Watching these games, I miss Oath triggers an embarrassing number of times. It's a real testament to the deck that I can play a 2 mana do-nothing and still win.
TK here - The deck looked okay game one but I think 2 and 3 were a product of new deck and an un optimized side board, not to mention playing against Alec’s proven very strong list. Looking back at my keep for game 2 I think I just got scared of the land destruction and kept a sub optimal hand which the land destruction just picked apart. In game 3 you are 100% right I need a dork on turn one more often and I just need to put more reps in with the deck. Sorry about the poker chips on camera. When my forest got destroyed, I paid 2 mana to cycle my Cloud of Faeries away to search for some answer. I think I grabbed monkey to deal with mox which had been present game 1 and 2. As for the ports I just got so flustered there and made some errors Thanks for the games Alec, and Aluren will be back!
I thought the poker chips were fun! Maybe a bit hard to tell how many counters are on Gemstone Caverns but it reminded me of when we used to use glass beads as counters. That Aluren deck looks cool, excited to see it on the channel again when it's a little more tuned!
Imp the biggest flaw of this format is the land destruction. Just look at this match. G2 and G3 were complete non-games because of mana denial. Super feels bad.
Prison/land destruction/mana denial is a pretty common theme of early magic and should be considered when constructing a deck IMO. But to be fair, TK's deck does have ways to deal with land destruction in mana dorks. He probably should of been more aggressive in his mulligans for a mana dork after seeing what his opponent was on.
Before Commander players started sitting around a table jerking off and playing Solitaire, you had to deal with things like land destruction and counters. It was great times.
Taking damage every time the CoB is tapped by Port is BRUTAL
Yeah, taking a shocks worth of damage every turn there at the end of G3 was tough to watch.
Watching these games, I miss Oath triggers an embarrassing number of times. It's a real testament to the deck that I can play a 2 mana do-nothing and still win.
TK here - The deck looked okay game one but I think 2 and 3 were a product of new deck and an un optimized side board, not to mention playing against Alec’s proven very strong list.
Looking back at my keep for game 2 I think I just got scared of the land destruction and kept a sub optimal hand which the land destruction just picked apart.
In game 3 you are 100% right I need a dork on turn one more often and I just need to put more reps in with the deck. Sorry about the poker chips on camera. When my forest got destroyed, I paid 2 mana to cycle my Cloud of Faeries away to search for some answer. I think I grabbed monkey to deal with mox which had been present game 1 and 2. As for the ports I just got so flustered there and made some errors
Thanks for the games Alec, and Aluren will be back!
I thought the poker chips were fun! Maybe a bit hard to tell how many counters are on Gemstone Caverns but it reminded me of when we used to use glass beads as counters.
That Aluren deck looks cool, excited to see it on the channel again when it's a little more tuned!
Great video and commentary as always. It’s always nice to see aluren. I really need to get around to uploading my gameplay again.
Imp the biggest flaw of this format is the land destruction. Just look at this match. G2 and G3 were complete non-games because of mana denial. Super feels bad.
Prison/land destruction/mana denial is a pretty common theme of early magic and should be considered when constructing a deck IMO. But to be fair, TK's deck does have ways to deal with land destruction in mana dorks. He probably should of been more aggressive in his mulligans for a mana dork after seeing what his opponent was on.
Not a flaw imo.
Before Commander players started sitting around a table jerking off and playing Solitaire, you had to deal with things like land destruction and counters. It was great times.