Interesting discussion. I have always been "plagued" by players who want to talk to their npcs, so combat always seems to be their option of last resort, making me have to think about character motivations! So inconsiderate, making me do proper prep 😂
Thank you for the conversation, great as always. I think its important area that you raised regarding what counts as an Antagonist, as you know Dragonbane separates out monsters from NPC, a Giant or Goblin is not played as a monster. MCDM Flee Mortals makes Adversaries characterful. Weather, environment, conversation and discovery, if done in a certain way also become Obstacles or adversaries to negotiate and overcome. However I am curious, (and maybe it is a whole separate video), but what's your thoughts regarding PC as antagonists, like Free leauges, Alien or Walking dead, where personal agendas are core to the game, and are designed to be in potential conflict with each other.
I think this would be a good episode I'll suggest it to the boys! I personally think of almost anything that becomes an obstacle for the party as an antagonist and should be given character, everything from shop owners to storms really they're all puzzles or things to solve so I agree. Player conflict isn't something we've had in many games so it'd be an interesting conversation. Alien was really the first game we had where agendas between characters came to a head. It can be tricky I think for sure. Have you had any instances where its gotten ugly between players?
Interesting discussion. I have always been "plagued" by players who want to talk to their npcs, so combat always seems to be their option of last resort, making me have to think about character motivations! So inconsiderate, making me do proper prep 😂
Ugh! Those pesky players getting in the way of some honest to good combat!
Thanks for stopping by!
Thank you for the conversation, great as always. I think its important area that you raised regarding what counts as an Antagonist, as you know Dragonbane separates out monsters from NPC, a Giant or Goblin is not played as a monster. MCDM Flee Mortals makes Adversaries characterful. Weather, environment, conversation and discovery, if done in a certain way also become Obstacles or adversaries to negotiate and overcome. However I am curious, (and maybe it is a whole separate video), but what's your thoughts regarding PC as antagonists, like Free leauges, Alien or Walking dead, where personal agendas are core to the game, and are designed to be in potential conflict with each other.
I think this would be a good episode I'll suggest it to the boys!
I personally think of almost anything that becomes an obstacle for the party as an antagonist and should be given character, everything from shop owners to storms really they're all puzzles or things to solve so I agree.
Player conflict isn't something we've had in many games so it'd be an interesting conversation. Alien was really the first game we had where agendas between characters came to a head. It can be tricky I think for sure. Have you had any instances where its gotten ugly between players?