Thank you so much for all the comments and questions. Just have some little points to clarify: This should not be interpreted as me implying that anything here is in the best research or the best results you can get out there. That's for others to decide. Think of it more like a journal of our own journey into it, without taking other project’s implementations. I have huge respect for the work done by others on the SID over the years, don’t get me wrong. Something that was not ill intended but got wrongly interpreted however: In the Song QA section: each time you hear a song, and there is a picture of a specific SID, you are actually hearing THAT SID, not our emulator’s take on it. The goal here was to highlight each original chips sonic differences more than anything. Show the challenge it represented as it were. I could have posted the A/B and will probably do it somewhere, or you can also do it yourself with the app. Here is Jammer's Club Stylier (one of the tracks we QA'ed) if you want to A/B with headphones or whatnot Think we got really close, but up to you to decide: soundcloud.com/chipsounds/jammer-club-stylier-rea-8580-then-csc64s-8580 Thank you!
Hi David, is it possible to rip presets in sid / psid files yet? If you could implement this in a user friendly way it would be amazing and a game changer! Well apart from being a game changer as is! Thanks, Adrian.
@@adriansmithmusic I assume you have not seen the video that was released on the same day that explains how its partially there and its challenges? th-cam.com/video/UwJDWezhD04/w-d-xo.html
In a tech world dominated by soulless, clueless & disinterested "investors", brand vultures (like the one that just ate Moog, FFS), and sociopathic corporate executives, Plogue/David shows what true love for music tech (and its community) looks like. Some of these videos' contents go well over my head (dyscalculia, among other limitations), but they've also made me into an admirer. Witnessing David's passion and respect for computer-music tech is inspiring. My own love of tech has mostly been killed by ultra-capitalism and abusive corporations, but some of it still lingers on within me (and is why I have a retro/classic-computer setup in my studio). This part of me seriously wakes up, gurgles with nostalgic joy, while witnessing the immense amount of obsessively-detailed work done by David/Plogue, and his efforts to describe and explain his work to us in these videos. I don't consider myself a chip-music fan in specific, but my music-making life started with a Tandy 1000 TL/2, game music has always been meaningful & influential to me, and so this is all quite inspiring. Thanks for all the amazing work you do!!
I understood almost 2% of this video. And still i was one of the five that made it until the end 😁. I love SID music since i had my c64 in 1987 and still listen everyday to SID music while playing modern games.
man, all this immense care and attention to detail really makes me wonder what will come in the future. i wish these videos had more engagement i wasn't even alive for the SID, but i still have a soft spot for its sound and chips like it. in the far future i'm hoping for something like the DMG-CPU, or TIA/POKEY - but either way, i look forward to the next thing, whatever it may be; it's distilled brilliance each and every time
Bob yannes also made the esq-1 and esq-80 synth keyboards im sad because i used to have a sq-80 that broke it also had midi problems and the battery would get very warm and keybed problems. but i wish they were remade beautiful wavetable synth with a analog filter and 8 bit waveforms.
I will have to give this a shot, usually disappointed in accuracy of replacement sids and emulations but you have gone peak nerd here, and this is no doubt as good as we will ever get, bravo
My second computer was a C64. I've known for a few years how hard it is to emulate the SID, and your video provided an even more in-depth view into the difficulties surrounding that emulation 🙂
I'm so getting Chipsynth! I have a 6581 based SidStation (Ninja!) - while the filter is so dirty and full of character it 'breaks' too soon when playing, for example, Terra Cresta. EDIT - this research is mind blowing!
@@plgDavid I'll test ASID one day, bit of a faff for me atm. I've just re-downloaded the HVSC to a new-ish PC, I've never heard Arkanoid sound so good, I can feel my sub! I might have a few suggestions and a visual bug to report, where is best David, fellow David here :D
I nuked the stock 6581R4(A?) that came with my sidstation trying to filter external audio with it, and replaced it with a 1984 6581(R1) that was from my (failed) childhood C64. the filter breakup has a property that makes me melancholy, like the sound is flailing for air while drowning. the sidstation firmware likes to crash, and you can tell the whole thing was a college project based on the design, and I still love it, but I am a little excited to be able to get the same sounds without having to deal with flaky hardware.
Dear David, there are many things you stumbled on which I could have helped you so much with. Recently I moved away from C64 stuff to do more complex things.
@@plgDavid Les machines d'arcade CAVE (Japon). Je construit un système pour avoir plus de 20 jeux disponibles sur un seul appareil. On utilise Teensy et Raspberry Pi Pico pour switcher d'un jeux a l'autre. Tcheck mes textos!! Je roule le Teensy 4.1 a 816MHz pour remplacer le contenu de la Flash en un clin d’œil. Fichiers sur uSD.
Fantastic video. The electronics side of it goes over my head unless I stop and try to remember all my CS hardware classes, but what I took away from this is that you're got a real passion for this chip, for your craft and I found it very entertaining! Thanks!
Absolutely astounding! The sheer magnitude of effort involved truly boggles my mind. The SID chip and C64 shaped my childhood, and I am profoundly grateful for all the endeavors dedicated to ensuring its everlasting presence!
Love this! 👏🏻 I've been toying with a naive SID implementation on my toy C64 emulator. I was happy just to get any sound 😂 The amount of work done here is amazing!
This is crazy! I also recorded a friend's C64 to a boombox to bring home before I had one, and when I did have one, cut up a DIN cable to get the audio line out into a proper old radiogram I had for proper amplification instead of the tinny TV speaker. Thank you for all your hard work, I can't wait to get it :)
I already had a C=64 since 1985. Loved playing SID music a lot I on the other hand took a blank tape to a friend's house to record the adlib version of the Ultima 6 boot up and intro music and also the character creation music. Plus had my friend take screen shots and save them as GIFS. So then over the modem he could send me the GIFS of Ultima 6 and I was able to see a crude version decoded on my C=64 with a Gif Viewer.
It was mind blowing in it's time..I was the same, couldn't get enough of the cool tunes! Rob Hubbard and Martin Galway were amazing. Great work keeping sid alive and kicking today!
I'm seriously blown away by the amount of effort you put into each release! I absolutely love these videos, even if some of the coding/mathematics side of things is above what I can understand. Chipcrusher is one of my go-to effects to always use! Brilliant, David!
Awesome work, i'm amazed with detailed work done! I once tried to understand the inner working of SID and was overwhelmed of complexity of it. Ended up with "good enough" emulation for PlaySID files, and i won't even dare to try cycle emulate all C64 chips for RealSID playback...
I wish there was a simple .sid player that incorporates this enormous data on different versions of the SID chip. It would be an invaluable tool for us "non-musical" people that do C64 repairs and want to compare a suspected bad SID's output to what it should be.
This is absolutely incredible! The amount of work, time, reverse engineering, testing, etc. is just unfathomable. Will definitely be picking this up, thank you!
I dont make music, but I love your work, and of course love the SID chip sound. amazing, all the work that you did. I made some intros on C64. haha. using Last Ninja songs, I think The Wilderness. This song nearly used too much raster time to play in my intro, I remember having to fix something so it didn't cause scroller to get jerky.
you have done You've done an incredible job, and I can only offer my heartfelt compliments. You are preserving the essence of SID, its analog side, forever.
Epic!! The sound of my youth! I loved to connect the 64 to the stereo and blasted my favorite tunes! It sounded so good! Unfortunately I don’t have a real 64 anymore. But for sure I will buy the plugin! Thank you!
Plogue is full of madmen and masterminds. This company inspires me to the core. Even if I was not into their plugins, which I am, I would still purchase all of them as collectors items. At this point I feel it’s an insult to demo Plogue releases before buying. The trust has been built from the foundation up.
This is really really informative stuff. Thanks for sharing. I am glad that chipsynthC64 finally sees the light of day. Please keep up your brilliant work. Much appreciated from each and every vintage sound blippybloppy chip lover!!! :) Any plans to do output routing of different sid voices/oscillators to different audio outputs of the VST? That would be awesome.
@@plgDavid Ok, got it. Speaking of suggestions: Is it possible to route the notedata/midi notes of each channel to a midi track inside your favourite daw? Currently I am looking on the plugin from a remixers point of view. It would be really helpful to transmit the notes from each voice to a midi track for further editing/remixing purposes. Currently one has to convert the sid file with sid2midi to get somewhat more or less accurate note data or find out the notes by ear. Would be really helpful in this case.
@@DigitalFacts we've been asked that in the past, but it would never be a perfect MIDI output, just like with the frame sequence grabber and it becomes a support nightmare. Cheers
@@plgDavidThanks David. I can relate. These things would be the cherry on the cake. As said before, you did an amazing job with the recreation of the SID. You should team up with the guys over at WinVICE, the C64 emulator. Maybe they can include your SID engine into the emulator?
Rather figured that the technological prowess to recreate the SID wasn't really viable any longer - better to expend effort on something more feasible like utility grid nuclear fusion power.
Excellent. Bravo pour la vidéo et ce projet grandiose. On ressent la passion et le plaisir qui t'anime. Le début de la vidéo m'a ramené des dizaines d'années en arrière quand j'éprouvais le même emballement à entendre le son et voir la vidéo de cet ordinateur mythique qu'est le Commodore 64. Je me suis lancé aussi dans un projet passion. Je recense le savoir en LM sur le Commodore 64, je le structure et je prépare un livre pour la communauté francophone. Beaucoup de travail...
Very cool. A long time ago I created a plug-in for the old VCV rack that would play most psid/rsid files and output virtual CV/gate for the whole chip. Yep - you really do need to emulate more than the CPU and the sid, even the PLA too! I’ve got my Daisy patch playing sid files and will output CV/gate for one of the voices….I should probably make a video about that!
My programming "career" started with the C64.. and I also hit the SID in machine code.. superb times. When I moved on to the Amiga, I was a bit disappointed that the Amiga only had sample playback, and no real analog synthy stuff. ;-)
Recording chip tunes to cassette and taking them home? :D I did the same with my uncle's Sega Mega Drive back in 1993 or so. x3 Game Music has also always been something that always connected me the most to the whole Sound Architecture of 8 bit and 16 bit consoles. Really appreciating them as Synthesizers that played games. And that is why i still appreciate them so much after all those years and have deep respect towards any composer who showed us the beauty of the musicality of the 8 bit and 16 bit era.
This was fascinating (and daunting). I'm working on writing a C64 emulator from scratch, just to see if I can do it. I'm still working on the CPU, and look forward to trying to tackle the SID with equal parts anticipation and dread.
You have probably put more time and effort into this than the original SID design team did for the prototype! Perhaps someone will license the original and make a new SID for the 21st century..
definitely scooping this one up :9 over the years I've used MIDI carts, built a couple sammichSIDs, tried SID Guts, been keeping to the monomachine's SID lately but this thing looks just stupendous. And PCM support with no effort or jacks on my part? it _must_ be christmas!
@@RobertoVillegas-vincent404 Y'all know this is the precurser to FC right? You can also set up this synth to sound like a 2A03 if you really wanted to. Continue being patient, and let the people excited for this release enjoy it. chipsynth C64 has been in development for 15 YEARS.
@@tssfit’s all good. Honestly, I’m more excited for the tech videos showing all the work into the program. That’s what really attracted me to the VSTs as it scratched both my love for music and for accurate emulation. Seriously take your time on the FC. I know it’ll be good.
I just realized I was still hoping to ship that stack of C64s to you. And then realized we had that conversation thr...four(?) years ago. In case anyone wonders if he really means 'there go two years of my life': I'm afraid so :) Congratulations to 1.0! 🥰
This popped up by the YT algorithm, not seen your channel before! Can I just say the work that you have done and what you have done is FUCKING AMAZING!! (And that's from an Atari 800 fanboy)
I have always wondered WHY Commodore made so many changes to the SID that altered its actual sound. Didn't they realize this would have a negative effect on the artist's original creation? I also wanted to mention that Bob Yannes, the designer of the SID, originally wanted to have 32 voices in the final product but was not able to implement this due to costs and time. Can you imagine what that would have been like? It boggle my mind.
They didn't necessarely make changes to every chip, most of the chip-to-chip variation comes from the way the filter is implemented in particular on the 6581. It's a NMOS chip, which works great with digital logic but it makes some analog stuff like true op-amps impossible. To get around this, the 6581 fakes the op-amps needed for the filter by using negative-feedback amplifiers with high gain for a limited voltage range. The downside is that this range is quite small, and as such very small variations in transistor quality will greatly effect how far off from an op-amp this compromise inverting amp is. In turn this is reflected in the sound. Since Commodores chip manufacturing process was centered on digital chips, the quality of the transistors was not a very regulated parameter. After all, a transistor used for digital logic only has to work like a switch. This in combination with the mentioned compromises is why not two 6851 chips sound alike.
@@TheMovieCreatorInteresting! I can imagine if Commodore still existed today they would rethink this design so that all SID chips had the same quality of sound. Of course they would also probably have a 6510 that can run at 4mhz or faster, a megabyte of RAM, etc.
@@JustWasted3HoursHere Most of the reasons stuff like the VIC and SID exists in the first place as a chipset is because of the limitations of the processing power and memory price at the time. Today the constrains are completely different, with the memory data-bandwidth being the main issue but memory size and processing power is practically for free. I don't think the chipset would be diverse at all for a modern proposal for a C64-like product. And about consistency, Commodore already solved most of that with the 8580. For these they switched to CMOS, and you can get the proper op-amps with that, no longer relying on a hacky and variation-prone solution. There were many other reasons for switching to CMOS, including power consumption, so I don't think the sound of the SID was the main driving reason. In anyway, Bob Yannes (the original SID designer) stated in an interview that he knew the filter of the 6581 would be seriously compromised from the get go, but his conclusion was that a trashy filter is better than no filter at all.
Thank you so much for all the comments and questions. Just have some little points to clarify:
This should not be interpreted as me implying that anything here is in the best research or the best results you can get out there. That's for others to decide. Think of it more like a journal of our own journey into it, without taking other project’s implementations. I have huge respect for the work done by others on the SID over the years, don’t get me wrong.
Something that was not ill intended but got wrongly interpreted however: In the Song QA section: each time you hear a song, and there is a picture of a specific SID, you are actually hearing THAT SID, not our emulator’s take on it. The goal here was to highlight each original chips sonic differences more than anything. Show the challenge it represented as it were. I could have posted the A/B and will probably do it somewhere, or you can also do it yourself with the app.
Here is Jammer's Club Stylier (one of the tracks we QA'ed) if you want to A/B with headphones or whatnot Think we got really close, but up to you to decide: soundcloud.com/chipsounds/jammer-club-stylier-rea-8580-then-csc64s-8580
Thank you!
Hi David, is it possible to rip presets in sid / psid files yet?
If you could implement this in a user friendly way it would be amazing and a game changer! Well apart from being a game changer as is! Thanks, Adrian.
@@adriansmithmusic I assume you have not seen the video that was released on the same day that explains how its partially there and its challenges? th-cam.com/video/UwJDWezhD04/w-d-xo.html
@@plgDavid I Have not! Thanks for your reply!
i just can't imagine amount of work put into understanding what is "the average SID chip" and then all the deviations from this average.
In a tech world dominated by soulless, clueless & disinterested "investors", brand vultures (like the one that just ate Moog, FFS), and sociopathic corporate executives, Plogue/David shows what true love for music tech (and its community) looks like.
Some of these videos' contents go well over my head (dyscalculia, among other limitations), but they've also made me into an admirer. Witnessing David's passion and respect for computer-music tech is inspiring.
My own love of tech has mostly been killed by ultra-capitalism and abusive corporations, but some of it still lingers on within me (and is why I have a retro/classic-computer setup in my studio). This part of me seriously wakes up, gurgles with nostalgic joy, while witnessing the immense amount of obsessively-detailed work done by David/Plogue, and his efforts to describe and explain his work to us in these videos.
I don't consider myself a chip-music fan in specific, but my music-making life started with a Tandy 1000 TL/2, game music has always been meaningful & influential to me, and so this is all quite inspiring. Thanks for all the amazing work you do!!
6581 still in my original 64 from 1984 and still sounding great👍🤟
Check your original PSU before it goes bad mate
Every now and then I get a little hope that the internet wasn't a mistake. Thanks.
Talk about dedication, love it!
Wow, this is genuinely incredible! This is the kind of data capture that you normally only dream of!
tedious and rewarding.
Everything counts in large amounts.
Thank you for your service.
Now I know why so many SIDs disappeared from the market..... Jokes aside. Fantastic work!
😁A lot of those come from my ... 12 (ish) C64s, 2x 128 and MAX haha. Commodore lifer.
I understood almost 2% of this video. And still i was one of the five that made it until the end 😁. I love SID music since i had my c64 in 1987 and still listen everyday to SID music while playing modern games.
Loving the SID is what counts!
man, all this immense care and attention to detail really makes me wonder what will come in the future. i wish these videos had more engagement
i wasn't even alive for the SID, but i still have a soft spot for its sound and chips like it. in the far future i'm hoping for something like the DMG-CPU, or TIA/POKEY - but either way, i look forward to the next thing, whatever it may be; it's distilled brilliance each and every time
The amount of research and effort you've done is mind blowing. Congrats for the release!
As an European it's so weird hearing the Commando soundtrack on a 60 Hz C64. That tempo is crazy fast.
As a Canadian it was a shock to hear it at its ‘normal’ speed later on in life I feel you
Your commitment to getting accurate data is truly inspiring!
Bob yannes also made the esq-1 and esq-80 synth keyboards im sad because i used to have a sq-80 that broke it also had midi problems and the battery would get very warm and keybed problems. but i wish they were remade beautiful wavetable synth with a analog filter and 8 bit waveforms.
I will have to give this a shot, usually disappointed in accuracy of replacement sids and emulations but you have gone peak nerd here, and this is no doubt as good as we will ever get, bravo
Your dedication is mind boggling! ❤
Very cool. Was always hoping someone would ve crazy enough to do something like this before the opportunity was lost forever.
While i already bought a bunch of chipsynths/speech from you on the black week i just also bought the c64 chipsynth. Keep up the great work
The SID chip is one of my favorite things in the world. There's nothing else that ever sounded quite like it.
My second computer was a C64. I've known for a few years how hard it is to emulate the SID, and your video provided an even more in-depth view into the difficulties surrounding that emulation 🙂
I'm so getting Chipsynth! I have a 6581 based SidStation (Ninja!) - while the filter is so dirty and full of character it 'breaks' too soon when playing, for example, Terra Cresta. EDIT - this research is mind blowing!
Nice! We didnt have a SidStation to try with our ASID output, guess we will find out.
@@plgDavid I'll test ASID one day, bit of a faff for me atm. I've just re-downloaded the HVSC to a new-ish PC, I've never heard Arkanoid sound so good, I can feel my sub! I might have a few suggestions and a visual bug to report, where is best David, fellow David here :D
I nuked the stock 6581R4(A?) that came with my sidstation trying to filter external audio with it, and replaced it with a 1984 6581(R1) that was from my (failed) childhood C64. the filter breakup has a property that makes me melancholy, like the sound is flailing for air while drowning. the sidstation firmware likes to crash, and you can tell the whole thing was a college project based on the design, and I still love it, but I am a little excited to be able to get the same sounds without having to deal with flaky hardware.
Dear David, there are many things you stumbled on which I could have helped you so much with. Recently I moved away from C64 stuff to do more complex things.
Salut vieux. Je sais. Tu bosses sur quoi ces jours ci?
@@plgDavid Les machines d'arcade CAVE (Japon). Je construit un système pour avoir plus de 20 jeux disponibles sur un seul appareil. On utilise Teensy et Raspberry Pi Pico pour switcher d'un jeux a l'autre.
Tcheck mes textos!! Je roule le Teensy 4.1 a 816MHz pour remplacer le contenu de la Flash en un clin d’œil. Fichiers sur uSD.
@@plgDavid Machines d'arcade CAVE (STG Japon) th-cam.com/video/ZOaFojnt4wo/w-d-xo.htmlsi=1pctMr6Bcl7-b3ZC
That is very impressive attention to detail. Almost worth buying it just as an applause.
Fantastic video. The electronics side of it goes over my head unless I stop and try to remember all my CS hardware classes, but what I took away from this is that you're got a real passion for this chip, for your craft and I found it very entertaining! Thanks!
Wow! Glad your buddy had a C64 growing up to draw you in, this has been fascinating!
You're doing good work here sir!
Absolutely astounding! The sheer magnitude of effort involved truly boggles my mind. The SID chip and C64 shaped my childhood, and I am profoundly grateful for all the endeavors dedicated to ensuring its everlasting presence!
Love this! 👏🏻 I've been toying with a naive SID implementation on my toy C64 emulator. I was happy just to get any sound 😂 The amount of work done here is amazing!
Nothing sounds like the real thing..but good work,,,amazing hard work actually...
This is crazy! I also recorded a friend's C64 to a boombox to bring home before I had one, and when I did have one, cut up a DIN cable to get the audio line out into a proper old radiogram I had for proper amplification instead of the tinny TV speaker. Thank you for all your hard work, I can't wait to get it :)
Unbelievable amount of detail and work, truly amazing and will be buying this amazing piece of software, mind blown 😛
I already had a C=64 since 1985. Loved playing SID music a lot
I on the other hand took a blank tape to a friend's house to record the adlib version of the Ultima 6 boot up and intro music and also the character creation music. Plus had my friend take screen shots and save them as GIFS. So then over the modem he could send me the GIFS of Ultima 6 and I was able to see a crude version decoded on my C=64 with a Gif Viewer.
Super nice insides \o/
It was mind blowing in it's time..I was the same, couldn't get enough of the cool tunes! Rob Hubbard and Martin Galway were amazing. Great work keeping sid alive and kicking today!
I'm seriously blown away by the amount of effort you put into each release! I absolutely love these videos, even if some of the coding/mathematics side of things is above what I can understand. Chipcrusher is one of my go-to effects to always use! Brilliant, David!
Wow, so in depth, so happy I have found these videos!
Awesome work, i'm amazed with detailed work done! I once tried to understand the inner working of SID and was overwhelmed of complexity of it. Ended up with "good enough" emulation for PlaySID files, and i won't even dare to try cycle emulate all C64 chips for RealSID playback...
I bet the creators of the SID chip (who later went on to found Ensoniq) would be totally blow away by all of this. :-)
Would love to have a coffee with Yannes
incredible work
That is truely impressive. This goes into my shopping basket out of respect.
The dedication and passion demonstrated in this video is just incredible! Wow!
I wish there was a simple .sid player that incorporates this enormous data on different versions of the SID chip. It would be an invaluable tool for us "non-musical" people that do C64 repairs and want to compare a suspected bad SID's output to what it should be.
My mind is blown by the amount of work put into this. Bravo sir, bravo
This is absolutely incredible! The amount of work, time, reverse engineering, testing, etc. is just unfathomable. Will definitely be picking this up, thank you!
very exciting and very interesting technology , brilliant DAVID, i am completely blown away by the implemented piece of technology
Plogue is amazing, probably my favourite audio company
Speechless … so looking forward to testing this synth out :D
I REALY LOVE MY C64 ❤❤❤❤ FOREVER ❤❤❤❤❤
Love, Love, Love, your work. Thank you!
i live under a rock - so i didnt know you existed until right now. thanks for the great video! thats some cool work you're doing!
6:32 "It can not play vintage tracks .." - and i just knew what would come - thy punchslashkickatomicdripdrop!
I dont make music, but I love your work, and of course love the SID chip sound.
amazing, all the work that you did.
I made some intros on C64. haha. using Last Ninja songs, I think The Wilderness.
This song nearly used too much raster time to play in my intro, I remember having to fix something so it didn't cause scroller to get jerky.
you have done You've done an incredible job, and I can only offer my heartfelt compliments. You are preserving the essence of SID, its analog side, forever.
Epic!! The sound of my youth! I loved to connect the 64 to the stereo and blasted my favorite tunes! It sounded so good! Unfortunately I don’t have a real 64 anymore. But for sure I will buy the plugin!
Thank you!
You had me with my jaw on the floor. I also took a cassette recorder to record Commando's music when I was 13!!!
This level of insanity is truly amazing. I love your obsession. What a fantastic achievement!
Plogue is full of madmen and masterminds. This company inspires me to the core. Even if I was not into their plugins, which I am, I would still purchase all of them as collectors items. At this point I feel it’s an insult to demo Plogue releases before buying. The trust has been built from the foundation up.
Amazing the amount of work you punt into this, much respect! A truly excellent plugin release.
🤯Amazing work, thank you so much for the efforts that went into capturing all this.
Amazing job !!!. Hard to believe there was so much variation across SIDs !!!!!!!
Need another challenging song that doesn't sound the same on any SID? Yie Ar Kung Fu 2 (intro), Martin Galway :)
Incredible work!!
Hit me up ;)
This is really really informative stuff. Thanks for sharing. I am glad that chipsynthC64 finally sees the light of day. Please keep up your brilliant work. Much appreciated from each and every vintage sound blippybloppy chip lover!!! :)
Any plans to do output routing of different sid voices/oscillators to different audio outputs of the VST? That would be awesome.
Thanks for the suggestion. The prob with that is it would mean 3x 1MHz downsampling and it would be a CPU eating monster. (more than it is).
@@plgDavid Ok, got it. Speaking of suggestions: Is it possible to route the notedata/midi notes of each channel to a midi track inside your favourite daw? Currently I am looking on the plugin from a remixers point of view. It would be really helpful to transmit the notes from each voice to a midi track for further editing/remixing purposes. Currently one has to convert the sid file with sid2midi to get somewhat more or less accurate note data or find out the notes by ear. Would be really helpful in this case.
@@DigitalFacts we've been asked that in the past, but it would never be a perfect MIDI output, just like with the frame sequence grabber and it becomes a support nightmare. Cheers
@@plgDavidThanks David. I can relate. These things would be the cherry on the cake. As said before, you did an amazing job with the recreation of the SID. You should team up with the guys over at WinVICE, the C64 emulator. Maybe they can include your SID engine into the emulator?
This is fantastic! Looking forward to learning the new synth.
You’re so crazy in a good way!
Rather figured that the technological prowess to recreate the SID wasn't really viable any longer - better to expend effort on something more feasible like utility grid nuclear fusion power.
Brilliant!
The honour mate.
Excellent. Bravo pour la vidéo et ce projet grandiose. On ressent la passion et le plaisir qui t'anime. Le début de la vidéo m'a ramené des dizaines d'années en arrière quand j'éprouvais le même emballement à entendre le son et voir la vidéo de cet ordinateur mythique qu'est le Commodore 64. Je me suis lancé aussi dans un projet passion. Je recense le savoir en LM sur le Commodore 64, je le structure et je prépare un livre pour la communauté francophone. Beaucoup de travail...
Merci! Intéressant matériel sur votre chaine. La trigo en 6502 fun :) !
Very cool. A long time ago I created a plug-in for the old VCV rack that would play most psid/rsid files and output virtual CV/gate for the whole chip. Yep - you really do need to emulate more than the CPU and the sid, even the PLA too!
I’ve got my Daisy patch playing sid files and will output CV/gate for one of the voices….I should probably make a video about that!
Right?
My programming "career" started with the C64.. and I also hit the SID in machine code.. superb times. When I moved on to the Amiga, I was a bit disappointed that the Amiga only had sample playback, and no real analog synthy stuff. ;-)
It had its own marvels to compensate
welp, i can't abide a gap in the chipsynth collection...
awesome work as usual, and the insight into your development process is always appreciated!
Absolutely groundbreaking stuff! Hats off!
Recording chip tunes to cassette and taking them home? :D I did the same with my uncle's Sega Mega Drive back in 1993 or so. x3 Game Music has also always been something that always connected me the most to the whole Sound Architecture of 8 bit and 16 bit consoles. Really appreciating them as Synthesizers that played games. And that is why i still appreciate them so much after all those years and have deep respect towards any composer who showed us the beauty of the musicality of the 8 bit and 16 bit era.
I used to load up cracktros and demos while I was doing my homework to listen to the songs...
I’m not usually one for VSTi’s in general but this looks fucking outstanding- great video aswell 👽
For some reason i'm a fan of 8580 R5 sound.
Love everything about this video.
Absolutely stellar the amount of work that must've gone into this.
This was fascinating (and daunting). I'm working on writing a C64 emulator from scratch, just to see if I can do it. I'm still working on the CPU, and look forward to trying to tackle the SID with equal parts anticipation and dread.
But thats the fun part
Thank you, Pig David, for your service.
You have probably put more time and effort into this than the original SID design team did for the prototype! Perhaps someone will license the original and make a new SID for the 21st century..
that is a scary thought lol. probably true hahahaha
definitely scooping this one up :9
over the years I've used MIDI carts, built a couple sammichSIDs, tried SID Guts, been keeping to the monomachine's SID lately but this thing looks just stupendous. And PCM support with no effort or jacks on my part? it _must_ be christmas!
That was an insta-purchase.
Wowow…gained a subscriber! Thankyou to the great algorithm!
Patiently waiting for FC synth 😕
As am I. Still, excited for the SID one.
@@RobertoVillegas-vincent404 Y'all know this is the precurser to FC right? You can also set up this synth to sound like a 2A03 if you really wanted to. Continue being patient, and let the people excited for this release enjoy it. chipsynth C64 has been in development for 15 YEARS.
@@tssfit’s all good. Honestly, I’m more excited for the tech videos showing all the work into the program. That’s what really attracted me to the VSTs as it scratched both my love for music and for accurate emulation. Seriously take your time on the FC. I know it’ll be good.
You should wait for the Paula emulation instead
Wow, what a treat - another plgDavid video!
That intro sound hit straight in the nostalgia senses 😂
Oh yeah - I'm sure I used your synth or something like it in the track "Baby You're My Kind Of Weird" by Mairk
Priceless
I love everything about this
I just realized I was still hoping to ship that stack of C64s to you. And then realized we had that conversation thr...four(?) years ago. In case anyone wonders if he really means 'there go two years of my life': I'm afraid so :)
Congratulations to 1.0! 🥰
Darn so I shouldn't have shown all those machines in my video. You know me I would hoard ALL THE THINGZ.
This is the heavy side of the hobby :) very cool research :)
This popped up by the YT algorithm, not seen your channel before! Can I just say the work that you have done and what you have done is FUCKING AMAZING!! (And that's from an Atari 800 fanboy)
I have always wondered WHY Commodore made so many changes to the SID that altered its actual sound. Didn't they realize this would have a negative effect on the artist's original creation? I also wanted to mention that Bob Yannes, the designer of the SID, originally wanted to have 32 voices in the final product but was not able to implement this due to costs and time. Can you imagine what that would have been like? It boggle my mind.
Thats mostly what Yannes ended up doing with the Ensoniq DOC chip, thought it lost some of the SID features.
They didn't necessarely make changes to every chip, most of the chip-to-chip variation comes from the way the filter is implemented in particular on the 6581. It's a NMOS chip, which works great with digital logic but it makes some analog stuff like true op-amps impossible.
To get around this, the 6581 fakes the op-amps needed for the filter by using negative-feedback amplifiers with high gain for a limited voltage range. The downside is that this range is quite small, and as such very small variations in transistor quality will greatly effect how far off from an op-amp this compromise inverting amp is. In turn this is reflected in the sound.
Since Commodores chip manufacturing process was centered on digital chips, the quality of the transistors was not a very regulated parameter. After all, a transistor used for digital logic only has to work like a switch. This in combination with the mentioned compromises is why not two 6851 chips sound alike.
@@TheMovieCreatorInteresting! I can imagine if Commodore still existed today they would rethink this design so that all SID chips had the same quality of sound. Of course they would also probably have a 6510 that can run at 4mhz or faster, a megabyte of RAM, etc.
@@JustWasted3HoursHere Most of the reasons stuff like the VIC and SID exists in the first place as a chipset is because of the limitations of the processing power and memory price at the time. Today the constrains are completely different, with the memory data-bandwidth being the main issue but memory size and processing power is practically for free. I don't think the chipset would be diverse at all for a modern proposal for a C64-like product.
And about consistency, Commodore already solved most of that with the 8580. For these they switched to CMOS, and you can get the proper op-amps with that, no longer relying on a hacky and variation-prone solution. There were many other reasons for switching to CMOS, including power consumption, so I don't think the sound of the SID was the main driving reason.
In anyway, Bob Yannes (the original SID designer) stated in an interview that he knew the filter of the 6581 would be seriously compromised from the get go, but his conclusion was that a trashy filter is better than no filter at all.
I'm not even a C64 fanboy or anything but this is great work.
My chin met the floor. Amazing.
So great to hear from you whatever you're working on, but this is the big one. Woohoo!
Congratulations! It was a long time coming, for sure!
Wow!
Excellent to see another chipresearch!