How To Create A Dynamic Tooltip UI - Unity Tutorial
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- เผยแพร่เมื่อ 10 ก.ย. 2024
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If you liked the video then please respond with a like and a subscribe to show your support for the channel and I'll repay you by creating more tutorials to teach you the wonder that is Unity :D
Just wanted to say this information is still incredibly helpful today! In the very beginnings of working with Unity/C# and was able to get this feature working on my project with slightly different needs. Thank you!
I love how your tutorials not only learn how to do what you say in your titles, but also inspire some "programming creativity" which allow us to go from a begginer level to a more advanced one.
@Joenathan Swattingson Yeah ! Even in the first 75% it's really interesting because he shares a lot of his thought process which can be quite advanced already.
Thanks for the kind words :)
Brackeys is who got me into game development and coding in general so I could never compare to him :)
U’re really good,I think u could make some beginners tutorials because u have so few views,beginners tuts always get more view(?)but anyway I really appreciate advanced tut u’re making ,thanks
vaya crack, full improvisando y sin puta idea, un grande! Saludosa desde Madagascar!
What an excellent overview, if a bit fast-paced, on the usage of Content Size Fitter. That thing has got to be one of the most complicated bits of Unity UI out there. Masterful job!
YESSSSSSSSSSS UI TUTORIALS!
Any other things that you'd like me to have a go at making?
@@DapperDinoCodingTutorials idk if you've already done tutorials about it but maybe like how to integrate an action bar and interaction between spells that you previously made (i.e the overwatch spells?)
I think i saw a similar action bar in your game Hel? :D
I'd definitely be up for that but it would probably be a 2-3 part video and I'll also leave that until after exams. Be expecting videos on that early next month :D
@@DapperDinoCodingTutorials That's amazing man!! Also gl with your exams :D
Thanks so much and thanks so much again for your support on Patreon :)
Your amazing. This is what i needed right now. Thanks
You're*
@@serbestianmilo1477 I like your sense of humour - do you play video games?
Great tutorial, I am going to use and tweak this system for my inventory system for sure! The only tip would be that instead of enabling/disabling the Popup you could use a CanvasGroup and set the Alpha accordingly.
I have considered that method but (as far as I am aware) it is more performant to enable and disable the object because the canvas is still being rendered whilst the alpha is at 0 which is a waste of computational power. Correct me if I'm wrong, I'm not an expert on performance :p
@@DapperDinoCodingTutorials Yea I think you are correct that it is still rendered while at 0 alpha.
From my limited tests, the impact looks extremely low, but yea depending on the size of the game I could see the enable/disable being worth it to save on performance.
Just thought I would mention it!
Yep no problem :) It's good to see people coming up with their own ways of doing things then discussing which is the best method :D
@@DapperDinoCodingTutorials You can enable culling in the canvas renderer to cull if transparency is close to zero
Hi, is there a way to set a default rarity such that we don't need to set the rarity for ever common item?
This was so helpful! I have prototype tooltips working great in my game now, thank you! :)
Thank you very much. That's a helpful guide!
Glad you found it useful :D
Excellent tutorial, thank you good sir!
Great video! very inspirational! You deserve more subscribers
Thank you for your video, it is very usefull thing for me!
Thank you very much, this is exactly the starting point i needed!~
how did you get the references to appear in visual studio?
Thanks a lot mate, was very useful
You deserve more subs amigo!
Yo this is great dude
Also goodluck on your exams
Thank you :)
Great tutorial thank you! but i have an issue: first time i point on object, game laggs for a second before showing TooltipPopup, than it runs fine, what can i do?
Blah. I totally understood the coding, but ui has always been a challenge for me. I'll be watching the later parts of this vid several times. Thanks
Perfect video thank you man. Just a quick question, how can I make the Use text on the screen slightly smaller? Id like it to be smaller than the title of the object. :)
nevermind, it was the tmpro font size in the inspector haha. Once again thank you!
Is it a bad practice to have multiple canvases?
Nice tutorial ! Do you plan on using more of ECS in your project ?
Hey, any update on whether we'll get more inventory tutorials? I'd love to know how to save and load inventories via JsonUtility.
Just 3 more weeks before my exams are over and I'll be back to very regular videos. (I will still probably get some videos out before them as I have a week off from exams next week so perhaps an inventory video will come then :D)
@@DapperDinoCodingTutorials That's great! Good luck with your exams!
22:17 - they found me!
Never use abstract classes. Use interfaces.