honestly out of all the ai models out there, mr beast's has probably the largest amount of data to use, therefore it would sound the best. and quite a few points were made about english maybe not being a first language. id absollutely take this for tutorial/learning sake just to get the explanation right
I never understand why clearly eloquent people, or eloquent enough to write an outline of the script and get a TTS to sound reasonable, make these intricate videos without buying a microphone. Is their voice really that bad? If english is a second language, how is the script so 98% correct? The only excuse is if you're skynet or don't have vocal cords ;) I forgive the latter, in which case I'd be the jerk :p
My written English is really good, but pronunciation sucks. Can happen if your learn by yourself and not in an academy or something. Also English pronunciation is stupidly hard. Its a phonetic inconsistent language for a reason. @@BrianJorgensenAbides
i am not sure if it comes to fix your code for new game programmers like me. At least for the games I make code is not that heavy but instead all the meshes, lights, etc are. And damn this video helped a lot to explain all of that
The final solution if your code can't be optimized beyond the basic tricks pointed out here is to re-write the parts of your code that need to be performant in C++ or Rust via GD Extensions. C++ and Rust are both compiled languages, unlike GDScript which compiles at runtime, thus C++ and Rust are much faster. There are some tutorials that explain the process in detail here on TH-cam...
I appreciate the video but please don't use that kind of music on your video, there is a reason why you never hear this type of music in commentary based videos and why most youtubers have a really low music volume or no music in the background. It can give people a headache and make it hard to focus
My actual question is if I should use threads? I heard its quiet heavy to create and destroy them. So I thought about benchmarking but the problem was that most of them methods don't even execute until specific conditions meet. So I wanted to know a full proof way that can create all those rare conditions and then give me benchmark so I can compare it while using thread and while not using threads. How do I achieve this?
Question, I am trying to optimize something and I haven't found a way on the internet When I try to instantiate a pre-loaded scene that contains a mesh with a 3d shader the game has a small lag-spike with some FPS drops, is there a way to pre-load a shader before so it does not happen?
Try instantiating all your scenes once in your loading screen before you get into your game. Or save all your shaders in the file system, and have a script to sequentially apply them onto a material in your loading screen.
why AI mr beast
It sounds more energetic than regular tts prob.
honestly out of all the ai models out there, mr beast's has probably the largest amount of data to use, therefore it would sound the best. and quite a few points were made about english maybe not being a first language. id absollutely take this for tutorial/learning sake just to get the explanation right
I was thinking the exact same thing hahah
This aged well
Doesn't sound preferable after 'dogpack' 😂
Thanks so much for the tutorial Mr. Beast
Hahaha
Mr Beast taught me great optimization skills for my godot 3d games
Did you say GoDaddy? Hahahaha
Right now Godot is my go to daddy 😂
i was so confuse why his constantly saying Go daddy, now it make sense hahahaha@@madjunir
I never understand why clearly eloquent people, or eloquent enough to write an outline of the script and get a TTS to sound reasonable, make these intricate videos without buying a microphone. Is their voice really that bad? If english is a second language, how is the script so 98% correct? The only excuse is if you're skynet or don't have vocal cords ;) I forgive the latter, in which case I'd be the jerk :p
My written English is really good, but pronunciation sucks. Can happen if your learn by yourself and not in an academy or something. Also English pronunciation is stupidly hard. Its a phonetic inconsistent language for a reason.
@@BrianJorgensenAbides
Thanks Mr Beast for the Godaddy tutorial
So excited to start optimizing my GoDaddy game.
"I don't know. Clean up your code or something"
Most of the time, it comes to this. But it's good to know some basics about game optimization.
i am not sure if it comes to fix your code for new game programmers like me. At least for the games I make code is not that heavy but instead all the meshes, lights, etc are. And damn this video helped a lot to explain all of that
Maybe that's mid-prio if you're not very good at coding or memorizing codes and you don't have all the time in the world.
Thank you Mr Beast. This was very helpful
Pretty cool and efficient Tuto ; thank You
nice! i did not know about the occluders, i will have to read on it in detail.
The final solution if your code can't be optimized beyond the basic tricks pointed out here is to re-write the parts of your code that need to be performant in C++ or Rust via GD Extensions. C++ and Rust are both compiled languages, unlike GDScript which compiles at runtime, thus C++ and Rust are much faster. There are some tutorials that explain the process in detail here on TH-cam...
Good suggestion! I think that might be beyond the video creator's ability, though.
It took me a little bit to realize he is using a MrBeast A.I. voice lmao
Good video! Good to have an overview of options.😽
I appreciate the video but please don't use that kind of music on your video, there is a reason why you never hear this type of music in commentary based videos and why most youtubers have a really low music volume or no music in the background. It can give people a headache and make it hard to focus
Thanks for the feedback
The wonky AI inflection was so distracting I barely noticed there was music.
Good video I gave it a thumbs up. BUT I was confused when he kept on saying "Go Daddy". I thought I was watching the wrong video.
Very informative, thank you
Thank you Mr.Beast!
this video is amazing, thanks so much
the text-to-speech is a bit distracting but the video as a whole is great.
Good tips ✅
Well presented ✅
Made me smile ✅
love this video
No, I clicked on it because I want to prevent optimisation issues =)
Thnk u mrbreast
Shoutout to Mr Beast for helping me optimise my GoDaddy game! 😊😊
why is mr.beast making godot videos?
He's not, it's AI
Did you say Go Daddy?
What about the profiler ??
Culling: "if they player cant see it, it doesn't need to exist. Thus freeing up computer power for things that matter more."
My actual question is if I should use threads? I heard its quiet heavy to create and destroy them. So I thought about benchmarking but the problem was that most of them methods don't even execute until specific conditions meet. So I wanted to know a full proof way that can create all those rare conditions and then give me benchmark so I can compare it while using thread and while not using threads. How do I achieve this?
Go Daddy 😂
Mr beast also use godaddy 😭
thank you mrbeast
thank you mr beast
“Or maybe you’re just bored” …. Are you an actual psychic?? I feel very seen right now :pppp
ok but Go Daddy is pretty funny
thank you MrBeast
bro what is the 2nd song
Godot with mr. beast 🗣
I was not ready for godaddy😂😂
Question, I am trying to optimize something and I haven't found a way on the internet
When I try to instantiate a pre-loaded scene that contains a mesh with a 3d shader the game has a small lag-spike with some FPS drops, is there a way to pre-load a shader before so it does not happen?
Try instantiating all your scenes once in your loading screen before you get into your game.
Or save all your shaders in the file system, and have a script to sequentially apply them onto a material in your loading screen.
this was hilarious
bro is this mr beast lol
Why do you kinda sound like Mr Beast. 💀
Edit: Oh. AI
It's Godot not Godaddy
GoDaddy?
L O Deez
tortoise tts..
Its godot not go daddy 😂
i'm bored
Is this an ai voice ?
100%.
X godot - godaddy