How Pokemon's Art Style & Design Has 'Evolved'

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  • เผยแพร่เมื่อ 28 พ.ค. 2024
  • Pokémon's art style has changed a lot over the years, and I wanted to share my thoughts as a professional concept artist as to how you can read and understand Pokemon designs as well as appreciating how cute they are.
    From Pokemon Red, all the way to Pokemon Legends Arceus, Game Freak has gained progressively more art capabilities and a larger team, that will have some large effects on how new Pokémon will be designed. But I'm hoping the video teaches you how Game Freak tackles creature design, and how you might be able to design your own Pokémon too.
    I know some folks might not appreciate my love of both new and older Pokémon, but each have their charms. I hope we can all just appreciate cute creatures together :)
    ===LINKS===
    These videos are powered by Patreon: Becoming a monthly supporter and receive episodes early, vote on upcoming episodes, and see exclusive artwork:
    PATREON► / samsantala
    TWITTER ► / samsantala
    ARTSTATION► www.artstation.com/samsantala
    ===CHAPTERS====
    0:00 Intro
    1:19 Classic Era
    6:33 Abstract Era
    11:15 Plushie Era
    16:52 Conclusion
    20:00 Credits
    ====CREDITS====
    Written and produced by Sam Santala
    Special thanks to 'Mido' for collecting so much footage.
    ===MUSIC===
    All music is from the Diamond & Pearl Sound Library:
    soundlibrary.pokemon.co.jp/en
    ---
    #Pokemon #PokemonArceus #Nintendo
  • เกม

ความคิดเห็น • 224

  • @billykrueger275
    @billykrueger275 2 ปีที่แล้ว +196

    I always found Black and White one of the more interesting eras to analyze because since it has all new pokemon, there's alot a parallels to old pokemon that really show off how game freak has changed design principles.
    For example, Muk and Trubbish are both pokemon based on piles of waste, but because Trubbish has rounded eyes and features, as opposed to Muk's pointy eyes, it comes off less threatening and more cute

    • @SamSantalaArt
      @SamSantalaArt  2 ปีที่แล้ว +48

      Gen 5 is a really odd one. I never liked it when it was out, but it's grown on me somewhat. It definitely feels like Pokémon redesigning a lot of gen 1 with new techniques to see what would be different

    • @JacobPDeIiNoNi
      @JacobPDeIiNoNi 2 ปีที่แล้ว +19

      I don't like muk or Garbodor because they're sort of both far ends of extremes and I don't particularly like either. Muk is underdesigned (literally just a purple pile of sludge) to the point it's boring while Garbodor is overdesigned (lots of random features and clashing colors) to the point its a mess to look at. Just my opinion, its fine to like either of course, I just find it interesting how I dislike some pokemon for opposite reasons

    • @calvinjones4480
      @calvinjones4480 ปีที่แล้ว +1

      In my testament 😂 I actually quit playing Pokémon after the sinnoh region and came back in x and y so when I seen some of the black and white designs I honestly thought they were from the x and y series 🤦‍♂️. But with that being said for me alola designs were okay just hated the ultra beast concept and I didn’t play sword and shield at all… 😂 but I just beat scarlet not too long ago and it was okay story wise and battling just performance wise kinda aggy but didn’t have that much fun since emerald,firered,heart gold ,or even diamond.

    • @RokkTheRock
      @RokkTheRock ปีที่แล้ว +1

      @@JacobPDeIiNoNi what do you think of alolan grimer/muk?

    • @JacobPDeIiNoNi
      @JacobPDeIiNoNi ปีที่แล้ว +1

      @@RokkTheRock I like it more, being based on oil spills is a bit more interesting and the crystals as claws/teeth give it at least a bit more features, still not my favorite but I prefer it to regular muk even if it is pretty weird looking

  • @BardicLasher
    @BardicLasher 2 ปีที่แล้ว +377

    I feel like you missed an important aspect of the shift to the "Plushie Era." Pokemon from Gen 6 onward needed to be designed for animated 3D models. This meant that a lot of the designs pushed to be easier to render and animate- and some Pokemon even had design changes between gens 5 and 6. Many of the older designs just don't look as good in 3D, or were too detailed to model properly in 3D.

    • @zethstar3475
      @zethstar3475 2 ปีที่แล้ว +39

      thyplosion go brr

    • @aplace5791
      @aplace5791 2 ปีที่แล้ว +5

      @@zethstar3475 racism go brrrrr

    • @rainthedraconic402
      @rainthedraconic402 2 ปีที่แล้ว +3

      Tangrowth.

    • @bamshablam5977
      @bamshablam5977 2 ปีที่แล้ว +47

      @@aplace5791 what

    • @aplace5791
      @aplace5791 ปีที่แล้ว

      @@bamshablam5977 he’s racist, simple as that

  • @RedFalcon-op4hx
    @RedFalcon-op4hx ปีที่แล้ว +53

    This is the best video on the topic I’ve seen, especially pointing out technical aspects and providing necessary background. Feeling like an educated dissection, rather than an opinion piece.
    Although it makes me remember why other monster tamers haven’t taken off or lasted to the same degree, Pokemon’s designs vary in “visual personality” as I call it, while other IP’s tend to be too homogenous as in there isn’t enough variation in the number of “cool”, “cute”, “bizarre”, “scary” monsters.

    • @RedFalcon-op4hx
      @RedFalcon-op4hx ปีที่แล้ว +4

      And I feel that other generations, whether intentionally or unintentionally help with that needed variety. Although that’s probably for a separate video

  • @TheFallfish
    @TheFallfish 2 ปีที่แล้ว +79

    I definitely felt there was a design shift from 2 to 3 and 5 to 6 but never really knew why until now

  • @lostpeonies
    @lostpeonies 2 ปีที่แล้ว +27

    As a hobbyist creature designer, this video is very much enlightening and makes me want to look over my past designs and figure out how to implement some of the concepts from this video. It’s really interesting and I appreciate you sharing your insights on Pokemon design! I have been trying to also look at Pokemon for inspiration, but I don’t think I was looking at it in a way that was actually breaking down the design and figuring out how it works. At least I have a better starting point now lol. Keep up the good work!

    • @SamSantalaArt
      @SamSantalaArt  2 ปีที่แล้ว +4

      That's really nice to hear! I'm really glad my Pokémon ramble could teach you something interesting about how to design creatures :D

  • @behemothking6081
    @behemothking6081 2 ปีที่แล้ว +61

    I love gen 4 pokemon 😭
    This was really cool and the breakdown of each era's style helps me figure out why I feel the way I do towards particular pokemon. I've always loved Ponyta but not Blitzle as much, and its because of the details you pointed out.
    Will be interesting when I look through the entire pokedex again sometime with these new "eyes" of mine.

  • @swifttoplay3047
    @swifttoplay3047 ปีที่แล้ว +6

    This video helped me understand art design

  • @mauricecherry1209
    @mauricecherry1209 2 ปีที่แล้ว +13

    I wish others fans realized what you said about how Pokémon’s target audience is essentially kids and that they aren’t necessarily trying cater to old fans

    • @comyuse9103
      @comyuse9103 7 หลายเดือนก่อน +7

      i mean, they aren't catering to kids either. they are catering to corpo suits who think this is what will appeal to kids. ed, edd, and eddy* was made for children but the character designs were more interesting and complex than some of what gamefreak puts out.
      *example used because i can remember it most clearly, which is probably a _very_ strong point in its favor.

  • @madnessarcade7447
    @madnessarcade7447 ปีที่แล้ว +4

    All ages
    Pokémon is such a one of a kind unique franchise

  • @machoke666
    @machoke666 2 ปีที่แล้ว +7

    I didn't really think that I had a favorite gen in terms of Pokémon design, but then I did a test to figure out my favorite Pokémon, and I found that most of my faves are gen 1 and gen 2 Pokémon, and the ones that are from gen 3 and later have pretty simplistic designs that would've fit in gen 1 and 2, Pokémon such as Breloom, Swablu, Rotom, Slurpuff, Solosis, Eiscue, Audino, Whimsicott, and Bewear

  • @MrLucasmatta
    @MrLucasmatta 2 ปีที่แล้ว +8

    I have to admit that the 4th generation is one of my favorites in terms of design. Not because of technical reasons, but just because I think most Pokemon in that generation look very "cool", like for example Infernape, Lucario, Luxray, Electivire, Drapion, and even my currently favorite Pokémon, Roserade. I also love the charm of the smaller Pokémon too, for example, Starly is my favorite "starter bird", and I also really like Buizel's design (but not much Floatzel).

    • @MrLucasmatta
      @MrLucasmatta 2 ปีที่แล้ว +2

      I also love the new baby stages even more than their evolutions, like Mime Jr., Bonsly and Munchlax.

    • @vladprus4019
      @vladprus4019 2 ปีที่แล้ว +2

      Simmilar. Also I would like to say that I like how this generation basically established (after Gen 3 hints) that designs of more "divine" or "alien" Pokemon became much more complicated, abstract and visually imposing, creating sense that it is not something powerful, special and otherworldly. Those are clearly not "pets", not even "beasts". Those are eldritch, divine and alien beings that defy rules of this world.

    • @toastie6479
      @toastie6479 2 ปีที่แล้ว +1

      @@MrLucasmatta I also really love mime Jr. I generally hate baby pokemon as well as Mr mime himself but Mime Jr is just lovely.

  • @amesstarline5482
    @amesstarline5482 ปีที่แล้ว +5

    I personally like the "Abstract Era"- still animal-like, but more explicit about what they represent as a type. Blitzle looks like an electric type. Munna looks like a Psychic type. Instead of "the body has fire" Charizard, the flowy "tendrils" of Reshiram embody fire.

  • @arranr
    @arranr 2 ปีที่แล้ว +47

    I really like this division of the design styles and it helps with some of my own mental grouping of the generations. You're a brave one to take pot shots at any particular generation though.

  • @TrvisXXIII
    @TrvisXXIII 2 ปีที่แล้ว +8

    These are my absolute favorite topics on Pokémon, I’m so upset my algorithm didn’t recommend this

  • @gamedragonja8962
    @gamedragonja8962 ปีที่แล้ว +13

    The best take on pokemon design on youtube.Instead of just bashing the newer generation because nostalgia and cartoony and humanoid he instead focused on what each era of pokemon design meant for the series we either love or love to hate.Great vid

  • @Syiepherze
    @Syiepherze 10 หลายเดือนก่อน +4

    My thoughts and opinions of each generation's set of designs:
    • Gen 1: A diverse smorgasbord of unique, recognizable creatures. Many are abstract concepts, but are approached from a naturalistic perspective like you said
    • Gen 2: I have a few favourites from this gen, but aside from the cross-generation babies and evolutions.. I'm not really a fan of the majority of this Pokédex. Some of them are either too simplistic, too dull-colored, or were barely shown off in their debut generation..
    • Gen 3: The graphical shift to the GBA definitely contributed to the designs of Hoenn. This was my first generation, and there is just so much uniqueness and creativity in these designs...not to mention COLOUR. This dex is a pack of Skittles!
    The designers were playing around a lot this gen.
    • Gen 4: Hints of design simplification can be seen in some designs, as if foreshadowing the Plushie era. Some designs are really dialing in on the "appeal" factor. Pokémon like Lucario, Infernape, Luxray and Garchomp are examples of Pokémon that truly exude coolness
    • Gen 5: A "soft reboot" for the franchise, this gen is quite experimental. More designs have become "concise" in terms of detail. Pokémon start becoming designed with unique personalities in mind as well.
    The Pokédex 3D apps show some large-scale experimentation with how Pokémon would appear in 3D
    • Gen 6: 3D modelling and animation is now a main design factor. The amount of detail is carefully considered. Thanks to Pokémon Amie, Pokémon now have to demonstrate even more appeal and character
    • Gen 7: Comparable to Gen 6. But now with a greater emphasis on marketability especially with some of the "friend-shaped" Pokemon
    • Gen 8: Pokémon are becoming more exaggerated in their designs, and are further pushing the boundaries of what a Pokémon design should look like. This Pokédex is quite divisive, and not just because of Dexit lol
    • Gen 9: Even more exaggeration and experimentation (literally) this gen. Probably the most divisive a Pokédex has been so far lol.
    There are a lot of Pokémon I either just don't care for or vehemently dislike. No offense to the designers, but some of the Paldea mons just feel like first passes..

  • @cosmostheprotogen
    @cosmostheprotogen 2 ปีที่แล้ว +35

    This was very lovely to watch and all of the graphical presentations were on point! I love that we can hear your excitement at times when you get to thing you enjoy!

  • @daka.notatp
    @daka.notatp ปีที่แล้ว +4

    thanks you for actually giving valuable information an not just a video saying you dont like the modern pokemon era. now i understand more about character design and i appreciate more some designs

  • @paleona5820
    @paleona5820 ปีที่แล้ว +8

    What a great video! I have favorites from every generation of Pokémon, but 1&2 have always appealed to me the most and not only because of nostalgia. I think your observation of how the designs are more naturalistic really nails it. I tend to (generally) prefer “lightly stylized” creatures over full blown abstraction. Really great breakdown of these design eras!

  • @strangeduckling
    @strangeduckling ปีที่แล้ว +33

    While I like the concepts and designs for many of the newer generations of pokémon, there was always something that just felt "off" to me. These types of videos have helped me understand! It's the art style! With the early generations, the artsyle made the creatures look more realistic, like a real (albeit fantasy) animal you could actually picture roaming around the wilderness; with the newer generations, while the art style is cute, they look closer to OCs or caricatures rather than actual living creatures that would inhabit this fictional world. While neither artstyle is wrong or bad, the problem arises when the two contrasting art styles are right there next to each other in the same game.
    I'd love a couple of games with cohesive art style in either direction; in one game they could take the older pokémon and convert them into the newer, cuter art style, while in the other game (the one I would be most excited for) they take all the newer pokémon and convert them into the older, more realistic art style with more appropriate detailing and proportions. I personally would find it super cool to see some of the newer pokémon (Sobble or Nickit, for example) in the more classic style, and vice versa.

    • @suicune2001
      @suicune2001 10 หลายเดือนก่อน +2

      I love New Pokemon Snap but it really showed me the change in art style. The various generations don't even look like they belong in the same franchise.

    • @comyuse9103
      @comyuse9103 7 หลายเดือนก่อน

      i would love it if they went back to the good art style, zorua would be so much cuter.

  • @bhendonqueiroz1978
    @bhendonqueiroz1978 ปีที่แล้ว +2

    2:23 this kangaskan for me is so cute it's so happy it looks so friendly to me you know, i can't say for sure but i like it brings me happy feelings look at it :)

  • @hamburgerbroz6439
    @hamburgerbroz6439 7 หลายเดือนก่อน +1

    im a pokemon designer just purely as a hobby, and ive dedicated HOURS to studying the style(s) of pokemon and replicating them throughout their different eras. this is without competition the best breakdown ive seen, and it makes me want to revisit my old (and current, lol) designs with a renewed knowledge of what makes them tick!! great video!

  • @RokkTheRock
    @RokkTheRock ปีที่แล้ว +2

    id say my favorite gens of design are 3 and 7 with a sprinkle of every other gen lol

  • @midomon6210
    @midomon6210 2 ปีที่แล้ว +13

    Seeing the process of this video, how it was born and where it ended up was so exciting! I'm so happy with this end result! Can't wait for more!!

  • @thegreatmajora5089
    @thegreatmajora5089 2 ปีที่แล้ว +17

    Really enjoyable video ! I think I've gained a more solid appreciation for the modern era. I do hope you get around to making a video on the Ultra-Beasts, I think they're extremely interesting with how much they push the boundaries.

  • @AshXXMayftw
    @AshXXMayftw 2 ปีที่แล้ว +32

    I actually grew up with the series, having been given a Gameboy Color for my 6th birthday back in 1999 and with it a copy of Red, but though I'm an old fan I can't dent my preference towards the newer generation designs. Of course, I'm not saying Gen 1-4 were bad, they were all good, but as an adult who loves stirring up those imaginative juices for stories, seeing them being more creative with their designs has been a treat. The Ultra Beasts in particular blow my mind in 2016; they looked so alien and unlike other pokemon. But one of my favorites has to be Eternatus, that Lovecraftian beast made my jaw hit the floor when I saw it for the first time. I remember thinking "Is this really a pokemon?", but it was, and it looked amazing.

    • @SamSantalaArt
      @SamSantalaArt  2 ปีที่แล้ว +7

      Yeah I suspect a lot of gen one fandom is mostly nostalgia. I get folks who don't like the newer designs, because maybe they like something a bit more... I dunno, hand-made? But the latest gens are really technically competent and have so much personality :)

    • @AshXXMayftw
      @AshXXMayftw 2 ปีที่แล้ว +7

      @@SamSantalaArt Yeah. If you've played Legends Arceus they've injected some actual personality into the pokemon and how they interact with the player and other pokemon. Like how how a wild Blissey will approach the player if they're hurt and act like they're checking up on them before running away. A nod to how they're typically assistants to Nurse Joy in previous generations.

    • @AutisticTomato26
      @AutisticTomato26 2 ปีที่แล้ว +4

      @@SamSantalaArt I'm just not a fan of the more "cutesy" designs of the newer gens. Don't get me wrong I still love some pokemon from the newer gens, particularly the bug types, but I just prefer the less cutesy-looking designs from the older gens.

    • @priestesslucy3299
      @priestesslucy3299 2 ปีที่แล้ว +10

      @@SamSantalaArt I feel like there's a sense of realism to the designs of classic era.
      They don't feel like a product, but more like photographs or illustrations of something someone saw.
      Obviously none of its real, but that is the vibe I get.

    • @dingola_
      @dingola_ 8 หลายเดือนก่อน

      ​​​​​​@@priestesslucy3299
      I see a BUNCH of people talking things like these already, and even understading it and agreeing its a totaly valid pov, i fell like a lot of people just say it to sell the newer art style as "souless" and objectivally worse in comparassion, witch is not exactaly true. Its really clear that newer designs has a lot of thinking towards them too ( with some exeption *COF COF* FLAMIGO *COF* ) just beacuse they dont follow this especific design philosophy it doesnt mean that the artists behind them dont care anymore.
      Not saying you'r part of it, but the main problem i have with the "pokemon design" discussion is that people are trying too hard to put an objective response in a question that just dont has one.

  • @hannahmcmullen8518
    @hannahmcmullen8518 2 ปีที่แล้ว +11

    Really appreciate your insight and approach here! Would love to hear you break down more of their design work, ecology, or anything that catches your eye! Thanks for a great video!

  • @THEW0LFB0Y
    @THEW0LFB0Y 2 ปีที่แล้ว +4

    This was a very well done video. My favorite Era is the Abstract Era, it's the one I grew up with. So I guess that's why lol, Gen 5 Specifically.

  • @gabebatista4129
    @gabebatista4129 ปีที่แล้ว +2

    I would appreciate a lot more pokemon themed videos, this franchise has a lot to offer when bringing the design topic

  • @SpottedAlien
    @SpottedAlien 2 ปีที่แล้ว +5

    Very nice analysis. I'm personally one of those people who kinda prefers a mix of the later "classic era" designs with a majority of the "abstract era," but I've had many favorites across all eras. Especially loved hearing you touch on some of the creature design elements, like weighting, color usage, and finding the focal point. Would love to hear you touch on Megas, Ultra Beasts, and Gigantamax in terms of design.

  • @cynabunart
    @cynabunart 2 ปีที่แล้ว +7

    I was just looking into the differences between styles and came across this video! It's a wonderful breakdown of the design principles and gives a good explanation for why things have gone to a much cuter visual format. I think naming it the "plushie era" is incredibly apt! I grew up at the optimal time for Pokemon's release (I was 10 when red and blue came out) so it's certainly a franchise I'll love forever, and it's fun to see how it's grown since it's inception. I'm partial to the earlier, more natural designs myself, but this later era is nice visually too. I'll be certain to incorporate some of these techniques in my own work in the future. Thanks for the great vid!

  • @TCOFFICIAL01
    @TCOFFICIAL01 6 หลายเดือนก่อน +1

    Good overview! Design wise, gen 1’s shapes and relatability make it my fav!

  • @SingTingz31
    @SingTingz31 หลายเดือนก่อน

    Imagine "Who's that Pokemon" without distintive silhouettes

  • @lucilleballs2291
    @lucilleballs2291 2 ปีที่แล้ว +1

    You taught me some design principles! It's really helped me clarify my own design goals in my head. I also appreciate Empoleon's design concept and strategy so much more with the explanation provided in the video.

  • @madnessarcade7447
    @madnessarcade7447 ปีที่แล้ว +1

    15:52 Pokémon has made 800 million dollars from the anime? That’s wild

  • @adamwilson1691
    @adamwilson1691 10 หลายเดือนก่อน +4

    Gen 1 designs are timeless in my opinion, especially in the original ken Sugimori illustrations.

  • @robertlupa8273
    @robertlupa8273 2 ปีที่แล้ว +1

    One of the best examples of contrast done right is definitely the Gen 2 Gastly family, _especially_ Gengar. That thing really lives up to it's category of "Shadow Pokemon", being almost entirely black, with evil red eyes and a pale white grin, plus some purple highlights.

  • @CoryCeeTV
    @CoryCeeTV 2 ปีที่แล้ว +2

    This was outstanding! Thanks for clearly putting in so much time and thought into this. It really shows!

  • @kzenaa
    @kzenaa 2 ปีที่แล้ว +4

    Really good video :) , I havent seen many people cover weighting in designs so this was very useful ! thank you :)

  • @No__direction__
    @No__direction__ 11 หลายเดือนก่อน +2

    I’d love to be a creature designer. I love art as much as I love architecture so it was a difficult choice to make. I ended up choosing the one that’ll be the easiest to get a career 😅

  • @tbbivi
    @tbbivi 2 ปีที่แล้ว +6

    this was very insightful, thanks for the breakdown! :)

  • @zethstar3475
    @zethstar3475 2 ปีที่แล้ว +1

    i LOVE this video, and checked your channel to see its your second one,
    THIS level of production value is AMAZING

  • @ForlornCreature
    @ForlornCreature 4 หลายเดือนก่อน

    I’ve been looking for good videos on Pokémon design and this is one of the best I’ve found so far, thank you!

  • @Navigator2905
    @Navigator2905 2 ปีที่แล้ว +2

    This is an awesome analysis video. I would love to see a part 2

  • @gamemanadvance1128
    @gamemanadvance1128 2 ปีที่แล้ว +3

    Really really good video man, keep it up!

  • @JoyceW-Art
    @JoyceW-Art 2 ปีที่แล้ว +8

    This was a really informative and interesting!
    Pokemon has gone through such a big journey and I love to see people analyzing that journey. Definitely subscribing for more content like this!

  • @neilleleven
    @neilleleven 5 หลายเดือนก่อน +1

    I feel like Pikachu’s design even followed these 3 eras. He went from a chubby, anatomical design to a more balanced version with its head closer balancing with his body, and then his current version that is chibi or plushie all the way.

  • @boshman11
    @boshman11 5 หลายเดือนก่อน

    You mentioning real gems in the abstract era and showing my #1, Maractus ❤

  • @badboy333666999
    @badboy333666999 ปีที่แล้ว +1

    this is the best video on youtube. thank you so much for this breakdown

  • @MrMoonside
    @MrMoonside ปีที่แล้ว

    Great analysis and very well put together. Came by this video randomly but a definite subscribe.

  • @carkus8
    @carkus8 2 ปีที่แล้ว

    Fantastic analysis in this video! Thanks for sharing your insight :)

  • @scorchinglizard
    @scorchinglizard 2 ปีที่แล้ว

    This is a great video! Does a good job explaining art and design principles without being overwhelming! Would love to see that video about the "alternate" forms like z-moves and the like.

  • @spenceII
    @spenceII 7 หลายเดือนก่อน +1

    Venonat has a far less cluttered design than Aromatisse. Venonat’s fur is more jagged, but it is consistent and does not distract the eye. The contrast between the smooth and jagged fur of Aromatisse pulls my eye in different directions making it unpleasant to look at.

  • @SingTingz31
    @SingTingz31 หลายเดือนก่อน

    This is the most unique video ive seen on Pokemon.

  • @woodneel
    @woodneel 2 ปีที่แล้ว +13

    I knew every generation "felt" different but I couldn't verbalize or even cognize how - I just chalked it up to different directors and designers' personal styles, but seeing it as eras of design evolution based on that basest driving form of innovation, marketing... well, it puts things into perspective and confirms a lot of my intuited guesses. As someone who literally counted Pokemon as my (only) friends in childhood, I've learned to embrace the "new" generations with "aww, that's kinda nice" sort of detached mindset and just enjoy the cute pageantry of it all.
    I wasn't sure you were going to make more videos because it'd been quite a while, glad you're sticking around. As someone who really appreciates good design/engineering (in whatever discipline I find them in), I'm glad you can help me name a lot of what I just vaguely grasp at.
    How about a video idea? I was playing Hades and pondering all the "new" Shin Megami Tenseis and thought - the same mythical and historical figures can be interpreted in a variety of ways depending on authorial intent and the zeitgeist of the week - how does that extend to their visual design?

  • @nicolasroodettes3318
    @nicolasroodettes3318 2 ปีที่แล้ว +2

    I think its also telling that the 2nd most profitable franchise is hello kitty, you can tell pokemons over time been taking cues from sanrio and making more “cutesy” and pastel merch in the plushie era compared to the more “boy” merch of the earlier gens

  • @sunn9593
    @sunn9593 2 ปีที่แล้ว

    This video essay is so cohesive, entertaining and interesting at the same time!

  • @PrismSeadevil
    @PrismSeadevil 2 ปีที่แล้ว +2

    I've been waiting for this video for about 12 years, and it's as great as I ever dreamed.

    • @SamSantalaArt
      @SamSantalaArt  2 ปีที่แล้ว +2

      Haha, Kyle you know I'd talk your ear off about Pokémon design any time :D

  • @shmoneydan
    @shmoneydan 2 ปีที่แล้ว

    Amazing video great work!

  • @Kinowolf
    @Kinowolf 3 หลายเดือนก่อน

    Good call in the conclusion. Paradox Pokemon are clearly Gen 9's answer to how to create an appealing twist to designs without radically shifting the core principles. They'll likely continue to introduce gimmicks like this in each generation (Mega, Dynamax, Paradox, etc.) to push the design language and gameplay features without having to make any permanent changes to the core formula.

  • @notarobot528
    @notarobot528 2 ปีที่แล้ว +4

    Great video Sam! I'd love to hear your take on Monster Hunter creature design as well, there's a lot to unpack there!

    • @SamSantalaArt
      @SamSantalaArt  2 ปีที่แล้ว +2

      Thanks a lot! Yeah I definitely want to do one on Monster Hunter at some point. I have so much to say about it, this Pokémon one was very dense though, so I may make one about a specific Monster instead of the whole brand. At least, for now.

    • @notarobot528
      @notarobot528 2 ปีที่แล้ว

      @@SamSantalaArt Sounds great! Can't wait to see it 😊

  • @masch7000
    @masch7000 2 ปีที่แล้ว

    beautiful video, easy to understand and clear

  • @alessandromazzini7026
    @alessandromazzini7026 8 หลายเดือนก่อน +3

    Man the difference between blitzle and ponyta.. that's what kills me

  • @lemonfork1152
    @lemonfork1152 10 หลายเดือนก่อน +1

    This is such a great video. Johto has my favorite designs out of all the gens. It keeps gen 1's quaint, somewhat naturalistic and angular design and makes them so colorful and vibrant. I recognize that in the newer gens (esp the abstract era) really cool design choices were made and that there was a lot of thought and creativity put into aforementioned designs, and yet... my favorite pokemon is a pile of vines. I wish all the "purely cool" amd intentionally super-cute designs would resonate with me as much as the slightly goofy ones but they just don't
    I'm a bit scared of being perceived as a genwunner (despite not even being alive during the nineties) because of that, but oh well. To each their own. Or maybe I just prefer the og retro artstyle and not the designs themselves, who knows
    Edit: Shoutout to the Reggies, the Golett line, the Venipede line, the Meltan line, the Honedge line and the Drifloon line, though!

  • @a_naotenhonome780
    @a_naotenhonome780 7 หลายเดือนก่อน +1

    This a really well made video, and thanks to it, i finally figured out why i always had the feeling that a lot of designs felt to cutsey or soft, in their shape language or how some pokemons feel a lot less "animalistic"
    Also i assume that they based this Pokemon in a actual sea slug called sea bunny 16:21 lol

  • @vvaleddy
    @vvaleddy 2 ปีที่แล้ว

    Really interesting vid.
    I enjoyed your analysis a lot.

  • @qookyquiche2550
    @qookyquiche2550 2 ปีที่แล้ว

    Thank you for this video! It was very informative! 🥰

  • @crisiskrow
    @crisiskrow 4 หลายเดือนก่อน

    The best video I’ve seen in a while about Pokemon.

  • @desquolor
    @desquolor 2 ปีที่แล้ว +1

    fantastic video!

  • @vaiyaktikasolarbeam1906
    @vaiyaktikasolarbeam1906 ปีที่แล้ว +1

    NICE!!! Thank you!

  • @sidiwvwhi
    @sidiwvwhi 2 ปีที่แล้ว +2

    this was really interesting!

  • @alolanfigment9822
    @alolanfigment9822 2 ปีที่แล้ว

    This was a really interesting and well made video.
    For me, I find all 3 of these eras to have unique qualities that make me love them all, I can't say for certain which one i like the most. They all have their unique identity and charm and none of these are superior to one another, just different. (For me atleast)

  • @zinzolin14
    @zinzolin14 ปีที่แล้ว +1

    I greatly enjoyed listening to your analysis. I'm an aspiring concept artist and it's great to hear your thoughts as a professional. As someone who grew up with the franchise, I've always appreciated the newer and innovated designs of newer Pokemon. It'd be super interesting to hear your thoughts on Gen 9's roster!
    Also, I just discovered your art and I'm loving what I see! Can't wait to dive into your work some more! 😍

  • @TentaBat
    @TentaBat 2 ปีที่แล้ว +3

    What a great in-depth video! Really opened my eyes on the design choices they made and why, like the example between ponyta and blitzle!
    Obviously, I love the quaint look of the early designs as they’re reminiscent of real animals, but I also love the abstract era as they can get more creative of what a pokemon can be!
    As no surprise, the plushie era might not be my fav as the rounded features can get repetitive. I remember seeing a tweet criticizing the mouth style between alolan raichu and meowth compared to the original counterparts as being too simple and now I can’t stop thinking about that when I see them. I think it’s a little concerning when designs get more corporate, but i understand why as they wanna appeal to younger audiences! I’d say it can hinder future designs, but I’m sure they know what they’re doing when they still make cool original pokemon like Dragapult (and I’m a sucker for Appletun tbh)
    But anyways those are just those thoughts as I started playing pokemon with Sapphire and FireRed.

  • @suicune2001
    @suicune2001 10 หลายเดือนก่อน +1

    Interesting! Seeing videos like this explains why I like the original so much more than the new Pokemon. They look like actual living creatures and not plushies. Plushies migjt be fine for something like Neopets but it looks so strange when placed in a real world setting.

  • @braydenleaderofthetirkins1143
    @braydenleaderofthetirkins1143 2 ปีที่แล้ว +1

    This is a really amazing video.

  • @shifterlocker2361
    @shifterlocker2361 2 ปีที่แล้ว +5

    Oh neat another vid.

  • @armorbearer9702
    @armorbearer9702 ปีที่แล้ว +2

    Basically, kids these days prefer cartoony styles vs the 90s kids that liked a little realism.

  • @ravenslayer2000
    @ravenslayer2000 2 ปีที่แล้ว

    great productionvalue and breakdown

    • @SamSantalaArt
      @SamSantalaArt  2 ปีที่แล้ว

      Thank you Leslie! This took a very very long time to edit, I'm glad the effort was appreciated

  • @pookyslickvoodoo9933
    @pookyslickvoodoo9933 2 ปีที่แล้ว

    Loving your vids, dude!
    This was pretty interesting to watch, I hope you cover ultra beasts because their designs are wacky as hell. XD

  • @griantesla7644
    @griantesla7644 2 ปีที่แล้ว +1

    You just got a new subscriber

  • @buciallstar
    @buciallstar 2 ปีที่แล้ว +1

    interesting idea for a youtube channel. I'm eager to learn more about the designs in videogames.

  • @ethangnasher3848
    @ethangnasher3848 ปีที่แล้ว

    I wish I found this earlier, like, this was uploaded right on my birthday.

  • @w1nt3rolymp1cs3
    @w1nt3rolymp1cs3 2 หลายเดือนก่อน

    Bro just casually dropped a banger and dissapeared

  • @ShadowKaiserin
    @ShadowKaiserin 10 หลายเดือนก่อน +1

    A good number of my favorite designs are actually from gens 6 and 7, despite having grown up with the series.
    Many Pokémon fans around my age seem to feel that Pokémon design has gone downhill, and have very rigid ideas of what makes them "good" or "bad". They tend to favor more simple, aggressive looking designs that are essentially animals with a bit of color or flare to them to them to qualify them as fantasy monsters. They look down upon Pokémon that aren't strictly androgynous looking or anthropomorphized in any way. They dislike what they call "Pokémon with jobs", referring to Pokémon with concepts based on professions considered artistic and creative that require certain talent. They say that they are unable to picture these Pokémon as individuals with personalities.
    It feels like there's no room for creativity, for uniqueness, for Pokémon based on concepts or mythology rather than animals with elements slapped onto them. Pokémon fans no longer have the depth of imagination to project onto anything but the most blank slate of Pokémon designs, and blame the designs rather than their own lack of imagination.

    • @comyuse9103
      @comyuse9103 7 หลายเดือนก่อน

      those are called legendaries and shouldn't be as common as a squirrel at the local park. pokemon are supposed to exist in a cohesive world, any random nonsense shouldn't be added just because it is marketable.

  • @madmonty6099
    @madmonty6099 2 ปีที่แล้ว

    Sweet Video Bro

  • @kekekeithy8212
    @kekekeithy8212 2 ปีที่แล้ว

    Very good video

  • @xelacremant7396
    @xelacremant7396 2 ปีที่แล้ว +9

    This is a great video, very clear even for people like me who know nothing about art.
    One criticism I would have though, about the era you call the "plushie" era (when the art style goes corporate as you state in the video) is that it breaks away from the world it was born from.
    While pokemon started as an original concept, a new world with interesting, varied and expressive creatures that were made to fill up an imaginary world, I get the impression that the creatures being created now are not made to fill up an imaginary world, but very real bedrooms. Those of the children the plushies are going to be sold to.
    What I mean is: the imaginary was the fuel. Now the profit is.
    Of course that doesn't mean the art has become bad, or the concept less captivating. But the approach bothers me. I guess it's because I'm getting older.

  • @2ori1012
    @2ori1012 ปีที่แล้ว

    great vid

  • @kassyyar97
    @kassyyar97 2 ปีที่แล้ว +4

    Exactly what we were told at school! Most big franchises are focused on designing characters for toys, not for the games/movies. Cant really blame them, they got to earn their money in some way haha. Amazing video Sam!! You really gave me so much inspiration for new projects!

  • @phorchybug3286
    @phorchybug3286 2 ปีที่แล้ว +1

    Video: these new Pokemon are supposed to be more recognizable for children.
    Children: I never seen these Pikachus in my life.

  • @JacobPDeIiNoNi
    @JacobPDeIiNoNi 2 ปีที่แล้ว +1

    Great video! you produce quality content, excited to see what you do next.
    One thing though, when mentioning gimmicks why did you mention ultra beasts instead of regional variants? Ultra beasts are for all intents and purposes just regular pokemon with a bit more out-there designs (still worth talking about but not really fitting with the point you were making about different forms to keep things interesting), while regional variants pretty much embody the idea you pointed out about keeping designs fresh (for example it's turned some pokemon I've never really cared about like Marowak or corsola into some of my absolute favorite). In my opinion it's the perfect example of how to modify designs in that way, much better in overall quality than megas and g-max because the inspirations for the designs tend to be more thought-out due to needing to make sense within the context of the region. (Just my opinion).

    • @vladprus4019
      @vladprus4019 2 ปีที่แล้ว +1

      If I had to guess: because Ultra bests were so much connected to the story and how it is harder to justify their presence in other games.
      Notice that Ultra Bests didn't come back in non-Alola games. Regional variants did.

    • @JacobPDeIiNoNi
      @JacobPDeIiNoNi 2 ปีที่แล้ว +1

      @@vladprus4019 Ok that makes more sense.

  • @claudiodavid1915
    @claudiodavid1915 19 วันที่ผ่านมา

    I remember one friend of mine once said "the painted Azumarill artwork looks more threatening than Yveltal, who is literally death incarnated". I think the main issue of older fans not liking the latest artstyle is that they have too many colors that are too bright, there is a general lack of neurtal colors that make them look "natural".
    Since Pokémon should be actual animals of their world, older fans expect they to be... I don't say "realistic"... but at least natural. The "plushie" era makes them feel like thay are artificial. I say this because the main yell of older fans is something like "there's no way something like THIS exist in nature, even if it is a fantasy".
    I personally like most of gen 6 and 7 Pokémons (8 and 9 are hard to elaborate for me, sorry) and I like the new style, but I hugely prefer the older style, and if you compare pokemon that should have the same role (Swampert and Quaquaval, both water starters), the change in artstyle is too big, and I understand those who say "the desing by itself is ok, but the artstyle is too eccentric in latest generations", and I personally agree.
    Great video ❤

  • @Ciuin_Sam
    @Ciuin_Sam ปีที่แล้ว +2

    You articulated the changes in Pokemon design excellently! Calling the newer generations "The Plushie Era" makes so much sense as I felt the new designs are (rather too) toy-like, with lots of blobs and silhouettes that are difficult to read or are less memorable.
    I feel that Gens 1-3 have a strong balance of good points like silhouetting and nature-inspired motifs and animals. I feel that there are far too many 'abstract humanoid' pkmn in the newer generations; pkmn that feel like winners of "Best OC" art competitions, or like furries, or just relatives of the Gardevoir/Gallade species (big head, anime eyes, lean frame, decorations).
    Also, I appreciate Pokemon's respect for 'animism', which also allows for man-made or non-living objects to be sentient (Magnemite, Chandelure, etc), and do enjoy those.

  • @soundseffecter9972
    @soundseffecter9972 ปีที่แล้ว +1

    I liked the video

  • @thatguy3331
    @thatguy3331 2 ปีที่แล้ว +1

    Counter argument for Gen 4: Munchlax came from it.

    • @SamSantalaArt
      @SamSantalaArt  2 ปีที่แล้ว +3

      Also Toxicroak, who is ugly as sin, but I love it.

    • @hitkid2456
      @hitkid2456 2 ปีที่แล้ว +1

      Toxicroak is just plain badass, and heck, Scrafty line kinda reminded me of them come next gen. They were both dual typings that were welcome.

  • @suzannefox7662
    @suzannefox7662 ปีที่แล้ว +2

    I mean.. I might not be the target audience anymore but I have a feeling adults are the ones actually BUYING most of the merchandise.. sooo.. meh.. my nephews favorite Pokémon are mostly gen 1-4 because that’s the majority of Pokémon merch I own that he sees. He’s only 9 but he can see the clear difference in styles and his most used phrase for the plushie era is “aunt Susie that’s for baby’s”

  • @madnessarcade7447
    @madnessarcade7447 2 ปีที่แล้ว +2

    In an interview once gamefreak said they designed meltan with the same design philosophies as the Gen one Pokémon

  • @Lonewolf0840
    @Lonewolf0840 6 หลายเดือนก่อน +1

    While we are no longer their key demographic, our generation continues to support this franchise. Just like we should not complain when they don't specifically go out of their way to appeal to just us, they should remember we do not have to buy their merchandise. If they forget us completely, they may find fewer people buying their goods. Just look at Star Wars and Marvel...

  • @blackdot105
    @blackdot105 ปีที่แล้ว

    Man, I'd wanna see what you'd think of Gen 9's designs, because oh boy, do I find them rough...