It's two new maps what is not on Steam think this is one of them I was just about to tell him Anna does a pianos trying to set everything up but keep up the good content😊😊
Seems like not many people are getting off en-route until the last 25% of the service (and even then, most stay on). The bus stop cube system for deboarding passengers is a bit confusing and perhaps the developer hasn't implemented it properly. Many might get confused and think putting in 2 will mean 2 people will get off. This is not the case, as it would create inconsistencies between varied times of day where the passenger numbers vary as specified by the global file. Its a percentage of passengers onboard, given by the Number for deboarding at the stop being served / total number of deboarding for all stops ahead, including the one you're at. E.g if your stop is set to 5, and the ones ahead are set to 3, 2, 4, and 1 respectively, then the percentage getting off will be 5/15 (33%). 15 being 5+3+2+4+1. The bus stops behind are discarded. This is why everyone will always get off at the end, as there is no further stops, its the bus stop deboarding number divided by itself, giving 100%. (Unless its set to 0, of course). It may have some sort of influx so this won't be 100% but I found when setting up custom schedules this always worked. For separate routes I personally had to use separate cubes. If you don't, it may be that the number set is appropriate for one route but not another. I always worked backwards, so I'd go from last stop first and go one by one to first stop, with a spreadsheet of all the numbers to clarify the calculations. I believe I always used 10 for the last stop as I found sometimes 1 didn't work properly.
I am also curious as to whether the timings were done properly or if the developer entered a number they thought was suitable and it estimated the route based on that. That would include seperate profiles for peak time.
Hi,I was trying to download cranleigh. I had some trouble with dependencies and have 18 missing objects which maptools said was missing. I’ve seen a few others with same problem. Just wondering if anyone could help resolve the issue. Much appreciated for any suggestions
hi joe been having trouble with the map not loading ive installed it and im just wondering is there actually any requirements needed for this map to work
I got a couple complaints it's a bit too many bus stops on this route looks like a not enough time padding a bit too many passengers cos it looks like it's 12 oclock but hey this map do look quite nice say to see him play this more often😊😊😊😊
Ive installed this map, took me about 4 hours to download & install the requirements for it. Not managed to drive any routes on it just yet as the maps still missing various helper arrows. Looks decent though from what ive seen so far, ive been working on making some blinds for the HK Wright Family addon to use on it.
From the first 30mins this this map looks decent. Its stagecoach where I live and one of the routes. The 56 likes being atleast 10mins late.
Nice video Joe this map looks quite good to be honest!
Strathshire has live departure boards at the bus station too😁
The fact its a brand new map is a plus look forward to you showing the over routes
Oh damn, what's the wrong with the HOF files? :( - Really happy that you've made a video on Cranleigh tbh joe thanks!
It's two new maps what is not on Steam think this is one of them I was just about to tell him Anna does a pianos trying to set everything up but keep up the good content😊😊
Seems like not many people are getting off en-route until the last 25% of the service (and even then, most stay on). The bus stop cube system for deboarding passengers is a bit confusing and perhaps the developer hasn't implemented it properly.
Many might get confused and think putting in 2 will mean 2 people will get off. This is not the case, as it would create inconsistencies between varied times of day where the passenger numbers vary as specified by the global file.
Its a percentage of passengers onboard, given by the
Number for deboarding at the stop being served / total number of deboarding for all stops ahead, including the one you're at.
E.g if your stop is set to 5, and the ones ahead are set to 3, 2, 4, and 1 respectively, then the percentage getting off will be 5/15 (33%). 15 being 5+3+2+4+1.
The bus stops behind are discarded.
This is why everyone will always get off at the end, as there is no further stops, its the bus stop deboarding number divided by itself, giving 100%. (Unless its set to 0, of course).
It may have some sort of influx so this won't be 100% but I found when setting up custom schedules this always worked. For separate routes I personally had to use separate cubes. If you don't, it may be that the number set is appropriate for one route but not another.
I always worked backwards, so I'd go from last stop first and go one by one to first stop, with a spreadsheet of all the numbers to clarify the calculations. I believe I always used 10 for the last stop as I found sometimes 1 didn't work properly.
I am also curious as to whether the timings were done properly or if the developer entered a number they thought was suitable and it estimated the route based on that. That would include seperate profiles for peak time.
hI Joe how is fully doing is he still making Arkala.
this map looks nice
Hi,I was trying to download cranleigh. I had some trouble with dependencies and have 18 missing objects which maptools said was missing. I’ve seen a few others with same problem.
Just wondering if anyone could help resolve the issue.
Much appreciated for any suggestions
Its a really good map joe
hi joe been having trouble with the map not loading ive installed it and im just wondering is there actually any requirements needed for this map to work
yes theres about a trillion requirements for it to work, have fun installing them all, they are in the readme
Nice route and video Joe but maybe for the return trip maybe drive a double decker
I got a couple complaints it's a bit too many bus stops on this route looks like a not enough time padding a bit too many passengers cos it looks like it's 12 oclock but hey this map do look quite nice say to see him play this more often😊😊😊😊
what do I need to download to get this to working
45:02 in the words of Richard Hammond (from the channel crossing episode in a car/boat thing) 'We lost now'
At last, a proper urban bus route with loads of stops and passengers just like real life. Love it! Shame about the timing.
37:34 well you weren't meant to stop at the last one so not that close together
Hi Joe, how did you get your camera to smoothly chabge between the interior camera positions? Thanks :)
Im new to Omsi I just wanna know what are the best graphics for Omsi
Idk how your game runs so smooth
You seem to have an AI loading issue through the map. Check those requirements?
I tried installing this but all the prerequisites made OMSI unable to load.
I'm not necessarily a fan of the eclipse 2 since the Arriva ones in Durham are quite noisy. Regardless its still a good looking bus
love the video joe map looked so amazing that i wanted to try it for myself but i just cant manage to do it is there a tutorial i can find somewhere?
Can you do the 101 route from Hanley to stafford
Ive installed this map, took me about 4 hours to download & install the requirements for it. Not managed to drive any routes on it just yet as the maps still missing various helper arrows. Looks decent though from what ive seen so far, ive been working on making some blinds for the HK Wright Family addon to use on it.
How is your cough going? Hope you’re feeling better now!
I recommend making a backup of the OMSI 'envir' file. I find the enhanced environment pack puts on a permanent yellow tint.
good video tbh, my driver on wednesday morning at 10:10 i give him £25 for a weekly he just took it put it away then gave me change then my ticket
That's one thing that stops me buying this: the AI traffic and traffic lights length.
It’s freeware
@@genericusername9849 Hey einstein. You have to have the base game to run it. It is also not up to my expectations!
@@anglosaxon5874 Give it it's due its still going strong and it's like 10 years old lol
This is actually based off Canterbury, not far from London
Helloooo Joe!
Hello joe you haven't played SCR on roblox for a long time I recommend you play it again as it has changed a lot since you last played
Not freeware
U gotta pay for half of it
yes it is for free cos I just got map