Vermintide 2: Combat Mechanics Guide

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  • เผยแพร่เมื่อ 24 ม.ค. 2025

ความคิดเห็น • 60

  • @ThedeadMapleoak
    @ThedeadMapleoak 3 ปีที่แล้ว +51

    Time Stamps for myself but maybe they can help you stranger
    I made an extended version in the reply
    *INTRO* (Most important part *DO NOT SKIP*) 0:00
    *POWER* 1:18
    *ATTACK SPEED* 3:19
    *CLEAVE* 5:03
    *STAGGER* 6:32
    *STAGGER COUNT* 9:00
    *BLOCKING and STAMINA* 12:06
    *ATTACK MODIFIERS* 15:32
    *ATTACK VARIATIONS* 17:38
    *ATTACK SEQUENCES* 19:15
    *INPUT QUEUING* 25:08
    *DAMAGE OVER TIME/TICK* 27:45
    *DAMAGE REDUCTION* 30:34
    *ATTACK BOXES* (Hitbox) 31:25
    *DODGING* 32:43
    *MOVEMENT SPEED* 36:00
    *BREAKPOINTS* 38:14

    • @ThedeadMapleoak
      @ThedeadMapleoak 3 ปีที่แล้ว +14

      TIME STAMPS EXTENDED
      *POWER* 1:18
      1:19 How the HERO POWER stat works
      1:33 Basic Power calculation (Basically, How do players get to 650?)
      2:02 What does Power affect?
      2:40 Power stacking: How your base power is modified through skills/buffs
      *ATTACK SPEED* 3:19
      3:24 How to get it and where it comes from
      3:36 How Attack Speed actually works
      *CLEAVE* 5:03
      5:06 Basic Overview on Cleave and some info on how it's affected by weapons/enemies/weapon hidden modifier stats
      *STAGGER* 6:32
      6:40 Stagger Strength and how it relates to the level 5 talent that generates Temporary Health (Grey health) based on Stagger Strength
      8:02 IMPORTANT: How stagger is always in fluctuation based on enemy
      8:25 Demonstration of unstaggerable Berserker type enemy and why it happens
      *STAGGER COUNT* 9:00
      10:10 Demonstration of STAGGER COUNT on a dummy: Why is my damage going up?
      10:15 Calculation of Stagger Count and how stagger talents damage are calculated
      11:10 How Stagger Count works on ranged attacks
      *BLOCKING and STAMINA* 12:06
      12:26 Stamina overview
      12:51 Blocking intro (Blocking angle and Effective blocks)
      14:18 PUSH/BLOCK angle: how it works.
      14:57 BLOCK COST REDUCTION
      *ATTACK MODIFIERS* 15:32 (Basically shows you that there are differnt stats/effects on different attacks on each weapon)
      16:30 Hidden Attack Modifiers
      17:00 Demonstration of how attack armored enemies with one attack and how some weapons are incapable of this
      *ATTACK VARIATIONS* 17:38 (When and What attacks to use on Which enemies)
      17:48 Demonstration of how most light attacks cannot do damage to armored units (notice the red triangular symbol denoting an ineffective attack on armor)
      18:20 How using a heavy attack on the weapons he's using (Sword and Dagger) defeats a Chaos Warrior
      18:30 Demonstration against a Chaos Raider/Mauler (Black Helmets)
      *ATTACK SEQUENCES* 19:15 (Weapon Combos) (PK has already made a video series on Optimal Weapon Combos)
      19:45 Explanation on attack patterns
      20:08 QQ Cancelling/Block cancelling
      20:41 Demonstration against dummies of Block Cancelling with Kruber Halberd (Chaining R1s)
      21:05 QQ Cancelling
      22:30 Using the 1H Sword on Kruber to do a Heavy Heavy Light combo
      23:04 A quick list of all the types of attacks including the SPECIAL ATTACK
      24:26 Demonstration of Kerillian Spear Horde Fighting combos
      *INPUT QUEUING* 25:08 (Important stuff for your controls watch this fully in particular, it could give you better Quality of Life when playing)
      *DAMAGE OVER TIME/TICK* 27:45 (Pretty short segment but also informative, watch in full)
      *DAMAGE REDUCTION* 30:34 (Short and Sweet explanation, just watch it fully)
      *ATTACK BOXES* (Hitbox) 31:25
      *DODGING* 32:43
      33:04 Effective Dodges (Dodge count before your dodges become worse and worse after successive use)
      33:25 Armory Mod showing Dodge Stats on each weapon
      35:12 QQ Cancelling Dodge tech: Advanced technique but not required
      *MOVEMENT SPEED* 36:00
      36:45 Okay, he's basically saying that some attacks LUNGE your character forward and if you use them in quick succession, you actually move faster than just pressing forward
      *BREAKPOINTS* 38:14 (Watch this segment fully: short segment again, he's basically saying: IF I have X amount of power, how many attacks does it take to kill Y health bar while optionally not overstacking X to waste stats)

    • @astlozq
      @astlozq 3 ปีที่แล้ว +4

      Bless this ravaged body

  • @ThePartyKnife
    @ThePartyKnife  3 ปีที่แล้ว +18

    Were covering a lot of shit in this video so apologies if I left something crucial out but I tried my best to get through as much as possible as fast/coherently as possible! xD Whether or not I succeeded only you can judge! :D Regardless, thanks for watching hehe! :)

  • @jalis265
    @jalis265 3 ปีที่แล้ว +10

    I may be wrong but i believe the stagger numbers in the armoury refers to the number of enemies that can be staggered by each individual attack not the strength of the stagger itself

  • @hghurst4870
    @hghurst4870 3 ปีที่แล้ว +4

    Thank goodness for add-ons and the community that supports and develops them!
    Fatshark really simplified things for new players using the Power system...but...we Raki killers are a curious lot...we have to KNOW some numbers, man!
    LOL. Thanks again for breaking things down, PK. :)

  • @thedirtycircle477
    @thedirtycircle477 3 ปีที่แล้ว +13

    This has been an eye-opener for me, l mean... l was even walking wrong when l was playing with ya on stream! Well, l still have a ways to go, this is getting me excited!

  • @XanothAvaeth
    @XanothAvaeth 3 ปีที่แล้ว +5

    25:25 I often find if I've attacked with the bow and hit Q then left-click too early, I'll attack with the bow again, delaying the weapon swap.
    Is there a change to the default settings for input queueing that can reduce this issue? I know the issue is my click, but the input queue not being first in first out annoys the hell out of me in tense situations.
    e.g. I regularly see you comfortably weapon swapping with conflag staff, casting and switching back, I wouldn't dream of doing that with an enemy anywhere near me because 100% of the time I'd be stuck with the damn staff out despite hitting Q just fine.

    • @ThePartyKnife
      @ThePartyKnife  3 ปีที่แล้ว +1

      It doesn't totally fix the problem but make sure your priority input buffer is significantly longer than you input buffer. That way it should put your priority action weapon swapping first. I still fuck it up sometimes though so don't feel too bad! xD

  • @random.3665
    @random.3665 2 ปีที่แล้ว +1

    Total noob at this game here, one question right of the bat:
    How do you get the menu which tells you all those weaponstats/playerstats/etc.?
    Is it a mod, or did i somehow completely miss it^^.

  • @cp2020pd
    @cp2020pd 3 ปีที่แล้ว +6

    I hear the intro and I like the video instantaneously

  • @linusandersen3587
    @linusandersen3587 3 ปีที่แล้ว

    I can't find the reddit sheet he was talking about at 37:02

  • @LazyVideosGAME
    @LazyVideosGAME 3 ปีที่แล้ว +6

    Attack speed unfortunately does not increase the charge of the conflagration staff. :(
    At least it seemed to me to be like that.
    EDIT: Also, I think you got the power calculation wrong. It is multiplied with 1.075, not 107.5 if I'm not mistaken.
    EDIT2: Sorry, I didn't hear the "percent" at the end :D

  • @midsky3568
    @midsky3568 3 ปีที่แล้ว +1

    Damn I play on Cataclysm and I learned A LOT in this video, great job!!

  • @baconator260
    @baconator260 3 ปีที่แล้ว +6

    Could you make a video on how to position depending on threats (hordes/boss/etc.) and your role (frontliner/special killer/etc.)? On solo queue, it can get frustrating when you get rekt because of miscommunication and people running everywhere like headless chickens for total kills score. Plz help me senpai!

    • @ThePartyKnife
      @ThePartyKnife  3 ปีที่แล้ว +3

      Thing is. In quickplay, especially with teammates running in all directions it can be hard to really define what would be proper positioning and it will depend on both the map structure and your teams spread so to speak :P Like a good rule of thumb is to try the best you can to ensure that no one is singled out on their own. So if you have 2 people behind you and one in front you should move forward to the dude in front. Same goes if he was falling behind. I won't rule out making another video talking about these things (already have a guide on movement which does cover some of these things) as well as map guides which cover where to be on that specific map. Hope that helps and thanks for watching my friend!

  • @Harikusa
    @Harikusa 3 ปีที่แล้ว +2

    Imagine if we could choose the way you attack with a weapon?! :O
    The Elder Scrolls 3 Morrowind, you could use several kinds of attacks or choose in menu - always use highest damaging attack.

  • @cosmicseaa1119
    @cosmicseaa1119 3 ปีที่แล้ว +2

    Oh we love going real deep. Supercollider deep

  • @Mali8029
    @Mali8029 3 ปีที่แล้ว +3

    Man my game has been having those same freezes recently I did everything to improve my performance at this point I just assume it's a V2 issue.

    • @ThePartyKnife
      @ThePartyKnife  3 ปีที่แล้ว

      Yeah it's so bad atm I'm considering making a video about it... So that's pretty bad O.o

  • @thehaggardhawk9419
    @thehaggardhawk9419 3 ปีที่แล้ว +3

    If you added timestamps to sections like other youtubers do I would watch them start to finish multiple times over

    • @nex4613
      @nex4613 3 ปีที่แล้ว

      YEP

    • @ThePartyKnife
      @ThePartyKnife  3 ปีที่แล้ว +4

      I do add timestamps on a lot of videos but I think you underestimate the amount of time it can take to add such timestamps. A lot of the smaller things regarding video making all compound to a huge time investment so I usually only add timestamps immediately on bigger project videos where the lines are easier to draw! You are always welcome to help me out with a comment with the timestamps and I will add them to the video immediately!

    • @thehaggardhawk9419
      @thehaggardhawk9419 3 ปีที่แล้ว +2

      @@ThePartyKnife Totally understandable. Realize now I sound a bit ungrateful, sorry about that. Thanks so much for all your content man.

    • @ThedeadMapleoak
      @ThedeadMapleoak 3 ปีที่แล้ว +1

      Funny I just made a comment with the timestamps for myself since I also planned on watching this video multiple times but only certain parts I needed a refresher on.

  • @Paronak
    @Paronak 3 ปีที่แล้ว +2

    Maulers still confuse me because as a sword main Kruger, i kill them faster with headshots than body shots

    • @ThePartyKnife
      @ThePartyKnife  3 ปีที่แล้ว +1

      That's because of the high armor dmg and headshot multiplier of the executioner sword! :)

    • @Paronak
      @Paronak 3 ปีที่แล้ว

      @@ThePartyKnife i meant one handed sword. Its true it has higher armor damage on the 3rd light attack

  • @orochikasaki7426
    @orochikasaki7426 3 ปีที่แล้ว

    Amazing intros as usuall lmfao
    Also one guy in my close circle said "mercenary sucks" sooo i want you to hand him his reality check lol

  • @thegreatchihuahua6
    @thegreatchihuahua6 3 ปีที่แล้ว +3

    Time to learn

  • @dacull5755
    @dacull5755 3 ปีที่แล้ว

    TPK!! anychance you could do some vids on using the breakpoint calculator.. i notice your quick play builds dont use this they more on intuition .. when is it important to think about these... would also like to know stagger breakpoints regards aoe effects i.e hagbane, fireball staff flaming flail..

  • @47RoninGaming
    @47RoninGaming 3 ปีที่แล้ว +4

    With The topics covered I'm surprised it's not 2 hours long.

  • @killerjoe12345
    @killerjoe12345 3 ปีที่แล้ว

    You know about the Outcast engineer's ulti having it's own dodge count as well right?

  • @superdupertyson
    @superdupertyson 3 ปีที่แล้ว

    ok subbed, love the energy xD

  • @r4mbl3r
    @r4mbl3r 3 ปีที่แล้ว

    I've been hoping someone will explore the idea that attack speed can also have something akin to break points, at least in some cases. What I mean is, there are some cases where the animation speeds of AI vs players characters are such that the PC might only be able to get n attacks in before they need to block or move, but with another x% AS they could get n+1. In more extreme cases it might mean the difference between getting even one attack in or not. I could give examples from my main (virtually only) build, but am wondering about this as a broader concept.

  • @smartie3604
    @smartie3604 3 ปีที่แล้ว +2

    I tried joining the Discord but didn't work ....
    oh waaiiiiit I'm already on it with all those awesome people. :D
    oh and btw noice vid :D

  • @IllerChIller88
    @IllerChIller88 3 ปีที่แล้ว +3

    wait?? so, attack speed gives you higher reload speed?

    • @ThePartyKnife
      @ThePartyKnife  3 ปีที่แล้ว +3

      For most ranged weapons yes! For a more detailed look at this mechanic I can warmly recommend my guide: Ranged Mastery Mechanics, it goes into detail regarding which weapons benefit the most from either attack speed / reload speed as well as a good hack to shoot faster! :)

  • @aetherblackbolt1301
    @aetherblackbolt1301 3 ปีที่แล้ว

    Hey PK, if you wanna spawn creatures in the Keep at a certain difficulty, simply start a private quick play match at the given difficulty! I always load up legend QP before testing so I know the bare minimum of what to use. It'll probably help you a lot more in these videos since you kept on having to say "uh it still died because this is recruit".

    • @ThePartyKnife
      @ThePartyKnife  3 ปีที่แล้ว +2

      I used to do that and it used to work. But ever since the chaos wastes update my keep is just fixed on recruit difficulty for some reason... :/ Appreciate the attempt to help out though!

  • @iMost067
    @iMost067 3 ปีที่แล้ว +1

    You cant hit 2 armored minions.
    Merk with GS: oh realy?
    Tho most mods tell you all statuses and effects there one field that not covered by any of them: HS\crit multiplier of any given weapon and how its interact with each other and +20% crit power.
    Rapier for example deals 300% damage on head and 300% damage on crit, and of its both at the same time its big boi damage. Same with dual daggers.
    On the opposite side there things like flail that dies almost similar damage on crit as on normal hits.
    And now im with somewhat of 1000 hours dont fkng know how +power crit interact with it, its adds +20% flat more damage from crit or its increase already existing multiplier by 20%? because in first instance its only usefull on things like flail and on second one its other way around useful on rapier.

    • @resoflogos8249
      @resoflogos8249 3 ปีที่แล้ว

      Crit power only affects the bonus damage from crits. in case of the rapier you get +151% damage bonus on crits instead of + 126% (heavy attack). this means its really bad on most careers, kinda bad on careers that have some sort of critchance-increase and barely better than 5%attackspeed on pyro with dagger (only the dagger) and on shade with a build centered around cloak of mist.
      Also: Critheadshots have their own damage bonus instead of just adding the critdamage to the base damage and a headshot. rapier heavies have a critheadshot-bonus of +251% on heavies. Crits and headshots stack additivly with damageboost-effects like the strenghpot, which means you want to go for a speed pot with crit/headshot focused builds.
      There are some breakpoint-/damagecalculators that imitate the sourcecode and also have informations about critboni (vermintools for example, dunno how often it gets updated)

  • @vinson3505
    @vinson3505 3 ปีที่แล้ว

    Why is Lvl 35 max level, but there isn't a talent for that level?

    • @elgringosupremo
      @elgringosupremo 3 ปีที่แล้ว

      Because before WOM the max level was 30 and max hero power was 600

  • @damaexn
    @damaexn 2 ปีที่แล้ว +1

    mh and i just spammed leftclicked and thought i was a gud guy to clear legend maps fairly consistent pre itempower 300 ._.

  • @zinstonehead
    @zinstonehead 3 ปีที่แล้ว

    It would be great if I saw this video when I started with Vermintide 2 and not now after 1,500 hours when I'm done. :-D Perfect for beginners! .-)

  • @spinwardbound
    @spinwardbound 2 ปีที่แล้ว

    Wow

  • @leviathanpayne8379
    @leviathanpayne8379 3 ปีที่แล้ว +5

    My lord your videos would be so much better if you didn't try to copy the pewdiepie voice man, I love them but I cant handle the cringe

    • @ThePartyKnife
      @ThePartyKnife  3 ปีที่แล้ว +7

      I'm not trying to copy pewdiepie... Do I take inspiration from the shit I watch myself? Ofcourse... How could I not? But with that added inspiration I'm just trying to be myself which includes taking inspiration from the shit I like to watch myself. Now I know that the cringe is a love/hate relationship. About 90% of the people watching my videos say it's the best part of them and about 10% fucking hate it. I apologize but I can't accommodate everyone and I'm not gonna stop being myself just because some people dislike that part. You can skip the intro's if you find it so unbearable. Regardless I appreciate the honest and thanks for watching!

  • @sholahverassa8582
    @sholahverassa8582 3 ปีที่แล้ว +6

    I feel like with halberd it's easier to go light/heavy/light/heavy vs hordes and heavy/light/light vs armoured targets. Block cancelling doesn't add that much speed to the cadence and heavy linesman work just fine on anything you may find in that horde.

    • @ThePartyKnife
      @ThePartyKnife  3 ปีที่แล้ว +2

      Heave light repeat is also a good combo! :) I think light canceling is slightly stronger but it's also harder to perform the action but really you should use whatever works for you!

    • @sholahverassa8582
      @sholahverassa8582 3 ปีที่แล้ว +2

      @@ThePartyKnife Mercenary with a halberd is a character I recommend to the new players for learning attack sequences and weapon's xD Exactly because on halberd they are kinda straightforward but still powerful enough for any situation they could find themselves in. Also nice for getting a habit to turn around for wider sweeps.