@@gwdofdestruction I was surprised when I learned that it was safe randomly at the start of t8 cause in t7 it was unsafe. Could be the reason no one uses/sees this move because of old knowledge.
@@gwdofdestructionqcf1+2 does not crush jabs trust me I have gotten jabbed out of that move so many times. The qcf input crushes jab not the move itself so if you press the 1+2 input right as the jab comes out bryan will get jabbed out of the animation immediately
@@gwdofdestruction as I said in the other reply qcf1+2 doesn't crush jabs. The slither step(i believe that's what qcf is called) crushes jabs so the moment you input 1+2 after qcf bryan's hit box expands and now bryan can get hit by jabs again. This happened to me multiple times against my friend(who plays Claudio and drag so it might be character specific but i don't think so). Aside from that even online it happened a lot against many drags and Claudio and some kings as well
can you please tell me why use 3, 2, 1, 2 on backturn instead of 3, 3, 2? I'm genuinely curious, my guess is that you don't need to be EXACTLY on their back for it to work, therefore it is more consistent than 3, 3, 2.
Thanks to you, my wall and side step game has leveled up. Which has opened up for more taunts. People haven't exactly been thrilled for reasons you can imagine, lol. 😅 Got my first Bryan is fucking broken today too. Although regarding Taunt->B4, does anyone know what the staple combo is for when they are off axis?
@zeshanae Realistically, there are 3 types of side steps. 1.) Close range after attacking -> You mainly want to do this off of a read. At the end of a move, if it's between -7 to +7, you can side step. For example, if people are jabbing into your D4 because it's -0 on hit, you can side step and launch them for it. Remember you are doing this on a read, so you need to have the move you want to do ready before you go to side step. 2.) At range -> Here, you can side step more freely since most moves that approach are very linear. It also helps to know the character's approach tools. That way, when you do see it, you can react. 3.) The last one is the hardest. Side stepping on reaction to a move. -> All you can really do here is look at a move, its setups, and its cycle options. Then, train your body to side step once you see the start-up animation for that move. The best way to do that is by labbing. Identify the move you have trouble stepping and play that move on repeat until you get it. Then, slowly add cycle options for that move. Eventually, it will become natural once you see it, and knowing the setups will give you a warning for when they are going to use it. Remember you want to start your block as soon as you see the animation, not before it. This won't happen overnight, so take your time with it. Also, keep in mind it's better to be slow than wrong, so be sure to do the correct input in training even if you get hit. I am still learning myself, so if I got anything wrong, feel free to correct me. I also recommend watching GwdOfDestruction's video on side stepping in the optimal Bryan playlist. It's more comprehensive, and it will also put a visual to everything I have stated. Good luck with your training, and hopefully, this helps a bit.
@@SlaydenHD Thanks! I'm still new to learning frame rates so your first part of the response is quite cryptic to me. The other two I understood and would apply in practice modes. My issue is how do I know the keystrokes of a move? Eg. I got knocked down by a Xiaoyu punch. How do I know the key stroke to record or input on practice cycles?
@@zeshanae This is probably the worst thing about learning tekken. There are 4 ways you can go about doing this. 1.) Go to the lab and pick your character and then the character you want to train against. Pause and go to practice setting and go from offensive to defensive training. Then, go to display settings and go to player and opponent frame info and turn it to show frame advantage for both. Then, just go down the list in defensive training. I like to go through on a notepad and write a lot of it down. I also write a small description of the move as well so I can remember them. Although I am old school. 2.) You can go to TekkenDocs and click the character. Then go through the moves. Sometimes, they have videos, and other times, they don't. They also only talk in tekken slang, so if you don't know it, you are probably going to get lost. Although they give all the counter play and every bit of information needed. 3.) You can look up anti-character videos on TH-cam. They normally show their best and common moves to watch out for and their counterplay. Frankly, this is the fastest and easiest. Although with every shortcut, it comes with a cost. You can still get shmixed by a move that isn't in everyone's kit. It is also quite common for those videos to have a different main, so our punishment could be different. This takes character knowledge and game understanding. 4.) The last way is to brute force play your way through, and after your matches, you can check the replays. I would also pause and turn on the command history and player/opponents' frame info to show frame advantage. This way, you can see frames and what they pressed to get that move or close to it. Then, when watching the replay, look at the bottom of your screen. Then, find and use the buttons labeled P1/P2 controls. This will allow you to take control of your character at the point in time you didn't know what to do. This way, you can keep replaying the situation until you find what works.
@zeshanae I recommend either using TekkenDocs, going into defensive training in the lab and going through the move list, watching anti-character videos, or in the replays turn on command history and take over your character when you had problems. You can also learn frames by going into display settings and changing player/opponent frame info to show frame advantage.
It's up to you whichever you're comfy with. Inkognito binds to one button, I personally press my 3+4 bind and 1 together. Jimmyjtran manually presses all three.
@eiruscandido3221 bro ! I was talking about qcf1+2 ! And no you will never be click baited :3 plus what if I do it for once ? 🥲like I post daily what if I do it once ? :( Joking man ! You know in previous patches qcf1+2 gives +18f ? And people were afraid of it ! People still respect a lot to this move !
Somehow people never see this move coming lmao. Its like most people dont know it exists
It’s safe ! It crush jabs ! And people still respect cause of first +17 frames before this patch :3
@@gwdofdestruction I was surprised when I learned that it was safe randomly at the start of t8 cause in t7 it was unsafe. Could be the reason no one uses/sees this move because of old knowledge.
@@gwdofdestructionqcf1+2 does not crush jabs trust me I have gotten jabbed out of that move so many times. The qcf input crushes jab not the move itself so if you press the 1+2 input right as the jab comes out bryan will get jabbed out of the animation immediately
@renfujiara9696 you're splitting hairs, they meant the sway crushes
that flash bait on the yoshi was so good
Thank you ❤️
i started using this move a ton when i realised people don't even try to block it half the time
They do ! But this move crush jabs :p
@@gwdofdestruction as I said in the other reply qcf1+2 doesn't crush jabs. The slither step(i believe that's what qcf is called) crushes jabs so the moment you input 1+2 after qcf bryan's hit box expands and now bryan can get hit by jabs again. This happened to me multiple times against my friend(who plays Claudio and drag so it might be character specific but i don't think so). Aside from that even online it happened a lot against many drags and Claudio and some kings as well
Requiem was -14 in T7 from what i remember. Many people slept on this move( mean people who learn bryan) more often i see ff2 and ss12
Thats why they made ff2 slower
SD ! Ff2 isn’t slow bro ! They just removed his armor properties ! It’s still 14f move !
@@gwdofdestruction maybe i think that cuz qcf 1+2 is there as a better keep out tool than. Ff2.
Catches em every time! 😂 I love how safe the move is
Hell yeah 🤩❤️
Bryan’s pressure in this game is too OP
No doubt ❤️
Yo, good choice on Nina's t3 theme on that stage, I'm gonna put it there now😂 I had yoshi's tag theme from the snow there lol
I love old tekken songs 🥹❤️
can you please tell me why use 3, 2, 1, 2 on backturn instead of 3, 3, 2? I'm genuinely curious, my guess is that you don't need to be EXACTLY on their back for it to work, therefore it is more consistent than 3, 3, 2.
In tekken 7 pro players escape on daily routine from 332 ! And also jimmyJ used this string in tournaments for guaranteed damage ! :3
Some nasty Gameplay, gg
Thank you brodah ❤️🤩
0:22 messing up the wallcarry Is so real 🙏
Pressure playing against really good paul ❤️😅
how do you do forward and back quarter circle so efficiently on PS5 controller?
Bro I play on stick ! Qanba obsidian
Just qcb1 it's basically a Tekken 6 Jin electric
And qcf1+2 since it's pretty much homing no need for a low lel
They always eat qcf1+2 :p
Thanks to you, my wall and side step game has leveled up. Which has opened up for more taunts. People haven't exactly been thrilled for reasons you can imagine, lol. 😅 Got my first Bryan is fucking broken today too. Although regarding Taunt->B4, does anyone know what the staple combo is for when they are off axis?
How do I improve my sidestep game? Been using practice mode like crazy but it doesn't help.
@zeshanae Realistically, there are 3 types of side steps.
1.) Close range after attacking
-> You mainly want to do this off of a read. At the end of a move, if it's between -7 to +7, you can side step. For example, if people are jabbing into your D4 because it's -0 on hit, you can side step and launch them for it. Remember you are doing this on a read, so you need to have the move you want to do ready before you go to side step.
2.) At range
-> Here, you can side step more freely since most moves that approach are very linear. It also helps to know the character's approach tools. That way, when you do see it, you can react.
3.) The last one is the hardest. Side stepping on reaction to a move.
-> All you can really do here is look at a move, its setups, and its cycle options. Then, train your body to side step once you see the start-up animation for that move. The best way to do that is by labbing. Identify the move you have trouble stepping and play that move on repeat until you get it. Then, slowly add cycle options for that move. Eventually, it will become natural once you see it, and knowing the setups will give you a warning for when they are going to use it. Remember you want to start your block as soon as you see the animation, not before it. This won't happen overnight, so take your time with it. Also, keep in mind it's better to be slow than wrong, so be sure to do the correct input in training even if you get hit.
I am still learning myself, so if I got anything wrong, feel free to correct me. I also recommend watching GwdOfDestruction's video on side stepping in the optimal Bryan playlist. It's more comprehensive, and it will also put a visual to everything I have stated. Good luck with your training, and hopefully, this helps a bit.
@@SlaydenHD Thanks! I'm still new to learning frame rates so your first part of the response is quite cryptic to me. The other two I understood and would apply in practice modes. My issue is how do I know the keystrokes of a move? Eg. I got knocked down by a Xiaoyu punch. How do I know the key stroke to record or input on practice cycles?
@@zeshanae This is probably the worst thing about learning tekken. There are 4 ways you can go about doing this.
1.) Go to the lab and pick your character and then the character you want to train against. Pause and go to practice setting and go from offensive to defensive training. Then, go to display settings and go to player and opponent frame info and turn it to show frame advantage for both. Then, just go down the list in defensive training. I like to go through on a notepad and write a lot of it down. I also write a small description of the move as well so I can remember them. Although I am old school.
2.) You can go to TekkenDocs and click the character. Then go through the moves. Sometimes, they have videos, and other times, they don't. They also only talk in tekken slang, so if you don't know it, you are probably going to get lost. Although they give all the counter play and every bit of information needed.
3.) You can look up anti-character videos on TH-cam. They normally show their best and common moves to watch out for and their counterplay. Frankly, this is the fastest and easiest. Although with every shortcut, it comes with a cost. You can still get shmixed by a move that isn't in everyone's kit. It is also quite common for those videos to have a different main, so our punishment could be different. This takes character knowledge and game understanding.
4.) The last way is to brute force play your way through, and after your matches, you can check the replays. I would also pause and turn on the command history and player/opponents' frame info to show frame advantage. This way, you can see frames and what they pressed to get that move or close to it. Then, when watching the replay, look at the bottom of your screen. Then, find and use the buttons labeled P1/P2 controls. This will allow you to take control of your character at the point in time you didn't know what to do. This way, you can keep replaying the situation until you find what works.
@zeshanae I recommend either using TekkenDocs, going into defensive training in the lab and going through the move list, watching anti-character videos, or in the replays turn on command history and take over your character when you had problems. You can also learn frames by going into display settings and changing player/opponent frame info to show frame advantage.
i think im getting to a point where i can no longer progress without using taunt ;( do you bind taunt or manually press the buttons?
It's up to you whichever you're comfy with. Inkognito binds to one button, I personally press my 3+4 bind and 1 together. Jimmyjtran manually presses all three.
You can map taunt to a singular button yeh. I play on controller and mapped it to r3
Do you play offline with high level players as well?
No boss ! I play online only ! I have some friends whom are really good ! So I train with them daily ❤️
omg bryan has that goofy "boing" sound when he gets hit wtf
Which move is it?
Idk bro
@@gwdofdestruction Have I been click-baited? 😂 I'm a fan of your channel, Bryan-dedicated. Huge help for us players who's just getting into Tekken. :)
@eiruscandido3221 bro ! I was talking about qcf1+2 ! And no you will never be click baited :3 plus what if I do it for once ? 🥲like I post daily what if I do it once ? :(
Joking man ! You know in previous patches qcf1+2 gives +18f ? And people were afraid of it ! People still respect a lot to this move !
@@gwdofdestructiondo you know how to fix pelvic tilt?
No boss :3 I also sit 15 to 16 hours a day 🥲
Huuu!
❤️