Making My First 3D Game In Unity! (Couch Combat Devlog #1)

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  • เผยแพร่เมื่อ 7 มิ.ย. 2024
  • Thanks for watching the very first devlog in this new series! I will be continuing to work on it for the next few months, so stay tuned.
    The previous project, "Project Galactica", is basically done. I will make a video or two in which I polish up and release it for free on Itch.io. This is my new focus for the channel, and I'm excited to start work on it!
    Dang, this video ended up much longer than I thought it would be...
    #devlog #indiegame #gamedev
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ความคิดเห็น • 64

  • @legendeca5535
    @legendeca5535 4 ปีที่แล้ว +21

    You can also add an arrow or indicator to show the player where they got shot from

  • @volutedberet
    @volutedberet 2 ปีที่แล้ว +7

    just gone back to check how the game started, and its pretty impressive how much progress you made

  • @PixelConflict
    @PixelConflict 4 ปีที่แล้ว +5

    That's really interesting, great devlog! Subbed to look out for more!

  • @onlysams.
    @onlysams. 3 ปีที่แล้ว

    Glad I found you, great vids keep it up!

  • @ECorridor
    @ECorridor 4 ปีที่แล้ว +3

    I approve of your music choices.

  • @actuallydaneel
    @actuallydaneel 4 ปีที่แล้ว +1

    i feel like your channel is gonna blow up really soon
    keep up the great work levin! C:

  • @Lord_Dango
    @Lord_Dango 4 ปีที่แล้ว +10

    Ah yes, cant wait to GAME END my friends

    • @ButWhyLevin
      @ButWhyLevin  4 ปีที่แล้ว

      #relatable

    • @that_guy1211
      @that_guy1211 3 ปีที่แล้ว +1

      @@ButWhyLevin hehe very funny

  • @hex9318
    @hex9318 4 ปีที่แล้ว +20

    I feel like this game would be alot easier in Unreal Engine, as things like input and splitscreen systems are handled for you.
    And for players being to hard to hit, you could maybe add some bullet magnetism, its a thing halo did. Basically have a small box around your player and if the bullet hits that box it does damage to the player (though slightly less than if you really hit them), its so that its easier to hit targets.
    Also to add the final touch to the look of gunplay I would recommend having shell casings come out of the pistol as you fire, and then fix your bullet model. As the model is both the bullet tip and the casing, which when you fire the casing is ejected and the tip of the whole bullet comes off and thats what is shot.
    I subbed and like the idea and video. But it seems like you took average pixel's
    background for your vid? th-cam.com/video/ym_mNU6DWK8/w-d-xo.html

    • @ButWhyLevin
      @ButWhyLevin  4 ปีที่แล้ว +3

      Yeah I do need to get a form of aim assist into the game for controllers, I'll look at that bullet magmatism system, it seems pretty simple. As for the way the gunplay looks, im currently working on creating my own models and animations for the guns, and bullet casings are planned.
      As for the background, I was waiting for somebody to notice that lol. It's inspired by average pixel and enter the gungeons pause menu. I was actually subbed to him before the reload animations video (it was crazy seeing him blow up) and I love his editing style. I do need to change up that boarder to make a less of a direct rip off of his, but it's cool seeing someone regonize something like that.
      Just to clarify, I didn't take the actual image from his video, I made it in Aesprite, but modeled after his.

    • @hex9318
      @hex9318 4 ปีที่แล้ว +1

      @@ButWhyLevin Sorry, didn't mean to accuse you of stealing or anything. Competition in similar fields is always good. I'm exited to see what you have planned for the next video!

  • @thisgamedev
    @thisgamedev 2 ปีที่แล้ว

    So much has changed in Couch Combat :)

  • @Fallstudio
    @Fallstudio 3 ปีที่แล้ว

    Great idea for a game! Gl.

  • @zionen01
    @zionen01 4 ปีที่แล้ว +2

    Nice start, it seems you've gotten a lot done already in a short amount of time. If you're learning C# while coding this, that's quite the feat. I've been doing C# for over a decade and doing a game is still a monumental task.

  • @DaSpineLessFish
    @DaSpineLessFish 3 ปีที่แล้ว

    lol he's shooting the entire cartridge like Portal

  • @chaoticpyxel2129
    @chaoticpyxel2129 ปีที่แล้ว

    That intro song slaps. Challenger by Creo.

  • @gabrielpinto5873
    @gabrielpinto5873 4 ปีที่แล้ว +2

    Wait, can you explain what you mean by “ changed the Player # to 2” at 5:45??

    • @ButWhyLevin
      @ButWhyLevin  4 ปีที่แล้ว +1

      I created a script that handles player movement and input. There was a variable on the script called player number that just controlled which input system that was used. Player 1 is keyboard, 2 is controller

  • @saifgames2468
    @saifgames2468 4 ปีที่แล้ว

    Awesome :D

  • @AnirudhIsOnline
    @AnirudhIsOnline 4 ปีที่แล้ว +1

    cool video

  • @enki_05
    @enki_05 4 ปีที่แล้ว

    Very nice

  • @jaxightt
    @jaxightt 4 ปีที่แล้ว

    The Tic Tac Event has begun

  • @ultmatepotato
    @ultmatepotato 2 ปีที่แล้ว +1

    Take my sub magic man

  • @Antonio12840
    @Antonio12840 3 ปีที่แล้ว

    Can you make a tutorial on how you added multiple controller and player input?

  • @snugpig
    @snugpig 3 ปีที่แล้ว

    Very cool! Subbed!

  • @willygrags4367
    @willygrags4367 3 ปีที่แล้ว

    Screen cheat is actually really fun

    • @ButWhyLevin
      @ButWhyLevin  3 ปีที่แล้ว

      Yeah, I've heard that, and it does look fun, I plan on picking it up eventually

  • @HoisinDuckWrap
    @HoisinDuckWrap 2 ปีที่แล้ว

    Could you please do a tutorial on split screen? I want to make a split screen FPS to play with my dad for his birthday but I just cant get split screen to work!

  • @ishanstuff
    @ishanstuff 4 ปีที่แล้ว

    What is the name of the game at 0:37, it looks amazing? Did you make it? Btw awesome devlogs.

    • @ButWhyLevin
      @ButWhyLevin  4 ปีที่แล้ว +1

      Stick Fight the game. I didn't make it, but it's a big inspiration for this game. It's really fun if you have a few Xbox controllers (and friends) to play it with!

  • @willygrags4367
    @willygrags4367 3 ปีที่แล้ว

    How your bullets look when they fire. I=D how real bullets look when they fire I=💥~~~~~~~~~~~~D. The shell stays behind. 😔

  • @legendeca5535
    @legendeca5535 4 ปีที่แล้ว

    btw love ur vids

  • @allaeddinerakik4345
    @allaeddinerakik4345 4 ปีที่แล้ว

    the first gun you used had fliped faces thats all

  • @rigityryan2270
    @rigityryan2270 3 ปีที่แล้ว

    Is he still using visual studio 2017?

  • @ThiccyDev
    @ThiccyDev 4 ปีที่แล้ว +2

    Bruh why dont you have more subscribers

  • @yustestudios
    @yustestudios 4 ปีที่แล้ว +2

    Hey it looks goood bro,when you started the project?? I've got a gamedev channel tho if you want to see it :) Thanks mann!

  • @kanavgames6527
    @kanavgames6527 4 ปีที่แล้ว

    could you please teach how to edit
    plz

  • @brycenhasacat9582
    @brycenhasacat9582 4 ปีที่แล้ว

    still waiting for mario vs yoshi part 2

  • @g5haco
    @g5haco 4 ปีที่แล้ว

    ah dani

  • @nakzicol1097
    @nakzicol1097 3 ปีที่แล้ว

    Can somebody please send me a link of the video tutorial he used for shooting, thanks!

    • @ButWhyLevin
      @ButWhyLevin  3 ปีที่แล้ว

      I honestly dont think that it was a video tutorial, just a post on the forums. But there are plenty of good tutorials for shooting out there, most are with raycasts, which I didn't want to use, but you still can find plenty of good tutorials out there for non raycast shooting

    • @nakzicol1097
      @nakzicol1097 3 ปีที่แล้ว

      @@ButWhyLevin can u send me a link to a non raycast shooting tutorial cause I cant find any that shoot to the centre of the screen, if u cant that's fine :)

  • @themanager10yearsago29
    @themanager10yearsago29 3 ปีที่แล้ว +1

    u should use Unitys Particle System Dani use it

  • @popRC
    @popRC 3 ปีที่แล้ว

    :)

    • @popRC
      @popRC 3 ปีที่แล้ว

      I like the part were he shows a grave that was funny

  • @servety8472
    @servety8472 4 ปีที่แล้ว

    You moved to unity for good?

    • @ButWhyLevin
      @ButWhyLevin  4 ปีที่แล้ว

      While I like GMS2, it can't really make 3d games, which is what I'm working on rn. Idk if I'll come back to GameMaker in the future, but I might.

    • @servety8472
      @servety8472 4 ปีที่แล้ว

      @@ButWhyLevin cool, I m thinking moving to unity from godot.

    • @ButWhyLevin
      @ButWhyLevin  4 ปีที่แล้ว

      Yeah, though I think the importance of engines is overstressed, it doesn't matter what engine you're using, it's more about what you do with it. (Though I do think Unity is better than GMS2)

    • @servety8472
      @servety8472 4 ปีที่แล้ว

      @@ButWhyLevin i do agree with you on that. But I'm trying to export my game to android with admob. For few days trying to solve problems. It just doesn't work. Unity seems straight forward with this type of stuff.

  • @shohatv3348
    @shohatv3348 3 ปีที่แล้ว

    nice

  • @omerfarukbykl6097
    @omerfarukbykl6097 4 ปีที่แล้ว

    do you have discord? server or your personal account

    • @ButWhyLevin
      @ButWhyLevin  4 ปีที่แล้ว

      I have an account, what for?

  • @clementseadzi1163
    @clementseadzi1163 3 ปีที่แล้ว +1

    Brand new project making a 3-D game three minutes later I’m making a 3-D game I’m making a 3-D game Dani copycats

  • @thewaterleaf7929
    @thewaterleaf7929 4 ปีที่แล้ว

    looks good! bland, but good...
    (for me all FPS games are generic)

  • @notimeforcreativenamesjust3034
    @notimeforcreativenamesjust3034 4 ปีที่แล้ว

    ONLINE SPLITSCREEN

    • @ButWhyLevin
      @ButWhyLevin  4 ปีที่แล้ว

      Maybe... But I'm focused on getting the game to work and not trying to tackle online multiplayer, because that's probably incredibly difficult

    • @notimeforcreativenamesjust3034
      @notimeforcreativenamesjust3034 4 ปีที่แล้ว

      @@ButWhyLevin Oh okay that's reasonable