Ooh the labyrinthine AI comment reminded me of a trick I used to use in TTD, which allowed you to change the ownership of a road by building a bit of railway on it so you could demolish roads the AI had built
You may be happy to know that as a result of this video (and in particular the discussion of bridges at 9:37) I wrote a tiny code contribution to OpenTTD so that towns will approve of you upgrading their bridges to the tune of 50 rating points per upgrade. (You can upgrade repeatedly for 50 rating points a shot if you want, but it's not very cost-effective compared to planting trees.)
very interesting. I think the game should have a mode that makes it possible to demolish trees without reputation damage or atleast with extremely little damage because it makes more sense that they care more about their buildings than a giant collection of trees around the city.. actually they should likely care even more about their buildings than they do in default settings
Towns authorities are just like elves in Dwarf Fortress. Except in openttd you can't collapse a drawbridge underneath their feet, having them fall into a pit of wooden spikes. Or magma. Or forgotten beasts. Both good management games in their own right.
Yes, this was a modification by me :) I did it by adding a "reputation cost" to the existing object that keeps track of how much an action has cost, and displaying that along with the money amount if it existed. It's really tacked on but I might put it up as a proof of concept.
This was something I wrote in myself! I could submit it back to the OpenTTD code, but it's very hacky and would probably need a lot more work to be included officially
This is particularly useful because most towns end up hating my guts after I end up with my train network heheh
Yes spaghetti junction goes brrrr
These deep dive videos are 100% my jam. Love your writing too! Thanks for all your hard work.
Thanks so much :) I've got so obsessed with this and it's a nice challenge to be able to follow the threads!
Ooh the labyrinthine AI comment reminded me of a trick I used to use in TTD, which allowed you to change the ownership of a road by building a bit of railway on it so you could demolish roads the AI had built
This was really helpful to me. Read the wikipedia on the Airport thing but wasn't sure if multiple authorities were affected. NIce work!
Your OpenTTD videos are great, have just rediscovered the game after a very long time away! Some nostalgia ay
Thank you! And yes, I’d forgotten how satisfying this game was :)
Aww yes. David doing a long, deep dive into a topic. This is my ASMR.
You may be happy to know that as a result of this video (and in particular the discussion of bridges at 9:37) I wrote a tiny code contribution to OpenTTD so that towns will approve of you upgrading their bridges to the tune of 50 rating points per upgrade. (You can upgrade repeatedly for 50 rating points a shot if you want, but it's not very cost-effective compared to planting trees.)
Hey, historic cinemas exist too!
very interesting. I think the game should have a mode that makes it possible to demolish trees without reputation damage or atleast with extremely little damage because it makes more sense that they care more about their buildings than a giant collection of trees around the city.. actually they should likely care even more about their buildings than they do in default settings
Towns authorities are just like elves in Dwarf Fortress. Except in openttd you can't collapse a drawbridge underneath their feet, having them fall into a pit of wooden spikes. Or magma. Or forgotten beasts. Both good management games in their own right.
The number of hours I've wasted on those two games... :(
@@jimcrelm9478 the number of hours I had fun with those two games :)
@@hrnekbezucha Perhaps the Middle Way is best.
all bridges can be replaced in situ, types available depend on the length
"Dave Reads Code" lol
How do you do to display the points you loss when demolishing? I only see the cost. Is there a setting or you modify the code and compile it?
Yes, this was a modification by me :) I did it by adding a "reputation cost" to the existing object that keeps track of how much an action has cost, and displaying that along with the money amount if it existed. It's really tacked on but I might put it up as a proof of concept.
How does one make the rep loss appear when you delete buildings?
This was something I wrote in myself! I could submit it back to the OpenTTD code, but it's very hacky and would probably need a lot more work to be included officially
@@DavidXNewton Hmm, well i think its still a good idea to be included in the options, heck perhaps one of the patch people might take it :D