Really nice to see your approach I have soloed it with all pure colors on advanced and duoed (is that a word? ^^) it on expert with pure Shadow I would be really curious to see more maps with your deck - I always thought it would be next to impossible to do the campaign on exp with only one deck - especially for maps like GOL or dwarfen riddle I always had the urge to optimise my deck to beat them.
I'm working on a video series about this! But I want to release until I finished recording all videos, so I don't leave you hanging for 6 months. But I already beat all maps with this exact pure fire deck, just need to record :)
I think its: nomad, sunstrider, eruption, mine, blaster cannon, skyfire drake, disenchant, ravage, pyromaniac, juggernaut, spitfire, unity 2x, moloch, fire dragon, boom bros, bloodthirst, volcano, fire sphere, earthshaker (the earthshaker is pretty much just for ascension 2 haha)
@@ImJustPeter Oh, i forgot SoW, either instead of ravage or instead of lavafield probably. Boom bros offer cc because of knockback, and they are good for when you are attacked in a corner base and need a quick spawn. Batariel's advantage is that it does crazy damage to kill things fast, but imo the rest of fire's toolkit does that anyway so it's better to use the slot for utility (moloch keeps units alive, fire dragon hits air, boom bros offers some cc) Volcano is decent--I don't think it really matter which one you use but I have more charges of green so that's what I use lol.
Does green peace count as an exploit? Afaik it's not possible because the spell devices have a cooldown, so it's impossible to keep the walkers alive long-term. But it might be possible if you optimally protect every walker from the beginning so that they all reach the shrine and deal damage? Or possibly if you rush straight for the fire device and start spamming it from the very start ^^
We now have deck codes! To see the deck I used, type into chat:
/importdeck MiFaFCNEUNSCP0MkV_KKUKMiEdIcTZXEGWLGNCGlK
Where do you paste the code to see it lol
@@buttkicker8512 just in game. Like type it into the chatbox, with /importdeck instead of /trade or /lfg or /group
@@Eirias_h4 oh ok thx lol
Really nice to see your approach
I have soloed it with all pure colors on advanced and duoed (is that a word? ^^) it on expert with pure Shadow
I would be really curious to see more maps with your deck - I always thought it would be next to impossible to do the campaign on exp with only one deck - especially for maps like GOL or dwarfen riddle I always had the urge to optimise my deck to beat them.
I'm working on a video series about this! But I want to release until I finished recording all videos, so I don't leave you hanging for 6 months. But I already beat all maps with this exact pure fire deck, just need to record :)
@@Eirias_h4 please share the decklist
Could you share the deck list? I am interested in being able to complete the campaign with only 1 deck.
I think its:
nomad, sunstrider, eruption, mine, blaster cannon,
skyfire drake, disenchant, ravage, pyromaniac,
juggernaut, spitfire, unity 2x,
moloch, fire dragon, boom bros, bloodthirst, volcano, fire sphere, earthshaker
(the earthshaker is pretty much just for ascension 2 haha)
@@Eirias_h4 what are Boom Bros used for? What made you choose them over a Batariel?
Is volcano a good tower? Which affinity do you go for?
@@ImJustPeter Oh, i forgot SoW, either instead of ravage or instead of lavafield probably.
Boom bros offer cc because of knockback, and they are good for when you are attacked in a corner base and need a quick spawn.
Batariel's advantage is that it does crazy damage to kill things fast, but imo the rest of fire's toolkit does that anyway so it's better to use the slot for utility (moloch keeps units alive, fire dragon hits air, boom bros offers some cc)
Volcano is decent--I don't think it really matter which one you use but I have more charges of green so that's what I use lol.
@@Eirias_h4 ohh interesting, I'm looking forward to seeing some more gameplay of the deck in action.
@@Eirias_h4 Ah some follow up questions, how come you decided to run Juggernaut instead of Magma Hurlers? How necessary would you say Disenchant is?
Is it even possible to solo this map without any exploits, i.e. just by saving the walkers with the devices, with any deck, including splash decks?
Does green peace count as an exploit? Afaik it's not possible because the spell devices have a cooldown, so it's impossible to keep the walkers alive long-term.
But it might be possible if you optimally protect every walker from the beginning so that they all reach the shrine and deal damage?
Or possibly if you rush straight for the fire device and start spamming it from the very start ^^
your mic bro...plz!!
: )