Sir, First of all I love watching these tutorial videos, ❤❤. And if you please teach HLSL coding in Unreal Engine Custom node in material editor. Please, don't stop these series they help a lot. ❤❤❤😊
In Unreal Engine- when you write the name of the menu for the exposed library, use | instead of / for nested menu, and also you don't need to add spaces between sub-menus
Hi Ben, Thanks a lot as usual. Do you have a feel for what is faster in Unreal: to sample a pregenerated noise texture or to generate noise procedurally? I would assume it is something like "up to X octaves procedural is faster for Y noise function"... The target system is high end windows PC...
Can you tell me about the new material system of 5.5substrate? ? -, the official stated that the new material system of5.5 substrate has entered the beta version and can be put into production projects. .
Sir, First of all I love watching these tutorial videos, ❤❤. And if you please teach HLSL coding in Unreal Engine Custom node in material editor. Please, don't stop these series they help a lot. ❤❤❤😊
The movement makes me think of FBM
In Unreal Engine- when you write the name of the menu for the exposed library, use | instead of / for nested menu, and also you don't need to add spaces between sub-menus
Thanks!!
Hi Ben, Thanks a lot as usual. Do you have a feel for what is faster in Unreal: to sample a pregenerated noise texture or to generate noise procedurally? I would assume it is something like "up to X octaves procedural is faster for Y noise function"... The target system is high end windows PC...
In the testing I've done, I've found that noise that's using 3-4 octaves in roughly equivalent to one texture sample.
Hi there Ben. I was wondering if you could cover how to utilise 6 point lightmaps in unreal/unity.
I just wonder how practical it is to be used, because I keep hearing that it's very expensive to use Noise node inside material editor.
Can you tell me about the new material system of 5.5substrate? ? -, the official stated that the new material system of5.5 substrate has entered the beta version and can be put into production projects. .