I did something similar with comparators and how they transmit different signal strengths, those are then decoded into music with 15 notes that you can read and write
Someone could just hook this up to a 4x4 screen and have a little animation Is there a way to combine CD ROMs to create bigger screens (like, say, 8x8 or 8x12)?
I have came up with an idea for a compact ROM that is silent and very small. By using a comparator loop similar to the comparator pulse extenders I can store different types of signal strength and by making one that is 2 wide stackable I can store multiple lines of information or allow multiple inputs at once. CD ROM stores more than comparator based memory but it makes a lot of noise especially when one constructs a computer with lots of redstone. Comparator Loop memory is easy to program and if I want to put new info I can set one of the comparators to subtract mode and give a reset line with a signal. Once I erased data from the cell I can enter new data by pushing a few buttons.
Cauldrons are pushed in circle. Cauldrons are in pairs. 2 cauldrons makes 1 redstone signal, so each pair makes a specific signal strength depending on cauldron settings. It's a bit difficult to explain it without the maths, because the entire thing is basically maths :(
Cauldrons give an output. Comparators can translate that output into redstone. You can add two cauldron signal strenghts. By adding the different cauldron signal strenghts, he can have 15 different redstone signal strenghts. I can't explain this any better.
The math formula is pretty straight-forward if you take some time to look at it. 4a + b. It multiplies a (the first cauldron) by four and adds b (the second cauldron), giving results that go from 0 to 16 (because both a and b can only go from 0 to 3). Try rewriting the formula but turning a and b into different values from 0 to 3 and you'll see the magic happen under your eyes.
@Saggitarius A* shouldn't of had to explain this because I wrote this comment so long ago, but me and this guy are mates, hung out in the same group in high school so it was a joke.
Looks like it could be useful for a computer's ROM, or even to power the logic behind a noteblock player
hey, if you can count up to 16 you could pipe that into a 4 bit encoder and use it as input to a CPU
I did something similar with comparators and how they transmit different signal strengths, those are then decoded into music with 15 notes that you can read and write
This is incredibly cool! SAVED
that's actually really interesting, I'll have to experiment with this
Someone could just hook this up to a 4x4 screen and have a little animation
Is there a way to combine CD ROMs to create bigger screens (like, say, 8x8 or 8x12)?
Can I like this more then once?
Yeah you click it twice
I have came up with an idea for a compact ROM that is silent and very small. By using a comparator loop similar to the comparator pulse extenders I can store different types of signal strength and by making one that is 2 wide stackable I can store multiple lines of information or allow multiple inputs at once. CD ROM stores more than comparator based memory but it makes a lot of noise especially when one constructs a computer with lots of redstone. Comparator Loop memory is easy to program and if I want to put new info I can set one of the comparators to subtract mode and give a reset line with a signal. Once I erased data from the cell I can enter new data by pushing a few buttons.
Comparator memory bits are pretty cool, although the version I know isn't as compact as you're saying. Mind telling me more about your design?
Can you make a build tutorial?
Isn't that more complicated than use classic registors?
I don't underatand how you make something that goes from 0 to 6 into something that goes from 0 to 15.
Nevermind, I had missed the ×4 part. Really cool stuff!
The like ratio damm.
make it play a song so it will be like a real cd lol
New sub 135
Can you explain it out complicated math
Cauldrons are pushed in circle. Cauldrons are in pairs. 2 cauldrons makes 1 redstone signal, so each pair makes a specific signal strength depending on cauldron settings. It's a bit difficult to explain it without the maths, because the entire thing is basically maths :(
Cauldrons give an output. Comparators can translate that output into redstone. You can add two cauldron signal strenghts. By adding the different cauldron signal strenghts, he can have 15 different redstone signal strenghts. I can't explain this any better.
Subtraction is _complicated_?
It's not really the subtraction that's complicated, rather the conversion from quaternary to hexidecimal.
The math formula is pretty straight-forward if you take some time to look at it. 4a + b. It multiplies a (the first cauldron) by four and adds b (the second cauldron), giving results that go from 0 to 16 (because both a and b can only go from 0 to 3). Try rewriting the formula but turning a and b into different values from 0 to 3 and you'll see the magic happen under your eyes.
NEEEEEERD!!!!!!
@Saggitarius A* shouldn't of had to explain this because I wrote this comment so long ago, but me and this guy are mates, hung out in the same group in high school so it was a joke.