I think the assign in the user-startup and the absolute reference to the header-file make more sense than your new solution. With the way you have set it up now, the header file always has to be in the parent folder of your working directory you are working in. So every time you set up a new project in its own directory, you have to re-point the software to the correct location of the header-file. Unless you are happy to create all your projects in subfolders of the devpac directory. Similar for your Include-Folder: You have located it in the "parent of parent" directory with the //, so again you will have to update the setting for each new project, probably. So having an assign to an "Include-2.0:" Volume makes sense if you want to begin to regularly work on new projects. Or even use something compatible with the NDK like "vincludeos3:"
Yep, I probably will setup volumes for the include folder, or I could just use the absolute path to on the drive (so still wouldn't require changes to user-startup). But either way, I just wanted to show that you don't have mess in the user-startup to get this assembling and you would definitely need to remove that .gs reference as it would use that over any other includes you might specify.
i am using Dream102 ( a Dragon 32 emulator emulation program for the Amiga 1200 )... but it wont start off of a hard disc drive (floppy drive only) can some1 look into this how it could be started off of a hard disc rather than a floppy disc only? thanks.............
I setup SAS/C on my WB1.3 HDD install on my A500 as well as my 3.2 install on my A1200. I've been coding in Linux so long that I had to add a few quality of life improvements. VIM and an alias from smake -> make etc. Fun to finally do dev work on my A500. When I was last properly using it, I was in college but had no C or Pascal compilers for it and no HDD. I must give Devpac a go too
I was wondering if you had tried any of the more modern dungeon crawlers along the lines of Krynn or Beholder. I tried to get into Krynn one day last week but I just couldn't. It was just too crusty, I'm sorry to say. Is there anything out there endowed with the pleasantries of modern gaming and none of the frustrations of the old days, which might also be considered seminal? Something called Neon Abyss often gets mentioned but it looks more like a 2D platformer to me.
I settled on something called Arx Fatalis. I already had a couple of other suggestions; Moonlighter and Enter the Gungeon, which are more Legend of Zelda than Eye of the Beholder, but I suppose they still qualify on the basis of grinding your way through dungeons.. There's also one called Legends of Grimrock 2 which looks every bit the successor to the Eye of the Beholder school, so I might come back for it if I don't get bored of the whole enterprise before then.
@@thegreathadoken6808 I suppose the first Fallout game would be the next logical RPG to go to. Not an Amiga game though, but I do love the Fallout series.
@@DavePoo2 It was mainly extreme lack of time... I probably needed 48h day back then. Now I have time and my first computer was C128, that's why I give it a go with assembler (after I did few C128 BASIC example in Graphic modes) Assembler is just way faster. It took me a while, but it's fun even if I am probably the only visitor on my webpages where everything is documented 😁 That's okay. I have more time to take care of my over 80 stray cats 🐈😺😸 The gang is now on my property and enjoying a good time all inclusive,
I think the assign in the user-startup and the absolute reference to the header-file make more sense than your new solution. With the way you have set it up now, the header file always has to be in the parent folder of your working directory you are working in. So every time you set up a new project in its own directory, you have to re-point the software to the correct location of the header-file. Unless you are happy to create all your projects in subfolders of the devpac directory.
Similar for your Include-Folder: You have located it in the "parent of parent" directory with the //, so again you will have to update the setting for each new project, probably. So having an assign to an "Include-2.0:" Volume makes sense if you want to begin to regularly work on new projects. Or even use something compatible with the NDK like "vincludeos3:"
Yep, I probably will setup volumes for the include folder, or I could just use the absolute path to on the drive (so still wouldn't require changes to user-startup). But either way, I just wanted to show that you don't have mess in the user-startup to get this assembling and you would definitely need to remove that .gs reference as it would use that over any other includes you might specify.
i am using Dream102 ( a Dragon 32 emulator emulation program for the Amiga 1200 )... but it wont start off of a hard disc drive (floppy drive only) can some1 look into this how it could be started off of a hard disc rather than a floppy disc only? thanks.............
I setup SAS/C on my WB1.3 HDD install on my A500 as well as my 3.2 install on my A1200. I've been coding in Linux so long that I had to add a few quality of life improvements. VIM and an alias from smake -> make etc. Fun to finally do dev work on my A500. When I was last properly using it, I was in college but had no C or Pascal compilers for it and no HDD. I must give Devpac a go too
Quality of life improvements go a long way. I think the devpac editor only has 1 undo, so don't make too many mistakes!
I was wondering if you had tried any of the more modern dungeon crawlers along the lines of Krynn or Beholder. I tried to get into Krynn one day last week but I just couldn't. It was just too crusty, I'm sorry to say. Is there anything out there endowed with the pleasantries of modern gaming and none of the frustrations of the old days, which might also be considered seminal?
Something called Neon Abyss often gets mentioned but it looks more like a 2D platformer to me.
I settled on something called Arx Fatalis. I already had a couple of other suggestions; Moonlighter and Enter the Gungeon, which are more Legend of Zelda than Eye of the Beholder, but I suppose they still qualify on the basis of grinding your way through dungeons..
There's also one called Legends of Grimrock 2 which looks every bit the successor to the Eye of the Beholder school, so I might come back for it if I don't get bored of the whole enterprise before then.
@@thegreathadoken6808 I suppose the first Fallout game would be the next logical RPG to go to. Not an Amiga game though, but I do love the Fallout series.
I was always afraid of using Amiga assembly language 😱... (and used blitz basic)...
It's probably why i started assembly on C128 few months back... 😁
You have to face your fears!
@@DavePoo2
It was mainly extreme lack of time... I probably needed 48h day back then.
Now I have time and my first computer was C128, that's why I give it a go with assembler (after I did few C128 BASIC example in Graphic modes)
Assembler is just way faster.
It took me a while, but it's fun even if I am probably the only visitor on my webpages where everything is documented 😁
That's okay. I have more time to take care of my over 80 stray cats 🐈😺😸 The gang is now on my property and enjoying a good time all inclusive,
I like your videos