I have not, until now, supported any creator on PUBG via creator code, but this amount of work is the cherry on top of a cake full of love and appreciation for all PUBG players coming from WackyJacky over so many years that he has provided us with in depth analyses of the game. To tell you the truth, i would rather support a smaller creator to "spread the love", but then i thought WHY? Wacky has done more for the community than anybody else. You clearly deserve it the most. Thank you for all these years of content.
Great work! Would love to see ability to pick helmet & vest separately. Like level 3 vest and level 2 helmet, what might occur more often than complete lvl 3 gear.
I'm an Excel geek, and I'm writing formulas & VBA almost every day for work and home. My gaming is half the game and half spreadsheets / theory crafting. I thought about doing something like this for PUBG.... but I have zero complaints that you've done it for me, and this is truly incredible. Thank you so much! You've very talented on the battlefield and in Excel! :)
Holy Mother of Excel Sheets! The Professor of PUBG strikes again! Okay I am officially amazed. Excellent, inhuman work, Wacky! I can't even comprehend how hard, nerve-breaking and time-consuming this must have been, to put it together. Thank you very much, in the name of the whole PUBG community! We are so lucky to have you on board!
Thanks for making this. I just come back to PUBG after 2 years and I got to learn about the damage of the new weapons as well as the changes of damage for the old weapons. This spreadsheet is all I need!
Tip: Chest shots are more common than hands shots. Instead of using "upper body average" you could use a "weighted upper body average". It could looke something like this: average [ 1.5*(upper chest), 1.5*(mid chest), 0.75*(lower chest), 0.75*(pelvic), 0.75*(upper legs), 0.75*(shoulders), 0.5*(hands) ]
It blows my mind that after all this time, we STILL don't know our exact HP number in game. This is something that we should have available to us because it absolutely will raise the skill ceiling and allow players to more intelligently peak against certain weapons. Great work Wacky.
this explains alot of things like sometimes why i win fights with AKM and lose some with M416, reading data like this make you pick weapons based on your play style and appreciate how balanced the game is most AR are in 1to 5% different in TTK. Appreciate the time and effort you got my creator code good job Dr Pubg. To sum up AUG beryl are kings and if you cant find them dont skip on the AKM
Dude it makes sense. Definitely don't pass over the ak. I was wondering to myself for a bit now the ak felt real nice. Now I see the ttk within 25 meters and like no wonder the thing is a beast.
The fact that it's on your own website and that it's under it's own section labeled "tools" makes me think that we'll see more insane pubg tools in the future. I'm so excited for this wacky!
Simply put when it comes to the science of PUBG, you are GOAT!!!! There is no creator that takes the time or has the ability to present the data in a manner that is easy to use and understand. Bravo WackyJacky!
Hey, Wacky, that’s a huge work! I know it myself, cause I made the same data table myself for PUBG: New State (a futuristic mobile version of PUBG). I managed to calculate everything but damage on distance. Can you explain to me how exactly you calculated that? What is the variable for this. How is it called and an example of the formula in use. Thanks!
@WackyJacky101 This is really a great initiative. I really like the way you show interest in this particular game. Being a PUBG Partner, you had done enough stuffed content through your videos. Keep growing. A fan from India!
Very impressive work! Does the TTK include bullet travel time over distance? If not, this would be a nice addition, and shouldn't be too hard to add. Great work regardless!
Thats a cool idea. But as bullet velocity drops over distance following cubic curves defined by tangent values within the gun files; it will take quite a lot of time to implement. Probably going to do it then =D
Yeah, you are right. This is a good point as well, and does indeed complicate it even more! Really like following this project ^^ A step 1 could be to include travel time without velocity drop off, and step 2. to include the drop off. Then again, why do step 1 without step 2. ^^
Would this even matter? Since the rate of fire doesn't change, the rate of impact wouldn't either. Yes the bullets will slow down over time, but they all follow the same curve. In other words: If you fire 3 rounds, 1 second apart, then regardless how far they travel and how much they slow down, they will land 1 second apart. This is because they all slowed down at the same rate.
@@R3_dacted0happened to me few times that I for example used UMP against M416 and even though I started spraying first he killed me with 1 hp remaining. The last bullet or two got nullified damage because the game said Im dead so we can be fairly certain that if I had M416 aswell he would die and not me. Dps does play part but the bullet velocity is simply a saving factor here because my damage started hitting late while his started hitting almost instantly.
Thanks wacky! I’ll be sure to whip this out during my next final 1v1 so I can make sure that the gun I have is good enough! That way if I may lose I can go loot more in the final circle 😊🎉❤
MK14 will always be the best, because as a DMR it can fit the widest variety of attachments, and it not only has high damage, it has a full auto mode making it better at short & medium ranged than other DMRs.
Well it comes down to bullet velocity and the bullets damage drop off. Take a vector and try spraying someone 200 meters away your gonna be there all day. 9mm the damage drop off is horrible where as the 762 bullet will travel further.
This is awesome. You really need all these stats in order for the spreadsheet to be complete but in the ideal case scenario I would like to see some sort of primitive app that would use this spreadsheet as a resource. The app would make you spray a target with your weapons of choice and depending on how accurate your spray is the app would asssemble some accuracy rating and then implement that into time to kill calculations. Or you could just put your accuracy into it manually as a number since in PUBG aim training you are shown your hit accuracy. This what Im talking now is final product of long time development and lot of people testing it but I think this would 100% be worth doing especially because you will be looking only on few numbers of very accurate data as opposed to be overwhelmed by hundrends of numbers as it is in your spreadsheet. Again, just an idea, but this is allready awesome and thank you so much for doing this! Salute PUBG Teacher!
Cool Spreadsheet and really appreciate the time taken to build it, as a relative newbie to PUBG ,me and my 2 daughters have started a clan and we will use this to help us with our team building, one thing that would be really beneficial would be a visual representation as well, but thats just us being greedy - lol
This is awesome it should be used in a phone app... a companion app like.. with a cool and easy interface... u already put all the data... it just needs a UI... a phone or desktop app would always be there for everyone forever.. And all your hard work would be truly appreciated by all... you're amazing ❤
Been using your creator code for years wacky you have always deserved it and this is just further evidence of that. Hope you are well keep it up. Hope one day to meet you.
Ugh... Thanks for keeping this up to date... "PUBG Weapon Data v0.56 [Patch 29.1] Note that in order to modify the sheet you must open it and then choose [File] > [Save As] > [Download a Copy] Last updated: 2023-04-11" sigh.... 😞
When we have the lags with damage registration on server, then you can spray 10 bullets into the body without any damage and be killed by enemy with 1 bullet into head when you drive vehicle 100km/h.
The interesting part is some guns shares the same ttk for example the M16A4 and the M249 shares the same ttk on all parts of the body.While the Famas lacks behind 2 of them but the guns above needs to hit a player with all shots in order to get the sweet ttk.
If you appreciate this; you can always show me by using my creator code on accounts.krafton.com
hey, it would be cool if you could build a sheet, where you can compare two weapons out of this data sheet
Your a GOAT. Thank you Wacky!
Truly PUBG scientist. Thanks for the data. ❤
Perhaps take a look at TGD (True Game Data) on yet for some ideas. He does this for COD.
@@Noodle2610 You can just filter on the specific weapons you're interested in from column A.
I have not, until now, supported any creator on PUBG via creator code, but this amount of work is the cherry on top of a cake full of love and appreciation for all PUBG players coming from WackyJacky over so many years that he has provided us with in depth analyses of the game. To tell you the truth, i would rather support a smaller creator to "spread the love", but then i thought WHY? Wacky has done more for the community than anybody else. You clearly deserve it the most. Thank you for all these years of content.
Big facts.
Happy to be the 42nd upvote and I totally agree with Kostas' evaluation.
Put in the work, you get to twerk.
I've never seen such an insane Excel spreadsheet. Absolutely great work. Thanks Wacky
You must've never played EVE online 😂
You're not a mere content creator anymore, you're the professor.😅
This is next level, thanks for taking the time to do this WJ! ❤️
Just the beginning my friend ❤️
Perhaps the best weapon is the one we loot along the way
The CROSSBOW 😍
Sounds religious
I would concur
Agree♡
@@mattfrenden1000sure does
Great work!
Would love to see ability to pick helmet & vest separately. Like level 3 vest and level 2 helmet, what might occur more often than complete lvl 3 gear.
Will make it happen 👍
@@WackyJacky101 Ur the best PUBG CC for doing this much. Lots of hours and efforts, something you are immensly good at.
I'm an Excel geek, and I'm writing formulas & VBA almost every day for work and home. My gaming is half the game and half spreadsheets / theory crafting. I thought about doing something like this for PUBG.... but I have zero complaints that you've done it for me, and this is truly incredible. Thank you so much! You've very talented on the battlefield and in Excel! :)
Holy Mother of Excel Sheets! The Professor of PUBG strikes again!
Okay I am officially amazed. Excellent, inhuman work, Wacky! I can't even comprehend how hard, nerve-breaking and time-consuming this must have been, to put it together.
Thank you very much, in the name of the whole PUBG community! We are so lucky to have you on board!
Thanks for making this. I just come back to PUBG after 2 years and I got to learn about the damage of the new weapons as well as the changes of damage for the old weapons. This spreadsheet is all I need!
Tip: Chest shots are more common than hands shots.
Instead of using "upper body average" you could use a "weighted upper body average".
It could looke something like this:
average [ 1.5*(upper chest), 1.5*(mid chest), 0.75*(lower chest), 0.75*(pelvic), 0.75*(upper legs), 0.75*(shoulders), 0.5*(hands) ]
Interesting input. Thanks
Anytime I try a new game I look for videos from the ‘wackyjacky’ of that game and NONE of them compare to you. Thank you for all that you do!
Wacky you never disappoint with the videos. Always so in-depth and thorough. Very good video.
Wow, the effort put into this is mind blowing. Thanks Wacky
Came back to pubg after 3 years and this is exactly what I was looking for. Thanks Wacky!
Wacky is legit GOATED for this
Super impressive. Thanks for all your effort for the community
It blows my mind that after all this time, we STILL don't know our exact HP number in game.
This is something that we should have available to us because it absolutely will raise the skill ceiling and allow players to more intelligently peak against certain weapons.
Great work Wacky.
this explains alot of things like sometimes why i win fights with AKM and lose some with M416, reading data like this make you pick weapons based on your play style and appreciate how balanced the game is most AR are in 1to 5% different in TTK. Appreciate the time and effort you got my creator code good job Dr Pubg. To sum up AUG beryl are kings and if you cant find them dont skip on the AKM
Dude it makes sense. Definitely don't pass over the ak. I was wondering to myself for a bit now the ak felt real nice. Now I see the ttk within 25 meters and like no wonder the thing is a beast.
Thank you wacky for the hard work you put in. I’ve had you as a creator from the first day I played PUBG keep up the good work 👍🏻👍🏻👍🏻
Making this must have been really tough, thanks for sharing it to us for free 👍
There will only ever be 1 WackyJacky. Bless you laddy
CrematoriumUK: "Okay I guess WackayJackay isn't too bad" 😂
The best weapon in PUBG is this channel 😂 can’t find any better 💪 awesome job man!
Man, you are the best PUBG youtuber!
The fact that it's on your own website and that it's under it's own section labeled "tools" makes me think that we'll see more insane pubg tools in the future.
I'm so excited for this wacky!
Thank you so much!! I've been eagerly waiting for this; I adore numbers and precise values, which were sorely missed! Thank you, thank you, thank you!
Nice! That does look like a lot of work, looks great though and good info.
Pubg is nothing without wackyjacky101. :) you the best man the most things i learned is from you :)
Simply put when it comes to the science of PUBG, you are GOAT!!!! There is no creator that takes the time or has the ability to present the data in a manner that is easy to use and understand. Bravo WackyJacky!
This is the info I’ve been looking for! Thank you!
What a GOAT.. My boys and I dont call you "The Professor" for nothing!
The amount of Work you Put into this is remarkable!!! Props to you wacky!!!!🎉❤ Youre the BEST
thank you so, so much for all the hard work, jacky.. we appreciate you more than you know!
Most underrated TH-camr of all time
Wacky u always come up with interesting content rather than just gameplay.. that makes you quite different... Amazing videos
Wow..!! What a data collection wacky
That excel sheet made me sick :) You're crazy man! Love, peace!
I have never been so happy to open excel !
Hey, Wacky, that’s a huge work! I know it myself, cause I made the same data table myself for PUBG: New State (a futuristic mobile version of PUBG).
I managed to calculate everything but damage on distance. Can you explain to me how exactly you calculated that? What is the variable for this. How is it called and an example of the formula in use. Thanks!
@WackyJacky101 This is really a great initiative. I really like the way you show interest in this particular game. Being a PUBG Partner, you had done enough stuffed content through your videos. Keep growing. A fan from India!
This is crazy! God bless "Pubg's mad scientist"
You can put a gamer coat and a content creator mask but in the inside there is still an engineer.
This guy is the reason creator support exist
Thank you for the tremendous work, Wacky! 💪
That’s the kind of video I expect from sir WJ. You re insane!
Wacky singlehandedly keeping my interest in this game alive!
You're a very sick puppy Wacky, I love it. :D
You are amazing Wacky. Thank you for your job. Keep going!
Very impressive work! Does the TTK include bullet travel time over distance? If not, this would be a nice addition, and shouldn't be too hard to add. Great work regardless!
Thats a cool idea. But as bullet velocity drops over distance following cubic curves defined by tangent values within the gun files; it will take quite a lot of time to implement.
Probably going to do it then =D
Yeah, you are right. This is a good point as well, and does indeed complicate it even more! Really like following this project ^^ A step 1 could be to include travel time without velocity drop off, and step 2. to include the drop off. Then again, why do step 1 without step 2. ^^
Would this even matter? Since the rate of fire doesn't change, the rate of impact wouldn't either. Yes the bullets will slow down over time, but they all follow the same curve.
In other words: If you fire 3 rounds, 1 second apart, then regardless how far they travel and how much they slow down, they will land 1 second apart. This is because they all slowed down at the same rate.
@@R3_dacted0 their initial start speed is not the same. So the weapon with the higher speed will reach the target quicker if the distance is greater.
@@R3_dacted0happened to me few times that I for example used UMP against M416 and even though I started spraying first he killed me with 1 hp remaining. The last bullet or two got nullified damage because the game said Im dead so we can be fairly certain that if I had M416 aswell he would die and not me. Dps does play part but the bullet velocity is simply a saving factor here because my damage started hitting late while his started hitting almost instantly.
This is absolutely amazing!
The amount of work and your dedication is just amazing! Thank you wacky for your contribution to Pubg and your community
This is an amazing resource and I look forward to using it, thank you. I just have one question: how long did it take you to grow that moustache?
Hands down the best PUBG creator. You are the GOAT when it comes to PUBG!
Wow nice job dude. This is some obsessive detail.
great work
...and great MOUSTACHE !
the fact that you deal more dmg to upper arms than chest/stomach in this game is crazy
Amazing Work thank you for that. Always Like your Videos . Changed my creator Code to you when i bought your skins 😁👍
PUBG should've sponsored this.. someone's keeping their game alive a big time
Loving this kind of videos!
Thanks wacky! I’ll be sure to whip this out during my next final 1v1 so I can make sure that the gun I have is good enough! That way if I may lose I can go loot more in the final circle 😊🎉❤
"F*ck it...i'll use this crossbow and a pan!"
Nice mustache! :D
Much appreciated Wacky!
MK14 will always be the best, because as a DMR it can fit the widest variety of attachments, and it not only has high damage, it has a full auto mode making it better at short & medium ranged than other DMRs.
Well it comes down to bullet velocity and the bullets damage drop off. Take a vector and try spraying someone 200 meters away your gonna be there all day. 9mm the damage drop off is horrible where as the 762 bullet will travel further.
Amaizing work, man!
thanks alot wacky! finally an updated version
Gracias wacky ya hacia falta.
that .50 cal one shot sniper rifle is koolbeans
This is awesome. You really need all these stats in order for the spreadsheet to be complete but in the ideal case scenario I would like to see some sort of primitive app that would use this spreadsheet as a resource. The app would make you spray a target with your weapons of choice and depending on how accurate your spray is the app would asssemble some accuracy rating and then implement that into time to kill calculations. Or you could just put your accuracy into it manually as a number since in PUBG aim training you are shown your hit accuracy. This what Im talking now is final product of long time development and lot of people testing it but I think this would 100% be worth doing especially because you will be looking only on few numbers of very accurate data as opposed to be overwhelmed by hundrends of numbers as it is in your spreadsheet.
Again, just an idea, but this is allready awesome and thank you so much for doing this! Salute PUBG Teacher!
Cool Spreadsheet and really appreciate the time taken to build it, as a relative newbie to PUBG ,me and my 2 daughters have started a clan and we will use this to help us with our team building, one thing that would be really beneficial would be a visual representation as well, but thats just us being greedy - lol
Beautiful.
Also, new SMG?
This is awesome it should be used in a phone app... a companion app like.. with a cool and easy interface... u already put all the data... it just needs a UI... a phone or desktop app would always be there for everyone forever..
And all your hard work would be truly appreciated by all... you're amazing ❤
This is some hard work...kudos...it must be appreciated...thank you a lot...
This is pretty incredible work.
That's awesome thanks for making this free...
Been using your creator code for years wacky you have always deserved it and this is just further evidence of that.
Hope you are well keep it up. Hope one day to meet you.
you are the best man.. good work
Feels like near year 2028 WJ101 will make his own BR 😁
The only thing wrong with this video is that mustache Kappa
Love your work!
I think it would be beneficial to change the cell coloring so that red is worst and green is best. That's how most people's minds are geared.
Damn! Good work!❤
This is awesome on many levels Wacky thank you sir
that's impressive and enormous amount of time you spent for creating the datasheet, thank you so much for your great effort.
Ugh... Thanks for keeping this up to date... "PUBG Weapon Data v0.56 [Patch 29.1]
Note that in order to modify the sheet you must open it and then choose [File] > [Save As] > [Download a Copy]
Last updated: 2023-04-11"
sigh.... 😞
This is awesome but i gotta say, the red and green confuse me a lot XD I'm used to red being bad and green being good hahaha
It''s AWESOME Take RESPECT and LOVE 🥰
Well done! Very helpful, thank you for sharing 😀
Some people lost hair
Wacky lost eyebrows
And I lost todays chicken dinner
It was a damn productive day folks!
When we have the lags with damage registration on server, then you can spray 10 bullets into the body without any damage and be killed by enemy with 1 bullet into head when you drive vehicle 100km/h.
Thank you for the info amazing.
Great!! But i know me. i will study this cart over and over again, and at the end ingame i will go double VSS 🤷♀
The interesting part is some guns shares the same ttk for example the M16A4 and the M249 shares the same ttk on all parts of the body.While the Famas lacks behind 2 of them but the guns above needs to hit a player with all shots in order to get the sweet ttk.
The only true analyst of the game. 🙌
Thank you for doing this 🙏
My simple brain sees that much numbers, my brain explodes!
Someone needs to convert this to a database and build you a page for your website.
I could happily do that.
A dedicated mind with the help of GPT makes miracles.
Appreciate it very much.