ez
    @hrkinezz4419ez 2 ปีที่แล้ว +14

    You are the Goku of the SM64 rom hack community, you never stop improving!

    • @Xhestroxis
      @Xhestroxis ปีที่แล้ว +2

      Describing Kaze As Goku Is An Understatement.

  • @TeamBlueToad
    @TeamBlueToad 2 ปีที่แล้ว +198

    At this point this doesn't even look like a SM64 rom hack anymore due to how beautiful it looks! Seriously, if you can make wonderful stuff like this, i wonder why Nintendo couldn't do the same.

    • @trashtrash2169
      @trashtrash2169 2 ปีที่แล้ว +59

      They made wonderful stuff! This is , like, twenty five years after it came out. The n64 was still new at the time, and it was their first 3D Mario game.

    • @ddnava96
      @ddnava96 2 ปีที่แล้ว +25

      @@trashtrash2169. Precisely! Aside from the obvious framerate and graphics, this game is standing up against newer Mario games like Galaxy and Odyssey, and it's looking great!

    • @Emoconnors
      @Emoconnors 2 ปีที่แล้ว +40

      Simple - Failing imminent inability to work on things anymore, Kaze has as much time as he needs to fine-tune and optimize things to make this romhack look, feel, and perform as well as possible
      Nintendo, meanwhile, had two years to do the same, and also had to make the entire engine and all the assets and make those things play nice together
      (Coincidentally, this is also why no anti-piracy measure keeps pirates out forever - crack teams have infinite time to subvert countermeasures the devs had finite time to implement)

    • @marlowzarlow5664
      @marlowzarlow5664 2 ปีที่แล้ว +5

      Nintendo needs to hire this man he is a gift from God

    • @-Patali-
      @-Patali- 2 ปีที่แล้ว +5

      They could, but why do that when people buy Mario 64 with zero upgrades?????? People preorderd the new switch version, no upgrades whatsoever

  • @SUNSHINE-t-m
    @SUNSHINE-t-m 2 ปีที่แล้ว +21

    it's so incredible that, at this point if you swapped the mario ip characters it would just be an absolutely solid platformer

  • @Hugal.
    @Hugal. 2 ปีที่แล้ว +9

    Love the work you do, i hope to see a full game from you one day.

  • @flannelshirt6826
    @flannelshirt6826 2 ปีที่แล้ว +4

    This is so incredibly impressive Kaze, absolutely mind blowing how far you've come - I'd say you'll make a great game dev someday, but you're already there lad!

  • @Wykesidefruitmachine
    @Wykesidefruitmachine 2 ปีที่แล้ว +6

    You are absolutely incredible Kaze, your work really does blow my mind.

  • @corwinchapman4565
    @corwinchapman4565 2 ปีที่แล้ว +1

    "Fixing these minor mathematical errors in the camera function" is hilarious in a (German?) accent because I just picture him looking like gepetto leaning over a clockmaker's table, tools in hand, just carefully pulling out and replacing tiny little paper-thin gears in that N64 model of Mario.

  • @MatLab123
    @MatLab123 2 ปีที่แล้ว +1

    I am overwhelmed by your work! Thank you for existing! I can't wait to play your SM64 hack!!!

  • @metalstream
    @metalstream 2 ปีที่แล้ว +2

    This guy just apologize for unintended fixed bugs and it just warmed my heart. We need more people like you in this world my friend.

  • @Vextrove
    @Vextrove 2 ปีที่แล้ว +4

    I would say; don't worry about speedrunners not being able to use bugs you've fixed.
    Speedrunners will find a way!

  • @JayMaverick
    @JayMaverick ปีที่แล้ว

    I've heard of the "draw foreground first" concept before, but it never made sense to me. Your little paint-drawing just blew my mind. So brilliant, it's so obvious now!

  • @dawne2780
    @dawne2780 7 หลายเดือนก่อน

    You are my hero. I could watch your videos for hours because of how cool these projects are. I still haven't had a chance to play them, but I'm excited to soon!

  • @GYOJIBOT
    @GYOJIBOT 2 ปีที่แล้ว +3

    kaze blowing my mind by making a 3d skybox less resource intensive than a 2d one. Incredible

  • @jacekmw
    @jacekmw 2 ปีที่แล้ว +2

    Really love seeing all of these improvements you’ve been able to make, and even more than that, just to see your passion for this.

  • @JohnSmith-xf1zu
    @JohnSmith-xf1zu 2 ปีที่แล้ว +2

    Holy smokes that looks amazing! All the micro optimizations are really paying off!

  • @michaelkenny6496
    @michaelkenny6496 2 ปีที่แล้ว +1

    This is beautiful and so clean. This just inspired me to get back to making my OoT maps, but sadly i still have so much to learn before theyre somewhat playable lol. Keep it up these romhacks are amazing!

  • @Asirion11
    @Asirion11 2 ปีที่แล้ว +1

    Nice digimon world 1 music!
    I also like the day theme.
    Nice progress on your work too :D

  • @GlamourSwinexXx
    @GlamourSwinexXx 2 ปีที่แล้ว +5

    Can't wait to play this on my Everdrive!!

  • @Danosuke
    @Danosuke ปีที่แล้ว

    This is fascinating. Thanks for posting this whole Mario 64 modding and optimizing series. It was clearly a whole lot of work.

  • @DawnsCave
    @DawnsCave 2 ปีที่แล้ว +6

    Being a developer myself (web development mostly) I love those videos. Really expands on the knowledge you already have about certain things. Keep the videos coming! :)

  • @XDLugia
    @XDLugia 2 ปีที่แล้ว

    Kudos for that "like and subscribe" clip at the end. Very creative and original!

  • @keithcapeesh
    @keithcapeesh 2 ปีที่แล้ว

    Dude, you're constantly out doing yourself. Congrats!!!

  • @alltimellow
    @alltimellow 2 ปีที่แล้ว

    I love to see your passion in these videos/rom hacks!

  • @Dwhatever
    @Dwhatever 2 ปีที่แล้ว

    you don't know how much i wanna watch your clips and videos about this hack, but i also don't wanna get spoiled lmfao
    keep up the great work kaze, i'm really excited for the finished product

  • @Chabooey
    @Chabooey 2 ปีที่แล้ว

    Amazing pogress, honestly this is looking to turn out an amazing game, i cant wait to see the levels you created once your project is finished!!!

  • @Herumbra
    @Herumbra 2 ปีที่แล้ว

    you're so inspirational buddy, the way you are constantly improving yourself is delightful

  • @JoSephGD
    @JoSephGD 2 ปีที่แล้ว +4

    I hope these optimizations can be applied to the original SM64 in the future. 60 FPS on console would be a dream.

    • @Richbroth
      @Richbroth ปีที่แล้ว

      Is that impossible?

  • @64ify
    @64ify 2 ปีที่แล้ว +3

    I love the level design and music that's put into this hack, it feels like a sequel to Mario 64! Amazing work on this hack, can't wait for it to come out.

  • @JcFerggy
    @JcFerggy 2 ปีที่แล้ว +3

    I love these videos. I hope that one day you can apply all these changes and fixes to the Vanilla SM64. Would love to see what FPS could be gotten on real N64 hardware.

  • @leonbabic7185
    @leonbabic7185 2 ปีที่แล้ว +5

    I would still recommend an option for a locked 30fps framerate to be added for real N64 hardware. While it's great to see what you have done to improve the overall feel of the unlocked framerate on N64, I think many people would still prefer to have the option for a perfectly steady 30.

    • @KazeN64
      @KazeN64  2 ปีที่แล้ว +6

      that'll be the default setting actually!

    • @leonbabic7185
      @leonbabic7185 2 ปีที่แล้ว

      @@KazeN64 That's nice!

  • @spongyoshi
    @spongyoshi 2 ปีที่แล้ว +1

    I've usually been more critical than the rest on your full game mods but I respect you a lot as a creator and what you've been doing is amazing, can't wait to play this!!

    • @KazeN64
      @KazeN64  2 ปีที่แล้ว +1

      Honest criticism is great! Without critical feedback, it'd be much harder to improve.

    • @spongyoshi
      @spongyoshi 2 ปีที่แล้ว

      ​@@KazeN64 Yeah, that's definitely the right way to see it! Especially in game-making, it can be hard at times to judge yourself how your game will actually be played without a few testers.

  • @Jonloo1
    @Jonloo1 2 ปีที่แล้ว +2

    Watching these gives me a bit of hope that maybe soon I'll be able to make amazing stuff on my own too.

  • @madremix224
    @madremix224 2 ปีที่แล้ว +4

    This guy is better then Nintendo

  • @CrapE_DM
    @CrapE_DM 8 หลายเดือนก่อน

    It's all amazing work, and I Love learning about it (would like some stuff to be more in-depth or better explained - I didn't understand your vertex coloring from your other video until this one), but I hope you don't get too caught up letting perfect be the enemy of good enough.

  • @lostinspacecamp4245
    @lostinspacecamp4245 2 ปีที่แล้ว

    Unreal talent. Keep it up man, nobody can do it like you do.

  • @bapoTV
    @bapoTV ปีที่แล้ว

    I love your dedication, I am learning C/C++ to try to "remaster" some old games I love but I don't know where to start. I started coding since 2020 and I'm still at a very early stage of my adventure because I don't see any interesting project to get into.

  • @user-lz3gm2fq8e
    @user-lz3gm2fq8e 2 ปีที่แล้ว

    A year ago, I thought your new romhack looked awesome. And now I think it looks so much better than before, I love how much you've improved, and you sound so much happier too :)
    I wish you the best Kaze

  • @freddo93
    @freddo93 2 ปีที่แล้ว

    Impressive job. You're very talented! Take care & greetings from France

  • @yoshiswagdust
    @yoshiswagdust 2 ปีที่แล้ว

    i was just watching you review your old hacks and you uploaded this. keep being the GOAT, you might end up toppling nintendo themselves.

  • @vaponyink99
    @vaponyink99 2 ปีที่แล้ว +3

    Kaze this is scary good modding, i fear you

  • @yvendous
    @yvendous 2 ปีที่แล้ว

    Thank you very much for sharing the journey with us

  • @Heavenira
    @Heavenira 2 ปีที่แล้ว

    0:18 that visual jump is impressive. Great job

  • @Elegyofawesomeness
    @Elegyofawesomeness 2 ปีที่แล้ว +1

    It's so pretty! Excited to play!

  • @joelikespotatoes8321
    @joelikespotatoes8321 2 ปีที่แล้ว

    Man I'm surprised no one has just hired you yet to a studio. You're so talented.

  • @Jerricoking
    @Jerricoking 2 ปีที่แล้ว

    I really appreciate you making custom songs making custom levels are pretty easy and it's simple but when somebody goes out of their way to make their own songs it really gives it its own experience as if it was its own Mario game. I really highly appreciate the effort

  • @xozzy830x
    @xozzy830x 2 ปีที่แล้ว

    This is so cool! Amazing work! I see your passion in this project and I believe you have much more potential in the programming scene. Optimizing the N64’s specs opens up the opportunities for more homebrew games and advancements with current games on the platform. It’s awesome that you are pushing the console over its limits by optimization!
    Here’s an idea: I think you should look into consoles with hidden potential ready to be unlocked like the PS3 and Sega Saturn. They are complex systems which game companies struggle to optimize games for. However I believe they have hidden potential to bring out the best when utilizing its specs. Multi platform games like Tomb raider on the Saturn and Bayonetta on PS3 could be optimized to work better then their counterparts: Bayonetta on Xbox 360 and Tomb Raider on PlayStation. It’s exciting to think about!
    I’ve read that a fully optimized PS3 (using all of its cores properly) has the potential to outperform the PS4! It’s so cool to think of this being a reality. If this is true, I can only imagine what is possible in terms of unique and innovative games brought to life on these systems!

  • @tonyg_fgc8152
    @tonyg_fgc8152 2 ปีที่แล้ว

    Kaze you are legend. So good when it comes to game dev!

  • @typho6279
    @typho6279 2 ปีที่แล้ว

    You've added so many (impressive) gameplay features, like swinging ropes, the sliding against the wall when wall jumping. Didn't know the engine could do all this in the right hands.

  • @Quaternality
    @Quaternality 2 ปีที่แล้ว +2

    Can't wait to play this, dude!! I'm sure you've been asked this a lot, but what are your thoughts on mod development with the PC port? Obviously your current projects are way too far along to restart from scratch, but would future projects in the PC port be possible?

    • @KazeN64
      @KazeN64  2 ปีที่แล้ว +4

      Of course it's possible, but i don't see a reason to use the PC port. If i did go for a "PC exclusive" game, I'd simply port the SM64 code to unity or unreal and have a much much better engine than the PC port could ever hope to be.

    • @Quaternality
      @Quaternality 2 ปีที่แล้ว

      @@KazeN64 That's understandable. Thanks for answering!

  • @ianmoore5502
    @ianmoore5502 2 ปีที่แล้ว

    You are a literal programming superhuman. I am beyond blown away.

  • @simpleman4215
    @simpleman4215 2 ปีที่แล้ว +2

    It would be cool to have the original game with this and other improvements you made.

  • @Keubab
    @Keubab 2 ปีที่แล้ว

    Huge gg, the improvements are impressive!!!

  • @REGameFly
    @REGameFly 2 ปีที่แล้ว

    Amazing what you're doing. Would be interesting your documentation some day

  • @johnnyawooga8503
    @johnnyawooga8503 2 ปีที่แล้ว

    Love all the effort you put into your work Kaze. That Mario X Dragonball crossover is like a fever dream that I don't want to wake up from. Thank you for being awesome

  • @BenicioDomi
    @BenicioDomi 2 ปีที่แล้ว

    You are fantastic! I could only dream of having such programming knowledge!

  • @stellanovaluna
    @stellanovaluna 2 ปีที่แล้ว +1

    This is so awesome and comprehensive!

  • @GoodWoIf
    @GoodWoIf ปีที่แล้ว +1

    I dream of seeing this kind of project being done for GoldenEye and Perfect Dark. Imagine those games running this good on original hardware!

  • @DragAmiot
    @DragAmiot 2 ปีที่แล้ว

    Oh my god, the transition between last year and now was absolutely awesome

  • @justinweston2353
    @justinweston2353 2 ปีที่แล้ว

    Nice work! Your level design reminds me of Banjo Kazooie for some reason.

  • @waluigibro5504
    @waluigibro5504 2 ปีที่แล้ว

    This is just amazing dude.

  • @bigfat7z
    @bigfat7z 2 ปีที่แล้ว +1

    Only Kaze can do this progress

  • @Kruegernator123
    @Kruegernator123 2 ปีที่แล้ว

    Those Donkey Kong 64 vine style physics are so cool!

  • @Phanton404
    @Phanton404 2 ปีที่แล้ว

    Man not sure if I'm ready to get a new favorite sm64 romhack, this is looking phenomenal

  • @e-mananimates2274
    @e-mananimates2274 2 ปีที่แล้ว

    You work way harder than anyone else in the ROM hacking community, and that is excellent!

  • @hyruleguy9569
    @hyruleguy9569 2 ปีที่แล้ว

    Kaze. You're amazing. You're the best romhack dev out there, for any platform. The Missing Link was incredible. So please, I'm begging you, at some point in your life, make a full length Zelda game for N64. I KNOW it would be nothing short of spectacular.

  • @Metzelmaennchen
    @Metzelmaennchen ปีที่แล้ว

    Amazing work

  • @godsturf8210
    @godsturf8210 2 ปีที่แล้ว

    Aw man, I was in love with the original Bunny Brushwoods theme, I even thought it was custom at the time. Even though I do prefer custom music, I really hope the new theme manages to catch that excitement and energy of the original! I feel like it was perfect for an energetic and visually stunning first level.

  • @Not_Online420
    @Not_Online420 หลายเดือนก่อน

    I love what you are doing, wish I was as talented or had as much coding skill as you

  • @Fresh_Knight
    @Fresh_Knight 2 ปีที่แล้ว +1

    It'd be really cool to see an entirely original game from you one day you have insane skills

  • @frozensplosion
    @frozensplosion 2 ปีที่แล้ว

    All of these levels look so great

  • @Hamster07
    @Hamster07 2 ปีที่แล้ว +1

    This is absolutely crazy!!!!

  • @Mike14264
    @Mike14264 ปีที่แล้ว

    Damn... those better textures and improved motion make this feel more like SM64 2 than anything else!

  • @mrtesticlease4638
    @mrtesticlease4638 2 ปีที่แล้ว +5

    not gonna lie, if you replaced mario with a new character this could pass as a brand new n64 game :0

  • @vegetareviews6926
    @vegetareviews6926 2 ปีที่แล้ว +2

    0:52 i do prefer the demo sky box here, the newer one feels kinda empty. it's probably just personal preference because i like the forest theme and being surrounded by trees. other than that tho that's a huge improvement 👌👌

  • @hyingplantilina48
    @hyingplantilina48 2 ปีที่แล้ว +2

    Happy aniversary 🤗👌🤗👌🤗👌🤗👌🤗🇨🇱🥺👌👌👌

  • @thicboibigsmoke7220
    @thicboibigsmoke7220 2 ปีที่แล้ว

    The fact you optimise first for the ACTUAL n64 is phenomenal. I never knew the console could run things as gorgeous as rhis

  • @goom4689
    @goom4689 2 ปีที่แล้ว

    I learned about this project yesterday and then this is released

  • @forbiddenwordme5167
    @forbiddenwordme5167 2 ปีที่แล้ว

    This is crazy impressive! And so interesting! Awesome!

  • @Aidea._.
    @Aidea._. 2 ปีที่แล้ว

    It's amazing to see what you're able to do with the N64 hardware with modern knowledge! I might have to get an everdrive to try this on my own N64...

  • @jordanscherr6699
    @jordanscherr6699 2 ปีที่แล้ว

    Oh hell yes, Yoshie's Island! I'm actually getting into N64 Modding myself, and would love to learn what tools and learning material you use. That way I can join in and create content as well.

  • @archedus
    @archedus 2 ปีที่แล้ว +12

    No but seriously, I loved the demo skybox, this one looks bland in my opinion but keep up the awesome work.

    • @KazeN64
      @KazeN64  2 ปีที่แล้ว +9

      that's fair. It is a pretty nice skybox. i do prefer the new colors and obviously the performance gain though.

    • @Albaer
      @Albaer 2 ปีที่แล้ว +6

      Definitely agree about the old one. Gave the level a cosy feel, similar to Click Clock Woods in Banjo Kazooie. Made it feel like you were in a real place as opposed to a floating island in a featureless sky.

  • @M1XART
    @M1XART 2 ปีที่แล้ว

    Usually these days young developers don't try to save power in order to fully utilize it.
    You are a real talent, i would say.
    About Japanese developers, generally speaking they are purist, that want to create excatly what they have on mind, and they do not make level desing based on that what actually would work well on particular console.
    There are however exceptions. Rage Racer on PSone is good example how to create impressive quality, simply by making track desing suit the console. There is immersion driving on straight long line, but actually you just drive up, then downhill and that prevents pop-up. Also, players would not notice pop-up if they see barely nothing on front when driving under the bridge, but there would be skyscraper right after it, as pop-up would be timed just right.
    I would also like to share that if someone needs to take photo for texture, -instead shoot a video clip and then take a screenshot of the actual footage. It's unbeliavable how much less texture takes memory, but still looks the same...

  • @enthusiasticgamer4108
    @enthusiasticgamer4108 2 ปีที่แล้ว

    Wow simply incredible. I cannot wait to play this on N64!

  • @keenmachine80
    @keenmachine80 2 ปีที่แล้ว

    Honestly if you took a screenshot of some scenes and told me it was an original xbox title I would of believed you. Its that good.

  • @cixlo
    @cixlo 2 ปีที่แล้ว

    Wow.... you a bit more amazing that I anticipated. It almost intimidating to approach

  • @itsback7285
    @itsback7285 2 ปีที่แล้ว

    Great job Kaze my boy

    • @KazeN64
      @KazeN64  2 ปีที่แล้ว

      my boy

  • @Caolan114
    @Caolan114 2 ปีที่แล้ว +1

    0:12
    Jesus that volume Increase

  • @evanpaulsmithfalconfogolin6147
    @evanpaulsmithfalconfogolin6147 ปีที่แล้ว

    I cant wait to play new games on n64.
    I plan on donating for multiple n64 games that are updated for console play.
    Thank you and props.