KovaaK teaches QuakeWorld mechanics - Episode 1

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  • เผยแพร่เมื่อ 14 ก.พ. 2014
  • Basic introduction to QuakeWorld and its mechanics, my history, and what the following episodes will contain. Feel free to ask questions.
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ความคิดเห็น • 76

  • @Tovvvija
    @Tovvvija 4 ปีที่แล้ว +11

    no wonder i sucked at quake... especially with the lack of information in the late 90's and early 2000's in my native language, now you go on youtube and you know everything from a single video ehh kids - appeciate what you have today

    • @iwantum
      @iwantum 3 ปีที่แล้ว

      thanks old man

    • @ilkerkesal1145
      @ilkerkesal1145 ปีที่แล้ว

      Spitting facts, old man

  • @prevailrob
    @prevailrob 9 ปีที่แล้ว +28

    Thank you for this. Massive amount of nostalgia running through my veins right now. I used to play Quakeworld in my late teens / early twenties. Glad to see it's still got traction. Seriously considering picking it up again after watching these videos.

  • @DelasVC
    @DelasVC 4 ปีที่แล้ว +8

    we'll never see an era like that of qw/q3 again..

    • @mistyisland343
      @mistyisland343 2 ปีที่แล้ว

      I feel like there is a lot of cool stuff happening in the fringes as we speak... just how to get through to stuff that is inherently exclusive! I know from personal experience if I have something special going, I have no intention of trying to channel it out to the world and seek everyone's opinion. And that goes to a lot of things I believe: gaming communities, movies, animation, music.

    • @DelasVC
      @DelasVC 2 ปีที่แล้ว

      @@mistyisland343 Hm, if you have something special going on you don‘t want it to grow and have others take part in it? I don’t think it‘s about opinion seeking but about sharing and also about building larger and more diverse communities. It‘s just more fun that way and it opens up possibilities..

    • @mistyisland343
      @mistyisland343 2 ปีที่แล้ว

      @@DelasVC What I was going at is that there is huge reluctance of sharing an unfinished product with wider audience, meanwhile lots of amazing stuff is cooking up in the fringes. You want to have a polished diamond before you seek other's opinion, and for me the nitty gritty and the camaraderie along the way of making something happen is where the fun is. This comment was somewhat unrelated with your remark about qw/q3 though lol, not really sure why your comment made me want to share this.

    • @DelasVC
      @DelasVC 2 ปีที่แล้ว

      @@mistyisland343 😂 thanks for sharing though! Great to see the Quake franchise and the related community is so dedicated and loves their common hobby!

  • @paulbawcutt9361
    @paulbawcutt9361 ปีที่แล้ว +3

    I was into competative gaming for other games during the point in which you were playing Quakeworld and sometimes I wish I had not gone down the RTCW road and immersed myself into QW as the community seemed small but super cool. I'm in my 40's now and I only releaized through sheer luck that Quake Remastered had become availble - I installed in January of this year and play on my son's Nintendo Switch and use his 'controller' with cross play enabled.
    I drop frames (down to 30/40 likely in larger cess DM4/DM6 games and I'm on WiFi but I love it. I can literally create a private server when my family settles for bed and spend alot of time just trying jumps, trying to bunny hop using a controller and watching your videos and QuakePhil's videos.
    Even in my late 40's this game is so compelling that I've actually thought about buying a PC for the first time in 15+ years just so I can grow. I really wish/hope you upload some more 1v1 games (like your DM4 game against reppie amongst others) because I can't download the demo on a Switch. It would be nice to see a Boss TDM game or find older demos of cyan and myth as well as Def. Outside of fraghighlight videos there is simply zero content for the NA QW scene as opposed to the EU side of things were there are plenty of TH-cam videos.
    At any rate - 9 years too late but thanks for these videos.

  • @murph151
    @murph151 10 ปีที่แล้ว +1

    I just want to say that if I ever try to get someone to play Quake, this is the first video I show them. No one I've ever seen has been able to show mechanics, and explain them for the 'layman', like this one. Excellent job on the videos. Infinite thanks.

  • @claudiomajor74
    @claudiomajor74 4 ปีที่แล้ว +1

    excellent... and with expert hand! I love quake world so much that I’ve been playing it since 1997... I had abandoned it but miraculously the old scene of my area. It’s like a dream... it’s reborn and we play every night! the most beautiful fps game ever created for both playability, speed, dynamics, is not a game for lazy, here :)
    congratulations again
    hello

  • @akairibbon4658
    @akairibbon4658 10 ปีที่แล้ว

    really great commentary, you're awesome =)

  • @brucetungsten5714
    @brucetungsten5714 10 ปีที่แล้ว

    Interesting vid - Quake science.
    Never played Quakeworld but used to play NetQuake with some of my buddies.
    Either way a legendary game.

  • @Sheeprwer
    @Sheeprwer 10 ปีที่แล้ว

    Good job, this video was cool. If you make this video a part of a series I will certainly subscribe to it.

  • @ikagura
    @ikagura 5 ปีที่แล้ว +1

    Best asmr ever

  • @ttully
    @ttully 2 ปีที่แล้ว

    Total hero.

  • @stuntytv63
    @stuntytv63 5 ปีที่แล้ว

    Kovaak, I am your biggest fan

  • @RussellHudgins
    @RussellHudgins 7 ปีที่แล้ว

    Hey man good to see you on here.I was RuSS mainly on FFA servers back in the days when you played.We played many times together.I just started playing again on this server which the player Blah still plays on...if you remember him.Anyways good to see ya bro!

    • @KovaaK_of_qw
      @KovaaK_of_qw  7 ปีที่แล้ว +1

      Russell Hudgins hey yeah, I remember you and blahblah (assuming it's the same blah). I actually think I ran into you more back when we played FvF way back when. Hope you are doing well :).

    • @RussellHudgins
      @RussellHudgins 7 ปีที่แล้ว

      Yeah I assume so myself.Yes FvF good times :) I'm doing great man you should play on these servers with us soon! :) Hope all has been well yourself brother.

  • @xstephxx
    @xstephxx 3 ปีที่แล้ว

    any chance you could share the HUD? as a new player, it looks so helpful.

  • @perfectme6938
    @perfectme6938 10 ปีที่แล้ว +3

    QuakeCon 2001 - Quake 3 Grand Final - Fatal1ty vs ZeRo4 - pt 1 of 2 I think skills are much better than that now. What is your opinion?

  • @GmanMilli
    @GmanMilli 6 ปีที่แล้ว

    Another video says to turn always run off and set cl_forwardspeed to 200, not sure makes a difference, or at least a significant difference. (Quake - Power Bunnyhopping)

  • @Jacob-gd9ph
    @Jacob-gd9ph 8 ปีที่แล้ว +7

    hud?

  • @tonaltti
    @tonaltti 3 ปีที่แล้ว

    Is there similar guide to Q2?

  • @tolvfen
    @tolvfen ปีที่แล้ว

    Changing the skin for the players, into a white mass, was also popular

  • @stedankorn
    @stedankorn 2 ปีที่แล้ว

    Dude! Quake Remastered!

  • @GmanMilli
    @GmanMilli 6 ปีที่แล้ว

    3:40 OK so you're moving fast along a squiggly line, but does it really improve the point A to point B speed? Along a squiggly line is much farther distance than a straight line.

    • @KovaaK_of_qw
      @KovaaK_of_qw  6 ปีที่แล้ว +2

      It basically depends on how wide/sweeping the turns are. I did it pretty slowly in this video to demonstrate the speed increase on the speedometer, but optimally in game I'd be switching from left to right much more often which would cause the speed to chaotically move around. If you do it correctly (and it isn't too hard), the increase in speed more than offsets the gain in distance.

    • @GmanMilli
      @GmanMilli 6 ปีที่แล้ว

      Ah OK. It would be neat to have 2 speed indicators, the current one which shows speed from where you've just been to where you are now, and one that shows the speed to a far off destination point. Speedometer part of EZQuake?

  • @fluid8888
    @fluid8888 8 ปีที่แล้ว

    Just wondering how to get quake world up and running these days, would be cool is everything work as smoothly in my game as yours. Thanks!

    • @KovaaK_of_qw
      @KovaaK_of_qw  8 ปีที่แล้ว

      +Taylor “Fluid” Bryan I think the easiest package to start with these days is nquake at www.nquake.com/. But honestly, I've been disconnected from the QW community for a number of years now.

    • @fluid8888
      @fluid8888 8 ปีที่แล้ว

      +KovaaK Thanks, I'll give it a shot!

  • @TheDefender123Plays
    @TheDefender123Plays 4 ปีที่แล้ว +1

    Which source port is this?

  • @badrandom3rd
    @badrandom3rd 7 ปีที่แล้ว

    I figure you're as good as anyone to ask... When did bunnyhop become an actual thing and by who? I remember a guy bringing it to TFC in the year 2001, but I'm really certain the Q1/Q2 guys were onto something before then...

    • @KovaaK_of_qw
      @KovaaK_of_qw  7 ปีที่แล้ว +2

      The first time I saw it was at a Quake 1 LAN called TGI (wiki.quakeworld.nu/TGI) where Sectopod rocket jumped off of the mega health wall on dm4 and went around the corner much faster than his opponent (maybe Timber? Xenon? I can't recall) was ready for and his opponent said something in chat like "whoa that was fast." People definitely knew about the ways to change their momentum in air for years since they were doing jumps on dm2 around corners, but I don't know if anyone was chaining jumps together before Sectopod did that stuff.
      Also, if I recall correctly, the default quakeworld client and/or server had a bug where the client and server would disagree about buffered jumps. The client would think a jump happened, you'd heard the sound, then ms later your view would rubberband back to the ground and you would lose all velocity. It wasn't every time, but it prevented people from really using it in long stretches early on. I don't know if it was a server mod or custom clients that fixed that bug, but it wasn't a concern when I really got into QW by the Summer of 2000.

    • @badrandom3rd
      @badrandom3rd 7 ปีที่แล้ว

      thanks for the info dude!

    • @RussellHudgins
      @RussellHudgins 7 ปีที่แล้ว

      It was way back before even QW by the Quake Done Quick guys I do believe.

  • @LindenAshbyMK
    @LindenAshbyMK ปีที่แล้ว

    How much ticks(events per second) is QW server-side limited to?

    • @KovaaK_of_qw
      @KovaaK_of_qw  ปีที่แล้ว +1

      77, last time I was playing.

    • @LindenAshbyMK
      @LindenAshbyMK ปีที่แล้ว

      @@KovaaK_of_qw thanks, man. I'd love to see more QW content in future

  • @lauttaholic
    @lauttaholic 10 ปีที่แล้ว +3

    You totally cheated at Quake 3. I had many rage quits because of you. Great vid!

  • @tolvfen
    @tolvfen ปีที่แล้ว

    I remember, popular was to change the comfig file so you always die with the axe, by using key binding with "wait, impulse 5, wait, impulse 8,,,

  • @OldPatheticOne
    @OldPatheticOne 4 ปีที่แล้ว +3

    Maybe you should do a brief video introduction to QuakeWorld specifically for competititve Team Fortress 2 Soldier players. Many don't even realise how intimately related TF2 is to its ancestor Quake (1).

    • @VivaLaRazsa
      @VivaLaRazsa 4 ปีที่แล้ว +2

      not gonna lie, using the original in TF2 made me more interested to learn about quakeworld

  • @pburn4113
    @pburn4113 2 ปีที่แล้ว

    No mention of project mayhem

  • @LCKRD-un1rx
    @LCKRD-un1rx 7 ปีที่แล้ว

    Can I hold down forward while bunny hopping?

    • @KovaaK_of_qw
      @KovaaK_of_qw  7 ปีที่แล้ว +5

      Holding forward makes your direction of movement shifted by 45 degrees from the direction you are turning. It's kind of an advanced technique that people use to turn around a corner at high speeds and be looking at their opponent early. If you are new to it, try to not hold forward while in the air.

    • @LCKRD-un1rx
      @LCKRD-un1rx 7 ปีที่แล้ว +2

      KovaaK I've been practicing. Finally showing improvements. Thanks bud.

  • @tineran
    @tineran 10 ปีที่แล้ว

    hmm what clan member? cyan? ;P

  • @boogie5
    @boogie5 ปีที่แล้ว

    ever play Q2 LMCTF????

    • @KovaaK_of_qw
      @KovaaK_of_qw  ปีที่แล้ว

      Nah, I only played a tiny bit of Q2 when it came out - I mostly stuck to Q1 :)

  • @impulse255dj
    @impulse255dj 7 ปีที่แล้ว

    Will you ever do a guide on dm2?

    • @KovaaK_of_qw
      @KovaaK_of_qw  7 ปีที่แล้ว +1

      Unlikely for two reasons - 1) I kinda stopped this series because I feel too disconnected from the QW community, having not played for quite a few years, and 2) I never liked DM2 for duel. It's my favorite 2on2 and 4on4 map though :).

    • @impulse255dj
      @impulse255dj 7 ปีที่แล้ว

      Hey, thanks for replying so quick.
      No worries, thats cool. TBH dm2 isn't one of my faves for duel (hence why I was asking for a pro's perspective lol). Pity you don't play QW much anymore, would love to see you in action again. :-)
      =RaggA=
      PS: How is the aim trainer project going? Well I hope.

    • @KovaaK_of_qw
      @KovaaK_of_qw  7 ปีที่แล้ว

      Aim trainer has been going pretty well. I want to implement some more useful features for it and give another update video to show it off. You can now create entire scenarios/challenges that are single files that contain all of the profiles you've made + the map and ruleset, so you can distribute that one file to anyone who has the game to let them play with all of your creations.

    • @KaizenOz
      @KaizenOz 4 ปีที่แล้ว

      KovaaK whhaaaaat dm2 is best duel map 😂

  • @wade998
    @wade998 4 ปีที่แล้ว

    I used to play dm pickups with AG. Whatever happened to zzjohnzz?

    • @KovaaK_of_qw
      @KovaaK_of_qw  4 ปีที่แล้ว +1

      John is around, but I haven't talked to him for a few years since he refused to move from IRC to Discord. Last I heard he was doing well though :).

    • @wade998
      @wade998 4 ปีที่แล้ว

      @@KovaaK_of_qw Ah, nice. A few years back, I tried to find him on IRC #qw and #ag but had no luck. I have no idea what Discord is lol.

  • @dotanuki3371
    @dotanuki3371 10 ปีที่แล้ว

    what's the first map?

    • @KovaaK_of_qw
      @KovaaK_of_qw  10 ปีที่แล้ว

      It's "trick1". The open area where you first spawn is nice for practicing bunny hopping, but the rest of it is for rocket/grenade jump tricks.

    • @dotanuki3371
      @dotanuki3371 10 ปีที่แล้ว

      KovaaK Yeah, I wanna get back into QW, but need to retrain some muscle memory. So it's part of some defrag style pack? do you have a dl link, I don't seem to have trick1 in base nquake.

  • @miou-miou-
    @miou-miou- 10 ปีที่แล้ว

    kovaak, about now using the lesser weapons, im guessing you've never seen locktar in duels.. he tends to use grenades and the axe just to show people how superior he is.. and he makes it work, so yeah, they are all viable if you have the skill.

    • @garrettkrutilla419
      @garrettkrutilla419 10 ปีที่แล้ว +3

      Of course I've seen Locktar :P. Grenades are useful in fights where you know the shot will hit since they have slightly faster reload speed than rockets, but in 99% of cases you will want to use rockets. I've got a few axe kills here/there too of course.
      One more legitimate use of the nail weapons is that they stop momentum of people who are bunnyhopping. Spamming those at certain corners works well.

  • @bluezero2xxx
    @bluezero2xxx 9 ปีที่แล้ว

    Kovaak, are you going to play Reflex?

    • @KovaaK_of_qw
      @KovaaK_of_qw  9 ปีที่แล้ว

      I'm kind of playing it casually right now, but no idea how much effort I will put into it in the future.

    • @bluezero2xxx
      @bluezero2xxx 9 ปีที่แล้ว

      I see. Took your advise on the povohat. Now im trying to sort out how best to tweek it.

  • @bqnqnq2688
    @bqnqnq2688 5 ปีที่แล้ว +7

    Who else had this in their recommended

  • @adonizi
    @adonizi 6 ปีที่แล้ว

    Its funny how all these engine quirks like strafe momentum, wall momentum, bunny hopping etc work exactly the same in CS 1.6.

    • @KovaaK_of_qw
      @KovaaK_of_qw  6 ปีที่แล้ว +3

      That's because Quake 1 was the original engine for all of those mechanics. When Valve bought the rights from id software to make the Source engine, it was in-between Quake 1 and Quake 2, so it still had those Quake 1 physics. So the Source engine started from there, and it maintained those physics bugs for a very long time.
      en.wikipedia.org/wiki/Quake_engine has a neat little family tree of the Quake engine, but it isn't 100% accurate.

  • @Vrexxon
    @Vrexxon 10 ปีที่แล้ว +1

    Wish QWCA was still active. QuakeLive CA is total garbage in comparison to QWCA. Really miss the control a player had with the QW physics, QuakeLive is like driving a mini van on ice.

    • @Vrexxon
      @Vrexxon 10 ปีที่แล้ว

      Who wants to play CA? The people who are currently playing CA? The beauty of quake was it's amazing physics. Last I checked all mods benefited from those physics. Thus the pining for days passed.

  • @vxconsulting
    @vxconsulting 3 ปีที่แล้ว

    only played quake 3 and this seems horribly unbalanced

  • @JonCombo
    @JonCombo 3 ปีที่แล้ว

    Oh great, talk about the weapons while moving around franticly. Doubtful on how helpful this is for newcomers.