It actually may be sorta possible, but it would require pretty much a completely different design. If you drop lava on the water, while the water is still flowing, you'll get *some* smoothstone. But as soon as it starts turning to stone, the water will begin receding. However, I should try this on a mountain outside of the players area, like, a few hundred blocks away. As I observed in the video, liquids don't dissipate the same when they're flowing in unloaded areas.
I'm not so sure about that. One thing I *do* know that Advanced OpenGL does is it enables Occlusion Culling, which means it doesn't render what you can't see. This means that a great many of the air pockets in the mountain aren't rendered, which drastically reduces the amount of geometry the graphics card has to process. I have a pretty good graphics card, a geforce 650ti, & while it can handle most things I can throw at it, the definitely gets higher FPS on the mountain with Advanced OpenGL on.
Nah, the video was 26 hours, but at a very low framerate. I then increased the framerate a bunch, along with dropping a bunch of frames, resulting in what you see here
Yeah, the later stages can be kind of rough on weaker servers. It also can cause some client side lag. If looking at the mountain causes your frame rate to drop, try turning on Advanced OpenGL.
For future reference - Advanced OpenGL offloads calculations to the CPU instead of the GPU. With integrated graphics it depends, and can fluctuate If you have a good graphics card but an i3 or something leave it off, if you have an i7 but a crappy graphics card, it can significantly help, and the wrong setting can cut your FPS a lot. If unsure, the best test IMO is make one of those mining world flatlands, do something fairly laggy (drop visible) and try toggling it some and testing. TMYN.
Na. More like 15 minutes tops. Just go afk after turning the machine on, or if it is a server with chunkloaders, pop one of those on it. The only thing I wish it could do would be to make it all smoothstone vs Cobblestone. Then it could be used for very natural looking mountain terrain.
It actually may be sorta possible, but it would require pretty much a completely different design. If you drop lava on the water, while the water is still flowing, you'll get *some* smoothstone. But as soon as it starts turning to stone, the water will begin receding. However, I should try this on a mountain outside of the players area, like, a few hundred blocks away. As I observed in the video, liquids don't dissipate the same when they're flowing in unloaded areas.
I'm not so sure about that. One thing I *do* know that Advanced OpenGL does is it enables Occlusion Culling, which means it doesn't render what you can't see. This means that a great many of the air pockets in the mountain aren't rendered, which drastically reduces the amount of geometry the graphics card has to process. I have a pretty good graphics card, a geforce 650ti, & while it can handle most things I can throw at it, the definitely gets higher FPS on the mountain with Advanced OpenGL on.
Nah, the video was 26 hours, but at a very low framerate. I then increased the framerate a bunch, along with dropping a bunch of frames, resulting in what you see here
Yeah, the later stages can be kind of rough on weaker servers. It also can cause some client side lag. If looking at the mountain causes your frame rate to drop, try turning on Advanced OpenGL.
This is one of the coolest things I've seen in a while. Can't wait for the tutorial.
Actually only like 5 gigabytes! I used ffmpeg to record at 2 frames per second, then sped that up.
Yeah. At about 0:58 I realized I'd had them turned off. XD
I made a tutorial video now! Link's in the description!
This is an amazing concept !
For future reference - Advanced OpenGL offloads calculations to the CPU instead of the GPU. With integrated graphics it depends, and can fluctuate If you have a good graphics card but an i3 or something leave it off, if you have an i7 but a crappy graphics card, it can significantly help, and the wrong setting can cut your FPS a lot. If unsure, the best test IMO is make one of those mining world flatlands, do something fairly laggy (drop visible) and try toggling it some and testing. TMYN.
I would love to see a tutorial.
Na. More like 15 minutes tops. Just go afk after turning the machine on, or if it is a server with chunkloaders, pop one of those on it.
The only thing I wish it could do would be to make it all smoothstone vs Cobblestone. Then it could be used for very natural looking mountain terrain.
I have plans for this device MWAHAHAHAHA
That is absolutely genius.
Hold one, I'm just gonna go do some acid, and watch this again.
oh and so was builded the map of the hunger games :D
26 hours of HD video? How big was the file?!
WHERE IS THE DISTANCE SHOT OF THE SCAMP MOUNTAIN
Best prank machine ever!
Don't mess with me or I'm going to spend 26 hours to make a mountain on your base
.....one steve...
actly the vid was about 4 min and he compressed the file down to upload to utube
Oh my GOD that's awesome wow
Better than FTB turtles!
Awesome
I will grief some servers, i wish it coud be obsidian than it will be just 200% perfect but yah it do him work still
Try PLZ
Climb it!
That WMD.
The stars are what I watched this for. =P ( jk )
The mindcrack Server are screwed
I made this on my server and i t was AWESOME! Until everybody got major lagg...
lol up vote at 2:16
.... omg ?
Oh sh**
Ho...ly shit