Yellow is 100% held together by willpower and hope and I think the fact that it still runs even when things like this happen is proof of it. That game is clinging on by its' fingernails sometimes lmao
@@wernerderchamp I really wish to be able to play some modern games like Super Mario Maker without error checks to see how some crashes would behave. To be specific the (unintentionally patched because it requires the uploading process) glitch where you could move objects while in the naming menu during uploading, which when undone causes the object to be duplicated. I suspect it lead to stale references when deleting one of the clones but not the other, often leading to crashes even while editing
Women entering the workforce halved wages, doubled taxes and inflation, drastically weakened men, severely harmed children, and really only empowered government/corporations/banks
This video feels like an amazing follow-up to Retro Game Mechanics Explained's series on Pokemon Sprite Decompression (and how it breaks) - although that series was focused on R/B. Big love!
I still dream about he doing that fixing glitch pokemon sprites video again, but for pokemon yellow, i wanna see how missingno. yellow ver. would look like, aswell as 4 4@@sirembrum49thegreatmoth2imagine the unused id pokemons (wich only exist with hacks) with pokedex numbers 152 to 171 apearing aswell, how diferent would they look?
Even though people have found partial success in recreating 4 4's true cry, I'm really starting to think that it was a emulation inaccuracy the more I watch these videos. Gen 1 glitch pokemon are the original paradox pokemon.
For those who wants to know, the music name from 00:00 to 00:07 is "Emerald Lakeside" (both "action" and "calm have the same intro) from Rabbit & steel OST.
0:39 - Absolute perfection on full volume. I don't understand why zazz would warn us to turn down our volume so that we couldn't hear this masterpiece.
Incredible work once again. The way I always think “but why tho” and you immediately follow with a “because [extremely thorough causal logic]” is so satisfying Edit: shook from the female glitch’s true cry being mythbusted. Nostalgic indeed
0:40 This sound made me physically nauseous, and my volume was pretty low, can't imagine this on actual hardware 😭 great upload today! I look forward to the next one
Yellow Missingno's "true cry" being VBA emulation errors make sense, but it definitely made me nostalgic for 2011 glitch videos. Had to go back and find the upload dates too lol. Love reading through these breakdowns with every new upload 👀 Thanks for another video!
Retro Game Mechanics Explained made a very in-depth explanation about this. This was still very interesting to watch! I really like the live memory viewer!
Having a battle with a long loading time and ending up encountering a missingno is the coolest yet scariest boss battle you could ever encounter in a video game ever!
The real experience is spending half the video wondering if I'm *supposed* to be hearing anything, and rationalizing that no, the soundbanks are scrambled, nothing is playing.
I came here after watching a bunch of videos on the "Mochi Mayhem" mini-story built into some Generation 9 DLC pack. I guess this video (and channel) showcase what it's like when Generation 1 gets mochi-mochi'd. D: I like that this glitch showcase actually causes the game to look more lively by having Trainers wandering everywhere. 1:19: (insert the "jazz music stops" guy here) 4:14: Wild KRICKETUNE almost appeared! 6:44: Madness mantra.
OwO a new TheZZAZZGlitch upload! And an awesome one at that! I've never had the opportunity to say this until now: you're probably the one who inspired me the most to get into glitch science and I'm so pleased about it! Keep up with the good work!
In reality, the only glitch in Yellow that can destroy everything is 4 A 4. Some call it 4 4 but It's true name is 4 A 4. The massive sprite size is simply too big for the game to handle. If using the Jhoto Time Capsule Exploit from gen 2, it is Chikorita. You can also trade A from Red/Blue to get Chikorita. The second option is much safer
most crashes in video games are done intentionally because of memory protection. that's why there's crash handlers on 5th gen consoles and up. however, memory protection isn't free, so most gameboy games forego memory protection completely since there's not much room to spare. pair that with gen 1 pokemon's slapped together spaghetti code and you have a recipe for literally an entire discipline of study
i mostly muted the audio during the cries due to being scared of destroying my headphones, even if such things shouldn't really happen when playing audio. afaik the only problem that *could* happen is the drivers melting due to overdriving, which isn't the case here. i'm just being unnecessarily careful…
Pokèmon Yellow was supposed to have had a fix where Missingno. wouldn’t be able to be encountered again, but the end of every characters own name has invisible values at the end of them though that are actually the values of Missingno.’s own value. They can’t necessarily have actually fixed having an encounter with glitched Pokémon sprites again due to the fact the audio on each bank has to be able to be sent into a encounter each “Pokémon” is going to have with the players. Technically, when and if a glitch Pokémon can successfully spawn as a Pokémon to battle, the thing is, it’s own cry is being traced to a location that is holding a value for a certain Pokémon’s cry. We can’t help it either that if we just erased the scripting written for Audio4, the thing is, it’d result in an ability to play the game as it wouldn’t load at all, a few reasons for why are like so: You’ll have to also take out the data entries, delete the scripts ability to try and battle any pome on values above 151 because Mew is the last Pokémon listed, the later generation Pokémon cannot be stored on the game, the other concerns here are that glitch audio/sounds would have to be found as well, though these sounds may not just be meant for players Pokémon’s to make, there’s start up audio, buttons using audio, Pokémon center bank sounds, interacting with characters in game sounds, successful or unsuccessful captures, failures for Pokémon to do things properly in battles, or for poke balls to succeed or fail when players attempt to capture any Pokémon, battle music with trainers, Gary, elite 4, gym leaders and such in this first gen game have very basic tools used to create Pokémon red, blue, green and yellow, it uses Microsofts old windows computer font as a beginning area for what font it wants to use, it’s able to be ported to windows 7 computers if someone was going to dump the memory of GameBoy games files, so they can see for themselves that there’s lots of audio files both big and small with that of lots containing only a very short input of audio where although it may seem dumb at first is actually based in the technology Nintendo made actually make be able to make up music and audio for games like Mario, Zelda, so the thing is, at the time, this is all Microsoft and Nintendo with Sony temporarily being developed with software that in these times, kids are getting to learn about where it’s coming from more and more today, a lot better, “My dad works for Nintendo” it’s almost like, hey, 10 years from now, we may all seem a little bit more aware of how games are developed and made while we’re also going to seem to know better as well one day how to even make our own games.
Seems like you always discover something new about pre-existing glitches. All this time and it wasn't even the glitch Pokemon that were responsible for all the glitchy madness, it was just us forcing the game to show themselves to us... I'm sure there's something poetic to be said somewhere in there! It's kind of sad to know that Female Symbol and Yellow Missingno's 'true cries' are actually just emulation errors because they didn't accurately emulate the banks that were getting scrambled by the decompression of the sprites
I always thought that 0x0 pokemon are just so big they overwrite the entire RAM and thus bork the game by blowing up the stack, before the glitch soundbank even had a chance to do that. Edit: So almost every glitch sound bank slides into VRAM. Is there any specific reason behind it?
Ah so thats why 4 4's "true cry" you attempted to find was elusive years ago. It relied on sram data and chaotic pointer data into volatile memory AND a bad emulator. There was never a "true cry" to begin with.
4A 4 does have an internal cry but I haven't gotten it to play correctly since it always corrupts the audio bank… Its internal cry sucks compared to the static and PIKACHU crying!
@@Slash0mega yea i figured, i could maybe try patching out error checking and see what happens anyway also is space the reason why older games don't really have error checking? or was this just something that programmers didn't think about
@@chickerinoradio6617 it was general hardware limitations. the gameboy's RAM, VRAM and ROM don't even reach up to a megabyte, and the developers had to fit an entire open-world game with 151 sprites and a lot of dialogue.
Honestly with seeing how much of the memory gets clobbered by these effects it's actually a wonder the game can keep going sometimes.
The lack of error checks can also be a benefit.
Yellow is 100% held together by willpower and hope and I think the fact that it still runs even when things like this happen is proof of it. That game is clinging on by its' fingernails sometimes lmao
@@wernerderchamp I really wish to be able to play some modern games like Super Mario Maker without error checks to see how some crashes would behave.
To be specific the (unintentionally patched because it requires the uploading process) glitch where you could move objects while in the naming menu during uploading, which when undone causes the object to be duplicated. I suspect it lead to stale references when deleting one of the clones but not the other, often leading to crashes even while editing
A grand, memory clobber even
As long as the game state is still uncorrupted corrupted audio/visuals aren't that big of a deal in terms of "keeping going".
6:38
It's always an absolute pleasure to see an empowered, self-sufficient woman working hard to get a good education.
truly a win for women!
My girl deserves it
Women entering the workforce halved wages, doubled taxes and inflation, drastically weakened men, severely harmed children, and really only empowered government/corporations/banks
♀️ was the true og Gaslight Girlboss Gatekeep
@@kitsune6363 The hell are you on about?
You weren't lying that glitch music can droning high-pitched noises which might get unpleasant
True. I love it and im terrified of it
rare and highly deadly combo of being the 413th like and seeing a homestuck pfp in the comments
Dog whistle missing no
missing headache generator
Disclaimer: gives a sensible warning
Me: puts on headphones and full blast
Also me: regrets it immediately
dude- literally same though
Real
how insane do you have to be to ignore a warning and put on full blast headphones
You don't listen to missingno's true cry on full volume? For shame.
Literally the equivalent of being blasted with a flashbang
♀️ is trying to learn.
Let's support ♀️ on her educational journey.
My personal favorite : Missingno learned Escape Rope!
Wow Missingno, that took a dark turn fast!
@@Kali_Krause bruh 😂
I like ♀. She’s cool
ZZAZZ uploads are like a full moon: you don't see them often, but they're worth the wait.
zzazz uploads are like uhhh seeing something awesome cause his uploads are awesome idk i cant come up with anything creative
except you see full moons once a month typically
@@bitten2up not if you don't go outside, which most pokemon players don't
are you a werewolf
He brings the answers we have sought for YEARS!
This video feels like an amazing follow-up to Retro Game Mechanics Explained's series on Pokemon Sprite Decompression (and how it breaks) - although that series was focused on R/B. Big love!
I agree! I hope one day we can look at how Yellow glitch pokemon go through this process
I still dream about he doing that fixing glitch pokemon sprites video again, but for pokemon yellow, i wanna see how missingno. yellow ver. would look like, aswell as 4 4@@sirembrum49thegreatmoth2imagine the unused id pokemons (wich only exist with hacks) with pokedex numbers 152 to 171 apearing aswell, how diferent would they look?
We need a collab between RGMechEx and ZZAZZ!!
Never knew why the back sprites were "safer". Good to know!
BABY WAKE UP THEZZAZZGLITCH UPLOADED
we're so back
i literally cheered when i saw the upload notif when i first woke up. what a great start to the day fr
Even though people have found partial success in recreating 4 4's true cry, I'm really starting to think that it was a emulation inaccuracy the more I watch these videos.
Gen 1 glitch pokemon are the original paradox pokemon.
Scream Tail? More like Scream Blob!
Very Bad Amulator~
Of course "Very Bad Amulator" would have such egregious "How did this get past QA??" inaccuracies 😂
Meh, the vast majority of players aren’t glitchologists.
For those who wants to know, the music name from 00:00 to 00:07 is "Emerald Lakeside" (both "action" and "calm have the same intro) from Rabbit & steel OST.
I was about to say "Is that emerald lakeside?? Banger intro music choice"
bun rampant noises
4:11 never knew Kricketune was in Kanto
no wonder the game couldn’t process it
0:39 - Absolute perfection on full volume.
I don't understand why zazz would warn us to turn down our volume so that we couldn't hear this masterpiece.
Incredible work once again. The way I always think “but why tho” and you immediately follow with a “because [extremely thorough causal logic]” is so satisfying
Edit: shook from the female glitch’s true cry being mythbusted. Nostalgic indeed
Ah yes, my favourite Pokémon
MASTER BALLCLEFABLE
Can't forget how it introduced itself:
RHYDON
MASTER BAL
LNICKNAME?----------
Youve inspired me to become a glitch documenter myself! Ive been using my two copies of pokemon blue for this!
I would love to see your work when it cones ti glitch pokemon! :D
0:40 This sound made me physically nauseous, and my volume was pretty low, can't imagine this on actual hardware 😭 great upload today! I look forward to the next one
I feel like we're on the fringes of Fractal Theory, based on what happens with the sound engine data - its pseudo-randomness is so intriguing.
3:35
we need the full version of this version of missingno's "true cry" this instant.
Yes
Yeah!!
on spotify
Yellow Missingno's "true cry" being VBA emulation errors make sense, but it definitely made me nostalgic for 2011 glitch videos. Had to go back and find the upload dates too lol.
Love reading through these breakdowns with every new upload 👀 Thanks for another video!
Retro Game Mechanics Explained made a very in-depth explanation about this. This was still very interesting to watch! I really like the live memory viewer!
I never understand any of your vids in the slightest and yet i still tune into each one. I like your funny words, magic man.
Having a battle with a long loading time and ending up encountering a missingno is the coolest yet scariest boss battle you could ever encounter in a video game ever!
adding "missingnified" to my big-word-of-the-day rotation
2:36 Pikachu decided "Actually, fuck Red, I'll have my own adventure.", and there he goes.
ah perfect timing on the video, i missed the spaghetti code mess held together with scotch tape and hope
Im so thankful youre still around putting out work like this. Thank you for fulfilling my nerdiness.
It's Friday, off work, off duty, you have snacks, drinks and zzazz just uploaded 😭🙏
0:40 Can't tell if I got tinitus, the game got tinitus or we both got it. .-.
You had tinitus, and you gave the game tinitus
I've ALWAYS wandered about this but couldn't get a straight answer, especially regarding the music glitches. Great work as always.
Seeing it again in this video made me realize that Rhydon Trap sounds like it would be the Pokemon world equivalent of a thirst trap
11:26 this is some nightmare creepy pasta shit
i litro was thinking abt this like yestreday and you now made a video about it thank you for curing my curiosity
i love glitches bc of u tysm
Yellow MissingNO felt like giving out Tinnitus this video. What a pal!
i enjoy your glitch pokemon videos i find it interesting how people figure out stuff like this.
if the so called true cries are actually songs with wrong instrument data, is there a way to know which song got corrupted?
The real experience is spending half the video wondering if I'm *supposed* to be hearing anything, and rationalizing that no, the soundbanks are scrambled, nothing is playing.
bro I LOVE YOUR CONTENT! i am a programmer, grew up with red, pls never stop making videos :)
Its a shame to find out that 'true cries' were just a result of bad emulation, but an interesting video as always!
This is the stuff that I live for, Information about these Eldritch Abominations I love so much 😊
I came here after watching a bunch of videos on the "Mochi Mayhem" mini-story built into some Generation 9 DLC pack.
I guess this video (and channel) showcase what it's like when Generation 1 gets mochi-mochi'd. D:
I like that this glitch showcase actually causes the game to look more lively by having Trainers wandering everywhere.
1:19: (insert the "jazz music stops" guy here)
4:14: Wild KRICKETUNE almost appeared!
6:44: Madness mantra.
OwO a new TheZZAZZGlitch upload! And an awesome one at that! I've never had the opportunity to say this until now: you're probably the one who inspired me the most to get into glitch science and I'm so pleased about it! Keep up with the good work!
god i remember working with you back in the gcl days, so cool to see such a well done explanation !
New ZZAZZ just dropped, let’s fucking go!
😊
Yes.
love the content. I started learning assembly, and then found out pokemon gen 1 was written in it so here I am.
Thank you, i miss broken games. The good days of battling broken systems.
Ahh, so it's merely gazing upon these abominations that causes reality to melt around you.
ZZAAZZ is back. Lets freaking go I gotta tell Rachy this!
THANK YOU FOR THE SOUND WARNING AT 0:40! >:(
WOW wanted this analysis in Pokemon Yellow since like... 10 years ago xD
9:30 And this loops on itself because the act of trying to close/advance the text box plays a sound, right?
I believe it does, yeah
5:15 that music sync with the scroll
Let's get ZZAZZ'd
Do you want to use explosion, Bulbasaur?
@@wernerderchamp I said ZZAZZ, not Newo lol
In reality, the only glitch in Yellow that can destroy everything is 4 A 4. Some call it 4 4 but It's true name is 4 A 4. The massive sprite size is simply too big for the game to handle. If using the Jhoto Time Capsule Exploit from gen 2, it is Chikorita. You can also trade A from Red/Blue to get Chikorita. The second option is much safer
1:43 Red is unstoppable… We knew he was the champion.
I will fall asleep to this
11:27 recreating this music for a creepypasta would be kinda sick. It’s insane how this game can make music up like that and not crash instantly
most crashes in video games are done intentionally because of memory protection. that's why there's crash handlers on 5th gen consoles and up. however, memory protection isn't free, so most gameboy games forego memory protection completely since there's not much room to spare. pair that with gen 1 pokemon's slapped together spaghetti code and you have a recipe for literally an entire discipline of study
LETS FUCKING GOOOOOOOOOOOOOOOOOOOOOOO
10:20 error checking, in my gen 1? No way
There's no error checking lmao, the game just goes to out of bounds banks and loops around, similar to how there is echo RAM in the gameboy itself
At 0:41
Missingno. "You got Tinitus?"
Player: ...."no...?"
Missingno. ".....you want some?"
A lot of these glitch sounds would be great for creepy pastas.
even after turning my volume way down i still got a headache from the 2nd one lol
14:37 why is it always the glitch pokemon with "4 4" in their names that like to screw everything up
Yay I'm early for a new ZZAZZ vid!
i mostly muted the audio during the cries due to being scared of destroying my headphones, even if such things shouldn't really happen when playing audio.
afaik the only problem that *could* happen is the drivers melting due to overdriving, which isn't the case here. i'm just being unnecessarily careful…
WAKE UP BABE NEW ZZAZZ UPLOAD
4:13 sounds like an alarm! That makes sense considering what we're dealing with
wake up babe new glitch analysis
Daily ZZAZZ uploads is my dream.
I would like to see that graphical visualization how 4 4 corrupting the RAM 65536(?) times in a way you showed at the beginning with Missingno. :)
Pokèmon Yellow was supposed to have had a fix where Missingno. wouldn’t be able to be encountered again, but the end of every characters own name has invisible values at the end of them though that are actually the values of Missingno.’s own value.
They can’t necessarily have actually fixed having an encounter with glitched Pokémon sprites again due to the fact the audio on each bank has to be able to be sent into a encounter each “Pokémon” is going to have with the players.
Technically, when and if a glitch Pokémon can successfully spawn as a Pokémon to battle, the thing is, it’s own cry is being traced to a location that is holding a value for a certain Pokémon’s cry.
We can’t help it either that if we just erased the scripting written for Audio4, the thing is, it’d result in an ability to play the game as it wouldn’t load at all, a few reasons for why are like so:
You’ll have to also take out the data entries, delete the scripts ability to try and battle any pome on values above 151 because Mew is the last Pokémon listed, the later generation Pokémon cannot be stored on the game, the other concerns here are that glitch audio/sounds would have to be found as well, though these sounds may not just be meant for players Pokémon’s to make, there’s start up audio, buttons using audio, Pokémon center bank sounds, interacting with characters in game sounds, successful or unsuccessful captures, failures for Pokémon to do things properly in battles, or for poke balls to succeed or fail when players attempt to capture any Pokémon, battle music with trainers, Gary, elite 4, gym leaders and such in this first gen game have very basic tools used to create Pokémon red, blue, green and yellow, it uses Microsofts old windows computer font as a beginning area for what font it wants to use, it’s able to be ported to windows 7 computers if someone was going to dump the memory of GameBoy games files, so they can see for themselves that there’s lots of audio files both big and small with that of lots containing only a very short input of audio where although it may seem dumb at first is actually based in the technology Nintendo made actually make be able to make up music and audio for games like Mario, Zelda, so the thing is, at the time, this is all Microsoft and Nintendo with Sony temporarily being developed with software that in these times, kids are getting to learn about where it’s coming from more and more today, a lot better, “My dad works for Nintendo” it’s almost like, hey, 10 years from now, we may all seem a little bit more aware of how games are developed and made while we’re also going to seem to know better as well one day how to even make our own games.
Another educative video from ZZAZZ
6:00
you've heard of a pokemon cry now get ready for a pokemon roar
no audio filter or tinnitus warning for that missingno? my ears :(
edit: actually i did see now you put a disclaimer
still, rip me
thank you for existing
12:49
"🚺 is trying to sing!"
It's crazy how much these games really struggle to remain functioning even when the game is that unstable. True Creepypasta territory.
After this musicaly ... marvelous episode, we could have a musical glitch episode ^^
3:36 me trying to be a snake charmer
Couldn't help but notice how deeply disturbing the music at 11:30 is. man
Seems like you always discover something new about pre-existing glitches. All this time and it wasn't even the glitch Pokemon that were responsible for all the glitchy madness, it was just us forcing the game to show themselves to us... I'm sure there's something poetic to be said somewhere in there!
It's kind of sad to know that Female Symbol and Yellow Missingno's 'true cries' are actually just emulation errors because they didn't accurately emulate the banks that were getting scrambled by the decompression of the sprites
like various glitch pokemon, i am trying to learn
I look back to this video and wonder, would the sprite inversion affect the state of effects that 4 4 causes on its encounter?
Finally an upload
lovely tinnitus music
You could play 0:42 to scare off teenagers from local malls, good god
yooooooo zzazz glitch video to kick off pride month lets go
0:25 this sprite bro looks like a creature´s eyes with blood dripping off its mouth lol
It’s always looked so creepy
0:40 nice cover of Aphex Twin's Ventolin
3:36 YO THIS IS FIRE
I always thought that 0x0 pokemon are just so big they overwrite the entire RAM and thus bork the game by blowing up the stack, before the glitch soundbank even had a chance to do that.
Edit: So almost every glitch sound bank slides into VRAM. Is there any specific reason behind it?
Was that the emerald lakeside calm theme at the very beginning from Rabbit and Steel? If so...peak taste here as alwaus
AAAA MARRY ME ZZAZZ
ayo?
12:17 my nervous system after hitting my funny bone
Ah so thats why 4 4's "true cry" you attempted to find was elusive years ago. It relied on sram data and chaotic pointer data into volatile memory AND a bad emulator. There was never a "true cry" to begin with.
4 A 4's cry if rendered properly is a single sound channel from the move Surf
4A 4 does have an internal cry but I haven't gotten it to play correctly since it always corrupts the audio bank… Its internal cry sucks compared to the static and PIKACHU crying!
6:41 bro, chill, ♀ just wanna learn you can't take that right away
I don't get the sound bank stuff. I thought it was just 4 banks but it's more? What does this mean
i wonder how more modern games would handle attempting to load invalid data, i guess i know what im doing on the weekend
probably throw a error, modern games have more than enough room for error checking.
@@Slash0mega yea i figured, i could maybe try patching out error checking and see what happens anyway
also is space the reason why older games don't really have error checking? or was this just something that programmers didn't think about
@@chickerinoradio6617 it was general hardware limitations. the gameboy's RAM, VRAM and ROM don't even reach up to a megabyte, and the developers had to fit an entire open-world game with 151 sprites and a lot of dialogue.
aweome video