Art of Fighting has a lot more "firsts" than taunts. It was the first with desperation moves (super move), visible damages on characters, zoom in/zoom out camera and RPG-lite mechanics that allowed the player to get stronger by beating the mini-games (new special move, more health, more mana).
Dosunceste. In 1992 I would agree with the super moves and RPG mechanics all of that. The name and structure of the game copied the " Street Fighter II" game engine. All it is is a borrowed system from SF's engine fighting mechanics. Those same characters joined Street Fighter's legacy of characters. Geese Howard tested his samurai skills against M. Bison. M. Bison is far superior to a superhuman crime boss like G. Howard.
@@nehemiahpouncey3607 All of this is childish arguing about which fighting game had ripped clothes and bruised faces. Childish and stupid. Useless and empty thought process information. None of it helps you develop in life.
one could argue that the first licensed fighting game was DragonBall Z Super Butoden on the SNES which predates TMNT tournament fighters by several months... but it was not released in the US at the time.
Ryo Sakazaki crossed over into Fatal Fury before King of Fighters '94. Street Fighter 2 had blood - minimal, but present. There was also Gladiator before all of them, which had some gore.
That was a weapon catch and throw only when you were disarmed. The first game that had "parries" as we know them today was Weaponlord one year later in 95.
Actually, Reikai Dōshi: Chinese Exorcist did digitized sprites before PitFighter, and Pit Fighter wasn't a real martial arts traditional fighter like MK with real digitized sprites in one on one fights, it was more of a brawling fighter/beat em up as you fought multiple guys at once certain rounds and could play 3 people at once on screen. As far as one on one fighter that looked good with digitized bloody, gory sprites MK was the first to do so😊
@@MKF30 Pitfighter was released before Streetfighter II defined what we expect fighting games to be. It also wasn't the first or last mainstream fighting game to put 3 characters on screen. Besides, it lacks the army of minor enemies that define the brawler genre.
@@juststatedtheobvious9633 If were talking major fighters that defined the genre then pit fighter was predated by Karate champ. Besides, pit fighter didnt have nearly the same impact of sf or mk. Pit fighter is still not a traditional fighter it has 3 people on screen at once and acts like a beat em up fighter more than a traditional one like karate champ, sf or mk with strictly one on one and 2 player at most. Its not a full out beat em up but its not a traditional fighter either. But yeah the game you referenced is called Reikai Dōshi: Chinese Exorcist albeit with figures and not actual digitized people.
Dead or Alive was the first fighting game with a multi-point counter system. DOA2 improved and popularized Multi-tiered Environments, it was the first Tag-Team fighting game to switch simultaneously between characters for Juggle Combos, and the first fighting game to use in-game graphics for story cutscenes. DOA3 was the first fighting game to support true Widescreen display and 5.1 Surround Sound, the first Xbox fighting game, the first fighting game to receive an award from NAVGTR, and the first fighting game included in the Xbox Championship tournaments. DOA Ultimate was the first Japanese fighting game to support Online Multiplayer and the first fighting game included in the World Cyber Games (WCG). DOA4 was the first fighting game to have a televised Esport event with its inclusion in the Championship Gaming Series (CGS), the first 7th-gen console fighting game, the first fighting game to support 16:9 HD display and the first fighting game to include Avatars and Virtual Worlds which was later expanded upon in the short-lived DOA Online and was later featured in SF6 and Tekken 8.
Thebest. You are incorrect totally. Dead Or Alive was not the first fighting game to have four multi- point counter system and definitely not Tag Team fighting game system. That began with Capcom and Marvel's " X- Men vs. Street Fighter" game, " Marvel Superheroes vs. Street Fighter", and the " Marvel vs. Capcom" games. Capcom vs. Snk" the mechanic system was very different but still cool.
probably the ones with anime tie-ins like yuyu hakusho 2: kakuto no shou or dragon ball super butouden, which features "cut-scenes" to replicate story events.
Art Of Fighting was basically a “story mode” to the point where it had a cliffhanger at the ending. There was a clear plot and call to action with a feeling of progression as you moved forward. I honestly can’t think of any fighters before it that placed an such an emphasis on dialogue and character interactions, as basic as they were lol.
1. Chun-Li is the 4th female fighter. The first was Yuki from Typhoon Gal, followed by Star and Yan from Yie Air Kung Fu. 2. First Bruce Lee Expy: Kim Dragon, World Heroes. 3. First Capeorista: Richard Meyer, Fatal Fury. 4. Jetta Maxx, Eternal Champions - First Silat Practicioner
I think Yuki/Typhoon Gal could be considered, but that starts to get into that granular conversation of "was it a fighting game?" IIRC it was single player (no VS mode), Yuki was the only playable character, and she fought a lot of nameless goons through the game when not in boss encounters. Some consider that an action beat 'em up and no so much a fighting game. Splitting hairs, I know haha. And from what remember Star and Yan were opponent characters in Yie Ar Kung Fu, and you only controlled the main character Oolong, so they don't count. It's definitely something you can pick apart, but I think Chun Li fulfills the distinction of being the first female playable character in what are specifically designated "fighting games" today. And nice call bringing up Eternal Champions, I feel like even though the move sets didn't reflect it too much (which was normal for fighting games of the time anyway) they had several potential firsts when it came to styles. In addition to Jetta's Silat (and Savate as well), I don't think I noticed fighters prior that practiced Hapkido (Xavier), Kenpo at least by name (Blade), or Mantis Style Kung Fu (Larcen).
NO, Chun-Li is the first real 1 on 1 playable female fighter. The others you mentioned were either not playable, or only fought weak goons and overpowered bosses, making Typhoon Gal more of a beat em up than a proper fighting game. Chun-Li was given equal status to the other fighters on the roster, with the same health bar as everyone else.
I don't think Street Fighter: The Movie was the "first movie tie-in". It was released in June 1995, but in February 1995 we got Double Dragon on the NeoGeo MVS - not everybody knows that it's the official tie-in of the Double Dragon movie with Robert Patrick as the villain. I'm pretty sure there must be even older examples.
MK was originally supposed to be a tie-in for Bloodsport (the Van Damme movie), but it got changed into something original when they couldn't get the rights. I'd say that turned out to be a blessing in disguise.
I think they actually released both cabinet versions at the same time. Some arcades just bought the "regular" 6 button layout cabinet, and others bought the "deluxe" 1 button cabinet.
Blandia was not the first fighting game with swords. Hyppodrome came out in the arcades in 1989 and Barbarian, The Ultimate Warrior in 1987 on the Commodore 64. Barbarian was also the first fighting game with gore and a finishing move. Except it was an induel feature. Basically, with a right timed action you could decapitate your opponent and win the match even you were in disvantage of health. A true wild card!
Yie ar kung fu from Konami was the first to feature female fighters and projectile attacks I believe. The female fighters weren’t playable themselves but the game was released in 1985, several years before SF2.
I remember Street Fighter coming out with two pressure sensitive buttons - kick and puinch and the ferocity of the attack depended on how hard you hit the button :D
EDIT: first guest character probably would be (young) geese howard in art of fighting 2 or ryo sakazaki in fatal fury special... i don't know which game came first, or maybe mai shiranui albeit a cutscene character only in samurai shodown 1 art of fighting 2 also had region-specific voice acting for some taunts i.e. in the english versions of the game robert would say "bring it on, clown!" in english versions. kizuna encounter predated tekken tag's tag-team battle where only one character needed to be defeated to win. fu'uin ken or savage reign was the first instance i know where characters conversed while speaking in different languages i.e. king leo speaking straight english while others responded in japanese. something tekken would later do. marvel vs. capcom 1 is probably the first game to implement assist-only characters i.e. they're not playable, similar to mk1's kameo fighters today.
Fatal Fury and Art of Fighting take place primarily in South Town in different time periods (AoF in the 70s-80s-like past, FF in the 90s-like present). This connection was cemented with the appearance of young Geese in AoF2, and the reference to Terry and Andy's adoptive father. Technically it's not a true crossover, although Ryo in Fatal Fury Special should be much older, with the mantle of Mr. Karate
You forgot the first platform fighting game, which was not Super Smash Bros. but The Outfoxies, by Namco, in 1995. Since 3D was still rough, the game was using 2D animations, like Brawlhalla.
More Firsts: First Master Roshi Expy: Tung Fu Rue First Swedish Fighter: Chris (KOF) First French Fighter: King (SNK) First Vampire Fighter: Midknight (Eternal Champions) First Cyborg Fighter: R.A.X. (Eternal Champions) First Game To Switch Stages Mid-fight: Mortal Kombat 3 First Kunoichi: Mai Shiranui First Biracial Fighter: Ken Masters (3/4 Japanese 1/4 American) First Werewolf: Jon Talbain
nice video, but I found two critical things where missing: * first desperation move (Art of fighting did it first, I think), * "cancel"/combo (not to be confused with "canned combo" as you shown it your video The last one is critical, as it was the soul of practically any 2D fighting to date.
yeah. AoF did the first super move, overarching story, (i think) special meters, and something else that escapes me at the moment. snk pioneered a lot of things that are standard in fighting games today that a lot of people don't know about.
@@johksdvc The special meter factoid is an interesting one, because AoF's special meter was (thankfully IMO) no something that caught on or became standard in fighting games. It was essentially a stamina meter that limited how much you performed special moves. The supers were "desperation" moves that were tied to a low health condition, as became standard in many early SNK fighters. The first game to incorporate the super meter along the lines of what would become standard today was actually Samurai Shodown. But of course it was SSFII Turbo that coined the "super" term and popularized the mechanic. Still to your point, SNK pioneered a lot of mechanics and should get more recognition for that.
Some boxing and wrestling games incorporated gameplay staples of fighting games before they appeared in the post-SF2 genre. Mutant Fighter/Death Brade was released in 1991, and dealing+taking damage built your character's meter that unlocked a super attack when the meter was full
@@gc3k Nice, I wasn't familiar with Mutant Fighter/Death Brade, but it definitely looks like it fits the bill. Also funny that almost all of the super moves in the game are basically tossing your opponent high in the air, jumping up after them, and slamming them back to the ground haha. It's interesting that it's a fantasy game with pro wrestling game mechanics. I wonder if one of the reasons it isn't typically considered is because it doesn't fit the traditional 2D Fighter mold mechanically. Also as mentioned in the video, Shanghai Kid also had a meter that when full allowed you to unleash a super attack, and that game was released all the way back in 1985. Side note, I didn't didn't think I was familiar with Shanghai Kid/Hiryu no Ken, but I'm now realized that one of their last major console releases was known as Flying Dragon in the US and I used to play that game all the time haha.
Nice list, MK was also the first to have a deep story, in depth character bios with a story mode to even spawn side games expanding upon that with MK Mythologies Sub-Zero, MK Special Forces and MK Shaolin Monks. MK was also the first to have a legit story open world mode back in Deception and a cinematic story mode first introduced in MK vs DCU. And also I believe MK was also the first to have the mini game in between matches in any fighter like Test Your Might breaking gems, metal anchors, giant rocks etc, etc😉
Barbarian is first fighter with fatalities and weapon based. Aof was the first fighter with super moves. Waku waku 7 or vampire hunter was the first fighting game to feature ex special moves. Aof is also the first fighter to feature damage. Am I forgetting something?
Nice video. I would have liked to see more mechanics based firsts, such as first combo counter, first juggle combos, first meter based super moves, first comeback mechanic, first visible stun meter, first combo damage counter, etc.
Hippodrome or Fighting Fantasy was the first weapon based fighting game. Also I am not sure if the first ever 3D fighting was Virtua Fighter. There was a 3D fighting scene in Robocop 3 on the Amiga against a robot ninja.
I think its safe to say Virtua Fighter is the first 3D fighting game. Robocop 3 Amiga is not a fighting game. I also watch that ninja scene on youtube and that is certainly not a "fighting game scene". You might be right about Hippodrome, but somebody else mentioned "Budokan: The Martial Spirit" which is dated the same year.
A couple more possible things come to mind. SF3, choose a Super Type? Pick Opponent in Story Mode? "Mega-Supers" Street Fighter 3, Oro. Pick a Super, then at Level 3 you can combine all 3 Levels into 1 Ultra Move. Also wonder if Street Fighter Alpha (or Dark Stalkers) was the 1st game with Super Levels (instead of just 1 Level). Again Great Video!!
Good call on SF3's Super Art choice system, definitely the first time I'd seen that. But I feel like "Mega supers" could essentially just be considered max level supers or even ultimate desperation moves in some SNK games like King of Fighters. There were quite a few games before 3rd Strike where you could do "mega" versions of your super moves. Oro's were cool because he was the only character in the game able to do it. And to my knowledge Night Warriors (Darkstalkers 2) was the first game with multiple Super level stocks. I dunno if it was the first, but it was also the first game I saw that allowed you to spend some gauge to do "ES Specials," the powered up versions of your special movies more commonly referred to as EX moves in Street Fighter.
@@sadowolf If any "Mega Supers" come to mind for the SNK games mentioned could you list it? It'd be cool to see Darkstalkers & Meters, makes sense. For me Alpha & Darkstalkers are so close in time (in my head) that I usually blur the 2 (as in which game did what first)
@@wahyagabriel6167 If we're just considering super moves with enhanced versions when you meet certain conditions, there are many games that include that example. I believe all the early KoF games have mega versions of all characters' supers that you're able to do when your health reaches 25% or below, and Garou: Mark of the Wolves (which did come shortly after 3rd Strike) actually allows you to choose which health range you need to be in to activate it. I think you could arguably even include the Alpha games since you can spend 1, 2, or all 3 of your levels at once; you could consider level 3s "Mega Supers." Akuma's Shun Goku Satsu (Raging Demon) could also be considered a Mega Super since in most games it's only available when your meter is maxed. But all in all I think King of Fighters 94 might have been the first game where characters could do mega versions of supers once they reach a specific condition. Yeah there are a lot of games that came out really close that I tend to blur together so I have to look them up to verify haha. Night Warriors literally came out a few months before Alpha, so it makes sense to confuse which released first. Man those were good days, that many quality fighting games releasing so close to each other haha.
@@sadowolf Thanks for the reply. Yeah I just remembering going to any place with Arcade cabinets to play those 2 games (SFA & DS) along with Time Crisis :] I just remember the First time I accidentally did Tenshin-Tsui & Yagyou-Oodama on Level 3 my mind being blown, because it wasn't a strong or longer animation, but new animations. They almost felt like New Supers, hidden in that Super. Akuma Demon Rage was a similar Feeling when I first saw, or when he Pounds the ground for the Chi Shock Wave is SF3
@@wahyagabriel6167 No problem, I love chatting about this stuff! That's a good point about Oro's supers; the mega versions (of course except Tengu Stone, which just had more objects), were completely different moves, not recycled animations. I also loved that when the screen flashes before the moves he pulls his other arm out, showing that the mega supers are so strong they require him to actually use both his arms. My mind was blown the first time I saw the Raging Demon and the Kongou Kokuretsuzan (ground pound) too, because in both cases I had no idea they existed until someone pulled them off against me in the arcade haha. I literally just stood there when they did the Raging Demon because I thought they were doing some weird teleport haha.
@@striderskorpionJust because is a beat em up game, don’t mean Typhoon Gal is only a brawler, Typhoon Gal's solo fighting enemies all her own with no help at all, which makes her a formidable fighter in her own rights, therefore Typhoon Gal's status as the earliest female character in fighting games, who's literally predates Chun-Li.
Damn, fighting games, especially 2D arcade based ones haven't changed that much from Karate Champ's design. If anything Karate Champ sounds like a breath of fresh air now with a one strike point system.
Interesting video but might have some mistakes. For the first weapon based fighting game, I was playing one called Budokan several years before Blandia. It looked a bit like Karate Champ that you mention as first fighting game, and supported a number of different martial arts, including nunchaku, bo & kendo. But good video nevertheless. Keep up the good work.
The oldest fighting game with weapons I know is The Way of the Tiger from 1986. But I only know this game because I had it, I understand that some obscure games are hard to find. There are probably older fighting games too.
Grew up in the arcade in the 80s and 90s on fighting games. Putting that token up to call next, and seeing the aggravated reactions from people that knew I was about to beat that ass was gold.
Yie-Ar Kung Fu: introduces a series of fights against a cast of unique opponents and a fight to KO with buttons+joystick motions to execute different moves.
I remember that one, we had it on the Atari ST, or maybe the MSX2. It did play like a fighting game, but also had levels to progress through, so it becomes more of a hack 'n slash kinda game. It was choppy to play, but i had fun with it.
I thought this video was about which fighter introduced certain mechanics first. Mortal Kombat was the first to introduce juggling which became a genre staple.
The first time I can remember seeing some things in fighting games, were the multitiered stages like Mortal Kombat 3, the ring outs in Fatal fury special or 2. Fatal Fury also has the weather changes in the old man's stage, Tong Fu Rue.
Thank you. I could be wrong and it's been a long time, but this Fatal Fury or another Neo Geo game are the first to step back in the background. Kind of 3D.
My first fighting game was Budokan (1989), and it turns out that this was one of the first to implement weapons, it's even older than the one you mentioned in the video.
I think TMNT Tournament Fighter for the SNES was the first fighting game with a super move power meter. I'm aware of Art of Fighting, but the power bar there was used for more than super moves.
Love this. Also should mention the oddities Tattoo Assassins and MUGEN. Even though not the first, some games popularized standards like Killer Instinct made combos mandatory for most games that came after. Also movesets were popularized by various franchises such as quarter or half circle and charging attacks from SF, MK had tap based moves, and Tekken had button combo based attacks. Most games follow those leads or a combination thereof.
Tobal No.1 had the first branching throw system that outside of wrestling/MMA games is pretty much nonexistent. Not to mention it had a cool little quest mode for it's time. It may have been the first to do that too. If you are a fan of classic fighting games give it a try. It still holds up. Shout out to Bloody Roar too. Two games I wish they would bring back.
First licensed: Both Ranma ½ and Dragonball Z had 1 vs 1 fighting games before TMNT:TF. I wouldn't be surprised if there are others I don't know of. First two plane system: There are other fighting games with it...? Also, no mention of the first games with Super Special moves and power gauges?
@@knightsabre2k Dragonball Hyper Dimension had a dodge->attack move but no second plane. The Super Butoden games had the option to fight on the ground and in the air, but were more of a gimmick than anything else.
Yo that FLAMING JUMPING BACKHAND SLAP that Billy Lee Does in the Double Dragon Fighting game is one of my FAVORITE moves of ALL time. I recently discovered it on another retro channel but fighting game fans SHOULD NOT sleep on that move. Just at dope at the original SFĚ Sean two- step Shoryuken.
I think Trojan on the NES was technically the first to have weapons in a VS game. Ryo Sakazaki crossed over in Fatal Fury Special as a hidden boss which was a big inspiration for the creation of KOF
The standard FGC member knows way more about their genre than most others - I'm happy to be a part of this group and am smiling ear to ear on the knowledge shown in this comment section ❤
I always thought the Culture Brain NES fighting games such as Flying Warriors and Flying Dragon had an interesting target based battle system. I hadn't seen Shanghai Kid before this video, but now I suspect that's where the system came from! Bravo.
Actually, the first crossover was in Fatal Fury 2 with Ryo Sakazaki being a hidden boss. Art of Fighting 2 also had Geese Howard (from FF) as an alternate boss. Those 2 things happened little before KOF 94
Great Video! I wonder if Dark Stalkers was the first with Seamless Rounds. Virtua Fighter, Ring out? Fighting Vipers Armor Damage? DOA, Multiple Stages to knock opponents into, in the same Stage? EDIT: Chainable Supers? Street Fighter EX. Hitting Downed Opponents, Virtua Fighter? Helpers: Marvel Capcom 2 (I think)
I could be wrong since I don't have extensive knowledge of more obscure titles and their timeline, but I remember King of Fighters also being specifically the first time I saw special moves with auto-guard/armour frames that could eat up opponent's melee attacks (I especially liked its use by Shigen in Last Blade), and Juggernaut had it in the Xmen/Marvel and Vs games (though not a universal mechanic in any of these games). You see it as a universal technique in focus attacks in SFIV and Drive Impacts in SFVI. Now what was the first to have unblockable attacks (that wasn't a throw)?
To set the record strait for some on the comments art of fighting was the first arcade game to have any type of super or desperation move. For non arcade games you could argue one of the dragonball games on nes or Ultraman for snes having the first super move mechanic. Ryo was a guest character in Fatal Fury Special in 1993 for a crossover. Pit fighter used digitized voices graphics before MK. Reptile wasn’t a playable character in MK, he was a hidden boss fight.
Nice idea for a list. The rush in Shanghai Kid doesn't seem to be what we understand under a combo, I would still tribute that to the, at first a, glitch in Stree Fighter II. Also Street Fighter II introduced character selection (no, the Ken colour swap in the first game doesn't really count) and grabbling moves, that would be a noteable game changer. The SNK fans might have to add some additions here. Boy there was a lot of experimentation there...
A small correction regarding Mortal Kombat. MK was not the first fighting game to use digitized graphics and sound, that game was Pit Fighter (1990), Mortal Kombat however was the first game to use digitized graphics and sound and do it properly, therefore revolutionized the concept. Everything else is correct though.
SF1 the harder you hit the two giant buttons on the arcade cabinet the stronger the damage to your opponent. Buriki One is similar Shanghai Kid using directional buttons for special moves. Yie Ar Kung-Fu was made in 1984, Star was the first female fighter there pre-dating Chunli, not playable though. First jiggle physics, DOA1, first clothing ripping was Blandia or Art of Fighting, Art of Fighting games also introduced facial damage and swelling on the 2D fighting game. KOF also arguably has the very first power up or charge system before the dragonball fighting games where you can charge up your meter.
Don't recall the exact info upon it but i believe the first FG to do consistent air combos was Zero Divide. Sadly I don't think anyone would remember the title and it doing so.
Awesome video, I love stuff like this! Of course I have to offer some comments haha. - Oh wow you actually called the Hadouken "Psycho Fire." Totally forgot it was called that in some versions haha. - Had no idea about Shanghai Kid, I thought Street Fighter 2's accidental combos were the first time we got them in a game! Looking at Shanghai Kid here, it'd be awesome to see a polished modern release with, it had some nice ideas for an alternative 1 on 1 fighting structure. I think with some tweaking that target system could be pretty fun and novel. - I've seen people make arguments of other female characters predating Chun Li as playable fighting game characters, but it always calls on what you actually consider a fighting game. For the purpose of 1-on-1 VS fighting games I'm pretty sure it's Chun Li. The one that I see getting brought up the most is Typhoon Gal, but that's a single player game with no VS mode where you control the titular character only, and it more resembles an action beat-em up with some 1-on-1 battles. - Chun Li hasn't been in eeeeevery release. Can't forget that she didn't show up in the first two Street fighter 3 games. - While I don't doubt that in existence of female gamers had some influence on creating female playable characters, I have to think one of the main driving forces was creating sexy female fighters to further sell the games to males haha. - I always forget that Mortal Kombat did come just before Time Killers haha. - I can't speak on first digitized voices, but couldn't Pit-Fighter be considered the first fighting game with digitized character sprites? - KoF 94 was the first crossover fighting game, but what was the first crossover? First thing that came to mind for me was Art of Fighting's Ryo Sakazaki in Fatal Fury Special. Some additional firsts: - Would've liked to see you explore which fighting game had the first super moves. I see Art of Fighting mentioned in the comments, but you did mention in the video that Shanghai Kid had them and that predates AoF.
Reikai Doushi did the digitized graphics before any other fighting game, albeit the chracters being puppets and not actors. But they are still digitized.
@@ZEBASS Oh crap, totally forgot about Reikai Doushi! Definitely would count as the first digitized game, and I think the first game to use claymation as well.
Chun Li was not the first female playable character in a fighting game. She was the first playable protagonist in a fighting game i suppose, but the honor of first goes to Lan Fang in Yie Ar Kung Fu 2( 1986) Although just an opponent in the main game, she was playable in versus mode. The first Yie ar kung fu (1985) game also has the first ever female characters in a fighting game I believe. Two of them actually. Star and Fan.
The first Tech hit/Throw escape/Throw reversal I want to say maybe Xmen, Children of the Atom? It was a bit more forgiving with timing but also took some super meter to be able to use.
if we're gonna go as far back as karate champ, then Barbarian is the first fighter to feature blood & gore, being able to chop off the opponents head and have a monster drag it off screen.
@mr.k3221 Yes, he's a guest character, but it's still a crossover. For example, Geese and Akuma being in Tekken 7 are crossovers since they are from different franchises. I'm not saying either are crossover games, just games that feature a crossover.
I think that was the point of calling KOF 94 the first crossover was as a crossover game and not a game with crossover characters. Bad wording I assume.
6:20 - While it’s technically true that Chun was the first PLAYABLE female character, special mention should have been given to Star from Yie At Kung Fu, who likely provided at least some inspiration for her. And preceded her.
you forgot to mention that Art of Fighting is the first fighting game to have super moves (desperation moves)
exactly,
This.
And running, taunts, etc.. Art of Fighting the unsung hero of fighters, super excited for its return
And a power meter system.
Was it also the First to feature Zoom out? I remember that blew my mind as a kid
Art of Fighting has a lot more "firsts" than taunts.
It was the first with desperation moves (super move), visible damages on characters, zoom in/zoom out camera and RPG-lite mechanics that allowed the player to get stronger by beating the mini-games (new special move, more health, more mana).
Dosunceste. In 1992 I would agree with the super moves and RPG mechanics all of that. The name and structure of the game copied the " Street Fighter II" game engine. All it is is a borrowed system from SF's engine fighting mechanics. Those same characters joined Street Fighter's legacy of characters. Geese Howard tested his samurai skills against M. Bison. M. Bison is far superior to a superhuman crime boss like G. Howard.
Not to mention one of the first games
To have clothes ripped off and bruised
Faces.
Art of fighting.
@@nehemiahpouncey3607 All of this is childish arguing about which fighting game had ripped clothes and bruised faces. Childish and stupid. Useless and empty thought process information. None of it helps you develop in life.
@@ChrisAndrewsHeavenAngel know
Your trying to start a fight.
Go outside and touch grass kid.
@@nehemiahpouncey3607 I'm not a kid. I'm a grown adult. You need to reprogram your thinking son. You're off.
one could argue that the first licensed fighting game was DragonBall Z Super Butoden on the SNES which predates TMNT tournament fighters by several months... but it was not released in the US at the time.
Came to comment this. In addition, there was an arcade DBZ fighting game released in 1993 as well!
Ah, I wondered if TMNT TF really was the first licensed fighting game- makes sense that Dragonball beat them to it!
there is also a Godzilla Fighting game from 1993( arcade ) , so maybe need to check those dates.
Ryo Sakazaki crossed over into Fatal Fury before King of Fighters '94.
Street Fighter 2 had blood - minimal, but present. There was also Gladiator before all of them, which had some gore.
Ryo was just a guest character, and not the first either, fighter's history came sooner that year which had Karnov from karnov's revenge
And Art of Fighting 2 had Geese
@@lcdtmob4143Guest character, cameo, crossover...they are all the same thing.
Gladiator was so much fun to play when I was kid.
@Rocket1377 guest characters are characters inside an established game. Crossover are combing characters to make a separate game.
First "desperation move"......art of fighting (snk)
first and last?
@mmaldonadoofficial A "desperation move" is simply the SNK term for a super. So, no, it's not the "last" game to use a super.
@@KhukuriGoda desperation move is at low health only
@@KhukuriGod normally, they're just called "Super Special Moves"
FATAL FURY 2 did it first, it beats art of fighting by 7 months
Samurai Shodown 2 was the first to Parry a attack but 3rd Strike made it popular.
Parries, good one. I wonder which game first featured Counters (Like SF Alpha)
So is it safe to say that Samurai Showdown first introduced it then Weaponlord followed in line?
@loganford3921 ?! I don't think I ever parried in that game. Time to go back. Thanks!
@feliciamihanovich5000 Interesting!! Have to go back and check that out
That was a weapon catch and throw only when you were disarmed. The first game that had "parries" as we know them today was Weaponlord one year later in 95.
PitFighter used digitized sprites and voices before Mortal Kombat😊
Precisely!
That weird Chinese exorcist puppet fighting game did it before Pitfighter.
Actually, Reikai Dōshi: Chinese Exorcist did digitized sprites before PitFighter, and Pit Fighter wasn't a real martial arts traditional fighter like MK with real digitized sprites in one on one fights, it was more of a brawling fighter/beat em up as you fought multiple guys at once certain rounds and could play 3 people at once on screen. As far as one on one fighter that looked good with digitized bloody, gory sprites MK was the first to do so😊
@@MKF30 Pitfighter was released before Streetfighter II defined what we expect fighting games to be. It also wasn't the first or last mainstream fighting game to put 3 characters on screen.
Besides, it lacks the army of minor enemies that define the brawler genre.
@@juststatedtheobvious9633 If were talking major fighters that defined the genre then pit fighter was predated by Karate champ. Besides, pit fighter didnt have nearly the same impact of sf or mk.
Pit fighter is still not a traditional fighter it has 3 people on screen at once and acts like a beat em up fighter more than a traditional one like karate champ, sf or mk with strictly one on one and 2 player at most. Its not a full out beat em up but its not a traditional fighter either.
But yeah the game you referenced is called Reikai Dōshi: Chinese Exorcist albeit with figures and not actual digitized people.
Dead or Alive was the first fighting game with a multi-point counter system. DOA2 improved and popularized Multi-tiered Environments, it was the first Tag-Team fighting game to switch simultaneously between characters for Juggle Combos, and the first fighting game to use in-game graphics for story cutscenes.
DOA3 was the first fighting game to support true Widescreen display and 5.1 Surround Sound, the first Xbox fighting game, the first fighting game to receive an award from NAVGTR, and the first fighting game included in the Xbox Championship tournaments.
DOA Ultimate was the first Japanese fighting game to support Online Multiplayer and the first fighting game included in the World Cyber Games (WCG).
DOA4 was the first fighting game to have a televised Esport event with its inclusion in the Championship Gaming Series (CGS), the first 7th-gen console fighting game, the first fighting game to support 16:9 HD display and the first fighting game to include Avatars and Virtual Worlds which was later expanded upon in the short-lived DOA Online and was later featured in SF6 and Tekken 8.
Yes
Also first with bounciness😅
@@kevingregory5579 Nope, Fatal Fury 2 from 1992 was the first fighting game with bounciness.
@@kevingregory55790:27 Fatal Fury actually.
Thebest. You are incorrect totally. Dead Or Alive was not the first fighting game to have four multi- point counter system and definitely not Tag Team fighting game system. That began with Capcom and Marvel's " X- Men vs. Street Fighter" game, " Marvel Superheroes vs. Street Fighter", and the " Marvel vs. Capcom" games. Capcom vs. Snk" the mechanic system was very different but still cool.
I think you missed one good category, the first fighting game that has a "story mode," pretty common today, but I wonder which one were the first.
probably the ones with anime tie-ins like yuyu hakusho 2: kakuto no shou or dragon ball super butouden, which features "cut-scenes" to replicate story events.
Art Of Fighting was basically a “story mode” to the point where it had a cliffhanger at the ending. There was a clear plot and call to action with a feeling of progression as you moved forward.
I honestly can’t think of any fighters before it that placed an such an emphasis on dialogue and character interactions, as basic as they were lol.
@@akilreid9476Fatal Fury 1 had an emphasis on story, but to a lesser extent than AoF.
The First 3D fighting game was 4D Sports Boxing, released in 1991 for MS-DOS, Mac and Amiga. Very rudimentary, but it is in fact 3D
i played hrs with dat 4d boxing. Especially building your stats. Way ahead of its time.
Tbf, boxing is considered a sport so I don't think that would count
1. Chun-Li is the 4th female fighter. The first was Yuki from Typhoon Gal, followed by Star and Yan from Yie Air Kung Fu.
2. First Bruce Lee Expy: Kim Dragon, World Heroes.
3. First Capeorista: Richard Meyer, Fatal Fury.
4. Jetta Maxx, Eternal Champions - First Silat Practicioner
Was Yuki playable?
Because Yie Ar Kung Fu only had the protagonist playable
I think Yuki/Typhoon Gal could be considered, but that starts to get into that granular conversation of "was it a fighting game?" IIRC it was single player (no VS mode), Yuki was the only playable character, and she fought a lot of nameless goons through the game when not in boss encounters. Some consider that an action beat 'em up and no so much a fighting game. Splitting hairs, I know haha. And from what remember Star and Yan were opponent characters in Yie Ar Kung Fu, and you only controlled the main character Oolong, so they don't count. It's definitely something you can pick apart, but I think Chun Li fulfills the distinction of being the first female playable character in what are specifically designated "fighting games" today.
And nice call bringing up Eternal Champions, I feel like even though the move sets didn't reflect it too much (which was normal for fighting games of the time anyway) they had several potential firsts when it came to styles. In addition to Jetta's Silat (and Savate as well), I don't think I noticed fighters prior that practiced Hapkido (Xavier), Kenpo at least by name (Blade), or Mantis Style Kung Fu (Larcen).
Chun-Li was the first playable female fighter so yeah she counts
NO, Chun-Li is the first real 1 on 1 playable female fighter. The others you mentioned were either not playable, or only fought weak goons and overpowered bosses, making Typhoon Gal more of a beat em up than a proper fighting game. Chun-Li was given equal status to the other fighters on the roster, with the same health bar as everyone else.
Typhoon Gal is not a fighting game.
I don't think Street Fighter: The Movie was the "first movie tie-in". It was released in June 1995, but in February 1995 we got Double Dragon on the NeoGeo MVS - not everybody knows that it's the official tie-in of the Double Dragon movie with Robert Patrick as the villain. I'm pretty sure there must be even older examples.
MK was originally supposed to be a tie-in for Bloodsport (the Van Damme movie), but it got changed into something original when they couldn't get the rights. I'd say that turned out to be a blessing in disguise.
Psycho Soldier - the first game to include background music with vocals
Sidenote, SF1's initial release didn't have six buttons, but two. How hard you pressed determined the type of punch or kick.
I think they actually released both cabinet versions at the same time. Some arcades just bought the "regular" 6 button layout cabinet, and others bought the "deluxe" 1 button cabinet.
Blandia was not the first fighting game with swords. Hyppodrome came out in the arcades in 1989 and Barbarian, The Ultimate Warrior in 1987 on the Commodore 64. Barbarian was also the first fighting game with gore and a finishing move. Except it was an induel feature. Basically, with a right timed action you could decapitate your opponent and win the match even you were in disvantage of health. A true wild card!
Haha, your right, I totally forgot. Even though I used to play it on my C64! Barbican is a classic 👍
I always thought Samurai Showdown was the first fighting game to have weapons, but it looks like I stand corrected
Fatal Fury Special as the first guest character from another fighting game series?
Karate Champ: also the first with voice
Yie ar kung fu from Konami was the first to feature female fighters and projectile attacks I believe. The female fighters weren’t playable themselves but the game was released in 1985, several years before SF2.
Yes,but I think the female character wasn't controllable (If memory doesn't betray me)
@@zengram yep, which is what I said in my original comment ;)
@@zengramWho cares if she wasn't playable. It was still the first fighting game to have a female fighter in it.
I know the enemies had projectile attacks, but I don’t believe the playable character did.
@@mikebougiamas3418 no, Oolong didn’t but enemies Star and Fan did.
Would Barbarian not be the first one with blood and gore? At the very least the fact you could decapitate your opponent should qualify it.
I would agree.
It could be first weapon based and blood and gore actually ;)
I was looking for this too, old school 1 on 1 weapon usage and deathmoves
Agreed
Came here to say this as well.
The 90s was indeed a fantastic decade of innovation 😍
I remember Street Fighter coming out with two pressure sensitive buttons - kick and puinch and the ferocity of the attack depended on how hard you hit the button :D
EDIT:
first guest character probably would be (young) geese howard in art of fighting 2 or ryo sakazaki in fatal fury special... i don't know which game came first, or maybe mai shiranui albeit a cutscene character only in samurai shodown 1
art of fighting 2 also had region-specific voice acting for some taunts i.e. in the english versions of the game robert would say "bring it on, clown!" in english versions.
kizuna encounter predated tekken tag's tag-team battle where only one character needed to be defeated to win.
fu'uin ken or savage reign was the first instance i know where characters conversed while speaking in different languages i.e. king leo speaking straight english while others responded in japanese. something tekken would later do.
marvel vs. capcom 1 is probably the first game to implement assist-only characters i.e. they're not playable, similar to mk1's kameo fighters today.
Fatal Fury and Art of Fighting take place primarily in South Town in different time periods (AoF in the 70s-80s-like past, FF in the 90s-like present). This connection was cemented with the appearance of young Geese in AoF2, and the reference to Terry and Andy's adoptive father. Technically it's not a true crossover, although Ryo in Fatal Fury Special should be much older, with the mantle of Mr. Karate
iirc DOA2 Ultimate was the first fighting game with the modern online lobby system used in almost everything except for ArcSys games
You forgot the first platform fighting game, which was not Super Smash Bros. but The Outfoxies, by Namco, in 1995.
Since 3D was still rough, the game was using 2D animations, like Brawlhalla.
Wrong. Platform fighting games predate fighting games. Bruce Lee on C64 is one example.
When I was really little I tried street fighter for the first time. Played as Chun-Li and thought her legs took like Chicken Drumsticks. Still do 😅
More Firsts:
First Master Roshi Expy: Tung Fu Rue
First Swedish Fighter: Chris (KOF)
First French Fighter: King (SNK)
First Vampire Fighter: Midknight (Eternal Champions)
First Cyborg Fighter: R.A.X. (Eternal Champions)
First Game To Switch Stages Mid-fight: Mortal Kombat 3
First Kunoichi: Mai Shiranui
First Biracial Fighter: Ken Masters (3/4 Japanese 1/4 American)
First Werewolf: Jon Talbain
Seeing granblue fantasy ryu on the thumbnail had me wishing that collab came back 😓 a kof or fatal fury collab would be 🔥
nice video, but I found two critical things where missing:
* first desperation move (Art of fighting did it first, I think),
* "cancel"/combo (not to be confused with "canned combo" as you shown it your video
The last one is critical, as it was the soul of practically any 2D fighting to date.
Yeah cancel-combos was what I thought the list was going for initially. Would that be Street Fighter 2's accidental combo system?
yeah. AoF did the first super move, overarching story, (i think) special meters, and something else that escapes me at the moment. snk pioneered a lot of things that are standard in fighting games today that a lot of people don't know about.
@@johksdvc The special meter factoid is an interesting one, because AoF's special meter was (thankfully IMO) no something that caught on or became standard in fighting games. It was essentially a stamina meter that limited how much you performed special moves. The supers were "desperation" moves that were tied to a low health condition, as became standard in many early SNK fighters.
The first game to incorporate the super meter along the lines of what would become standard today was actually Samurai Shodown. But of course it was SSFII Turbo that coined the "super" term and popularized the mechanic. Still to your point, SNK pioneered a lot of mechanics and should get more recognition for that.
Some boxing and wrestling games incorporated gameplay staples of fighting games before they appeared in the post-SF2 genre. Mutant Fighter/Death Brade was released in 1991, and dealing+taking damage built your character's meter that unlocked a super attack when the meter was full
@@gc3k Nice, I wasn't familiar with Mutant Fighter/Death Brade, but it definitely looks like it fits the bill. Also funny that almost all of the super moves in the game are basically tossing your opponent high in the air, jumping up after them, and slamming them back to the ground haha.
It's interesting that it's a fantasy game with pro wrestling game mechanics. I wonder if one of the reasons it isn't typically considered is because it doesn't fit the traditional 2D Fighter mold mechanically. Also as mentioned in the video, Shanghai Kid also had a meter that when full allowed you to unleash a super attack, and that game was released all the way back in 1985. Side note, I didn't didn't think I was familiar with Shanghai Kid/Hiryu no Ken, but I'm now realized that one of their last major console releases was known as Flying Dragon in the US and I used to play that game all the time haha.
Shanghai Kid's combo mechanic was called Mind Eye system where crosshair was mark as the weakpoint of both fighters to do QTE for attack or defense
Mortal Kombat also had the first shapeshifter character!
Nice list, MK was also the first to have a deep story, in depth character bios with a story mode to even spawn side games expanding upon that with MK Mythologies Sub-Zero, MK Special Forces and MK Shaolin Monks. MK was also the first to have a legit story open world mode back in Deception and a cinematic story mode first introduced in MK vs DCU. And also I believe MK was also the first to have the mini game in between matches in any fighter like Test Your Might breaking gems, metal anchors, giant rocks etc, etc😉
Barbarian is first fighter with fatalities and weapon based.
Aof was the first fighter with super moves.
Waku waku 7 or vampire hunter was the first fighting game to feature ex special moves.
Aof is also the first fighter to feature damage.
Am I forgetting something?
Nice video. I would have liked to see more mechanics based firsts, such as first combo counter, first juggle combos, first meter based super moves, first comeback mechanic, first visible stun meter, first combo damage counter, etc.
Another thing Street Fighter did was the backward direction for block, a universal high and low blocking system, and jumping attacks.
Chun Li didn’t appear in every SF game since SF2. She wasn’t in SF 3 and SF3 Second Impact.
Chun was in SF3 Third Strike
Hippodrome or Fighting Fantasy was the first weapon based fighting game.
Also I am not sure if the first ever 3D fighting was Virtua Fighter. There was a 3D fighting scene in Robocop 3 on the Amiga against a robot ninja.
I think its safe to say Virtua Fighter is the first 3D fighting game. Robocop 3 Amiga is not a fighting game. I also watch that ninja scene on youtube and that is certainly not a "fighting game scene". You might be right about Hippodrome, but somebody else mentioned "Budokan: The Martial Spirit" which is dated the same year.
There was "4d sports boxing" released in 91
@@metregogi156that is impressive, just like Atari Arcade I-Robot
I think a part 2 in some point would make a great video too
A couple more possible things come to mind. SF3, choose a Super Type? Pick Opponent in Story Mode? "Mega-Supers" Street Fighter 3, Oro. Pick a Super, then at Level 3 you can combine all 3 Levels into 1 Ultra Move. Also wonder if Street Fighter Alpha (or Dark Stalkers) was the 1st game with Super Levels (instead of just 1 Level). Again Great Video!!
Good call on SF3's Super Art choice system, definitely the first time I'd seen that. But I feel like "Mega supers" could essentially just be considered max level supers or even ultimate desperation moves in some SNK games like King of Fighters. There were quite a few games before 3rd Strike where you could do "mega" versions of your super moves. Oro's were cool because he was the only character in the game able to do it.
And to my knowledge Night Warriors (Darkstalkers 2) was the first game with multiple Super level stocks. I dunno if it was the first, but it was also the first game I saw that allowed you to spend some gauge to do "ES Specials," the powered up versions of your special movies more commonly referred to as EX moves in Street Fighter.
@@sadowolf If any "Mega Supers" come to mind for the SNK games mentioned could you list it? It'd be cool to see
Darkstalkers & Meters, makes sense. For me Alpha & Darkstalkers are so close in time (in my head) that I usually blur the 2 (as in which game did what first)
@@wahyagabriel6167 If we're just considering super moves with enhanced versions when you meet certain conditions, there are many games that include that example. I believe all the early KoF games have mega versions of all characters' supers that you're able to do when your health reaches 25% or below, and Garou: Mark of the Wolves (which did come shortly after 3rd Strike) actually allows you to choose which health range you need to be in to activate it. I think you could arguably even include the Alpha games since you can spend 1, 2, or all 3 of your levels at once; you could consider level 3s "Mega Supers." Akuma's Shun Goku Satsu (Raging Demon) could also be considered a Mega Super since in most games it's only available when your meter is maxed. But all in all I think King of Fighters 94 might have been the first game where characters could do mega versions of supers once they reach a specific condition.
Yeah there are a lot of games that came out really close that I tend to blur together so I have to look them up to verify haha. Night Warriors literally came out a few months before Alpha, so it makes sense to confuse which released first. Man those were good days, that many quality fighting games releasing so close to each other haha.
@@sadowolf Thanks for the reply. Yeah I just remembering going to any place with Arcade cabinets to play those 2 games (SFA & DS) along with Time Crisis :]
I just remember the First time I accidentally did Tenshin-Tsui & Yagyou-Oodama on Level 3 my mind being blown, because it wasn't a strong or longer animation, but new animations. They almost felt like New Supers, hidden in that Super.
Akuma Demon Rage was a similar Feeling when I first saw, or when he Pounds the ground for the Chi Shock Wave is SF3
@@wahyagabriel6167 No problem, I love chatting about this stuff!
That's a good point about Oro's supers; the mega versions (of course except Tengu Stone, which just had more objects), were completely different moves, not recycled animations. I also loved that when the screen flashes before the moves he pulls his other arm out, showing that the mega supers are so strong they require him to actually use both his arms.
My mind was blown the first time I saw the Raging Demon and the Kongou Kokuretsuzan (ground pound) too, because in both cases I had no idea they existed until someone pulled them off against me in the arcade haha. I literally just stood there when they did the Raging Demon because I thought they were doing some weird teleport haha.
Chun Li was NOT the first female fighter, Typhoon Gal in 1985 was.
Typhoon Gal is more of a beat 'em up rather than a fighting game.
@@striderskorpionto be fair, so.e people cobsider Sifu to be a fighting game even though its clearly a beat em up.
@@josesosa3337 Everyone who considered Sifu a fighting game was just wrong 😂
@@striderskorpionJust because is a beat em up game, don’t mean Typhoon Gal is only a brawler, Typhoon Gal's solo fighting enemies all her own with no help at all, which makes her a formidable fighter in her own rights, therefore Typhoon Gal's status as the earliest female character in fighting games, who's literally predates Chun-Li.
Unless that game has a solo 1vs1 mode then I wouldn’t count it as a fighting game
Damn, fighting games, especially 2D arcade based ones haven't changed that much from Karate Champ's design. If anything Karate Champ sounds like a breath of fresh air now with a one strike point system.
Interesting video but might have some mistakes.
For the first weapon based fighting game, I was playing one called Budokan several years before Blandia. It looked a bit like Karate Champ that you mention as first fighting game, and supported a number of different martial arts, including nunchaku, bo & kendo.
But good video nevertheless. Keep up the good work.
The oldest fighting game with weapons I know is The Way of the Tiger from 1986. But I only know this game because I had it, I understand that some obscure games are hard to find. There are probably older fighting games too.
Grew up in the arcade in the 80s and 90s on fighting games. Putting that token up to call next, and seeing the aggravated reactions from people that knew I was about to beat that ass was gold.
This channel feels made for me, I swear I’ve never hit the subscribe button faster in my life
Fun video idea, but yeah, could've used a bit more research for some entries for greater accuracy. Good work regardless. :)
Really enjoyed this, great job!
First crossover was fatal fury special, with the appearance of Ryo sakazaki
Wasn't Ryo from art of fighting crossing over to fatal fury the first crossover?
When i think of retro fighting games, i think of "The Way of the Exploding Fist" and "Yie Are Kung Fu", both on C64.
Yie-Ar Kung Fu: introduces a series of fights against a cast of unique opponents and a fight to KO with buttons+joystick motions to execute different moves.
Isn't Barbarian one of the first weapons based fighters? Certainly the earliest one i can remember.
I remember that one, we had it on the Atari ST, or maybe the MSX2. It did play like a fighting game, but also had levels to progress through, so it becomes more of a hack 'n slash kinda game. It was choppy to play, but i had fun with it.
I thought this video was about which fighter introduced certain mechanics first. Mortal Kombat was the first to introduce juggling which became a genre staple.
Probably someone has mentioned this already, would be nice to add that Kizuna Encounter was the 1st FG with Tag Team mechanics.
The first time I can remember seeing some things in fighting games, were the multitiered stages like Mortal Kombat 3, the ring outs in Fatal fury special or 2. Fatal Fury also has the weather changes in the old man's stage, Tong Fu Rue.
Thank you.
I could be wrong and it's been a long time, but this Fatal Fury or another Neo Geo game are the first to step back in the background. Kind of 3D.
Great video!
I'd like to see the next video on platformers!
My first fighting game was Budokan (1989), and it turns out that this was one of the first to implement weapons, it's even older than the one you mentioned in the video.
I think TMNT Tournament Fighter for the SNES was the first fighting game with a super move power meter.
I'm aware of Art of Fighting, but the power bar there was used for more than super moves.
Thanks for this. I enjoy trivia regarding older games.
Love this. Also should mention the oddities Tattoo Assassins and MUGEN. Even though not the first, some games popularized standards like Killer Instinct made combos mandatory for most games that came after. Also movesets were popularized by various franchises such as quarter or half circle and charging attacks from SF, MK had tap based moves, and Tekken had button combo based attacks. Most games follow those leads or a combination thereof.
Honorable mentions should be part 2.
Tobal No.1 had the first branching throw system that outside of wrestling/MMA games is pretty much nonexistent. Not to mention it had a cool little quest mode for it's time. It may have been the first to do that too. If you are a fan of classic fighting games give it a try. It still holds up. Shout out to Bloody Roar too. Two games I wish they would bring back.
IK+ was the first fighting game I remember seeing on C64 and Amiga 500+
Way of the exploding fist came before IK+
Aah, what a classic. That iconic whimper after a hit to the nuts... lol
... Psycho Fire? I have never heard of a hadoken referred to as "Psycho FIre"
Edit: Ah, it was called that in Europe. Weird.
First licensed:
Both Ranma ½ and Dragonball Z had 1 vs 1 fighting games before TMNT:TF. I wouldn't be surprised if there are others I don't know of.
First two plane system:
There are other fighting games with it...?
Also, no mention of the first games with Super Special moves and power gauges?
At least 1 of the later DBZ games on SNES used the 2 plane mechanic. other than that...
Yu yu hakusho in megadrive use 2 plane.
and since it's support 4 player make it chaotic & fun
@@knightsabre2k Dragonball Hyper Dimension had a dodge->attack move but no second plane.
The Super Butoden games had the option to fight on the ground and in the air, but were more of a gimmick than anything else.
First female playable character is Edwina from Tongue of the Fatman (aka Mondu's Fight Palace or Slaughter Sport), a whole two years before Chun Li
Yo that FLAMING JUMPING BACKHAND SLAP that Billy Lee Does in the Double Dragon Fighting game is one of my FAVORITE moves of ALL time. I recently discovered it on another retro channel but fighting game fans SHOULD NOT sleep on that move. Just at dope at the original SFĚ Sean two- step Shoryuken.
Move is at 0.42 seconds.
First fighting game that flying dentures "Power Instict"
I think Trojan on the NES was technically the first to have weapons in a VS game. Ryo Sakazaki crossed over in Fatal Fury Special as a hidden boss which was a big inspiration for the creation of KOF
The standard FGC member knows way more about their genre than most others - I'm happy to be a part of this group and am smiling ear to ear on the knowledge shown in this comment section ❤
I always thought the Culture Brain NES fighting games such as Flying Warriors and Flying Dragon had an interesting target based battle system. I hadn't seen Shanghai Kid before this video, but now I suspect that's where the system came from! Bravo.
Great video idea! I already knew half of these, but the rest is new to me!
Actually, the first crossover was in Fatal Fury 2 with Ryo Sakazaki being a hidden boss. Art of Fighting 2 also had Geese Howard (from FF) as an alternate boss. Those 2 things happened little before KOF 94
First secret character....Reptile (mortal Kombat)
This was a dope video, I have subscribed and am waiting for more. What about a who did it first for hack and slash type games?
Great Video! I wonder if Dark Stalkers was the first with Seamless Rounds. Virtua Fighter, Ring out? Fighting Vipers Armor Damage? DOA, Multiple Stages to knock opponents into, in the same Stage? EDIT: Chainable Supers? Street Fighter EX. Hitting Downed Opponents, Virtua Fighter? Helpers: Marvel Capcom 2 (I think)
Darkstalkers was likely the first for a TON of things...
@@naejimba I though maybe Chain combos...but I'm not sure about that
@@wahyagabriel6167it was definitely the first time I saw mid-air blocking/guarding as a universal mechanic.
@@shinbios I forgot about that! I do remember that in SF Alpha (then I think it was eventually removed from the series).
@@shinbios Vaguely remember maybe the EX moves might have started there...or SF3
I could be wrong since I don't have extensive knowledge of more obscure titles and their timeline, but I remember King of Fighters also being specifically the first time I saw special moves with auto-guard/armour frames that could eat up opponent's melee attacks (I especially liked its use by Shigen in Last Blade), and Juggernaut had it in the Xmen/Marvel and Vs games (though not a universal mechanic in any of these games). You see it as a universal technique in focus attacks in SFIV and Drive Impacts in SFVI.
Now what was the first to have unblockable attacks (that wasn't a throw)?
To set the record strait for some on the comments art of fighting was the first arcade game to have any type of super or desperation move. For non arcade games you could argue one of the dragonball games on nes or Ultraman for snes having the first super move mechanic.
Ryo was a guest character in Fatal Fury Special in 1993 for a crossover.
Pit fighter used digitized voices graphics before MK. Reptile wasn’t a playable character in MK, he was a hidden boss fight.
Nice idea for a list. The rush in Shanghai Kid doesn't seem to be what we understand under a combo, I would still tribute that to the, at first a, glitch in Stree Fighter II. Also Street Fighter II introduced character selection (no, the Ken colour swap in the first game doesn't really count) and grabbling moves, that would be a noteable game changer.
The SNK fans might have to add some additions here. Boy there was a lot of experimentation there...
A small correction regarding Mortal Kombat. MK was not the first fighting game to use digitized graphics and sound, that game was Pit Fighter (1990), Mortal Kombat however was the first game to use digitized graphics and sound and do it properly, therefore revolutionized the concept. Everything else is correct though.
SRG you and your editing style is so cute and adorable and feel good and homely i love this!!!!!!!!!!!!!
SF1 the harder you hit the two giant buttons on the arcade cabinet the stronger the damage to your opponent.
Buriki One is similar Shanghai Kid using directional buttons for special moves.
Yie Ar Kung-Fu was made in 1984, Star was the first female fighter there pre-dating Chunli, not playable though.
First jiggle physics, DOA1, first clothing ripping was Blandia or Art of Fighting, Art of Fighting games also introduced facial damage and swelling on the 2D fighting game.
KOF also arguably has the very first power up or charge system before the dragonball fighting games where you can charge up your meter.
As for weapon-based combat, Hippodrome was released in 1989 and I seem remember a second player could challenge you.
First 8-Way-Run: Tekken 2 with Kazuya, later with Tekken 3 having all the characters utilizing side stepping
I would say the first weapon based fighting game was Warrior (1979)
Some of those desperation moves were a pain to pull off using the Snes controller.
Don't recall the exact info upon it but i believe the first FG to do consistent air combos was Zero Divide. Sadly I don't think anyone would remember the title and it doing so.
Awesome video, I love stuff like this! Of course I have to offer some comments haha.
- Oh wow you actually called the Hadouken "Psycho Fire." Totally forgot it was called that in some versions haha.
- Had no idea about Shanghai Kid, I thought Street Fighter 2's accidental combos were the first time we got them in a game! Looking at Shanghai Kid here, it'd be awesome to see a polished modern release with, it had some nice ideas for an alternative 1 on 1 fighting structure. I think with some tweaking that target system could be pretty fun and novel.
- I've seen people make arguments of other female characters predating Chun Li as playable fighting game characters, but it always calls on what you actually consider a fighting game. For the purpose of 1-on-1 VS fighting games I'm pretty sure it's Chun Li. The one that I see getting brought up the most is Typhoon Gal, but that's a single player game with no VS mode where you control the titular character only, and it more resembles an action beat-em up with some 1-on-1 battles.
- Chun Li hasn't been in eeeeevery release. Can't forget that she didn't show up in the first two Street fighter 3 games.
- While I don't doubt that in existence of female gamers had some influence on creating female playable characters, I have to think one of the main driving forces was creating sexy female fighters to further sell the games to males haha.
- I always forget that Mortal Kombat did come just before Time Killers haha.
- I can't speak on first digitized voices, but couldn't Pit-Fighter be considered the first fighting game with digitized character sprites?
- KoF 94 was the first crossover fighting game, but what was the first crossover? First thing that came to mind for me was Art of Fighting's Ryo Sakazaki in Fatal Fury Special.
Some additional firsts:
- Would've liked to see you explore which fighting game had the first super moves. I see Art of Fighting mentioned in the comments, but you did mention in the video that Shanghai Kid had them and that predates AoF.
Reikai Doushi did the digitized graphics before any other fighting game, albeit the chracters being puppets and not actors. But they are still digitized.
@@ZEBASS Oh crap, totally forgot about Reikai Doushi! Definitely would count as the first digitized game, and I think the first game to use claymation as well.
Forgot to mention killer instinct’s combo breaker & combo system. They were the first to innovate that and no one else has replicated that since
virtua fighter 5 final showdown is my favorite fighting game ever
Art of Fighting for Super deadly Moves and Desperation Moves. But also remember Fatal Fury 3 for HIDDEN desperation moves.
A nice video. Thanks. I would love to see you focus on Platformers.
Instant subscriber.
Chun Li was not the first female playable character in a fighting game. She was the first playable protagonist in a fighting game i suppose, but the honor of first goes to Lan Fang in Yie Ar Kung Fu 2( 1986) Although just an opponent in the main game, she was playable in versus mode. The first Yie ar kung fu (1985) game also has the first ever female characters in a fighting game I believe. Two of them actually. Star and Fan.
The first Tech hit/Throw escape/Throw reversal I want to say maybe Xmen, Children of the Atom? It was a bit more forgiving with timing but also took some super meter to be able to use.
World Heroes and Art of Fighting 2 both predates X-men CotA
if we're gonna go as far back as karate champ, then Barbarian is the first fighter to feature blood & gore, being able to chop off the opponents head and have a monster drag it off screen.
I'm REALLY biased over the "Which Football game did it first?" idea, hope i'm not the only one
Gameboy world cup soccer
Chunners and Camilla take more damages than the guys too
While KOF 94 was the first crossover game, it's not the first with a crossover. I believe that would be Fatal Fury Special.
If is it because ryo is in the game I think that courts more as a guess character and not a full crossover with multiple characters
@mr.k3221 Yes, he's a guest character, but it's still a crossover. For example, Geese and Akuma being in Tekken 7 are crossovers since they are from different franchises. I'm not saying either are crossover games, just games that feature a crossover.
I think that was the point of calling KOF 94 the first crossover was as a crossover game and not a game with crossover characters. Bad wording I assume.
@@deco7217 Yes, I understood what they meant. I just wanted to provide additional trivia.
6:20 - While it’s technically true that Chun was the first PLAYABLE female character, special mention should have been given to Star from Yie At Kung Fu, who likely provided at least some inspiration for her. And preceded her.
Great video bro!!!
You could make a whole list just using art of fighting, its not just taunt, its the first too to have an air fireball, before akuma in sf2.