@@TijmenZwaan Going for the Bizzaro world flip for 2/3rds of the name feels a bit off to me. But if we're going for a good shortened, then we should go with PublicStopRed, or PSR, because they're encouraging the game to go right down the PSR.
@@Greg501- Just stop man. I get it, people love to complain. But at some point you have to recognize that some complaints are valid. Turn 2 kills in standard should be one of them.
Imagine you finally run into CGB on ladder. You’re excited to see what he’s cooking up and show off your stuff for stream. And he plays god damn mono red.
This deck can literally do 38 damage on turn two. 2xLeylines, a Scamp and 2x Turn Inside outs, 2xMountains. Turn zero 2x Leyline; Turn one play Mountain, play Scamp; Turn Two, Play mountain, Attack with Scamp, play Turn Inside Out (+9+0) to scamp = 10/1); Play second Turn Inside out (+9+0) to Scamp, 19/1. Swing for 19 then choose to fling the scamp at head. That is absolutely insane. Turn one tap land is now a death sentence on the draw...
Only 38 ?? That's not even enough to kill in commander so what's the problem ? Actually since you draw on turn 2 you can add a third leyline to that for a nice 50 damage. Finally a turn 2 commander kill !! Finally !!
There is a chance they don't have creatures or buffs. With the leyline they have less cards for all the other combo pieces. So you might as well wait till turn 2 when they kill you.
@@vanhoras3082it sends more of a metadata message that people won’t even play against it though lol a few years ago LoR had a toxic deck that the devs refused to addressed and even insulated the player base after letting it stay for 6 months. Eventually people either conceded when they saw the turn 1 play signaling its that deck, or played it. The play rate got up to 50% of all games with the most common match up being mirrors. They finally did a wide net nerf once it got to the point the ques were broken. TLDR: scooping or abusing the only two ethical options
BO1s are insanely fast and too fast for other decks. Mono red basically is a game of chance even though they’re really fragile it depends on how much removal you open. Wonder how it is with BO3s
Standard went downhill for me when they lengthened Standards rotation. We should not still have cards from Dominatia united and Brothers War for this long.
@@109968shadowboy Probably fine. BO3 you need to win 2 games out of 3 to take the W. Meaning this favors consistent decks. 17 land leyline pile is anything but consistent, but when it hits it wins.
Monored did not need a turn 0 leyline play. This is insane. Mono red was already a menace to standard for the longest thanks to Slickshot and emberheart challenger. They gotta address this nonsense
Heartfire Hero or Slickshot with Callous Sell-Sword is far more of a problem. The leyline of resonance is broken when you get to play it for free but it’s actually a liability if you don’t because it may as well be a dead card (you will have already won or lost in mono red if you have to cast it).
@@Dragon_Fyre yes, so this is going to be a Numbers game. I also don’t put it past red players to Mulligan aggressively for at least one opening hand, especially in best of one games.
@@Dragon_Fyre the games after casting Leyline are about 50/50 if you can still win. A lot of times, it is discard fodder for my Witch's Mark that draws me into another creature or pump spell.
@@Dragon_Fyre The "well when you don't have it it's not good" argument is not a good one. You can mulligan 3 times and play a turn 2 or 3 win with it. Yeah, Nadu wasn't good when you didn't draw it either. Not that sellsword doesn't need to be banned also. But this card is ridiculous and proves WOTC doesn't give a damn about balance.
Honestly It's just best of One that falls in this bad of a state. The very nature of bo1 favours aggressive archetypes and the chance of going first largely favours those decks. Not to downplay, I just think the problema lies within bo1, not standard in general (bo3 Is really good right now)
@@Automaconfuso well honestly it still does depend on the exact matchup. Control or mid range decks even still have to aggressively Mulligan for sideboard pieces during game two. Even having the removal spell on turn one doesn’t guarantee you anything if they can just pop off with that stupid Leyline.
@@Renavatio2586 of course It depends on what you draw. Still midrange decks have a positive midrange against aggro due ti the massive amount of removal they can add. I'm not saying Red aggro Is bad, It's just a high tier 2 deck in bo3
@@Automaconfuso even then this is way too much. If bo1 is not *official* in any capacity sure but this is part of the Arena and last time i check standard is not a turn 2 kill format.
He is truly lost to us. He has fallen to mono red. I remember the ways of the Dojo. I will maintain the discipline you inspired. I will continue to build decks to crush mono red.
1 mana enchantment removal and 1 mana creature removal? Cut down + that white 1 mana enchantment removal, green has something if I remember... But yeah its cope, this deck is fkd XD
@@cookies23z I mean I see that, but red can always play slow, plot the showoffs and then pop off, then kill you when you tap out. Leyline is just a massive mistake.
This leyline deck is basically the same mono res we had before, just a turn or two faster. Without it, its still possible to win turn 3. Callous Sellsword needs a ban but thwyll ban Lwyline eventually if it starts to warp BO3. I havent had issues with it yet. Beat it 90% of the time but i make sure i have Elspeth smite or into the maw in opening hand. Also enchantment removal turn 2 really helps as well. Remember Destroy evil?
Into the Maw is only good vs leyline, it's not good vs their creatures at all. Actual removal is better but 8 of their creatures will still dmg you if you remove them so they could pump in response to get value. It's a lose lose that favors mono red.
This is just absurd..... The resilience of these decks is just silly. For one mana I buff something, give trample and or haste then either create a creature if it dies or draw a card.....
@@Vplayer_ if you dont die turn 1 then you can interact. run cheap removal, problem solved. mono red is useless after you remove the 1-2 creatures they rely on.
@@danielklein5829 How? People will shift to enchament destruction and vanish and hope that every time you open you have the window of time to not lose half of your life ? - You know whats the real problem? even if you take the leyline in time you still are taking damage and still half the deck of the op is HASTE CREATURES. This deck is very capable to win Bo3 if you get demolish on game 1, you maybe win game 2 and now you have to hope you win against mono red going first. If mono red was not able to compete properly on Bo3 in the past now they have a card that can RNG their way to victory because is just enough pressure on turn 2 with the leyline in play. The leyline deserves Ban hammer. We ban 2 cost draw engines from standard for way less than this.
@@danielklein5829 we are not playing bo3 here aren't we? Just because current bo3 is fine does not mean it always be, when oko happen ban was incoming pretty quick , imagine people like you just answer play vintage we got no *insert deck* problem there
@@KPX01 bro magic shouldn't be banning cards out of a format which doesn't exist outside of an online client. Bo1 isn't a real format and complaining that something is unbalanced in something the game isn't designed around is monumentally stupid
Ladies and gentlemen, Mono Red has become Teir 0. We have reached Yu-Gi-Oh! levels of what the fuckery. Grab you hard hats, and Jeweled Lotuses, for no gods can save us now.
It's great when they don't even give proper lands so you could actually play something on turn 4. Oh wait, you're dead after playing one tapped lands if the opponent goes first.
I’m so excited for next set to introduce the next monored staple: a pump spell that gives +5/+0 and can be cast without paying its mana cost if you control an enchantment or creature
Just putting it out there that CGB seemed to have much more fun playing mono-red in this video than playing against mono-red in his other recent videos.
It’s hard to say if he was having fun, or being sarcastic, or having fun derived from being sarcastic. It is worth mentioning that you can have fun even if your face isn’t smiling and you’re not jumping around like crazy. People experience fun in different ways.
The minute leyline got spoiled I was like 'this is stupid, I'm probably quitting 60card formats after this' and then set comes out and all my predictions are proven right. I'm not sure if a leyline ban would be enough, scamp is also a huge problem. It's a tough call
@@txflood2519 as someone who loves mono red, even I think the current state of mono red is bad. I wanna win by having a better board through summoning creatures to add pressure and casting removal to interact which could double as damage to finish the opponent. I don't wanna win by doing unreasonable ammounts of damage all at once through combat tricks. This feels less like mono red aggro and more like Infect
Btw, anyone who thinks "zomg leyline not even that strong if they don't have creatures", 1 leyline turns their cantrips into 1 mana draw 2s if they target your creatures, 2 leylines turns their Might of the Meek into fuckin' Ancestral Recall. You'll be removing your own damn creatures just so they don't draw 3 by targetting your thing.
...this is a bad and inconsistent deck with a possible nut draw. Everything looks broken if you edit around the bits which demonstrate that its very very beatable.
@@danielklein5829 the way shuffler works in arena it really likes giving you your most expensive card into your start hand, so you are more likely to curve out. but the most expensive thing is leyline...
@@danielklein5829 Yeah right, not like Mono Red wasn't already a strong deck before this set and just gets to kill you on turn 2 instead of 3 now with its best draw.
@@Boethion if it plays with the leyline its best draw becomes considerably more rare and more fragile. The leyline nutdraw makes the deck worse not better, its much much more vulnerable to early removal. Sacrificing all that from a deck which was already consistent enough to win on t3 is entirely unnecessary.
@@danielklein5829 It's not really about this deck being broken or bad IMO. I just don't want to play a game where almost every thing is decided at turn 2. Loosing against this deck is frustrating and winning by default as your red opponent concede on turn 2 is not fun. Very aggro decks have a place in the way the meta is oriented but this inconsistent leyline combo has none in BO3 and is not fun at all in BO1.
It is a crazy world where temporary lockdown is far too slow. Instant speed removal is the only option. Of course, there's a simple way to avoid this deck - I played BW with 24 single target instant removal last night - including the 8 one mana. Thrashed every leyline deck, all two of them in about thirty matches.... Tanked my ranking from diamond two back to the start of diamond four 😂
Its so troll "Ah, thats a bit too much monored, let me add more cheap removal" Matchmaker: wanna see some discard deck you havent faced? Lmao Me: ok, well, Ill cut like, 1 copy of some of the removal and add back in some midgame threats for other decks... Matchmaker: monored, 3 times, no to any of the 12+ low cost pieces of removal Or I run like 4 tap lands and draw 2 of them :/
@@Phynastor It's not just arena, Hearthstone did this too. I recall going for legend and the meta tracker showed 64% zoo/aggro, so I built the grindiest control deck possible and then kept track of my next 100 matches. I only went against aggro or zoo 27 times out of those 100 games. Most matches were against my decks counter or mirror styled. EOMM systems should be illegal (not joking).
Rip. I gave up on arena some time ago. It didn't used to be this bad. But now it feels like they hard match you vs your counter just because even only .1% of the player base plays that deck, you will have 40 to 60% matches against it.
If they believe that it doesn't need it they're coping. If they don't think it's going to happen that's not coping, that's being depressingly realistic.
Havent played a single match against it since the update. Mono red players may not have the wild cards to craft theire little leylines. I'm thankful for the enduring cards. Theyre awesome. Especially the blue one is great!
@@dr.zoidberg8666 I see way more mono black, almost quit magic because of how pay to win it is until I found mono red that could compete Also I don't believe you quit at all
i find it genuinely amusing in this video that, as you play mirrors of the match-up, it honestly demonstrates that the sequencing of the deck is actually just too complicated for the average mono red player to play correctly >:) our only saving grace is that most of them will probably trip over their own knuckles when they try to play this deck
I started playing red to be fast enough for all the white blue counter decks that are played. Not sure i like this though. Will have to see how the old high noon deck with life gain removal holds up. Will the copied spell from leyline be able to be cast?
Thanks! By watching your video and using your list, I was able to go further in the ladder than I ever have! Only halfway through the video though; I'm racing you to Mythic!
In my first game post Duskmourne, I was on the play against mono red. With a deck configured to deal well with mono red. They had the turn zero leyline. But I had get lost and removed their leyline on turn 2 before they could do anything with it. TOO SLOW, lost anyway. Thanks so much guys. Thanks so much.
@@horatio_ at least that’s what CGB put in the video description. And upon searching for it on Spotify I think that’s exactly what he used. „White Bat Audio“ is a playlist consisting of all of Karl Casey‘s white bat albums. So maybe you haven’t found the exact track you were looking for. But I’m pretty sure CGB wouldn’t put the name of the wrong music in the video description.
Seriously though, I feel like a lot of people are playing monored right now because it's pushed, but also, because people are playing bo1... I'd love to see more videos explaining how to build for bo3 and sideboard better.
It's both because it's pushed AND it's cheap to build, arena only rewards you for wins. So if you have an hour of time to play, well you can get in 20+ rounds and barely use a single wildcard. Also the hand smoothing system encourages fast decks and if they removed it, any deck running less than 18 lands would immediately fall off the ladder aside from the best players
Funny how Wizards banned Grief from Modern because it was “unfun” to play against but continues to make mono-red absolutely miserable to play against in standard
@@blasienbond3528 this is also happening in bo3. They'll win 1st game 100% of the time. 2nd game they just side in more cantrips to Ancestral Recall your ass with Might of the Meek on your things, plot 3 slickshots and one-shot you from an empty board. People are already posting about it on reddit.
@@MetalHev I figured it wouldn't be consistent enough for BO3. I was already seeing issues in consistency with normal aggro and didn't think that throwing in something you need in your opening hand to do anything would help with that. I really hope you're wrong because I was planning on trying out some more tempo stuff.
@@blasienbond3528 Mono red is less consistent than the RG versions, I'm in diamond 2 at the moment and I have way more problems with the RG one because they run protection spells and can refill the hand with the questing.
That intro is how I imagine all mono red player. Electro music, weird stress in their face but no real emotions, sunglasses, bouncing the head and not reading cards or having any thoughts until they finally kill you and yell BOOOOOM
@@kithkindeck won't help. It has to be 1 mana instant removal and there needs to be more than 1 in rotation in order to keep up with the 12 1 drops mono red runs. Going first as aggro just has too much power unfortunately. There's no reasonable solution other than to alter game rules
@@BryceLeft I've had success with 4 cut downs, 4 smites and 4 disfigures+ an assortment of orzhov anti-aggro card. Loses horribly to non mountains, but I'm 95% in 10 games versus them so far (mana screw was the loss)
I’ve always mained red, I’m into black and green right now but that decks gotten me to mythic the past 2 times. Looking forward to playing this updated version.
reminds me to once upon a time, lol this card is so broken, you could consider throwing it into every deck no matter the color and try to mulligan for it. zero mana does not need any red land. 🙄
Standard player here. I started during Strixhaven and stopped before OTJ. Pretty thrilled how much money I saved not playing these last few heinous sets. Until Standard's power level drops to what it was back around Strixhaven, count my ass out.
Im whatching your video, while playing arena. The exact thing you described, happened: Turn 0 Leyline, Turn 1 Mouse Hero, my turn tapped land. Enemies turn: Rage + Burn Together. Dead...
Mono green in standard has been on the bad end of the stick for a LONG while, it's just not fast enough to keep with red, nor capable of compete against the fuckery of control.
Everyone complained about mono-red, and my response was always the same. Pffft, big deal. If they play mono-red then you know what you are facing, and if you don't then they are playing a very sub-optimal mono-red deck. It is gonna be a race and you just have to get your mechanism to shut em down out, and there are many ways of gutting mono-red. I'M SORRY, I was soooooo wrong. This is a freaking nightmare. What inbred troglodyte thought a 0 turn enchant that doubles everything was a fantastic idea. Just..... f this game.
One argument I've seen that Leyline isn't a huge problem for the format is "Well red decks have to mulligan down to bad hand sizes a lot of the time to get the leyline" Which would be a reasonable argument except that RDW is totally fine without the leyline so even if you don't mull you still have a ridiculously fast aggro deck. I can't believe this card made it past testing. It's literally designed for turn 2 wins lol
Seems from some of these comments to me that some people need to be reminded that the important metric for a fast combo deck is not the “fastest possible kill”, but rather the “average fastest available kill”. How fast the best possible hand is isn’t a very helpful metric when it isn’t paired with how often that hand shows up (and also how fast you are when you settle for an okay hand, which also matters a lot). For example, in legacy right now there are many decks that can theoretically win on turn one (but most of those decks will kill on AVERAGE somewhere from turn 2-4). The current legacy deck with the best AVERAGE kill speed would probably be necrodominance-combo, which wins in ballpark 1.25 turns on average (counting only the games it does win, it’s one of the most fragile glass cannons of all time and isn’t actually very good). That deck is truly terrifying to queue into if you don’t run free interaction not because it CAN kill you before you do anything, but because it probably WILL kill you before you do anything.
Nah. Actual yugioh feels like what would happen if mono blue didn't have to pay mana to counter your spells and to play their win cons. This feels more like Shadowverse's Unlimited format to me.
@@StriderYGO I never said I hated yugioh. I'm litterally a yugioh player my guy. I only took a break recently due to the staleness of the cuerent format but I loved Purrely and Sky Striker. And Snake-Eyes was pretty fun for a while until I just got tired due to over exposure.
Not a mono red player, but people roping always makes me curious: What's the point supposed to be? Forcing someone to do something else for two minutes isn't the punishment you seem to think it is.
The logic is this: Red players play because they want fast games Roping makes game slow Red player doesnt get what they want This = good Not my personal cup of tea, and this assumed that *every* red player only plays red for fast games, but it has an internal logic to it
This makes me want to craft the rest of the deck tbh. Not because I want to play it or I think it's an actual good deck but because I DON'T want to play in this meta and this is point blank the most efficient gold farmer there is. Maybe I can cope by thinking playing it will help get it banned.
Wizards looked at red and was like "this is not fast enough"
With all the mono black stuff lately, turn 2 leyline was the only way :D
It’s might of the meek man.. I can’t beat that card.. I can’t beat its card draw and trample for one red. Everything else I can beat.
It's my fav mtg villain, OvertGoRed
i hope this becomes an alter ego for our entertainment
Isn't it OvertStopRed?
@@leadpaintchips9461 The fact that OvertGoRed shortens to OGR (pronounced as ogre) makes it the better candidate imho.
@@TijmenZwaan Going for the Bizzaro world flip for 2/3rds of the name feels a bit off to me.
But if we're going for a good shortened, then we should go with PublicStopRed, or PSR, because they're encouraging the game to go right down the PSR.
XDDDD
im so glad that monored gets to play modern while other decks play standard
1. Turn 2 kill was possible during Bloomburrow too
2. Just play more 1 mana removal
3. Hand control tilts me more than this
@@Greg501- Just stop man. I get it, people love to complain. But at some point you have to recognize that some complaints are valid. Turn 2 kills in standard should be one of them.
@@Greg501- T2 kill was NOT possible during Bloomburrow with this deck, what are you talking about?
@@toddharig8142if you’re losing to that shitty rack deck you’re probably losing to everything so this is just more of the same
@@matikkkii3482 There WAS a way to make red prowess win on turn 2 but it required a janky combo and it's not easy to pull off.
Imagine you finally run into CGB on ladder. You’re excited to see what he’s cooking up and show off your stuff for stream. And he plays god damn mono red.
I would gladly be pummeled by him playing mono red
I was so confused...he hit me with it too
This deck can literally do 38 damage on turn two. 2xLeylines, a Scamp and 2x Turn Inside outs, 2xMountains. Turn zero 2x Leyline; Turn one play Mountain, play Scamp; Turn Two, Play mountain, Attack with Scamp, play Turn Inside Out (+9+0) to scamp = 10/1); Play second Turn Inside out (+9+0) to Scamp, 19/1. Swing for 19 then choose to fling the scamp at head.
That is absolutely insane. Turn one tap land is now a death sentence on the draw...
"just play bo3 bro"
Only 38 ?? That's not even enough to kill in commander so what's the problem ? Actually since you draw on turn 2 you can add a third leyline to that for a nice 50 damage. Finally a turn 2 commander kill !! Finally !!
Don't forget about the 8 2/2s you create
Replace scamp with heartfire hero.
@@BigCheeseNaan Unfortunately commander is singleton :(
So we're scooping to turn 0 leyline from now on right
There is a chance they don't have creatures or buffs. With the leyline they have less cards for all the other combo pieces.
So you might as well wait till turn 2 when they kill you.
I've seen red players throw games on bad hands just bc they have 2 leylines so nah
@@vanhoras3082it sends more of a metadata message that people won’t even play against it though lol a few years ago LoR had a toxic deck that the devs refused to addressed and even insulated the player base after letting it stay for 6 months.
Eventually people either conceded when they saw the turn 1 play signaling its that deck, or played it. The play rate got up to 50% of all games with the most common match up being mirrors.
They finally did a wide net nerf once it got to the point the ques were broken.
TLDR: scooping or abusing the only two ethical options
That’s what I do. Roll my eyes and scoop
@@Jolene_DonutsIn this very video even lol
This is the villain arc. CovertGoRed has taken over the channel
CGB's evil alter-ego: OvertGoRed
Red Falcon
Hi I’m dead it’s covert go red
Apparently this is what WOTC wants Standard to look like. Pretty insane.
same with nadu. They did noit playtest...
BO1s are insanely fast and too fast for other decks. Mono red basically is a game of chance even though they’re really fragile it depends on how much removal you open. Wonder how it is with BO3s
It's so stupid this deck is in standard, timeless, historic, and Explorer.
They need to ban slickshot.
Standard went downhill for me when they lengthened Standards rotation. We should not still have cards from Dominatia united and Brothers War for this long.
@@109968shadowboy Probably fine. BO3 you need to win 2 games out of 3 to take the W. Meaning this favors consistent decks. 17 land leyline pile is anything but consistent, but when it hits it wins.
Monored did not need a turn 0 leyline play. This is insane. Mono red was already a menace to standard for the longest thanks to Slickshot and emberheart challenger. They gotta address this nonsense
Heartfire Hero or Slickshot with Callous Sell-Sword is far more of a problem.
The leyline of resonance is broken when you get to play it for free but it’s actually a liability if you don’t because it may as well be a dead card (you will have already won or lost in mono red if you have to cast it).
I genuinely think that once they get the numbers for the meta-game, they’ll have to address the Leyline
@@Dragon_Fyre yes, so this is going to be a Numbers game. I also don’t put it past red players to Mulligan aggressively for at least one opening hand, especially in best of one games.
@@Dragon_Fyre the games after casting Leyline are about 50/50 if you can still win. A lot of times, it is discard fodder for my Witch's Mark that draws me into another creature or pump spell.
@@Dragon_Fyre The "well when you don't have it it's not good" argument is not a good one. You can mulligan 3 times and play a turn 2 or 3 win with it. Yeah, Nadu wasn't good when you didn't draw it either.
Not that sellsword doesn't need to be banned also. But this card is ridiculous and proves WOTC doesn't give a damn about balance.
Climbing ladder is truly a souls crushing experience, I gave up yesterday. I’ll just stick to brawl
i can't wait for monored to get a pregame creature and a pregame pump spell too
Slickershot Showoff: begins the game Plotted
We should make it a pirate and name it patches
Chancellor of the Forge gives red that pregame creature, tho thankfully not in standard
@@SlothMtg What a fantastic Idea! You should be able to get it from your library (but make it a 1/1 so it's balanced)
Wizards seeing this: hired
petition to change the title to "Yu-gi-oh with less steps"
Kinda shocked there's no bo1 arena banlist. Even master duel has that in spite of my dislike for bo1 in yugioh for being too big of a coinflip.
They did say they wanted to support Standard. Yet this is what standard looks like.
Someone at Wizards is straight up mad.
Its what happens when you hire people that don't understand magic or the flow of the game.
Honestly It's just best of One that falls in this bad of a state. The very nature of bo1 favours aggressive archetypes and the chance of going first largely favours those decks. Not to downplay, I just think the problema lies within bo1, not standard in general (bo3 Is really good right now)
@@Automaconfuso well honestly it still does depend on the exact matchup. Control or mid range decks even still have to aggressively Mulligan for sideboard pieces during game two. Even having the removal spell on turn one doesn’t guarantee you anything if they can just pop off with that stupid Leyline.
@@Renavatio2586 of course It depends on what you draw. Still midrange decks have a positive midrange against aggro due ti the massive amount of removal they can add. I'm not saying Red aggro Is bad, It's just a high tier 2 deck in bo3
@@Automaconfuso even then this is way too much. If bo1 is not *official* in any capacity sure but this is part of the Arena and last time i check standard is not a turn 2 kill format.
Die a Hero or Live Long Enough to See Yourself Become the Villain
The Jaden Smith capitalization makes this great.
The fact we are playing only 3 Monastery in standard in UNSETTLING
I'm playing 2 only 😅
Honestly same. Power creep on SWIFT SPEAR is unheard of
Them: Mulligan mulligan mulligan…Leyline Scamp.
Me: Scoop
The classic turn 1 kill.
Mono Red is A Pathway to many plays some blue mages consider to be unnatural...
"Is it possible to learn this power?"
"Not from Azorius."
"Did you ever hear the tragedy of Darth Slickshot the wise?"
"He thought his mastery of Red was do great that he was immortal. Then he was unmade and all that was left was dread."
I don't like red. It's coarse and rough and irritating and it gets everywhere.
@@MossyMcgee Darth Slickshot the Monstrous*
He is truly lost to us. He has fallen to mono red.
I remember the ways of the Dojo. I will maintain the discipline you inspired. I will continue to build decks to crush mono red.
we all will.
What deck even wins against this? Even if you go full anti aggro, I don't think you win vs a Leyline
1 mana enchantment removal and 1 mana creature removal? Cut down + that white 1 mana enchantment removal, green has something if I remember...
But yeah its cope, this deck is fkd XD
@@cookies23z I mean I see that, but red can always play slow, plot the showoffs and then pop off, then kill you when you tap out. Leyline is just a massive mistake.
@@matikkkii3482 Leyline can't do its thing if there are no creatures on board.
This leyline deck is basically the same mono res we had before, just a turn or two faster. Without it, its still possible to win turn 3. Callous Sellsword needs a ban but thwyll ban Lwyline eventually if it starts to warp BO3. I havent had issues with it yet. Beat it 90% of the time but i make sure i have Elspeth smite or into the maw in opening hand. Also enchantment removal turn 2 really helps as well. Remember Destroy evil?
Into the Maw is only good vs leyline, it's not good vs their creatures at all. Actual removal is better but 8 of their creatures will still dmg you if you remove them so they could pump in response to get value. It's a lose lose that favors mono red.
This is just absurd..... The resilience of these decks is just silly. For one mana I buff something, give trample and or haste then either create a creature if it dies or draw a card.....
Great time to take a 2 year vacation from standard.
My standard vacation has lasted 13 years so far. 10/10, would reccomend.
*3 year
actually I agree with the other guy, maybe 13 years is better
3
I have been on vacation since Theros block rotated. Those were the days...
You say this like this won’t take over other formats too.
I've met this deck only once and it killed me on turn 2, genuinely the worst experience I've had in a card game and I used to play hearthstone
so you only played once?
even in lower ranking where i play every second deck is mono red
It almost feels like playing yugioh
@@Reingnus in yugioh you can interact at last
@@Vplayer_ if you dont die turn 1 then you can interact. run cheap removal, problem solved. mono red is useless after you remove the 1-2 creatures they rely on.
I played against this deck as I started with MTG.
Wort experience I had in any card game, no room for a interaction ... and I played Yugioh.
Healthy meta needs some aggro to keep greed in check - but *this* is ridiculous.
Its a flashy deck and also a bad deck, in Bo3 it would also quickly demonstrate how weak it is.
@@danielklein5829 How? People will shift to enchament destruction and vanish and hope that every time you open you have the window of time to not lose half of your life ? - You know whats the real problem? even if you take the leyline in time you still are taking damage and still half the deck of the op is HASTE CREATURES. This deck is very capable to win Bo3 if you get demolish on game 1, you maybe win game 2 and now you have to hope you win against mono red going first.
If mono red was not able to compete properly on Bo3 in the past now they have a card that can RNG their way to victory because is just enough pressure on turn 2 with the leyline in play. The leyline deserves Ban hammer. We ban 2 cost draw engines from standard for way less than this.
@@danielklein5829 we are not playing bo3 here aren't we? Just because current bo3 is fine does not mean it always be, when oko happen ban was incoming pretty quick , imagine people like you just answer play vintage we got no *insert deck* problem there
@@KPX01 bro magic shouldn't be banning cards out of a format which doesn't exist outside of an online client. Bo1 isn't a real format and complaining that something is unbalanced in something the game isn't designed around is monumentally stupid
@@danielklein5829this is standard. It exists in paper
Ladies and gentlemen, Mono Red has become Teir 0. We have reached Yu-Gi-Oh! levels of what the fuckery. Grab you hard hats, and Jeweled Lotuses, for no gods can save us now.
The opponent got to play cards so you aren't quite on YGO's level yet.
Jeweled lotus got banned, so it ain't saving you.
@@doublejesusful Any YGO duel still has more interaction than a game vs monored. The only time they usually have to think is in a mirror match.
@@baldawen only if you draw your hand traps
MTG arena has already surpassed YuGiOh in that regard.
Magic meta is great when mono green is strong
You're god damn right
This is discusting... AVoiding BO1 until mono red is dealt with
It's great when they don't even give proper lands so you could actually play something on turn 4. Oh wait, you're dead after playing one tapped lands if the opponent goes first.
all cgb has to is just concede a bunch of matches off screen so he can get easier opponents and favorable hands. That's how bad the sbm is in arena.
I appreciate you doing this. I hate it to, so it was more fun to watch you hate-play it than it would be for me to suffer through it alone.
I’m so excited for next set to introduce the next monored staple: a pump spell that gives +5/+0 and can be cast without paying its mana cost if you control an enchantment or creature
Requesting the updated mono red song from 2 years ago
4 years ago*
Like Meathook Massacre we need a II
Just putting it out there that CGB seemed to have much more fun playing mono-red in this video than playing against mono-red in his other recent videos.
It’s hard to say if he was having fun, or being sarcastic, or having fun derived from being sarcastic. It is worth mentioning that you can have fun even if your face isn’t smiling and you’re not jumping around like crazy. People experience fun in different ways.
because mtg turned miserable playing against them
Well winning fast is fun for competitive players
I still like watching your videos, but they make me so glad that I started playing bo3 months ago lol
The minute leyline got spoiled I was like 'this is stupid, I'm probably quitting 60card formats after this' and then set comes out and all my predictions are proven right.
I'm not sure if a leyline ban would be enough, scamp is also a huge problem. It's a tough call
The hero is dumb too. No idea why WotC wants to focus on making reds sole identity 1-2 drop overvalued creatures and cost effective combat tricks.
@@txflood2519 the 1-2 drop over value is fair in some decks, the frogs deck cgb posted a while back is super fair
@@txflood2519 as someone who loves mono red, even I think the current state of mono red is bad. I wanna win by having a better board through summoning creatures to add pressure and casting removal to interact which could double as damage to finish the opponent. I don't wanna win by doing unreasonable ammounts of damage all at once through combat tricks. This feels less like mono red aggro and more like Infect
Bo3 is the way to play now if you don't want to be fucked by monored every game, bo1 kinda always has been this nonsense.
@@Executorkronos 100%, which means my play time is going to drop massively. Rarely do I have time to play sets
Btw, anyone who thinks "zomg leyline not even that strong if they don't have creatures", 1 leyline turns their cantrips into 1 mana draw 2s if they target your creatures, 2 leylines turns their Might of the Meek into fuckin' Ancestral Recall. You'll be removing your own damn creatures just so they don't draw 3 by targetting your thing.
Everyone talking about the Leyline when Turn Inside Out is maybe the even bigger fuck up
It's so dumb. It's advantageous for mono red to mulligan TWICE to find the layline and still be favored.
They need to ban it
meh won't even make the game better mtg arena is garbage and standard is terrible.
this is so broken. don't even get to play a real game.
...this is a bad and inconsistent deck with a possible nut draw. Everything looks broken if you edit around the bits which demonstrate that its very very beatable.
@@danielklein5829 the way shuffler works in arena it really likes giving you your most expensive card into your start hand, so you are more likely to curve out. but the most expensive thing is leyline...
@@danielklein5829 Yeah right, not like Mono Red wasn't already a strong deck before this set and just gets to kill you on turn 2 instead of 3 now with its best draw.
@@Boethion if it plays with the leyline its best draw becomes considerably more rare and more fragile. The leyline nutdraw makes the deck worse not better, its much much more vulnerable to early removal. Sacrificing all that from a deck which was already consistent enough to win on t3 is entirely unnecessary.
@@danielklein5829 It's not really about this deck being broken or bad IMO. I just don't want to play a game where almost every thing is decided at turn 2. Loosing against this deck is frustrating and winning by default as your red opponent concede on turn 2 is not fun.
Very aggro decks have a place in the way the meta is oriented but this inconsistent leyline combo has none in BO3 and is not fun at all in BO1.
It is a crazy world where temporary lockdown is far too slow. Instant speed removal is the only option. Of course, there's a simple way to avoid this deck - I played BW with 24 single target instant removal last night - including the 8 one mana. Thrashed every leyline deck, all two of them in about thirty matches.... Tanked my ranking from diamond two back to the start of diamond four 😂
Matchmaker won't put you up against Mono-Red if you play a lot of cheap removal spells. But nevermind, it's fair and balanced magic here folks! /s
@@protoquark I hate how Arena does this, if you make a hate deck you'll almost never play against what you're hating on, even if it's 70% of the meta.
Its so troll
"Ah, thats a bit too much monored, let me add more cheap removal"
Matchmaker: wanna see some discard deck you havent faced? Lmao
Me: ok, well, Ill cut like, 1 copy of some of the removal and add back in some midgame threats for other decks...
Matchmaker: monored, 3 times, no to any of the 12+ low cost pieces of removal
Or I run like 4 tap lands and draw 2 of them :/
@@Phynastor It's not just arena, Hearthstone did this too. I recall going for legend and the meta tracker showed 64% zoo/aggro, so I built the grindiest control deck possible and then kept track of my next 100 matches. I only went against aggro or zoo 27 times out of those 100 games. Most matches were against my decks counter or mirror styled.
EOMM systems should be illegal (not joking).
the dellusion is insane !
Leyline of the Mono Red
If this is in your starting hand you win the game
I'm convinced that everyone at wizards plays red
I'm with you on this one... Absolutely stooopid deck... Way worse than even the Bonecrusher Giant, Fervent Champion, Embercleave & Torbran days...
OMG! Leyline + might of the meek is an instant 1-mana draw two in RED. DISGUSTING. This deck is fractally broken.
Rip. I gave up on arena some time ago. It didn't used to be this bad. But now it feels like they hard match you vs your counter just because even only .1% of the player base plays that deck, you will have 40 to 60% matches against it.
Anyone who thinks Leyline of Balance isn't eating an emergency ban in Bo1 Arena is coping out of their mind
They'll keep it in.
If they believe that it doesn't need it they're coping. If they don't think it's going to happen that's not coping, that's being depressingly realistic.
It won't though. You're only thinking in BO1. BO3 exists too buddy. It isn't bad in BO3.
@@emti29 Uh, did you forget to read the 'ban in Bo1 Arena' part? They didn't say 'ban in Arena'.
@@leadpaintchips9461 they dont do that though, they ban cards in FORMATS not in bo1 or bo3. jesus
If CGB’s playing mono red, the world truly has lost its way
Oh Boy..
Ironically a lot of players just started playing the game too and its in possibly its worst state from what people are saying
RDW has always been bad, but easy turn 3 wins with 1 or 2 mana is obscene. There's just no reason to play the game right now.
The state of Standard is a joke. I am also a known hater of mono red. Please stop it already!
the music picking up when he says "When i hit mythic, I'll uninstall" LMAO
me within 15 seconds: "...Oh no."
32 damage on turn 3 seems absolutely perfectly balanced.
Havent played a single match against it since the update. Mono red players may not have the wild cards to craft theire little leylines. I'm thankful for the enduring cards. Theyre awesome. Especially the blue one is great!
'Why are we here? Just to suffer?' Thats what played in the back of my head during the intro 😂
Just as Richard Garfield intended
Loving the leyline, mono red is back baby
Mono red is the reason I quit playing magic years ago. There's never any reason to build anything else -- mono red is always meta. It's bad design.
@@dr.zoidberg8666 I see way more mono black, almost quit magic because of how pay to win it is until I found mono red that could compete
Also I don't believe you quit at all
CGB in full villain mode wrecking folks to Eve 6...nice.
i find it genuinely amusing in this video that, as you play mirrors of the match-up, it honestly demonstrates that the sequencing of the deck is actually just too complicated for the average mono red player to play correctly >:) our only saving grace is that most of them will probably trip over their own knuckles when they try to play this deck
I was there... CGB is cool, and magic arena standard is dead to us all (but i believe in the forge revenge)
and so you get interested in commander only to have your cards banned away from you haha
Hahaha 16:02 "Demonetized Blender" I needed that, thank you kindly
I started playing red to be fast enough for all the white blue counter decks that are played.
Not sure i like this though.
Will have to see how the old high noon deck with life gain removal holds up.
Will the copied spell from leyline be able to be cast?
To my understanding, yes. A copied spell is not cast unless the effect specifically says the copy is cast.
that only could work if you go first, so 50% of the times its worthless
Thanks! By watching your video and using your list, I was able to go further in the ladder than I ever have! Only halfway through the video though; I'm racing you to Mythic!
Bo1 has been unplayable for some time but now it's even worse. WotC is losing it
This was the most dumpster fire thing I watched live yesterday and rewatched today. It was amazing.
We definitely did not need more leylines in this game 😢
In my first game post Duskmourne, I was on the play against mono red. With a deck configured to deal well with mono red. They had the turn zero leyline. But I had get lost and removed their leyline on turn 2 before they could do anything with it. TOO SLOW, lost anyway. Thanks so much guys. Thanks so much.
Link to that dark wave playlist ???
I need it as well.
Commenting for when someone finds it.
It’s Karl Casey - White Bat Audio
@@MrDunkelbunter not sure I agree
@@horatio_ at least that’s what CGB put in the video description. And upon searching for it on Spotify I think that’s exactly what he used. „White Bat Audio“ is a playlist consisting of all of Karl Casey‘s white bat albums. So maybe you haven’t found the exact track you were looking for. But I’m pretty sure CGB wouldn’t put the name of the wrong music in the video description.
BEST.VIDEO.EVER. Watched til the end and honestly pretty amazing that he is a man of his word
I'd rather be drawing dead than drawing red.
I'm enjoying your music choice in this one. Makes it feel like the apocalyptic event that it is.
Seriously though, I feel like a lot of people are playing monored right now because it's pushed, but also, because people are playing bo1... I'd love to see more videos explaining how to build for bo3 and sideboard better.
It's both because it's pushed AND it's cheap to build, arena only rewards you for wins. So if you have an hour of time to play, well you can get in 20+ rounds and barely use a single wildcard. Also the hand smoothing system encourages fast decks and if they removed it, any deck running less than 18 lands would immediately fall off the ladder aside from the best players
The Marvel-style "CGB will be back" screen was the funniest bit of the whole thing.
Game 1: just realized MTGA stole Stranger Things theme for that board
Funny how Wizards banned Grief from Modern because it was “unfun” to play against but continues to make mono-red absolutely miserable to play against in standard
This is your sign to start playing BO3.
@@blasienbond3528 this is also happening in bo3. They'll win 1st game 100% of the time. 2nd game they just side in more cantrips to Ancestral Recall your ass with Might of the Meek on your things, plot 3 slickshots and one-shot you from an empty board. People are already posting about it on reddit.
@@MetalHev I figured it wouldn't be consistent enough for BO3. I was already seeing issues in consistency with normal aggro and didn't think that throwing in something you need in your opening hand to do anything would help with that. I really hope you're wrong because I was planning on trying out some more tempo stuff.
hand removal vs player removal
@@blasienbond3528 Mono red is less consistent than the RG versions, I'm in diamond 2 at the moment and I have way more problems with the RG one because they run protection spells and can refill the hand with the questing.
That intro is how I imagine all mono red player.
Electro music, weird stress in their face but no real emotions, sunglasses, bouncing the head and not reading cards or having any thoughts until they finally kill you and yell BOOOOOM
And counter spell got band cause it was to “ strong “ wtf wizards …. Mono red has been a plague in arena
UU counterspell would not help you here.
We need Stern Scolding.
@@kithkindeck won't help. It has to be 1 mana instant removal and there needs to be more than 1 in rotation in order to keep up with the 12 1 drops mono red runs.
Going first as aggro just has too much power unfortunately. There's no reasonable solution other than to alter game rules
If its not Fatal Push, Swords to Plowshares or something that can be cast for free like Prismatic Strands, its going to be too slow vs Mono Red.
@@BryceLeft I've had success with 4 cut downs, 4 smites and 4 disfigures+ an assortment of orzhov anti-aggro card. Loses horribly to non mountains, but I'm 95% in 10 games versus them so far (mana screw was the loss)
Just checking, but 95% in 20, or 90% in 10? Cause 95% in 10 doesnt math right, sorry to nitpick tho, since your point is, imo valid and true.
I’ve always mained red, I’m into black and green right now but that decks gotten me to mythic the past 2 times. Looking forward to playing this updated version.
i guess i'll update my explorer decks then
Is this it? The fabled return of CovertGoHeel?
reminds me to once upon a time, lol
this card is so broken, you could consider throwing it into every deck no matter the color and try to mulligan for it. zero mana does not need any red land. 🙄
Best Standard since Affinity! 1:34:42
Standard player here. I started during Strixhaven and stopped before OTJ. Pretty thrilled how much money I saved not playing these last few heinous sets.
Until Standard's power level drops to what it was back around Strixhaven, count my ass out.
I scoop on the spot when someone drops leyline of resonance. Just not worth my time to even play the game at that point.
Im whatching your video, while playing arena. The exact thing you described, happened: Turn 0 Leyline, Turn 1 Mouse Hero, my turn tapped land. Enemies turn: Rage + Burn Together. Dead...
If you're worried about reaching Mythic, just play Mono-Green.
Mono green in standard has been on the bad end of the stick for a LONG while, it's just not fast enough to keep with red, nor capable of compete against the fuckery of control.
It's wild that in a 90 minute gameplay video 0 magic was played by anybody
Yeah, this needs an emergency ban...
Been playing this deck all day. Its a perfect lesson in how the shuffler decides who wins.
How in the world is Resonance not once per turn!?
Or legendary for that matter
The music, so on point. Like some cheesy 80's action movies. A Steven Seagal's kind of movie.
So are we entering Red Deck Wins-ter?
Love the Nightmare on Elm St vibes on the new music 🎶
Everyone complained about mono-red, and my response was always the same. Pffft, big deal. If they play mono-red then you know what you are facing, and if you don't then they are playing a very sub-optimal mono-red deck. It is gonna be a race and you just have to get your mechanism to shut em down out, and there are many ways of gutting mono-red.
I'M SORRY, I was soooooo wrong.
This is a freaking nightmare. What inbred troglodyte thought a 0 turn enchant that doubles everything was a fantastic idea. Just..... f this game.
One argument I've seen that Leyline isn't a huge problem for the format is "Well red decks have to mulligan down to bad hand sizes a lot of the time to get the leyline"
Which would be a reasonable argument except that RDW is totally fine without the leyline so even if you don't mull you still have a ridiculously fast aggro deck. I can't believe this card made it past testing. It's literally designed for turn 2 wins lol
What is this card... +3/+0 and you get a 2/2 for 1 mana...
Fair and balanced magic! /s
Seems from some of these comments to me that some people need to be reminded that the important metric for a fast combo deck is not the “fastest possible kill”, but rather the “average fastest available kill”. How fast the best possible hand is isn’t a very helpful metric when it isn’t paired with how often that hand shows up (and also how fast you are when you settle for an okay hand, which also matters a lot).
For example, in legacy right now there are many decks that can theoretically win on turn one (but most of those decks will kill on AVERAGE somewhere from turn 2-4). The current legacy deck with the best AVERAGE kill speed would probably be necrodominance-combo, which wins in ballpark 1.25 turns on average (counting only the games it does win, it’s one of the most fragile glass cannons of all time and isn’t actually very good). That deck is truly terrifying to queue into if you don’t run free interaction not because it CAN kill you before you do anything, but because it probably WILL kill you before you do anything.
Oh so now were playing yugioh
Nah. Actual yugioh feels like what would happen if mono blue didn't have to pay mana to counter your spells and to play their win cons.
This feels more like Shadowverse's Unlimited format to me.
@@Liliana_the_ghost_catskill issue
@@StriderYGO I never said I hated yugioh. I'm litterally a yugioh player my guy. I only took a break recently due to the staleness of the cuerent format but I loved Purrely and Sky Striker. And Snake-Eyes was pretty fun for a while until I just got tired due to over exposure.
you know what they say... "You either die a hero or live long enough to see yourself become a villain."
Good thing i always rope mono red this looks annoying
Not a mono red player, but people roping always makes me curious: What's the point supposed to be? Forcing someone to do something else for two minutes isn't the punishment you seem to think it is.
The logic is this:
Red players play because they want fast games
Roping makes game slow
Red player doesnt get what they want
This = good
Not my personal cup of tea, and this assumed that *every* red player only plays red for fast games, but it has an internal logic to it
I've got mythic and won a few in turn2 with this deck. Thank you GCB!
This makes me want to craft the rest of the deck tbh. Not because I want to play it or I think it's an actual good deck but because I DON'T want to play in this meta and this is point blank the most efficient gold farmer there is. Maybe I can cope by thinking playing it will help get it banned.