It took me until last year to see that Mekk-Knight Crusadia Avramax had a GY effect to shuffle any card on the field back to the deck because I've never seen Avramax go to the GY until that moment.
The trick in early days of MD was to shuffle back the Kauju the Numeron player gave you so that you didn't have a monster for the gates to run into, which it was guaranteed to be because they were the only deck that would make Crusadia go first
As someone who played CyDra for a good while, especially in the earlier days of Master Duel when Numeron was running rampant, Chimeratech MegaFleet was often my go to for removing Avramax, so I knew this one very well lol
This is one of the effects nerfed by a rule change that I immediately complained about. The change was that a card had to be revealed during activation in order for the effect to activate. So it used to be that if you returned Avramax to deck, the effect would activate. But now, even though Avramax leaves the field (the activation condition), it will not activate if it returns to the Extra deck or is banished face-down. This makes a big difference against things like Kashtira.
I distinctly remember Swords triggering flip effects because nothing felt better back in the day then using it when the only monster on the field was their set one, and it was Man-Eater Bug. Meaning that since Swords flipped it, it had to eat itself since it targeted any monster and was mandatory.
@@shuttlecrossing1433 Man Eater Bug basically says, if this card is flipped up for any reason, you must shoot someone. Man Eater Bug is someone, so if it is the only target, it must pop itself.
Power bond not being in this thread feels insane to me Every older player I've ever met thinks that the monster summoned with it dies at the end of the turn or that it loses the ATK boost at the end It does neither lol
this I was suprised in Saga or some of their series recently, when someone used it and monster stayed double attack I was like wait... this card is quite decent then
0:49 sun avalon dry ass 😂. 2:15 I remember swords of revealing light activating flip effects from video games and yeah 2:45 they confused with ceasefire. The card I probably misread most was elemental hero liquid soldier. Godawful wasted potential in that you have to fusion summon to get that draw effect, and neos fusion and mask change are special summons, so it won't count. That level 4 or less hero revive effect is not worth your noemal summon neitber.
It's also a level 1 tuner which can be helpful in some decks. I remember people were specifically running veiler over imperm in swordsoul because tuners are so necessary
That's because they actually errata'd Necrovalley's effect with a buff. It used to allow cards in the graveyard to get themselves out, but cards outside of the graveyard couldn't do anything; the door can only be opened from the inside. Another thing about Necrovalley is that it only negates the EFFECTS that move cards from the graveyard. That means if you have a card that shuffles from GY into the deck as a COST, such as how Exodius the Ultimate Forbidden Lord shuffles back all monsters in order to Special Summon itself, or the costs of the new Fiendsmith cards' graveyard effects, then those are completely legal plays while Necrovalley is out.
@@FakeHeroFang Imsety does get stopped by the current version of Necrovalley. Necrovalley negates EFFECTS that special summon from GY, and Imsety just so happens to be an unclassified effect to special summon itself. Same thing for monsters like Grapha. Only monsters with summoning conditions, like Lubellion, can special summon themselves from the GY under Necrovalley.
@@Pocket-Calculator No, Horus monsters are not like Lubellion. You are right that neither of them start a chain, but Lubellion summons itself via its summoning condition, which is not an effect, while Horus monsters have an unclassified effect that allows you to special summon them from the GY, but that effect does get negated by Necrovalley. If you look at the OCG rulings database for Lubellion and the Horus monsters (or rather, Grapha is the main example in the Q&A, while the Horus monsters are just mentioned as a side note that the ruling applies to them as well), you will see that Lubellion is allowed to special itself under Necrovalley, while the Horus monsters (and Grapha) cannot. I'd link the database entries directly, but I've noticed that youtube automatically deleted my comment which had the links to the database entries.
fun experiment if you play a big horus package in MD: just leave all the horus on the field without using them as material and watch as your opponent pops something and you go +6
Fun fact with the horus cards, since their effects to summon are inherent, they say "you can only special summon x horus card once per turn this way", therefore if your opponent negates the summon of one of them (such as strike, judgment etc)... you can just summon it again :)
@@carpedm9846 Well, currently there is no example of "inherent" summon effects that wouldn't allow you to retry after it gets Solemn'd, as every card that summons without a chain that is HOPT uses that specific wording.
@@JamesNintendoTurd I think one of the Blackwing cards says “You can only _attempt to_ Special (?) Summon [name] this way once per turn” and that might be a good example
@@dinosore_rs It'd help if you could provide the actual name of the card, or at the very least, the exact wording used on that card. The only card in the game that uses the word "attempt" is Invoked Caliga (which says each player can only attempt to activate 1 monster effect per turn).
0:58 - Master Duel: "NOT HERE BITCHES!" 2:04 - I never understood the Swords of Revealing Light Mandella Effect. I've been around since the beginning and I *NEVER* thought that. 6:35 - This came out less than a month ago, I've yet to play the deck a single time, I surrender 99% of the time I see Horus because I play jank, and even *_I_* know this card's effects. So much so that I know it's even *crazier* than it sounds because it's not what it says, it's what it *DOESN'T* say that makes it crazy. It doesn't say *FACE-UP,* which means you can recover cards that have been banished *_FACE-DOWN._* So not only does Kashtira not auto-win against it if it happens to Face-Down banish something super important, but you can just trigger it off of things like... say... Prosperity? Extrav? *DESIRES???* "Oh, did you pop my King's Sarc? Oh, that's really unfortunate... ...for you. Anyway, I'm going to draw 4 and get any 2 cards I want from the *TEN* I banished off of Desires..."
I used to be very bad tri brigade player, and I know this because I often had him and Rugal on board, and Id summon something off ofRugal to use Shuraigs effect quite often (that was probably the original intention for Rugal, but you know, Bird up and Spright happened)
For me, it was back in Tear format learning that Time Thief Redoer sent for effect, not cost. I was confused as to why it seemed to be a part of every Tear endboard, and didn’t learn why until I started playing MD and fired it off just to dodge a pop, and it prompted me to fuse.
I did this yesterday and not only that. It was a chain in response to my opponent summoning and triggering my tear scream. which sent Havinis. So Cl1 Schiren summoned Rulkalos and CL2 Havnis summoned Kaleido Heart. That's never going to happen again.
Train player here. 80% of the times, i always forgot that the Xyz monster battle restriction is caused by 2nd effect (level modulation) of Pegasus Stampede, but NOT from the first effect (reviving lvl 10 machine).
Funny thing about the Ancient Gear mandela; even if Giant was still affected by your cards, Duel still wouldn't affect it as it only affects Golem and cards that mention Golem. Giant doesn't mention Golem.
When I first got back into Yu-Gi-Oh around late 2019, I was playing with a Lair of Darkness deck running Virus Cannon so I could tribute my opponent's entire field, but Lair of Darkness is only supposed to allow you to tribute ONE monster. The thing is, this WORKED on the automated simulator I was using at the time. When an update with new cards was pushed out and the interaction was changed (to now be "correct"), I went to the forum to submit a bug report, and the developer changed it back. If that wasn't bad enough, when the interaction was corrected again in the next update, I submitted another bug report, AND THEY REVERTED IT AGAIN FOR ME!
The amount of childhood duels I lost because of people negating with MST and Dust Tornado makes me so mad. I knew they didn't because of the Videogames but my friends didn't believe me 😭
@@Meriliremat the time of release tho how many cards actually said negate for your prepubescent mind to be able to compare and come to that conclusion?
Fun fact: you are not required to use reincarnation summoning to get the salamandgreat bonus effects. You just have to use the OG as material. If reincarnation summoning was required, the cards would say “if this card was made using *ONLY* this card’s name”, then it’d work like how people think it does.
When the new Salad support first came out I was going through lines that reincarnation summoned Sunlight Wolf the hard way so I could save Sanctuary for Raging Phoenix lol
I knew this one, but it always felt so wrong to make sunlight wolf using sunlight wolf + one other monster. Sure it didn't come up often, but it did on occasion.
@@bobby45825 Ehhh, I thought Kaldheim, Neon Dynasty, and Capenna were all decently designed sets, give or take an issue or two (Tybalt's Trickery, Fable of the Mirror Breaker, Boseiju, etc) But wow, they've been floundering ever since WotS, huh?
One thing that rarely comes up, but always catches me by surprise is Evil Eye Retribution's "hidden effect". If you control Eye of Selene, it's effects cannot be negated, so if your opponent decides to say, Red Reboot you when you activate it, they will lose half their LP, the negate will still succeed, you get to reset it and you get a +1 trap from deck. It actually turns getting Red Rebooted into an advantage (except for the no more traps for the turn part).
If your opponent chains Red Reboot to Evil Eye Retribution while you control Evil Eye of Selene, you do not get to reset it and set a trap from your deck, because Red Reboot failed to negate the activation of the card, you don't do the rest of the effect.
As someone who PLAYS Ancient Gear, Chaos Giant's spell/trap immunity being both ways caught me so off-guard at one point, I tried to push for game with Limiter Removal but it doesn't work on it, I was so used to having a 9000 beatstick because of Power Bond that I totally forgot it was both ways- Imperm was one that I actually semi-recently had pop up, I had my normal summon negated by an Imperm but was like "That's fine, I've got an extender to summon" and then they activated a second imperm and I genuinely argued with them about it until I read Imperm's effect out loud word-for-word and then shame scooped as soon as I realized I was wrong Instant Fusion also got me for a while, I was running 3 Instant Fusion and 3 Panzer Dragon in my Cyber Dragon deck, because they were a level 5 light machine. At one time in Master Duel I opened an awful hand, but had two Instant Fusions, I thought "At least I can end on an Infinity", summoned one panzer, set the other card, forgot what panzer's destruction effect was and activated it, and had to pop my own Instant Fusion I set. I shame scooped immediately after that. I went down to 1 of each, and pretended it never happened. Also the Horus cards, I knew they had some ABSURD effects that people just, never used or payed attention to because herpadurr free level 8 bodies, like the fact you can get a draw 4 from one, a recycle 2 to hand, and one has a non-targeting non-destruction removal? It feels like these are custom cards that everyone just forgets the custom effects of- My pick for the card I totally thought worked differently is one I THINK not a whole lot of people are familiar with, Libromancers are one of my favorite archetypes, and they have been ever since I started messing with them when they were still new, and when you look at the Field Spell, "Libromancer First Appearance", you'd think "Ah, alright, it's a once per turn monster search and ritual summon, not bad". And for a while that's all I thought it was, but TURNS OUT, after playing it for a long time, both me, and my friends who played against it, never noticed that the ritual summon effect is NOT once per turn. I only ever noticed when I made it in Master Duel (before it had a pack, by the way), when I ritual summoned Firestarter for my combo and then saw the field spell was still glowing yellow. Needless to say it totally made me re-think how I saw Doombroker, because before it was a card that I'd use if I didn't have full combo because I thought I could only use the field spell once, and I'd rather use it for firestarter to get into full effects fireburst with the actual ritual spell. But the field spell just says that you can only ACTIVATE one per turn, so you activate the field spell, search on activation, and while it's there, you can just, keep ritual summoning Libromancers. And getting a 3700 atk monster with two attacks that can't be destroyed or banished OR beat over, and then ALSO having a 3100 monster that can attack directly, and shuffle back a card, AND set an omni-negate from deck suddenly made the deck go from "Mediocre Boss monster turbo that dies to a hand trap" to "Ritual Boss Spam that dies to a hand trap or two" The wording of "You can only activate one "Libromancer First Appearance" this turn" threw me and my friends off so much that I was actively nerfing myself.
About Impermanence i was playing with one guy and he went first and i had 2 Imperm in hand, he activated a monster and i used one Imperm, then he used another monster effect and i activated the second in which he immediately said "you can't it's once per turn" i just hand it to him and said "read it", then i saw how his face went to confused to "omg is actually not once per turn".
me with Kashtira locking out Branded three spell trap zones for them to use Branded Fusion after having Aluber on field, I had two set Imperms on the remaining zones so he scooped
Mtg has the running joke of "surprise reach/flying" basically you swing into a board with monsters that look like they're on the ground with something that has flying and your opponent just casually goes to block with something you didn't expect, usually a big green creature that just eats your flier
See, i was in the opposite boat. I forgot that Mourner wasn't OPT and then i'd be playing in an autosim and wonder why my other Mourner is now a dead card. So moral of the story: you should only ever run 7 Imperms (3 Imperm, 3 Veiler, and 1 Mourner) in the main deck if you're maxing out your on-board monster negates. Another thing I forgot was that Calamity was given an errata in the Jack Atlas structure deck that only stops cards or effects on the field. So now I know to always run TY-PHON in the off-chance that I end up having to play against Centur-Ion.
Tbf, the King Calamity "errata" always worked that was, it just had jank wording since it just said "your opponent cannot activate cards" rather than "your opponent cannot activate cards or effects"
I had complete belief that the fire-kings cards triggered whenever they got sent to the graveyard instead of whenever they got “destroyed” and sent to graveyard. Because in my kid brain “destroyed” was just the process of sending something to the graveyard.
I have one! Pot of greed says "draw 2 cards." But it doesn't say frome WHERE. So you can draw from your graveyard, banished zone, your opponent's deck or even your binder.
God the Horus cards have been the bane of my existence on Master Duel. I played Sharks and it annoys me so much how easy it is to get all of them into the graveyard. I thought I had a big brain play in the middle of my rank up match by summoning Abyss Dweller but I found out the hard way that they special summon from the graveyard without activating.
I think that's because most effects are (despite ygo players insistence to the opposite) most effects are actually pretty damn straightforward. Search something, destroy something, can't do X to Y, so on and so forth. But due to the fact that most people don't really get to activate dupes of some cards in their combo, if you don't read the card you would assume it was HOPT/SOPT. Especially cards that you don't see used a lot more than once per turn like Imperm or called by (which yes, is not actually OPT, hard or soft) or combo pieces with non-OPT effects ala Dryas or skullcrobat joker (this one I used a lot in early MD cause pend dragon was fun for a bit) that often get called by'd or handtrapped the second they hit the board.
You are mixing up the effect of shadow spell with spellbinding circle - both lock down the targeted monster, but shadow spell also reduces the attack by 700. I use to play both of them in my deck back in the day when I didn't know better 😂
@I currently have a spell-binding circle which has the 700 redux ion in the card text. Very confusing haha EDIT: I was wrong. I checked it a day later and I’m wrong. The person ahead of me was right about shadow spell. My spellbinding circle was was an SYE one too
I was watching some masochist duels and someone got sword of revealing light and I thought "that card should have been pretty good ignoring all those flip effects when flip effects were meta" oh boy
Have to go with Mystical Space Typhoon. The amount of people who swore that card used to be able to negate, myself included. Even when it was pointed out that it didn't by a judge at my locals, the duelist and the crowd acted like the judge was suddenly cheating, because the entire room found out at the same time.
This isn't really a Mandela Effect. It's not that people remember the effect wrong, it's just that they didn't understand the effect correctly to begin with. They don't remember the card saying "Negate the activation/effect", they remember it said "destroy", they just thought that destroying non-continuous spells/traps before they resolved would negate their effects.
@@juliamedina3322 It never said negate, which is why it's so odd that everyone I came across back them assumed it was a negation. There were still people I met toward the point where I quit the game originally who still thought it negated. This also wasn't a middle school playground thing either, I got into Yu-Gi-Oh! in high school, and the point I originally quit was in college. I know the joke is that Yu-Gi-Oh! players can't read their cards, but it was one line.
Idk if I'm wrong, but I think that extremely situational effect on Canary is due to the fact it's an anime archetype, and it just makes it funny as hell seeing how that saved someone (anime ahh moment)
So fun fact: The Mandela Effect is just about mass misremembering but the reason it gets associated with Parallel Universes is because of the Berenstain Bear Paradox, which is about the merger of the Berenstein/Berenstain universes, but in reality is just a case of the Mandela effect.
Wait, Swords of revieling light doesn't prevent flips?!? I remember the german copy saying it does... There were probably a bunch of other flip up and/or check a card effects in the oldest of set that prevent flip activations and the effects just mixed in hour heads over the last 2 decades.
As a Branded player I can confirm that the Mercourier one opened up a whole new world for me when I discovered it. I could now Puppet lock my opponent and get a negate on board
The reason why is because you get a worldwide tournament for the people who are old enough 2006. It didn't activate the flip effects. It was a miscoding air
I swear to Christ the head judging continuous trap used to not take your opponents monsters permanently. I shat myself when I found out the card has always done that. Shit actually rocked my reality
Easily the funniest part of questing beast is that the line of text EVERYONE ignored/forgot (the ability that lets your creatures break through protection effects) ended up being its most relevant and useful once The One Ring was printed
Harr having the soft once per turn is part of my MD strategy. One time I managed to get it to go off twice as well as two copies of Phantom Fortress E-whatever. The opponent had one card in their hand before they drew.
I remember back in 2004 or so, Dust Tornado had the words "Negate a Spell or Trap Card, then destroy it", instead of being a slower MST that sets spells or traps from hand...
I mean so many people think destroy means negate. I see it happen in the lower rungs of the ladders on duel links and master duel and so many people just surrender because they think I cheated or they just clicked buttons. “But it’s being destroyed!” Yeah, but its effect still resolves unless it says (this card must be face up on the field to activate and resolve this effect) or it’s a continuous spell/trap.
No, it never had the word "negate". Go on the ygo wikia page of Dust Tornado and check erratas (text for card effects) it'll show you all past versions of the card effect. And none of them use the word "negate". It was indeed "just" a slower mystical space typhoon that allows to set a spell/trap from the hand (but keep ind mind it was probably at a period mystical space typhoon was limited).
I didn't have that particular problem with my memory when it comes to Swords of Revealing Light, but there was a period of time I would've been willing to bet money that it didn't let your opponent change battle positions.
beryl canary is so fun, i found out from some of the simulators that it insulates your monster that would eat your monster as material, because apparently becoming material for an XYZ counds as having your monsters control changed. i learned this when someone triggered a utpopic future draco against me in duelingbook.
When I found out that you can't fusion the new Dragon Magia Master with Ultimate Fusion using 3 Blue Eyes monsters, just because it doesn't include Blue Eyes White Dragon as material, but rather "Blue Eyes" monsters.
People forget Harpies' feather storm can be activated from hand if u control a Harpie monster, also it can add Feather Duster from hand OR GY if they pop it. Everytime I play my Harpie deck thay have to read the card. Also, ppl forget Harpies' Feather Duster is a damn Harpie card, everytime I add that with Hysteric Sign, ppl freak out.
Fitting topic, since I just recently had a "Mandela moment" in MD. I could swear that Salamangreat Roar only worked with a reincarnation summoned Link monster...because why wouldn't it? This is the whole gimmick of this archetype. So obviously an archetypal counter trap works with their gimmick. This was, until I faced them the other day and they pretty much only ended on a (what I thought) "dead" Roar...was kinda stunned when they flipped it up. Dryas also is a funny one, especially since I (casually) play plants. For the longest time I thought plant decks played Sunvine Shrine mainly as "backup search target", in case you already have Sowing. Then at some point I heard/ read that it actually was required for this janky Sunseed U-Link, which made me think "This can't be. How are you supposed to get both spells?" Took another while until I actually saw a combo in action, where they simply activated Dryas a second time.
You're confusing it with Rage, the other trap card. I know because I'm in the same boat, whenever I play against Salads, I have to constantly look up if Roar needs a reincarnation link :P
I played WAAAAY too much Tag force 1 to know that Swords does, in fact, activate flip effects. Its both good and bad for forcing out set cards just in case its THEE cyber jar. There is actually very few cards that had the "flip effects are not activated at this time" line from back then. Best ones are like Ceasefire and The Spell Absorbing Life.
way back in the days of Yugi/Kaiba starter decks, my friend and i were going off the original printing of Lord of D., which comes off as much more powerful than it should've been before any erratas. original print states "all dragon-type monsters are not affected by spells, traps, or monster effects" which gave us the impression that it can protect from non-targeting spells like Raigeki. fast forward a few years, and out came the structure decks, which had reprinted cards, and that included Lord of D. now it has the clause of it protects from targeting effects. after i pointed this out to him in a game, he popped onto an IRC chatroom to get confirmation from more experienced players who knew the game more than we did. after he was proven wrong, he had an absolute meltdown in the chat
I could swear Baronne didn't have a hard once clause tucked right in the middle of its text until I thought about flickering the card with Halberd Cannon.
I manage to forget Liquid Soldier can only use one effect per turn every time I play him, I think my first game playing it I managed to return it from grave and activate twice in a turn and now it's just stuck
I'm pretty sure swords not triggering flip effects was because light of intervention a pack-filler continous trap with a similar name also forced players to flip up all face down monsters and very pointedly did not trigger effects
Me learning that i am one of a few wild yugioh players who actually read cards. Context: back when sunavalon first came out, i was trying my hardest to trigger multiple dryas to get both shrine and the trap.
Despite learning Endymion and making that my main deck in Legacy of the Duelist online, I constantly forget that Endymion himself is the only Endymion Pendulum that can be special summoned more than once per turn. This is especially funny because his S/T negate is a soft once per turn, meaning if you got all three Endymions on the field, you had 3 live negates. So him not having the restriction is hysterical.
I always thought Chicken Game had text saying something similar to "Once per duel the turn player must resolve one of these effects. Draw one card Gain 1000 life points Something something Lose the duell" That's why I thought it was called Chicken Game!!
The normal summon thing is pretty funny because once I was playing Traptrix against Floo and they flipped the "your opponent can't special summon, but they can normal 3 times this turn" trap, I proceeded to do just that to get 3 different searches off my Mantis and 2 copies of Myrmeleo. Searching 2 traps were enough to win me the game.
I've just remembered that when I saw and read for the first time the effect of Sunlight Wolf I swear it was "If a monster is summoned to a zone this card points to, you can target 1 FIRE monster in your graveyard; add it to your hand, but for the rest of this turn you can't normal summon/set nor activate the effects of cards with the same name as that target"... then Soulburner summoned Sunlight Wolf in the anime and Iwas like "Wait, why did Wolvie activated its effect? you can't activate the effects of the monster you've add with Sunlight Wolf" so i went to re-read the freaking wolf and the "Nor activate the effects of cards with same name" was nowhere to be found...
Just got one. I swear that I remembered OG Firewall Dragon having 4000 ATK. When I saw the first errata version with the alternate artwork I was like "wait why it's 2500 oh I guess this was actually named Firewall Drake or something like that and the Italian translation accidentally gave it the same name as Firewall Dragon".
Very niche one for me; I thought, from the time of it's reveal up 'til the release of CHIM, that Gladiator Beast Comeback was a Quick-Play. It took me to my first game with the then-new GB stuff that it was, in fact, a Normal Spell.
i was reading the horus cards since their popular in master duel and i was thinking "why do i always XYZ summon these into the draw 3 robot that skips my battle phase" ... the effects are strong.
I feel like a big reason for this is partly because the there is so much text and the text can be so small. I would not be shocked if many people simply misread a card and mentally assume what the rest of the text says based on prior experience of similarly worded cards. Kinda like those if you can read this backwards messages all over the internet.
I’ve absolutely used multiple impermanence in a turn but I do check every time to make sure I’m not crazy! The same applies to called by too…if God ever sees fit to return it to unlimited…
When I was younger (early Link era), my locals just got access to Underclock Taker. Since it was nothing more than a Link 2, it was just collectively decided that it had the additional effect that the monster that it points to gains ATK equal to the ATK lost by the card it reduced. They were all like "Well, this reduces the atk of another card, but where does that atk go to? Due to Antoine Lavoisie's Law of Conservation, matter cannot be created nor destroyed, but only transferred and transformed, therefore the ATK would be given to another card". I was thinking like "damn, these guys really tryna make up effects to prove that they paid attention in physical sciences class for the past 3 years 💀"
One from me, it took me a long time to realise that the protection Marincess Battle Ocean gives to cards link summoned with Crystal Heart was for Cyberse cards, not just Marincesses.
Swords of revealing light never had that effect of canceling flip effects because another card called Weather Report was specific designed to counter swords of revealing light and was a flip effect.
this is probably a just me thing, but I always remembered Thunder King Rai-oh just blanket preventing special summons. Turns out you have to tribute him for the effect to work. The blanket effect is just on adding cards from the deck to the hand
I had this moment while playing Dungeon Duel Monsters when I was reading Evilswarm Kerykeion. I completely forgot that card had the effect to let you Normal Summon an lswarm monster for 1 less Tribute because it almost never came up. This made me go and check its carbon copy Constellar Sombre, and sure enough it also had the same effect for Constellar.
The biggest example from me was: thinking I could use Seraphim Papillon's revival effect on the turn it was summoned, which I did wrong for months until I finally got to play the card in Master Duel
When I first started getting back into the game after the covid break, I made a pile deck with branded fusion. I could've sworn it locked you into fusions for the REST of the turn, not the ENTIRE turn. People at locals, including real branded players, were just letting me summon galatea and ding in my going second mekk knight deck and then branded fusioning later in the turn. This went on for a solid four months. And it wasn't performing horribly.
The swords of revealing light thing is crazy because I explicitly remember setting a flip effect and then activating swords to immediately get the effect. That was one of the best ways to use this card. How do these people think it didnt work like that?
6:57 when Cerberus had ben released I though it only had two heads and that the middle one was some weird kind of mambrane separating both it's heads, because cards are small it took me years to pay attention to it's art in order to figure out that the thing in the middle is also a head. It being a link 2 also contributed to make sence for it having two heads instead of thre despite being named Cerberus.
I'm pretty sure the reason for Jiangshi being optional is because it searches a card, there's a variable as to what it can search depending on your board state, *AND* was designed during the time where an illegal search attempt would lead to your opponent having to verify deck contents.
It took me LITERALLY YESTERDAY to realize that Dis Pater negates a monster effect if i shuffle a card from MY OPPONENTS banished zone. i remember one match i Master Duel, my opponent activated Nibiru and i was like "OH SHIT" and then saw my Dis Pater on the field and activated its effect to shuffle nib. What it did do, just board wipe the field without Nibs. I was so confused for a long time that i'm slightly embarrassed at myself
Isolde was one for me. It's first effect prevents you from summoning any copies of the card it search....but doesn't prevent you from activating it as a pendulum scale or using its pendulum effect
The problem with Imperm isn't a hard once per turn but that, unlike Veiler, you can't activate two copies of it in the same chain. While you can activate a second copy of your Veiler on your hand in response to a Called by or a Book of Moon, you can't activate a second Imperm in response to a Crossout because in order to activate if from your hand you need to control no face um cards.
Every day im more and more convinced that no one knows how to play this game and when Kaiba said screw the rules he meant that shit for everybody
*thinks back to the ruling nightmare of transaction rollback + EEV in the TCG*
It took me until last year to see that Mekk-Knight Crusadia Avramax had a GY effect to shuffle any card on the field back to the deck because I've never seen Avramax go to the GY until that moment.
It's often Kaiju'd
The trick in early days of MD was to shuffle back the Kauju the Numeron player gave you so that you didn't have a monster for the gates to run into, which it was guaranteed to be because they were the only deck that would make Crusadia go first
Secret Effect!
As someone who played CyDra for a good while, especially in the earlier days of Master Duel when Numeron was running rampant, Chimeratech MegaFleet was often my go to for removing Avramax, so I knew this one very well lol
This is one of the effects nerfed by a rule change that I immediately complained about. The change was that a card had to be revealed during activation in order for the effect to activate. So it used to be that if you returned Avramax to deck, the effect would activate. But now, even though Avramax leaves the field (the activation condition), it will not activate if it returns to the Extra deck or is banished face-down. This makes a big difference against things like Kashtira.
I distinctly remember Swords triggering flip effects because nothing felt better back in the day then using it when the only monster on the field was their set one, and it was Man-Eater Bug. Meaning that since Swords flipped it, it had to eat itself since it targeted any monster and was mandatory.
I remember that iot activates effects because of a GBA videogame.
You could do that? Regardless of position?
@@shuttlecrossing1433 Man Eater Bug basically says, if this card is flipped up for any reason, you must shoot someone.
Man Eater Bug is someone, so if it is the only target, it must pop itself.
@@Sassaparilla okok that i get. But it only eats "man" right? What if my target is the ultimate wizard GIRL in terms of power and defense?
@@mallow443 buddy, that bug is dumb, it eats itself out of principle 💀
Lmao Farfa not understanding the prompt.
Understanding the prompt would require him to read the prompt
Are you surprised?
Least surprising thing in this video
Farfa was confused by the concept of four letter words in Jeopardy, why are you shocked
Farfa is simply being on brand 😂
Power bond not being in this thread feels insane to me
Every older player I've ever met thinks that the monster summoned with it dies at the end of the turn or that it loses the ATK boost at the end
It does neither lol
Literally just lying, of course they blow up i have literally read that on the card.
Odd thing for an old head to be confused about. The downside was referenced very often in the anime.
As an older player I could swear it destroyed at the end of turn. My brain combined the card with Limiter Removal.
this
I was suprised in Saga or some of their series recently, when someone used it and monster stayed double attack
I was like wait... this card is quite decent then
@@BHJ-YM That's probably what happened to me...
The "Cyberstein Bears" joke in the description is the funniest part of the video.
that phrase screams pokemon card for some reason...
0:49 sun avalon dry ass 😂.
2:15 I remember swords of revealing light activating flip effects from video games and yeah 2:45 they confused with ceasefire.
The card I probably misread most was elemental hero liquid soldier.
Godawful wasted potential in that you have to fusion summon to get that draw effect, and neos fusion and mask change are special summons, so it won't count. That level 4 or less hero revive effect is not worth your noemal summon neitber.
The real answer on the imperm veiler conversation is Veiler can be used more than once *per chain* (as handtraps)
It's also a level 1 tuner which can be helpful in some decks. I remember people were specifically running veiler over imperm in swordsoul because tuners are so necessary
@@EpicKingofFailand it’s a spell caster for Selene to bring back 💀
I like Veiler in decks that draw a lot on the opponent's turn since I can actually use it lol
The real reason to use Veiler is because you are playing chaos and an extra light in grave is useful.
@@Merilirem true or bystials
Necrovalley caused 8 different timelines to crash into each other I swear
That's because they actually errata'd Necrovalley's effect with a buff. It used to allow cards in the graveyard to get themselves out, but cards outside of the graveyard couldn't do anything; the door can only be opened from the inside.
Another thing about Necrovalley is that it only negates the EFFECTS that move cards from the graveyard. That means if you have a card that shuffles from GY into the deck as a COST, such as how Exodius the Ultimate Forbidden Lord shuffles back all monsters in order to Special Summon itself, or the costs of the new Fiendsmith cards' graveyard effects, then those are completely legal plays while Necrovalley is out.
Imsety and the boys casually skipping through Necrovalley, inherent summon gang don't give a fuck
@@FakeHeroFang Imsety does get stopped by the current version of Necrovalley. Necrovalley negates EFFECTS that special summon from GY, and Imsety just so happens to be an unclassified effect to special summon itself. Same thing for monsters like Grapha.
Only monsters with summoning conditions, like Lubellion, can special summon themselves from the GY under Necrovalley.
@@JamesNintendoTurdHorus cards don't start a chain, they're just like Lubellion or Cyber Dragon.
@@Pocket-Calculator No, Horus monsters are not like Lubellion. You are right that neither of them start a chain, but Lubellion summons itself via its summoning condition, which is not an effect, while Horus monsters have an unclassified effect that allows you to special summon them from the GY, but that effect does get negated by Necrovalley. If you look at the OCG rulings database for Lubellion and the Horus monsters (or rather, Grapha is the main example in the Q&A, while the Horus monsters are just mentioned as a side note that the ruling applies to them as well), you will see that Lubellion is allowed to special itself under Necrovalley, while the Horus monsters (and Grapha) cannot.
I'd link the database entries directly, but I've noticed that youtube automatically deleted my comment which had the links to the database entries.
fun experiment if you play a big horus package in MD: just leave all the horus on the field without using them as material and watch as your opponent pops something and you go +6
Fun fact with the horus cards, since their effects to summon are inherent, they say "you can only special summon x horus card once per turn this way", therefore if your opponent negates the summon of one of them (such as strike, judgment etc)... you can just summon it again :)
Thats interesting but Im a bit confused, how would the wording have to be if you couldnt retry after a solemn?
@@carpedm9846 Well, currently there is no example of "inherent" summon effects that wouldn't allow you to retry after it gets Solemn'd, as every card that summons without a chain that is HOPT uses that specific wording.
@@JamesNintendoTurd I think one of the Blackwing cards says “You can only _attempt to_ Special (?) Summon [name] this way once per turn” and that might be a good example
@@dinosore_rs It'd help if you could provide the actual name of the card, or at the very least, the exact wording used on that card.
The only card in the game that uses the word "attempt" is Invoked Caliga (which says each player can only attempt to activate 1 monster effect per turn).
I swear Knightmare Cerberus and Phoenix swap their co-linked protection effects every time I see them
I just discovered they had protection while co-linked. I always assumed the last line was Hard one per turn boilerplate. 😅
0:58 - Master Duel: "NOT HERE BITCHES!"
2:04 - I never understood the Swords of Revealing Light Mandella Effect. I've been around since the beginning and I *NEVER* thought that.
6:35 - This came out less than a month ago, I've yet to play the deck a single time, I surrender 99% of the time I see Horus because I play jank, and even *_I_* know this card's effects. So much so that I know it's even *crazier* than it sounds because it's not what it says, it's what it *DOESN'T* say that makes it crazy. It doesn't say *FACE-UP,* which means you can recover cards that have been banished *_FACE-DOWN._* So not only does Kashtira not auto-win against it if it happens to Face-Down banish something super important, but you can just trigger it off of things like... say... Prosperity? Extrav? *DESIRES???*
"Oh, did you pop my King's Sarc? Oh, that's really unfortunate... ...for you. Anyway, I'm going to draw 4 and get any 2 cards I want from the *TEN* I banished off of Desires..."
I need to force that last thing to happen. that will be so funny.
I didn't realize until recently that Hero end boards were supposed to be actual monsters rather than be a giant Nib Token.
?????
Who the heck do you know that uses HEROes to make giant Nibiru tokens?!
@@dawnshimmer7341people that get handtrapped by an opponents niburu probably
@@dawnshimmer7341 every hero player.
I think for me its Tri-Brigade Shuraig. I always forget that its not just on his summon, but on any Tri beast type getting summoned that he banishes.
The only reason I know this because someone domed me with Tri melffy when the deck was super new.
I used to be very bad tri brigade player, and I know this because I often had him and Rugal on board, and Id summon something off ofRugal to use Shuraigs effect quite often (that was probably the original intention for Rugal, but you know, Bird up and Spright happened)
Sad Rugal noises. Bro is such a neat utility monster, but only pure Tri has any reason to play it, and pure has long since been powercrept
@@FakeHeroFang plus he looks very dope, the entire archetype does, but him and shuraig are just insanely cool
For me, it was back in Tear format learning that Time Thief Redoer sent for effect, not cost. I was confused as to why it seemed to be a part of every Tear endboard, and didn’t learn why until I started playing MD and fired it off just to dodge a pop, and it prompted me to fuse.
I did this yesterday and not only that. It was a chain in response to my opponent summoning and triggering my tear scream. which sent Havinis. So Cl1 Schiren summoned Rulkalos and CL2 Havnis summoned Kaleido Heart. That's never going to happen again.
Train player here. 80% of the times, i always forgot that the Xyz monster battle restriction is caused by 2nd effect (level modulation) of Pegasus Stampede, but NOT from the first effect (reviving lvl 10 machine).
Funny thing about the Ancient Gear mandela; even if Giant was still affected by your cards, Duel still wouldn't affect it as it only affects Golem and cards that mention Golem. Giant doesn't mention Golem.
I think the imperm one is people not being able to put two imperms FROM HAND in the same chain, and it just has devolved from there lol
When I first got back into Yu-Gi-Oh around late 2019, I was playing with a Lair of Darkness deck running Virus Cannon so I could tribute my opponent's entire field, but Lair of Darkness is only supposed to allow you to tribute ONE monster.
The thing is, this WORKED on the automated simulator I was using at the time. When an update with new cards was pushed out and the interaction was changed (to now be "correct"), I went to the forum to submit a bug report, and the developer changed it back. If that wasn't bad enough, when the interaction was corrected again in the next update, I submitted another bug report, AND THEY REVERTED IT AGAIN FOR ME!
It's funny that you mention Questing Beast because the first thing that came to mind when I started this video was Cryptic Command.
wait, it taps all my creatures?
Mandela effects are like an even stronger floating effect.
The amount of childhood duels I lost because of people negating with MST and Dust Tornado makes me so mad. I knew they didn't because of the Videogames but my friends didn't believe me 😭
WC2006 on the GBA taught me how to play the game, 100%.
@@steel5897 mine was WC2004 and GX Duel Academy
I just knew because it didn't say negate lol. Like no one in my group thought it did things it didn't say it did.
@@Meriliremat the time of release tho how many cards actually said negate for your prepubescent mind to be able to compare and come to that conclusion?
"Flip effects cannot be activated" is the Mandela effect for Swords of Revealing Light
Fun fact: you are not required to use reincarnation summoning to get the salamandgreat bonus effects. You just have to use the OG as material.
If reincarnation summoning was required, the cards would say “if this card was made using *ONLY* this card’s name”, then it’d work like how people think it does.
When the new Salad support first came out I was going through lines that reincarnation summoned Sunlight Wolf the hard way so I could save Sanctuary for Raging Phoenix lol
Yup, i had this revelation mid-combo after Bale got ashed lol
I knew this one, but it always felt so wrong to make sunlight wolf using sunlight wolf + one other monster.
Sure it didn't come up often, but it did on occasion.
ironically it is for true for one of them, baelynx, by technicality
@@hasan7275 But Balelynx doesn't have a bonus effect.
Randomly hearing Questing Beast made me recoil from all the bs that card has put me through
truly an enigma no one in the universe knows what that card does
It has planeswalker deathtouch, right? :P
@@najawin8348it has trample through rounds, excess damage is assigned to the next opponent
That whole throne of eldraine format was just dumb, pushed power creep and the game never stopped getting worse since that.
@@bobby45825 Ehhh, I thought Kaldheim, Neon Dynasty, and Capenna were all decently designed sets, give or take an issue or two (Tybalt's Trickery, Fable of the Mirror Breaker, Boseiju, etc)
But wow, they've been floundering ever since WotS, huh?
One thing that rarely comes up, but always catches me by surprise is Evil Eye Retribution's "hidden effect".
If you control Eye of Selene, it's effects cannot be negated, so if your opponent decides to say, Red Reboot you when you activate it, they will lose half their LP, the negate will still succeed, you get to reset it and you get a +1 trap from deck. It actually turns getting Red Rebooted into an advantage (except for the no more traps for the turn part).
If your opponent chains Red Reboot to Evil Eye Retribution while you control Evil Eye of Selene, you do not get to reset it and set a trap from your deck, because Red Reboot failed to negate the activation of the card, you don't do the rest of the effect.
@@JamesNintendoTurd Then MD has a bug I suppose.
You all are thinking of Ceasefire, lol. Swords totally triggers effects
As someone who PLAYS Ancient Gear, Chaos Giant's spell/trap immunity being both ways caught me so off-guard at one point, I tried to push for game with Limiter Removal but it doesn't work on it, I was so used to having a 9000 beatstick because of Power Bond that I totally forgot it was both ways-
Imperm was one that I actually semi-recently had pop up, I had my normal summon negated by an Imperm but was like "That's fine, I've got an extender to summon" and then they activated a second imperm and I genuinely argued with them about it until I read Imperm's effect out loud word-for-word and then shame scooped as soon as I realized I was wrong
Instant Fusion also got me for a while, I was running 3 Instant Fusion and 3 Panzer Dragon in my Cyber Dragon deck, because they were a level 5 light machine. At one time in Master Duel I opened an awful hand, but had two Instant Fusions, I thought "At least I can end on an Infinity", summoned one panzer, set the other card, forgot what panzer's destruction effect was and activated it, and had to pop my own Instant Fusion I set. I shame scooped immediately after that.
I went down to 1 of each, and pretended it never happened.
Also the Horus cards, I knew they had some ABSURD effects that people just, never used or payed attention to because herpadurr free level 8 bodies, like the fact you can get a draw 4 from one, a recycle 2 to hand, and one has a non-targeting non-destruction removal? It feels like these are custom cards that everyone just forgets the custom effects of-
My pick for the card I totally thought worked differently is one I THINK not a whole lot of people are familiar with, Libromancers are one of my favorite archetypes, and they have been ever since I started messing with them when they were still new, and when you look at the Field Spell, "Libromancer First Appearance", you'd think "Ah, alright, it's a once per turn monster search and ritual summon, not bad". And for a while that's all I thought it was, but TURNS OUT, after playing it for a long time, both me, and my friends who played against it, never noticed that the ritual summon effect is NOT once per turn. I only ever noticed when I made it in Master Duel (before it had a pack, by the way), when I ritual summoned Firestarter for my combo and then saw the field spell was still glowing yellow.
Needless to say it totally made me re-think how I saw Doombroker, because before it was a card that I'd use if I didn't have full combo because I thought I could only use the field spell once, and I'd rather use it for firestarter to get into full effects fireburst with the actual ritual spell. But the field spell just says that you can only ACTIVATE one per turn, so you activate the field spell, search on activation, and while it's there, you can just, keep ritual summoning Libromancers.
And getting a 3700 atk monster with two attacks that can't be destroyed or banished OR beat over, and then ALSO having a 3100 monster that can attack directly, and shuffle back a card, AND set an omni-negate from deck suddenly made the deck go from "Mediocre Boss monster turbo that dies to a hand trap" to "Ritual Boss Spam that dies to a hand trap or two"
The wording of "You can only activate one "Libromancer First Appearance" this turn" threw me and my friends off so much that I was actively nerfing myself.
About Impermanence i was playing with one guy and he went first and i had 2 Imperm in hand, he activated a monster and i used one Imperm, then he used another monster effect and i activated the second in which he immediately said "you can't it's once per turn" i just hand it to him and said "read it", then i saw how his face went to confused to "omg is actually not once per turn".
me with Kashtira locking out Branded three spell trap zones for them to use Branded Fusion after having Aluber on field, I had two set Imperms on the remaining zones so he scooped
People confuse it because you can't play two from hand in the same chain probably
I got my mandela effect today when learning Banquet of Millions is not a monster retrain of Eater but is a trap card instead
Another thing on Sword's flip, I've wondered if I had the issue because of Pacman. Since those need to be flip summoned, not flipped.
Mtg has the running joke of "surprise reach/flying" basically you swing into a board with monsters that look like they're on the ground with something that has flying and your opponent just casually goes to block with something you didn't expect, usually a big green creature that just eats your flier
And we are back... ❤
With another twitter thread
@@IrecDavi *click click*
See, i was in the opposite boat. I forgot that Mourner wasn't OPT and then i'd be playing in an autosim and wonder why my other Mourner is now a dead card. So moral of the story: you should only ever run 7 Imperms (3 Imperm, 3 Veiler, and 1 Mourner) in the main deck if you're maxing out your on-board monster negates.
Another thing I forgot was that Calamity was given an errata in the Jack Atlas structure deck that only stops cards or effects on the field. So now I know to always run TY-PHON in the off-chance that I end up having to play against Centur-Ion.
Tbf, the King Calamity "errata" always worked that was, it just had jank wording since it just said "your opponent cannot activate cards" rather than "your opponent cannot activate cards or effects"
I had complete belief that the fire-kings cards triggered whenever they got sent to the graveyard instead of whenever they got “destroyed” and sent to graveyard. Because in my kid brain “destroyed” was just the process of sending something to the graveyard.
I have one! Pot of greed says "draw 2 cards." But it doesn't say frome WHERE. So you can draw from your graveyard, banished zone, your opponent's deck or even your binder.
God the Horus cards have been the bane of my existence on Master Duel. I played Sharks and it annoys me so much how easy it is to get all of them into the graveyard.
I thought I had a big brain play in the middle of my rank up match by summoning Abyss Dweller but I found out the hard way that they special summon from the graveyard without activating.
A lot of these were just "huh, this isn't a (hard/soft) once per turn?!", but still very fun prompt.
I think that's because most effects are (despite ygo players insistence to the opposite) most effects are actually pretty damn straightforward. Search something, destroy something, can't do X to Y, so on and so forth. But due to the fact that most people don't really get to activate dupes of some cards in their combo, if you don't read the card you would assume it was HOPT/SOPT. Especially cards that you don't see used a lot more than once per turn like Imperm or called by (which yes, is not actually OPT, hard or soft) or combo pieces with non-OPT effects ala Dryas or skullcrobat joker (this one I used a lot in early MD cause pend dragon was fun for a bit) that often get called by'd or handtrapped the second they hit the board.
Spellbinding circle used to lower its target's ATK by 700.
You are mixing up the effect of shadow spell with spellbinding circle - both lock down the targeted monster, but shadow spell also reduces the attack by 700. I use to play both of them in my deck back in the day when I didn't know better 😂
Unfortunately that was only in the anime
@I currently have a spell-binding circle which has the 700 redux ion in the card text. Very confusing haha
EDIT: I was wrong. I checked it a day later and I’m wrong. The person ahead of me was right about shadow spell. My spellbinding circle was was an SYE one too
I was watching some masochist duels and someone got sword of revealing light and I thought "that card should have been pretty good ignoring all those flip effects when flip effects were meta" oh boy
i feel sorry for everyone who missed the Peter Griffian camio
Have to go with Mystical Space Typhoon. The amount of people who swore that card used to be able to negate, myself included. Even when it was pointed out that it didn't by a judge at my locals, the duelist and the crowd acted like the judge was suddenly cheating, because the entire room found out at the same time.
It can negate continuous cards, but that's more of a ruling thing.
I'm gonna be that guy who tells you that it doesn't negate continuous cards, it makes them resolve without effect.
10 years and y’all can’t think of new jokes 😂
This isn't really a Mandela Effect. It's not that people remember the effect wrong, it's just that they didn't understand the effect correctly to begin with. They don't remember the card saying "Negate the activation/effect", they remember it said "destroy", they just thought that destroying non-continuous spells/traps before they resolved would negate their effects.
@@juliamedina3322 It never said negate, which is why it's so odd that everyone I came across back them assumed it was a negation. There were still people I met toward the point where I quit the game originally who still thought it negated. This also wasn't a middle school playground thing either, I got into Yu-Gi-Oh! in high school, and the point I originally quit was in college.
I know the joke is that Yu-Gi-Oh! players can't read their cards, but it was one line.
Idk if I'm wrong, but I think that extremely situational effect on Canary is due to the fact it's an anime archetype, and it just makes it funny as hell seeing how that saved someone (anime ahh moment)
Nah, Canary is new support, was never in the anime.
Was it manga? @@ctusiard9755
@@ctusiard9755Well... Maybe it's a reference to the anime (the whole brainwash thing)
So fun fact: The Mandela Effect is just about mass misremembering but the reason it gets associated with Parallel Universes is because of the Berenstain Bear Paradox, which is about the merger of the Berenstein/Berenstain universes, but in reality is just a case of the Mandela effect.
When I was really young, everyone I played with thought Dark Hole only nuked your opponent's monsters.
Wait, Swords of revieling light doesn't prevent flips?!?
I remember the german copy saying it does...
There were probably a bunch of other flip up and/or check a card effects in the oldest of set that prevent flip activations and the effects just mixed in hour heads over the last 2 decades.
Dude I almost can completely agree
As a Branded player I can confirm that the Mercourier one opened up a whole new world for me when I discovered it. I could now Puppet lock my opponent and get a negate on board
The reason why is because you get a worldwide tournament for the people who are old enough 2006. It didn't activate the flip effects. It was a miscoding air
I swear to Christ the head judging continuous trap used to not take your opponents monsters permanently. I shat myself when I found out the card has always done that. Shit actually rocked my reality
I also remember it saying flip effects aren't activated for SoRL
Easily the funniest part of questing beast is that the line of text EVERYONE ignored/forgot (the ability that lets your creatures break through protection effects) ended up being its most relevant and useful once The One Ring was printed
Harr having the soft once per turn is part of my MD strategy. One time I managed to get it to go off twice as well as two copies of Phantom Fortress E-whatever. The opponent had one card in their hand before they drew.
I remember back in 2004 or so, Dust Tornado had the words "Negate a Spell or Trap Card, then destroy it", instead of being a slower MST that sets spells or traps from hand...
I mean so many people think destroy means negate. I see it happen in the lower rungs of the ladders on duel links and master duel and so many people just surrender because they think I cheated or they just clicked buttons. “But it’s being destroyed!” Yeah, but its effect still resolves unless it says (this card must be face up on the field to activate and resolve this effect) or it’s a continuous spell/trap.
No, it never had the word "negate". Go on the ygo wikia page of Dust Tornado and check erratas (text for card effects) it'll show you all past versions of the card effect. And none of them use the word "negate".
It was indeed "just" a slower mystical space typhoon that allows to set a spell/trap from the hand (but keep ind mind it was probably at a period mystical space typhoon was limited).
I didn't have that particular problem with my memory when it comes to Swords of Revealing Light, but there was a period of time I would've been willing to bet money that it didn't let your opponent change battle positions.
beryl canary is so fun, i found out from some of the simulators that it insulates your monster that would eat your monster as material, because apparently becoming material for an XYZ counds as having your monsters control changed. i learned this when someone triggered a utpopic future draco against me in duelingbook.
0:33 that "idk I think some people just want their lives to be more exciting" is SO nice to hear
When I found out that you can't fusion the new Dragon Magia Master with Ultimate Fusion using 3 Blue Eyes monsters, just because it doesn't include Blue Eyes White Dragon as material, but rather "Blue Eyes" monsters.
People forget Harpies' feather storm can be activated from hand if u control a Harpie monster, also it can add Feather Duster from hand OR GY if they pop it. Everytime I play my Harpie deck thay have to read the card. Also, ppl forget Harpies' Feather Duster is a damn Harpie card, everytime I add that with Hysteric Sign, ppl freak out.
Fitting topic, since I just recently had a "Mandela moment" in MD. I could swear that Salamangreat Roar only worked with a reincarnation summoned Link monster...because why wouldn't it? This is the whole gimmick of this archetype. So obviously an archetypal counter trap works with their gimmick.
This was, until I faced them the other day and they pretty much only ended on a (what I thought) "dead" Roar...was kinda stunned when they flipped it up.
Dryas also is a funny one, especially since I (casually) play plants.
For the longest time I thought plant decks played Sunvine Shrine mainly as "backup search target", in case you already have Sowing. Then at some point I heard/ read that it actually was required for this janky Sunseed U-Link, which made me think "This can't be. How are you supposed to get both spells?" Took another while until I actually saw a combo in action, where they simply activated Dryas a second time.
You're confusing it with Rage, the other trap card. I know because I'm in the same boat, whenever I play against Salads, I have to constantly look up if Roar needs a reincarnation link :P
I played WAAAAY too much Tag force 1 to know that Swords does, in fact, activate flip effects. Its both good and bad for forcing out set cards just in case its THEE cyber jar. There is actually very few cards that had the "flip effects are not activated at this time" line from back then. Best ones are like Ceasefire and The Spell Absorbing Life.
Every time I look at “Cyber Emergency,” I think “Wait, this isn’t a Quick-Play?”
way back in the days of Yugi/Kaiba starter decks, my friend and i were going off the original printing of Lord of D., which comes off as much more powerful than it should've been before any erratas. original print states "all dragon-type monsters are not affected by spells, traps, or monster effects" which gave us the impression that it can protect from non-targeting spells like Raigeki. fast forward a few years, and out came the structure decks, which had reprinted cards, and that included Lord of D. now it has the clause of it protects from targeting effects. after i pointed this out to him in a game, he popped onto an IRC chatroom to get confirmation from more experienced players who knew the game more than we did. after he was proven wrong, he had an absolute meltdown in the chat
I could swear Baronne didn't have a hard once clause tucked right in the middle of its text until I thought about flickering the card with Halberd Cannon.
To answer the confusion for SWORDS of revealing light at 2:24 there is a different card called swords of concealing light that does stop flip effects
I manage to forget Liquid Soldier can only use one effect per turn every time I play him, I think my first game playing it I managed to return it from grave and activate twice in a turn and now it's just stuck
i only noticed cerberus' third head on this video
i read cerberus and only saw two heads and never blinked
Knightmare Orthrus.
Swords of revealing light fucked me up, bad
Hey I commented this exact idea a couple weeks ago! Awesome stuff MBT.
My mandela effect was aqua madoor name i just noticed it yesterday always thought it was pronounced matador
I'm pretty sure swords not triggering flip effects was because light of intervention a pack-filler continous trap with a similar name also forced players to flip up all face down monsters and very pointedly did not trigger effects
Me learning that i am one of a few wild yugioh players who actually read cards. Context: back when sunavalon first came out, i was trying my hardest to trigger multiple dryas to get both shrine and the trap.
Despite learning Endymion and making that my main deck in Legacy of the Duelist online, I constantly forget that Endymion himself is the only Endymion Pendulum that can be special summoned more than once per turn.
This is especially funny because his S/T negate is a soft once per turn, meaning if you got all three Endymions on the field, you had 3 live negates. So him not having the restriction is hysterical.
I only know all these Horus card effects because I only play Master Duel and I see those fuckers all over ladder!
Yup I have seem them jammed it to every kind of deck so far. Like someone in Master 3 playing SE Horus.
I only read them after using them in a Naturia loaner deck in the new solo mode. These guys are nuts!
I always thought Chicken Game had text saying something similar to "Once per duel the turn player must resolve one of these effects.
Draw one card
Gain 1000 life points
Something something
Lose the duell"
That's why I thought it was called Chicken Game!!
The normal summon thing is pretty funny because once I was playing Traptrix against Floo and they flipped the "your opponent can't special summon, but they can normal 3 times this turn" trap, I proceeded to do just that to get 3 different searches off my Mantis and 2 copies of Myrmeleo. Searching 2 traps were enough to win me the game.
I've just remembered that when I saw and read for the first time the effect of Sunlight Wolf I swear it was "If a monster is summoned to a zone this card points to, you can target 1 FIRE monster in your graveyard; add it to your hand, but for the rest of this turn you can't normal summon/set nor activate the effects of cards with the same name as that target"... then Soulburner summoned Sunlight Wolf in the anime and Iwas like "Wait, why did Wolvie activated its effect? you can't activate the effects of the monster you've add with Sunlight Wolf" so i went to re-read the freaking wolf and the "Nor activate the effects of cards with same name" was nowhere to be found...
Just got one. I swear that I remembered OG Firewall Dragon having 4000 ATK. When I saw the first errata version with the alternate artwork I was like "wait why it's 2500 oh I guess this was actually named Firewall Drake or something like that and the Italian translation accidentally gave it the same name as Firewall Dragon".
Very niche one for me; I thought, from the time of it's reveal up 'til the release of CHIM, that Gladiator Beast Comeback was a Quick-Play.
It took me to my first game with the then-new GB stuff that it was, in fact, a Normal Spell.
Same, i kept getting it muddled with the fusion card.
i was reading the horus cards since their popular in master duel and i was thinking "why do i always XYZ summon these into the draw 3 robot that skips my battle phase" ... the effects are strong.
I feel like a big reason for this is partly because the there is so much text and the text can be so small. I would not be shocked if many people simply misread a card and mentally assume what the rest of the text says based on prior experience of similarly worded cards. Kinda like those if you can read this backwards messages all over the internet.
I’ve absolutely used multiple impermanence in a turn but I do check every time to make sure I’m not crazy! The same applies to called by too…if God ever sees fit to return it to unlimited…
When I was younger (early Link era), my locals just got access to Underclock Taker. Since it was nothing more than a Link 2, it was just collectively decided that it had the additional effect that the monster that it points to gains ATK equal to the ATK lost by the card it reduced. They were all like "Well, this reduces the atk of another card, but where does that atk go to? Due to Antoine Lavoisie's Law of Conservation, matter cannot be created nor destroyed, but only transferred and transformed, therefore the ATK would be given to another card". I was thinking like "damn, these guys really tryna make up effects to prove that they paid attention in physical sciences class for the past 3 years 💀"
Fusion Grapha's float effect forces both players to discard. I swear someone wrote that on my sleeve when i wasn't looking
One from me, it took me a long time to realise that the protection Marincess Battle Ocean gives to cards link summoned with Crystal Heart was for Cyberse cards, not just Marincesses.
0:07 what's the reference? 7:29 Can Yugioh Players read?
I swear Knightmare Unicorn always had 2300 atk until that fact became relevant to me winning a rank-up game last week
Your not alone.
Swords of revealing light never had that effect of canceling flip effects because another card called Weather Report was specific designed to counter swords of revealing light and was a flip effect.
this is probably a just me thing, but I always remembered Thunder King Rai-oh just blanket preventing special summons. Turns out you have to tribute him for the effect to work. The blanket effect is just on adding cards from the deck to the hand
I had this moment while playing Dungeon Duel Monsters when I was reading Evilswarm Kerykeion. I completely forgot that card had the effect to let you Normal Summon an lswarm monster for 1 less Tribute because it almost never came up. This made me go and check its carbon copy Constellar Sombre, and sure enough it also had the same effect for Constellar.
The biggest example from me was: thinking I could use Seraphim Papillon's revival effect on the turn it was summoned, which I did wrong for months until I finally got to play the card in Master Duel
When I first started getting back into the game after the covid break, I made a pile deck with branded fusion. I could've sworn it locked you into fusions for the REST of the turn, not the ENTIRE turn.
People at locals, including real branded players, were just letting me summon galatea and ding in my going second mekk knight deck and then branded fusioning later in the turn.
This went on for a solid four months. And it wasn't performing horribly.
The swords of revealing light thing is crazy because I explicitly remember setting a flip effect and then activating swords to immediately get the effect. That was one of the best ways to use this card. How do these people think it didnt work like that?
I always thought solemn judgment can negate monster effects, but in fact it doesn't and its only negate summon not activated monster effects
6:57 when Cerberus had ben released I though it only had two heads and that the middle one was some weird kind of mambrane separating both it's heads, because cards are small it took me years to pay attention to it's art in order to figure out that the thing in the middle is also a head. It being a link 2 also contributed to make sence for it having two heads instead of thre despite being named Cerberus.
I'm pretty sure the reason for Jiangshi being optional is because it searches a card, there's a variable as to what it can search depending on your board state, *AND* was designed during the time where an illegal search attempt would lead to your opponent having to verify deck contents.
It took me LITERALLY YESTERDAY to realize that Dis Pater negates a monster effect if i shuffle a card from MY OPPONENTS banished zone. i remember one match i Master Duel, my opponent activated Nibiru and i was like "OH SHIT" and then saw my Dis Pater on the field and activated its effect to shuffle nib. What it did do, just board wipe the field without Nibs. I was so confused for a long time that i'm slightly embarrassed at myself
Isolde was one for me. It's first effect prevents you from summoning any copies of the card it search....but doesn't prevent you from activating it as a pendulum scale or using its pendulum effect
Oh I remember thinking that dark hole only clears the opponents monster field before realizing it effects both players monster fields
The problem with Imperm isn't a hard once per turn but that, unlike Veiler, you can't activate two copies of it in the same chain. While you can activate a second copy of your Veiler on your hand in response to a Called by or a Book of Moon, you can't activate a second Imperm in response to a Crossout because in order to activate if from your hand you need to control no face um cards.
Turns out that Drytron Meteonis Quadrantids actually floats into 4k atk worth of other Drytrons... it's hard to know when you never see it destroyed.