Cinema 4D Tutorials - Circles from Object Surfaces (Part 1)

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  • เผยแพร่เมื่อ 20 ก.ย. 2024

ความคิดเห็น • 130

  • @javalijavardo5411
    @javalijavardo5411 7 ปีที่แล้ว +14

    Awesome, i didn't know that technique!! Thanks a lot!! cheers!!
    We need more of theses!!

    • @Colorcubic
      @Colorcubic  7 ปีที่แล้ว +1

      Thank you, Cheers!

    • @javalijavardo5411
      @javalijavardo5411 7 ปีที่แล้ว

      Hey Michael, is it possible to use this technique on a cylinder, like this faucet:
      mir-s3-cdn-cf.behance.net/project_modules/max_1200/f48e9f29882175.56091c13ef17a.jpg

    • @Colorcubic
      @Colorcubic  7 ปีที่แล้ว +1

      It is, indeed. It definitely involves a little more attention to detail, so you'll need to get in there and push some polygons around.

  • @Josefloressvelti
    @Josefloressvelti 5 ปีที่แล้ว +2

    Dude! I love you! This is great. I've been looking all over the internet for this.

    • @Colorcubic
      @Colorcubic  5 ปีที่แล้ว

      Really glad you found it useful.
      Thanks for the kind words.
      Cheers!
      - Michael | Colorcubic®

  • @You_Tech
    @You_Tech 7 ปีที่แล้ว +2

    Thanks a lot dude. you are awesome. Love your tutorials.

    • @Colorcubic
      @Colorcubic  5 ปีที่แล้ว

      You're very welcome.
      And thanks for the kind words.
      Cheers!

  • @jorge7317
    @jorge7317 ปีที่แล้ว +1

    I've been breaking my head adding cicle planes and fusión them to the object...i will try this tomorrow is like a dream come true 🤣.
    Thanks for the tutorial.

    • @Colorcubic
      @Colorcubic  ปีที่แล้ว +1

      You’re so welcome. Please let me know how it turns out.

    • @jorge7317
      @jorge7317 ปีที่แล้ว

      @@Colorcubic worked like a charm, i dont have problem now to make circules but im struggling using bevel for intersections and places where i dont have space to bevel because i have drawed lines in the direction where the bevel needs to go, resulting on mesh break.
      Dont worry im looking how to fix this.

  • @raquetamalvada
    @raquetamalvada 5 ปีที่แล้ว +5

    One the most simple and useful tips that i´ve learned ;)

    • @Colorcubic
      @Colorcubic  5 ปีที่แล้ว

      I’m really glad you found it useful. Cheers!

  • @Teheiron
    @Teheiron 7 ปีที่แล้ว +6

    This is a nice technique, for creating very simple shapes, but only on surfaces with nice even topology. AFAIK when You'll try creating this kind of circle in a place where you haven't got perfect quads, then it will come out skewed. Still pretty useful cause Cinema 4D still do not have any other kind of tool for creating such shapes quickly and when modeling it's essential.

    • @Colorcubic
      @Colorcubic  7 ปีที่แล้ว

      Yeah, it's not the perfect solution, but it works better than anything else that currently exists within Cinema 4D. I hope, soon, that they address that in a more feasible way. Still pretty useful though.

    • @GLYNDYER
      @GLYNDYER 6 ปีที่แล้ว

      Łukasz Kondek get yourself HB_Tools.

  • @thomasjdowning
    @thomasjdowning 7 ปีที่แล้ว +1

    Very easy to follow. I've worked with C4D for years and never used this technique. Thank you!

    • @Colorcubic
      @Colorcubic  7 ปีที่แล้ว

      Thanks, man! It's those little things that add up to be huge time-savers that I like to share. Hope you find it useful for your workflow.

  • @rubenscheer
    @rubenscheer 2 ปีที่แล้ว +1

    Awesome. Thank you!

    • @Colorcubic
      @Colorcubic  2 ปีที่แล้ว

      You’re very welcome 🙏🏾

  • @kbor6840
    @kbor6840 5 ปีที่แล้ว +2

    Thank a lot! I was looking very long time for so nice tutorial! You are great!

    • @Colorcubic
      @Colorcubic  5 ปีที่แล้ว

      I'm glad you found it helpful. Cheers!

  • @ekvilibrium21
    @ekvilibrium21 2 ปีที่แล้ว +1

    Mind blowing trick👍 awsome...

  • @elissitdesign
    @elissitdesign 5 ปีที่แล้ว +2

    It should be noted that this method is not recommended with Subdivision surfaces as it creates N-Gons. If you keep your extrusion division lower where it creates a Quad then you’re fine 👌🏼 Also don’t forget to Optimize and delete your extra points.

    • @Colorcubic
      @Colorcubic  5 ปีที่แล้ว

      Eric,
      This method is recommended to anyone who's not going to be exchanging models between different 3D programs. N-Gons are only an issue if that's the end-user's intent. Otherwise, concern for N-Gons is a moot point.
      If you have a better solution, I'd love to see it, and learn from your knowledge.
      Cheers!

  • @aspirante.a.vagabundo
    @aspirante.a.vagabundo 4 ปีที่แล้ว +1

    Wow! this tip is pure gold. I didn't know. Many thanks!

    • @Colorcubic
      @Colorcubic  4 ปีที่แล้ว

      You’re welcome. Cheers! 🍻

  • @sixthsensecreative3763
    @sixthsensecreative3763 5 ปีที่แล้ว +1

    Thank you very much Sir. You just don't know how much this is useful.

    • @Colorcubic
      @Colorcubic  5 ปีที่แล้ว

      I’m really glad you found it useful. Be sure to share how you used it. Would love to see how you incorporate it into your workflow.

  • @Alcemist01
    @Alcemist01 7 ปีที่แล้ว +1

    I'm a fullmetal beginner. I can model things, but to do that nice and clean, is not so easy. Ur vids are really welcomed! Very good! Useful! Keep goin'!

  • @keitto
    @keitto 7 ปีที่แล้ว +1

    Great tip! I found out that if you activate Corner N-Gons under Topology, it is not necessary to melt the subdivisions.

  • @LightWorkerBass
    @LightWorkerBass 4 ปีที่แล้ว +1

    Thank you. I wanted to add some recessed lights in my indoor pool scene ,and asked google "c4d extrude circle from plane" and voila! it brings me to your site. You've earned a like and subscribe good sir!

    • @Colorcubic
      @Colorcubic  4 ปีที่แล้ว

      Glad you found it useful. Thank you for subscribing.

  • @ShadowManTV
    @ShadowManTV 7 ปีที่แล้ว +1

    WOW! amazing explanation. Subscribed. Thank you!

    • @Colorcubic
      @Colorcubic  7 ปีที่แล้ว

      You're welcome. And thanks for the subscription. :-)

  • @malejude4752
    @malejude4752 4 หลายเดือนก่อน +1

    Hi can u please, show how we can model African tray of eggs using this method???? Thanks for the video

    • @Colorcubic
      @Colorcubic  4 หลายเดือนก่อน

      Hi @malejude4752
      I never thought to do this. I’ll definitely look up what an African tray of eggs looks like, and determine what the deconstruction process looks like, to model it.

  • @ruthviera1484
    @ruthviera1484 4 ปีที่แล้ว +1

    Thank you so much!! straight to the point

    • @Colorcubic
      @Colorcubic  4 ปีที่แล้ว

      You’re very welcome

  • @vblackrender
    @vblackrender 7 ปีที่แล้ว +3

    amazing dude, nice to learn something new !

    • @Colorcubic
      @Colorcubic  7 ปีที่แล้ว +1

      Glad you like it. Cheers!

  • @wardany241
    @wardany241 7 ปีที่แล้ว +1

    Very cool I am happy with this information, please continued

    • @Colorcubic
      @Colorcubic  7 ปีที่แล้ว +1

      glad you like it

  • @florinptr1970
    @florinptr1970 7 ปีที่แล้ว +1

    Cool and simple....thumb up!

  • @chiz420420
    @chiz420420 7 ปีที่แล้ว +1

    Wow! Very helpful dude thanks.

  • @dikayaavcharka2206
    @dikayaavcharka2206 6 ปีที่แล้ว

    PERFECT TECHNIQUE!! Thanks!

  • @csj2arts
    @csj2arts 7 ปีที่แล้ว +1

    Thanks for the quick tip!!!

  • @TheRyDesigns
    @TheRyDesigns 7 ปีที่แล้ว +1

    Thank you so much! Keep up the great work! Subbed :)

  • @artkiko4460
    @artkiko4460 3 ปีที่แล้ว +1

    very cool. hey, do you know of a modifier to make an inset based on an edge loop? i know i can use the bevel tool, but i prefer to have it editable. thanks!

    • @Colorcubic
      @Colorcubic  3 ปีที่แล้ว

      In theory, you should be able to, but I’ve never actually tried it.

    • @artkiko4460
      @artkiko4460 3 ปีที่แล้ว

      @@Colorcubic ok, thank you.

  • @andrewpol4415
    @andrewpol4415 4 ปีที่แล้ว +1

    cool

  • @ShampooWow
    @ShampooWow 7 ปีที่แล้ว +1

    Awesome video! I like it

  • @neoqueto
    @neoqueto 5 ปีที่แล้ว +9

    This is not the right solution for subdiv modelling, but still - cool. Bevel-based modelling is a bit underappreciated.

    • @SteelBlueVision
      @SteelBlueVision 4 ปีที่แล้ว +3

      Yes, the hellatious Ngons this creates around each circle due to the number of points created around the circle's circumference would need a heck of a lot of work to convert the mode back to quads, properly.

    • @CRIMELAB357
      @CRIMELAB357 3 ปีที่แล้ว

      What do u suggest? :/

    • @Colorcubic
      @Colorcubic  3 ปีที่แล้ว

      Hang tight. I’ll be uploading 2 new videos addressing this by tomorrow (Monday).

  • @kofferlaci
    @kofferlaci 6 ปีที่แล้ว +1

    oooh if I know this before... :) thanks man!

  • @flemishdeathsquadbelgiumia4255
    @flemishdeathsquadbelgiumia4255 7 ปีที่แล้ว +1

    super! thanks so much

  • @rohitgaikwad1070
    @rohitgaikwad1070 5 ปีที่แล้ว +1

    thanks bro it helps me soo much ❤️

    • @Colorcubic
      @Colorcubic  5 ปีที่แล้ว +1

      Glad it helped! 🤘🏽

  • @Jaaaaaaaaaaaaaaay
    @Jaaaaaaaaaaaaaaay 5 ปีที่แล้ว +1

    It would be a good way to go if it wasn't for all the horrible ngons ;) It actually takes more time than just inner extruding and selectively scaling a polyset to get an all-quads subdividable perfect circle ! But it's still a good technique to know, and and one of the lesser-known functions of the bevel tool...

  • @UriBenny
    @UriBenny 7 ปีที่แล้ว +1

    Great, thank you

  • @matthiasz2338
    @matthiasz2338 5 ปีที่แล้ว +1

    Great one

  • @cwaycheung2102
    @cwaycheung2102 5 ปีที่แล้ว +1

    useful technic,thx for sharing!

    • @Colorcubic
      @Colorcubic  5 ปีที่แล้ว

      You're welcome.
      Cheers!

  • @shanknitrate
    @shanknitrate 7 ปีที่แล้ว +1

    Unfortunately not available as options for the bevel tool in C4D R14 or before (not sure about R15).

  • @Kingloui10
    @Kingloui10 5 ปีที่แล้ว +1

    Thank you so Much!

    • @Colorcubic
      @Colorcubic  5 ปีที่แล้ว +1

      You’re very welcome!

  • @ignaciosagrario7295
    @ignaciosagrario7295 5 ปีที่แล้ว +3

    Thanks for this awesome tut man, but I got two questions.
    1. What about those ngons we get all around the circle?
    2. Wouldn't be more convenient just using the script "points2circle"? Is there any advantage of doing this technique instead?
    Thanks, love your channel!!

    • @Colorcubic
      @Colorcubic  5 ปีที่แล้ว +3

      Hi Ignacio, excellent questions.
      1). I get a lot of questions about ngons. Here’s the thing about ngons; unless you’re working on a big production workflow with a team, and you’re unpacking textures for big VFX / CG productions / or video games, it doesn’t matter. And even then, ngons can be utilized, as long as the topology is clean. Ngons are only an issue if it affects the topology. As a practice, I turn off the ngons guides in Cinema 4D, because it interferes with a clear view of the topology. If the topology is clean, then it works. So my recommendation is, don’t worry too much about ngons, unless it’s visibly affecting the topology of your model / scene.
      With that said, there is an alternative method that I’m working on, that doesn’t result in ngons. I’m going to try to post it before this month is over. Be sure to subscribe to catch when that drops.
      2). In regards to scripts, I tend to stay away from scripts in my tutorials, because the intent of my tutorials is to (mainly) show process and to utilize what cinema 4d has to offer without 3rd party scripts. With that said, points2circle is a great script, and you can utilize that as well. The results will essentially be the same.
      Thanks for the kind words! Looking forward to posting more content.

    • @ignaciosagrario7295
      @ignaciosagrario7295 5 ปีที่แล้ว +1

      @@Colorcubic Outstanding explanation. I usually struggle with hardsurface modelling just trying to avoid ngons. But as I'm just a freelance, and I'm not in a team production, I'll try to keep that in mind, thanks!!

    • @ignaciosagrario7295
      @ignaciosagrario7295 5 ปีที่แล้ว +1

      @@Colorcubic Oh btw, it's very hard to find good tuts about hard surface processes between c4d+zbrush+substance workflow... would be awesome to see something like that someday :)

    • @Colorcubic
      @Colorcubic  5 ปีที่แล้ว

      I’m not as versed in zbrush as I would like to be. I’ve modeled in it before, quite a few times, but I generally refer most zbrush character modeling to our Colorcubic art director. Substance designer, on the other hand is something I’m fairly familiar with, and may start incorporating more of a workflow between C4D & Substance. For me, it’s all about minimizing the level of 3rd party apps, and utilizing what’s already built into Cinema 4D. It’s such a powerful app, and most people barely scratch the surface. Most of the things one can do in a lot of 3rd party 3D apps can be achieved directly within Cinema 4D.

  • @muhammadikram8009
    @muhammadikram8009 4 ปีที่แล้ว +1

    great!

  • @BrodieMatthews
    @BrodieMatthews 3 ปีที่แล้ว +1

    how to do this on a sphere or curved surface?

    • @Colorcubic
      @Colorcubic  3 ปีที่แล้ว

      Excellent question, and funny you should ask, I have 2 new extended videos that will reveal how to knock out an array of holes, without n-gone, on both a flat surface, and a curved surface.

  • @69indigoblue
    @69indigoblue 7 ปีที่แล้ว +1

    Awesome, this makes the project to surface obsolete in most cases....

  • @VictorRueda
    @VictorRueda 7 ปีที่แล้ว +1

    Awesome. Thank you. New sub.

  • @sirneko2
    @sirneko2 2 ปีที่แล้ว +1

    this doesnt work on R25

    • @Colorcubic
      @Colorcubic  2 ปีที่แล้ว

      I’m aware, and have a few solutions that’ll work as an alternative. There’s quite a few of the older tutorials that will need to be revisited to work on Cinema 4D R25 - S26

  • @76molo
    @76molo 5 ปีที่แล้ว +1

    is there a way to cut a smooth hole into an object with subdivision surface applied to it?

    • @Colorcubic
      @Colorcubic  5 ปีที่แล้ว +1

      Great question. There is, but it’s a different approach. I’ll be following up with a few alternatives to creating holes with a subdivision surface hypernurb applied.

  • @wirandhikablogs
    @wirandhikablogs 6 ปีที่แล้ว +1

    hi man, thanks for the tutorial
    by the way, i have question
    i was tried your trick to cut a circle cut on a rounded surface, but it make triangle quads, how could i fix that?

    • @Colorcubic
      @Colorcubic  5 ปีที่แล้ว

      Hey, sorry for the late response to this. I actually have a different tutorial for what you're describing. It's a different process, but pretty effective.

  • @nevraXmike
    @nevraXmike 6 ปีที่แล้ว

    Anyone else tried this, however when you add a SDS you get distortion around the circle?

  • @jasonjason7537
    @jasonjason7537 7 ปีที่แล้ว +1

    this is really quick and easy but looks like it produces a ton of ngons. why not just use a boole or a nitro4d plugin if you're wanting to speed model?

    • @Colorcubic
      @Colorcubic  7 ปีที่แล้ว +1

      This method is about utilizing the resources that you have available to you. No 3rd party plug-ins required. I try to retain that technique in my videos. As far as the Ngons go, I wouldn't worry too much about the ngons. You can always resolve that manually, by either melting the polys where needed, or using the knife tool if you really want to get specific by creating quadrangles. In regards to the boole tool, I would highly advise against using the boole. The reason why is that the boole tool is only native to C4D. Now if you're okay with that, that's fine, but if you ever decide to work in any other 3D program (Unity, Blender, Maya, 3ds Max, etc...), all the work you did with the boole won't be recognized. So, essentially, the boole is a serious time-waster in the long-run. This method retains everything you did, and is recognizable in all major 3D programs, without messing up the phong angles.

  • @alenlenia
    @alenlenia 7 ปีที่แล้ว +1

    Great

  • @karurosusan3920
    @karurosusan3920 4 ปีที่แล้ว

    But what if it's a grid of circles, how do I melt them without having to go on each one?

  • @VeryEfficientBlender
    @VeryEfficientBlender 7 ปีที่แล้ว +1

    that is really helpfull
    thank you

    • @Colorcubic
      @Colorcubic  7 ปีที่แล้ว

      You're welcome. :-)

  • @artemivanov5015
    @artemivanov5015 5 ปีที่แล้ว +1

    thanks)

  • @icebreaker7
    @icebreaker7 6 ปีที่แล้ว +1

    why the heck are there 10 thumbs down on this tip? Thanks for sharing this

    • @Colorcubic
      @Colorcubic  5 ปีที่แล้ว

      Some people are cruel. ;-)

  • @MAR02h
    @MAR02h 7 ปีที่แล้ว +1

    wow man niiice
    realy thanks for tutorial !!!
    + 1 subs

    • @Colorcubic
      @Colorcubic  7 ปีที่แล้ว

      You're welcome. Thanks for the subscription. :-)

  • @davtyanalik
    @davtyanalik 7 ปีที่แล้ว +1

    why i have not the option depth? c4d r13

    • @Colorcubic
      @Colorcubic  7 ปีที่แล้ว

      Unfortunately this strategy doesn't work in Cinema 4D r14, and earlier. It only works in r15, and later. I'm working on a solution that will accommodate earlier builds of C4D, to help people come to the same outcome.

  • @dikayaavcharka2206
    @dikayaavcharka2206 6 ปีที่แล้ว

    its working just in default plane for sure.

    • @Colorcubic
      @Colorcubic  6 ปีที่แล้ว

      I'm working on an update to this tutorial, for curved, or circular edges. Took a while to solve that issue, but it works pretty decently. Gonna try to upload the continuation of that in the next week or two.

  • @jeremy3ddave422
    @jeremy3ddave422 7 ปีที่แล้ว +1

    wow..Thanks,

  • @vik8860
    @vik8860 7 ปีที่แล้ว

    Hey man, thanks for the awesome tip. I've got a question though . I've selected multiple points and then applied the radieal bevel and it gives me that circular edge just fine. Now , i want to be able to select polygon within this edge and then apply the melt command , but i cant figure out a way to select all those poly's inside it.
    I dont wanna have to go select all the poly's inside each loop and then apply melt and extrude , as ive got too many points. Can you think of a better way ?
    Thanks.

    • @Colorcubic
      @Colorcubic  7 ปีที่แล้ว

      Hi Souvick,
      Yeah, actually Keitto in the comments section suggested a better method, rather than melting the polygons. His suggestion was the following:
      "activate Corner N-Gons under Topology, it is not necessary to melt the subdivisions."
      That should fix your problem. I've since started utilizing that tip, and it definitely saves a ton of time.
      Hope you found that helpful.
      Let me know how that works out for you.
      Cheers!
      - Michael | Colorcubic™

  • @WyattCayer
    @WyattCayer 7 ปีที่แล้ว +1

    I love you.

  • @31RIP
    @31RIP 6 ปีที่แล้ว

    @colorcubic do you know how to connect the bevel back to a plane ? i need to create something looking like a dumbbell

    • @31RIP
      @31RIP 6 ปีที่แล้ว

      another question : when i tried is the size of the circle i could created was bounded by the space of the segments around

  • @3zan6bel9
    @3zan6bel9 7 ปีที่แล้ว +1

    nice

  • @wizardAJgamer
    @wizardAJgamer 7 ปีที่แล้ว +1

    impressive

  • @RokenPL
    @RokenPL 4 ปีที่แล้ว

    unusable if you need quads very good if you box out shape without subd.

  • @nivedmj3247
    @nivedmj3247 7 ปีที่แล้ว

    can you gyz tell me what processor and graphics card is best for c4d?

    • @31RIP
      @31RIP 6 ปีที่แล้ว +1

      you can use it no problem from a mocbook pro

  • @YousefHOTF
    @YousefHOTF 6 ปีที่แล้ว

    Like and sub

  • @mdproForPC
    @mdproForPC 7 ปีที่แล้ว +1

    like sub you are awsome

  • @akridiy
    @akridiy 6 ปีที่แล้ว

    Doing that you will get horrible topology around your circle.

    • @Colorcubic
      @Colorcubic  6 ปีที่แล้ว

      Only if there's a curve to the surface of your object (which I'm working on a new tutorial to solve that problem).

  • @MecegguemMohamed
    @MecegguemMohamed 5 ปีที่แล้ว

    bad topology n-gons really !!

    • @Colorcubic
      @Colorcubic  5 ปีที่แล้ว

      If you're not exchanging 3D models between other programs, worrying about n-gons is kind of a moot issue. This is a terrific, hard-surface modeling solution. If you're concerned about n-gons, perhaps this solutions isn't for you.
      Cheers!
      - Michael | Colorcubic®

  • @michelepappagallo9274
    @michelepappagallo9274 4 ปีที่แล้ว

    Lots of N-Gons this way actually. Unfortunately C4D is not meant to be for hard surface modeling.