There's a calming ambience to the game that I adore. I don't know what it is about this game, but I think it's beautiful. You were dead on about pretty much everything. This is why I was hoping for a sequel. The game needs work.
I know this is 4 years late but this is the best review of mirror's edge.The points you had about letting the player experience a perspective of the runners everyday job would benefit the story is spot on. It would,ve made the story way more impactful. I think it was a budget problem. EA are not willing to spend a lot just to make the story better. The game had so much potential.
I agree, but there is another vid (by Whitelight) that has its own ideas about Mirrors Edge that's worth a look if you're an M.E. fan 👍 th-cam.com/video/P7yb1Dv6jtE/w-d-xo.html
This is so amazing. After months of game play I just beat it, and was curious of other people's opinions on it. Even now in 2021, this is one of my favorite games even with its ups and downs. Thank you for such an honest review, will be sharing our with friends to recommend it to them 😁
whenever I play mirror's edge, I feel inspired to get out and try parkour myself; then I remember that I live in rural Texas, and my legs hate the rest of my body.
Fantastic review! I just beat the game. I always watch a bunch of video reviews after beating a game to see what other people's thoughts are on it. This is definitely one of the best if not the best Mirror's Edge review I've watched. Very informative and well rounded. You should do more of these.
Thanks so much man, that really means a lot, I appreciate it! If you haven't seen it already, I highly recommend Errant Signal's Mirror's Edge review, I just found it the other week. The guy is really smart and has done loads of fantastic reviews, definitely worth checking out his channel!
I just finished this game yesterday, and I really enjoyed it. It certainly wasn't perfect, and some of your criticisms are spot on, but I think its successes are greater than its flaws. Mirror's Edge really immersed me in the act of free-running/parkour in a way that other first-person games haven't been able to do with their mechanics. Combat is difficult, and forced combat can be a pain, but I think it drives home that Faith needs to rely on her agility to overcome the enemies. I wish it would have been easier to go through the game without firing a gun, but in the last few chapters there are sections where you are almost forced to arm yourself to take out foes. I imagine a really skilled player could make it through without firing an (unscripted) shot, but I put a lot of time into doing that for several scenes and eventually had to give in to taking out at least some of the enemies with a gun before ditching it and sprinting onwards. I agree with everything you said about the art design and the level design. I got stuck in a few places, but mostly because I was terrible at wallrun jumping and kept forgetting I could do it. Anyway, great review, and very much in line with the quality I've come to expect from these videos.
+Andrew Y. (That One GM) Thanks very much! This is probably the review I'm most proud of I think. I totally agree with you about the forced combat bits, I don't know what the developers were thinking. It seems so odd because it's as if everything about the mechanics is telling you that, as a player, you are at a disadvantage when resorting to the enemies tactics (violence) and that you should instead rely on your strengths, which the enemy doesn't have, movement. So it feels really odd when the game basically forces you to engage in combat, it comes across almost as if DICE didn't even fully understand the ideas behind their own game or something haha. But maybe combat was implemented at the behest of EA, who knows! I'm glad to hear they're scrapping guns in Catalyst though, that's a huge relief. Thanks for watching though and I appreciate the feedback!
Mirror's Edge is so ripe for a "remastered" edition. The artstyle is so simple that it would easily hold up to upscaling, the gameplay would feel heavenly at 4k with no FPS cap, and they could use the animated cutscenes as storyboards for fully rendered cutscenes.
The reason why faiths movement feels so organic is because her 3d body actually exist in the gameworld. Most first person games player have no character and are just a invisible camera without a body. Look up a video if you dont get what i mean, its a bit different to explain but you will understand if you see it.
This is the best review I've seen of this game. So many people stand by this game being "near-perfection" when I doubt they've even played it in years. Imo the way to describe this game best is a wasted opportunity.
I know I'm late to the party, but this is how you do a review. A real companion piece to the game itself. Also....im shocked at just how well this game stands the test of time graphically...It wouldn't look out of place alongside modern games outside of some dated character models. Fantastic review man!
This is a spectacular review you really sound like a pro I agree with most of what you said Personnaly i adored this game its one of the best ganes i have ever played The visual are magical there is a calm feel to it that is really different drom other games Visual: 9.5/10 Yes the story in general is okay but the way its told is pretty bad there is not enough explication Story: 6/10 The gameplay is awesome i love to go fast and jump everywhere its such a great feeling i love to speedrun this game Gameplay: 9.5/10 The combat is pretty bad with the guns but sometimes i enjoy using the melee moves Combat :7/10 I adore the level design but the elevators are so unnessary Level design : 8/10 Time trials are a good addition 9/10 Final rating: 9/10 One of my favourite games
Great Vid - Lots of solid points - rubber bullets (21:00) a really good idea. There's still plenty room for a *Mirrors Edge* game where the 'Runners' you play as _actually got a chance to Run_ - to do their actual job! (which in ME you hear about but never get a chance to fulfill yourself - Delivering 'illicit' packages of information / goods down the back alleys and hidden places still existing behind the clean, primary coloured facade of the totalitarian city to 'clients' who themselves could have any number of interesting roles/stories within the cities larger Human ecology). I'd personally love to play that game! ....(I'm *not* expecting it in the sequel). :/
The reason some people hate the game is because it is just about movement, the Goal is get from A to B as fast as possible. But there's plenty of people who don't really like this sort of race... Or the time trial. Ultimately I think they're like an average movie go-er, or like the average person watching sport, they're the average of people who play video games but aren't necessarily gamers, they aren't there to compete for respect, they don't care about being good other than to get through the story. So a game like this provides nothing for them. Also, if your shit, the game can't really help you. It can't teleport you to victory, you will probably have to restart a few times. In call of duty, if your shit then your allies pick up the slack or the game puts down the difficulty after you die a couple times without telling you so you still feel good about yourself. Mirror's edge, I honestly thought was a very easy game. But I think it was probably too hard for the xbox 360 generation this was released near the end of?
Fantastic review, I truly loved it. I really feel your feelings when you tell'em. Like the thing about the song, it really let's you feel your gameplay all over again. Definetly one of the best reviews, I love how you figure out tiny significant details like the colors of this amazing city. Thanks for making the video and keep up the good work!!!!
The reason ppl love the game it was just different. It was a parkour action game with the emphasis on parkour but no like AC but with a realistic feel that hasn’t happened before that why i love this series and would pay another 60$ for mirros edge 3 the games are that good mirrors edge was a Full parkour game that wasn’t a shitty mobile game or computer game/ad thats why mirrors edge was good to many players but not to others.
Back when the city was supposed to have been more free, it was more like an average city in the US or maybe Japan. You can get a better storyline from the prequel comic, if it's your thing, and look for lore in-game (pirate radio number, Mark's email, etc) And the 4 story trailers. The rubber bullet idea is an interesting one, but I still think the cops would use real ones in level 1.
I actually loved the plot of Mirror's Edge. I'm into conspiracy theories and shady governmrnt workings and how faith and the runners investigate it in a way.
I remember being excited for Mirror's Edge before it launched. I was invested into a concept of a parkour runner and amazed by its unique visuals. I bought it within the first week of launch for PS3. Wasn't a big fan of shoehorned sixaxis controls. I enjoyed it, had a lot of fun with it, but it didn't grip me as I thought it would. Campaign was bit too short, the story wasn't that memorable in my opinion, but the graphics were amazing, the art direction was striking for the time and it's a fun day off kind of game. Maybe I was disappointed in terms of financial investments because I had high expectations for a 60$ game. There was a lot of missed potential with the concept they were going with and that's probably the reason I have mixed feelings about it. In one hand, I dig the concept and originality, fun parkour gameplay and love the art, but I expected more from a campaign with a '' hurr durr dystopian conspiracy who gives a shit'' story and the combat feels extremely dodgy. I don't know if it needed more time for polish or devs sold the game by the merits of the original idea but didn't know how to make it work.
What bothered me the most about this game was the first person camera. They gave Faith such a cool design but you never see it outside those animated cutscenes. On top of that it really doesn't work for this type of gameplay. I can't tell you how many times I fell between buildings because I couldn't judge my position properly. But overall, once I got used to it I really enjoyed it. One of my favorite things in the game are the Easter eggs. Don't forget to feed Scruffy.
Very nice review! I don't personally agree with your opinion, I found the game frustrating, and some of the later combat sections made me quit the story before finishing it. Oh well, haha. It's been a few years since I played it though, maybe I'll get back to it.
"The Happiest People in the World"?... Look it up, there actually is a country that's been given this title 3 years in a row. - Perhaps that country should have been titled 'Mirror's Edge of the World' instead. I haven't played the game (yet), but judging from your description during the first 6 min. alone it is spot on what I write above.
Have to give this game credit for being the original when it comes to first person parkour Without this, we wouldn't have the first person platformers ultimate iteration: Dying Light
I remember being baffled by the fact that there was only one occasion in the whole game where you could perform a stealth kill. The game probably would have been better if there was an actual focus on stealth. I'm somewhere in between loving and hating the game. I think it's just okay. Also, Jumping Flash was a first person platformer on the PS 1 and Breakdown was another game on the original Xbox that offered great first person immersion before Mirror's Edge. It was mostly focused on fighting but it was definitely a game ahead of its time.
apparently the plot was never as 'bad' and was meant to be a lot more in depth and complicated. I remember reading something from the original script writers but someone in EA or DICE ended up destroying his script and just left the basics. That's why it feels like something is missing between the lines of the plot that is shown.
Yeah I later read that Rhianna Pratchett was called in to write a script but really late in development so she was limited as to what she could do and then DICE just completely changed what she gave them. What a waste!
I feel the ideal way to portray the story would be entirely in 1st person - The moments you spend in the mayors office with your sister was WAY more dramatically effective than any of the cut scenes in either of the M.E. games ( 9:40 ) ...I have zero idea as to why they only did story this way just the once and never again (maybe there's a moment (?) when you meet your nemesis before the notoriously cruddy 'boss fight')
You know I never really noticed that but you're right, it is bizarre! If I had to guess i'd say it had something to do with the story not being finished while the game was heavyily into development and those animated cutscenes were added in at the end, too late for them to be baked into the levels as first person cutscenes.
@@thinreaper Yeah man, it's super perplexing : As to your thoughts on the society of 'clean low-crime totalitarianism' : Lot's of ppl bang on about Orwell, of course (as well they might) But for a book that describes why THIS kind of super effective / neatly organized totalitarianism is every bit as bad as 1984s broken, angry world of manufactured-truths, is Aldous Huxley's *Brave New World* - a utopia which is every bit as horrifying, once he gets under the skin and into the minds of the citizenry. It's even more prescient in many regards, such as there being no All-Seeing Big Brother: Because we are ALL each others Big Brother all the time...
excellent review, not only the Still Alive the theme song is really good, but the "Solar Filed" did a amazing job as well, the soundtrack was super. Looking forward to your Mirror's Edge 2 video, also I have some thoughts about ME2 would you like to discuss it, maybe?
Yong NAF Thanks man! I'd love to hear your thoughts on Mirror's Edge 2! I'm just writing the script for the video at the moment so let me know what kind of things you'd like to see, what you wouldn't like to see!
thinreaper this is the analysis that i did for new Mirror's Edge, although I did that for my own community, but you can pick sth up from the pictures. Here's the link: www.douban.com/group/topic/70853176/ and E3 2015 is coming, keep your eyes on it.
thinreaper few are things I am worry about. #How can first person movement game do better without letting the players getting lost when the new Mirror's Edge is an open world game. #don't let the new Mirror's Edge become a first person shooting focused game. but the developer said, Faith will be designed to be more focused on first person combat. (a bit worry as well)
Yong NAF Yeah I am also quite intrigued to find out how an open world game will work. The free-running works so well in the first game because it is so linear and tightly focused. You go from A to B and the level, with all it's clever object placement, is designed with that in mind. But how will it work when you can also go from B to A and then from A to C etc etc? Will be a challenge for DICE to get that right... Also I'm hoping that when DICE said they are focusing on combat, they meant that they feel they've already got the platforming aspect right but this time are concentrating on making the combat work, rather than focusing on making the combat a focus in the game.
I agree in that Mirror's Edge has a lot of value as a game even with the boring plot and horrible presentation of the story. I checked out after five minutes of those lame cartoon cutscenes and skipped them all for the rest of the game, had a blast! Your channel is great man, keep it up!
@@thinreaper Well you made me Interested in it then ever before and It looks as if the combat is a very unnecessary added thing that shouldn't have been there.
these are the same people that made battlefield 3, I'm sure the machine gun play is supposed to suck, sense the character you play as is untrained in that area. but that's just me trying to defend the game, I agree, they should explain things like that within the game if they are a part of the story. sorry for my atrocious grammar
I loved this game but the sequel is getting mixed reviews from fans of the original...I don't think I've ever seen a company light there ip on fire like ea has in the last few years.
2:36 Does this guy honestly think that large, prosperous cities (and totalitarianism under a friendly image) don't exist outside of the US and Europe? Does he think Chinese cities are just a bunch of pagodas and tea houses? The aesthetics and "happy" totalitarianism in this game remind me a LOT of cities where I've lived in communist China.
I'm well aware prosperous cities exist outside of the US and Europe and no, I certainly don't think Chinese cities are made up purely of pagodas and tea houses, but my point was only that affluent city skylines are often seen as symbolic of capitalism, freedom and democracy in the West, using Mirror's Edge as an example of this. I stand by that point. I wasn't trying to say that large prosperous cities don't exist and/or can't carry similar meanings in other parts of the world, such as the far East, and if the game reminded you of living in China, that's great! But you can also share that insight without behaving like an asshole.
"told instead of shown" uhm dawg it's interactive medium should be interacted instead of told or shown nope that's not a platformer it's different subgenre it's like acrobatics games or something psychonauts is a platformer, ME is like POP or TR1 as about a lot of busywork and positioning of the body it's like calling arma games a shooter or total war an rts
Why did you review the console version of this game? Also, there is really honestly no point in the entire game where you are forced to participate in combat. It is never faster to participate in combat.
I reviewed the console version just because it's the version I had and because I'm not aware of any significant differences between the console version and PC version. And there are most definitely a few forced combat sections, the boss fight being the most obvious example. Pretty sure there are at least a couple of other sections where you have to fight enemies before being able to progress such as the section shown at 16:30. I don't think it's possible to ignore the enemies as you will be shot to death climbing the pipes and there are a fair few sections similar to this throughout the game where you simply cannot avoid combat through any conventional means.
The PC version has the mouse. It lets you aim more accurately and turn more smoothly, both for shooting and parkour. Also the PC version is 60FPS, the console version is 30FPS. I speedrun this game. It's completely possible to get past those enemies without fighting a single one of them if you beeline for the pipe. It's possible to skip every enemy in the game without pressing the attack button and without using any glitches. If you want me to make a video demonstrating skipping every combat section without using glitches I can do that. The only exception is the server room, which can be completed without pressing the attack button by drawing the enemy fire to the servers by running behind them. The fastest and easiest way to complete the server room though is just to use the file cabinet on the left next to the server on the left as you enter to springboard up at the guy in the middle, disarm him, and shoot all the servers.
Yeah PC games nearly always have better performance than their console versions but I don't think playing the PC version would have lead to me doing the review any differently; I don't feel like the frame rate or controller had a negative impact on my experience, not in any tangible way. I would actually be genuinely interested to watch a no combat run through of the game though! If you upload one or know of a playthrough already on TH-cam, let me know because I'd love to watch it. There are a couple of points I'd be really interested to see how you can avoid combat, like that little room at 19:43. Those watertight doors take forever to open and there are at least 3 guys in there with some serious firepower shooting at you, I've no idea how someone would go about getting past that without combat! Also, is the boss fight skippable? I still stand by my points though, even if it is technically possible to beat the game avoiding combat, I think it's safe to say that that probably isn't the way the developers expected most players to beat the game. Most people won't ever get to the level of skill that a speedrunner possesses and those 'forced' combat sections are most likely put in the game with the expectation that most players will engage in them and I think that's detrimental to the experience.
You complained about the aiming with guns, which isn't a problem on PC, because PC games don't need auto aim or focus fire to aim on mouse. Most speedruns already eschew combat, because it's faster to ignore enemies than to engage them. The section at 19:43 is one area where it's slower to avoid combat, but I think I've seen someone do it before, by luring the enemies to the area you enter the room, then going over to the door once they're out of the way. The boss fight with Celeste is not skippable, but it's trivially easy if you just do a sliding kick at her, then two punches, then a crouch punch, then two punches and repeat. Also on PC it's possible to open the watertight doors instantly using a glitch that only exists on the PC version, called the slide-use glitch. It's the only real difference in functionality between the PC and console versions. I'll try recording a no combat playthrough later. I disagree that the developers didn't intend players to beat the game that way. I think Mirror's edge is a special case given the developers literally implemented a speedrun mode named speedrun. All the means for skipping combat encounters, barring the one you mentioned, are rather simple, not requiring too much lateral thinking. I don't think players were intended to fight in the majority of them, except on their first playthrough when they didn't know any better but to fight. I think it was intended that avoiding combat be a challenge for better players, which is why it records whether you've shot any bullets in the pause menu and has an achievement for beating the game without shooting anyone on console. I certainly agree that Mirror's edge is a bad game the way it's intended to be played. I am just a nitpicker.
Thanks man! That was interesting to watch, there's a lot of little tips and tricks in there that I wish I had known about when going for the speedruns myself haha Thanks for going to the effort of putting that together also
nah i think it's mediocre core gameplay is good level design art design music story cutscenes checkpoints narrative forced gun sections are utter garbage
There's a calming ambience to the game that I adore. I don't know what it is about this game, but I think it's beautiful. You were dead on about pretty much everything. This is why I was hoping for a sequel. The game needs work.
I know this is 4 years late but this is the best review of mirror's edge.The points you had about letting the player experience a perspective of the runners everyday job would benefit the story is spot on. It would,ve made the story way more impactful. I think it was a budget problem. EA are not willing to spend a lot just to make the story better. The game had so much potential.
I agree, but there is another vid (by Whitelight) that has its own ideas about Mirrors Edge that's worth a look if you're an M.E. fan 👍
th-cam.com/video/P7yb1Dv6jtE/w-d-xo.html
And here we are in 2020, Mirrors Edge dysyopia coming to life
This is so amazing. After months of game play I just beat it, and was curious of other people's opinions on it. Even now in 2021, this is one of my favorite games even with its ups and downs. Thank you for such an honest review, will be sharing our with friends to recommend it to them 😁
whenever I play mirror's edge, I feel inspired to get out and try parkour myself; then I remember that I live in rural Texas, and my legs hate the rest of my body.
Fantastic review! I just beat the game. I always watch a bunch of video reviews after beating a game to see what other people's thoughts are on it. This is definitely one of the best if not the best Mirror's Edge review I've watched. Very informative and well rounded. You should do more of these.
Thanks so much man, that really means a lot, I appreciate it! If you haven't seen it already, I highly recommend Errant Signal's Mirror's Edge review, I just found it the other week. The guy is really smart and has done loads of fantastic reviews, definitely worth checking out his channel!
I just finished this game yesterday, and I really enjoyed it. It certainly wasn't perfect, and some of your criticisms are spot on, but I think its successes are greater than its flaws.
Mirror's Edge really immersed me in the act of free-running/parkour in a way that other first-person games haven't been able to do with their mechanics. Combat is difficult, and forced combat can be a pain, but I think it drives home that Faith needs to rely on her agility to overcome the enemies. I wish it would have been easier to go through the game without firing a gun, but in the last few chapters there are sections where you are almost forced to arm yourself to take out foes. I imagine a really skilled player could make it through without firing an (unscripted) shot, but I put a lot of time into doing that for several scenes and eventually had to give in to taking out at least some of the enemies with a gun before ditching it and sprinting onwards.
I agree with everything you said about the art design and the level design. I got stuck in a few places, but mostly because I was terrible at wallrun jumping and kept forgetting I could do it.
Anyway, great review, and very much in line with the quality I've come to expect from these videos.
+Andrew Y. (That One GM) Thanks very much! This is probably the review I'm most proud of I think. I totally agree with you about the forced combat bits, I don't know what the developers were thinking. It seems so odd because it's as if everything about the mechanics is telling you that, as a player, you are at a disadvantage when resorting to the enemies tactics (violence) and that you should instead rely on your strengths, which the enemy doesn't have, movement. So it feels really odd when the game basically forces you to engage in combat, it comes across almost as if DICE didn't even fully understand the ideas behind their own game or something haha. But maybe combat was implemented at the behest of EA, who knows! I'm glad to hear they're scrapping guns in Catalyst though, that's a huge relief. Thanks for watching though and I appreciate the feedback!
Andrew J. Young I beat the game without using any guns. I think because there was a trophy for it. It was pretty hard though, it took a while
I find playing the game without guns to be a very fun expirience
I Absolutely Love Mirrors Edge - I Was 15 At The Time The Game Released And Yet Years Later I Still Enjoy Playing It
Mirror's Edge is so ripe for a "remastered" edition. The artstyle is so simple that it would easily hold up to upscaling, the gameplay would feel heavenly at 4k with no FPS cap, and they could use the animated cutscenes as storyboards for fully rendered cutscenes.
All the ME-Posting on EA's twitter accounts is getting my hopes up for something...
The reason why faiths movement feels so organic is because her 3d body actually exist in the gameworld. Most first person games player have no character and are just a invisible camera without a body. Look up a video if you dont get what i mean, its a bit different to explain but you will understand if you see it.
This is the best review I've seen of this game. So many people stand by this game being "near-perfection" when I doubt they've even played it in years. Imo the way to describe this game best is a wasted opportunity.
I know I'm late to the party, but this is how you do a review. A real companion piece to the game itself. Also....im shocked at just how well this game stands the test of time graphically...It wouldn't look out of place alongside modern games outside of some dated character models. Fantastic review man!
This is a spectacular review you really sound like a pro I agree with most of what you said Personnaly i adored this game its one of the best ganes i have ever played The visual are magical there is a calm feel to it that is really different drom other games Visual: 9.5/10
Yes the story in general is okay but the way its told is pretty bad there is not enough explication Story: 6/10
The gameplay is awesome i love to go fast and jump everywhere its such a great feeling i love to speedrun this game Gameplay: 9.5/10 The combat is pretty bad with the guns but sometimes i enjoy using the melee moves Combat :7/10 I adore the level design but the elevators are so unnessary Level design : 8/10
Time trials are a good addition 9/10
Final rating: 9/10 One of my favourite games
And the soundtrack is incredivle one of the best video game aoundtracks ever 10/10 for the soundtrack
Great Vid - Lots of solid points - rubber bullets (21:00) a really good idea.
There's still plenty room for a *Mirrors Edge* game where the 'Runners' you play as _actually got a chance to Run_ - to do their actual job!
(which in ME you hear about but never get a chance to fulfill yourself - Delivering 'illicit' packages of information / goods down the back alleys and hidden places still existing behind the clean, primary coloured facade of the totalitarian city to 'clients' who themselves could have any number of interesting roles/stories within the cities larger Human ecology).
I'd personally love to play that game! ....(I'm *not* expecting it in the sequel). :/
The reason some people hate the game is because it is just about movement, the Goal is get from A to B as fast as possible. But there's plenty of people who don't really like this sort of race... Or the time trial. Ultimately I think they're like an average movie go-er, or like the average person watching sport, they're the average of people who play video games but aren't necessarily gamers, they aren't there to compete for respect, they don't care about being good other than to get through the story. So a game like this provides nothing for them.
Also, if your shit, the game can't really help you. It can't teleport you to victory, you will probably have to restart a few times. In call of duty, if your shit then your allies pick up the slack or the game puts down the difficulty after you die a couple times without telling you so you still feel good about yourself. Mirror's edge, I honestly thought was a very easy game. But I think it was probably too hard for the xbox 360 generation this was released near the end of?
Fantastic review, I truly loved it. I really feel your feelings when you tell'em. Like the thing about the song, it really let's you feel your gameplay all over again. Definetly one of the best reviews, I love how you figure out tiny significant details like the colors of this amazing city. Thanks for making the video and keep up the good work!!!!
The reason ppl love the game it was just different. It was a parkour action game with the emphasis on parkour but no like AC but with a realistic feel that hasn’t happened before that why i love this series and would pay another 60$ for mirros edge 3 the games are that good mirrors edge was a Full parkour game that wasn’t a shitty mobile game or computer game/ad thats why mirrors edge was good to many players but not to others.
excellent review here. you truly captured everything there is to say about this beautiful game.
Thanks man, glad you enjoyed it!
This game Always reminded me of the old Jet Set Radio Future...I can really spot a lot of stilistic similarities
Back when the city was supposed to have been more free, it was more like an average city in the US or maybe Japan. You can get a better storyline from the prequel comic, if it's your thing, and look for lore in-game (pirate radio number, Mark's email, etc) And the 4 story trailers.
The rubber bullet idea is an interesting one, but I still think the cops would use real ones in level 1.
I actually loved the plot of Mirror's Edge. I'm into conspiracy theories and shady governmrnt workings and how faith and the runners investigate it in a way.
I remember being excited for Mirror's Edge before it launched. I was invested into a concept of a parkour runner and amazed by its unique visuals. I bought it within the first week of launch for PS3. Wasn't a big fan of shoehorned sixaxis controls. I enjoyed it, had a lot of fun with it, but it didn't grip me as I thought it would. Campaign was bit too short, the story wasn't that memorable in my opinion, but the graphics were amazing, the art direction was striking for the time and it's a fun day off kind of game. Maybe I was disappointed in terms of financial investments because I had high expectations for a 60$ game. There was a lot of missed potential with the concept they were going with and that's probably the reason I have mixed feelings about it. In one hand, I dig the concept and originality, fun parkour gameplay and love the art, but I expected more from a campaign with a '' hurr durr dystopian conspiracy who gives a shit'' story and the combat feels extremely dodgy. I don't know if it needed more time for polish or devs sold the game by the merits of the original idea but didn't know how to make it work.
What bothered me the most about this game was the first person camera. They gave Faith such a cool design but you never see it outside those animated cutscenes. On top of that it really doesn't work for this type of gameplay. I can't tell you how many times I fell between buildings because I couldn't judge my position properly.
But overall, once I got used to it I really enjoyed it. One of my favorite things in the game are the Easter eggs.
Don't forget to feed Scruffy.
Very nice review! I don't personally agree with your opinion, I found the game frustrating, and some of the later combat sections made me quit the story before finishing it. Oh well, haha. It's been a few years since I played it though, maybe I'll get back to it.
Something that I liked about the game was making a reference to Battlefield Bad Company.
Great review man! Detailed, clear, and insightful. I really enjoyed this game and I appreciate hearing your take on this game.
Shit, man. This is a really good review.
+MrMagnaFarce Thanks very much, I really appreciate it!
"The Happiest People in the World"?... Look it up, there actually is a country that's been given this title 3 years in a row.
- Perhaps that country should have been titled 'Mirror's Edge of the World' instead.
I haven't played the game (yet), but judging from your description during the first 6 min. alone it is spot on what I write above.
NICE REVIEW. UNDERRATED CHANNEL. I TALK IN CAPS BECAUSE IT MAKES ME FEEL DOMINANT.
I dont agree with everything you said but that was a solid review and I'm subbed. IGN could learn a lot from you.
Have to give this game credit for being the original when it comes to first person parkour
Without this, we wouldn't have the first person platformers ultimate iteration: Dying Light
I remember being baffled by the fact that there was only one occasion in the whole game where you could perform a stealth kill. The game probably would have been better if there was an actual focus on stealth.
I'm somewhere in between loving and hating the game. I think it's just okay. Also, Jumping Flash was a first person platformer on the PS 1 and Breakdown was another game on the original Xbox that offered great first person immersion before Mirror's Edge. It was mostly focused on fighting but it was definitely a game ahead of its time.
apparently the plot was never as 'bad' and was meant to be a lot more in depth and complicated. I remember reading something from the original script writers but someone in EA or DICE ended up destroying his script and just left the basics. That's why it feels like something is missing between the lines of the plot that is shown.
Yeah I later read that Rhianna Pratchett was called in to write a script but really late in development so she was limited as to what she could do and then DICE just completely changed what she gave them. What a waste!
I feel the ideal way to portray the story would be entirely in 1st person
- The moments you spend in the mayors office with your sister was WAY more dramatically effective than any of the cut scenes in either of the M.E. games ( 9:40 )
...I have zero idea as to why they only did story this way just the once and never again (maybe there's a moment (?) when you meet your nemesis before the notoriously cruddy 'boss fight')
You know I never really noticed that but you're right, it is bizarre! If I had to guess i'd say it had something to do with the story not being finished while the game was heavyily into development and those animated cutscenes were added in at the end, too late for them to be baked into the levels as first person cutscenes.
@@thinreaper Yeah man, it's super perplexing :
As to your thoughts on the society of 'clean low-crime totalitarianism' : Lot's of ppl bang on about Orwell, of course (as well they might)
But for a book that describes why THIS kind of super effective / neatly organized totalitarianism is every bit as bad as 1984s broken, angry world of manufactured-truths, is Aldous Huxley's *Brave New World* - a utopia which is every bit as horrifying, once he gets under the skin and into the minds of the citizenry.
It's even more prescient in many regards, such as there being no All-Seeing Big Brother: Because we are ALL each others Big Brother all the time...
excellent review, not only the Still Alive the theme song is really good, but the "Solar Filed" did a amazing job as well, the soundtrack was super. Looking forward to your Mirror's Edge 2 video, also I have some thoughts about ME2 would you like to discuss it, maybe?
Yong NAF Thanks man! I'd love to hear your thoughts on Mirror's Edge 2! I'm just writing the script for the video at the moment so let me know what kind of things you'd like to see, what you wouldn't like to see!
thinreaper this is the analysis that i did for new Mirror's Edge, although I did that for my own community, but you can pick sth up from the pictures. Here's the link: www.douban.com/group/topic/70853176/
and E3 2015 is coming, keep your eyes on it.
thinreaper few are things I am worry about.
#How can first person movement game do better without letting the players getting lost when the new Mirror's Edge is an open world game.
#don't let the new Mirror's Edge become a first person shooting focused game. but the developer said, Faith will be designed to be more focused on first person combat. (a bit worry as well)
Yong NAF Yeah I am also quite intrigued to find out how an open world game will work. The free-running works so well in the first game because it is so linear and tightly focused. You go from A to B and the level, with all it's clever object placement, is designed with that in mind. But how will it work when you can also go from B to A and then from A to C etc etc? Will be a challenge for DICE to get that right...
Also I'm hoping that when DICE said they are focusing on combat, they meant that they feel they've already got the platforming aspect right but this time are concentrating on making the combat work, rather than focusing on making the combat a focus in the game.
I agree in that Mirror's Edge has a lot of value as a game even with the boring plot and horrible presentation of the story. I checked out after five minutes of those lame cartoon cutscenes and skipped them all for the rest of the game, had a blast!
Your channel is great man, keep it up!
I never play either Mirrors edge games. They always seemed cool.
The original is super cool, a real cult classic! The sequel/reboot is a bit of a misfire; I'd really like to do a video on it sometime.
@@thinreaper Well you made me Interested in it then ever before and It looks as if the combat is a very unnecessary added thing that shouldn't have been there.
these are the same people that made battlefield 3, I'm sure the machine gun play is supposed to suck, sense the character you play as is untrained in that area. but that's just me trying to defend the game, I agree, they should explain things like that within the game if they are a part of the story. sorry for my atrocious grammar
Bro, thank you. Really, thank you.
Spot on review!
Can you make a review on AirBlade by Criterion? :P
I loved this game but the sequel is getting mixed reviews from fans of the original...I don't think I've ever seen a company light there ip on fire like ea has in the last few years.
Do the enemies use hit-scan weapons?
Yes
2:36 Does this guy honestly think that large, prosperous cities (and totalitarianism under a friendly image) don't exist outside of the US and Europe? Does he think Chinese cities are just a bunch of pagodas and tea houses?
The aesthetics and "happy" totalitarianism in this game remind me a LOT of cities where I've lived in communist China.
I'm well aware prosperous cities exist outside of the US and Europe and no, I certainly don't think Chinese cities are made up purely of pagodas and tea houses, but my point was only that affluent city skylines are often seen as symbolic of capitalism, freedom and democracy in the West, using Mirror's Edge as an example of this. I stand by that point.
I wasn't trying to say that large prosperous cities don't exist and/or can't carry similar meanings in other parts of the world, such as the far East, and if the game reminded you of living in China, that's great! But you can also share that insight without behaving like an asshole.
What's this game? 12:49
That is the The Last of Us on PS3.
oyunu nerden indircez :D
"told instead of shown"
uhm
dawg
it's interactive medium
should be interacted instead of told or shown
nope that's not a platformer
it's different subgenre it's like acrobatics games or something
psychonauts is a platformer, ME is like POP or TR1 as about a lot of busywork and positioning of the body
it's like calling arma games a shooter or total war an rts
Arma games are shooters :S
Three hundredth!
11:34 Have you been listening to Anita Sarkesean?
"...the Arkham games"
I hope that's a joke.
Why did you review the console version of this game? Also, there is really honestly no point in the entire game where you are forced to participate in combat. It is never faster to participate in combat.
I reviewed the console version just because it's the version I had and because I'm not aware of any significant differences between the console version and PC version.
And there are most definitely a few forced combat sections, the boss fight being the most obvious example. Pretty sure there are at least a couple of other sections where you have to fight enemies before being able to progress such as the section shown at 16:30. I don't think it's possible to ignore the enemies as you will be shot to death climbing the pipes and there are a fair few sections similar to this throughout the game where you simply cannot avoid combat through any conventional means.
The PC version has the mouse. It lets you aim more accurately and turn more smoothly, both for shooting and parkour. Also the PC version is 60FPS, the console version is 30FPS.
I speedrun this game. It's completely possible to get past those enemies without fighting a single one of them if you beeline for the pipe. It's possible to skip every enemy in the game without pressing the attack button and without using any glitches. If you want me to make a video demonstrating skipping every combat section without using glitches I can do that.
The only exception is the server room, which can be completed without pressing the attack button by drawing the enemy fire to the servers by running behind them. The fastest and easiest way to complete the server room though is just to use the file cabinet on the left next to the server on the left as you enter to springboard up at the guy in the middle, disarm him, and shoot all the servers.
Yeah PC games nearly always have better performance than their console versions but I don't think playing the PC version would have lead to me doing the review any differently; I don't feel like the frame rate or controller had a negative impact on my experience, not in any tangible way.
I would actually be genuinely interested to watch a no combat run through of the game though! If you upload one or know of a playthrough already on TH-cam, let me know because I'd love to watch it. There are a couple of points I'd be really interested to see how you can avoid combat, like that little room at 19:43. Those watertight doors take forever to open and there are at least 3 guys in there with some serious firepower shooting at you, I've no idea how someone would go about getting past that without combat! Also, is the boss fight skippable?
I still stand by my points though, even if it is technically possible to beat the game avoiding combat, I think it's safe to say that that probably isn't the way the developers expected most players to beat the game. Most people won't ever get to the level of skill that a speedrunner possesses and those 'forced' combat sections are most likely put in the game with the expectation that most players will engage in them and I think that's detrimental to the experience.
You complained about the aiming with guns, which isn't a problem on PC, because PC games don't need auto aim or focus fire to aim on mouse.
Most speedruns already eschew combat, because it's faster to ignore enemies than to engage them. The section at 19:43 is one area where it's slower to avoid combat, but I think I've seen someone do it before, by luring the enemies to the area you enter the room, then going over to the door once they're out of the way. The boss fight with Celeste is not skippable, but it's trivially easy if you just do a sliding kick at her, then two punches, then a crouch punch, then two punches and repeat. Also on PC it's possible to open the watertight doors instantly using a glitch that only exists on the PC version, called the slide-use glitch. It's the only real difference in functionality between the PC and console versions.
I'll try recording a no combat playthrough later.
I disagree that the developers didn't intend players to beat the game that way. I think Mirror's edge is a special case given the developers literally implemented a speedrun mode named speedrun. All the means for skipping combat encounters, barring the one you mentioned, are rather simple, not requiring too much lateral thinking. I don't think players were intended to fight in the majority of them, except on their first playthrough when they didn't know any better but to fight. I think it was intended that avoiding combat be a challenge for better players, which is why it records whether you've shot any bullets in the pause menu and has an achievement for beating the game without shooting anyone on console.
I certainly agree that Mirror's edge is a bad game the way it's intended to be played. I am just a nitpicker.
Thanks man! That was interesting to watch, there's a lot of little tips and tricks in there that I wish I had known about when going for the speedruns myself haha Thanks for going to the effort of putting that together also
nah i think it's mediocre
core gameplay is good
level design art design music story cutscenes checkpoints narrative forced gun sections are utter garbage
tsartomato really? The art, level, and music are so perfect to me