Examples of Board Games with Design Mistakes You Should Avoid (and suggestions to fix them)

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  • เผยแพร่เมื่อ 7 ก.ค. 2024
  • Design Diaries Episode 6: Some examples of graphic design issues from popular games that I would recommend avoiding in your own designs, and some ideas on how I might suggest to fix them.
    00:00 Intro
    00:39 The importance of intuitive, consistent, distinct iconography
    1:00 Example #1: Earth
    02:45 Issue #1
    03:18 Suggested fixes
    03:44 Issue #2
    04:40 Thematic Design Suggestions
    05:20 Example #2: Mosaic
    06:05 Why it's problematic
    06:34 Suggested fixes
    07:12 Final Thoughts
    Support the channel and our friends over at Harbor Loot when you use this affiliate link to buy awesome game accessories!:
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    Ranking 4 New Board Games I Played This Weekend (Quick Reviews: Earth, Flamecraft, Earth, Hunger):
    • Ranking 4 New Board Ga...
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    #boardgames #boardgamecasual #designdiaries #boardgamedesign #howtomakeaboardgame #designmistakes #designtips
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ความคิดเห็น • 14

  • @ConstantChaosGames
    @ConstantChaosGames 2 หลายเดือนก่อน

    I love these design diaries videos. Great input and looking forward to more general tips as well as a peak at your own designs.

    • @BoardGameCasualChannel
      @BoardGameCasualChannel  2 หลายเดือนก่อน +1

      Thanks as always for the kind words! I think it was some of your previous comments that motivated me to make this video. 🙂
      I've definitely got more tips and closer looks at my own designs (for better or worse) planned, so stay tuned! 😎

    • @ConstantChaosGames
      @ConstantChaosGames 2 หลายเดือนก่อน

      @@BoardGameCasualChannel Awesome!

  • @stormburns
    @stormburns 2 หลายเดือนก่อน +1

    A bit repetitive but interesting. Concerning earth they want to differentiate between sprout spots (capacity) and actual sprouts. The thing that really comfused us was the vp from growth spot icon. THAT was a bad design choice and the growth capacity icon.

    • @BoardGameCasualChannel
      @BoardGameCasualChannel  2 หลายเดือนก่อน +1

      OMG--don't get me started on the growth spot!! (I was thinking about talking about that too, but figured it'd be too much). To this day I'll find myself mid-way through a game like, "whoops--I mixed up those two values again" 😫)
      Apologies for the repetitiveness--I only realized it in edit after adding in the flashbacks. 😓 Appreciate that you stuck through it regardless. 😎

  • @CoasterMagicX2
    @CoasterMagicX2 2 หลายเดือนก่อน

    I think all of those leaves in earth are all notating points but it is confusing. The one on the back of cards is reminding you that you get one point per composted card. The one that holds the sprout is saying you get 1 point per sprout. Still confusing why they would choose to do it that way but the icon does only mean one thing: points

    • @BoardGameCasualChannel
      @BoardGameCasualChannel  2 หลายเดือนก่อน +1

      Yeah, but even that argument starts to fall apart when it comes to the sprouts--those sprout leaf icons on the cards themselves aren't worth points. Only the cubes once placed, are worth points. (So it's almost backwards, in how placing a cube actually covers up points showing on the card... )
      I totally get what they were trying to do, but man... I just feel like it could be done in a way that's less confusing... and I'm surprised it didn't come up in playtesting.

  • @RyanCrossOfficial
    @RyanCrossOfficial 2 หลายเดือนก่อน +2

    A little repetitive, but otherwise a great video. I want to see more breakdowns of existing games and their design choices/mistakes

    • @BoardGameCasualChannel
      @BoardGameCasualChannel  2 หลายเดือนก่อน +1

      Yeah, unfortunately I kind of realized the same thing after adding the flashbacks in edit (since I filmed this video on its own, I didn't realize the repetitiveness unit afterwards.)--my bad. 😓
      But thank you for the kind words and sticking through it regardless!--That means a lot! 🥰
      I'm glad you found it interesting and are interested in seeing more--I was really worried it might come across as me "bashing on games"...

  • @MagicPigGames
    @MagicPigGames 2 หลายเดือนก่อน

    Don't tell me what to do! :)

    • @MagicPigGames
      @MagicPigGames 2 หลายเดือนก่อน

      Oh and yeah, Earth had very bad design.

  • @sirguy6678
    @sirguy6678 10 วันที่ผ่านมา

    Interesting video! But- how dare you challenge the gods of publishing! Think of the millions of dollars and billions of hours spent on creating, play testing,- and publishing this game and you dare to find fault with these masterpieces of genius! Or, are you saying that published games aren’t always perfect? 😂