Chun Chun Yang, it's so nice to meet you, I'm from Brazil, I had watched one of your tutorials, I fell in love with you, I love your art, I wish you health always
I am 3d generalist artist from India your all tutorial is incredible. your process is always stape by stape and very easy to understand. very helpful tutorials
I'm a beginner so I apologize for what may come across as a dumb question, but could you explain further what the offset filter does? is the number of pixels chosen for the offset arbitrary? and how many times should I offset in either direction to check for seams in the texture? This is a very helpful video and I'm looking forward to learning more from your videos
I off set the texture to see the edge of the texture when it's not a tile able texture yet. Off set as many times as you need to until all seams are gone. In general two times will do it.
Hi Artruism Digital ! and thank you so much for your mini-course! I'm a begginer in texturing and your tutorial looks very amazing the way you explain everything thanks for that: but i wanna practice this so i can also go through the mari experience, the major problem occurs here is I'm unable to find the 3D file can you help me out in this! 😊😊
Hi Chun Chun and thank you so much for your mini-course! Your workflow looks very elaborated with its minimum set of nodes and repeatable patterns of there usage. It seems to be really effective for the daily usage. Thanks again for sharing it! Just a little question: do I understand correctly that the using of Painter's procedurals is more familiar and comfortable for your than a set of similar tools in the Mari Extension Pack?
Good evening, I have a question for you. Where can I find an asset of a quality similar to the one you show in the exercise? I don't want to waste time modeling something like that. Is it possible to acquire assets of that quality and theme?
painter and mari are kind of similar but originally made for different propose, one comes from games, painter and one from VFX mari. Mary traditionally could handle massive assets and udims where painter have watched up a bit, but i would not texture a 1000 udim asset in it any time soon. Painter have layers only, where mari have layers and also nodes when painting.
@@ArtruismDigital I would suggest you to take a look at some Architectural Visualization industry forums like ronenbekerman. Now these guys render clean but quite realistic product/architectural visualization images. And they also use top-notch scanned textures for efficiency. I think a good thing to keep mind is to blend knowledge from different industries.
Hi, just one doubt : won't content aware fill in photoshop lead to blurred patches in the texture? And eventually problems when creating normal maps and stuff?
The best Mari tutorial I've seen! Thanks!
Chun Chun Yang, it's so nice to meet you, I'm from Brazil, I had watched one of your tutorials, I fell in love with you, I love your art, I wish you health always
I am 3d generalist artist from India your all tutorial is incredible. your process is always stape by stape and very easy to understand. very helpful tutorials
My pleasure 😊
Your content is fantastic, and you're a natural teacher!
Thanks you!!!
Your work and research is too good dear, thank you for sharing with us .
I'm not even using Mari (I'm all in Blender) but this tutorial gives some nice general advice. Thanks!
Super nice tut going over how to make repeatable textures that's way faster than the way I do it now. Thanks!
finally i can work on my house now that I know how to make tileable textures . Thank u soo much
Thank you so much for your efforts, Chun Chun!)
Artruism is a quality name
Great video. Thanks CC!
Thanks so much for teaching us industry friendly texturing approach. I really enjoy your videos.
Incredible tutorial!! Love your art focused approach
Thanks so much!
really suuuper great tutorial, really well explained. thanks a lot for this video really
You're doing great! It's beautiful!
Thank you so much!
thank you so much for these tutorials
Glad you like them!
You're so knowledgeable!
thanks for the new tute, waiting for the new parts
waiting for the next one :)
Great tut!
Thank you!
Was helpful big Thank u to you ! :) 😍😉 Please, more videos like high textures and how to apply them and some tricks
More to come!
Amazing tutorial, thank you so much!!!
Welcome!
Thank you so much
Amazing! Thank you so much!
Glad you like it!
nice tips!! thanks
Perfect!
Thank you!
I'm a beginner so I apologize for what may come across as a dumb question, but could you explain further what the offset filter does? is the number of pixels chosen for the offset arbitrary? and how many times should I offset in either direction to check for seams in the texture? This is a very helpful video and I'm looking forward to learning more from your videos
I off set the texture to see the edge of the texture when it's not a tile able texture yet. Off set as many times as you need to until all seams are gone. In general two times will do it.
Thank you for your amazing tutorials! I'm curious to see if you plan on creating Patreon in the future - possibly offering a mentorship tier.
I will think about it for sure!
nice tutorial
like always amazing explain.....
Thank you!
very useful thanks a lot
Thank you!
SUBSCRIBE!!!!!!!! MORE MARI MOREEEEEEEEEE I LOVE ITTTTTTTT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Hi Artruism Digital ! and thank you so much for your mini-course! I'm a begginer in texturing and your tutorial looks very amazing the way you explain everything thanks for that:
but i wanna practice this so i can also go through the mari experience,
the major problem occurs here is I'm unable to find the 3D file can you help me out in this! 😊😊
Nice sir
Thank you :)
Welcome!
Nice tutorials , can you show how to make tillable texture in Nuke, it would be great, thank you
You are great
Thank you!
Could you share the link from the asset?
Hi Chun Chun and thank you so much for your mini-course! Your workflow looks very elaborated with its minimum set of nodes and repeatable patterns of there usage. It seems to be really effective for the daily usage. Thanks again for sharing it!
Just a little question: do I understand correctly that the using of Painter's procedurals is more familiar and comfortable for your than a set of similar tools in the Mari Extension Pack?
Painter is more build for procedure, Mari is more built for painting and projection.
Good evening, I have a question for you. Where can I find an asset of a quality similar to the one you show in the exercise? I don't want to waste time modeling something like that. Is it possible to acquire assets of that quality and theme?
i got it from turblesquid, they got many asset for a wide range of prices.
Hi
Can you let me know what the difference between substance painter and Mari
painter and mari are kind of similar but originally made for different propose, one comes from games, painter and one from VFX mari. Mary traditionally could handle massive assets and udims where painter have watched up a bit, but i would not texture a 1000 udim asset in it any time soon. Painter have layers only, where mari have layers and also nodes when painting.
If this is beginner, what's advanced?
just to add one more texture website that I use daily: poliigon.com they provide pretty nice surface imperfection maps and clean textures for mixing.
Thanks for sharing!
@@ArtruismDigital I would suggest you to take a look at some Architectural Visualization industry forums like ronenbekerman. Now these guys render clean but quite realistic product/architectural visualization images. And they also use top-notch scanned textures for efficiency. I think a good thing to keep mind is to blend knowledge from different industries.
Hi, just one doubt : won't content aware fill in photoshop lead to blurred patches in the texture? And eventually problems when creating normal maps and stuff?
In my experience, the slight blurring hasn't created problem for me and in VFX production we don't make normal map using diffuse so it's not an issue.
We don't use normal map at all is what I meant.
Yep! Got it! And thank U!
how is this series free?
How can i get this model to follow along?
Bought it from turblesquid, so sorry, can't share.
Hallo