Would this potentially make Sam Skip more consistent? You already had something in a previous video to make it timing-based but it'd be worth adding a second of pausing to make it even more consistent.
I actually looked into Sam Skip! So Input multiplication is a no go because the beginning inputs (the w + jump) require an odd amount of inputs (I think it's 3 ticks W and jump on the third tick). There's probably a pause buffering setup that would consistently work, but you'd have to pause buffer from that W input onwards which would take like 20 seconds. It might be possible to come up with a late-pause strat where you then look at the position of the beam while paused and then adjust your FPS so that the next pause buffer is the correct length of time to put the beam in the correct position for the E press. If the community decides to explicitly allow FPS manips I might look into that haha
Excellent video as ever Burnt, now we wait for 5/5!
Would this potentially make Sam Skip more consistent? You already had something in a previous video to make it timing-based but it'd be worth adding a second of pausing to make it even more consistent.
I actually looked into Sam Skip! So Input multiplication is a no go because the beginning inputs (the w + jump) require an odd amount of inputs (I think it's 3 ticks W and jump on the third tick). There's probably a pause buffering setup that would consistently work, but you'd have to pause buffer from that W input onwards which would take like 20 seconds. It might be possible to come up with a late-pause strat where you then look at the position of the beam while paused and then adjust your FPS so that the next pause buffer is the correct length of time to put the beam in the correct position for the E press. If the community decides to explicitly allow FPS manips I might look into that haha