✪ SWAT 3 2022 - "Still the Best CQB AI?" M01 to M03

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  • เผยแพร่เมื่อ 11 ต.ค. 2023
  • Purchase SWAT 3: www.gog.com/game/swat_3_tactic...
    store.steampowered.com/app/56...
    Download Last Resort for Higher Resolutions/SWAT 3 Video Fix For Windows 7 [Must Read for Win7+8!!!!]:
    www.swat3lastresort.info
    Combined Community Codec Pack Video Fix for Win 7/8
    www.cccp-project.net/
    ****Download DgVooDoo2 DirectX Fix for Win 7/8/9/10 for older games dege.freeweb.hu/dgVoodoo2.html. Open MS Directory, Copy "D3DImm.dll and DDraw.dll" to main SWAT 3 folder.
    Note: To disable "super repeat" dialogue using blue light mod, delete the BlueLight.zip - Armed Forces folder.
    SWAT3 is set in 2005 in Los Angeles, with the player assuming the role of a Los Angeles Police Department SWAT officer, leading a five-man element of computer-controlled teammates. Los Angeles is due to host a major, United Nations-brokered nuclear disarmament treaty signing attended by a number of world powers, including the United States, Russia and China. LAPD SWAT is tasked with protecting the treaty event and the attending dignitaries from a number of violent criminal and terrorist groups seeking to either abuse or disrupt the treaty signing event for their own ends, culminating in a direct nuclear threat to the City and an attack at the treaty signing event itself.
    The original SWAT 4 game was missing the following features compared to SWAT 3;
    * No 10 player co-op
    * Inability to change ammunition types during gameplay, unlike SWAT 3.
    * In SWAT 3 you can shoot through objects, walls and doors; in SWAT 4, only doors. Suspects will use this ability as well.
    * In SWAT 4, surrendering suspects will stay there forever if you leave them uncuffed, even with their dropped weapon beside them. Only the SWAT 4 expansion fixed this behaviour. In SWAT 3, suspects will run away and pick up other weapons if they're not secured.
    * SWAT 3's officers will usually handcuff everyone and secure weapons after clearing a room without having to be ordered to do so. Admittedly, this happens less in very large rooms or the later missions with a lot of suspects and hostages.
    * Suspects and hostages in SWAT 3 can hide in smaller spaces like cupboards and in one early mission, under beds.
    * You can toggle between stealth mode (you and your officers will whisper orders and calls for compliance, move quietly, mirror rooms etc) and dynamic mode where movement is faster, you yell for compliance
    * If you type "handsup" (without the exclamation marks) into the console in SWAT 3, you get a full body awareness view; you see your weapon, your legs, your hands opening doors, pulling flashbangs out of pockets etc.
    * Mod support was easier and there's a lot more mods available for SWAT 3.
    * Your team-mates are smarter (and move faster) when it comes to clearing stairways and T-intersections/hall-ways. They'll cover the landing areas and doorways better. There's a few levels in SWAT 4 where for some reason, the mappers didn't put the nodes down properly, so you either watch them walk straight into the fatal funnel, or you have to take lead yourself.
    * Booby traps on doors are present in some SWAT 3 missions.
    * The later editions of SWAT 3 came with a bonus CD of actual SWAT teams training and room clearing, along with details and interviews on SWAT tactics with the game's technical consultant Ken Thatcher.
    There's a few other details, but they're the main ones. SWAT 4 did do some things better than its predecessor, like having better less lethal weapons (apart from that buggy pepper spray), having a quick command menu (i.e. hit spacebar to clear room whilst looking at a door), being able to look under doors with the Optiwand, but overall, it just felt like it was rushed and lacking in the same love and attention to detail. The SWAT 3 developers did 2 weeks of SWAT training during development; the developers of SWAT 4 spent merely two days... - An Insightful quote by Livo
  • เกม

ความคิดเห็น • 10

  • @BurnerTactical
    @BurnerTactical  8 หลายเดือนก่อน +5

    Gentlemen, I never released this video back in 2022. Its basically a review of the AI in SWAT 3 with some demonstrations.

  • @cayancesardeoliveira5708
    @cayancesardeoliveira5708 8 หลายเดือนก่อน +3

    I think the Achilles reel of the Ron is the lack of a briefing page, so you plan your action according to the level of threat, entry points and situation of that scenario.

  • @petervenkman9838
    @petervenkman9838 4 หลายเดือนก่อน +1

    Dude I'm super pleased to finally see someone acknowledge the TRUE king of SWAT sims. I've been playing swat 3 since I was 10 years old. I do love SWAT 4 but I always thought swat 3 was still superior and was never really matched or surpassed after that. Now RON has come out and everyone is talking about swat 4 again and how terrible the ai in RON is. Yet NO ONE is mentioning swat 3's incredible ai! I still believe its the most realistic and immersive first person shooter ever made, especially with handsup
    Also fully agree about the photorealistic graphics of those days. It had so much charm. Again people are now making "ps1 style graphics" yet photorealism is getting ignored :(
    ... man i really miss the late 90s/early 2000s :(

  • @Greifus
    @Greifus 8 หลายเดือนก่อน +3

    I agree friendly SWAT AI isn’t there yet in Ready or Not, although suspect AI has definitely made great improvements from the Early Access days, and with some adjustments with mods are a treat to fight against. Some of the devblogs from RoN does suggest even more improvements coming for both friendly and suspect AI for the 1.0 release, so I’ve got my fingers crossed they may at least get at least somewhere close to SWAT 3.
    That being said I think we should manage expectations for what the RoN devs can do, as games have become far more complex to create with exponentially more complicated environments and animation work that gets put into these modern titles. I think old games benefit from not needing to look highly realistic and could make do with simpler and jankier looking controls and animations to afford the smaller vision they want. That kind of simplicity doesn’t look like it could be as acceptable today, especially one with as much promise RoN is trying to make.

    • @EASYRED88
      @EASYRED88 7 หลายเดือนก่อน

      Just can’t beat the classics

  • @ThiagoSTeixeir4
    @ThiagoSTeixeir4 7 หลายเดือนก่อน

    What mods have you installed?
    Just last resort and blue light?

    • @BurnerTactical
      @BurnerTactical  7 หลายเดือนก่อน

      Our modpack has various stuff in it:
      www.mediafire.com/file/b2w3kbbvg9k9eig/Wolfpack_SWAT_3_Mods.zip

    • @ThiagoSTeixeir4
      @ThiagoSTeixeir4 7 หลายเดือนก่อน

      @@BurnerTactical Thanks ^^

  • @khopkins9632
    @khopkins9632 8 หลายเดือนก่อน +2

    Honestly, the AI isn't that good. It is pretty competent for the levels designed by sierra but custom maps really show how the AI is a lot of smoke and mirrors. Invisible targets on doors and rooms make it appear as the ai is doing something. AI is really hard to craft the perfect difficulty, teammates have to behave logically and human like, you don't want the GR ak sniper for enemies. I actually feel that with the ai mods for ready or not that game has fun AI. Still, many of the QOL stuff of swat 3 is cool with the new mods and having 2 teams in the freeplay campaign makes for some fun missions.

    • @AntiT3rror
      @AntiT3rror 6 หลายเดือนก่อน +2

      Its more map makers fault, you need to make maps AI friendly. It was designed to work mostly with official maps. I believe official maps have very good programmed nodes for ai to look for/cover/move while clearing room, while map makers probably dont place that much of these nodes, and ai overstack, keep to close to eachother. It really requires a lot of testing to make ai work with map. Also remember it was made in 2001 year, where we had very simple ai, and even today, developers have problems beat ai on official maps.
      You can still say nodes based ai isnt good AI, and thats right, but that still means they put a lot of good work to make them atleast simulate being smart in their base game.