video 014 in this list has my export steps, not sure if that'll be exactly what you're looking for or not though th-cam.com/play/PLkzopwqcFevYgULeHVJynXnMsbsA_UrnG.html
Just leaving this here as a solution that helped me. Maybe it's useful to someone: I used a ROP FBX Output node to export my objects and in there is a checkbox called "Build Hierarchy from Path Attribute". I checked that and as "path attribute" used "name". That worked for me and exported my objects in the same hierarchy they were in when I imported them.
Thanks for the awesome tutorial, which playlist/tutorial do you cover the creation of the Farmer character in Zbrush?
…how do you export .fbx out of Houdini maintaining the fbx groups? I only get one object after exporting.... group are gone in Maya.
video 014 in this list has my export steps, not sure if that'll be exactly what you're looking for or not though th-cam.com/play/PLkzopwqcFevYgULeHVJynXnMsbsA_UrnG.html
Just leaving this here as a solution that helped me. Maybe it's useful to someone: I used a ROP FBX Output node to export my objects and in there is a checkbox called "Build Hierarchy from Path Attribute". I checked that and as "path attribute" used "name". That worked for me and exported my objects in the same hierarchy they were in when I imported them.