Looks good. Another way to calculate what the value of rotation should be to achieve a perfect rotation around the cursor based on the number of pieces you want is to divide the desired number by 360 . For instance you have 5 pieces in your object so you would divide 360 by 5 and the rotation amount would be 72 . With the cursor set as the rotation point you would then SHIFT-D then rotate Z by 72 , all in one move , and then SHIFT-R 4 times to repeat the function . :O)
bro you can make this model in 10s with another easier method, just checker select side faces of a cylinder and extrude them along normals and add simple defore modefire, if you have a couple edge loops vertically it'll work perfectly, ad a subde modefire and do the rest of the details.
Haha I was kind of sceptical but I just did what you suggested (using simple deform twist on Z axis) and yeah I very quickly made a pretty nice propeller object!
To get a reasonable propeller simply, Shift-A --> Add Cylinder --> set faces to 5 --> extrude side faces out to propeller length --> Go to modifier, add Simple Deform on Z axis --> Now add Subsurface Modifier. It won't look like his, there's no blade separation.
It was really nice to watch, but i was hoping it to be more like a tutorial, since im still a total noob with blender. After watching your video, i still dont have an idea how to do what you did. In short: Cool, but useless for beginners.
Yeah, some narration would have been nice. For a beginner, there's an awful lot of guesswork they now have to do to make sense of this. So overall, it's not entirely helpful.
>spends more time setting up the gear instead of adding a cylinder and extruding its faces >uses gizmo >doesn't know about Shift+R No negatives, the video just shows a less than optimal method, which can confuse beginners.
Looks good. Another way to calculate what the value of rotation should be to achieve a perfect rotation around the cursor based on the number of pieces you want is to divide the desired number by 360 . For instance you have 5 pieces in your object so you would divide 360 by 5 and the rotation amount would be 72 . With the cursor set as the rotation point you would then SHIFT-D then rotate Z by 72 , all in one move , and then SHIFT-R 4 times to repeat the function . :O)
bro you can make this model in 10s with another easier method, just checker select side faces of a cylinder and extrude them along normals and add simple defore modefire, if you have a couple edge loops vertically it'll work perfectly, ad a subde modefire and do the rest of the details.
What language is that?
Haha I was kind of sceptical but I just did what you suggested (using simple deform twist on Z axis) and yeah I very quickly made a pretty nice propeller object!
To get a reasonable propeller simply, Shift-A --> Add Cylinder --> set faces to 5 --> extrude side faces out to propeller length --> Go to modifier, add Simple Deform on Z axis --> Now add Subsurface Modifier. It won't look like his, there's no blade separation.
Wow! Another great timelapse! Thanks for sharing!
Cool! Didn't know there was a "skewness" setting there. Takes a lot of drama out of it. Nice work.
EXCELENTE lo disfrute completo el video. Muchas gracias y saludos desde Argentina.
ever used J for joining two vertices ?
Wonderful demo! What render material did you use shown in the thumbnail? Looks like rust but in a cool way. Bravo!
yoo I never realized the gear setting yet TYSM
Wooow it is also useful for Rims.
Really nice propeller! :D
Where did you get the gears? What addon is that?
Extra Mesh addon, blender built in addon
good job
WOW
this was really helpful. thanks.
This is the most intense 3d modeling music ever.
Nice!
If only Blender had basic radial functions integrated to the Symmetry modifier...
it's in the array modifier
With a plane and a lattice modifier you can go far beyond ;-)
It was really nice to watch, but i was hoping it to be more like a tutorial, since im still a total noob with blender. After watching your video, i still dont have an idea how to do what you did. In short: Cool, but useless for beginners.
Yeah, some narration would have been nice. For a beginner, there's an awful lot of guesswork they now have to do to make sense of this. So overall, it's not entirely helpful.
>spends more time setting up the gear instead of adding a cylinder and extruding its faces
>uses gizmo
>doesn't know about Shift+R
No negatives, the video just shows a less than optimal method, which can confuse beginners.
That did not look easy
People don't know they can use CAD for this. 💀
What is CAD