Had a guy I played one session with who ruled that shitting was a free action and also unlimited, and when a player said he wanted to "shit forever" he ruled it was a TPK. Never played with them again, one of only two tables I walked away from day one.
@swahilimaster ..Well, hopefully when I get to play DND I don't gotta deal with stuff like that.. Shenanigans is fun, but that sounded like it was crappy. (No pun intented)
@@Koalbalt In my experience it's been rare that there were any problems worth mentioning, they all came up when I was younger and the groups were inexperienced, there is much more mainstream understanding of what D&D is about these days and even new groups seem to have more of a grasp on things than they did even 20 years ago.
Yeah definitely my little brothers "Bag of Shredding". This was brought about by him kidnapping a goblin quest giver and stuffing him into a bag full of "magical marching powder" and forgetting about him for MONTHS. The result is that anything put into that bag is now destroyed by a feral coke goblin. The thing is he figured out he could use this on creatures too. It is now essentially a portable woodchipper
@@connormartin9644 honestly this was a complete accident. I forgot completely he had anything in that bag. But feel free to use because I think it's a funny idea
Our party’s barbarian is a professional wrestler. Player mentioned it once as a gag and we all just kept building on it. He now runs a town technically named Tuskburough, but it’s known throughout the kingdom as Suplex City. We joked that it’s basically just Streets of Rage or Final Fight in there with the average citizen having a strength score of 18.
Muscle Koi. One of our players was messing with some koi fish, and the GM got a bit fed up with his shenanigans. He rolled a d20 to see how the fish would retaliate. Cue the Natural 20. This monster koi leapt out of the water and used its entire body to smack the s*** straight out of the character, to the absolute amusement of the table. Now, every time there is a fish pond or body of water, if a person stares into it too long…there is a chance that the Muscle Koi stares back.
This started as a gag in high school 20 years ago but has since been a core story "feature" ever since. We were playing a campaign that I slapped together that was literally fighting random monsters from the Monster Manual, and then stopping in a town to replace party members that died. We did this every 2-3 battles. Anyways, one plyer mentioned that they wanted to eat somewhere that wasn't just a tavern, so I conjured up an idea. They found a restaurant with clear glass windows around 50% of it and a tall sign outside that said "Lenny's." Yeah. You know where the inspiration came from. After they are and left, more battles followed. And at the next town, they saw they had a Lenny's, too. When they went in, even the staff was the same. I created an international Lenny's where they had many locations in the world, but once you entered, it always took you to a pocket dimension where the real Lenny's was. Same food, same NPCs, everything. And when they left, they always returned to where they entered for that visit. I now have this in every single game I run. It's dumb. But it's funny and my players always love it.
Would be an interesting idea if you started making characters from previous campaigns into new employees working there after retiring from adventuring.
in my game, every time a wild animal is encountered by the party, i roll dex. on a nat 1, the animal will die or be critically be injured due to clumsyness the party's favorites are: a human sized squirrel sees the kobold in the party, gets scared, runs up a tree and tries to jump to another, and falls head first and breaks its neck a flock of crows flies through the forest the party is in, kinda weaving through the trees. i roll a nat 1 for the flock, and the party sees the birds go by, hearing them slam into trees
One of the players rolled a nat 1 on a history check on a sea god. They believed the sea god to be a god that teaches you how to be psychic. So now they belive every sea god isn't associated with the sea.
@@justinn8541akaDrPokemon 1 psychic sight is great for long voyages seeing into the unknown before you. 2 depending on world lore a god of the sea might consider a world an island. + The air that touches the land to still be apart of the sea of stars for instance. 3. Is just the silly meme.
@@gmanbo I admit the first 2 are great for lore reasons. But it's the 3rd reason because I based it off of Lugia. What I thought you meant. 1. Cthulhu 2. I made a previous comment on part 1 of this series and you recognized that. Basically it was a cult that gaslight people and they tell people they worship a sea god, but it was actually a trickster god. 3. Some piece of media I'm not aware of. Like you think I'm referring to some norse legend, some fantasy novel, or something else (I'm not, I'm just making an example).
Heres a fun fact, Tim was supposed have a really long and complicated name with a bunch of titles and such, but forgot it all and just said Tim. Director liked it so much they kept it in.
My players adopted a talking donkey named Eddie, basically Donkey from Shrek. He did reconnaissance for them on a mission once, and as thanks let him live at their stable, and are slowly buying up as many female donkeys for him as they can. Building him up a harem of donkey concubines, or as they affectionately refer to them, his “donkubines.”
I'm dming a campaign, and my players found dragon eggs. Our paladin tried to destroy them... But one player managed to hide a single egg and keeps it in another player's backpack. Can't wait to make it hatch.
Your players might hate me but. ...... Dragons are known to be more intelligent then normal... Depending on the lore your using for dragons and how hard it is to watch them..... Once it passes the conditions to hatch.... Could it "decide" when it wants to come out into the world? The hatchling could probably hear through the egg and depending on ability and while specifics aren't necessarily possible to learn. Emotional communication is probably universal. So the hatchling could pop up in some hilariously inopportune moments. Like as the players are speaking with an annoying gate guard. Or Negotiating with an annoying quest NPC. Oh hello 👋 🤗. Especially if the dragonling wants to get away from the party.
I was rewarded by my dm with a dragon egg that my character hatched with some dragonfire daggers he found. He is now the proud father of a red dragon hatchling named Argoth. All the dragons were supposedly extinct.
The setting our DM made basically has a Elf version of Batman. The setting takes place nearly entirely in largest city in world. Very fleshed out, DM even made several maps of every district and important buildings. The Batman character was a PC from several years ago that became a reoccurring NPC in other campaigns in the city. And yes, he has bat themed gear. Surprisingly not a vampire.
My bard being a Chaotic Dumbass. He’ll do anything for the bit, including something REALLY stupid. Luckily, it’s mainly just to himself and not the party at large. He once ate rocks to “build up a resistance to bludgeoning damage.” He did not build up a resistance to bludgeoning damage.
The fate of Jeffrey. It started in a Pathfinder 1E game when we were in combat against a tribe of Gnolls that had killed many of the clan members of one of the other players, who was playing a Kobold Rogue natural attack build with a little bit of homebrew to spice it up. One of the Gnolls after being injured quite a bit tried to flee, however the Kobold player wasn't about to let him get away, on his turn he got into position and full attacked the injured Gnoll with (I believe) 6 natural attacks all with sneak attack damage. He was dead on the first hit, however Kobold player had no other targets, so he said he uses his remaining attacks all on the already defeated enemy to make sure he died, the GM then described how the Gnoll got blendered and that one of the other Gnolls turning to see his friend getting purée'd yelled out "OH NO! Jeffrey!!!" followed by something about his wife and kids he'd left behind (I can't quite remember the details). It was a great bit of improv that left the entire table laughing, this moment kept getting referenced throughout the campaign until eventually it spilled over into the rest of the friend group that played TTRPGs, now "Jeffrey" is the go to name we use for any non-named NPC that gets completely obliterated in combat, and if a character by chance happens to be named Jeffrey all of us know it's just a matter of time until someone, or something, blenders him.... It's A Canon Event.
My players were given land mines to defend a base of operations from the villains, and they made a strategy of taping the mines to themselves and giving their enemies a big hug
Cyberpunk style campaign: Pizza Hutt killed their competition! *Literally.* They are locked in a war with Dominos. Anyone who dares attempt to sell Pizza, will quite suddenly go missing, along with anyone who ever interacted with that person. After all. . . *No one out-pizzas the Hutt...*
So I have to ask are they both supported by a cheesy conspiracy. ( The USA government's cheese / dairy product propaganda. Look it up. It's quite interesting. The USA government subsidized the dairy industry by buying milk. But by using advertising increased dairy consumption.... + Yep dairy producers have a fee/ tax that funds the organization. ........... Fun stuff. If were going cyber punk with this. Both companies are controlled behind the scenes by a shadow Corp that overseas all pizza's. But like all cartels and other shadow orgs. There are factions. Domino's and the huts are from different family/ organization branches. Little Caesars got captured + divided up. Pizza ranch got exiled to the wilds. Chicago pizza was eliminated. Fun times.
"Burying a Flapjack" is a saying in my game. One of my players has a character that constantly has pancakes on their person, and hands them out frequently. Once they handed one to another player and described it as moldy and gross looking. She waited until she was on watch with another character and started to dig a hole to bury the expired flapjack. The player keeping watch with her left her to it, because they thought she was digging a latrine. So now, "Burying a Flapjack" means "taking a crap".
at 6:36 the fuck do you mean Tim is not a fantasy name? there is a manner of man that can summon fire without flint or tinder He is an enchanter There are some that call him... Tim
My players have a bar that is their home base due to it being owned by one of their character's father figure. Another one of the players was always distracted every time the bar owner talked so the player just thought he was mute. The first time the bar owner talked directly to his character elicited the funniest reaction from both player and character "Winton, I hope you're doing well after that" Player, only half in character: "wait, Anderson can talk?"
The "Tym" vs "Tim" bit sounded passive aggressive af. He says he was "joking" but changing your worlds entire literary history over that "joke" is just petty. Tim is admittedly a lazy character name. Tym, however, is somehow even lazier.
@FinnDanger-e3v He's a slave to a brain slug. Joined the club the slugs started because he wanted to get with a hot chick. I hear his cousin did him in while fighting the brain slug invasion.
At the office of a lich we found as a random loot: Trident of Fish Control (or something like that), cap of water breathing and from a random books table "Adventures of Marmaid Princess". So it is canon now that this lich secretly wanted to be a Marmaid Princess
I played with a DM in a homebrew setting where Denny's was the official sponsor for the Adventurer's Guild. It was used as an explanation for why all the classes all get similar starting gear/funds. Let's be honest, if anyone is going to sponsor a legion of rowdy adventurers, it is going to be a fantasy Denny's.
@@AngryGerbils Yea man, Waffle House is where all the fights happen. It's an actual underground fight club. Well, it's above ground, but you get what I mean.
1) We had a large group, and often someone would miss a session, but we would go on anyway. This is how we kept it going for over a decade. Naturally, as a DM, it's hard to always find new reasons why a PC is suddenly missing (or is suddenly silent most of the time and not actively helping solve riddles and stuff). Enter Eric. Eric was a psion NPC specialized in teleportations, and the party paid him once to move across the country. However, the repeated use of his psionic abilities damaged his brain, specifically his memory, and he still thinks he has to perform the service he was paid for. So now, at the beginning of each session, Eric teleports in out of nowhere (no matter where the party is), brings back the PCs who were missing the last session, apologizes, and then teleports away with the PCs that are missing this session. This provided a lot of slapstick humor the first few times, with the players trying to explain to him that he was mistaken, but with time it has become accepted that at the beginning of each session (or... at any given time, from the PCs perspective) this crazy man can pop up out of nowhere and accidentally kidnap up to half the party. Nowadays, he's greeted with some casual "hey", "yo Eric", "wassup my man" and nothing else by the resigned players. 2) My very first campaign, I had planned to start the narration telling the party that they hadn't been chosen by the temple for a mission. So they would go do something else, leave town, come back with a couple of levels under their belt and find out that the party the temple chose in their place had disappeared, and now the PCs had to go save their asses *_and_* do their mission as well. Which is exactly what happened. I thought it was a nice, dynamic way to introduce them to the campaign. However, the very first session sounded something like this. "Ok, we all settled in? You have your sheets? Your dice? All good? Everybody good? Alright, let's begin... ... *IT DIDN'T GO WELL.* " This caught the players by surprise, and they bursted laughing and making jokes ("wow, we're losing already?", "great start!" and "I liked this campaign, but it was shorter than expected..."). 😅 Given the unintentional hilarity, I remembered that reaction and I started the second campaign, 5 years later, with the same line: " *IT DIDN'T GO WELL.* " Nobody expected it, but they appreciated it, feeling like it was and appropriate theme for the group. Another six years after that, at the beginning of the third campaign, I used the same line. This time half the table expected it, but hey, you gotta love the tradition.
Animal therapists now exist in my Call of the Netherdeep campaign. Our sea elf cleric had gained an otter companion at the beginning of the campaign, who was mostly just a cute little companion for roleplay. However, cue the goblin sorcerer learning dragon breath, the party brawling with the occult Consortium of the Vermillion Dream at one of their fronts, and a very bad idea. Long story short Sammy the Otter was now a viable combatant (after multiple warnings) and they soon found themselves desperately trying to keep this fire breathing otter alive. I ruled that the Otter would be allowed to make death saves but was permanently traumatized. The next time they embarked on a dangerous mission, they hired a druid caretaker to watch over this poor creature and "give him otter therapy."
The fact that someone was able to capture Pike, Grog, and Scanlan from Vox Machina, just to immediately be killed by a half conscious Grog, who then rewards the level 2 party thinking they were the ones to save them
Tumblebees. A pair of giant bees that were convinced to fight each other instead of our party. The dm described how they eventually took their fight out of the combat area since we finished every other enemy, but he described them rolling out as if they were in a brawl. Then they showed up during a "nothing happens" segment of travel, and they were still fighting. Legends say they are still fighting to this day.
In our game the spell conjure elemental worked a little differently. Essentially the spell always called the same guy, and an azer called Ermir got particularly traumatized by our party's antics. He was used as a hot tub warmer, a portable heater, a meat shield, a therapist and thrown into ice made by Auril It became a running gag that every time he was summoned it was in the middle of his free time at home. He'd pop in and fall on his ass because we summoned him as he was sitting down to enjoy lunch, or while at his kids band practice or mid-smithing. He absolutely hated us, but couldn't stop us from summoning him again and again. Oh, and the game was set in Icewind Dale. We he didnt much care for the location. Made for a good heater though
In one of my campaigns, a player had recently tried taking an NPC on a date around a random kingdom. This player has an absolute love for musicals (and so do I) so he asked if there were any musical theaters around, in which I told him that Armpit The Musical was playing. He agreed to watch it, and I had to make up something quick. So one of our other players is able to do an amazing Toad impression, and Armpit kind of rhymed with Epic (a musical starring Odysseus in the Odyssey).. and I decided to use that knowledge to my complete advantage. I said that the entire musical was an off brand of Epic, but with Toad starring as all of the characters. (Toadysseus ,Toadelope, etc) My players took it a step further and asked me if all media with actors had Toad in it, which I said yes. Now my campaign’s biggest celebrity is Toad from Mario.
The mage's party convinced the dwarf dimwit to leave teleportation "marks" all over the place for years. The mark is Dwarven for "Be Here", but misspelled "BEER". Now if you run into a random dwavic run for "beer", you know why. PS if you see dwarves randomly teleporting into taverns and bars, you know why.
An elementalist whose element is cheese. Following the campaign of strixhaven, I had an idea for a gag one shot based on cheese (since we were at Beaufort, where they make a lot of cheese) and it turned out so fleshed out that I ended up admitting it as canon: there was a mage prankster who turned all the air in the basement of a local noble into cheese, and the noble decided to use his basement as a cheese mine. But an evil guy went into the cheese mines to make cheese elemental and wreak havoc, and my players eventually stopped him. Now, the guy is in the most secure prison on the continent because of his cheese powers.
in one of my friend's games, his dm character was supposed to be a stoic, level headed voice of reason. but we started with a wild tavern party and got thrown out, which resulted in him wandering off into the woods, sensing more beer. and when we followed him, we found a fae-operated secret bar and kept drinking, making his beer sense canon and forever casting him as the booze obsessed character. i don't remember how that game ended, but man that was a fun opening
It's become a running joke in our game that bears are practically mythological in this setting and NPCs are readily convinced that my Owlbear character is able to fly, spit acid, and shoot rays from her eyes among other things. Recently we picked up an amulet that once a day lets the wearer use a breath attack of their choice; the others decided to give it to me and celebrated later when I used Acid Breath in a fight
I recently learned that in the middle ages, it was quite possible that orphans were thrown in jail. Not as punishment, but a "we don't know what to do with you; incarcerate so you're at least taken care of until an adult"
We had a oneshot one week about fighting a bunch of mimics. I said jokingly that mimics hated glitter more than anything else, and this became a pivotal detail during the oneshot, culminating in glitter pooling on the ground and becoming a hazard for the mimics. It was amazing.
I used to goof around with Meta AI and one day I wanted to do a picture with my bugbear monk being a foot model, and instead, it gave me a novel of how my bugbear was a riverboat captain who became a traveling athlete/foot model for his followers. It was so bizarre, I immediately adopted that as his backstory. And any other goblin/bugbear I play was a former sailor on the riverboat trying to find employment because Captain Monk Geeman decided to sell his ship and become a nomadic monk with a foot modeling career..
My siblings and I once did The Tower of Nine Trials which was a series of one shots we alternated DMing. On the first level, which I DMed, I introduced an Illusion Wiazwrd based off the Minecraft Illusioner. Originally he just ushered them through a door and then vanished, but because I made an illusion of him reappear to call the players stupid, he became the mastermind of the campaign, leading us through the tower till we got to the top floor which was his bedroom we proceeded to destroy with Black Blades of the Void.
"Dammit Dave!" Dave, was a town guard PC that one of my players built up. He slowly went from doing side hustles, to underground gambling rings, and eventually speakasies. Every time we would enter a town, Dave would slip away, find the illegal goings-on, strike a deal, and Dammit! Make money hand over fist! The group, campaigns later even, when seeing a three card Monty or shell game table anywhere, would shout out "Dammit Dave!" Dave is everwhere.
A fire elemental literally named "Eh" (because the dragon who created them was too lazy to keep giving them all names) is now CONTRACTUALLY obligated to appear in each campaign I hold with that group. Whether that be as a little reference or minor npc.
In my last campaign, the city of Portland. It was the result of an interaction that went like this. Me (DM): Ok so you arrive at the city of Cosmopolis. Artificer (Duergar): Should I be worried will I look weird being a Duergar in the city. Me: No more than anyone else, it’s a very cosmopolitan city so everyone’s a little weird. Wizard: Oh so like Portland! The city was then retconned and renamed Portland after the laughter died down.
The Blair witch project was made canon on a campaign i am in but is a play about 3 persons searching for a hag. The dog that ate cereal with a spoon was actually a druid that liked to spook people until was catched
once the wizard said i was the only guard on the city because i do the work for 100 mans, later on the city mayor confirmed it as canon, level 12 fighter is no joke
My character was in a curse of strahd campaign and would be the one to introduce the isekai genre through one of the character’s backstories. My dm really didn’t want me to make that time I got reincarnated as a slime. Even though by all accounts and purposes he shouldn’t be afraid of that
Peanut butter. I have a player that created a peanut butter empire. It all started in a small farming village named willowdale. Then a city. Then several cities. Now he does trade deals with the sultan of the plane of fire! Soon to open a store in Sigil. Long live Phalan.
Star wars game i gm "Shanking trees of mandalore" Somewhere on mandalor thiers a forrest of these trees where one had to worry about cutting down these things as they will intact stab you.
one of my players seems to accidentally gain awesome abilities because it's funny in our Band of blades game Celebrimbor was our starting officer, he earned four nicknames, each for something absolutely silly He also trains some rookies on how to be stealthy one of these rookies "Purple Shimmering Kea" started as a "just a kid" Panyar rookie but gained the ability to do basically anything as long as no-one was looking at him Memorable uses of this power include: Sans Shortcuts Beating an ancient magical chess game to earn the bell of keening Bashing a broken over the head with aforementioned bell of keening... while not assigned on the mission... and lived Using Black shot fireworks to kill a large hordes of lesser undead free usage of channels each mission that he didn't have to roll for Spending most of the defence of skydagger keep teleporting bread, and then fighting the massive bread monster from expiration date With the help of another Panyar called "Rose Soothing Breeze" built a tardis and went on extrauniversal adventures, before returning home, after an indeterminate amount of adventure where along the way they almost certainly became eternally youthful if not immortal, 2 seconds later with stuff they found on their travels to beat the undead back to karlsburg again BUT that's not the dumbest thing to happen in that game. We established that the Zemyati had pillow fights, and because we had both Zora and Render during the battle of archangel bridge, in the middle of their duel on the bridge, 3 strikes were made with pillows before they returned to swords, In our current running campaign, his warlock gets access to free vicious mockery if he delivers a powerful enough insult He has mostly used this to so-far, win a duel after pretending to die and an unhealthy amount of damage to his fellow party members. He also has his eldritch blast flavoured to create a length of tinsel for the range of the spell, his hexblade is a candy cane, he can spontaneously create and juggle snowballs, and is constantly drinking eggnog, as his patron is the Archfey Santa. He does all this wearing stilts!!! Oh yea and purple and rose have been spotted prior in this world and can be seen watching these antics alongside the various gods and magical patrons of the world
Im the DM. I named a Guard, "Samson", when he got roped into traveling along with the party working for a local Lord. Samson was meant to be a bit of extra muscle, and a local escort for the party working as out of town Mercenaries. As the first few sessions progressed the Party built this lore around this one lowly random guard, that he was "Brock Samson" from Venture Bros. It only got turned further into legend when Samson started saving them in very key moments throughout one of the initial dungeons. It got interpreted as one of Brock Samson's Red Blood Rage moments from Venture Bros. It was just too funny, I couldn't resist playing the mini boss in that dungeon as a Hobgoblin styled like Monarch with all his Goblin minions. God's that session alone still makes us all laugh years later. Unfortunately Mr.Brock Samson died in the very same dungeon, but his legend lived on throughout the whole game. I rolled out in the open for him, and avidly didn't want to carry this man as some sort of DmNPC. He was always meant to just be some Joe Shmoe Guard for an intro into these new lands... And instead he turned into a martyr completely through the fates of the dice, and the party's image of him completely took over the bare bones that was there of a character. It's always the things you didn't even think of until that very moment that seem to stick with the players the hardest sometimes. Don't get me wrong, I plan, I have very full characters in the background fleshed out, but not every single guard. Somehow just giving one a name alone elevated that Guard into something much more. Even though it was just a random NPC... Samson will always be one of my most cherished DnD memories.
In my current game my character has a never-ending bottle of moonshine. It's a Grim Hollows based semi homebrew but we got a great DM. My character also returned from one adventure in to the feywild without the ability to taste anything unless he is IN the feywild, so it has become the standard on entering a new area for him to drink some moonshine to see if he can taste it. He constantly has a low-key buzz going.
It started out as a small, not important comment, but once, a player in a campaign I was the dm of decided to build on a thing I mentioned about my big bad and I was slowly and unknowingly backed into a wall of him having a phobia of germs. They defeated him by coughing. I learned an important lesson that day: never give a direct answer to a player’s question, just ask them to use common sense.
My first character canonically does the flint Lockwood run because he so used to carrying a sword and shield that he’s always pumping his arms when he runs without them
Once again, a nation primarily inhabited by Russian/Communist Elves. The context is that my group is using the JRPG inspired system of Fabula Ultima and everyone and I mean everyone had to be involved in making the world. As that's apart of the rules and it took a few sessions to do. And a player was on a plane when we were making the nations and was allowed to come up with a nation while we were making our characters. So he decided to create a nation based on the town of Pyramiden which is inhabited by primarily elves located on the northern most landmass where the people relies on exporting coal and is so out of the way that literally none of the other nations has a reason to even conqueror it. Also there's no real government and it's surprisingly not falling apart. The name of this nation is Rayashki.
Early on in the campaign the party came across a nest of phases spiders. One of them got away and the party joked for a long time that the spider would be following them for the rest of the campaign in the ethereal plain. Little do they know, he is.
My half-orc rogue had to make a distraction while posing as a servant at a fancy gala our party went to. To do so, he spilled a tray of shampagne on a noble guy, who began to threat him, also asking for his name. My first response was to say "Alfonso, milord." When asked "Alfonso who?" I promptly answered "Alfonso Macaroni". The whole table almost died from laughter
We had a half-orc bard with a huge Black Roger tattoo on his chest. In our first session we escaped pirate imprisonment, said half orc piloted their stolen ship. But in next sessions we had a lot sotiations with open water. Rivers, lakes, springs. And in most of them half orc, seemingly experienced pirate, failed his skill checks. In one case he needed to be saved by us. Last nail in the coffin was that one hag, that stole majority of our freahly caught fish. We tried to take it back, but failed miserably. So, we had Gray, a pirate that hates water.
Nose candy. One of the characters asked for rum and coke in a tavern. So i ran with it. All the nobles had cans of it so it would boost their persuasion around them. Taking a full can gave them a boost in combat, but gave disadvantage on any role not related to finding more angel dust for an hour after
There is one player whose character is always enters in a trashcan. It started as us wondering how to introduce the new character and it became a thing. Another thing was that another player was not allowed to use range weapons because in one story they kept forgetting they had it during encounters the dm set up specifically for range weapons so we decided they're character cant use them.
In my not-very-serious Spell Jammer inspired setting, I offhandedly mentioned that it was a Saturday night and then clarified to say that it is the interstellar equivalent since the days were different. On player threw out that it was “Kaboonsday,” and I declared it canon on the spot. Most adventures take place on Kaboonsday in that setting now
My bard found an abandoned baby goblin. That goblin lineage made appearances both as PCs, NPCs, and enemies later in more than one campaign. They took the surname "Boomstick" because my adopted goblin was gifted a gun. One time we also had a ranger roll Natural 1 on probably the easiest tracking check ever. The DM said something to the effect of "The ranger cocked it up so bad that he found the cube fridge in this literal, real-life basement. That is how bad you cocked it up." For that campaign, most natural 1s lead to the exclamation "FOUND THE FRIDGE!" Well, in a later pirate campaign from the same DM, we found a container that magically kept food preserved and cooled. It took us a while to realize (in game due to not having appropriate magical skill), that we had indeed finally, canonically, found the fridge.
The warlock in our group sometimes forgets the playround or is late. We start anyway. Their Chars backstory is a sailor / fisher. So the canon now is, whenever they are mia: They are drunk in the local tavern as their patron is some sea-creature who doesn't like their warlocks to be to sober :'D
It was my first Paladin and I was still learning the game. The DM wanted me to keep better track of my spell requirements because I had a couple times I wanted to do a spell but did not have the correct requirements. After encounters ended, the DM would go around and ask what we did at the end of the fight. The last person jokingly said that she was going to seduce a bystander watching the fight. It was then my turn. I needed to heal, so, following my DMs request I looked at lay on hands and stated "I touch myself". The entire table bursted out laughing. After that, Everytime I healed myself with lay on hands I said that I touched myself and once I played the song lol.
"The boots what were made for walkin'" aka the "Walkin' boots" a pair of seemingly multiversal boots that walk along roads "by themselves" if a player gets a high roll, they can occasionally see a ghostly apparition of Christopher walken wearing the boots as they pass by
The DM did that thing where when someone got a rediculously high perception roll they joked about them seeing a group of people sitting around a table playing a game with some miniature figurines that look suspiciously like the party, well that set the precident that us playing the game was canonically part of the game and now there is nothing stopping the wizard from gating to us and demanding better loot or out of game knowledge from the DM.
So my friend heard of this meme idea of a cross breed between a horse headed Minotaur and a centaur, and pitched it as his character for one of our campaigns. He’s just a talking horse. Naturally, he made the talking horse a warlock with mage hand, misty visions, and eventually minor illusion and the actor feat. He then proceeded to pull the “Help, I’ve cursed by a witch into a horse” trick on just about every person he thought he could get away with it. Eventually he needed to disguise himself due to all the “Have you seen this horse?” Wanted posters.
Years ago, the first character I actually roleplayed was a chaotic neutral Rogue who was a hedonist and always got into some kind of trouble on his own. One day, the rest of the party had gotten into trouble with the local town guard and were being round up, the DM looks at me and asks what Tallis (my rogue) was doing, I jokingly said running through the streets naked saying "giggity, giggity". The DM thought for a moment and then we both agreed that was exactly what he was doing. From then on, anytime I cracked a joke about that character being naked, it was true.
There's a couple actually for my campaign. Our Dm has a rule: if you say something, there's a chance it'll become canon. Which lead to Mushroom Jesus with a Mushroom Cult. He was killed in a labyrinth by half the party, but he probably came back after sometime. Mushroom and all. The other thing was The Utensil Village, because our fey sorcerer has a Sentient floating knife named Bob as a pet. We were tired and created a whole backstory for Bob as a joke, but there's now a whole village of Sentient Utensils and such out there somewhere. It's great lmao
Uncle Arty the artificer. For storyline reasons the party had obtained an artifact we couldn't identify, so I decided "let's go to my uncle Arty's shop" and that's how Arty from Where House 13 became my characters uncle 😂
I also made ADHD squirrel folk for my Star Trek game. They are addicted to learning. So when the players beamed them up for the first time, they went manic and started to rapidly disassemble the transporter to figure out how it worked.
Was playing in a Star Wars (d6) game years ago and we were on the planet Boskey. We enter a village and a player asks the name of it. The GM responds "Damn You" as he had not thought up the name yet. The GM then finishes "... is the name of the town. " After that, within the group of friends, the immediate response to "damn you" would alwasy be "Boskey"
I played a Goblin with a homebrew Alchemist class and went by the name Burglebanks which he adopted after burgling a bank, and he was chaotic "Good". The problem was the chaos definitely outweighed the good and my character sometimes on accident ended up doing some of the most horrific things throughout his short life (I was put on trial and killed) that when i died and went to Hell my character become a demon and was put in charge of one of the circles in hell. The party had to go to hell to retrieve an item and my character ended up giving them a tour and somehow seduced one of Tiamat's heads. It became canon that this character exists in all versions of hell in some way or would be mentioned somewhere. He also became plot relevant in one of my campaigns that I DM'd.
In my world magic has a physical manifestation as a type of ore or crystal (called Arcanum). One villain tried to use a large chunk of Arcanum specialized into a "Lair Action Machine" basically, but once they were defeated, one player playing a Wilden decided it would be a good idea to take this large chunk of volatile material and plane shifted to the Feywild and had it explode - killing Oberon and injuring the others. Now.. prior to this incident I had a fairy in a previous adventure (same campaign) that was trying to trick them into eating some fey fruit that was growing on the mortal plane (basically gets you really high), and I had forgotten the name I written down for this fairy so the party dubbed him "Toot Toot" (I had no idea about the Dresden Files at the time). Back to the Feywild, the party elected to have Toot Toot enstated in place of Oberon as the new Archfey... and so it is now we "Hail Lord Toot-Toot" everytime we come to the table 😆
Dm asked a newbie tiefling player to say something in infernal. After a brief panicked moment he let out a short, sharp, shrieking noise. Thats how infernal sounds at our table now.
One of my players is a druid with very low int (stats were rolled) and the story goes that he was once an archdruid who attained nigh-immortality but became senile and forgot almost everything he ever knew. If he rolls a nat 20 on a history check I give him a moment of clarity where he correctly remembers some detail of the deep past. So the party is on a bit of a sea adventure and they encounter an ancient sea serpent in the distance and The druid pipes up and says "Yeah, I know that guy. That's Jimmy Wiggles!" I shrug and ask him to make a history check. Nat 20. And so the ancient being with godlike status on this world was named Jimmy Wiggles.
We had a Warforged that could only level up by dying to a certain goddess. It started out as a joke warning from the DM about being insolent but we all laughed so hard that it became cannon. So, Everytime we level up he prays to the goddess, opens a portal into her realm somehow, enters it, and proceed to piss her off until she kills him. Then, he resurrects a level higher. In game he thinks she really likes him because every time he comes back he's even more powerful.
One of the party members had hunted a deer and one of the others offered to cook it, so I thought it would be funny to have the one who cooked it roll a survival check to see how well he turned out. He rolled a 2, and his modifier made it a 1, so I ruled that it was so bad that it appeared diseased. After rolling medicine on it, I can't remember what he got but based on my reaction I think it must have been a critical success, I told him it was Nurgle's Rot. I know, not the best way to handle it, but I was something like 17 years old at the time and this was one of the first games I ever ran. But anyway, he threw the carcass into a nearby cave with telekinesis, collapsed the entrance and glassed the area with fire magic. The campaign fizzled out, as they so often do, but I was going to have the seal be compromised at some point much later in the story and the party would have to deal with a horde of pox walkers.
Newer DM here, but there is one thing that I've noticed that's just a combination of cannon event and running gag. Any time someone uses Speak with Animals, the animals that're spoken to are cordial/polite to whoever cast the spell/drank the potion to speak with them. They're all absolute smart asses to anyone else, though. Take for example one of my players Druid Character, Bran (called Bran Flakes for fun). Bran is a Circle of Wildfire Druid. Bran used Speak with Animals to try talking to some local wildlife to figure out where they were, as the party had recently awoken separated and with no memories of who they are or their histories beyond their name. Now, Timid is just that - timid. He gets to use Bran's hair as a nest so long as he keeps it clean/doesn't relieve himself in her hair. When they started talking, another PC by the name of John asked, "What're you talking to? There's no one here but us." Queue Timid's sassy as fuck response. "No one here outside of Ms Bran and myself with any brain capacity at the very least." Bran's player lost it, and John's player took 2d4 IRL Psychic Dmg for the insult.
In a game of Deadlands, a wild west setting with steampunk technology, one of my players considered using the power of telegraph lines to send pictures the ability to purchase access to a painting they have never seen, and will never see, but have the opportunity to own the item, of which there is only one of. Yes, they tried to make NFTs in the wild west.
A shirren (we were playing Starfinder) disguised as a police officer told the jailer that "Bossie" gave an order to release a prisoner. Funny enough, Bossie turned out to be their boss's name.
Paladin got scared of a few undead he found outside town. He ran back to town told everyone there was an unstoppable undead army coming nailing deception check after deception check. The town was evacuated, and our characters didn't find out until half way through our campaign that he'd been lying the whole time. Town was still evacuated by the time we returned.
Had a party I was DMing for get stumped on a "puzzle" they were "solving" and just start trying random things, in the end they got through by rubbing lotion on the walls. For context the lotion was just some goop with a weak vague magical aura that they had been scammed into buying by an NPC who convinced them it was pretty much a wonder cure/ miracle cream. The lotion only worked in this case because the magical elevator they were trying to operate needed just a little bit of magic to work, and pretty much anything would do. After that they started trying to use it on almost *everything* to see if it would work, and they had literal barrels of the stuff so there was enough that this went on for quite a while. Eventually it got to the point where they were wasting so much time trying to solve problems with magic lotion that I had to set up an encounter just to have the lotion all get destroyed, then when they returned to town and wanted to buy more they found that there were flyers up all over the place prohibiting it's sale or possession, and offering a bounty on the head of the scammer who was peddling it. After they became fixated on bringing the peddler to justice I ended up reworking the otherwise throwaway character and he became a sort of secondary BBEG, head of an underground illicit substance network who was working to destabilize the kingdom through the distribution of dangerous and addictive liquids. Essentially because they believed so much that a scam they fell for would eventually prove to be useful again in some big way it became canon that lotion was made *illegal* in multiple places and a lowly one off NPC became the guy in the shadows pulling the strings to make things worse for everybody.
early in one of our campaings, we were all level 1 still, while my character was making camp, the wizard of the team decided to take a walk in the woods, he found a bear walking around not caring about anything, the wizard wanted to see if the bear was agressive and decided to whistle at it, the bear that didin't noticed the wizard at first, now saw a easy meal, and decided to run at him... in the end I finished making a camp fire and saw a wizard running past me, when i looked down i was mauled by a bear and died... to this day we have a say everytime we see something we don't know if it is dangerous... "don't go whistle to the bear".
A figment of the ranger's imagination helps them remember things: RotFM, the ranger used 1 of many ways to get insanity and got an invisible friend. Now the ranger is smart but the player is often overworked at their job so sometines I type some stuff at them as if the hallucination is telling them this. "Mietek" the invisible Man has become an important part of the party from that time on
I playing as a druid used conjure animals and Summoned 8 panthers to attack a enemy that has already teleported away 3 times. For some reason another player designed to say I was now a pimp that used animals as the workers and it wouldn't stop across multiple different games.
We had a spin off session since not everyone could be at the table at the moment, so we roleplayed just for the achievements, gold and may be inspiration. We had to rescue a girl who kept being kidnapped a lot of times, when we found the house they were keeping her, there was 3 guys (one barbarian minotaur, a warlock and a rogue with a pistol) and a lot of wolves as their guardians, we kill the wolves by make them fall into a pit full of grease and burn it, then chaos ensues. First off, our rogue entered the backdoor of the house and engages with the barbarian, the rogue grapples him with a chain for a solid 20 seconds at least, probably more. Me, the wizard and my partner alongside me, a warlock, did some crazy shenanigans there, i use my mage hand to cover the rogue's mouth (i was thinking he was a spellcaster too) and then i use a smoke bomb, he cannot shoot if he can't see me. The both warlocks tried to engage into combate but my parter had a different idea, he sought coverage and cast some kind of shadow wall that also blinded the oppossite warlock, then, he uses a potion of invisibility. The girl, who was freed thanks to our rogue, went off running and our blood hunter catches her, but the gunslinger who saw him after he could not shoot me, focused him, luckylie, he is the tank of our party and took the shots like a real champ, the enemy warlock couldn't do anything no more than casting shadow blade. In that, i just went on range again on sight only of that warlock and cast a lvl 2 magic missile, breaking his concentration, he then approached to me and tried to engage with his rapier (i am a bladesinger, so i just rub it off), then, i cast misty step so far and went dashing behind the backdoor of the house and rolled for stealth, pass easylie because i was out of sight. My partner warlock escaped with the invisibility, the blood hunter escaped with the girl, the barbarian minotaur escaped the grapple but the rogue uses his cunning action to stealth and escape, and me, just escape too... The combat was stupid in our part but the enemies got so confused on wtf just happened and our warlock rolled a deception check making us look like we were from a terrorist faction and not just adventures hired to rescue the girl. We got inspiration point for using a smoke bomb for cover, tricking the enemy, the rogue for being the second time he grapples against a barbarian, and our blood hunter got a magic item for befriend the girl who saved The DM decided to make this spin off, a canon event.
Giant-kin hate mayonnaise. Playing Tomb of Annihilation, and we found a mini-dungeon that had a series of traps that nearly killed a couple of members of the party. When the wizard of the party found an Alchemy Jug, he got so excited, but my goliath barbarian wasn't impressed; the wizard tried to sell him on it by saying "we have an unlimited supply of mayonnaise!", and I responded "you got half of us nearly killed ... for MAYONNAISE?!?". Later encounters with other giant-kin included a cyclops and frost giants, and in both of those encounters the wizard pissed them off by offering mayo from the Jug.
One of my party members wanted to re-enact the first level of Sonic Adventure 2 by riding a snowboard down a city built on a mountain... he hit a nat 20
In my games.
Crying is a free action.
Shitting yourself is a reaction.
Well that's a cryin shame 😅
@gmanbo it's a crying shame that they're in such a shitty situation
Had a guy I played one session with who ruled that shitting was a free action and also unlimited, and when a player said he wanted to "shit forever" he ruled it was a TPK. Never played with them again, one of only two tables I walked away from day one.
@swahilimaster ..Well, hopefully when I get to play DND I don't gotta deal with stuff like that.. Shenanigans is fun, but that sounded like it was crappy. (No pun intented)
@@Koalbalt In my experience it's been rare that there were any problems worth mentioning, they all came up when I was younger and the groups were inexperienced, there is much more mainstream understanding of what D&D is about these days and even new groups seem to have more of a grasp on things than they did even 20 years ago.
Yeah definitely my little brothers "Bag of Shredding". This was brought about by him kidnapping a goblin quest giver and stuffing him into a bag full of "magical marching powder" and forgetting about him for MONTHS. The result is that anything put into that bag is now destroyed by a feral coke goblin. The thing is he figured out he could use this on creatures too. It is now essentially a portable woodchipper
All I can say is wtf. I am surprised none of my players have attempted such things
@@connormartin9644 honestly this was a complete accident. I forgot completely he had anything in that bag. But feel free to use because I think it's a funny idea
Our party’s barbarian is a professional wrestler. Player mentioned it once as a gag and we all just kept building on it. He now runs a town technically named Tuskburough, but it’s known throughout the kingdom as Suplex City. We joked that it’s basically just Streets of Rage or Final Fight in there with the average citizen having a strength score of 18.
That's metal
@@baconlovingvampire4523 that's muscle
Ooh, and as a bonus you get to yell: "I'M GONNA TAKE YOU DOWN TO SUPLEX CITY!"
oh hell yeah bud
Muscle Koi. One of our players was messing with some koi fish, and the GM got a bit fed up with his shenanigans. He rolled a d20 to see how the fish would retaliate. Cue the Natural 20. This monster koi leapt out of the water and used its entire body to smack the s*** straight out of the character, to the absolute amusement of the table. Now, every time there is a fish pond or body of water, if a person stares into it too long…there is a chance that the Muscle Koi stares back.
Considering how big koi fish can get naturally I can believe this😂
The GM should have made it swim upstream and turn into a dragon 😂
This started as a gag in high school 20 years ago but has since been a core story "feature" ever since.
We were playing a campaign that I slapped together that was literally fighting random monsters from the Monster Manual, and then stopping in a town to replace party members that died. We did this every 2-3 battles. Anyways, one plyer mentioned that they wanted to eat somewhere that wasn't just a tavern, so I conjured up an idea.
They found a restaurant with clear glass windows around 50% of it and a tall sign outside that said "Lenny's." Yeah. You know where the inspiration came from. After they are and left, more battles followed. And at the next town, they saw they had a Lenny's, too. When they went in, even the staff was the same.
I created an international Lenny's where they had many locations in the world, but once you entered, it always took you to a pocket dimension where the real Lenny's was. Same food, same NPCs, everything. And when they left, they always returned to where they entered for that visit. I now have this in every single game I run.
It's dumb. But it's funny and my players always love it.
Would be an interesting idea if you started making characters from previous campaigns into new employees working there after retiring from adventuring.
@@raymurray3401 I agree. I already do that in general, but usually with past PC's from old campaigns that have died for the current players to find.
I need to do something like that now, that’s awesome.
in my game, every time a wild animal is encountered by the party, i roll dex. on a nat 1, the animal will die or be critically be injured due to clumsyness
the party's favorites are:
a human sized squirrel sees the kobold in the party, gets scared, runs up a tree and tries to jump to another, and falls head first and breaks its neck
a flock of crows flies through the forest the party is in, kinda weaving through the trees. i roll a nat 1 for the flock, and the party sees the birds go by, hearing them slam into trees
One of the players rolled a nat 1 on a history check on a sea god. They believed the sea god to be a god that teaches you how to be psychic. So now they belive every sea god isn't associated with the sea.
I see what you did there. 😅
@@gmanbo I see a few possible answers and I'm curious what you think I mean.
@@justinn8541akaDrPokemon
1 psychic sight is great for long voyages seeing into the unknown before you.
2 depending on world lore a god of the sea might consider a world an island. + The air that touches the land to still be apart of the sea of stars for instance.
3.
Is just the silly meme.
@@gmanbo I admit the first 2 are great for lore reasons.
But it's the 3rd reason because I based it off of Lugia.
What I thought you meant.
1. Cthulhu
2. I made a previous comment on part 1 of this series and you recognized that. Basically it was a cult that gaslight people and they tell people they worship a sea god, but it was actually a trickster god.
3. Some piece of media I'm not aware of. Like you think I'm referring to some norse legend, some fantasy novel, or something else (I'm not, I'm just making an example).
So they thought the sea god was a “see(ing) god”?
(Monty Python wizard) "There are some that call me... Tim."
Heres a fun fact, Tim was supposed have a really long and complicated name with a bunch of titles and such, but forgot it all and just said Tim. Director liked it so much they kept it in.
Tym*
My players adopted a talking donkey named Eddie, basically Donkey from Shrek. He did reconnaissance for them on a mission once, and as thanks let him live at their stable, and are slowly buying up as many female donkeys for him as they can. Building him up a harem of donkey concubines, or as they affectionately refer to them, his “donkubines.”
Please tell me Eddie's pimp name is A Donkey Named Slickback
I'm dming a campaign, and my players found dragon eggs. Our paladin tried to destroy them... But one player managed to hide a single egg and keeps it in another player's backpack. Can't wait to make it hatch.
Your players might hate me but.
......
Dragons are known to be more intelligent then normal...
Depending on the lore your using for dragons and how hard it is to watch them.....
Once it passes the conditions to hatch.... Could it "decide" when it wants to come out into the world?
The hatchling could probably hear through the egg and depending on ability and while specifics aren't necessarily possible to learn.
Emotional communication is probably universal.
So the hatchling could pop up in some hilariously inopportune moments.
Like as the players are speaking with an annoying gate guard.
Or
Negotiating with an annoying quest NPC.
Oh hello 👋 🤗.
Especially if the dragonling wants to get away from the party.
I was rewarded by my dm with a dragon egg that my character hatched with some dragonfire daggers he found. He is now the proud father of a red dragon hatchling named Argoth. All the dragons were supposedly extinct.
The setting our DM made basically has a Elf version of Batman. The setting takes place nearly entirely in largest city in world. Very fleshed out, DM even made several maps of every district and important buildings. The Batman character was a PC from several years ago that became a reoccurring NPC in other campaigns in the city. And yes, he has bat themed gear. Surprisingly not a vampire.
I say dumbest because...well, think more Adam West Batman in personality.
My bard being a Chaotic Dumbass. He’ll do anything for the bit, including something REALLY stupid. Luckily, it’s mainly just to himself and not the party at large. He once ate rocks to “build up a resistance to bludgeoning damage.” He did not build up a resistance to bludgeoning damage.
The fate of Jeffrey.
It started in a Pathfinder 1E game when we were in combat against a tribe of Gnolls that had killed many of the clan members of one of the other players, who was playing a Kobold Rogue natural attack build with a little bit of homebrew to spice it up. One of the Gnolls after being injured quite a bit tried to flee, however the Kobold player wasn't about to let him get away, on his turn he got into position and full attacked the injured Gnoll with (I believe) 6 natural attacks all with sneak attack damage. He was dead on the first hit, however Kobold player had no other targets, so he said he uses his remaining attacks all on the already defeated enemy to make sure he died, the GM then described how the Gnoll got blendered and that one of the other Gnolls turning to see his friend getting purée'd yelled out "OH NO! Jeffrey!!!" followed by something about his wife and kids he'd left behind (I can't quite remember the details).
It was a great bit of improv that left the entire table laughing, this moment kept getting referenced throughout the campaign until eventually it spilled over into the rest of the friend group that played TTRPGs, now "Jeffrey" is the go to name we use for any non-named NPC that gets completely obliterated in combat, and if a character by chance happens to be named Jeffrey all of us know it's just a matter of time until someone, or something, blenders him.... It's A Canon Event.
My players were given land mines to defend a base of operations from the villains, and they made a strategy of taping the mines to themselves and giving their enemies a big hug
Cyberpunk style campaign: Pizza Hutt killed their competition! *Literally.* They are locked in a war with Dominos. Anyone who dares attempt to sell Pizza, will quite suddenly go missing, along with anyone who ever interacted with that person. After all. . . *No one out-pizzas the Hutt...*
So I have to ask are they both supported by a cheesy conspiracy.
( The USA government's cheese / dairy product propaganda.
Look it up. It's quite interesting.
The USA government subsidized the dairy industry by buying milk.
But by using advertising increased dairy consumption....
+ Yep dairy producers have a fee/ tax that funds the organization.
...........
Fun stuff.
If were going cyber punk with this.
Both companies are controlled behind the scenes by a shadow Corp that overseas all pizza's.
But like all cartels and other shadow orgs. There are factions.
Domino's and the huts are from different family/ organization branches.
Little Caesars got captured + divided up.
Pizza ranch got exiled to the wilds.
Chicago pizza was eliminated.
Fun times.
Oh no, you are surrounded by assholes
"Pizza the Hutt?!"
(Spaceballs reference)
"Burying a Flapjack" is a saying in my game.
One of my players has a character that constantly has pancakes on their person, and hands them out frequently. Once they handed one to another player and described it as moldy and gross looking. She waited until she was on watch with another character and started to dig a hole to bury the expired flapjack. The player keeping watch with her left her to it, because they thought she was digging a latrine. So now, "Burying a Flapjack" means "taking a crap".
I mean cowpies are a slang term so....
at 6:36 the fuck do you mean Tim is not a fantasy name?
there is a manner of man that can summon fire without flint or tinder
He is an enchanter
There are some that call him... Tim
Who are you who are so wise in the ways of science?
I hate this because this discribes one players characters, tim, very well.
I'd say Timothy is perfectly suited to fantasy so I don't see why Tim would stand out as it's just a nickname for those same people.
My players have a bar that is their home base due to it being owned by one of their character's father figure. Another one of the players was always distracted every time the bar owner talked so the player just thought he was mute. The first time the bar owner talked directly to his character elicited the funniest reaction from both player and character
"Winton, I hope you're doing well after that"
Player, only half in character: "wait, Anderson can talk?"
The "Tym" vs "Tim" bit sounded passive aggressive af.
He says he was "joking" but changing your worlds entire literary history over that "joke" is just petty.
Tim is admittedly a lazy character name. Tym, however, is somehow even lazier.
What about Tom
@@FinnDanger-e3v Or Tohm?
@FinnDanger-e3v He's a slave to a brain slug. Joined the club the slugs started because he wanted to get with a hot chick. I hear his cousin did him in while fighting the brain slug invasion.
yeah the DM just sounds like a prick
At the office of a lich we found as a random loot: Trident of Fish Control (or something like that), cap of water breathing and from a random books table "Adventures of Marmaid Princess".
So it is canon now that this lich secretly wanted to be a Marmaid Princess
Look at my stuff.
Isn't it neat?
Wouldn't you think
My collection's complete?
In 4th edition when there was no rope use skill, my players went out of there way to solve everything with rope
A pirate captain who speaks with a different accent every sentence is married to the Lady of Pain.
I played with a DM in a homebrew setting where Denny's was the official sponsor for the Adventurer's Guild. It was used as an explanation for why all the classes all get similar starting gear/funds. Let's be honest, if anyone is going to sponsor a legion of rowdy adventurers, it is going to be a fantasy Denny's.
Shouldn't it be Waffle House?
@@metae.4256 I was about to say this. Waffle House employees are all level 10+ retired adventurers.
@@AngryGerbils Yea man, Waffle House is where all the fights happen. It's an actual underground fight club. Well, it's above ground, but you get what I mean.
1) We had a large group, and often someone would miss a session, but we would go on anyway. This is how we kept it going for over a decade.
Naturally, as a DM, it's hard to always find new reasons why a PC is suddenly missing (or is suddenly silent most of the time and not actively helping solve riddles and stuff).
Enter Eric.
Eric was a psion NPC specialized in teleportations, and the party paid him once to move across the country.
However, the repeated use of his psionic abilities damaged his brain, specifically his memory, and he still thinks he has to perform the service he was paid for.
So now, at the beginning of each session, Eric teleports in out of nowhere (no matter where the party is), brings back the PCs who were missing the last session, apologizes, and then teleports away with the PCs that are missing this session.
This provided a lot of slapstick humor the first few times, with the players trying to explain to him that he was mistaken, but with time it has become accepted that at the beginning of each session (or... at any given time, from the PCs perspective) this crazy man can pop up out of nowhere and accidentally kidnap up to half the party.
Nowadays, he's greeted with some casual "hey", "yo Eric", "wassup my man" and nothing else by the resigned players.
2) My very first campaign, I had planned to start the narration telling the party that they hadn't been chosen by the temple for a mission.
So they would go do something else, leave town, come back with a couple of levels under their belt and find out that the party the temple chose in their place had disappeared, and now the PCs had to go save their asses *_and_* do their mission as well.
Which is exactly what happened.
I thought it was a nice, dynamic way to introduce them to the campaign.
However, the very first session sounded something like this.
"Ok, we all settled in? You have your sheets? Your dice? All good? Everybody good? Alright, let's begin...
... *IT DIDN'T GO WELL.* "
This caught the players by surprise, and they bursted laughing and making jokes ("wow, we're losing already?", "great start!" and "I liked this campaign, but it was shorter than expected..."). 😅
Given the unintentional hilarity, I remembered that reaction and I started the second campaign, 5 years later, with the same line: " *IT DIDN'T GO WELL.* "
Nobody expected it, but they appreciated it, feeling like it was and appropriate theme for the group.
Another six years after that, at the beginning of the third campaign, I used the same line. This time half the table expected it, but hey, you gotta love the tradition.
Animal therapists now exist in my Call of the Netherdeep campaign. Our sea elf cleric had gained an otter companion at the beginning of the campaign, who was mostly just a cute little companion for roleplay. However, cue the goblin sorcerer learning dragon breath, the party brawling with the occult Consortium of the Vermillion Dream at one of their fronts, and a very bad idea. Long story short Sammy the Otter was now a viable combatant (after multiple warnings) and they soon found themselves desperately trying to keep this fire breathing otter alive. I ruled that the Otter would be allowed to make death saves but was permanently traumatized. The next time they embarked on a dangerous mission, they hired a druid caretaker to watch over this poor creature and "give him otter therapy."
The fact that someone was able to capture Pike, Grog, and Scanlan from Vox Machina, just to immediately be killed by a half conscious Grog, who then rewards the level 2 party thinking they were the ones to save them
In a one piece dnd campaign I’m in, the Monk successfully rolled a 22 on an intelligence check to recreate advanced armament haki from memory.
Tumblebees. A pair of giant bees that were convinced to fight each other instead of our party. The dm described how they eventually took their fight out of the combat area since we finished every other enemy, but he described them rolling out as if they were in a brawl. Then they showed up during a "nothing happens" segment of travel, and they were still fighting. Legends say they are still fighting to this day.
In our game the spell conjure elemental worked a little differently. Essentially the spell always called the same guy, and an azer called Ermir got particularly traumatized by our party's antics.
He was used as a hot tub warmer, a portable heater, a meat shield, a therapist and thrown into ice made by Auril
It became a running gag that every time he was summoned it was in the middle of his free time at home. He'd pop in and fall on his ass because we summoned him as he was sitting down to enjoy lunch, or while at his kids band practice or mid-smithing. He absolutely hated us, but couldn't stop us from summoning him again and again.
Oh, and the game was set in Icewind Dale. We he didnt much care for the location. Made for a good heater though
In one of my campaigns, a player had recently tried taking an NPC on a date around a random kingdom.
This player has an absolute love for musicals (and so do I) so he asked if there were any musical theaters around, in which I told him that Armpit The Musical was playing. He agreed to watch it, and I had to make up something quick.
So one of our other players is able to do an amazing Toad impression, and Armpit kind of rhymed with Epic (a musical starring Odysseus in the Odyssey).. and I decided to use that knowledge to my complete advantage.
I said that the entire musical was an off brand of Epic, but with Toad starring as all of the characters. (Toadysseus ,Toadelope, etc)
My players took it a step further and asked me if all media with actors had Toad in it, which I said yes.
Now my campaign’s biggest celebrity is Toad from Mario.
The mage's party convinced the dwarf dimwit to leave teleportation "marks" all over the place for years. The mark is Dwarven for "Be Here", but misspelled "BEER". Now if you run into a random dwavic run for "beer", you know why.
PS if you see dwarves randomly teleporting into taverns and bars, you know why.
An elementalist whose element is cheese. Following the campaign of strixhaven, I had an idea for a gag one shot based on cheese (since we were at Beaufort, where they make a lot of cheese) and it turned out so fleshed out that I ended up admitting it as canon: there was a mage prankster who turned all the air in the basement of a local noble into cheese, and the noble decided to use his basement as a cheese mine. But an evil guy went into the cheese mines to make cheese elemental and wreak havoc, and my players eventually stopped him. Now, the guy is in the most secure prison on the continent because of his cheese powers.
in one of my friend's games, his dm character was supposed to be a stoic, level headed voice of reason. but we started with a wild tavern party and got thrown out, which resulted in him wandering off into the woods, sensing more beer. and when we followed him, we found a fae-operated secret bar and kept drinking, making his beer sense canon and forever casting him as the booze obsessed character. i don't remember how that game ended, but man that was a fun opening
It's become a running joke in our game that bears are practically mythological in this setting and NPCs are readily convinced that my Owlbear character is able to fly, spit acid, and shoot rays from her eyes among other things. Recently we picked up an amulet that once a day lets the wearer use a breath attack of their choice; the others decided to give it to me and celebrated later when I used Acid Breath in a fight
I recently learned that in the middle ages, it was quite possible that orphans were thrown in jail.
Not as punishment, but a "we don't know what to do with you; incarcerate so you're at least taken care of until an adult"
We had a oneshot one week about fighting a bunch of mimics. I said jokingly that mimics hated glitter more than anything else, and this became a pivotal detail during the oneshot, culminating in glitter pooling on the ground and becoming a hazard for the mimics. It was amazing.
I used to goof around with Meta AI and one day I wanted to do a picture with my bugbear monk being a foot model, and instead, it gave me a novel of how my bugbear was a riverboat captain who became a traveling athlete/foot model for his followers. It was so bizarre, I immediately adopted that as his backstory. And any other goblin/bugbear I play was a former sailor on the riverboat trying to find employment because Captain Monk Geeman decided to sell his ship and become a nomadic monk with a foot modeling career..
My siblings and I once did The Tower of Nine Trials which was a series of one shots we alternated DMing. On the first level, which I DMed, I introduced an Illusion Wiazwrd based off the Minecraft Illusioner. Originally he just ushered them through a door and then vanished, but because I made an illusion of him reappear to call the players stupid, he became the mastermind of the campaign, leading us through the tower till we got to the top floor which was his bedroom we proceeded to destroy with Black Blades of the Void.
"Dammit Dave!"
Dave, was a town guard PC that one of my players built up.
He slowly went from doing side hustles, to underground gambling rings, and eventually speakasies.
Every time we would enter a town, Dave would slip away, find the illegal goings-on, strike a deal, and Dammit! Make money hand over fist!
The group, campaigns later even, when seeing a three card Monty or shell game table anywhere, would shout out "Dammit Dave!"
Dave is everwhere.
A fire elemental literally named "Eh" (because the dragon who created them was too lazy to keep giving them all names) is now CONTRACTUALLY obligated to appear in each campaign I hold with that group. Whether that be as a little reference or minor npc.
In my last campaign, the city of Portland. It was the result of an interaction that went like this.
Me (DM): Ok so you arrive at the city of Cosmopolis.
Artificer (Duergar): Should I be worried will I look weird being a Duergar in the city.
Me: No more than anyone else, it’s a very cosmopolitan city so everyone’s a little weird.
Wizard: Oh so like Portland!
The city was then retconned and renamed Portland after the laughter died down.
The Blair witch project was made canon on a campaign i am in but is a play about 3 persons searching for a hag.
The dog that ate cereal with a spoon was actually a druid that liked to spook people until was catched
that part about Seymour reminds me of the webcomic "order of the stick", and how the bard's puppet, "Banjo", got them in trouble with a tribe of Orcs.
once the wizard said i was the only guard on the city because i do the work for 100 mans, later on the city mayor confirmed it as canon, level 12 fighter is no joke
My character was in a curse of strahd campaign and would be the one to introduce the isekai genre through one of the character’s backstories.
My dm really didn’t want me to make that time I got reincarnated as a slime. Even though by all accounts and purposes he shouldn’t be afraid of that
Peanut butter. I have a player that created a peanut butter empire. It all started in a small farming village named willowdale. Then a city. Then several cities. Now he does trade deals with the sultan of the plane of fire! Soon to open a store in Sigil. Long live Phalan.
Star wars game i gm
"Shanking trees of mandalore"
Somewhere on mandalor thiers a forrest of these trees where one had to worry about cutting down these things as they will intact stab you.
one of my players seems to accidentally gain awesome abilities because it's funny
in our Band of blades game
Celebrimbor was our starting officer, he earned four nicknames, each for something absolutely silly
He also trains some rookies on how to be stealthy
one of these rookies "Purple Shimmering Kea" started as a "just a kid" Panyar rookie but gained the ability to do basically anything as long as no-one was looking at him
Memorable uses of this power include:
Sans Shortcuts
Beating an ancient magical chess game to earn the bell of keening
Bashing a broken over the head with aforementioned bell of keening... while not assigned on the mission... and lived
Using Black shot fireworks to kill a large hordes of lesser undead
free usage of channels each mission that he didn't have to roll for
Spending most of the defence of skydagger keep teleporting bread, and then fighting the massive bread monster from expiration date
With the help of another Panyar called "Rose Soothing Breeze" built a tardis and went on extrauniversal adventures, before returning home, after an indeterminate amount of adventure where along the way they almost certainly became eternally youthful if not immortal, 2 seconds later with stuff they found on their travels to beat the undead back to karlsburg again
BUT that's not the dumbest thing to happen in that game. We established that the Zemyati had pillow fights, and because we had both Zora and Render during the battle of archangel bridge, in the middle of their duel on the bridge, 3 strikes were made with pillows before they returned to swords,
In our current running campaign, his warlock gets access to free vicious mockery if he delivers a powerful enough insult
He has mostly used this to so-far, win a duel after pretending to die and an unhealthy amount of damage to his fellow party members.
He also has his eldritch blast flavoured to create a length of tinsel for the range of the spell, his hexblade is a candy cane, he can spontaneously create and juggle snowballs, and is constantly drinking eggnog, as his patron is the Archfey Santa. He does all this wearing stilts!!!
Oh yea and purple and rose have been spotted prior in this world and can be seen watching these antics alongside the various gods and magical patrons of the world
God damn the nostalgia hit when hearing the elwynn forest music in the background
Im the DM. I named a Guard, "Samson", when he got roped into traveling along with the party working for a local Lord. Samson was meant to be a bit of extra muscle, and a local escort for the party working as out of town Mercenaries.
As the first few sessions progressed the Party built this lore around this one lowly random guard, that he was "Brock Samson" from Venture Bros. It only got turned further into legend when Samson started saving them in very key moments throughout one of the initial dungeons. It got interpreted as one of Brock Samson's Red Blood Rage moments from Venture Bros. It was just too funny, I couldn't resist playing the mini boss in that dungeon as a Hobgoblin styled like Monarch with all his Goblin minions. God's that session alone still makes us all laugh years later.
Unfortunately Mr.Brock Samson died in the very same dungeon, but his legend lived on throughout the whole game. I rolled out in the open for him, and avidly didn't want to carry this man as some sort of DmNPC. He was always meant to just be some Joe Shmoe Guard for an intro into these new lands... And instead he turned into a martyr completely through the fates of the dice, and the party's image of him completely took over the bare bones that was there of a character.
It's always the things you didn't even think of until that very moment that seem to stick with the players the hardest sometimes. Don't get me wrong, I plan, I have very full characters in the background fleshed out, but not every single guard. Somehow just giving one a name alone elevated that Guard into something much more. Even though it was just a random NPC... Samson will always be one of my most cherished DnD memories.
In my current game my character has a never-ending bottle of moonshine. It's a Grim Hollows based semi homebrew but we got a great DM. My character also returned from one adventure in to the feywild without the ability to taste anything unless he is IN the feywild, so it has become the standard on entering a new area for him to drink some moonshine to see if he can taste it. He constantly has a low-key buzz going.
It started out as a small, not important comment, but once, a player in a campaign I was the dm of decided to build on a thing I mentioned about my big bad and I was slowly and unknowingly backed into a wall of him having a phobia of germs. They defeated him by coughing. I learned an important lesson that day: never give a direct answer to a player’s question, just ask them to use common sense.
My first character canonically does the flint Lockwood run because he so used to carrying a sword and shield that he’s always pumping his arms when he runs without them
PANR has tuned in.
@8:22 "My Lord, a second skyship has hit the Magus Towers."
Gnomes are canonically pre buttered
Once again, a nation primarily inhabited by Russian/Communist Elves. The context is that my group is using the JRPG inspired system of Fabula Ultima and everyone and I mean everyone had to be involved in making the world. As that's apart of the rules and it took a few sessions to do.
And a player was on a plane when we were making the nations and was allowed to come up with a nation while we were making our characters. So he decided to create a nation based on the town of Pyramiden which is inhabited by primarily elves located on the northern most landmass where the people relies on exporting coal and is so out of the way that literally none of the other nations has a reason to even conqueror it.
Also there's no real government and it's surprisingly not falling apart. The name of this nation is Rayashki.
Healing potions in my games always canonically taste like mayonnaise.
Why would healing be so damaging?
@@Poltato222shame on you, I LOVE mayonnaise
@@Ghoulastre I dare you to drink an entire cup of mayo
@@Poltato222 Dont mind if I do
@@Ghoulastre Video or it didn't happen
I thought Humblewood was completely surrounded by mountains, except for the part next to the ocean.
Early on in the campaign the party came across a nest of phases spiders. One of them got away and the party joked for a long time that the spider would be following them for the rest of the campaign in the ethereal plain. Little do they know, he is.
I'm pretty sure that Seymoour the sock puppet is a reference to "My friendly Neighborhood" the Sesame Street themed Survival Horror Video game.
I forgot that thing had a name XD
My half-orc rogue had to make a distraction while posing as a servant at a fancy gala our party went to.
To do so, he spilled a tray of shampagne on a noble guy, who began to threat him, also asking for his name. My first response was to say "Alfonso, milord."
When asked "Alfonso who?" I promptly answered "Alfonso Macaroni". The whole table almost died from laughter
We had a half-orc bard with a huge Black Roger tattoo on his chest. In our first session we escaped pirate imprisonment, said half orc piloted their stolen ship. But in next sessions we had a lot sotiations with open water. Rivers, lakes, springs. And in most of them half orc, seemingly experienced pirate, failed his skill checks. In one case he needed to be saved by us. Last nail in the coffin was that one hag, that stole majority of our freahly caught fish. We tried to take it back, but failed miserably.
So, we had Gray, a pirate that hates water.
Nose candy. One of the characters asked for rum and coke in a tavern. So i ran with it. All the nobles had cans of it so it would boost their persuasion around them. Taking a full can gave them a boost in combat, but gave disadvantage on any role not related to finding more angel dust for an hour after
the one that "just stopped showing up or talking to nyone" probably died
There is one player whose character is always enters in a trashcan. It started as us wondering how to introduce the new character and it became a thing.
Another thing was that another player was not allowed to use range weapons because in one story they kept forgetting they had it during encounters the dm set up specifically for range weapons so we decided they're character cant use them.
In my not-very-serious Spell Jammer inspired setting, I offhandedly mentioned that it was a Saturday night and then clarified to say that it is the interstellar equivalent since the days were different.
On player threw out that it was “Kaboonsday,” and I declared it canon on the spot. Most adventures take place on Kaboonsday in that setting now
My bard found an abandoned baby goblin.
That goblin lineage made appearances both as PCs, NPCs, and enemies later in more than one campaign.
They took the surname "Boomstick" because my adopted goblin was gifted a gun.
One time we also had a ranger roll Natural 1 on probably the easiest tracking check ever.
The DM said something to the effect of "The ranger cocked it up so bad that he found the cube fridge in this literal, real-life basement. That is how bad you cocked it up."
For that campaign, most natural 1s lead to the exclamation "FOUND THE FRIDGE!"
Well, in a later pirate campaign from the same DM, we found a container that magically kept food preserved and cooled.
It took us a while to realize (in game due to not having appropriate magical skill), that we had indeed finally, canonically, found the fridge.
The warlock in our group sometimes forgets the playround or is late. We start anyway.
Their Chars backstory is a sailor / fisher. So the canon now is, whenever they are mia: They are drunk in the local tavern as their patron is some sea-creature who doesn't like their warlocks to be to sober :'D
It was my first Paladin and I was still learning the game. The DM wanted me to keep better track of my spell requirements because I had a couple times I wanted to do a spell but did not have the correct requirements. After encounters ended, the DM would go around and ask what we did at the end of the fight. The last person jokingly said that she was going to seduce a bystander watching the fight. It was then my turn. I needed to heal, so, following my DMs request I looked at lay on hands and stated "I touch myself". The entire table bursted out laughing. After that, Everytime I healed myself with lay on hands I said that I touched myself and once I played the song lol.
"The boots what were made for walkin'" aka the "Walkin' boots" a pair of seemingly multiversal boots that walk along roads "by themselves" if a player gets a high roll, they can occasionally see a ghostly apparition of Christopher walken wearing the boots as they pass by
The DM did that thing where when someone got a rediculously high perception roll they joked about them seeing a group of people sitting around a table playing a game with some miniature figurines that look suspiciously like the party, well that set the precident that us playing the game was canonically part of the game and now there is nothing stopping the wizard from gating to us and demanding better loot or out of game knowledge from the DM.
In the Lost Mines of Phandelver module, I made a joke, and that somehow led it to be canon that Strahd of all people is stalking us.
So my friend heard of this meme idea of a cross breed between a horse headed Minotaur and a centaur, and pitched it as his character for one of our campaigns.
He’s just a talking horse. Naturally, he made the talking horse a warlock with mage hand, misty visions, and eventually minor illusion and the actor feat.
He then proceeded to pull the “Help, I’ve cursed by a witch into a horse” trick on just about every person he thought he could get away with it.
Eventually he needed to disguise himself due to all the “Have you seen this horse?” Wanted posters.
Years ago, the first character I actually roleplayed was a chaotic neutral Rogue who was a hedonist and always got into some kind of trouble on his own.
One day, the rest of the party had gotten into trouble with the local town guard and were being round up, the DM looks at me and asks what Tallis (my rogue) was doing, I jokingly said running through the streets naked saying "giggity, giggity". The DM thought for a moment and then we both agreed that was exactly what he was doing. From then on, anytime I cracked a joke about that character being naked, it was true.
There's a couple actually for my campaign. Our Dm has a rule: if you say something, there's a chance it'll become canon.
Which lead to Mushroom Jesus with a Mushroom Cult. He was killed in a labyrinth by half the party, but he probably came back after sometime. Mushroom and all.
The other thing was The Utensil Village, because our fey sorcerer has a Sentient floating knife named Bob as a pet. We were tired and created a whole backstory for Bob as a joke, but there's now a whole village of Sentient Utensils and such out there somewhere.
It's great lmao
"I cast STAGE TWO DIABETES!"
- Bob, the tavern keeper, also sugar wizzard in disguise
Uncle Arty the artificer. For storyline reasons the party had obtained an artifact we couldn't identify, so I decided "let's go to my uncle Arty's shop" and that's how Arty from Where House 13 became my characters uncle 😂
I also made ADHD squirrel folk for my Star Trek game. They are addicted to learning. So when the players beamed them up for the first time, they went manic and started to rapidly disassemble the transporter to figure out how it worked.
Was playing in a Star Wars (d6) game years ago and we were on the planet Boskey. We enter a village and a player asks the name of it. The GM responds "Damn You" as he had not thought up the name yet. The GM then finishes "... is the name of the town. "
After that, within the group of friends, the immediate response to "damn you" would alwasy be "Boskey"
I played a Goblin with a homebrew Alchemist class and went by the name Burglebanks which he adopted after burgling a bank, and he was chaotic "Good". The problem was the chaos definitely outweighed the good and my character sometimes on accident ended up doing some of the most horrific things throughout his short life (I was put on trial and killed) that when i died and went to Hell my character become a demon and was put in charge of one of the circles in hell. The party had to go to hell to retrieve an item and my character ended up giving them a tour and somehow seduced one of Tiamat's heads. It became canon that this character exists in all versions of hell in some way or would be mentioned somewhere. He also became plot relevant in one of my campaigns that I DM'd.
In my world magic has a physical manifestation as a type of ore or crystal (called Arcanum). One villain tried to use a large chunk of Arcanum specialized into a "Lair Action Machine" basically, but once they were defeated, one player playing a Wilden decided it would be a good idea to take this large chunk of volatile material and plane shifted to the Feywild and had it explode - killing Oberon and injuring the others.
Now.. prior to this incident I had a fairy in a previous adventure (same campaign) that was trying to trick them into eating some fey fruit that was growing on the mortal plane (basically gets you really high), and I had forgotten the name I written down for this fairy so the party dubbed him "Toot Toot" (I had no idea about the Dresden Files at the time).
Back to the Feywild, the party elected to have Toot Toot enstated in place of Oberon as the new Archfey... and so it is now we "Hail Lord Toot-Toot" everytime we come to the table 😆
Dm asked a newbie tiefling player to say something in infernal. After a brief panicked moment he let out a short, sharp, shrieking noise. Thats how infernal sounds at our table now.
One of my players is a druid with very low int (stats were rolled) and the story goes that he was once an archdruid who attained nigh-immortality but became senile and forgot almost everything he ever knew. If he rolls a nat 20 on a history check I give him a moment of clarity where he correctly remembers some detail of the deep past.
So the party is on a bit of a sea adventure and they encounter an ancient sea serpent in the distance and The druid pipes up and says "Yeah, I know that guy. That's Jimmy Wiggles!"
I shrug and ask him to make a history check. Nat 20. And so the ancient being with godlike status on this world was named Jimmy Wiggles.
We had a Warforged that could only level up by dying to a certain goddess. It started out as a joke warning from the DM about being insolent but we all laughed so hard that it became cannon. So, Everytime we level up he prays to the goddess, opens a portal into her realm somehow, enters it, and proceed to piss her off until she kills him. Then, he resurrects a level higher. In game he thinks she really likes him because every time he comes back he's even more powerful.
One of the party members had hunted a deer and one of the others offered to cook it, so I thought it would be funny to have the one who cooked it roll a survival check to see how well he turned out. He rolled a 2, and his modifier made it a 1, so I ruled that it was so bad that it appeared diseased. After rolling medicine on it, I can't remember what he got but based on my reaction I think it must have been a critical success, I told him it was Nurgle's Rot. I know, not the best way to handle it, but I was something like 17 years old at the time and this was one of the first games I ever ran. But anyway, he threw the carcass into a nearby cave with telekinesis, collapsed the entrance and glassed the area with fire magic. The campaign fizzled out, as they so often do, but I was going to have the seal be compromised at some point much later in the story and the party would have to deal with a horde of pox walkers.
Newer DM here, but there is one thing that I've noticed that's just a combination of cannon event and running gag. Any time someone uses Speak with Animals, the animals that're spoken to are cordial/polite to whoever cast the spell/drank the potion to speak with them. They're all absolute smart asses to anyone else, though.
Take for example one of my players Druid Character, Bran (called Bran Flakes for fun). Bran is a Circle of Wildfire Druid. Bran used Speak with Animals to try talking to some local wildlife to figure out where they were, as the party had recently awoken separated and with no memories of who they are or their histories beyond their name.
Now, Timid is just that - timid. He gets to use Bran's hair as a nest so long as he keeps it clean/doesn't relieve himself in her hair. When they started talking, another PC by the name of John asked, "What're you talking to? There's no one here but us."
Queue Timid's sassy as fuck response. "No one here outside of Ms Bran and myself with any brain capacity at the very least." Bran's player lost it, and John's player took 2d4 IRL Psychic Dmg for the insult.
In a game of Deadlands, a wild west setting with steampunk technology, one of my players considered using the power of telegraph lines to send pictures the ability to purchase access to a painting they have never seen, and will never see, but have the opportunity to own the item, of which there is only one of.
Yes, they tried to make NFTs in the wild west.
A shirren (we were playing Starfinder) disguised as a police officer told the jailer that "Bossie" gave an order to release a prisoner. Funny enough, Bossie turned out to be their boss's name.
The party I DMed essentially sold the young halfling to a brothel after the player flaked the session.
I have a player that a previous DM had labeled the "Warp's Plaything." Things like Perils of the Warp and wild magic tends to roll favorably.
6:56 Makes sense, seeing how it's probably a reference to Tim the Enchanter from Monty Python and the Holy Grail.
Paladin got scared of a few undead he found outside town. He ran back to town told everyone there was an unstoppable undead army coming nailing deception check after deception check. The town was evacuated, and our characters didn't find out until half way through our campaign that he'd been lying the whole time. Town was still evacuated by the time we returned.
Had a party I was DMing for get stumped on a "puzzle" they were "solving" and just start trying random things, in the end they got through by rubbing lotion on the walls. For context the lotion was just some goop with a weak vague magical aura that they had been scammed into buying by an NPC who convinced them it was pretty much a wonder cure/ miracle cream. The lotion only worked in this case because the magical elevator they were trying to operate needed just a little bit of magic to work, and pretty much anything would do. After that they started trying to use it on almost *everything* to see if it would work, and they had literal barrels of the stuff so there was enough that this went on for quite a while. Eventually it got to the point where they were wasting so much time trying to solve problems with magic lotion that I had to set up an encounter just to have the lotion all get destroyed, then when they returned to town and wanted to buy more they found that there were flyers up all over the place prohibiting it's sale or possession, and offering a bounty on the head of the scammer who was peddling it. After they became fixated on bringing the peddler to justice I ended up reworking the otherwise throwaway character and he became a sort of secondary BBEG, head of an underground illicit substance network who was working to destabilize the kingdom through the distribution of dangerous and addictive liquids. Essentially because they believed so much that a scam they fell for would eventually prove to be useful again in some big way it became canon that lotion was made *illegal* in multiple places and a lowly one off NPC became the guy in the shadows pulling the strings to make things worse for everybody.
early in one of our campaings, we were all level 1 still, while my character was making camp, the wizard of the team decided to take a walk in the woods, he found a bear walking around not caring about anything, the wizard wanted to see if the bear was agressive and decided to whistle at it, the bear that didin't noticed the wizard at first, now saw a easy meal, and decided to run at him... in the end I finished making a camp fire and saw a wizard running past me, when i looked down i was mauled by a bear and died... to this day we have a say everytime we see something we don't know if it is dangerous... "don't go whistle to the bear".
The Elvish accent sounds like a Michael Jackson impression. It's canon.
A figment of the ranger's imagination helps them remember things:
RotFM, the ranger used 1 of many ways to get insanity and got an invisible friend. Now the ranger is smart but the player is often overworked at their job so sometines I type some stuff at them as if the hallucination is telling them this. "Mietek" the invisible Man has become an important part of the party from that time on
I playing as a druid used conjure animals and Summoned 8 panthers to attack a enemy that has already teleported away 3 times.
For some reason another player designed to say I was now a pimp that used animals as the workers and it wouldn't stop across multiple different games.
We had a spin off session since not everyone could be at the table at the moment, so we roleplayed just for the achievements, gold and may be inspiration.
We had to rescue a girl who kept being kidnapped a lot of times, when we found the house they were keeping her, there was 3 guys (one barbarian minotaur, a warlock and a rogue with a pistol) and a lot of wolves as their guardians, we kill the wolves by make them fall into a pit full of grease and burn it, then chaos ensues.
First off, our rogue entered the backdoor of the house and engages with the barbarian, the rogue grapples him with a chain for a solid 20 seconds at least, probably more.
Me, the wizard and my partner alongside me, a warlock, did some crazy shenanigans there, i use my mage hand to cover the rogue's mouth (i was thinking he was a spellcaster too) and then i use a smoke bomb, he cannot shoot if he can't see me. The both warlocks tried to engage into combate but my parter had a different idea, he sought coverage and cast some kind of shadow wall that also blinded the oppossite warlock, then, he uses a potion of invisibility. The girl, who was freed thanks to our rogue, went off running and our blood hunter catches her, but the gunslinger who saw him after he could not shoot me, focused him, luckylie, he is the tank of our party and took the shots like a real champ, the enemy warlock couldn't do anything no more than casting shadow blade. In that, i just went on range again on sight only of that warlock and cast a lvl 2 magic missile, breaking his concentration, he then approached to me and tried to engage with his rapier (i am a bladesinger, so i just rub it off), then, i cast misty step so far and went dashing behind the backdoor of the house and rolled for stealth, pass easylie because i was out of sight. My partner warlock escaped with the invisibility, the blood hunter escaped with the girl, the barbarian minotaur escaped the grapple but the rogue uses his cunning action to stealth and escape, and me, just escape too...
The combat was stupid in our part but the enemies got so confused on wtf just happened and our warlock rolled a deception check making us look like we were from a terrorist faction and not just adventures hired to rescue the girl. We got inspiration point for using a smoke bomb for cover, tricking the enemy, the rogue for being the second time he grapples against a barbarian, and our blood hunter got a magic item for befriend the girl who saved
The DM decided to make this spin off, a canon event.
Giant-kin hate mayonnaise.
Playing Tomb of Annihilation, and we found a mini-dungeon that had a series of traps that nearly killed a couple of members of the party. When the wizard of the party found an Alchemy Jug, he got so excited, but my goliath barbarian wasn't impressed; the wizard tried to sell him on it by saying "we have an unlimited supply of mayonnaise!", and I responded "you got half of us nearly killed ... for MAYONNAISE?!?". Later encounters with other giant-kin included a cyclops and frost giants, and in both of those encounters the wizard pissed them off by offering mayo from the Jug.
One of my party members wanted to re-enact the first level of Sonic Adventure 2 by riding a snowboard down a city built on a mountain... he hit a nat 20